code:
<?xml version="1.0"?>
<Defs>
  <Rimworld_Animations.AnimationDef>
    <defName>LesbianThreesome</defName>
    lesbian threesome
    <sounds>true</sounds>
    <sexTypes>

None

Vaginal

Oral

Cunnilingus

    </sexTypes>
    <interactionDefTypes>

Sex_Cunnilingus

Sex_Reverse_Cunnilingus

Rape_Reverse_Cunnilingus

Rape_Oral

Rape_Cunnilingus

    </interactionDefTypes>
    <actors>

        <defNames>

Human

        </defNames>
        <bodyTypeOffset>
          <Male>(0, 0)</Male>
        </bodyTypeOffset>

	<defNames>

Human

        </defNames>
        <requiredGenitals>

Vagina

        </requiredGenitals>

	<defNames>

Human

        </defNames>

    </actors>
    <animationStages>

        <stageName>Lezzing1</stageName>
        <playTimeTicks>644</playTimeTicks>
        <playTimeTicksQuick>161</playTimeTicksQuick>
        <isLooping>true</isLooping>
        <animationClips>

            <layer>ItemImportant</layer>
            <keyframes>

                <bodyAngle>-65.71689</bodyAngle>
                <headAngle>-49.7821159</headAngle>
                <bodyOffsetX>-0.190476716</bodyOffsetX>
                <bodyOffsetZ>-0.03571415</bodyOffsetZ>
                <headFacing>2</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>30</tickDuration>

                <bodyAngle>-65.71689</bodyAngle>
                <headAngle>-49.7821159</headAngle>
                <headBob>0.00174501631</headBob>
                <bodyOffsetX>-0.20227614</bodyOffsetX>
                <bodyOffsetZ>-0.0278478861</bodyOffsetZ>
                <headFacing>2</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>48</tickDuration>
                <soundEffect>Slimy</soundEffect>

                <bodyAngle>-65.71689</bodyAngle>
                <headAngle>-49.7821159</headAngle>
                <headBob>-0.009596467</headBob>
                <bodyOffsetX>-0.190476716</bodyOffsetX>
                <bodyOffsetZ>-0.03571415</bodyOffsetZ>
                <headFacing>2</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>26</tickDuration>

                <bodyAngle>-65.71689</bodyAngle>
                <headAngle>-49.7821159</headAngle>
                <headBob>0.00174501631</headBob>
                <bodyOffsetX>-0.1944099</bodyOffsetX>
                <bodyOffsetZ>-0.0317810178</bodyOffsetZ>
                <headFacing>2</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>56</tickDuration>

                <bodyAngle>-65.71689</bodyAngle>
                <headAngle>-49.7821159</headAngle>
                <bodyOffsetX>-0.190476716</bodyOffsetX>
                <bodyOffsetZ>-0.03571415</bodyOffsetZ>
                <headFacing>2</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>1</tickDuration>

            </keyframes>

            <layer>Pawn</layer>
            <keyframes>

                <bodyAngle>-69.66737</bodyAngle>
                <headAngle>-56.7605171</headAngle>
                <bodyOffsetX>-0.291667134</bodyOffsetX>
                <bodyOffsetZ>-0.2738092</bodyOffsetZ>
                <headFacing>0</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>30</tickDuration>

                <bodyAngle>-69.66737</bodyAngle>
                <headAngle>-56.7605171</headAngle>
                <headBob>-0.0315095559</headBob>
                <bodyOffsetX>-0.287733942</bodyOffsetX>
                <bodyOffsetZ>-0.277742326</bodyOffsetZ>
                <headFacing>0</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>48</tickDuration>
                <soundEffect>Suck</soundEffect>

                <bodyAngle>-69.66737</bodyAngle>
                <headAngle>-56.7605171</headAngle>
                <headBob>-0.0137975514</headBob>
                <bodyOffsetX>-0.291667134</bodyOffsetX>
                <bodyOffsetZ>-0.2738092</bodyOffsetZ>
                <headFacing>0</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>26</tickDuration>

                <bodyAngle>-69.66737</bodyAngle>
                <headAngle>-56.7605171</headAngle>
                <headBob>-0.0315095559</headBob>
                <bodyOffsetX>-0.2857674</bodyOffsetX>
                <bodyOffsetZ>-0.275775731</bodyOffsetZ>
                <headFacing>0</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>56</tickDuration>

                <bodyAngle>-69.66737</bodyAngle>
                <headAngle>-56.7605171</headAngle>
                <bodyOffsetX>-0.291667134</bodyOffsetX>
                <bodyOffsetZ>-0.2738092</bodyOffsetZ>
                <headFacing>0</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>1</tickDuration>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <bodyAngle>-35.6027222</bodyAngle>
                <headAngle>-15.617774</headAngle>
                <headBob>-0.0117702484</headBob>
                <bodyOffsetX>0.301498055</bodyOffsetX>
                <bodyOffsetZ>-0.103156626</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>60</tickDuration>
                <soundEffect>Slimy</soundEffect>

                <bodyAngle>-46.7103</bodyAngle>
                <headAngle>-24.973381</headAngle>
                <headBob>-0.0229591429</headBob>
                <bodyOffsetX>0.2464343</bodyOffsetX>
                <bodyOffsetZ>-0.109056413</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>100</tickDuration>
                <soundEffect>Slimy</soundEffect>

                <bodyAngle>-35.6027222</bodyAngle>
                <headAngle>-15.617774</headAngle>
                <headBob>-0.0117702484</headBob>
                <bodyOffsetX>0.301498055</bodyOffsetX>
                <bodyOffsetZ>-0.103156626</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>1</tickDuration>

            </keyframes>

        </animationClips>

        <stageName>MoveToPosition</stageName>
        <playTimeTicks>161</playTimeTicks>
        <playTimeTicksQuick>161</playTimeTicksQuick>
        <isLooping>false</isLooping>
        <animationClips>

            <layer>LayingPawn</layer>
            <keyframes>

                <bodyAngle>-65.71689</bodyAngle>
                <headAngle>-49.7821159</headAngle>
                <bodyOffsetX>-0.190476716</bodyOffsetX>
                <bodyOffsetZ>-0.03571415</bodyOffsetZ>
                <headFacing>2</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>28</tickDuration>

                <bodyAngle>-57.7525177</bodyAngle>
                <headAngle>-49.7821159</headAngle>
                <bodyOffsetX>-0.245343938</bodyOffsetX>
                <bodyOffsetZ>-0.0595096871</bodyOffsetZ>
                <headFacing>2.45901632</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>33</tickDuration>

                <bodyAngle>-48.3659363</bodyAngle>
                <headAngle>-49.7821159</headAngle>
                <bodyOffsetX>-0.3014404</bodyOffsetX>
                <bodyOffsetZ>0.135229915</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>87</tickDuration>

                <bodyAngle>-38.62952</bodyAngle>
                <headAngle>-49.7821159</headAngle>
                <bodyOffsetX>-0.546720743</bodyOffsetX>
                <bodyOffsetZ>0.5034208</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>12</tickDuration>

                <bodyAngle>-37.3476677</bodyAngle>
                <headAngle>-49.7821159</headAngle>
                <bodyOffsetX>-0.60738945</bodyOffsetX>
                <bodyOffsetZ>0.5031259</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>1</tickDuration>

            </keyframes>

            <layer>Pawn</layer>
            <keyframes>

                <bodyAngle>-69.66737</bodyAngle>
                <headAngle>-56.7605171</headAngle>
                <bodyOffsetX>-0.291667134</bodyOffsetX>
                <bodyOffsetZ>-0.2738092</bodyOffsetZ>
                <headFacing>0</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>28</tickDuration>

                <bodyAngle>-68.99955</bodyAngle>
                <headAngle>-62.3791351</headAngle>
                <bodyOffsetX>-0.292355418</bodyOffsetX>
                <bodyOffsetZ>-0.2751858</bodyOffsetZ>
                <headFacing>0</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>81</tickDuration>

                <bodyAngle>-83.754425</bodyAngle>
                <headAngle>-78.6329956</headAngle>
                <bodyOffsetX>-0.294346541</bodyOffsetX>
                <bodyOffsetZ>-0.2791681</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>51</tickDuration>

                <bodyAngle>-90.34562</bodyAngle>
                <headAngle>-88.86691</headAngle>
                <bodyOffsetX>-0.2956002</bodyOffsetX>
                <bodyOffsetZ>-0.281675458</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>1</tickDuration>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <bodyAngle>-35.6027222</bodyAngle>
                <headAngle>-15.617774</headAngle>
                <headBob>-0.0117702484</headBob>
                <bodyOffsetX>0.301498055</bodyOffsetX>
                <bodyOffsetZ>-0.103156626</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>28</tickDuration>

                <bodyAngle>-35.6027222</bodyAngle>
                <headAngle>-15.617774</headAngle>
                <headBob>-0.0117702484</headBob>
                <bodyOffsetX>0.2612817</bodyOffsetX>
                <bodyOffsetZ>-0.107483014</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>53</tickDuration>

                <bodyAngle>-20.61213</bodyAngle>
                <headAngle>-15.617774</headAngle>
                <headBob>-0.0117702484</headBob>
                <bodyOffsetX>0.298052341</bodyOffsetX>
                <bodyOffsetZ>-0.0857971</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>79</tickDuration>

                <bodyAngle>-35.6027222</bodyAngle>
                <headAngle>-15.617774</headAngle>
                <headBob>-0.0117702484</headBob>
                <bodyOffsetX>0.588616669</bodyOffsetX>
                <bodyOffsetZ>-0.1503542</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>1</tickDuration>

            </keyframes>

        </animationClips>

        <stageName>TripleCunnilingus</stageName>
        <playTimeTicks>900</playTimeTicks>
        <playTimeTicksQuick>150</playTimeTicksQuick>
        <isLooping>true</isLooping>
        <animationClips>

            <layer>PawnUnused</layer>
            <keyframes>

                <bodyAngle>-37.3476677</bodyAngle>
                <headAngle>-49.7821159</headAngle>
                <bodyOffsetX>-0.60738945</bodyOffsetX>
                <bodyOffsetZ>0.5031259</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>42</tickDuration>

                <bodyAngle>-30.27183</bodyAngle>
                <headAngle>-49.7821159</headAngle>
                <headBob>-0.04006213</headBob>
                <bodyOffsetX>-0.636888</bodyOffsetX>
                <bodyOffsetZ>0.491326451</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>57</tickDuration>
                <soundEffect>Slimy</soundEffect>

                <bodyAngle>-40.5961227</bodyAngle>
                <headAngle>-51.2084274</headAngle>
                <headBob>0.00613888353</headBob>
                <bodyOffsetX>-0.5962455</bodyOffsetX>
                <bodyOffsetZ>0.412008226</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>50</tickDuration>
                <soundEffect>Suck</soundEffect>

                <bodyAngle>-37.3476677</bodyAngle>
                <headAngle>-49.7821159</headAngle>
                <bodyOffsetX>-0.60738945</bodyOffsetX>
                <bodyOffsetZ>0.5031259</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>1</tickDuration>

            </keyframes>

            <layer>Pawn</layer>
            <keyframes>

                <bodyAngle>-90.34562</bodyAngle>
                <headAngle>-88.86691</headAngle>
                <bodyOffsetX>-0.2956002</bodyOffsetX>
                <bodyOffsetZ>-0.281675458</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>50</tickDuration>

                <bodyAngle>-95.84532</bodyAngle>
                <headAngle>-83.23129</headAngle>
                <headBob>-0.02989915</headBob>
                <bodyOffsetX>-0.31723246</bodyOffsetX>
                <bodyOffsetZ>-0.2718426</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>99</tickDuration>

                <bodyAngle>-90.34562</bodyAngle>
                <headAngle>-88.86691</headAngle>
                <bodyOffsetX>-0.2956002</bodyOffsetX>
                <bodyOffsetZ>-0.281675458</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>1</tickDuration>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <bodyAngle>-35.6027222</bodyAngle>
                <headAngle>-15.617774</headAngle>
                <headBob>-0.0117702484</headBob>
                <bodyOffsetX>0.588616669</bodyOffsetX>
                <bodyOffsetZ>-0.1503542</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>57</tickDuration>
                <soundEffect>Suck</soundEffect>

                <bodyAngle>-38.4983063</bodyAngle>
                <headAngle>-24.4238682</headAngle>
                <headBob>-0.05612552</headBob>
                <bodyOffsetX>0.5807503</bodyOffsetX>
                <bodyOffsetZ>-0.122822225</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>54</tickDuration>
                <soundEffect>Slimy</soundEffect>

                <bodyAngle>-41.5732155</bodyAngle>
                <headAngle>-19.6205444</headAngle>
                <headBob>-0.0244095139</headBob>
                <bodyOffsetX>0.581108</bodyOffsetX>
                <bodyOffsetZ>-0.145705938</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>38</tickDuration>
                <soundEffect>Slimy</soundEffect>

                <bodyAngle>-35.6027222</bodyAngle>
                <headAngle>-15.617774</headAngle>
                <headBob>-0.0117702484</headBob>
                <bodyOffsetX>0.588616669</bodyOffsetX>
                <bodyOffsetZ>-0.1503542</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>1</tickDuration>

            </keyframes>

        </animationClips>

        <stageName>TripleCunnilingusFaster</stageName>
        <playTimeTicks>800</playTimeTicks>
        <playTimeTicksQuick>100</playTimeTicksQuick>
        <isLooping>true</isLooping>
        <animationClips>

            <layer>PawnUnused</layer>
            <keyframes>

                <bodyAngle>-37.3476677</bodyAngle>
                <headAngle>-49.7821159</headAngle>
                <bodyOffsetX>-0.60738945</bodyOffsetX>
                <bodyOffsetZ>0.5031259</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>28</tickDuration>

                <bodyAngle>-22.28259</bodyAngle>
                <headAngle>-49.7821159</headAngle>
                <headBob>-0.0527483225</headBob>
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                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>34</tickDuration>
                <soundEffect>Slimy</soundEffect>

                <bodyAngle>-22.5491524</bodyAngle>
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                <headBob>0.006459078</headBob>
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                <tickDuration>37</tickDuration>
                <soundEffect>Slimy</soundEffect>

                <bodyAngle>-37.3476677</bodyAngle>
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                <headFacing>3</headFacing>
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            </keyframes>

            <layer>Pawn</layer>
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                <bodyAngle>-90.34562</bodyAngle>
                <headAngle>-88.86691</headAngle>
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                <bodyFacing>1</bodyFacing>
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                <bodyAngle>-98.2992</bodyAngle>
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                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>55</tickDuration>
                <soundEffect>Slimy</soundEffect>

                <bodyAngle>-90.34562</bodyAngle>
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                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>1</tickDuration>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <bodyAngle>-35.6027222</bodyAngle>
                <headAngle>-15.617774</headAngle>
                <headBob>-0.0117702484</headBob>
                <bodyOffsetX>0.588616669</bodyOffsetX>
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                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>54</tickDuration>
                <soundEffect>Slimy</soundEffect>

                <bodyAngle>-40.325676</bodyAngle>
                <headAngle>0.126668811</headAngle>
                <headBob>-0.0006826222</headBob>
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                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>45</tickDuration>
                <soundEffect>Fuck</soundEffect>

                <bodyAngle>-35.6027222</bodyAngle>
                <headAngle>-15.617774</headAngle>
                <headBob>-0.0117702484</headBob>
                <bodyOffsetX>0.588616669</bodyOffsetX>
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                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>1</tickDuration>

            </keyframes>

        </animationClips>

        <stageName>TripleCunnilingusFaster2</stageName>
        <playTimeTicks>576</playTimeTicks>
        <playTimeTicksQuick>72</playTimeTicksQuick>
        <isLooping>true</isLooping>
        <animationClips>

            <layer>PawnUnused</layer>
            <keyframes>

                <bodyAngle>-37.3476677</bodyAngle>
                <headAngle>-49.7821159</headAngle>
                <bodyOffsetX>-0.60738945</bodyOffsetX>
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                <bodyAngle>-22.28259</bodyAngle>
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                <soundEffect>Suck</soundEffect>

                <bodyAngle>-22.5491524</bodyAngle>
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                <soundEffect>Slimy</soundEffect>

                <bodyAngle>-37.3476677</bodyAngle>
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                <headFacing>3</headFacing>
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            </keyframes>

            <layer>Pawn</layer>
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                <bodyAngle>-98.2992</bodyAngle>
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                <soundEffect>Slimy</soundEffect>

                <bodyAngle>-90.34562</bodyAngle>
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                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>1</tickDuration>

            </keyframes>

            <layer>LayingPawn</layer>
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                <bodyAngle>-35.6027222</bodyAngle>
                <headAngle>-15.617774</headAngle>
                <headBob>-0.0117702484</headBob>
                <bodyOffsetX>0.588616669</bodyOffsetX>
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                <bodyAngle>-40.325676</bodyAngle>
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                <headBob>-0.0006826222</headBob>
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                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>34</tickDuration>
                <soundEffect>Suck</soundEffect>

                <bodyAngle>-35.6027222</bodyAngle>
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                <headBob>-0.0117702484</headBob>
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                <headFacing>3</headFacing>
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                <tickDuration>1</tickDuration>

            </keyframes>

        </animationClips>

        <stageName>NewStage</stageName>
        <playTimeTicks>350</playTimeTicks>
        <playTimeTicksQuick>350</playTimeTicksQuick>
        <isLooping>false</isLooping>
        <animationClips>

            <layer>PawnUnused</layer>
            <keyframes>

                <bodyAngle>-37.3476677</bodyAngle>
                <headAngle>-49.7821159</headAngle>
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                <bodyOffsetZ>0.5031259</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>44</tickDuration>

                <bodyAngle>-20.8286152</bodyAngle>
                <headAngle>9.675526</headAngle>
                <bodyOffsetX>-0.60738945</bodyOffsetX>
                <bodyOffsetZ>0.5031259</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <quiver>true</quiver>
                <tickDuration>45</tickDuration>
                <soundEffect>Cum</soundEffect>

                <bodyAngle>-29.4644051</bodyAngle>
                <headAngle>4.85463572</headAngle>
                <bodyOffsetX>-0.615255833</bodyOffsetX>
                <bodyOffsetZ>0.5031259</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>14</tickDuration>

                <bodyAngle>-10.1306162</bodyAngle>
                <headAngle>2.49775648</headAngle>
                <bodyOffsetX>-0.6149165</bodyOffsetX>
                <bodyOffsetZ>0.5031259</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <quiver>true</quiver>
                <tickDuration>77</tickDuration>
                <soundEffect>Slimy</soundEffect>

                <bodyAngle>-19.30925</bodyAngle>
                <headAngle>-4.894</headAngle>
                <headBob>-0.014783442</headBob>
                <bodyOffsetX>-0.6159667</bodyOffsetX>
                <bodyOffsetZ>0.53643167</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>12</tickDuration>
                <soundEffect>Cum</soundEffect>

                <bodyAngle>-3.880098</bodyAngle>
                <headAngle>30.4898758</headAngle>
                <headBob>-0.0336211622</headBob>
                <bodyOffsetX>-0.6136687</bodyOffsetX>
                <bodyOffsetZ>0.503006339</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <quiver>true</quiver>
                <tickDuration>51</tickDuration>

                <bodyAngle>-14.4412622</bodyAngle>
                <headAngle>22.0189629</headAngle>
                <headBob>-0.0300732013</headBob>
                <bodyOffsetX>-0.613006055</bodyOffsetX>
                <bodyOffsetZ>0.503019</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>11</tickDuration>

                <bodyAngle>-0.208420008</bodyAngle>
                <headAngle>35.0374336</headAngle>
                <headBob>-0.0269476157</headBob>
                <bodyOffsetX>-0.6124223</bodyOffsetX>
                <bodyOffsetZ>0.503030062</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>95</tickDuration>

                <bodyAngle>-37.3476677</bodyAngle>
                <headAngle>-49.7821159</headAngle>
                <bodyOffsetX>-0.60738945</bodyOffsetX>
                <bodyOffsetZ>0.5031259</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>1</tickDuration>

            </keyframes>

            <layer>Pawn</layer>
            <keyframes>

                <bodyAngle>-90.34562</bodyAngle>
                <headAngle>-88.86691</headAngle>
                <bodyOffsetX>-0.2956002</bodyOffsetX>
                <bodyOffsetZ>-0.281675458</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>44</tickDuration>

                <bodyAngle>-95.54599</bodyAngle>
                <headAngle>-113.623627</headAngle>
                <bodyOffsetX>-0.2956002</bodyOffsetX>
                <bodyOffsetZ>-0.281675458</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <quiver>true</quiver>
                <tickDuration>45</tickDuration>
                <soundEffect>Cum</soundEffect>

                <bodyAngle>-90.34562</bodyAngle>
                <headAngle>-96.01813</headAngle>
                <bodyOffsetX>-0.2956002</bodyOffsetX>
                <bodyOffsetZ>-0.281675458</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>14</tickDuration>

                <bodyAngle>-102.031006</bodyAngle>
                <headAngle>-126.010582</headAngle>
                <bodyOffsetX>-0.2956002</bodyOffsetX>
                <bodyOffsetZ>-0.281675458</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <quiver>true</quiver>
                <tickDuration>47</tickDuration>
                <soundEffect>Cum</soundEffect>

                <bodyAngle>-104.3527</bodyAngle>
                <headAngle>-108.139137</headAngle>
                <bodyOffsetX>-0.287977844</bodyOffsetX>
                <bodyOffsetZ>-0.264174432</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>30</tickDuration>

                <bodyAngle>-90.346</bodyAngle>
                <headAngle>-114.442329</headAngle>
                <bodyOffsetX>-0.296</bodyOffsetX>
                <bodyOffsetZ>-0.282</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>12</tickDuration>
                <soundEffect>Suck</soundEffect>

                <bodyAngle>-90.34598</bodyAngle>
                <headAngle>-136.502762</headAngle>
                <bodyOffsetX>-0.295979977</bodyOffsetX>
                <bodyOffsetZ>-0.281983733</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <quiver>true</quiver>
                <tickDuration>28</tickDuration>
                <soundEffect>Cum</soundEffect>

                <bodyAngle>-109.976593</bodyAngle>
                <headAngle>-134.079727</headAngle>
                <bodyOffsetX>-0.284174979</bodyOffsetX>
                <bodyOffsetZ>-0.238714755</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>23</tickDuration>

                <bodyAngle>-100.991768</bodyAngle>
                <headAngle>-118.849266</headAngle>
                <bodyOffsetX>-0.288073748</bodyOffsetX>
                <bodyOffsetZ>-0.2563858</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>11</tickDuration>

                <bodyAngle>-102.096962</bodyAngle>
                <headAngle>-139.0435</headAngle>
                <bodyOffsetX>-0.290004969</bodyOffsetX>
                <bodyOffsetZ>-0.270123124</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>95</tickDuration>

                <bodyAngle>-90.34562</bodyAngle>
                <headAngle>-88.86691</headAngle>
                <bodyOffsetX>-0.2956002</bodyOffsetX>
                <bodyOffsetZ>-0.281675458</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <tickDuration>1</tickDuration>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <bodyAngle>-35.6027222</bodyAngle>
                <headAngle>-15.617774</headAngle>
                <headBob>-0.0117702484</headBob>
                <bodyOffsetX>0.588616669</bodyOffsetX>
                <bodyOffsetZ>-0.1503542</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>41</tickDuration>
                <soundEffect>Slimy</soundEffect>

                <bodyAngle>-40.5730972</bodyAngle>
                <headAngle>-17.2931328</headAngle>
                <headBob>-0.0380636156</headBob>
                <bodyOffsetX>0.5807503</bodyOffsetX>
                <bodyOffsetZ>-0.152320743</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>18</tickDuration>

                <bodyAngle>-48.23515</bodyAngle>
                <headAngle>-11.4770489</headAngle>
                <headBob>0.00613904</headBob>
                <bodyOffsetX>0.581004</bodyOffsetX>
                <bodyOffsetZ>-0.152257308</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>21</tickDuration>

                <bodyAngle>-37.596405</bodyAngle>
                <headAngle>-18.6857586</headAngle>
                <headBob>0.018463172</headBob>
                <bodyOffsetX>0.5813001</bodyOffsetX>
                <bodyOffsetZ>-0.1521833</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>20</tickDuration>

                <bodyAngle>-40.5730972</bodyAngle>
                <headAngle>-17.2931328</headAngle>
                <headBob>-0.0380636156</headBob>
                <bodyOffsetX>0.5807503</bodyOffsetX>
                <bodyOffsetZ>-0.152320743</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>18</tickDuration>

                <bodyAngle>-48.23515</bodyAngle>
                <headAngle>-11.4770489</headAngle>
                <headBob>0.00613904</headBob>
                <bodyOffsetX>0.581004</bodyOffsetX>
                <bodyOffsetZ>-0.152257308</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>21</tickDuration>

                <bodyAngle>-37.596405</bodyAngle>
                <headAngle>-18.6857586</headAngle>
                <headBob>0.018463172</headBob>
                <bodyOffsetX>0.5813001</bodyOffsetX>
                <bodyOffsetZ>-0.1521833</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>21</tickDuration>

                <bodyAngle>-48.23515</bodyAngle>
                <headAngle>-11.4770489</headAngle>
                <headBob>0.00613904</headBob>
                <bodyOffsetX>0.581004</bodyOffsetX>
                <bodyOffsetZ>-0.152257308</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>18</tickDuration>

                <bodyAngle>-46.5445023</bodyAngle>
                <headAngle>-11.4770489</headAngle>
                <headBob>-0.03721544</headBob>
                <bodyOffsetX>0.581004</bodyOffsetX>
                <bodyOffsetZ>-0.152257308</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>21</tickDuration>
                <soundEffect>Slimy</soundEffect>

                <bodyAngle>-37.596405</bodyAngle>
                <headAngle>-18.6857586</headAngle>
                <headBob>0.018463172</headBob>
                <bodyOffsetX>0.5813001</bodyOffsetX>
                <bodyOffsetZ>-0.1521833</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>20</tickDuration>

                <bodyAngle>-40.5730972</bodyAngle>
                <headAngle>-17.2931328</headAngle>
                <headBob>-0.0380636156</headBob>
                <bodyOffsetX>0.5807503</bodyOffsetX>
                <bodyOffsetZ>-0.152320743</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>18</tickDuration>

                <bodyAngle>-48.23515</bodyAngle>
                <headAngle>-11.4770489</headAngle>
                <headBob>0.00613904</headBob>
                <bodyOffsetX>0.581004</bodyOffsetX>
                <bodyOffsetZ>-0.152257308</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>21</tickDuration>

                <bodyAngle>-37.596405</bodyAngle>
                <headAngle>-18.6857586</headAngle>
                <headBob>0.018463172</headBob>
                <bodyOffsetX>0.5813001</bodyOffsetX>
                <bodyOffsetZ>-0.1521833</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>91</tickDuration>

                <bodyAngle>-48.23515</bodyAngle>
                <headAngle>-11.4770489</headAngle>
                <headBob>0.00613904</headBob>
                <bodyOffsetX>0.581004</bodyOffsetX>
                <bodyOffsetZ>-0.152257308</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <tickDuration>1</tickDuration>

            </keyframes>

        </animationClips>

    </animationStages>
  </Rimworld_Animations.AnimationDef>
</Defs>


code:
<?xml version="1.0"?>
<Defs>
  <Rimworld_Animations.AnimationDef>
    <defName>SidewaysBlowjob</defName>
    sideways blowjob
    <sounds>true</sounds>
    <sexTypes>

Oral

Fellatio

    </sexTypes>
    <interactionDefTypes>

Handjob

HandjobF

HandjobRape

HandjobRapeF

Breastjob

BreastjobF

BreastjobRape

BreastjobRapeF

Fellatio

FellatioF

FellatioRape

FellatioRapeF

Beakjob

BeakjobF

BeakjobRape

BeakjobRapeF

    </interactionDefTypes>
    <actors>

        <defNames>

Human

        </defNames>
        <bodyTypeOffset />

        <defNames>

Human

        </defNames>
        <bodyTypeOffset>
          <Male>(0, 0)</Male>
          <Thin>(0.088, 0.038)</Thin>
          <Hulk>(0.028, 0.257)</Hulk>
          <Fat>(-0.18, 0.028)</Fat>
        </bodyTypeOffset>
        <controlGenitalAngle>true</controlGenitalAngle>
        <isFucking>true</isFucking>

    </actors>
    <animationStages>

        <stageName>Initial</stageName>
        <stageIndex>0</stageIndex>
        <playTimeTicks>200</playTimeTicks>
        <playTimeTicksQuick>200</playTimeTicksQuick>
        <isLooping>false</isLooping>
        <animationClips>

            <layer>Pawn</layer>
            <keyframes>

                <tickDuration>48</tickDuration>
                <bodyAngle>5.26700544</bodyAngle>
                <headAngle>4.21946526</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>0.393312037</bodyOffsetX>
                <bodyOffsetZ>0.210422277</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>

                <tickDuration>52</tickDuration>
                <bodyAngle>-11.586771</bodyAngle>
                <headAngle>15.1064863</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>0.440509528</bodyOffsetX>
                <bodyOffsetZ>0.0412974358</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>

                <tickDuration>55</tickDuration>
                <bodyAngle>-31.05862</bodyAngle>
                <headAngle>-15.3939009</headAngle>
                <headBob>-0.07017967</headBob>
                <bodyOffsetX>0.543972135</bodyOffsetX>
                <bodyOffsetZ>-0.0685991645</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>

                <tickDuration>44</tickDuration>
                <bodyAngle>-34.522</bodyAngle>
                <headAngle>5.027</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>0.507</bodyOffsetX>
                <bodyOffsetZ>-0.13</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>-34.522</bodyAngle>
                <headAngle>-3.92795014</headAngle>
                <headBob>-0.0326114</headBob>
                <bodyOffsetX>0.3909727</bodyOffsetX>
                <bodyOffsetZ>-0.169331312</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>48</tickDuration>
                <bodyAngle>-15.66833</bodyAngle>
                <headAngle>-10.668</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.287</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <quiver>false</quiver>

                <tickDuration>4</tickDuration>
                <bodyAngle>-5.292613</bodyAngle>
                <headAngle>8.845157</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.287118852</bodyOffsetX>
                <bodyOffsetZ>0.165191889</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>

                <tickDuration>4</tickDuration>
                <bodyAngle>-4.995</bodyAngle>
                <headAngle>8.906</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.287</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <genitalAngle>-6</genitalAngle>

                <tickDuration>44</tickDuration>
                <bodyAngle>-4.697</bodyAngle>
                <headAngle>8.967</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.287</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>

                <tickDuration>4</tickDuration>
                <bodyAngle>1.26067436</bodyAngle>
                <headAngle>10.1886148</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.287118852</bodyOffsetX>
                <bodyOffsetZ>0.165191889</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>

                <tickDuration>4</tickDuration>
                <bodyAngle>0.629</bodyAngle>
                <headAngle>10.252</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.287</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <genitalAngle>-6</genitalAngle>

                <tickDuration>20</tickDuration>
                <bodyAngle>-0.003</bodyAngle>
                <headAngle>10.316</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.287</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>

                <tickDuration>27</tickDuration>
                <bodyAngle>-7.897</bodyAngle>
                <headAngle>11.11</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.287</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <genitalAngle>7.353</genitalAngle>

                <tickDuration>44</tickDuration>
                <bodyAngle>-10.739</bodyAngle>
                <headAngle>11.396</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.287</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <genitalAngle>10</genitalAngle>

                <tickDuration>1</tickDuration>
                <bodyAngle>-13.7264843</bodyAngle>
                <headAngle>11.396</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.287</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <genitalAngle>10</genitalAngle>

            </keyframes>

        </animationClips>

        <stageName>Blow</stageName>
        <stageIndex>0</stageIndex>
        <playTimeTicks>480</playTimeTicks>
        <playTimeTicksQuick>360</playTimeTicksQuick>
        <isLooping>true</isLooping>
        <animationClips>

            <layer>Pawn</layer>
            <keyframes>

                <tickDuration>59</tickDuration>
                <soundEffect>Suck</soundEffect>
                <bodyAngle>-34.522</bodyAngle>
                <headAngle>-3.92795014</headAngle>
                <headBob>-0.0326114</headBob>
                <bodyOffsetX>0.3909727</bodyOffsetX>
                <bodyOffsetZ>-0.169331312</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>

                <tickDuration>19</tickDuration>
                <bodyAngle>-31.3116169</bodyAngle>
                <headAngle>-1.68748426</headAngle>
                <headBob>-0.08921084</headBob>
                <bodyOffsetX>0.4362033</bodyOffsetX>
                <bodyOffsetZ>-0.061169982</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>

                <tickDuration>41</tickDuration>
                <bodyAngle>-31.3116169</bodyAngle>
                <headAngle>-12.410552</headAngle>
                <headBob>-0.08921084</headBob>
                <bodyOffsetX>0.418504477</bodyOffsetX>
                <bodyOffsetZ>-0.0493704081</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>-34.522</bodyAngle>
                <headAngle>-3.92795014</headAngle>
                <headBob>-0.0326114</headBob>
                <bodyOffsetX>0.3909727</bodyOffsetX>
                <bodyOffsetZ>-0.169331312</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>59</tickDuration>
                <soundEffect>Slimy</soundEffect>
                <bodyAngle>-13.7264843</bodyAngle>
                <headAngle>11.396</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.287</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <genitalAngle>10</genitalAngle>

                <tickDuration>19</tickDuration>
                <bodyAngle>-10.739</bodyAngle>
                <headAngle>11.396</headAngle>
                <headBob>-0.029309094</headBob>
                <bodyOffsetX>-0.287</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <genitalAngle>10</genitalAngle>

                <tickDuration>41</tickDuration>
                <bodyAngle>-11.337</bodyAngle>
                <headAngle>11.396</headAngle>
                <headBob>-0.023</headBob>
                <bodyOffsetX>-0.287</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <genitalAngle>18</genitalAngle>

                <tickDuration>1</tickDuration>
                <bodyAngle>-13.7264843</bodyAngle>
                <headAngle>11.396</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.287</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <genitalAngle>10</genitalAngle>

            </keyframes>

        </animationClips>

        <stageName>GetOffQuick</stageName>
        <stageIndex>0</stageIndex>
        <playTimeTicks>60</playTimeTicks>
        <playTimeTicksQuick>60</playTimeTicksQuick>
        <isLooping>false</isLooping>
        <animationClips>

            <layer>Pawn</layer>
            <keyframes>

                <tickDuration>59</tickDuration>
                <soundEffect>Suck</soundEffect>
                <bodyAngle>-34.522</bodyAngle>
                <headAngle>-3.92795014</headAngle>
                <headBob>-0.0326114</headBob>
                <bodyOffsetX>0.3909727</bodyOffsetX>
                <bodyOffsetZ>-0.169331312</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>-31.3116169</bodyAngle>
                <headAngle>-1.68748426</headAngle>
                <headBob>-0.08921084</headBob>
                <bodyOffsetX>0.4362033</bodyOffsetX>
                <bodyOffsetZ>-0.061169982</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>

            </keyframes>

            <layer>LayingPawn</layer>
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                <tickDuration>59</tickDuration>
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                <headAngle>-14.6683264</headAngle>
                <headBob>-0.033</headBob>
                <bodyOffsetX>0.377100378</bodyOffsetX>
                <bodyOffsetZ>-0.1598996</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <genitalAngle>10</genitalAngle>

                <tickDuration>6</tickDuration>
                <soundEffect>None</soundEffect>
                <bodyAngle>-37.672</bodyAngle>
                <headAngle>-13.901</headAngle>
                <headBob>-0.033</headBob>
                <bodyOffsetX>0.377</bodyOffsetX>
                <bodyOffsetZ>-0.16</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <genitalAngle>10</genitalAngle>
                <quiver>false</quiver>

                <tickDuration>6</tickDuration>
                <soundEffect>Cum</soundEffect>
                <bodyAngle>-34.09249</bodyAngle>
                <headAngle>-19.2079468</headAngle>
                <headBob>-0.033</headBob>
                <bodyOffsetX>0.377009124</bodyOffsetX>
                <bodyOffsetZ>-0.159990877</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <genitalAngle>10</genitalAngle>

                <tickDuration>38</tickDuration>
                <soundEffect>Slimy</soundEffect>
                <bodyAngle>-37.672</bodyAngle>
                <headAngle>-13.901</headAngle>
                <headBob>-0.033</headBob>
                <bodyOffsetX>0.377</bodyOffsetX>
                <bodyOffsetZ>-0.16</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <genitalAngle>10</genitalAngle>
                <quiver>false</quiver>

                <tickDuration>44</tickDuration>
                <soundEffect>Slimy</soundEffect>
                <bodyAngle>-37.6717453</bodyAngle>
                <headAngle>-13.482</headAngle>
                <headBob>-0.033</headBob>
                <bodyOffsetX>0.377100378</bodyOffsetX>
                <bodyOffsetZ>-0.1598996</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>
                <genitalAngle>10</genitalAngle>

                <tickDuration>1</tickDuration>
                <soundEffect>None</soundEffect>
                <bodyAngle>-26.8351917</bodyAngle>
                <headAngle>-1.687</headAngle>
                <headBob>-0.03</headBob>
                <bodyOffsetX>0.4556656</bodyOffsetX>
                <bodyOffsetZ>-0.119997159</bodyOffsetZ>
                <headFacing>3</headFacing>
                <bodyFacing>3</bodyFacing>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>14</tickDuration>
                <bodyAngle>-10.739</bodyAngle>
                <headAngle>-10</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.287</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <genitalAngle>10</genitalAngle>
                <quiver>false</quiver>

                <tickDuration>31</tickDuration>
                <soundEffect>Fuck</soundEffect>
                <bodyAngle>-19.82844</bodyAngle>
                <headAngle>-10.2001219</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.27323398</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <genitalAngle>19</genitalAngle>
                <quiver>true</quiver>

                <tickDuration>36</tickDuration>
                <soundEffect>None</soundEffect>
                <bodyAngle>-19.82844</bodyAngle>
                <headAngle>-10.2001219</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.27323398</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <genitalAngle>19</genitalAngle>
                <quiver>true</quiver>

                <tickDuration>6</tickDuration>
                <soundEffect>Cum</soundEffect>
                <bodyAngle>-19.828</bodyAngle>
                <headAngle>-10.2</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.273</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <genitalAngle>19</genitalAngle>
                <quiver>false</quiver>

                <tickDuration>55</tickDuration>
                <soundEffect>Cum</soundEffect>
                <bodyAngle>-19.828</bodyAngle>
                <headAngle>-10.2</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.273</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <genitalAngle>19</genitalAngle>
                <quiver>true</quiver>

                <tickDuration>23</tickDuration>
                <bodyAngle>-19.828</bodyAngle>
                <headAngle>-10.2</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.273</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <genitalAngle>19</genitalAngle>
                <quiver>false</quiver>

                <tickDuration>33</tickDuration>
                <soundEffect>Cum</soundEffect>
                <bodyAngle>-19.828</bodyAngle>
                <headAngle>-10.2</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.273</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <genitalAngle>19</genitalAngle>
                <quiver>true</quiver>

                <tickDuration>17</tickDuration>
                <bodyAngle>-19.828</bodyAngle>
                <headAngle>-10.2</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.273</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <genitalAngle>19</genitalAngle>
                <quiver>false</quiver>

                <tickDuration>1</tickDuration>
                <bodyAngle>-19.82844</bodyAngle>
                <headAngle>-10.2001219</headAngle>
                <headBob>0</headBob>
                <bodyOffsetX>-0.27323398</bodyOffsetX>
                <bodyOffsetZ>0.165</bodyOffsetZ>
                <headFacing>1</headFacing>
                <bodyFacing>1</bodyFacing>
                <genitalAngle>19</genitalAngle>
                <quiver>false</quiver>

            </keyframes>

        </animationClips>

    </animationStages>
  </Rimworld_Animations.AnimationDef>
</Defs>

repo_name: Starscream/rimworld

license: unknown


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>

</Defs>


code:
<?xml version="1.0" encoding="UTF-8"?>

<Defs>
  <MainButtonDef>
    <defName>OffsetManager</defName>
    <label>offset manager</label>
    <description>Control pawn offsets</description>
    <tabWindowClass>Rimworld_Animations.MainTabWindow_OffsetConfigure</tabWindowClass>
    <order>54</order>
    <buttonVisible>false</buttonVisible>
    <iconPath>UI/MainTab</iconPath>
    <minimized>true</minimized>
  </MainButtonDef>

</Defs>


code:
<?xml version="1.0" encoding="utf-8"?>

<Defs>
	<SoundDef>
		<defName>Cum</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxSimultaneous>1</maxSimultaneous>
		<maxVoices>1</maxVoices>
		<subSounds>

				<grains>

						<clipPath>Sex/cum</clipPath>

				</grains>
				<volumeRange>
					<min>30</min>
					<max>40</max>
				</volumeRange>
				<pitchRange>
					<min>0.8</min>
					<max>1.2</max>
				</pitchRange>
				<distRange>
					<min>0</min>
					<max>51.86047</max>
				</distRange>
				<sustainLoop>False</sustainLoop>

		</subSounds>
	</SoundDef>
  <SoundDef>
		<defName>Sex</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxSimultaneous>1</maxSimultaneous>
		<maxVoices>1</maxVoices>
		<subSounds>

				<grains>

						<clipPath>Sex/kucyu04</clipPath>

				</grains>
				<volumeRange>
					<min>16</min>
					<max>16</max>
				</volumeRange>
				<pitchRange>
					<min>0.8</min>
					<max>1.2</max>
				</pitchRange>
				<distRange>
					<min>0</min>
					<max>51.86047</max>
				</distRange>
				<sustainLoop>False</sustainLoop>

		</subSounds>
	</SoundDef>
	<SoundDef>
		<defName>Suck</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxSimultaneous>1</maxSimultaneous>
		<maxVoices>1</maxVoices>
		<subSounds>

				<grains>

						<clipPath>Sex/Suck/Suck_1</clipPath>

						<clipPath>Sex/Suck/Suck_2</clipPath>

						<clipPath>Sex/Suck/Suck_3</clipPath>

						<clipPath>Sex/Suck/Suck_4</clipPath>

						<clipPath>Sex/Suck/Suck_5</clipPath>

            <clipPath>Sex/Suck/Suck_6</clipPath>

            <clipPath>Sex/Suck/Suck_7</clipPath>

            <clipPath>Sex/Suck/Suck_8</clipPath>

            <clipPath>Sex/Suck/Suck_9</clipPath>

            <clipPath>Sex/Suck/Suck_10</clipPath>

				</grains>
				<volumeRange>
          <min>20</min>
          <max>35</max>
				</volumeRange>
				<pitchRange>
					<min>1.0</min>
					<max>1.0</max>
				</pitchRange>
				<distRange>
					<min>0</min>
					<max>51.86047</max>
				</distRange>
				<repeatMode>NeverTwice</repeatMode>
				<sustainLoop>false</sustainLoop>

		</subSounds>
	</SoundDef>
  <SoundDef>
    <defName>Fuck</defName>
    <context>MapOnly</context>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <maxVoices>1</maxVoices>
    <subSounds>

        <grains>

            <clipPath>Sex/Clap_1</clipPath>

            <clipPath>Sex/Clap_2</clipPath>

            <clipPath>Sex/Clap_3</clipPath>

            <clipPath>Sex/Clap_4</clipPath>

            <clipPath>Sex/Clap_5</clipPath>

            <clipPath>Sex/Clap_6</clipPath>

            <clipPath>Sex/Clap_7</clipPath>

            <clipPath>Sex/Clap_8</clipPath>

        </grains>
        <volumeRange>
          <min>45</min>
          <max>70</max>
        </volumeRange>
        <pitchRange>
          <min>1.0</min>
          <max>1.0</max>
        </pitchRange>
        <distRange>
          <min>0</min>
          <max>51.86047</max>
        </distRange>
        <repeatMode>NeverTwice</repeatMode>
        <sustainLoop>false</sustainLoop>

    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>Slimy</defName>
    <context>MapOnly</context>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <maxVoices>1</maxVoices>
    <subSounds>

        <grains>

            <clipPath>Sex/Slime/Slimy1</clipPath>

            <clipPath>Sex/Slime/Slimy2</clipPath>

            <clipPath>Sex/Slime/Slimy3</clipPath>

            <clipPath>Sex/Slime/Slimy4</clipPath>

            <clipPath>Sex/Slime/Slimy5</clipPath>

        </grains>
        <volumeRange>
          <min>45</min>
          <max>75</max>
        </volumeRange>
        <pitchRange>
          <min>1.4</min>
          <max>1.8</max>
        </pitchRange>
        <distRange>
          <min>0</min>
          <max>100</max>
        </distRange>
        <repeatMode>NeverTwice</repeatMode>
        <sustainLoop>false</sustainLoop>

    </subSounds>
  </SoundDef>
</Defs>


code:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{BA766964-1716-422D-A09E-29426F8EB9D5}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Patch_HatsDisplaySelection</RootNamespace>
    <AssemblyName>Patch_HatsDisplaySelection</AssemblyName>
    <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>false</DebugSymbols>
    <DebugType>none</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>1.2\Assemblies\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\..\..\..\workshop\content\294100\2009463077\Current\Assemblies\0Harmony.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="HatDisplaySelection">
      <HintPath>..\..\..\..\..\workshop\content\294100\1542291825\1.2\Assemblies\HatDisplaySelection.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Rimworld-Animations">
      <HintPath>..\1.2\Assemblies\Rimworld-Animations.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Source\Patches\Patch_HatsDisplaySelection.cs" />
  </ItemGroup>
  <ItemGroup>
    <Folder Include="1.2\Assemblies\" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>


code:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{0AD4F9B2-AE28-4E42-86D6-611FB93B7FF0}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Patch_HumanoidAlienRaces</RootNamespace>
    <AssemblyName>Patch_HumanoidAlienRaces</AssemblyName>
    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
    <TargetFrameworkProfile />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>false</DebugSymbols>
    <DebugType>none</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Assemblies\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\0Harmony.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="AlienRace">
      <HintPath>..\..\..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\AlienRace.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="HugsLib">
      <HintPath>..\..\..\..\..\..\workshop\content\294100\818773962\v1.4\Assemblies\HugsLib.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Rimworld-Animations">
      <HintPath>..\Assemblies\Rimworld-Animations.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW">
      <HintPath>..\..\..\rjw\1.4\Assemblies\RJW.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="HarmonyPatch_AlienRace.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>


code:
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Patch_HumanoidAlienRaces")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Patch_HumanoidAlienRaces")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("0ad4f9b2-ae28-4e42-86d6-611fb93b7ff0")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]


code:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
	<Operation Class="PatchOperationFindMod">
    <mods>

Core SK

    </mods>
		<match Class="PatchOperationSequence">
			<operations>

					<xpath>Defs/ThingDef/comps</xpath>
					<success>Always</success>
					<nomatch Class="PatchOperationAdd">
						<xpath>Defs/ThingDef</xpath>
						<value>
							<comps />
						</value>
					</nomatch>

					<xpath>Defs/ThingDef[@Name="BaseAnimalPawn" or @Name="SK_BasePawn" or @Name="BasePawnSkynet"]/comps</xpath>
					<value>

					</value>

			</operations>
		</match>
	</Operation>
</Patch>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
  <Operation Class="PatchOperationSequence">
    <success>Always</success>
    <operations>

		<success>Always</success>
		<xpath>Defs/ThingDef[race][not(comps)]</xpath>
		<value>
		  <comps />
		</value>

		<success>Always</success>
		<xpath>Defs/AlienRace.ThingDef_AlienRace[not(comps)]</xpath>
		<value>
		  <comps />
		</value>

        <xpath>Defs/ThingDef[@Name="BasePawn"]/comps</xpath>
        <value>

        </value>

        <xpath>Defs/AlienRace.ThingDef_AlienRace/comps</xpath>
        <value>

        </value>

    </operations>
  </Operation>
</Patch>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
  <Operation Class="PatchOperationSequence">
    <success>Always</success>
    <operations>

        <xpath>/Defs/ThingDef[@Name="BaseBaseAutocleaner"]/comps</xpath>
        <success>Always</success>
	    <match Class="PatchOperationAdd">
		  <xpath>/Defs/ThingDef[@Name="BaseBaseAutocleaner"]/comps</xpath>
		  <value>

		  </value>
	    </match>

    </operations>
  </Operation>
</Patch>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
  <Operation Class="PatchOperationSequence">
    <success>Always</success>
    <operations>

        <xpath>/Defs/ThingDef[@Name="BasePawnSimple"]/comps</xpath>
        <success>Always</success>
	    <match Class="PatchOperationAdd">
		  <xpath>/Defs/ThingDef[@Name="BasePawnSimple"]/comps</xpath>
		  <value>

		  </value>
	    </match>

    </operations>
  </Operation>
</Patch>