code:
:: Universal Rules [nobr]

<<set $nextButton = "Back", $nextLink = "Manage Penthouse">>

''Permissions for slaves''

<<if $universalRulesRest == 0>>
	Slaves will ''remain on assignment'' when unhealthy. [[Allow automatic rest when unhealthy|Universal Rules][$universalRulesRest = 1]]
<<else>>
	Slaves will ''automatically rest'' at $assistantName's discretion when unhealthy. [[Require all slaves to stay on assignment|Universal Rules][$universalRulesRest = 0]]
<</if>>

<<if $universalRulesConsent == 0>>
	Slaves are ''not required'' to get consent before fucking other slaves. [[Restrain slave on slave molestation|Universal Rules][$universalRulesConsent = 1]]
<<else>>
	Slaves are ''generally required'' to get consent before fucking other slaves. [[Encourage slave on slave molestation|Universal Rules][$universalRulesConsent = 0]]
<</if>>

Slave requests for body mods are
<<if ($modRequestsAllowed == 0)>>
	@@.red;FORBIDDEN.@@ [[Allow|Universal Rules][$modRequestsAllowed = 1]]
<<else>>
	@@.cyan;ALLOWED.@@ [[Forbid|Universal Rules][$modRequestsAllowed = 0]]
<</if>>

Slave requests for growth hormones are
<<if ($expansionRequestsAllowed == 0)>>
	@@.red;FORBIDDEN.@@ [[Allow|Universal Rules][$expansionRequestsAllowed = 1]]
<<else>>
	@@.cyan;ALLOWED.@@ [[Forbid|Universal Rules][$expansionRequestsAllowed = 0]]
<</if>>

<<if $brothel+$club+$dairy+$farmyard+$servantsQuarters+$arcade+$schoolroom+$spa+$nursery+$clinic+$masterSuite+$cellblock > 0>>

	<<if $universalRulesFacilityWork == 0>>
		Slaves ''will not'' cooperate with staffed facilities to improve their performance. [[Allow cooperation|Universal Rules][$universalRulesFacilityWork = 1]]
	<<else>>
		Slaves ''will'' cooperate with staffed facilities to improve their performance. [[Stop cooperation|Universal Rules][$universalRulesFacilityWork = 0]]
	<</if>>
<</if>>

<<if $brothel+$club+$dairy+$farmyard+$servantsQuarters+$arcade+$schoolroom+$spa+$nursery+$clinic+$masterSuite+$cellblock > 0>>

	<<if $universalRulesAssignsSelfFacility == 1>>
		Slaves ''are'' permitted to assign themselves to facilities when choosing their assignment. [[Deny self assignment to facilities|Universal Rules][$universalRulesAssignsSelfFacility = 0]]
	<<else>>
		Slaves ''are not'' permitted to assign themselves to facilities when choosing their assignment. [[Permit self assignment to facilities|Universal Rules][$universalRulesAssignsSelfFacility = 1]]
	<</if>>
<</if>>

<<if $universalRulesImmobileSlavesMaintainMuscles == 1>>
	Immobile slaves ''will maintain'' their muscles rather than allow themselves to become soft.
	[[Stop mandatory workouts|Universal Rules][$universalRulesImmobileSlavesMaintainMuscles = 0]]
<<else>>
	Immobile slaves ''will not maintain'' their musculature and will gradually lose it.
	[[Mandatory workouts|Universal Rules][$universalRulesImmobileSlavesMaintainMuscles = 1]]
<</if>>

''Branding for slaves''

Choose an official brand. Any slave marked with this brand will be connected to your reputation, and will receive a beauty boost or penalty depending on how high or low that reputation is.

Use ''$brandDesign.official'' or choose another brand:
[[Your slaving emblem|Universal Rules][$brandDesign.official = "your personal symbol"]]
| [[Your initials|Universal Rules][$brandDesign.official = "your initials"]]

[[SLUT|Universal Rules][$brandDesign.official = "SLUT"]]
| [[WHORE|Universal Rules][$brandDesign.official = "WHORE"]]
| [[SLAVE|Universal Rules][$brandDesign.official = "SLAVE"]]
| [[COW|Universal Rules][$brandDesign.official = "COW"]]
| [[MEAT|Universal Rules][$brandDesign.official = "MEAT"]]
| [[CUMDUMP|Universal Rules][$brandDesign.official = "CUMDUMP"]]
| [[LOVER|Universal Rules][$brandDesign.official = "LOVER"]]

[[Pussy symbol|Universal Rules][$brandDesign.official = "a pussy symbol"]]
| [[Anus symbol|Universal Rules][$brandDesign.official = "an anus symbol"]]
| [[Penis symbol|Universal Rules][$brandDesign.official = "a penis symbol"]]

[[Lady|Universal Rules][$brandDesign.official = "a lady silhouette"]]
| [[Princess|Universal Rules][$brandDesign.official = "a princess silhouette"]]
| [[Queen|Universal Rules][$brandDesign.official = "a queen silhouette"]]
| [[Angel|Universal Rules][$brandDesign.official = "an angel silhouette"]]
| [[Devil|Universal Rules][$brandDesign.official = "a devil silhouette"]]
<<if ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// [[Racial Slur|Universal Rules][$brandDesign.official = "a racial slur"]] <</if>>
<<if ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>>
| //FS// [[Racial Slur|Universal Rules][$brandDesign.official = "a racial slur"]] <</if>>
<<if ($arcologies[0].FSIntellectualDependency != "unset")>>
| //FS// [[Scores|Universal Rules][$brandDesign.official = "how much sex $he needs per day"]] <</if>>
<<if ($arcologies[0].FSSlaveProfessionalism != "unset")>>
| //FS// [[Scores|Universal Rules][$brandDesign.official = "$his average slave aptitude test scores"]] <</if>>
<<if ($arcologies[0].FSRepopulationFocus != "unset")>>
| //FS// [[Birth Count|Universal Rules][$brandDesign.official = "the number of children $he has birthed"]] <</if>>
<<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>>
| //FS// [[Gender Symbol|Universal Rules][$brandDesign.official = "a gender symbol"]] <</if>>
<<if ($arcologies[0].FSPaternalist != "unset")>>
| //FS// [[Personal Symbol|Universal Rules][$brandDesign.official = "$his own personal symbol"]] <</if>>
<<if ($arcologies[0].FSDegradationist != "unset")>>
| //FS// [[Chain Symbol|Universal Rules][$brandDesign.official = "a chain symbol"]] <</if>>
<<if ($arcologies[0].FSBodyPurist != "unset")>>
| //FS// [[Vitruvian Man|Universal Rules][$brandDesign.official = "a Vitruvian man"]] <</if>>
<<if ($arcologies[0].FSTransformationFetishist != "unset")>>
| //FS// [[Scalpel|Universal Rules][$brandDesign.official = "a scalpel"]] <</if>>
<<if ($arcologies[0].FSYouthPreferentialist != "unset")>>
| //FS// [[Virginity Status|Universal Rules][$brandDesign.official = "$his virginity status"]] <</if>>
<<if ($arcologies[0].FSMaturityPreferentialist != "unset")>>
| //FS// [[Sexual Skill Info|Universal Rules][$brandDesign.official = "$his sexual skills"]] <</if>>
<<if ($arcologies[0].FSPetiteAdmiration != "unset") || ($arcologies[0].FSStatuesqueGlorification != "unset")>>
| //FS// [[Current height|Universal Rules][$brandDesign.official = "$his current height"]] <</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>>
| //FS// [[Breast Floor|Universal Rules][$brandDesign.official = "$his absolute minimum breast size"]] <</if>>
<<if ($arcologies[0].FSAssetExpansionist != "unset")>>
| //FS// [[Breast Ceiling|Universal Rules][$brandDesign.official = "$his absolute maximum breast size"]] <</if>>
<<if ($arcologies[0].FSHedonisticDecadence != "unset")>>
| //FS// [[Weight Record|Universal Rules][$brandDesign.official = "$his highest weigh-in"]] <</if>>
<<if ($arcologies[0].FSHedonisticDecadence != "unset") && $PC.refreshmentType == 2>>
| //FS// [[Favorite Food|Universal Rules][$brandDesign.official = "a big helping of "+$PC.refreshment]] <</if>>
<<if ($arcologies[0].FSPastoralist != "unset")>>
| //FS// [[Product Quality|Universal Rules][$brandDesign.official = "$his body product quality"]] <</if>>
<<if ($arcologies[0].FSPhysicalIdealist != "unset")>>
| //FS// [[Deadlift Info|Universal Rules][$brandDesign.official = "$his deadlift record"]] <</if>>
<<if ($arcologies[0].FSChattelReligionist != "unset")>>
| //FS// [[Religious Symbol|Universal Rules][$brandDesign.official = "a religious symbol"]] <</if>>
<<if ($arcologies[0].FSRomanRevivalist != "unset")>>
| //FS// [[Republican Crest|Universal Rules][$brandDesign.official = "the crest of your Republic"]] <</if>>
<<if ($arcologies[0].FSAztecRevivalist != "unset")>>
| //FS// [[Seven Serpents|Universal Rules][$brandDesign.official = "the symbol of the Aztec gods"]] <</if>>
<<if ($arcologies[0].FSEgyptianRevivalist != "unset")>>
| //FS// [[Dynastic Sigil|Universal Rules][$brandDesign.official = "the sigil of your Dynasty"]] <</if>>
<<if ($arcologies[0].FSEdoRevivalist != "unset")>>
| //FS// [[Mon|Universal Rules][$brandDesign.official = "the Shogunate's mon"]] <</if>>
<<if ($arcologies[0].FSArabianRevivalist != "unset")>>
| //FS// [[Caliphate Symbol|Universal Rules][$brandDesign.official = "a symbol of the Caliphate"]] <</if>>
<<if ($arcologies[0].FSChineseRevivalist != "unset")>>
| //FS// [[Imperial Seal|Universal Rules][$brandDesign.official = "your Imperial Seal"]] <</if>>

Or design your own: <<textbox "$brandDesign.official" $brandDesign.official "Universal Rules">> //For best results, use a single word//

One 'welcome' for a new slave is to have them branded. Where would you like such brands to be applied?
<<if ["ankle", "breast", "buttock", "calf", "cheek", "ear", "foot", "hand", "lower arm", "shoulder", "testicle", "thigh", "upper arm", "wrist"].includes($brandTarget.primary)>>

 On the
	[[left|Universal Rules][$brandTarget.primary = ("left " + $brandTarget.primary)]]
	$brandTarget.primary, or the
	[[right|Universal Rules][$brandTarget.primary = ("right " + $brandTarget.primary)]]?
<<else>>

 Current site is ''$brandTarget.primary'':
	[[Ears|Universal Rules][$brandTarget.primary = "ear"]]
	| [[Cheeks|Universal Rules][$brandTarget.primary = "cheek"]]
	| [[Shoulders|Universal Rules][$brandTarget.primary = "shoulder"]]
	| [[Breasts|Universal Rules][$brandTarget.primary = "breast"]]
	| [[Arm, upper|Universal Rules][$brandTarget.primary = "upper arm"]]
	| [[Arm, lower|Universal Rules][$brandTarget.primary = "lower arm"]]
	| [[Wrist|Universal Rules][$brandTarget.primary = "wrist"]]
	| [[Hand|Universal Rules][$brandTarget.primary = "hand"]]
	| [[Buttocks|Universal Rules][$brandTarget.primary = "buttock"]]
	| [[Thigh|Universal Rules][$brandTarget.primary = "thigh"]]
	| [[Calf|Universal Rules][$brandTarget.primary = "calf"]]
	| [[Ankle|Universal Rules][$brandTarget.primary = "ankle"]]
	| [[Feet|Universal Rules][$brandTarget.primary = "foot"]]
	| [[Neck|Universal Rules][$brandTarget.primary = "neck"]]
	| [[Chest|Universal Rules][$brandTarget.primary = "chest"]]
	| [[Belly|Universal Rules][$brandTarget.primary = "belly"]]
	| [[Pubic Mound|Universal Rules][$brandTarget.primary = "pubic mound"]]
	| [[Penis|Universal Rules][$brandTarget.primary = "penis"]]
	| [[Testicles|Universal Rules][$brandTarget.primary = "testicle"]]
	| [[Back|Universal Rules][$brandTarget.primary = "back"]]
	| [[Lower Back|Universal Rules][$brandTarget.primary = "lower back"]]
<</if>>

<<if ["ankle", "breast", "buttock", "calf", "cheek", "ear", "foot", "hand", "lower arm", "shoulder", "testicle", "thigh", "upper arm", "wrist"].includes($brandTarget.secondary)>>

 On the
	[[left|Universal Rules][$brandTarget.secondary = ("left " + $brandTarget.secondary)]]
	$brandTarget.secondary, or the
	[[right|Universal Rules][$brandTarget.secondary = ("right " + $brandTarget.secondary)]]?
<<elseif [
	"left ankle", "right ankle",
	"left calve", "right calve",
	"left ear", "right ear",
	"left foot", "right foot",
	"left hand", "right hand",
	"left lower arm", "right lower arm",
	"left penis", "right penis",
	"left testicle", "right testicle",
	"left thigh", "right thigh",
	"left upper arm", "right upper arm",
	"left wrist", "right wrist"
	].includes($brandTarget.primary)>>

 It's possible that ''$brandTarget.primary'' may be missing from a slave. Choose a fallback in case it is not available: Current backup is ''$brandTarget.secondary'':
	/* Material copied from bodyModification, but please leave commented out any sections that may not be on ALL slaves. */

	/*<<if hasAnyEars($activeSlave)>>[[Ears|Universal Rules][$brandTarget.secondary = "ear"]]<</if>>*/
	| [[Cheeks|Universal Rules][$brandTarget.secondary = "cheek"]]
	| [[Shoulders|Universal Rules][$brandTarget.secondary = "shoulder"]]
	| [[Breasts|Universal Rules][$brandTarget.secondary = "breast"]]
	/*<<if hasAnyNaturalArms($activeSlave)>>
		| [[Arm, upper|Universal Rules][$brandTarget.secondary = "upper arm"]]
		| [[Arm, lower|Universal Rules][$brandTarget.secondary = "lower arm"]]
		| [[Wrist|Universal Rules][$brandTarget.secondary = "wrist"]]
		| [[Hand|Universal Rules][$brandTarget.secondary = "hand"]]
	<</if>>*/
	| [[Buttocks|Universal Rules][$brandTarget.secondary = "buttock"]]
	/*<<if hasAnyNaturalLegs($activeSlave)>>
		| [[Thigh|Universal Rules][$brandTarget.secondary = "thigh"]]
		| [[Calf|Universal Rules][$brandTarget.secondary = "calf"]]
		| [[Ankle|Universal Rules][$brandTarget.secondary = "ankle"]]
		| [[Feet|Universal Rules][$brandTarget.secondary = "foot"]]
	<</if>>*/
	| [[Neck|Universal Rules][$brandTarget.secondary = "neck"]]
	| [[Chest|Universal Rules][$brandTarget.secondary = "chest"]]
	| [[Belly|Universal Rules][$brandTarget.secondary = "belly"]]
	| [[Pubic Mound|Universal Rules][$brandTarget.secondary = "pubic mound"]]
	/*<<if $activeSlave.dick > 0>>
		| [[Penis|Universal Rules][$brandTarget.secondary = "penis"]]
	<</if>>*/
	/*<<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0>>
		| [[Testicles|Universal Rules][$brandTarget.secondary = "testicle"]]
	<</if>>*/
	| [[Back|Universal Rules][$brandTarget.secondary = "back"]]
	| [[Lower Back|Universal Rules][$brandTarget.secondary = "lower back"]]
<</if>>

Use ''$brandDesign.primary'' or choose another brand:
[[Your slaving emblem|Universal Rules][$brandDesign.primary = "your personal symbol"]]
| [[Your initials|Universal Rules][$brandDesign.primary = "your initials"]]

[[SLUT|Universal Rules][$brandDesign.primary = "SLUT"]]
| [[WHORE|Universal Rules][$brandDesign.primary = "WHORE"]]
| [[SLAVE|Universal Rules][$brandDesign.primary = "SLAVE"]]
| [[COW|Universal Rules][$brandDesign.primary = "COW"]]
| [[MEAT|Universal Rules][$brandDesign.primary = "MEAT"]]
| [[CUMDUMP|Universal Rules][$brandDesign.primary = "CUMDUMP"]]
| [[LOVER|Universal Rules][$brandDesign.primary = "LOVER"]]

[[Pussy symbol|Universal Rules][$brandDesign.primary = "a pussy symbol"]]
| [[Anus symbol|Universal Rules][$brandDesign.primary = "an anus symbol"]]
| [[Penis symbol|Universal Rules][$brandDesign.primary = "a penis symbol"]]

[[Lady|Universal Rules][$brandDesign.primary = "a lady silhouette"]]
| [[Princess|Universal Rules][$brandDesign.primary = "a princess silhouette"]]
| [[Queen|Universal Rules][$brandDesign.primary = "a queen silhouette"]]
| [[Angel|Universal Rules][$brandDesign.primary = "an angel silhouette"]]
| [[Devil|Universal Rules][$brandDesign.primary = "a devil silhouette"]]
<<if ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// [[Racial Slur|Universal Rules][$brandDesign.primary = "a racial slur"]] <</if>>
<<if ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>>
| //FS// [[Racial Slur|Universal Rules][$brandDesign.primary = "a racial slur"]] <</if>>
<<if ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>>
| //FS// [[Racial Slur|Universal Rules][$brandDesign.primary = "a racial slur"]] <</if>>
<<if ($arcologies[0].FSIntellectualDependency != "unset")>>
| //FS// [[Scores|Universal Rules][$brandDesign.primary = "how much sex $he needs per day"]] <</if>>
<<if ($arcologies[0].FSSlaveProfessionalism != "unset")>>
| //FS// [[Scores|Universal Rules][$brandDesign.primary = "$his average slave aptitude test scores"]] <</if>>
<<if ($arcologies[0].FSRepopulationFocus != "unset")>>
| //FS// [[Birth Count|Universal Rules][$brandDesign.primary = "the number of children $he has birthed"]] <</if>>
<<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>>
| //FS// [[Gender Symbol|Universal Rules][$brandDesign.primary = "a gender symbol"]] <</if>>
<<if ($arcologies[0].FSPaternalist != "unset")>>
| //FS// [[Personal Symbol|Universal Rules][$brandDesign.primary = "$his own personal symbol"]] <</if>>
<<if ($arcologies[0].FSDegradationist != "unset")>>
| //FS// [[Chain Symbol|Universal Rules][$brandDesign.primary = "a chain symbol"]] <</if>>
<<if ($arcologies[0].FSBodyPurist != "unset")>>
| //FS// [[Vitruvian Man|Universal Rules][$brandDesign.primary = "a Vitruvian man"]] <</if>>
<<if ($arcologies[0].FSTransformationFetishist != "unset")>>
| //FS// [[Scalpel|Universal Rules][$brandDesign.primary = "a scalpel"]] <</if>>
<<if ($arcologies[0].FSYouthPreferentialist != "unset")>>
| //FS// [[Virginity Status|Universal Rules][$brandDesign.primary = "$his virginity status"]] <</if>>
<<if ($arcologies[0].FSMaturityPreferentialist != "unset")>>
| //FS// [[Sexual Skill Info|Universal Rules][$brandDesign.primary = "$his sexual skills"]] <</if>>
<<if ($arcologies[0].FSPetiteAdmiration != "unset") || ($arcologies[0].FSStatuesqueGlorification != "unset")>>
| //FS// [[Current height|Universal Rules][$brandDesign.primary = "$his current height"]] <</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>>
| //FS// [[Breast Floor|Universal Rules][$brandDesign.primary = "$his absolute minimum breast size"]] <</if>>
<<if ($arcologies[0].FSAssetExpansionist != "unset")>>
| //FS// [[Breast Ceiling|Universal Rules][$brandDesign.primary = "$his absolute maximum breast size"]] <</if>>
<<if ($arcologies[0].FSHedonisticDecadence != "unset")>>
| //FS// [[Weight Record|Universal Rules][$brandDesign.primary = "$his highest weigh-in"]] <</if>>
<<if ($arcologies[0].FSHedonisticDecadence != "unset") && $PC.refreshmentType == 2>>
| //FS// [[Favorite Food|Universal Rules][$brandDesign.primary = "a big helping of "+$PC.refreshment]] <</if>>
<<if ($arcologies[0].FSPastoralist != "unset")>>
| //FS// [[Product Quality|Universal Rules][$brandDesign.primary = "$his body product quality"]] <</if>>
<<if ($arcologies[0].FSPhysicalIdealist != "unset")>>
| //FS// [[Deadlift Info|Universal Rules][$brandDesign.primary = "$his deadlift record"]] <</if>>
<<if ($arcologies[0].FSChattelReligionist != "unset")>>
| //FS// [[Religious Symbol|Universal Rules][$brandDesign.primary = "a religious symbol"]] <</if>>
<<if ($arcologies[0].FSRomanRevivalist != "unset")>>
| //FS// [[Republican Crest|Universal Rules][$brandDesign.primary = "the crest of your Republic"]] <</if>>
<<if ($arcologies[0].FSAztecRevivalist != "unset")>>
| //FS// [[Seven Serpents|Universal Rules][$brandDesign.primary = "the symbol of the Aztec gods"]] <</if>>
<<if ($arcologies[0].FSEgyptianRevivalist != "unset")>>
| //FS// [[Dynastic Sigil|Universal Rules][$brandDesign.primary = "the sigil of your Dynasty"]] <</if>>
<<if ($arcologies[0].FSEdoRevivalist != "unset")>>
| //FS// [[Mon|Universal Rules][$brandDesign.primary = "the Shogunate's mon"]] <</if>>
<<if ($arcologies[0].FSArabianRevivalist != "unset")>>
| //FS// [[Caliphate Symbol|Universal Rules][$brandDesign.primary = "a symbol of the Caliphate"]] <</if>>
<<if ($arcologies[0].FSChineseRevivalist != "unset")>>
| //FS// [[Imperial Seal|Universal Rules][$brandDesign.primary = "your Imperial Seal"]] <</if>>

Or design your own: <<textbox "$brandDesign.primary" $brandDesign.primary "Universal Rules">> //For best results, use a single word//

''Scarring for slaves''

/* Correct some "bad" choices" */
<<if ["menacing", "exotic"].includes($scarDesign.primary)>>
	<<if !["cheek", "left cheek", "right cheek"].includes($scarTarget.primary)>>
		<<set $scarTarget.primary = "cheek">>
	<</if>>
<</if>>

One 'welcome' for a new slave is to have them scarred. Where would you like such scars to be applied?
<<if ["ankle", "breast", "buttock", "calf", "cheek", "ear", "foot", "hand", "lower arm", "shoulder", "testicle", "thigh", "upper arm", "wrist"].includes($scarTarget.primary)>>

 On the
	[[left|Universal Rules][$scarTarget.primary = ("left " + $scarTarget.primary)]]
	$scarTarget.primary, or the
	[[right|Universal Rules][$scarTarget.primary = ("right " + $scarTarget.primary)]]?
<<else>>

 Current site is ''$scarTarget.primary'':
	[[Ears|Universal Rules][$scarTarget.primary = "ear"]]
	| [[Cheeks|Universal Rules][$scarTarget.primary = "cheek"]]
	| [[Shoulders|Universal Rules][$scarTarget.primary = "shoulder"]]
	| [[Breasts|Universal Rules][$scarTarget.primary = "breast"]]
	| [[Arm, upper|Universal Rules][$scarTarget.primary = "upper arm"]]
	| [[Arm, lower|Universal Rules][$scarTarget.primary = "lower arm"]]
	| [[Wrist|Universal Rules][$scarTarget.primary = "wrist"]]
	| [[Hand|Universal Rules][$scarTarget.primary = "hand"]]
	| [[Buttocks|Universal Rules][$scarTarget.primary = "buttock"]]
	| [[Thigh|Universal Rules][$scarTarget.primary = "thigh"]]
	| [[Calf|Universal Rules][$scarTarget.primary = "calf"]]
	| [[Ankle|Universal Rules][$scarTarget.primary = "ankle"]]
	| [[Feet|Universal Rules][$scarTarget.primary = "foot"]]
	| [[Neck|Universal Rules][$scarTarget.primary = "neck"]]
	| [[Chest|Universal Rules][$scarTarget.primary = "chest"]]
	| [[Belly|Universal Rules][$scarTarget.primary = "belly"]]
	| [[Pubic Mound|Universal Rules][$scarTarget.primary = "pubic mound"]]
	| [[Penis|Universal Rules][$scarTarget.primary = "penis"]]
	| [[Testicles|Universal Rules][$scarTarget.primary = "testicle"]]
	| [[Back|Universal Rules][$scarTarget.primary = "back"]]
	| [[Lower Back|Universal Rules][$scarTarget.primary = "lower back"]]
<</if>>

<<if ["ankle", "breast", "buttock", "calf", "cheek", "ear", "foot", "hand", "lower arm", "shoulder", "testicle", "thigh", "upper arm", "wrist"].includes($scarTarget.secondary)>>

 On the
	[[left|Universal Rules][$scarTarget.secondary = ("left " + $scarTarget.secondary)]]
	$scarTarget.secondary, or the
	[[right|Universal Rules][$scarTarget.secondary = ("right " + $scarTarget.secondary)]]?
<<elseif [
	"left ankle", "right ankle",
	"left calve", "right calve",
	"left ear", "right ear",
	"left foot", "right foot",
	"left hand", "right hand",
	"left lower arm", "right lower arm",
	"left penis", "right penis",
	"left testicle", "right testicle",
	"left thigh", "right thigh",
	"left upper arm", "right upper arm",
	"left wrist", "right wrist"
	].includes($scarTarget.primary)>>

 It's possible that ''$scarTarget.primary'' may be missing from a slave. Choose a fallback in case it is not available: Current backup is ''$scarTarget.secondary'':
	/* Material copied from bodyModification, but please leave commented out any sections that may not be on ALL slaves. */

	/*<<if hasAnyEars($activeSlave)>>[[Ears|Universal Rules][$scarTarget.secondary = "ear"]]<</if>>*/
	| [[Cheeks|Universal Rules][$scarTarget.secondary = "cheek"]]
	| [[Shoulders|Universal Rules][$scarTarget.secondary = "shoulder"]]
	| [[Breasts|Universal Rules][$scarTarget.secondary = "breast"]]
	/*<<if hasAnyNaturalArms($activeSlave)>>
		| [[Arm, upper|Universal Rules][$scarTarget.secondary = "upper arm"]]
		| [[Arm, lower|Universal Rules][$scarTarget.secondary = "lower arm"]]
		| [[Wrist|Universal Rules][$scarTarget.secondary = "wrist"]]
		| [[Hand|Universal Rules][$scarTarget.secondary = "hand"]]
	<</if>>*/
	| [[Buttocks|Universal Rules][$scarTarget.secondary = "buttock"]]
	/*<<if hasAnyNaturalLegs($activeSlave)>>
		| [[Thigh|Universal Rules][$scarTarget.secondary = "thigh"]]
		| [[Calf|Universal Rules][$scarTarget.secondary = "calf"]]
		| [[Ankle|Universal Rules][$scarTarget.secondary = "ankle"]]
		| [[Feet|Universal Rules][$scarTarget.secondary = "foot"]]
	<</if>>*/
	| [[Neck|Universal Rules][$scarTarget.secondary = "neck"]]
	| [[Chest|Universal Rules][$scarTarget.secondary = "chest"]]
	| [[Belly|Universal Rules][$scarTarget.secondary = "belly"]]
	| [[Pubic Mound|Universal Rules][$scarTarget.secondary = "pubic mound"]]
	/*<<if $activeSlave.dick > 0>>
		| [[Penis|Universal Rules][$scarTarget.secondary = "penis"]]
	<</if>>*/
	/*<<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0>>
		| [[Testicles|Universal Rules][$scarTarget.secondary = "testicle"]]
	<</if>>*/
	| [[Back|Universal Rules][$scarTarget.secondary = "back"]]
	| [[Lower Back|Universal Rules][$scarTarget.secondary = "lower back"]]
<</if>>

Use ''$scarDesign.primary'' or choose another scar:
[[Whip|Universal Rules][$scarDesign.primary = "whip"]]
| [[Burns|Universal Rules][$scarDesign.primary = "burn"]]
| [[Surgical|Universal Rules][$scarDesign.primary = "surgical"]]
| [[Menacing|Universal Rules][$scarDesign.primary = "menacing"]]
| [[Exotic|Universal Rules][$scarDesign.primary = "exotic"]]
/* Other common scars might be battle scars or c-Section but it makes little sense to include them here */

Or design your own: <<textbox "$scarDesign.primary" $scarDesign.primary "Universal Rules">> //For best results, use a single word//

''Names for slaves''

<<if $surnamesForbidden == 0>>

	<<link "Strip all slaves of their surnames, both new and old">>
		<<for _i = 0; _i < $slaves.length; _i++>>
			<<set $slaves[_i].slaveSurname = 0>>
		<</for>>
		<<set $surnamesForbidden = 1>>
		<<replace "#strip">>
			Surnames taken.
		<</replace>>
	<</link>>

<<else>>
	[[Allow future slaves to keep their surnames|Universal Rules][$surnamesForbidden = 0]]
<</if>>

Slave nicknames are
<<if ($nicknamesAllowed == 0)>>
	@@.red;FORBIDDEN.@@ [[Allow|Universal Rules][$nicknamesAllowed = 1]]
<<else>>
	@@.cyan;ALLOWED.@@ [[Forbid|Universal Rules][$nicknamesAllowed = 0]]
<</if>>

<<if $FSAnnounced > 0>>

	<<if ($useFSNames == 0)>>
		Future society names for new slaves are currently @@.red;NOT APPLIED.@@ [[Apply|Universal Rules][$useFSNames = 1]]
	<<else>>
		Future society names for new slaves are currently @@.cyan;APPLIED.@@ [[Stop applying|Universal Rules][$useFSNames = 0]]

		<<if $FSNamePref == 0>>
			You are currently not setting direction towards which Future Society names are preferred.
		<<elseif $FSNamePref == 1>>
			New Slaves are currently being given devotional names.
		<<elseif $FSNamePref == 2>>
			New slaves are currently being named according to Roman Custom.
		<<elseif $FSNamePref == 3>>
			New slaves are currently being named according to ancient Aztec Custom.
		<<elseif $FSNamePref == 4>>
			New slaves are currently being named according to ancient Egyptian Custom.
		<<elseif $FSNamePref == 5>>
			New slaves are currently being named according to feudal Japanese Custom.
		<<elseif $FSNamePref == 6>>
			New slaves are currently being named according to Degradationalist Custom.
		<<elseif $FSNamePref == 7>>
			New slaves are currently being named according to Paternalist Custom.
		<<elseif $FSNamePref == 8>>
			New slaves are currently being given simple bimbo names.
		<<elseif $FSNamePref == 9>>
			New Slaves are currently being named according to Pastoralist Custom.
		<</if>>

		<<if $FSNamePref != 0>>
			[[No Longer Specify which Future Society to Draw Names From.|Universal Rules][$FSNamePref = 0]]

		<</if>>
		<<if $FSNamePref != 1 && $arcologies[0].FSChattelReligionist >= 20>>
			[[Give New Slaves Devotional Names|Universal Rules][$FSNamePref = 1]]

		<</if>>
		<<if $FSNamePref != 2 && $arcologies[0].FSRomanRevivalist > 20>>
			[[Give New slaves Roman Names|Universal Rules][$FSNamePref = 2]]

		<</if>>
		<<if $FSNamePref != 3 && $arcologies[0].FSAztecRevivalist > 20>>
			[[Give New Slaves Ancient Aztec Names.|Universal Rules][$FSNamePref = 3]]

		<</if>>
		<<if $FSNamePref != 4 && $arcologies[0].FSEgyptianRevivalist > 20>>
			[[Give New Slaves Ancient Egyptian Names|Universal Rules][$FSNamePref = 4]]

		<</if>>
		<<if $FSNamePref != 5 && $arcologies[0].FSEdoRevivalist > 20>>
			[[Give New Slaves Feudal Japanese Names|Universal Rules][$FSNamePref = 5]]

		<</if>>
		<<if $FSNamePref != 6 && $arcologies[0].FSDegradationist !== "unset">>
			[[Give New Slaves Degrading Names|Universal Rules][$FSNamePref = 6]]

		<</if>>
		<<if $FSNamePref != 7 && $arcologies[0].FSPaternalist >= 20>>
			[[Give New Slaves Paternalist Names|Universal Rules][$FSNamePref = 7]]

		<</if>>
		<<if $FSNamePref != 8 && $arcologies[0].FSIntellectualDependency >= 20>>
			[[Give New Slaves Simple Bimbo Names|Universal Rules][$FSNamePref = 8]]
		<</if>>
	<</if>>
<</if>>

<<if $seePreg != 0>>

''Pregnant slaves''

<<if $universalRulesImpregnation == "HG">>
	<<setLocalPronouns $HeadGirl>>
	Fertile slaves will be ''systematically impregnated by your Head Girl,'' if $he is able to do so. [[Cancel insemination regime|Universal Rules][($universalRulesImpregnation = "none"),($universalHGImpregnateMasterSuiteToggle = 0)]]<<if $PC.dick > 0>> | [[Inseminate them yourself|Universal Rules][($universalRulesImpregnation = "PC"),($universalHGImpregnateMasterSuiteToggle = 0)]]<</if>>

	<<if $universalHGImpregnateMasterSuiteToggle == 1>>
		Your Head Girl, if able, ''is not'' inseminating slaves in the Master Suite. [["Allow "+$him+" to inseminate Master Suite slaves"|Universal Rules][$universalHGImpregnateMasterSuiteToggle = 0]]
	<<else>>
		Your Head Girl, if able, ''is'' inseminating slaves in the Master Suite. [["Forbid "+$him+" from inseminating Master Suite slaves"|Universal Rules][$universalHGImpregnateMasterSuiteToggle = 1]]
	<</if>>
<<elseif $universalRulesImpregnation == "PC">>
	Fertile slaves will be ''systematically impregnated by you.'' [[Cancel insemination regime|Universal Rules][$universalRulesImpregnation = "none"]]<<if $seeDicks != 0>> | [[Delegate insemination to your Head Girl|Universal Rules][$universalRulesImpregnation = "HG"]]<</if>>
<<elseif $seePreg != 0>>
	Fertile slaves will ''not be systematically impregnated.'' <<if $PC.dick > 0>>[[Inseminate them yourself|Universal Rules][$universalRulesImpregnation = "PC"]]<</if>><<if ($PC.dick > 0) && ($seeDicks != 0)>> | <</if>><<if $seeDicks != 0>>[[Delegate insemination to your Head Girl|Universal Rules][$universalRulesImpregnation = "HG"]]<</if>>
<</if>>

<<if $universalRulesBirthing == 1>>
	Heavily pregnant slaves will be ''scanned daily'' for signs of labor and moved to a birthing area immediately if any are detected.
	[[Stop scanning|Universal Rules][$universalRulesBirthing = 0]]
<<else>>
	Heavily pregnant slaves will be ''required to work'' right up until they feel contractions.
	[[Apply daily scanning|Universal Rules][$universalRulesBirthing = 1]]

	//This will increase upkeep costs for these slaves//
<</if>>

<<if $universalRulesCSec == 1>>
	Pregnant slaves will be ''given Caesarean sections'' rather than allowed to give birth naturally in order to minimize health issues and to preserve their vaginas.
	[[Only perform c-sections when necessary|Universal Rules][$universalRulesCSec = 0]]
<<else>>
	Pregnant slaves will ''give birth naturally'' unless health issues pose a threat.
	[[Always perform c-sections|Universal Rules][$universalRulesCSec = 1]]

	//Will lessen medical costs, at the expense of scarring//
<</if>>

''Babies''

Upon birth slave babies will be sent to $DefaultBirthDestination.

You can decide on a new policy:
	<<if $DefaultBirthDestination != "individually decided fates">>
		[[Decide individually|Universal Rules][$DefaultBirthDestination = "individually decided fates",$universalRulesChildrenBecomeBreeders = 0]]
	<</if>>
	<<if $DefaultBirthDestination != "an orphanage">>
		| [[Slave orphanage|Universal Rules][$DefaultBirthDestination = "an orphanage",$universalRulesChildrenBecomeBreeders = 0]]
	<</if>>
	<<if $DefaultBirthDestination != "a citizen school">>
		| [[Citizen school|Universal Rules][$DefaultBirthDestination = "a citizen school",$universalRulesChildrenBecomeBreeders = 0]]
	<</if>>
	<<if $DefaultBirthDestination != "a private school">>
		| [[Private school|Universal Rules][$DefaultBirthDestination = "a private school",$universalRulesChildrenBecomeBreeders = 0]]
	<</if>>
	<<if $Cash4Babies > 0>>
		<<if $DefaultBirthDestination != "the market">>
			| [[Market|Universal Rules][$DefaultBirthDestination = "the market",$universalRulesChildrenBecomeBreeders = 0]]
		<</if>>
	<</if>>
	<<if $arcologies[0].FSRepopulationFocus > 40>>

		<<if $DefaultBirthDestination != "breeder schools">>
			| [[Breeder schools|Universal Rules][$DefaultBirthDestination = "breeder schools",$universalRulesChildrenBecomeBreeders = 1]]
			//Will require a <<print cashFormat(50)>> donation per week once enrollment begins//
		<</if>>
	<</if>>
	//Children reserved for the Incubator or Nursery will not be affected//

<</if>>/*Closes seePreg check*/

''New slaves''

<<if $universalRulesNewSlavesRA == 0>>
	The Rules Assistant ''will not apply'' automatically to newly acquired slaves. [[Apply to new slaves|Universal Rules][$universalRulesNewSlavesRA = 1]]
<<else>>
	The Rules Assistant ''will apply'' automatically to newly acquired slaves [[Stop applying to new slaves|Universal Rules][$universalRulesNewSlavesRA = 0]]
<</if>>


code:
:: Walk Past List [nobr]

<<set $nextButton = "Back to Main", $nextLink = "Main", _target = $target>>
//For testing purposes only, this page lists or can produce all of the "walk past" scenes.//

//No scene has been selected yet.//

Choose target

Target: $target

<<link "Lips">>
	<<set $target = "FLips">>
	<<goto "Walk Past List">>
<</link>>

<<link "Boobs">>
	<<set $target = "FBoobs">>
	<<goto "Walk Past List">>
<</link>>

<<link "Butt">>
	<<set $target = "FButt">>
	<<goto "Walk Past List">>
<</link>> |
<<link "Anus">>
	<<set $target = "FAnus">>
	<<goto "Walk Past List">>
<</link>> |
<<link "Vagina">>
	<<set $target = "FVagina">>
	<<goto "Walk Past List">>
<</link>> //or ass if they lack one//

<<link "Dick">>
	<<set $target = "FDick">>
	<<goto "Walk Past List">>
<</link>>

<<link "Rival">>
	<<set $target = "FRival">>
	<<goto "Walk Past List">>
<</link>>

<<link "Relation">>
	<<set $target = "FRelation">>
	<<goto "Walk Past List">>
<</link>>

Walk Past List

<<for _i = 0; _i < $slaves.length; _i++>>
	<<set $activeSlave = $slaves[_i]>>
	<<capture $activeSlave>>
		<<set _print = "">>
		<<set _print = walkPast($slaves[_i], "fixed")>>
		<<if _print>>
			<<print _print + "

">>
		<</if>>
		<<if $target != _target>>
			<<set $target = _target>>
		<</if>>
	<</capture>>
<</for>>

license: mit


code:
:: Wardeness Select [nobr]

<<set $nextButton = "Back", $nextLink = "Cellblock", $showEncyclopedia = 1, $encyclopedia = "Wardeness">>
<<if ($Wardeness != 0)>>
	<<set $Wardeness = getSlave($Wardeness.ID)>>
	<<setLocalPronouns $Wardeness>>
	''__@@.pink;<<= SlaveFullName($Wardeness)>>@@__'' is serving as your Wardeness.

$He will help break your prisoners.
<<else>>
	You have not selected a Wardeness.
<</if>>

''Appoint a Wardeness from your devoted slaves:''

[[None|Cellblock][removeJob($Wardeness, "be the Wardeness")]]

<<print App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.cellblock, "Cellblock")>>


code:
:: Wardrobe Use [nobr]

<<set $nextButton = "Back", $nextLink = "Slave Interact">>

<<set $showEncyclopedia = 1>>
<<set $encyclopedia = "The Wardrobe">>
<<setLocalPronouns $activeSlave>>

<<set $activeSlave.choosesOwnClothes = ($activeSlave.clothes == "choosing her own clothes" ? 1 : 0)>>

The Wardrobe

//$activeSlave.slaveName <<if hasAnyLegs($activeSlave)>>stands on<<else>>has been placed on a cushion atop<</if>> a small platform surrounded by mirrors and an array of clothing options. $He is awaiting your fashion choices.//

/* 000-250-006 */
<<if $seeImages == 1>>
	<<if $imageChoice == 1>>

<<= SlaveArt($activeSlave, 3, 0)>>

	<<else>>

<<= SlaveArt($activeSlave, 3, 0)>>

	<</if>>
<</if>>
/* 000-250-006 */

<<if $activeSlave.fuckdoll == 0>> /* begin Fuckdoll check */
	Clothes: ''$activeSlave.clothes''.
	  [["Let " + $him + " choose"|Wardrobe Use][$activeSlave.clothes = "choosing her own clothes"]]

	//<<ClothingDescription>>//

	<<options $activeSlave.clothes>>
		    //Nice://
		<<option "an apron" "Apron">>
		<<optionif `isItemAccessible("a ball gown")`>>
			<<option "a ball gown" "Ballgown">>
		<<optionif>>
		<<option "slutty jewelry" "Bangles">>
		<<optionif `isItemAccessible("battlearmor")`>>
			<<option "battlearmor"  "Battlearmor">>
		<<optionif `isItemAccessible("battledress")`>>
			<<option "battledress"  "Battledress">>
		<<optionif `isItemAccessible("a biyelgee costume")`>>
			<<option "a biyelgee costume"  "Biyelgee costume">>
		<<optionif>>
		<<option "a comfortable bodysuit"  "Bodysuit">>
		<<optionif `isItemAccessible("boyshorts")`>>
			<<option "boyshorts"  "Boyshorts">>
		<<optionif `isItemAccessible("a bra")`>>
			<<option "a bra"  "Bra">>
		<<optionif `isItemAccessible("a burkini")`>>
			<<option "a burkini"  "Burkini">>
		<<optionif `isItemAccessible("a burqa")`>>
			<<option "a burqa"  "Burqa">>
		<<optionif `isItemAccessible("a button-up shirt and panties")`>>
			<<option "a button-up shirt and panties"  "Button-up shirt and panties">>
		<<optionif `isItemAccessible("a button-up shirt")`>>
			<<option "a button-up shirt"  "Button-up shirt">>
		<<optionif>>
		<<option "a cheerleader outfit"  "Cheerleader">>
		<<option "clubslut netting"  "Clubslut netting">>
		<<option "cutoffs and a t-shirt"  "Cutoffs and t-shirt">>
		<<optionif `isItemAccessible("cutoffs")`>>
			<<option "cutoffs"  "Cutoffs">>
		<<optionif `isItemAccessible("a cybersuit")`>>
			<<option "a cybersuit"  "Cybersuit">>
		<<optionif `isItemAccessible("a dirndl")`>>
			<<option "a dirndl"  "Dirndl">>
		<<optionif>>
		<<option "a fallen nuns habit"  "Fallen nun">>
		<<optionif `isItemAccessible("a gothic lolita dress")`>>
			<<option "a gothic lolita dress"  "Gothic lolita dress">>
		<<optionif `isItemAccessible("a halter top dress")`>>
			<<option "a halter top dress"  "Haltertop dress">>
		<<optionif `isItemAccessible("a hanbok")`>>
			<<option "a hanbok"  "Hanbok">>
		<<optionif>>
		<<option "a hijab and abaya"  "Hijab and abaya">>
		<<optionif `isItemAccessible("a hijab and blouse")`>>
			<<option "a hijab and blouse"  "Hijab and blouse">>
		<<optionif `isItemAccessible("jeans")`>>
			<<option "jeans"  "Jeans">>
		<<optionif `isItemAccessible("kitty lingerie")`>>
			<<option "kitty lingerie"  "Kitty lingerie">>
		<<optionif `isItemAccessible("a klan robe")`>>
			<<option "a klan robe"  "Ku Klux Klan robe (nice)">>
		<<optionif `isItemAccessible("a slutty klan robe")`>>
			<<option "a slutty klan robe"  "Ku Klux Klan robe (slutty)">>
		<<optionif `isItemAccessible("a latex catsuit")`>>
			<<option "a latex catsuit"  "Latex catsuit">>
		<<optionif `isItemAccessible("leather pants and a tube top")`>>
			<<option "leather pants and a tube top"  "Leather pants and a tube top">>
		<<optionif `isItemAccessible("leather pants and pasties")`>>
			<<option "leather pants and pasties"  "Leather pants and pasties">>
		<<optionif `isItemAccessible("leather pants")`>>
			<<option "leather pants"  "Leather pants">>
		<<optionif `isItemAccessible("lederhosen")`>>
			<<option "lederhosen"  "Lederhosen">>
		<<optionif>>
		<<option "a leotard"  "Leotard">>
		<<optionif `isItemAccessible("a nice maid outfit")`>>
			<<option "a nice maid outfit"  "Maid (nice)">>
		<<optionif>>
		<<option "a slutty maid outfit"  "Maid (slutty)">>
		<<optionif `isItemAccessible("a military uniform")`>>
			<<option "a military uniform"  "Military uniform">>
		<<optionif `isItemAccessible("a mini dress")`>>
			<<option "a mini dress"  "Mini dress">>
		<<optionif `isItemAccessible("a monokini")`>>
			<<option "a monokini"  "Monokini">>
		<<optionif `isItemAccessible("a mounty outfit")`>>
			<<option "a mounty outfit"  "Mounty outfit">>
		<<optionif>>
		<<option "attractive lingerie"  "Nice lingerie">>
		<<optionif `isItemAccessible("a niqab and abaya")`>>
			<<option "a niqab and abaya"  "Niqab and abaya">>
		<<optionif `isItemAccessible("a nice nurse outfit")`>>
			<<option "a nice nurse outfit"  "Nurse (nice)">>
		<<optionif>>
		<<option "a slutty nurse outfit"  "Nurse (slutty)">>
		<<optionif `isItemAccessible("a one-piece swimsuit")`>>
			<<option "a one-piece swimsuit"  "One-piece swimsuit">>
		<<optionif>>
		<<option "overalls"  "Overalls">>
		<<optionif `isItemAccessible("an oversized t-shirt and boyshorts")`>>
			<<option "an oversized t-shirt and boyshorts"  "Oversized t-shirt and boyshorts">>
		<<optionif `isItemAccessible("an oversized t-shirt")`>>
			<<option "an oversized t-shirt"  "Oversized t-shirt">>
		<<optionif `isItemAccessible("panties and pasties")`>>
			<<option "panties and pasties"  "Panties and pasties">>
		<<optionif `isItemAccessible("pasties")`>>
			<<option "pasties"  "Pasties">>
		<<optionif>>
		<<option "panties"  "Panties">>
		<<optionif `isItemAccessible("a police uniform")`>>
			<<option "a police uniform"  "Police uniform">>
		<<optionif `isItemAccessible("a nice pony outfit")`>>
			<<option "a nice pony outfit"  "Pony outfit (nice)">>
		<<optionif `isItemAccessible("a slutty pony outfit")`>>
			<<option "a slutty pony outfit"  "Pony outfit (slutty)">>
		<<optionif `isItemAccessible("a red army uniform")`>>
			<<option "a red army uniform"  "Red Army uniform">>
		<<optionif `isItemAccessible("a Santa dress")`>>
			<<option "a Santa dress"  "Santa dress">>
		<<optionif>>
		<<option "a scalemail bikini"  "Scalemail bikini">>
		<<option "a schoolgirl outfit"  "Schoolgirl">>
		<<optionif `isItemAccessible("a schutzstaffel uniform")`>>
			<<option "a schutzstaffel uniform"  "Schutzstaffel uniform (nice)">>
		<<optionif `isItemAccessible("a slutty schutzstaffel uniform")`>>
			<<option "a slutty schutzstaffel uniform"  "Schutzstaffel uniform (slutty)">>
		<<optionif `isItemAccessible("a skimpy loincloth")`>>
			<<option "a skimpy loincloth"  "Skimpy loincloth">>
		<<optionif `isItemAccessible("a slave gown")`>>
			<<option "a slave gown"  "Slave gown">>
		<<optionif>>
		<<option "a slutty outfit"  "Slutty outfit">>
		<<option "spats and a tank top"  "Spats and a tank-top">>
		<<optionif `isItemAccessible("sport shorts and a sports bra")`>>
			<<option "sport shorts and a sports bra"  "Sport shorts and a sports bra">>
		<<optionif `isItemAccessible("sport shorts and a t-shirt")`>>
			<<option "sport shorts and a t-shirt"  "Sport shorts and a t-shirt">>
		<<optionif `isItemAccessible("sport shorts")`>>
			<<option "sport shorts"  "Sport shorts">>
		<<optionif `isItemAccessible("a sports bra")`>>
			<<option "a sports bra"  "Sports bra">>
		<<optionif>>
		<<option "a string bikini"  "String Bikini">>
		<<optionif `isItemAccessible("a striped bra")`>>
			<<option "a striped bra"  "Striped bra">>
		<<optionif `isItemAccessible("striped panties")`>>
			<<option "striped panties"  "Striped panties">>
		<<optionif `isItemAccessible("striped underwear")`>>
			<<option "striped underwear"  "Striped underwear">>
		<<optionif>>
		<<option "a succubus outfit"  "Succubus costume">>
		<<optionif `isItemAccessible("nice business attire")`>>
			<<option "nice business attire"  "Suit (nice)">>
		<<optionif>>
		<<option "slutty business attire"  "Suit (slutty)">>
		<<optionif `isItemAccessible("a sweater and cutoffs")`>>
			<<option "a sweater and cutoffs"  "Sweater and cutoffs">>
		<<optionif `isItemAccessible("a sweater and panties")`>>
			<<option "a sweater and panties"  "Sweater and panties">>
		<<optionif `isItemAccessible("a sweater")`>>
			<<option "a sweater"  "Sweater">>
		<<optionif `isItemAccessible("a t-shirt and jeans")`>>
			<<option "a t-shirt and jeans"  "T-shirt and jeans">>
		<<optionif `isItemAccessible("a t-shirt and panties")`>>
			<<option "a t-shirt and panties"  "T-shirt and panties">>
		<<optionif `isItemAccessible("a t-shirt and thong")`>>
			<<option "a t-shirt and thong"  "T-shirt and thong">>
		<<optionif `isItemAccessible("a t-shirt")`>>
			<<option "a t-shirt"  "T-shirt">>
		<<optionif `isItemAccessible("a tank-top and panties")`>>
			<<option "a tank-top and panties"  "Tank-top and panties">>
		<<optionif `isItemAccessible("a tank-top")`>>
			<<option "a tank-top"  "Tank-top">>
		<<optionif `isItemAccessible("a thong")`>>
			<<option "a thong"  "Thong">>
		<<optionif `isItemAccessible("a tube top and thong")`>>
			<<option "a tube top and thong"  "Tube top and thong">>
		<<optionif `isItemAccessible("a tube top")`>>
			<<option "a tube top"  "Tube top">>
		<<optionif `isItemAccessible("attractive lingerie for a pregnant woman")`>>
			<<option "attractive lingerie for a pregnant woman" "Attractive lingerie for a pregnant woman">>
		<<optionif `isItemAccessible("a bimbo outfit")`>>
			<<option "a bimbo outfit"  "Bimbo outfit">>
		<<optionif `isItemAccessible("a bunny outfit")`>>
			<<option "a bunny outfit" "Bunny outfit">>
		<<optionif `isItemAccessible("body oil")`>>
			<<option "body oil" "Body oil">>
		<<optionif `isItemAccessible("a chattel habit")`>>
			<<option "a chattel habit" "Chattel habit">>
		<<optionif `isItemAccessible("conservative clothing")`>>
			<<option "conservative clothing" "Conservative clothing">>
		<<optionif `isItemAccessible("a courtesan dress")`>>
			<<option "a courtesan dress"  "Courtesan dress">>
		<<optionif `isItemAccessible("harem gauze")`>>
			<<option "harem gauze" "Harem gauze">>
		<<optionif `isItemAccessible("a huipil")`>>
			<<option "a huipil" "Huipil">>
		<<optionif `isItemAccessible("a kimono")`>>
			<<option "a kimono" "Kimono">>
		<<optionif `isItemAccessible("a maternity dress")`>>
			<<option "a maternity dress" "Maternity dress">>
		<<optionif `isItemAccessible("a slutty qipao")`>>
			<<option "a slutty qipao" "Qipao (slutty)">>
		<<optionif `isItemAccessible("a long qipao")`>>
			<<option "a long qipao" "Qipao (nice)">>
		<<optionif `isItemAccessible("stretch pants and a crop-top")`>>
			<<option "stretch pants and a crop-top" "Stretch pants and a crop-top">>
		<<optionif `isItemAccessible("a toga")`>>
			<<option "a toga" "Toga">>
		<<optionif `isItemAccessible("Western clothing")`>>
			<<option "Western clothing" "Western clothing">>
		<<optionif>>
	<</options>>
	<<options $activeSlave.clothes>>
		    //Harsh://
		<<option "no clothing" "Go naked">>
		<<optionif `isItemAccessible("chains")`>>
			<<option "chains" "Chains">>
		<<optionif>>
		<<option "a penitent nuns habit" "Penitent nun">>
		<<option "restrictive latex" "Restrictive latex">>
		<<option "shibari ropes" "Shibari ropes">>
		<<option "uncomfortable straps" "Uncomfortable straps">>
	<</options>>

<</if>> /* closes Fuckdoll check for color picker */

<<if $activeSlave.fuckdoll != 0 || $activeSlave.clothes == "restrictive latex" || $activeSlave.clothes == "a latex catsuit" || $activeSlave.clothes == "a cybersuit" || $activeSlave.clothes == "a comfortable bodysuit">>
	    //Color://

	<<if ($seeImages == 1) && ($imageChoice == 1)>>
		/* prepare display of currently selected color. */
		/* TODO: update currently selected color upon outfit select */
		/* _clothingBaseColor is set by display (Art_Vector_Set_Colour_Shoe_), but not all outfits define a color. */
		/* _skinColour is used as fallback default (set by Art_Vector_Set_Colour_Skin_). */
		<<set _clothingBaseColor = _skinColour >>
		<<if def _outfitBaseColour>>
			/* set default color predefined by choice of outfit */
			<<set _clothingBaseColor = _outfitBaseColour>>
		<</if>>
		<<if def $activeSlave.clothingBaseColor>>
			/* regard current user selection */
			<<set _clothingBaseColor = $activeSlave.clothingBaseColor>>
		<</if>>
		/* Display an HTML5 color picker */
		<<colorinput "$activeSlave.clothingBaseColor" _clothingBaseColor "Wardrobe Use">>
		<<if def $activeSlave.clothingBaseColor>>
			  [[Reset default color|Wardrobe Use][delete $activeSlave.clothingBaseColor]]
		<</if>>
		<<unset _clothingBaseColor>> /* clean up temporary variable */
	<<else>>
		//Custom outfit color is currently only used for embedded vector art by NoX & deepmurk.//
	<</if>>

<</if>>
<<if $activeSlave.fuckdoll == 0>> /* begin Fuckdoll check */

Collar: ''$activeSlave.collar.''
<<if $activeSlave.collar != "none">>
	  [[Remove|Wardrobe Use][$activeSlave.collar = "none"]]
<</if>>

//<<collarDescription>>//

<<options $activeSlave.collar>>
	    //Nice://
	<<option "stylish leather" "Stylish leather">>
	<<option "satin choker" "Satin choker">>
	<<option "silk ribbon" "Silken ribbon">>
	<<option "heavy gold" "Heavy gold">>
	<<option "pretty jewelry" "Pretty jewelry">>
	<<optionif `$seeAge != 0`>>
		<<option "nice retirement counter" "Nice retirement counter">>
	<<optionif>>
	<<option "bell collar" "Bell">>
	<<option "leather with cowbell" "Cowbell">>
	<<optionif `isItemAccessible("bowtie")`>>
		<<option "bowtie" "Bowtie collar">>
	<<optionif `isItemAccessible("ancient Egyptian")`>>
		<<option "ancient Egyptian" "Ancient Egyptian">>
	<<optionif>>
<</options>>

<<options $activeSlave.collar>>
	    //Harsh://
	<<option "tight steel" "Tight steel">>
	<<optionif `$seeAge != 0`>>
		<<option "cruel retirement counter" "Cruel retirement counter">>
	<<optionif>>
	<<option "uncomfortable leather" "Uncomfortable leather">>
	<<optionif `$activeSlave.preg > -1 && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1) && $seePreg != 0`>>
		<<option "preg biometrics" "Pregnancy biometrics">>
	<<optionif>>
	<<option "shock punishment" "Shock punishment">>
	<<option "dildo gag" "Dildo gag">>
	<<optionif `isItemAccessible("massive dildo gag") && $activeSlave.skill.oral > 50`>>
		<<option "massive dildo gag" "Massive dildo gag">>
	<<optionif>>
	<<option "ball gag" "Ball gag">>
	<<option "bit gag" "Bit gag">>
	<<option "neck corset" "Neck corset">>
	<<option "porcelain mask" "Porcelain mask">>
<</options>>

<<if $activeSlave.eyewear == "corrective glasses" || $activeSlave.eyewear == "glasses" || $activeSlave.eyewear == "blurring glasses" || $activeSlave.collar == "porcelain mask">>
	    //Color://

	<<if ($seeImages == 1) && ($imageChoice == 1)>>
		/* prepare display of currently selected color. */
		/* _glassesColor is always set by display (Art_Vector_Set_Colour_Outfit_) */
		<<if def $activeSlave.glassesColor>>
			/* regard current user selection */
			<<set _glassesColor = $activeSlave.glassesColor>>
		<</if>>
		/* Display an HTML5 color picker */
		<<colorinput "$activeSlave.glassesColor" _glassesColor "Wardrobe Use">>
		<<if def $activeSlave.glassesColor>>
			[[use default color|Wardrobe Use][delete $activeSlave.glassesColor]]
		<</if>>

		    //Note: Only glasses and porcelain masks support a custom color. If both are worn, they will share the same color.//

	<</if>>
<</if>>

<<if hasAnyArms($activeSlave)>>

	Hands and arms: ''$activeSlave.armAccessory''

	<<if $activeSlave.armAccessory == "none">>
		//$He isn't wearing anything on $his arms.//
	<<else>>
		//<<armwearDescription>>//
	<</if>>

	<<options $activeSlave.armAccessory>>
		    Gloves:
		<<option "none" "None">>
		<<option "hand gloves" "Hand Gloves">>
		<<option "elbow gloves" "Elbow Gloves">>
	<</options>>

<</if>>

<<if hasAnyLegs($activeSlave)>>

	Feet and legs: ''$activeSlave.shoes''
	<<if $activeSlave.legAccessory != "none">> with ''$activeSlave.legAccessory''<</if>>

	//$He is<<if $activeSlave.shoes == "none">>n't wearing any shoes.<<else>> wearing<<footwearDescription>><<heelDescription>><</if>>//

	<<options $activeSlave.shoes>>
		    Shoes:
		<<option "none" "Go barefoot">>
		<<option "flats" "Flats">>
		<<option "heels" "Heels">>
		<<option "pumps" "Pumps">>
		<<option "boots" "Thigh boots">>
		<<option "extreme heels" "Painfully extreme heels">>
		<<optionif `isItemAccessible("platform heels")`>>
			<<option "platform shoes" "Platforms">>
			<<option "platform heels" "Platform heels">>
			<<option "extreme platform heels" "Painfully extreme platform heels">>
		<<optionif>>
	<</options>>

	<<options $activeSlave.legAccessory>>
		    Stockings:
		<<option "none" "None">>
		<<option "short stockings" "Short Stockings">>
		<<option "long stockings" "Long Stockings">>
	<</options>>

	<<if ($seeImages == 1) && ($imageChoice == 1) && $activeSlave.shoes != "none">>
		    //Color://
		/* prepare display of currently selected color. */
		/* _shoeColour is always set by display (Art_Vector_Set_Colour_Shoe_) */
		/* TODO: update currently selected color upon shoe select */
		<<if def $activeSlave.shoeColor>>
			/* regard current user selection */
			<<set _shoeColour = $activeSlave.shoeColor>>
		<</if>>
		/* Display an HTML5 color picker */
		<<colorinput "$activeSlave.shoeColor" _shoeColour>>
		<<if def $activeSlave.shoeColor>>
			  [[Reset default color|Wardrobe Use][delete $activeSlave.shoeColor]]
		<</if>>

	<</if>>

<</if>>

Torso accessory: ''$activeSlave.bellyAccessory.''

//<<waistDescription>><<pregnancyDescription>><<clothingCorsetDescription>><<= App.Desc.piercing($activeSlave, "corset")>>//
<<options $activeSlave.bellyAccessory>>
	<<option "none" "None">>
	<<option "a corset" "Tight corset">>
	<<optionif `($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")`>>
		<<option "an extreme corset" "Extreme corset">>
	<<optionif `($activeSlave.belly > 10000)`>>
		<<option "a support band" "Supportive band">>
	<<optionif `isItemAccessible("a small empathy belly") && $activeSlave.belly < 1500 && $activeSlave.weight < 130`>> /* works for all of them */
		<<option "a small empathy belly" "1st Trimester belly">>
		<<option "a medium empathy belly" "2nd Trimester belly">>
		<<option "a large empathy belly" "3rd Trimester belly">>
		<<option "a huge empathy belly" "3rd Trimester twins belly">>
	<<optionif>>
	<<comment>>
		<<if isItemAccessible("a small empathy belly") && ($activeSlave.belly >= 1500 || $activeSlave.weight >= 130)>>
			//($His stomach is too big to fit an empathy belly around.)//

		<</if>>
		<<if $activeSlave.pregKnown == 1>>
			//Extreme corsets will endanger the life within $him.//

		<</if>>
<</options>>

<<set _chastityDevice="None">>
<<if $activeSlave.chastityAnus == 1 && $activeSlave.chastityPenis == 1 && $activeSlave.chastityVagina == 1>>
	<<set _chastityDevice="Full Chastity">>
<<elseif $activeSlave.chastityPenis == 1 && $activeSlave.chastityVagina == 1>>
	<<set _chastityDevice="Genital Chastity">>
<<elseif $activeSlave.chastityAnus == 1 && $activeSlave.chastityPenis == 1>>
	<<set _chastityDevice="Combined Chastity Cage">>
<<elseif $activeSlave.chastityAnus == 1 && $activeSlave.chastityVagina == 1>>
	<<set _chastityDevice="Combined Chastity Belt">>
<<elseif $activeSlave.chastityVagina == 1>>
	<<set _chastityDevice="Chastity Belt">>
<<elseif $activeSlave.chastityPenis == 1>>
	<<set _chastityDevice="Chastity Cage">>
<<elseif $activeSlave.chastityAnus == 1>>
	<<set _chastityDevice="Anal Chastity">>
<<elseif $activeSlave.chastityAnus == 0 && $activeSlave.chastityPenis == 0 && $activeSlave.chastityVagina == 0>>
	<<set _chastityDevice="None">>
<<else>>
	<<set _chastityDevice="THERE HAS BEEN AN ERROR">>
<</if>>

<<options _chastityDevice>>
	Chastity device: ''_chastityDevice.''
	<<option "None" "None" "$activeSlave.chastityAnus = 0, $activeSlave.chastityPenis = 0, $activeSlave.chastityVagina = 0">>
	<<option "Anal Chastity" "Anal Chastity" "$activeSlave.choosesOwnChastity = 0, $activeSlave.chastityAnus = 1, $activeSlave.chastityPenis = 0, $activeSlave.chastityVagina = 0">>
	<<optionif `$activeSlave.vagina > -1`>>
		<<option "Chastity Belt" "Chastity Belt" "$activeSlave.choosesOwnChastity = 0, $activeSlave.chastityAnus = 0, $activeSlave.chastityPenis = 0, $activeSlave.chastityVagina = 1">>
		<<option "Combined Chastity Belt" "Combined Chastity Belt" "$activeSlave.choosesOwnChastity = 0, $activeSlave.chastityAnus = 1, $activeSlave.chastityPenis = 0, $activeSlave.chastityVagina = 1">>
	<<optionif `$activeSlave.dick > 0`>>
		<<option "Chastity Cage" "Chastity Cage" "$activeSlave.choosesOwnChastity = 0, $activeSlave.chastityAnus = 0, $activeSlave.chastityPenis = 1, $activeSlave.chastityVagina = 0">>
		<<option "Combined Chastity Cage" "Combined Chastity Cage" "$activeSlave.choosesOwnChastity = 0, $activeSlave.chastityAnus = 1, $activeSlave.chastityPenis = 1, $activeSlave.chastityVagina = 0">>
	<<optionif `$activeSlave.dick > 0 && $activeSlave.vagina > -1`>>
			<<option "Genital Chastity" "Genital Chastity" "$activeSlave.choosesOwnChastity = 0, $activeSlave.chastityAnus = 0, $activeSlave.chastityPenis = 1, $activeSlave.chastityVagina = 1">>
			<<option "Full Chastity" "Full Chastity" "$activeSlave.choosesOwnChastity = 0, $activeSlave.chastityAnus = 1, $activeSlave.chastityPenis = 1, $activeSlave.chastityVagina = 1">>
<</options>>

<<if $activeSlave.vagina > -1>>

	Vaginal accessory: ''$activeSlave.vaginalAccessory.''

	//<<vaginalAccessoryDescription>>//
	<<options $activeSlave.vaginalAccessory>>
		<<option "none" "None">>
		<<optionif `isItemAccessible("bullet vibrator")`>>
			<<option "bullet vibrator" "Bullet vibrator">>
		<<optionif `isItemAccessible("smart bullet vibrator")`>>
			<<option "smart bullet vibrator" "Smart bullet vibrator">>
		<<option "dildo" "Dildo">>
		<<optionif `isItemAccessible("long dildo") && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")`>>
			<<option "long dildo" "Long dildo">>
		<<optionif `isItemAccessible("long, large dildo") && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")`>>
			<<option "long, large dildo" "Large and long dildo">>
		<<optionif `$activeSlave.vagina >= 2`>>
			<<option "huge dildo" "Huge dildo">>
		<<optionif `isItemAccessible("long, huge dildo") && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")`>>
			<<option "long, huge dildo" "Huge and long dildo">>
	<</options>>

	<<if isItemAccessible("vibrator") && $activeSlave.vaginalAccessory != "none" && ($activeSlave.vaginalAccessory != "bullet vibrator" && $activeSlave.vaginalAccessory != "smart bullet vibrator") && $toysBoughtVaginalAttachments == 1>>
		Vaginal accessory attachment: ''$activeSlave.vaginalAttachment.''

		//<<vaginalAttachmentDescription>>//
		<<options $activeSlave.vaginalAttachment>>
			<<option "none" "None">>
			<<option "vibrator" "Vibrating dildo">>
		<</options>>
	<</if>>
<</if>>

<<if $activeSlave.dick > 0>>

	Dick accessory: ''$activeSlave.dickAccessory.''

//<<dickAccessoryDescription>>//
	<<options $activeSlave.dickAccessory>>
		<<option "none" "None">>
		<<optionif `isItemAccessible("bullet vibrator") && $toysBoughtVaginalAttachments == 1`>>
			<<option "bullet vibrator" "Bullet vibrator">>
		<<optionif `isItemAccessible("smart bullet vibrator") && $toysBoughtSmartVibes == 1`>>
			<<option "smart bullet vibrator" "Smart bullet vibrator">>
	<</options>>
<</if>>

Anal accessory: ''$activeSlave.buttplug.''

//<<buttplugDescription>>//
<<options $activeSlave.buttplug>>
	<<option "none" "None">>
	<<option "plug" "Normal">>
	<<option "large plug" "Large">>
	<<optionif `isItemAccessible("long plug") && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")`>>
		<<option "long plug" "Long">>
	<<optionif `isItemAccessible("long, large plug") && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")`>>
		<<option "long, large plug" "Long and large">>
	<<optionif `$activeSlave.anus >= 2`>>
		<<option "huge plug" "Huge">>
	<<optionif `$activeSlave.anus >= 2 && isItemAccessible("long, huge plug") && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset") && $activeSlave.anus >= 2`>>
		<<option "long, huge plug" "Long and huge">>
<</options>>

<<if isItemAccessible("tail") && $activeSlave.buttplug != "none" && $toysBoughtButtPlugTails == 1>>
	Anal accessory attachment: ''$activeSlave.buttplugAttachment''.
	<<options $activeSlave.buttplugAttachment>>
		<<option "none" "None">>
		<<option "tail" "Tail">>
		<<option "cat tail" "Cat tail">>
		<<option "cow tail" "Cow tail">>
		<<option "fox tail" "Fox tail">>
	<</options>>
<</if>>

<<elseif $activeSlave.fuckdoll == 1>>
	//<<ClothingDescription>>//

	There are no changes you can make to $him at this time.
<</if>> /* CLOSES FUCKDOLL CHECK */


code:
:: description widgets [widget nobr]

<<widget "FlowerDesc">>

<<if $activeSlave.dick > 0 && $activeSlave.balls == 0>>
	a white orchid, its black stamen stiffly erect.
<<elseif $activeSlave.dick > 0>>
	a morning glory, light around its edges with a puckered pink center.
<<elseif $activeSlave.addict > 5>>
	a large poppy, its pod glistening with black opiate juice.
<<elseif $activeSlave.vagina == 0>>
	a white lily, pure and unspoiled.
<<elseif $activeSlave.pregType > 3 && $activeSlave.pregKnown == 1>>
	a pink lotus, beautiful and fertile.
<<elseif $activeSlave.energy > 95>>
	a flamboyant tiger lily.
<<elseif $activeSlave.actualAge > 40>>
	an elegant, mature orchid.
<<elseif $activeSlave.actualAge < 20>>
	an innocent little peony.
<<elseif $activeSlave.boobs > 2000>>
	a huge round sunflower.
<<else>>
	a nice red rose.
<</if>>

<</widget>>

<<widget "ImageDesc">>

<<if $activeSlave.dick > 0 && $activeSlave.balls == 0>>
	sodomy.
<<elseif $activeSlave.dick > 0>>
	stiff pricks.
<<elseif $activeSlave.skill.oral >= 100>>
	oral sex.
<<elseif $activeSlave.boobs > 1000>>
	boobs.
<<elseif $activeSlave.vagina == -1>>
	sodomy.
<<else>>
	pussies.
<</if>>

<</widget>>

<<widget "InscripDesc">>
	<<print App.Desc.inscrip($activeSlave)>>
<</widget>>

<<widget "geneticQuirkAssessment">>

<<if $geneticMappingUpgrade >= 1>>
	<<if $activeSlave.geneticQuirks.albinism == 2>>
		$He is an albino.
	<<elseif $activeSlave.geneticQuirks.albinism == 1 && $geneticMappingUpgrade >= 2>>
		$He is a carrier of the albinism gene.
	<</if>>
	<<if $activeSlave.geneticQuirks.dwarfism == 2 && $activeSlave.geneticQuirks.gigantism == 2>>
		$He has both dwarfism and gigantism.
	<<elseif $activeSlave.geneticQuirks.dwarfism == 2>>
		$He has dwarfism.
	<<elseif $activeSlave.geneticQuirks.gigantism == 2>>
		$He has gigantism.
	<</if>>
	<<if $activeSlave.geneticQuirks.dwarfism == 1 && $geneticMappingUpgrade >= 2>>
		$He is a carrier of the dwarfism gene.
	<</if>>
	<<if $activeSlave.geneticQuirks.gigantism == 1 && $geneticMappingUpgrade >= 2>>
		$He is a carrier of the gigantism gene.
	<</if>>
	<<if $activeSlave.geneticQuirks.heterochromia == 2>>
		$He carries a gene that allows $his eyes to be two different colors.
	<<elseif $activeSlave.geneticQuirks.heterochromia == 1 && $geneticMappingUpgrade >= 2>>
		$He is a carrier of the heterochromia gene.
	<</if>>
	<<if $activeSlave.geneticQuirks.androgyny == 2>>
		$He has a hormonal condition resulting in androgyny.
	<<elseif $activeSlave.geneticQuirks.androgyny == 1 && $geneticMappingUpgrade >= 2>>
		$He is a carrier of a gene that result in androgyny.
	<</if>>
	<<if $activeSlave.geneticQuirks.pFace == 2>>
		$He has an exceedingly rare trait associated with perfect facial beauty.
		<<if $activeSlave.geneticQuirks.uFace == 2>>
			Oddly enough, $he also possesses a conflicting trait for raw ugliness; the two average each other out.
		<</if>>
	<<elseif $activeSlave.geneticQuirks.uFace == 2>>
		$He has an exceedingly rare trait associated with some of the ugliest mugs in history.
	<</if>>
	<<if $activeSlave.geneticQuirks.pFace == 1 && $geneticMappingUpgrade >= 2>>
		$He is a carrier of a combination of traits that can result in perfect facial beauty.
	<</if>>
	<<if $activeSlave.geneticQuirks.uFace == 1 && $geneticMappingUpgrade >= 2>>
		$He is a carrier of a combination of traits that can result in raw ugliness.
	<</if>>
	<<if $activeSlave.geneticQuirks.fertility == 2 && $activeSlave.geneticQuirks.hyperFertility == 2>>
		$He has a unique genetic condition resulting in inhumanly high
		<<if $activeSlave.ovaries == 1 || $activeSlave.mpreg == 1>>
			fertility; risky intercourse will result in multiple pregnancy.
		<<else>>
			fertility.
		<</if>>
	<<elseif $activeSlave.geneticQuirks.hyperFertility == 2>>
		$He prone to extreme
		<<if $activeSlave.ovaries == 1 || $activeSlave.mpreg == 1>>
			fertility and will likely undergo multiple pregnancy.
		<<else>>
			fertility.
		<</if>>
	<<elseif $activeSlave.geneticQuirks.fertility == 2>>
		$He is naturally
		<<if $activeSlave.ovaries == 1 || $activeSlave.mpreg == 1>>
			fertile and prone to having twins.
		<<else>>
			fertile.
		<</if>>
	<</if>>
	<<if $activeSlave.geneticQuirks.hyperFertility == 1 && $geneticMappingUpgrade >= 2>>
		$He is a carrier of a genetic condition resulting in hyper-fertility.
	<</if>>
	<<if $activeSlave.geneticQuirks.fertility == 1 && $geneticMappingUpgrade >= 2>>
		$He is a carrier of a genetic condition resulting in increased fertility.
	<</if>>
	<<if $activeSlave.geneticQuirks.superfetation == 2>>
		<<if isFertile($activeSlave)>>
			$He posses a rare genetic flaw that causes pregnancy to not block ovulation. $He is fully capable of getting pregnant while already pregnant.
		<<else>>
			$He posses a rare genetic flaw that causes pregnancy to not block ovulation; not that it matters when $he can't get pregnant.
		<</if>>
	<<elseif $activeSlave.geneticQuirks.superfetation == 1 && $geneticMappingUpgrade >= 2>>
		$He is a carrier of a genetic flaw that causes superfetation.
	<</if>>
	<<if $activeSlave.geneticQuirks.macromastia == 2 && $activeSlave.geneticQuirks.gigantomastia == 2>>
		$He has an abnormal strain of gigantomastia and will experience constant excessive breast growth.
	<<elseif $activeSlave.geneticQuirks.gigantomastia >= 2>>
		$He has
		<<if $activeSlave.geneticQuirks.gigantomastia == 3>>
			dormant gigantomastia. Hormonal effects may cause it to become active.
		<<else>>
			gigantomastia and will experience excessive breast growth.
		<</if>>
	<<elseif $activeSlave.geneticQuirks.macromastia >= 2>>
		$He has
		<<if $activeSlave.geneticQuirks.macromastia == 3>>
			dormant macromastia. Hormonal effects may cause it to become active.
		<<else>>
			macromastia and will experience excess development of breast tissue.
		<</if>>
	<</if>>
	<<if $activeSlave.geneticQuirks.gigantomastia == 1 && $geneticMappingUpgrade >= 2>>
		$He is a carrier of a genetic flaw that causes gigantomastia.
	<</if>>
	<<if $activeSlave.geneticQuirks.macromastia == 1 && $geneticMappingUpgrade >= 2>>
		$He is a carrier of a genetic flaw that causes macromastia.
	<</if>>
	<<if $activeSlave.geneticQuirks.wellHung == 2>>
		<<if $activeSlave.physicalAge <= 16 && $activeSlave.hormoneBalance < 100 && $activeSlave.dick > 0>>
			$He is likely to experience an inordinate amount of penile growth during $his physical development.
		<<elseif $activeSlave.dick > 0>>
			$He is predisposed to having an enormous dick, though it is unlikely to naturally grow any larger than it currently is.
		<<else>>
			$He is predisposed to having an enormous dick, or would, if $he had one.
		<</if>>
	<<elseif $activeSlave.geneticQuirks.wellHung == 1 && $geneticMappingUpgrade >= 2>>
		$He is a carrier of a gene that causes enhanced penile development.
	<</if>>
	<<if $activeSlave.geneticQuirks.rearLipedema == 2>>
		$His body uncontrollably builds fat on $his rear resulting in constant growth.
	<<elseif $activeSlave.geneticQuirks.rearLipedema == 1 && $geneticMappingUpgrade >= 2>>
		$He is a carrier of a genetic flaw that causes lipedema.
	<</if>>
	<<if $activeSlave.geneticQuirks.wGain == 2 && $activeSlave.geneticQuirks.wLoss == 2>>
		$He has irregular leptin production and will undergo shifts in weight.
	<<elseif $activeSlave.geneticQuirks.wGain == 2>>
		$He has hyperleptinemia and will easily gain weight.
	<<elseif $activeSlave.geneticQuirks.wLoss == 2>>
		$He has hypoleptinemia and will easily loose weight.
	<</if>>
	<<if $activeSlave.geneticQuirks.wGain == 1 && $geneticMappingUpgrade >= 2>>
		$He is a hyperleptinemia carrier.
	<</if>>
	<<if $activeSlave.geneticQuirks.wLoss == 1 && $geneticMappingUpgrade >= 2>>
		$He is a hypoleptinemia carrier.
	<</if>>
	<<if $activeSlave.geneticQuirks.mGain == 2 && $activeSlave.geneticQuirks.mLoss == 2>>
		$He has severe genetic flaw resulting in easily replaced, rapidly lost muscle mass.
	<<elseif $activeSlave.geneticQuirks.mGain == 2>>
		$He has myotonic hypertrophy and will easily gain muscle mass.
	<<elseif $activeSlave.geneticQuirks.mLoss == 2>>
		$He has myotonic dystrophy and will rapidly loose muscle mass.
	<</if>>
	<<if $activeSlave.geneticQuirks.mGain == 1 && $geneticMappingUpgrade >= 2>>
		$He is a myotonic hypertrophy carrier.
	<</if>>
	<<if $activeSlave.geneticQuirks.mLoss == 1 && $geneticMappingUpgrade >= 2>>
		$He is a myotonic dystrophy carrier.
	<</if>>
<</if>>

<</widget>>