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PizzaStation 13

Forum | Wiki | Source

			Visit our IRC channel: #pizzastation on irc.rizon.net

			Current Project Maintainers:Kuranyll, Riesen

			Currently Active GitHub contributor list: -Click Here-

			Coders: Riesen, HONK-Science, Auron1213, Zaers, Asd396

			Mappers: Riesen, Zaers

			Spriters: KwataX11, Anon

			Sounds: Riesen

			Main Testers: Riesen, Zaers, Anyone who has submitted a bug to the issue tracker, The players

			Thanks to: Baystation 12, /tg/station, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, Whoever made Metastation, the original SpaceStation developers and KwataX11 for the title image.
 Also a thanks to anybody who has contributed who is not listed here :^( Ask to be added here on irc or in OOC.

Have a bug to report? Visit our Issue Tracker.

			Please ensure that the bug has not already been reported and use the template provided here.

05 June 2015

Zaers updated:

Fixed more shit in PR #209

You can now research and construct experimental welders.

You can now construct certain machines previously irreplaceable with the right materials.

04 June 2015

Zaers updated:

Fixed water effects not getting deleted correctly.

03 June 2015

Zaers updated:

Fixed some more runtimes.

Brought back trekchems. (The wiki is somewhat accurate again.)

Replaced some goofchems with trekchems.

Styptic powder and silver sulfuric powder are back for instant heals.

Chemical patches can only hold 25us of chemicals now.

Adjusted overdose values of healing chemicals. (No more accidentally offing yourself.)

Ported slime mutation chance tweak.

Added back bluespace slime teleportation.

02 June 2015

Zaers updated:

Fixed a lot of shit, see PR #195 for details.

Gave squids and ERTs better headsets.

Added more adv. tool user checks.

01 June 2015

Zaers updated:

Fixed metal foam grenades.

Ported injury check rewording.

Reduced damage of hotline overdose.

Removed the ability to emag defibs. Now you can access the extra functions by default.

Ported new defibrilator function.

Riesen updated:

Slightly buffed fireaxes.

31 May 2015

Zaers updated:

Fixed more runtimes.

Gave mining tools to MoMMIs.

Brought back GBS.

Increased probability of genetic powers manifesting.

Removed chance of Detomatix cartridge failing.

30 May 2015

Zaers updated:

Fixed Re-admin self verb.

Ported more fixes from /tg/.

Buffed IV drips.

You can now build tiled autismforts on the mining asteroid.

Riesen updated:

The mining asteroid now has a MoMMI spawner.

Ported tg hivelord fridges.

29 May 2015

Zaers updated:

Fixed some washing machine bugs.

Fixed mining charge sprites.

Fixed ballistic mech weapons.

Fixed blob overminds not being deleted when the core is destroyed.

Reduced AME power production.

Riesen updated:

Removed capture spheres for renovations.

28 May 2015

Zaers updated:

Fixed xenoarch firing pins and some other artifact interactions.

Fixed some more runtimes.

Riesen updated:

Brought back old vox voices for the AI.

Ported makeshift armor and shields.

Mining charges now have the same explosion power when emagged.

Increased price of c4 back to 2 TC.

You can now plant c4 on mobs again.

Removed shit vox sounds.

27 May 2015

Zaers updated:

Unfucked food processor and pizza boxes.

Added some more shit to the research outpost.

Riesen updated:

Ported and updated /tg/ capture spheres.

26 May 2015

Zaers updated:

Fixed pulling bug.

Fixed some more runtimes.

Removed chance of PKA bricking when upgrading it with plasma.

Voice analyzers can now be activated while inside an assembly.

Ported xenoarch and certain endgame events.

Riesen updated:

Changed up the mining asteroid a bit to make room for the research outpost.

Added cyborg rechargers and a chem dispenser to the UO45 away mission.

Removed items spinning when thrown.

24 May 2015

Zaers updated:

Fixed light replacers not refilling at recharge stations.

Ported stealth mode href link fix.

Fixed airlock controllers and certain pipes around the map.

Fixed some more runtime errors.

Ported item pooling for effects.

23 May 2015

Zaers updated:

Fixed weapon auth implant buttons not functioning.

Fixed more runtimes and some icons.

Ported latest /tg/ chemical refactors

Anyone can now commit suicide while restrained. (Unless they are muzzled.)

Added MoMMI uprising event.

Added back missing admin verb.

22 May 2015

Zaers updated:

Be ready for fun soon, more progress has been made on a certain janitorial update.

Objects that were welded shut can no longer crash the server.

Runtime errors eliminated. (A few at least.)

Errors caused by MoMMIs dropping shit have now been resolved.

Re-added roundstart explosive implants for nukeops.

Surprises prepared for your enjoyment.

NOW

Riesen updated:

Buffed explosive implants.

Asd396 updated:

Added the ability for plants to produce oxygen after being exposed to CO2.

21 May 2015

Zaers updated:

Fixed some more minor errors.

Ported /tg/ item spinning.

Asd396 updated:

Adjusted some restrictions on what MoMMIs can do.

20 May 2015

Zaers updated:

Fixed ghosts having antag overlays.

Fixed the chemical patch applicator message.

Fixed the final step in most surgeries.

You can now cancel prepared but not started surgeries with drapes.

Adjusted positronic brain research requirements and cost.

All players can now see how many people have readied up in the lobby again.

Increased the font size for certain messages.

Seperated brig air supply from the main loop.

Removed MMI brain crit.

Riesen updated:

Something may have been changed. I can't tell you what because it doesn't appear to be here any more. For some reason, I don't even remember what it was to begin with.

Added positronic brains to robotics on roundstart.

Asd396 updated:

Made a few minor MoMMI tweaks. They can also now remove power cells.

19 May 2015

Zaers updated:

Fixed minor gamemode and runtime errors.

Monkeys can now ventcrawl with items in their hands.

Gave mediborgs chemical patch applicators.

Ported /tg/ positronic brains.

18 May 2015

Zaers updated:

Ported more NanoUI fixes from tg.

Fixed MoMMIs being unable to put things in crates.

Added more sanity checks on taking out a battery from an APC.

Asd396 updated:

Added robotics PDA cartridge and new features to the RD cartridge.

17 May 2015

Zaers updated:

Fixed more minor graphical and runtime errors.

Fixed advanced energy guns not recharging.

Fixed slime potions and confusion not healing itself.

Ported smooth wall behaviour from /tg/.

Asd396 updated:

You can now create floorbots from any kind of toolbox.

15 May 2015

Zaers updated:

Fixed another runtime error.

Ported new action button icons and advanced camera console.

Ported new UI for most atmos machinery.

Ported part 2 of the space ninja rework.

Ported new abductor features.

Riesen updated:

Progress made on the aptly named "Do It For Free" update.

Fixed cargo conveyors again.

Removed bugged helmets from certain away missions.

Removed Revenants until they are finished.

14 May 2015

Zaers updated:

Fixed clowns not attacking people when provoked.

Fixed minor AME issues.

MoMMIs can now disable their sensors.

Everyone now gets fairly picked for antag roles. Meaning you can still turn sec preferences on and get antag, but you won't be assigned a sec job if that happens.

Added follow links to everyone for deadchat.

Ported new /tg/ welders.

13 May 2015

Zaers updated:

Fixed numerous runtime errors.

Fixed bluespace anomalies nullspacing mobs.

Ported /tg/ pneumatic cannons.

Added some additional modules to silicons, and improved the ones they already had. (Engiborgs/MoMMIs rejoice.)

Buffed antimatter reactor to make it viable.

T-Ray scanners can now work from inside containers.

SMES units will now accept any charge available if the power in the grid is less than the input level set.

10 May 2015

Zaers updated:

Ported reactionary explosions. // I increased the bomb cap to compensate for this -riesen

Fixed ability to upgrade grabbed mobs with hotkeys.

Fixed wizard den's magic mirror sprite.

Fixed shuttle getting called if consoles are destroyed while it's already called.

Buffed diamond drills and nerfed jackhammers.

Jackhammers require less research to unlock for construction.

Improved certain mutantraces. Abductors and Golems can't catch viruses, and golems can't be damaged by walking over glass shards.

06 May 2015

Zaers updated:

Ported /vg/ welderbombs.

Ported /vg/ secure GPSs.

Ported /vg/ gun suicides.

05 May 2015

Riesen updated:

Changed the clown planet up a bit.

Disabled shuttle loan events due to occasionally breaking the cargo shuttle.

Zaers updated:

Numerous fixes related to MoMMI interactions were made.

Gave MoMMIs and engiborgs light replacer modules.

04 May 2015

Riesen updated:

Moved all of the Bananium to an undisclosed location.

In other entirely unrelated news, the clown planet is back.

Added power control modules to the autolathe recipes list.

Updated numerous z-levels to prevent people from falling out of the world.

Removed ability to teleport to and from the away mission via telescience.

Removed drone shells from the map and mech fabricators. (I may have forgot one somewhere.)

Zaers updated:

Ported /vg/ MoMMIs, with some changes.

Added a machine which turns ghosts into MoMMIs to the derelict.

Added tools and resources to the derelict z-level for MoMMIs.

Added the ability to change the color of your wire as a cyborg.

Added a delay to building catwalks.

02 May 2015

Zaers updated:

Fixed ghosts and dead people from being able to eject cryo tubes.

Fixed a blob runtime error.

Added a small cooldown to using certain toy AIs.

Ayy lmao.

Riesen updated:

Fixed cargo bay shuttle conveyor.

Lowered bomb cap.

Moved spare mining voucher from HoP office to QM office.

01 May 2015

Riesen updated:

REEEEEEE

Removed random blob spawns that placed you near a fuel tank.

Added an air scrubber control console to engineering so you can actually use the one in secure storage.

Zaers updated:

REEEEEEE

Fixed alien nest buckling mechanics.

Fixed people not unbuckling when an alium bursts from them.

Fixed labor camp shuttle for real this time.

Fixed broken icon paths from the food update port.

You should now no longer appear as a bald person at the start of a round unless your preferences have the bald hairstyle turned on.

Ported replica pod plant runtime fix.

Ported the new /tg/ food and drink items.

30 April 2015

Riesen updated:

Reduced skellington xylophone cooldown.

REEEEEEE (Until I fix it.)

29 April 2015

Acd396 updated:

Higher temperature gases now require higher pressures to take effect, and lower temperature gases lower.

Auron1213 updated:

Fixed Liggeritis not properly updating your sprite when infected.

Added a new virology symptom.

Riesen updated:

Fixed kopiped virology symptom error.

Added 50 blessings graffiti.

You can now use the anti-ligger graffiti regardless of whether or not liggers are enabled.

27 April 2015

Riesen updated:

Revenants can no longer spawn before the 30 minute mark.

Reduced cyborg build times.

26 April 2015

Auron1213 updated:

Buffed Oculine.

Riesen updated:

Fixed the movement issue that came with the map update.

Fixed hard vacuum sign in the central medbay hallway.

REEEEEEE

Added memes.

Tank transfer valves are now available for purchase via Syndicate uplinks.

Buffed alium larva health.

Closed down the labor camp shuttle. (I can't fix it.)

Cleared out a patient room in the medbay to make room for fun cryo setups.

Removed a few tank transfer valves from toxins.

Reduced the amount of tank transfer valves you receive in crates ordered from cargo.

Updated toxins mass driver area.

Updated the NTRec ship z-level.

Various other minor changes to the z-levels were made.

23 April 2015

Auron1213 updated:

Buffed stimulant symptom in virology.

Riesen updated:

Increased bomb cap.

21 April 2015

Riesen updated:

Imported AnturK's Abductor gamemode. Please note that NT health insurance does not cover ayys probing your ass.

Imported Xhuis' Revenants. Hopefully these aren't broken too.

Fixed alien decloner sprite.

Fixed steel logs sprite.

Fixed ayy chat not showing up for observers.

Gave aliens a bit of extra equipment.

Removed slime gland and camera vest from abductor gear due to undefined vars.

Closed another away mission for renovations.

Reduced required players for abductor missions.

19 April 2015

Riesen updated:

Imported Xhuis' Shadowling gamemode. Reminder that there are flashlights in your PDAs ;^)

18 April 2015

Riesen updated:

Enabled randomized AI lawsets at roundstart. There are 6 choices that can be selected!

Added a couple new default lawsets that can be selected for this.

Added Chicken Tendies.

Updated Chicken Tendies' sprite.

Disabled a certain away mission for renovations.

17 April 2015

Riesen updated:

Moved the static ayy.

Reduced chance of rev and gang rounds.

14 April 2015

Riesen updated:

Made secure crates and lockers less secure.

Slightly nerfed the changeling arm blade.

12 April 2015

Riesen updated:

Merged more fixes from /tg/station. Sorry about that.

Fixed monkey gamemode win conditions.

Added the better bluespace crystal to the protolathe recipe list.

Buffed the syndicate pistol.

Made cybernetic implants mechfab exclusive. Note that they still have to be researched.

Buffed the final enemy in the zone.

11 April 2015

Riesen updated:

Renamed and fixed the ninja's energy blade sprite.

Commented out some implants due to being completely broken.

Increased construction time of implants up from 0 seconds to roughly 7.

Attempted to make energy guns fire electrodes rather than disabler beams. (Again.)

Buffed damage from radiation storms, and increased the chance of getting a good power from them to compensate.

Increased the damage taken from most projectile weaponry.

09 April 2015

Riesen updated:

Tweaked required research levels for cybernetic implants.

Buffed emergy sord :DDDDDD.

Added cautery to robotics.

?? March/April 2015

Skrylar updated:

Firefighter watertanks can now correctly deploy metal foam.

Severe Krokodil addiction now turns you into a skellington!

Tasers have been buffed! They now have no range limit, and stun for longer times.

The chemicals inside parapens have been replaced with zombie powder.

Gave skellingtons the ability to play the xylophone on their ribcage back.

Auron1213 updated:

New virology symptoms added, can you find them all?

HONK-Science updated:

Increased the probability of genetic powers manifesting.

Cult and revolution rounds now have less antagonist/target requirements, and their objectives scale to the amount of players in the server at the start of the round.

Riesen updated:

Various bugfixes made to get cybernetic implants to function.

Fixed a typo in the virology break room.

Changed the prices of certain traitor items.

Removed telescopic batons from the CE, CMO, and RD.

Gave CE his RCD back.

Removed RNG from pAI door-hacking software and greatly reduced the time it takes to hack an airlock.

Increased the sound upload limit to 10MB up from 1MB.

Changed port-aft solars to appease a certain drone's autism.

Made the vault even more pointless to break into.

Added a consolation prize for those who can find the abandoned ship.

Added a strange object to the syndicate planet.

Attempted to fix the broken labor camp point redeemer by replacing it with a regular ore redemption machine.

As cult, you are now allowed to summon Nar-Sie before your sacrifice objective is complete.

Various other minor changes to the z-levels were made.

You can now teleport to and from up to sector 8 in telescience.

Removed the meat grinder from the zone due to the trigger on it being broken.

Removed the EXPERIMENTOR from the map by default.

You no longer hear the Chaplain's chosen deity when being spoken to by the gods.

Removed the beach map from away mission rotation.

Re-added Telescience to Sciencia, including the manual and some GPSs.

Due to employees releasing plasma all the time by "accident", a huge air scrubber has been added to engineering secure storage.

Added a recipe for firing pins to the autolathe.

Added 4 hidden drone shells around the station so early ghosts have something to do.

Added many new away missions to the Gateway z-level rotation.

Phil235 updated:

Tried to fix alien resin nests.

Fixed cyborgs and drones being flashed when welding things.

xxalpha updated:

Added Cybernetic Implants: Security HUD, Medical HUD, X-Ray, Thermals, Anti-Drop, Nutriment Injector, Reviver, Anti-Stun. All implants are researchable and producible by R&D and Robotics.

'Close' surgery now heals damage.

Added medical HUD implant to CMO's locker.

Iamgoofball updated:

Fixed the zombie powder recipe. It now uses morphine instead of the removed sleep toxin.

Fixed morphine so it actually puts you to sleep now.

Removed muriatic acid, caustic soda, hydrogen chloride, and the secondary meth recipe.

15 March 2015

Ahammer18 updated:

Adds ass photocopying for drones

Gun Hog updated:

Nanotrasen has approved distribution of Loyalty Implant Firing Pin designs. They can be fabricated with sufficient research into weapons technology. If inserted into a firearm, it will only fire upon successful interface with a user's Loyalty Implant.

Incoming5643 updated:

Utilizing a new magic mirror found in the den, wizards can now customize their appearance to a high degree before descending upon the station.

Miauw updated:

Firing delay for tasers has been shortened.

RemieRichards updated:

Beginning major rework and refactor of messy Ninja code.

Roleplay based, kill deathsquad and kill alien queen objectives removed.

Kamikaze mode removed.

AIs and pAIs can no longer be integrated into a ninja suit.

Energy blade power replaced by an energy katana that can be dropped but is more deadly.

Energy katana can emag any object it hits.

phil235 updated:

Bookbags have a new sprite and can hold bibles.

Adds egg yolk reagent. You can break eggs in open reagent containers or blend them to get egg yolk.

Changes how doughs are made. 10water+15flour chem reaction for dough. 15flour+15eggyolk+5sugar for cake batter (or alternatively soymilk instead of the eggyolk for vegans).

Change customizable snack max volume to 60 and buffs nutriment amount in doughs.

Doors can damage mechs by crushing them now.

The tablecrafting window now also shows partial recipes in grey, if there's some of the things required for the recipe on the table. Recipe requirements are now also shown next to the names of recipes listed in the window.

11 March 2015

MMMiracles updated:

Adds a new vending machine, the Liberation Station. Consult your local patriot for more details.

Adds a patriotic jumpsuit and freedom sheets. Consult your local patriot for more details.

Miauw updated:

Added a toggle for ghosts that allows them to hear radio chatter without having to hover near intercoms/over people with headsets.

10 March 2015

Ahammer18 updated:

Adds the Slimecake and Slimecake slice.

AnturK updated:

Non-player Alien Queens/Drones now spread weeds. Can also lay eggs when enabled.

Incoming5643 updated:

Nanotrasen scientists have recently reported mutations within the pink family line of slimes. Station scientists are encouraged to investigate.

Paprika updated:

Reworked reskinning and renaming guns, and added the ability to reskin the bartender's shotgun. Click it with an empty active hand to reskin. Warning, you can only do this once! Rename by hitting it with a pen. This also works with miner shotguns now.

RemieRichards updated:

Embedding from explosions has been tweaked, they will always throw objects fast enough to get embedded if they can.

Damage taken when embedded spears and throwing stars fall out has been increased.

Damage dealt by objects getting embedded has been decreased.

Sometinyprick updated:

The Horsemask spell has now been altered, instead of just a horse mask it will now choose between three animal masks including the horse mask.

Xhuis updated:

You can now burn papers using lighters, welders, or matches. Useful for secret messages.

phil235 updated:

Airlocks with their safety on no longer closes on dense objects (like mechs or tables).

Aliens, slimes, monkeys and ventcrawler mobs can now climb into disposal. Cyborgs and very large mobs can no longer climb into it.

Stuffing another mob in a disposal unit is now only done via grabbing.

Coffee now causes jittering only when you overdose on it.

Turrets now target occupied mechs and don't target drones.

08 March 2015

Dannno updated:

Added more barsigns, sprites by yours truly.

Ikarrus updated:

Gang mode has been reworked to functionality without some of it's features.

Gang membership visibility, conversion pens and weapons are removed until fixed.

Gang bosses have been given uplinks to use in the meantime.

Chance of deconversion from repeated head trauma has been increased.

Incoming5643 updated:

The skeleton and zombie hordes have been quelled, at least for the time being.

Mandurrrh updated:

Added the ability to stop table climbers by clicking the table if present.

Paprika updated:

Labcoats and uniforms no longer use action buttons and object verbs to adjust their aesthetic style. Alt click them to adjust.

Alt click a PDA with an ID inside to eject the ID.

Renamed 'remove ID' verb to 'eject ID' so it's not immediately next to 'remove pen'.

Rebalanced the flash protection of thermal scanners. Syndicate thermals have the same flash weakness as the meson scanners they come disguised as.

Xhuis updated:

Adds the Adminbus and Coderbus bar signs.

Added a mining satchel of holding to R&D that can hold an infinite amount of ores. It requires gold and uranium, in addition to a decently high bluespace and materials research.

phil235 updated:

Harvesting meat from dead simple animals now takes time, has a sound, and can be done with any sharp weapon.

pudl updated:

Updated the sprite for Fire extinguishers.

xxalpha updated:

Disposable lighters now come in more colors of the rainbow.

05 March 2015

Jordie0608 updated:

Server hosts can set a config option to make an unseen changelog pop up on connection.

MrPerson updated:

Expanded the on-screen alerts you get on the top-right of your screen. You can shift-click them to get a description of what's wrong and maybe how to fix it.

Getting buckled to something will show an alert of what you're buckled to. If you're not handcuffed, you can click the alert to unbuckle.

RemieRichards updated:

Added Necromantic Stones as a buyable item for wizards

Necromantic Stones can cause up to 3 people to rise up as Skeleton Thralls bound to the wielder of the stone

Skeleton Thralls have a 33% Chance to drop all their gear on the floor and autoequip a more fitting thematic uniform

Allows the blob to reroll it's chemical for a cost.

phil235 updated:

Adds a lot of new plants to botany (red beet, parsnip, snap corn, blumpkin, rice, oat, vanilla, steel cap, mimana, blue cherries, holy melon, geranium, lily, sweet potato) and two new reagents (vanilla, rice).

Fixes taser stun duration being longer due to jitter animation.

03 March 2015

Delimusca updated:

Improvised heating! use lighters or other heat sources to heat beakers, bottles, etc.

Gun Hog updated:

We have purged the xenomicrobes contamination in the E.X.P.E.R.I-MENTOR using sulfuric acid. Take care not to be exposed should it leak!

Iamgoofball updated:

Colorful reagent can be washed off with water now.

Oxygen blob deals breath loss damage.

Radioactive blobs irradiate for more.

Ikarrus updated:

Antagonist roles are now restricted by player client age.

Jordie0608 updated:

The server's current local time is now displayed in status panel in ISO date format (YYYY-MM-DD hh:mm)

Mandurrrh updated:

Added the ability to see pda messages as a ghost with GHOSTWHISPER toggled on.

Removed the degrees symbol from Kelvin units on atmos meters because not gramatically correct

RemieRichards updated:

Drones now see either Static, Black icons or Roguelike style lettering instead of actual mob icons

Icons for the above, from VG's SkowronX

Many icon procs for the above, from VG's ComicIronic

Drones moved into their own folder

Drone.dm replaced with seperate files for each functionality

Drones now have 2 skins to choose from, Maintenance Drone (Current drones) and Repair Drone (A modified VG/Bay sprite)

Much more support for alternate skins on drones

Xhuis updated:

Added four new emoji: :1997:, :rune:, :blob:, and :onisoma:.

xxalpha updated:

Added a surgery table and tools to the Nuke Ops ship.

Added Engineering Scanner Goggles to Engivend, Engineering Secure Closets and Research.

Doubled T-ray scanner range.

01 March 2015

Dannno updated:

Resprited all owl items. Wings are now a seperate toggleable suit item.

Added The Griffin costume, arch nemesis of The Owl. Found in the autodrobe.

Added admin-only Owl hardsuit. Only for the most vengeful souls.

Added Owl and Griffin merchandise; The Nest barsign, Owl/Griffin toys and posters.

Iamgoofball updated:

Fixes the recipe for meth.

Fixes sorium blobs flinging themselves.

Incoming5643 updated:

On servers where malfunction, wizard, and blob rounds do not end with the death of the primary antagonist, new antagonists from traitor and changeling derivative modes will now sometimes spawn. This depends on the state of the station, the state of the crew, and the server's gamemode probabilities. Server owners should consider revising their configuration choices

If you would like to opt out of this midround chance, a new toggle to disable it can be found in your preferences

Mandurrh updated:

The barsign can be emagged and EMP'd; EMP'd signs can be repaired with a screwdriver and cables.

Menshin updated:

Fixed the protolathe not requiring displayed amount of materials to make items.

MrStonedOne updated:

Adds a Panic Bunker!

This will prevent any player who has never connected before from connecting. (Admins are exempt)

Can be enabled per-round by any admin with +SERVER or for longer periods via the config.

Also adds some other config options relating to new joins, server operators should consult their configuration file for more details.

Fixes toggle darkness vision hiding other ghosts.

Admins fucking around with ghost icon and icon states in VV are going to want to change the icon and icon state of the ghostimage var of the ghost to change the image shown to ghosts who have darkness disabled. doing this via mass edit is not yet supported.

New ghost verb, toggle ghost vision. Switches the ghost's invisibility vision between that of a ghost and that of a human. So ghosts can hide other ghosts and in general get the old behaviour of toggle darkness.

Paprika updated:

Messages with two exclamation marks will be yelled in bold.

Phil235 updated:

Cultists can't summon narsie until their sacrifice objective is complete.

Razharas updated:

Vines now can grow on any tiles that is not dense, including space, shuttles, centcomm tiles and so on.

Added 'Bluespace' mutation to vines, makes them be able to grow through absolutely everything.

Added 'Space Proofing' mutation to vines, after they grow if the tile under them is space it will become special vinetile, which is just resprited regular floor, if the vine on the vinetile dies the vineturf changes back to space.

Made vines spreading speed depend on the seed's production, can be both slower and faster than current.

Made vines mutation chance be 1/10th of the potency of the seed it is spawned from.

Special chemicals added to vine seeds durning their growth can increase/decrease their potency and productivity.

Special chemicals now can remove good, bad or neutral mutations from vine seeds while they are growing, cultivating actually helpful vines is now possible.

Plant analyzers now show the vine seeds mutations.

Buffed numbers in some of the more useless mutations.

Steelpoint updated:

Reworked and expanded areas of the derelict station. Featuring a repairable gravity generator, turret filled computer core and functional solars.

Vekter updated:

Chemists, Geneticists, Virologists, Scientists, and Botanists will now spawn with alternative backpacks and satchels in their lockers. Try them out!

25 February 2015

Cheridan updated:

Foam now carries reagents, similarly to smoke. Have fun with that.

Dannno updated:

Altered the sprite for security hardsuits. The old sprite is now a HoS specific hardsuit.

Delimusca updated:

Turret's guns replaced by a heavy energy cannon.

Firing a heavy weapon sindlehandedly can make it recoil out of your hands.

Gun Hog updated:

Nanotrasen has released new design specifications for the prototype combination of standard night-vision equipment and Optical Meson Scanners. We believe that this will address the concerns many Shaft Miners have concerning visiblity in a potentially unsafe environment.

Fixed malf AI's turret upgrade power not working.

Iamgoofball updated:

You can now go into hyperglycaemic shock from having over 200u of Sugar in your body at once. Treat it with Insulin.

Insulin has been added. Use it to treat hyperglycaemic shock. You can get it from medical vendors and the Cargo medicine supplies crate.

Medvendor contents have been reduced from medical having everything they need at roundstart level, and toxin bottles are now back in the vendor.

Medical Analyzers now have 2 modes, Medical Scan and Chemical Scan. You can swap between modes by clicking on it in hand.

Medical scan is default behavior. Chemical scan shows all the reagents inside the mob at the time, along with any addictions the mob has. It will show if a reagent is overdosing.

Tobacco and Space Tobacco have Nicotine in them now.

Adds Methamphetamine to the game. Mix it with Ephedrine, Iodine, Phosphorous, and Hydrogen at 374K.

Or, look around in Maintenance for Muriatic Acid, Caustic Soda, and Hydrogen Chloride. Recipes are also available for these.

Adds Saltpetre. Mix it with Potassium, Nitrogen, and Oxygen.

Adds Bath Salts, mix it with Bad Food, Saltpetre, Nutriment, Space Cleaner, Universal Enzyme, Tea, and Mercury at 374K.

Adds Aranesp. Mix it with Epinephrine, Atropine, and Morphine.

Adds Hotline. Get it from Poppy plants.

Strange Reagent revival was changed. It now won't gib but won't do anything above a 100 BRUTE or BURN threshold.

Carpet now applies carpet tiles to whatever flooring it hits. Mix it with Space Drugs and Blood.

Colorful Reagent colors have been improved drastically and now are more varied and nicer looking.

Corn Starch has been added. Get it from juicing Corn.

Corn Syrup has been added. Mix it with Corn Starch and S-Acid.

Corgium has been added. Mix it with Nutriment, Colorful Reagent, Strange Reagent, and Blood at 374K.

Adds Quantum Hair Dye. Mix it with Colorful Reagent, Radium, and Space Drugs.

Adds Barber's Aid. Mix it with Carpet, Radium, and Space Drugs.

Adds Concentrated Barber's Aid. Mix it with Barber's Aid and Unstable Mutagen.

Re-adds Chlorine Trifluoride. Mix it with Chlorine and Fluorine at 424K.

Adds Black Powder. Mix it with Saltpetre, Charcoal, and Sulfur. Ignite it for an explosion at 474K

Finally nerfs Salglu Solution. It's no longer tricord 2.0.

Salt recipe is now Water + Sodium + Chlorine due to problems with recipe mixing.

Incoming5643 updated:

A new event has been added to the wizards summon events spell that gives the game a distictively more roleplaying flair.

Optional population cap functionality has been added to the game. By default all caps are disabled. Server owners should refer to config.txt to see their list of options.

Medical borgs now have access to a deployable onboard roller bed. Should the bed become lost, any roller bed may be used in its place.

Mandurrh updated:

Added interchangeable bar signs

Added bays fountain machines for the bar. Soda and Beer. Allowing bartenders to have easier access to mix drinks and making more to make their job a little less boring

Added color tiles to the light up floor tiles.

Added metal, glass, and cable to bar back room at round start for bartender to make colored light dance floors.

Fixes clown cuffing both mobs and two pairs of cuffs appearing.

Fixes clown not being able to use his stamp as antag so no meta.

Fixes sleepypen bug. Instead of only dispensing 50u it dispenses the full 55u.

Fixed silicons not being able to pass through holotape.

Menshin updated:

Getting into regenerative statis now puts the changeling into unconscious state.

Fixed changeling 'Revive' not working.

Paprika updated:

Added an assistant cap, unlimited by default.

Batons now slowly lose power when left on.

Batons, flashbangs and handcuffs can be seen when stored in a belt.

Computers now emit light when they're on or bluescreened.

Added hotkeys for OOC and custom emotes. Press O and M when in hotkey mode. Remember not to ick in ock!

Added megaphones for the HoS, HoP, and QM.

Goliath tentacles no longer stun you if you cross them. They will only stun you if you don't move away from them in time. They can do up to 15 damage now, in addition to stunning you.

Changed a lot of mining gear and prices. The resonator can now have up to 3 fields active at once, but the fields need to detonate before they crush rocks. Tweak the time before the fields detonate with a screwdriver and upgrade the amount of fields at once with sheets of diamond.

Overhauled straight mining tools. The sonic jackhammer is now the wall-crushing tool, the diamond drill simply mines really fast. Borgs can now get upgraded with the diamond mining tool with only a single sheet of diamond and an upgrade module, they don't need illegal tech modules.

Mining drills and the sonic jackhammer now draw power when they drill down mineral walls. They can be recharged using any type of weapon recharger or by replacing the cell using a screwdriver on them.

Space now emits a dim light to adjacent tiles.

Syndicate shotguns now start with buckshot instead of stunslugs.

Fixed welding tools using fuel when being switched on.

Added a firing delay between shooting electrodes.

Changed the stun revolver from a high-capacity taser to a disabler with extra capacity.

Added a unique stun pistol for the head of security. It is a double capacity taser with no shot delay and a loyalty pin, though it lacks a disable mode.

RandomMarine updated:

New brute treatment kit crate for cargo.

RemieRichards updated:

Explosions will now blow (throw) items away from the epicenter

Sharp items can now embedd themselves in a human's limbs

Embedded items have a chance to do some damage (based on w_class) each life() call

Embedded items have a chance to fall out doing some more damage, but removing the object

Adds a surgery to remove Embdedded objects

Adds throwing stars as an uplink item (100% chance to embedd)

Items placed on tables now center to exactly where you clicked.

Steelpoint updated:

SS13's Head of Security has received a new attempted 1:1 recreation of a Old Earth weapon, the Captain's Antique Laser Gun.

This gun features three firing modes, Tase, Laser and Disable. However this gun lacks the capability to recharge in the field, and is extreamly expensive.

INTERCEPTED TRANSMISSION REPORT: The Syndicate have expressed a interest in this new weapon, and have instructed field agents to do whatever they can to steal this weapon.

TheVekter updated:

Box's vault nuke has been replaced with immobile Nuclear Self-Destruct Mechanism.

Vault's new green floor tiles turn flashing red when Self-Destruct is activated.

Xhuis updated:

Syndicate contacts have discovered new ways to manipulate alarms. Malfunctioning AIs, as well as normal emags, can now disable the safeties on air and fire alarms.

When one emags an air alarm, its safeties are disabled, giving it the Flood environmental type, which disables scrubbers as well as vent pressure checks. Burn, pigs, burn!

When one emags a fire alarm, its thermal sesnsors are disabled. This will prevent automatic alerts due to the alarm being unable to recognize high temperatures.

Malf AIs gain two new modules, both of which disable ALL air alarm safeties and thermal sensors. These are separate abilities.

Air and fire alarms have notifications on their interface about the current safety status. One only has to glance at one to see that it's been tampered with.

phil235 updated:

Fixed arcade machines being usable from inside lockers to dupe rewards.

Silicons can no longer be grabbed by anyone. No more silicon choking

Custom food can now be renamed using a pen.

xxalpha updated:

Added new graffiti: cyka, prolizard, antilizard

18 February 2015

Dannno updated:

Added proper slurring when drunk.

Deantwo updated:

Updated the ChemMaster's UI to the station default along with some functionality improvements.

You can now spam the 'Ready' button as much as you want without it setting you 'Not ready' again.

Dorsidwarf updated:

Added the ability to call Central Command for the nuclear authentication codes. This requires a captain-level ID and admin approval, and warns the crew.

Gun Hog updated:

E.X.P.E.R.I-MENTOR meteor storm event replaced with a fireball that targets random nearby mob.

EMP event range reduced.

Self-duplicating relics limited to 10 copies.

Nanotrasen has released a firmware patch for the Ore Redemption Machine, which now allows the station AI, cyborgs, and maintenance drones to smelt raw resources without the need of a valid identification card installed.

Nanotrasen scientists have completed their designs for a lightweight, compacted anti-armor ion weapon, without loss of efficiency. In theory, such a weapon could easily fit within standard issue backpacks and satchels. With sufficient research into weapons technology and materials, Nanotrasen believes a working prototype can be fabricated.

Iamgoofball updated:

Buffs the shit out of Styptic Powder and Silver Sulf, they're now viable to use. Synthflesh is still good for general treatment, but overall Styptic and Silver Sulf deal with their respective damage types way better now.

Improves kinetic accelerator's mining strength.

The kinetic accelerator's cooldown can be decreased by tweaking the thermal exchanger with a screwdriver.

The range can be increased with plasma sheets

Incoming5643 updated:

Medical borgs have been given full surgery tools which they can't fail a procedure with.

Medical borgs also have rechargeable gauze.

Borg hypo's omnizine replaced with salbutamol, salglu and charcoal.

Slime and Jelly mutant races now actually contain slime jelly. While playing as these races you will naturally produce it internally from your nutrition, so be sure to stay well fed as losing too much is dangerous to your health! Beware of chems that clear toxins, as they can be rapidly fatal to you!

Jordie0608 updated:

Veil render and rifts changed to spawn with vars, rifts can be closed with a nullrod.

Lo6a4evskiy updated:

General record now contains a species field and a photo of the crewmember. Security record consoles allow you to update it with a photo taken in-game (with detective's camera, for example, or AI's).

Expanded functionality of security HUDs to display rank and photos.

Medical HUDs allow user to change others' mental and physical status. Currently has no gameplay effect other than changing records.

Medical HUDs can perform an examination at the distance, similrarly to how attacking yourself with help intent works. Has limited ability to detect suffocation and toxin damage.

Menshin updated:

Solar control computers remade with NanoUI

Paprika updated:

Added rnd requirements to borg upgrades and tweaked the prices.

Changed some clothing around. Added a turtleneck for the HoS. Removed 'civillian' armor and gave normal armor to the bartender and HoP. Added flash protection to the HoS' eyepatch, it functions like sunglasses now. Additionally, added the ability to store ammo on your shoulder holster as detective.

Removed the defib steal objective. Added a compact defibrillator for the CMO that equips to the belt. Removed defibrillators from RND. Removed the requirement for people to not wear armor to revive them with defibs. Doubled defib timers (10 minutes before permadeath).

Flashlights can be attached to pulse carbines.

Miners spawn with a brute patch.

Mining station's sleeper has been replaced with an IV drip and more medkits.

Added hard-light holotape. This holographic police or engineering hazard tape will block entry if you're running, so you need to walk to pass it. This is to help people not sprint into breaches or crime scenes.

Fixed being able to sling the strapless improvised shotgun on your back.

Reverted the price of the ebow to 12tc and removed the range limit of its bolts.

Sometinyprick updated:

Novely pig mask prize from arcade machines, can be toggled to make you squeal like a pig.

Steelpoint updated:

Security Cyborgs Advance Taser have been replaced with a Disabler.

TZK13 updated:

Adds plaid skirts and new schoolgirl outfits to the autodrobe

Novaflowers apply a firestack for every 20 potency they have.

You can now juice whole watermelons instead of slices.

Advancements in the field of virology by Nanotrasen's finest have uncovered three new disease symptoms for further research:

Ocular Restoration heals any eye trauma experienced by the infected patient.

Revitiligo increases the pigmentation levels of the infected patient's skin.

Spontaneous Combustion ignites the infected patient without warning.

Vekter updated:

Added shot glasses! Can be obtained from the Booze-o-Mat.

A new premium vodka has been added to the game, hidden in a special spot.

Due to constant attempts to break into the station's safe, the contents have been relocated and have not been replaced. We promise. There is absolutely NO reason to break into the vault's safe anymore.

Each shot glass now holds 15 units, and the drinker takes all 15 in one gulp instead of 5 at a time. This means you can mix certain shots (namely, the B-52 and Toxins Special) in a shot glass. Both drinks have been made exclusive to shot glasses and will no longer show their specific sprite in a normal glass.

Added new sprites for most alcohol in shot glasses. Everything else will show up as 'shot of... what?'.

Fixed shot glasses turning into regular glasses when filled.

Fixed tequila bottle sprites not showing up.

Fixed a typo!

Roboticists will now start with a full toolbelt instead of a toolbox.

drovidi updated:

Blobs who burst in space will be given a 30 second warning before dying.

If a blob does die from bursting in space, a new crewmember will be infected.

If there are no blobs or infected crew left after bursting, the round will now end properly, rather than becoming endless.

phil235 updated:

You no longer need to cut the syphon wire to deconstruct air alarms.

Cooking overhaul: microwave recipes are converted to tablecraft recipes.

Added customizable food (burger,sandwich,spaghettis,soup,salad,cake,bread,kebab,pie) with specific color depending on ingredients used.

Added new food ingredients (dough, flat dough, cake batter, pie dough, doughslice, bun, raw pastry base, pastry base, raw cutlet, cutlet, pizzabread). Dough is made by mixing egg and flour, then transformed by using knife, rollingpin, milk and microwave. Meat is now sliceable into rawcutlets (specific color for each meat type).

Changed food recipes a bit (replacing stuff with new food ingredients).

Repurposed the microwave to actually cook certain food items(no reagents required), renamed it microwave oven and added a power setting to it.

Bowl is no longer trash but a beaker-like container that is used in salad&soup recipes. Also, milk and soymilk cartons as well as flour packs are now condiment bottles.

Changed the hunger system a bit, sugar becomes a normal reagent again. Faster nutrition drain is now handled by a variable in junk food. Also added a slight buff to vitamin.

xxalpha updated:

You now hear the voice of the chosen deity in prayers.

05 February 2015

Danno updated:

Added suicide messages for all gun types and various different items.

Paprika updated:

Compacted ERT room by removing equipment rooms, filler rooms and pre-spawned mechs.

Rebalanced Pulse weapons to have more shots, faster charge, EMP immunity and modified sprites.

ERT spawns fully equipped with no-slowdown suits.

Added blood and bleeding. If you take enough brute damage on a certain limb, you will start bleeding, and will need to patch your bleeding with gauze from medbay. You can replace lost blood by eating nutritious food and waiting for your heart to reproduce it, or by getting a blood transfusion from an IV drip.

Vekter updated:

Added a toy red button to the Arcade cabinets.

04 February 2015

Danno updated:

Fixes dufflebag's storage capacity.

Deantwo updated:

Removes duplicate fluorine from Chemical Dispenser.

Added GoonChems to the Portable Chem Dispenser.

Added cancel buttons to the ChemMaster and CondiMaster when making bottles, pills, etc.

Delimusca updated:

Added new foam armblade toy to arcade prizes.

Slimes can drag themselves to mobs to start feeding.

Attacking another slime will pull them off their victim if they're feeding or steal some of their mass.

GunHog updated:

Five new silicon emotes: *buzz2, *chime, *honk, *sad and *warn

Incoming5643 updated:

New contraband crate containing fifty butterflies.

Shuttle will now always arrive, but won't launch in rounds where it would've been previously auto-recalled.

Menshin updated:

Fixed being unable to place cables on plating.

Paprika updated:

Helmets for hardsuits are stored inside the suit and cannot be equipped without the suit on.

EVA space suits are now lighter for faster movement but lack flash or welding protection, don't hide your identity and have less radiation protection.

Perakp updated:

Tweaked slowdown due to coldness when in in low gravity.

Steelpoint updated:

ERT base equipment rooms are now access restriction to each role.

ERT commander spawns wearing hardsuit for identification.

Two boxes of metal foam grenades added for ERT engineers.

Deep space sensors recently detected the derelict remains of the NTSS Omen, a outdated Medical Frigate thought lost, within close proximity to Space Station 13.

If any SS13 EVA Personal are able to locate this ship, they will be able to pilot it back to the station for recovery. The ship may also have cordinates for other locations.

Xhuis updated:

Changelings now have the ability Strained Muscles, which lets them move at inhuman speeds at the cost of rapid stamina damage. It costs one evolution points=.

Changelings now have the ability Augmented Eyesight, which lets them see creatures through walls and see in the dark. It costs two evolution points.

After many failed raids, the Syndicate have finally done something about poor communications between cyborgs and operatives.

Syndicate Cyborgs now come equipped with operative pinpointers, which will automatically point to the nearest nuclear operative.

Handheld crew monitors can now be stored in medical belts.

26 January 2015

Dannno updated:

Added fannypacks of multiple colors, 3 of which are accessible from the clothing vendor.

Added dufflebags to multiple lockers throughout the station and to the syndicate shuttle, more storage slots at the cost of move speed.

Deantwo updated:

Fixed some bugs in PDA's NTRC Chatroom feature.

You can now use PaperBBCode/PenCode when writing news articles on the newscaster.

PDA's Notekeeper now uses PaperBBCode/PenCode rather than HTML.

Scanning paper with your PDA is now more informative.

Firecage updated:

We, at NanoTrasen, have recently upgraded the Kitchen Spikes to include the skin of both Monkeys and Aliens when you harvest their flesh!

In other news, a station in a nearby Sector has been making monkey and xeno costumes. We are not sure why.

Added the ability to reform mineral floortiles back into sheets/bars

Ikarrus updated:

Added a new config option MINIMAL_ACCESS_THRESHOLD that can be used to automatically give players more access during low-population rounds. See game_options.txt for more information.

Lo6a4evskiy updated:

The kitchen now contains a brand new food cart. It can store foods and liquids, mix them into cocktails and dispense where needed. Food delivery has never been easier!

fleure updated:

Added briefcase filled with cash to uplink.

21 January 2015

Iamgoofball updated:

Addiction and Overdosing has been added to Chemistry.

Deal with Overdosing by purging the ODing chemical with Calomel or Penetic Acid.

Deal with Addiction by either going cold turkey on it and weathering the effects, eventually causing the addiction to subside, or by taking more of the addictive substance to keep the effects down.

Cryoxadane was heavily buffed. Clonex was removed as it was merged into Cryox.

Fixes a shitton of stuff adding Morphine instead of Ephedrine. Sorry, miners.

Fixes instances of Alkysine not being replaced with Mannitol. Same with Ryetalyn being replaced with Mutadone.

Adds Itching Powder. Welding Fuel and Ammonia.

Adds Antihol. Ethanol and Charcoal.

Adds Triple Citrus. Lemon Juice, Lime Juice, and Orange Juice.

Adds Colorful Reagent. Stable Plasma, Triple Citrus,

Morphine replaces sleep toxin now, not Hyperzine. Hyperzine is replaced by Ephedrine now.

Cryotubes will now autoeject you once you are fully healed.

Synthflesh damage values have been fixed.

Charcoal has been buffed to heal 3 TOX damage a cycle and it purges other chemicals faster.

Saline-Glucose Solution has been buffed. It now has a 50% chance per cycle to heal 3 BRUTE and BURN per tick.

Fixes Strange Reagent revivals dying right after being revived. They'll still need immediate medical treatment, however.

Cryoxadone has had a recipe change. It is now Stable Plasma, Acetone, and Unstable Mutagen.

Adds 9 new Disabilites and 2 new genetic powers.

You can now heat donk pockets once more. Rejoice.

17 January 2015

Cheridan updated:

The lockbox system for R&D has been replaced with a firing pin system. Ask the Warden or HoS for firing pins to allow normal operation of your firearms. Want to test them out at the range? Try printing a test-range pin.

Nuke Ops have used this new technology to lock some of their heavier weapons so that crew cannot use them. These implants replace their explosive implants.

Explosive implants are now purchasable in the uplink, and are much stronger.

Firecage updated:

NanoTrasen would like to report that our Mechanical Engineers at NTEngiCore has recently upgraded the capacity of the machines known as Biogenerators. They are now have the added ability to create various belts, and also weed/plantkillers and cartons of milk and cream!

Iamgoofball (Look Ma, I didn't mispell my name this time!) updated:

Replaced Star Trek chemistry with Goon Chemistry.

Emergency Medic's Handbook Tip 1: Styptic Powder = BRUTE, Silver Sulfadiazine = BURN, Charcoal = TOX, Salbutamol = OXY

In recipes that used removed reagents, they have been replaced with their goon chemistry counterpart:

Hyperzine -> Morphine

Inaprovaline -> Epinephrine

Kelotane -> Saline-Glucose Solution

Bicardine -> Saline-Glucose Solution

Dermaline -> Saline-Glucose Solution

Dexalin -> Salbutamol

Dexalin Plus -> Salbutamol

Tricordrazine -> Omnizine

Anti-Toxin -> Charcoal

Hydronalin -> Penetic Acid

Arithrazine -> Penetic Acid

Imidazoline -> Oculine

Mannitol -> Alkysine

Ryetalyn -> Mutadone

Steelpoint updated:

The Emergency Response Team project has been activated by Nanotrasen. The ERT are a seven man squad that can be deployed by the Central Command (admins) to attempt to rescue the station from a overwhelming threat, or to render assistance in dealing with a significant problem.

The ERT consists of a single Commander, two Security Officers, two Engineering Officers and two Medical Officers. The Commander is preselected when the squad is being spawned in, however the remaining six officers are free to select their role in the squad.

Two new Pulse gun variants have been added to the game. They are the Pulse Carbine and the Pulse Pistol, both have significantly smaller ammunition capacities than the Pulse Rifle, however they both can fit in a backpack and the pistol can fit in a pocket. All ERT Officers have a Pulse Pistol for a sidearm, however the Security Officers get a Pulse Carbine as their primary longarm.

phil235 updated:

The two library consoles are now real buildable computers. The circuitboard design is available in R&D.

sawu-tg updated:

Added a new R&D machine, to replace the telescience room. The Machine is based on RND and various interdepartmental creations.

14 January 2015

Boggart updated:

Adds a new spell: Repulse. (Cooldown: 40 seconds, 15 at max upgrade.) Repulse throws objects and creatures within 5 tiles of the caster away and stuns them for a very short time. Distance thrown decreases as the distance from the caster increases. (Max of 5, minimum of 3) Casting it while standing over someone will stun them for longer and cause brute damage but will not throw them.

Fixes the Exosuit Control Console having the unpowered icon state while powered.

Iamgootball updated:

Added Goonstation Chemistry!

Adds 14 medicines!

Adds 3 pyrotechnics!

Adds 3 drugs with actual gameplay uses!

Adds 7 toxins!

Adds a Chemical Heater for some new recipes!

Adds Chemical Patches for touch based applications!

Adds a Traitor Poison Kit!

Adds Morphine Medipens!

Adds Morphine bottles to Cargo!

13 January 2015

Dannno updated:

Adds a bandanas in basic colors to lockers in the station. Activate in hand to switch between head and mask modes.

Adds more colored jumpsuits to the mixed locker.

Incoming5643 updated:

Player controlled slimes can now change their face to match AI controlled slimes in kawaiiness. use *help as a slime to find the commands.

Studley updated:

Fixed NTSL division.

Added new NTSL math functions, including 'sin,' 'cos,' 'asin,' 'acos,' and 'log.'

06 January 2015

JJRcop, Nienhaus updated:

Adds emoji to OOC chat.

27 December 2014

Dorsidwarf updated:

Buffs the RCD from 30 matter units to max capacity 100, and increases the value of matter charges.

Paprika updated:

Taser electrodes now have a limited range of 7 tiles.

The energy gun's stun mode has been replaced with a disable mode.

Security officers will now spawn with tasers.

Disabler beams now go through windows and grilles.

Disabler beams now do 33 stamina damage instead of 34. This means they will only stun in 3 hits on someone that is NOT 100% healthy.

Most ballistic projectiles now do stamina damage in addition to their regular damage instead of stunning. This includes nuke op c-20r .45, detective's revolver, etc. They are effectively better than disablers at stunning people, as well as do significant damage, but they do not stun instantly like a taser. Expect engagements to be a little longer and plan ahead for this.

Added an advanced taser for RnD, the child of a disabler and a taser.

Tkdrg updated:

Envoys from the distant Viji sector have brought an exotic contraption to Centcomm. Known as the 'supermatter shard', it is a fragment of an ancient alien artifact, believed to have a dangerous and mysterious power. This precious item has been made available to the Space Station 13 cargo team for the cost of a hundred supply points, as a reward for all your hard work. Good luck, and stay safe.

16 December 2014

Paprika updated:

Reverted security armor and helmets to the old (Grey) style of armor/helmets.

Updated security jumpsuits to be more consistent across officer/warden/HoS ranks.

Added tactical armor and helmets to replace the largely unused bulletproof vest in the armory. This armor has higher bullet and explosive resistance than normal armor, and uses the previous, more military armor/helmet sprites.

Added a new injury doll to go along with the overall health meter. This will show you locational overall limb-based burn/brute damage, so you can tell the difference between being hurt with burn/brute or toxins/stamina damage which does not affect limbs.

Reverted some UI icons back to their older status and changed some around for readability. Thank you for your feedback.

Thunder12345 updated:

Added a new FRAG-12 explosive shotgun shell, built from the unloaded technological shell, using tablecrafting. Constructed using an unloaded technological tech shell, 5 units sulphuric acid, 5 units polytrinic acid, 5 units glycerol, and requires a screwdriver.

phil235 updated:

Change to the hunger system. Eating food with sugar temporarily worsens your nutrition drop rate. Eating too much sugar too quickly can make you temporarily unable to eat any sugary food. The nutritional effect of sugar depends on how hungry you are thus it cannot easily  raise your nutrition level past well fed and is best used when hungry. Lots of sugar can make you a bit jittery at times. Eating food with vitamin (new reagent) counteracts the sugar effects and can give you temporary buffs when well fed: it lowers your chance to catch or spread viruses,it makes your body's metabolism more efficient that is it keeps healing reagents longer and evacuate toxins faster and reduces damage from radioactive reagents. Your metabolism gets less efficient if starving.

New hunger hud icons: starving, hungry, fed, well fed, full, fat.

Snack vending machine get a chef compartment that can be loaded with non-sugary food by hand or with a tray by anyone with kitchen access (unless you hack the machine with multitool or emag). The food can be unloaded by anyone, like regular snacks

Cargo can get a nutritious pizza crate order for 60 points.

Grown and cooked food gets some vitamin while junk food gets less nutriment and more sugar (only hot donkpocket and ramen don't have sugar)

The number of junk food in snack vending machine is lowered from 6 to 5 of each type.

Fixing not being able to load an omelette du fromage on a tray.

10 December 2014

GunHog updated:

The Nanotrasen firmware update 12.05.14 for station AI units and cyborgs includes a patch to give them more control of their automatic speech systems. They can now chose if the message should be broadcasted with their installed radio system and any frequency available to them.

Paprika updated:

Added winter coats and winter boots! Bundle up for space xmas! They are available in most wardrobe and job lockers, and come with special features depending on the flavor!

Paprka updated:

Added a new weapon for syndicate boarding parties, the C-90gl assault rifle. This is a hybrid rifle with a lot of damage and a grenade launcher alt-fire. Purchasable for 18TC.

Suppressors can now be used on the protolathe SMG and the C-20r.

RemieRichards updated:

Sounds in areas of low pressure (E.g. Space) are now much quieter

To hear someone in space you need to be stood next to them, or use a radio

as334 updated:

We've discovered that slimes react to the introduction of certain chemicals in their bloodstream. Inaprovaline will decrease the slimes children's chance of mutation, and plasma will increase it.

We've also found that feeding slimes solid plasma bars makes them more friendly to humans.

08 December 2014

Ergovisavi updated:

Allows using replica pods to clone people without bodies.

Speeds up replica pod cloning by adjusting the starting production.

Replica pods will now only create plantmen.

Mixing blood in a beaker or taking it from a suicide victim will render the blood sample useless for replica pod cloning.

GunHog updated:

Our top Nanotrasen scientists have provided improved specifications for the Rapid Part Exchange Device (RPED)! The RPED can now contain up to 50 machine components, and will display identical items in groups when using its inventory interface.

Note that power cells, being somewhat bulkier, will take up more space inside the device. In addition, the RPED's firmware has also been updated to assist in new machine construction! Simply have the required components inside the RPED, apply it to an unfinished machine with its circuit board installed, and watch as the device does the work!

Nanotrasen has updated station bound Artificial Intelligence unit design specifications to include an integrated subspace radio transmitter. The transmitter is programmed with all standard department channels, along with the inclusion of its private channel. It is accessed using :o in its interface.

{INCOMING CLASSIFIED SYNDICATE TRANSMISSION} Greetings, agents! Today, we are happy to announce that we have successfully reverse engineered the new subspace radio found in Nanotrasen's newest AI build plans. We have included our encryption data into these transmitters.

Should you be deployed with one of our agent AIs, it may be wise of you to purchase a syndicate encryption key in order to contact it securely. Remember, as with other agents, a Syndicate AI is unlikely to be of the same Syndicate corporation as you, and you both may actually have conflicting mission parameters! Your channel, as always, is accessed using :t.

Paprika updated:

Changed the way flashbang protection works. Currently, only security helmets (and their derivatives like swat and riot), and some hardsuit helmets have flashbang protection. Ear items like earmuffs and 'bowman' headsets (alternative, larger headsets) have flashbang protection as well, so you're able to go hatless as security. The Head of security, warden, and detective's hat do NOT have flashbang protection, but their earpieces do, from the 'noise' part of the flashbang. The flashbang blind still works as before, with only sunglasses/hardsuit helmets protecting you.

Tkdrg updated:

Security/Medical HUDs are now more responsive and less laggy.

10 November 2014

Menshin updated:

Made meteors more threatening.

Added three levels of danger for meteors waves, randomly selected at spawn.

Rumors speaks of a very rare meteor of unfathomable destructive power in the station sector...

Fixed infinigib/infinisplosion with meteors bumping

Paprika updated:

Added a defibrillator and an EMT alternative clothing set for medical doctors. These defibrillators will revive the recently deceased as long as their souls are occupying their body and they have no outstanding brute or burn damage.

Yes, they actually work now too!

Added a way for you to unload a round from a chambered projectile weapon. Simply click on the gun when it is in your active hand, and assuming it does not have a magazine, the round should pop out. You can also use this system to unload individual bullets from magazines and ammo boxes, like the detective's speed loaders.

Added glass tables and overhauled how table construction works. Now, you need to build a frame using either metal rods or wood planks, and then place a top on the table.

Table disassembly now works in two stages. Screwdriver the table to remove the top of it and reduce it back to a frame. Frames can be moved around and walked on top of. Wrench the table to deconstruct it entirely back to parts, this is quicker and much more like the old fashion. To deconstruct a frame, use your wrench on it as well.

Fixed traitor med analyzers not fitting in medical belts.

Fixed syringe box bug with medipens.

Perakp updated:

Added escape-with-identity objective for changelings. Completion requires the changeling to have transformed to their target and be wearing an ID card with the target's name on it when escaping.

Changelings can absorb someone even if they have that DNA in storage already.

Fixes hivemind being lost when readapting evolutions.

04 November 2014

MrPerson updated:

You can use AI Upload modules directly on unslaved cyborgs to change their laws. The panel has to be open to do this.

Newly emagged cyborgs get locked down for a little bit until their new laws get shown. Thank you to whoever bitched about it on singulo and filed an issue report.

Paprika updated:

Added an advanced mop for the janitor, available at the protolathe. This hi-tech custodian's friend can mop twice as many floor tiles before needing to return to your bucket!

Moved holosign projector to the protolathe and gave the janitor back his old signs. We hope you've enjoyed this free trial run of holo projectors, but our budget is tight!

Added a holosign projector to the janitor module for cyborgs.

Soap now has a delay. Different soap types clean faster than others, but expect to put it some extra arm work if you want to clean that fresh blood!

Tkdrg updated:

Cutting-edge research in a secret Nanotransen lab has shed light into a revolutionary form of communication technology known as 'chat'. The Personal Data Assistants of Space Station 13 have been deployed with an experimental module implementing this system, dubbed 'Nanotransen Relay Chat'.

30 October 2014

MrPerson updated:

Everything now drifts in space, not just mobs.

Mechs are just as maneuverable in space as you are.

Being weightless now slows movement down by a lot rather than speeding it up. Having your hands full will make movement even slower.

Removed spaceslipping (You slipped! x1000)

Jetpacking after being thrown out a mass driver will cancel out your momentum.

Shooting a gun causes you to drift the other direction like spraying a fire extinguisher.

27 October 2014

Jordie0608 updated:

Adds a new riot shotgun that spawns in the armory with a 6 round beanbag magazine.

Paprika updated:

Allowed constructs to assist in activating most runes. This includes conversion runes, but does NOT include sacrifice runes.

Patchouli Knowledge updated:

In light of the recent achievements of the Robotics department, new and upgraded exosuit schematics were delivered to SS13 exosuit fabricators as a reward from CentComm.

The countless hours of research, experimentation, and reverse-engineering of wrecks from the mining asteroid have paid off - the Research team has rediscovered the process of building Phazon exosuits. The parts and circuits have been made available in the exofabs and circuit printers.

The APLU Ripley exosuit has been refitted with asteroid mining purposes in mind. Its armour plating will provide extra protection against the brute attacks of asteroid alien lifeforms, and protect from gibtonite explosions. The leg servos were upgraded to provide faster movement.

There are rumours of some creative shaft miners discovering a way of augmenting APLU Ripley armour with trophy hides from goliath-type asteroid lifeforms...

Durand construction routines now require a phasic scanner module and a super capacitor to match Nanotrasen industry standards.

The exosuit fire extinguisher now boasts a larger watertank, and carries a whole 1000u of water from the old 200u tank.

The exosuit plasma converter's efficiency has been vastly improved upon, and its fuel consumption has been cut to nearly half of old values.

The exosuit sleeper interiors have been refitted to allow the occupants more freedom of movement, and the occupants may now eject at will.

The armour plating on all exosuits was fitted with reactive deflection systems specifically designed to stop the rapid slashes from xenomorph threats.

The Firefighter Ripley chassis were moved from the Exosuit Equipment section to the APLU Ripley section of exofab menus.

Fixed some minor errors in the exosuit construction message syntax.

phil235 updated:

Closets and its children can no longer contain a near infinite amount of mobs. Large mobs (juggernaut, alien emperess, etc) don't fit, small mobs (mouse, parrot, etc) still fit in the same amounts, human-sized mob (humanoid, slime, etc) fit but maximum two per body bag and three for all the other closets. Adding bluespace body bag to R&D, it can hold even large mobs and in large amounts.

girders and displaced girders now have a chance to let projectiles pass through them.

19 October 2014

Donkie updated:

Major atmos update. Featuring pretty colors.

4-Way pipes added.

Flip-able trinary devices (mixer & filter).

Pipe-painter added.

Most pipe icons have been tweaked with shading and such, making it look more uniform.

JJRcop updated:

We have managed to re-discover drones! We improved the formula, and have discovered some cool stuff.

After some fiddling with audio recognition, drones can now understand human speech!

One of our engineers found some screws that were loose on some of our tests, screwing them in made the drone work as if it had just come out of robotics.

We had to sacrifice some of our NT brand EMP protection for the speech recognition, so drones can get damaged if subjected to heavy EMP radiation.

We figured out why drones couldn't remove objects from people, that has been fixed.

The standby light wasn't wired correctly.

Unfortunately one of our assistants tasked with transporting the only copy of the data dropped the flash drive in hot water because he wanted to see what "drone tea" tasted like. You'll have to discover them again.

Lo6a4evskiy updated:

Station's crayons have been upgraded to the version 2.0 of ColourOS. Don't worry, they are still edible!

Many items now have different stripping delays. Heavier and more armored pieces of clothing are generally more difficult to take off someone else, while smaller items can be very easy to snatch. Pockets always take 4 seconds to search.

MrPerson updated:

Implants are activated via action buttons on the top-left corner of your screen instead of emotes.

Paprika updated:

Added zipties for security and nuke operatives. These have a slightly shorter 'breakout time' as normal cuffs but they are destroyed upon removal. Beepsky and sec borgs now use these by default.

Changed the medical HUD in the tactical medkit to a night vision HUD so syndicate medics don't stumble around in the dark. Can be purchased through nuke op uplinks.

Added a second roboticist roundstart job slot.

Added a third cargo tech job slot.

Paprka updated:

Added undershirts as a companion piece to jumpsuit adjusting. Beat the heat with a comfortable tank top, or warm up with an extra layer tshirt!

Added a holographic sign projector to replace the old wet floor signs to encourage janitors to warn crewmembers about wet floors.

optimumtact updated:

Medical supplies crate now comes with a boxy full of bodybags

09 October 2014

Paprika updated:

Added inaprovaline MediPens (autoinjectors) that replace inaprovaline syringes in medkits. Like the syringes, these can be used to stabilize patients in critical condition, but require no medical knowledge to use.

Reverted the mining scanner to a manual scanner.

Buffed the rate of the automatic scanner

Added automatic scanner to equipment locker. It is also available by redeeming your voucher.

Reduced the size of the mining jetpack, it now fits in backpacks. The capacity of the jetpack has been reduced as well, however.

Removed resonator from the mining voucher redemption. Replaced it with a mining drill.

08 October 2014

Cheridan updated:

Flash mechanics changed. Instead of a knockdown effect, it will cause a stumbling effect. This includes area-flashing. The five-use-per-minute limit has been removed. "Synthetic" flashes made in the protolathe are now normal flashes.

Paprika updated:

Added a unique shield to the Head of Security's locker. It can be concealed for storage and activated like an energy shield, but functions like a riot shield. It can also be made at the protolathe.

Marauders: Due to your extremely great performance as of late, we've added a new equipment room on Mother Base. A lot of your equipment has been moved to this room, as well as some new equipment added onto the Mothership. Take some extra time to familiarize yourself with the placement of your equipment.

Oh, and you guys have a space carp now too.

Paprka updated:

Added jumpsuit adjusting. Adjust your jumpsuit to wear it more casually by rolling it down or roll up those sleeves of that hard-worn suit!

Added a grey alternative to the detective's suit and trenchcoat. Now you can be a noir private investigator!

Tkdrg updated:

Space Station 13 has been deployed with transit tube dispensers. Central Command encourages the engineering department to repair and improve the station using this equipment.

05 October 2014

Ikarrus updated:

Character Save Files will now remember Species.

Miauw updated:

Added 5 new maintenance ambience tracks, made by Cuboos.

Nobalm updated:

Added examine descriptions to twenty eight objects.

Paprika updated:

Due to some payroll cuts affecting lower-rank crewmembers on Space Station 13, we fear that uprisings and mutinies might be approaching. To help defend themselves, all heads of staff have been given telescopic batons to subdue attackers should they be assaulted during their shifts.

Toolbelts can now hold pocket fire extinguishers. Atmos technicians spawn with them.

Remember those magboots we had our undercover agents steal? Well we've finally reverse engineered them. Not only that, but we gave them a killer paintjob. They will be available in the uplinks of boarding parties we send out to Nanoscum stations.

Listen up, Marauders! The Syndicate has recently cut back funding into boarding parties. What this means is no more hi-tech fancy energy guns. We've had to roll back to using cheaper, mass-produced automatic shotguns. But in retrospect, could this possibly be a downgrade?

01 October 2014

Cheridan updated:

Experienced smugglers have joined the Syndicate, adding their bag of tricks to its arsenal. These tricky pouches can even fit under floor plating!

Ikarrus updated:

Adds Gang War, a new game mode still in alpha development.

Incoming5643 updated:

After a public relations nightmare in which a horde of 30 assistants violently dismembered a sole commander the revolution has begin tactically reducing their initial presence in stations with weak command structures. Should stations add to their command staff during the shift additional support will be provided.

Too many instances of crying CMOs hiding in the lockers of supposedly secured revoulutionary stations has lead to a crackdown on revolutionary policy. You must kill or maroon the entire command staff, reguardless of when they reached the station.

Intense study into the underlying structure of the universe has revealed that everything fits into a massive SPACECUBE. This deep and profound understanding has led to a revolution in cross surface movement, and spacemen can look forward to a new era of predictable and safe space-fairing.

Jordie0608 updated:

Grille damage update, humans now deal less unarmed damage to grilles while projectiles and items deal more.

Replaced all AI turrets with porta-turrets that work on LoS instead of area and can be individually configured

Miauw updated:

Voice changer masks work again.

You can now turn voice changer masks on/off by activating them in your hand. They start off.

The amount of TC has been increased to 20, but the price of all items has been doubled as well

With this, the prices of stealthy items has been slightly decreased and the prices of offensive items slightly increased (+/- 1 TC)

RemieRichards, JJRcop updated:

New research in the area of robotics has been published on Maintenance Drones, little robots capable of repairing and improving the station. Unfortunately, all of the research was lost in a catastrophic server fire, but we know they can be made, so it's up to you to re-discover them! Make us proud!

phil235 updated:

Changed all clone damage descriptions to use the term cellular damage to avoid confusion with genetics mutations.

07 September 2014

Gun Hog updated:

Nanotrasen scientists have released a Heads-Up-Display (HUD) upgrade for all AI and Cyborg units! Cyborgs have had Medical sensors and a Security datacore integrated into their core hardware, replacing the need for a specific module.

AI units are now able to have suit sensor or crew manifest data displayed to them as a visual overlay. When viewing a crewmember with suit sensors set to health monitoring, the health status will be available on the AI's medical HUD. In Security mode, the role as printed on the crewmember's ID card will be displayed to the AI.

Any entity with a Security or Medical HUD active will recieve appropriate messages on that HUD.

Ikarrus updated:

Server Operators: A new config option added to restrict command and security roles to humans only. Simply add/uncomment the line ENFORCE_HUMAN_AUTHORITY in game_options.txt.

Players: To check if this config option is enabled on your server, type show-server-revision into the game's command line.

06 September 2014

Ikarrus updated:

Tampered supply ordering consoles can now order dangerous devices directly from the Syndicate for 140 points.

Securitrons line units will no longer arrest individuals without IDs if their faces can still be read.

Enemy Agent ID cards have been reported to be able to interfere with the new securitron threat assessment protocols.

The Syndicate base has been modified to only allow the leading operative to launch the mission.

04 September 2014

KyrahAbattoir updated:

All the objects found in BoxStation maintenance are now randomized at round start.

03 September 2014

Ikarrus updated:

Cost of Syndicate bombs increased to 6 telecrystals.

JStheguy updated:

Many new posters have been added.

01 September 2014

ChuckTheSheep updated:

Adds preference toggle for intent selection mode.

Direct selection mode switches intent to the one you click on instead of cycling them.

Ikarrus updated:

New more detailed End-Round report.

Removes count of readied players from the lobby.

Jordie0608 updated:

Virology has been made the right color.

Miauw updated:

A major rework of saycode has been completed which fixes numerous issues and improves functionality.

Please report any issues you notice with any form of messaging to Github.

31 August 2014

Tokiko1 updated:

Adds two new hairstyles.

30 August 2014

Ikarrus updated:

Space Station 13 has been authorized to requisition additional Tank Transfer Valves from Centcom's supply lines for the price of 60 cargo points.

26 August 2014

Ikarrus updated:

Security forces are advised to increase scrutiny on personnel coming into contact with AI systems. Central Intelligence suggests that Syndicate terrorist groups may have begun targeting our AIs for destruction.

For the preservation of corporate assets, Central Command would like to remind all personnel that evacuating during an emergency is mandatory. We suspect that terrorist groups may be attempting to abduct marooned personnel who failed to evacuate.

R&D; teams have released an urgent update to station teleporters. To eliminate the risk of mutation, personnel are advised to calibrate teleporters before attempting each use.

Centcom has approved the Captain's request to rig the display case in his office with a burglar alarm. Any attempts to breach the case will now trigger a lockdown of the room.

**Crew Monitoring Consoles now scan their own Z-level for suit sensors, instead of only scanning Z1.

**Server operators can now set a name for the station in config.txt. Simply add the line "STATIONNAME Space Station 13" anywhere on the text file. Replace Space Station 13 with your station name of choice.

24 August 2014

Ikarrus updated:

Ore redemption machine can now smelt plasteel.

Mulebot speed has been vastly increased by up to 300%.

Removed exploit where false walls can be used to cheese the AI chamber's defenses

21 August 2014

Ikarrus updated:

The Phase Shift ability will no longer instantly gib players. Instead, they will be knocked out for a few seconds. Mechas will be damaged.

The Phase Slayer ability will no longer instantly gib players. Instead, they will be dealt 190 brute damage. Mechas will be dealt 380 damage.

ADMIN: Most Event buttons have been moved out of the secrets menu and into a Fun verb.

20 August 2014

Cheridan updated:

Three new shotgun shells added. Create them by first researching and printing an unloaded tech shell in R&D.; Afterwards, use table-crafting with the appropriate components with a screwdriver in-hand.

Meteorshot: tech shell + compressed matter cartridge +  micro(or better) manipulator.

Pulse Slug: tech shell + advanced capacitor + ultra micro-laser.

Dragonsbreath: tech shell + 5 phosphorus (in container).

Incendiary rounds now leave a blazing trail as they pass. This includes existing incendiary rounds, new dragonsbreath rounds, and the Dark Gygax's carbine.

19 August 2014

Ikarrus updated:

Brig cells and labour shuttle have both been modified to send a message to all security HUDs whenever a prisoner is automatically released.

The labour camp has been outfitted with a points checking console to allow prisoners to check their quota progress easier and better explain the punishment system of forced labour.

18 August 2014

Iamgoofball updated:

25 new hairstyles have been added.

15 August 2014

AndroidSFV updated:

AI photography has been extended to Cyborgs. While connected to an AI, all images taken by cyborgs will be placed in the AI's album, and viewable by the AI and all linked Cyborgs.

When a Cyborgs AI link wire is pulsed, the images from the Cyborgs image album will be synced with the AI it gets linked to.

Additonally, Cyborgs are able to attach images to newscaster feeds from whichever album is active for them. Cyborgs are also mobile, inefficent, printers of same images.

11 August 2014

Ikarrus updated:

Boxstation map updates:

		-Singularity engine walled from from outer space

		-Shutters for exterior Science windows

		-Teleporter board moved from RD's Office to Tech Storage now that the teleporter can be built again.

		-Security Deputy Armbands (red) added in HoS's Office

14 July 2014

Miauw updated:

Added a new mutetoxin that can be made with 2 parts uranium, 1 part water and 1 part carbon and makes people mute temporarily

Parapens were renamed to sleepy pens and now contain 30 units of mutetoxin and 30 units of sleeptoxin instead of zombie powder.

C4 can no longer be attached to mobs

Reduced the C4 price to 1 telecrystal

07 July 2014

Firecage updated:

We, of the NanoTrasen Botany Research and Developent(NTBiRD), has some important announcements for the Botany staff aboard our stations.

We have recently released a new strain of Tower Cap. It is now ensured that more planks can be gotten from a single log.

Head Scientist [REDACTED] is thanked for his new strain of Blood Tomatoes. It now not only contains human blood, but also chunks of human flesh!

We have also discovered a way to replant the infamous Cash Trees and 'Eggy' plants. We can now harvest their seeds, and the rare products are inside the fruit shells.

Similar to the new variety of Tower Caps, it is now possible to get various grass flooring depending on the plants potency!

Our sponsors at Knitters United has released a new variation of the botany Aprons and Coveralls which can hold a larger variety of items!

A new version of Plant-B-Gone was produced which are much more lethal to plants, yet at the same time has no extra effect on humans besides the norm.

Paprika updated:

Tweaked mining turf mineral droprates and reverted mesons to the 'old' style of mesons. This means mesons will be more powerful with the added side effect of not being able to track individual light sources through walls and such. This is a trial run; please provide feedback on the /tg/ codebase section of the forum.

05 July 2014

Firecage updated:

Recently the Space Wizard Federation, with some assistance from the Cult of Nar-Sie, recently created a new strain of Killer Tomato. A sad side effect is this effected all current and future Killer Tomato strains in our galaxy. They are now reported to be extremely violent and deadly, use extreme caution when growing them.

03 July 2014

Miauw updated:

Added slot machines to the game

Slot machines use reels. All prizes except for jackpots can be won on all lines

Simply put a coin into one of the slot machines in the bar to play!

Slot machines can also be emagged.

01 July 2014

Ikarrus updated:

Central Security has approved an upgrade of the Securitron line of bots to a newer model.
 Highlights include:

-An optional setting to arrest personnel without an ID on their uniform (Disabled by default)

-An optional setting to notify security personnel of arrests made by the bots (Enabled by default)

-A new "Weapon Permit" access type that securitrons will use during their weapons checks. Personnel who work with weapons will be granted this access by default. More can be assigned by the station's Head of Security and Personnel.

-A more robust threat assessment algorithm to improve accuracy in identifying perpetrators.

Rolan7 updated:

Fixed the irrigation system in hydroponics trays.  Adding at least 30 units of liquid at once will activate the system, sharing the reagents between all connected trays.

Changelings can communicate while muzzled or monkified, and being monkified doesn't stop them from taking human form.

Mimes cannot break the laws of physics unless their vow is currently active.

Trays are rewritten to make sense and so borgs can actually use them.  Service borgs can discretely carry small objects, hint hint.  The items are easily knocked out of them.

20 June 2014

Ikarrus updated:

The 'Enter Exosuit' button was removed, and you have to click + drag yourself to enter a mech now; like you would to enter a disposal unit.

12 June 2014

Cheridan updated:

NT Baton Refurbishment Team Notice: 'Released' option in security records has been renamed 'Discharged', and the sechud icon has been changed from a blue R to a blue D. Stop beating your released prisoners, dummies; they're not revheads.

NT Entertainment Department Notice: The prize-dispensing mechanism in Arcade machines has been replaced with a cheaper gas-powered motor. It should still be completely safe, unless an electromagnetic field disrupts it!

Pill code tweaked. In short, you can feed monkeys pills now #whoa

Casings ejected from guns will now spin #wow

11 June 2014

Ikarrus updated:

Having the nuke disk will no longer prevent you from using teleporters or crossing Z-levels. Leaving the Z-level however, will cause you to "suddenly lose" the disk.

Pulled objects will now transition with you when as you transition Z-levels in space.

Malkevin updated:

IEDs have been removed

Firebombs have been added

They're as reliable and predictable as you would expect from a soda can filled with flammable liquid and set off with an igniter contected to two wires. Use your branes and take proper precautions or leave a charred corpse, your choice.

06 June 2014

Gun Hog updated:

Nanotrasen programmers have discovered a potential exploit involving a station's door control networks. With sufficient computing power, the network can be overloaded and forced to open or bolt closed every airlock at once.

Some reports suggest that the latest firmware update to Artifical Intelligence units installed in our research stations may contain this exploit. Any such reports that state that should a station's AI unit "malfunction", it may gain the ability to use this exploit to initate a full lockdown of the station. Fire locks and blast doors are also said to be affected.

Nanotrasen officially holds no validity to these reports. We recommend that station personnel disregard such rumors.

20 May 2014

Kelenius updated:

After the years of extensive research into xenobiology, and thousands of scientists lost to the slimes, we have finally come to admitting that we don't have a clue how they work. However, we've outlined a few facts, and managed to breed a new kind of slimes. They will be shipped to your station on the next shifts. They are different from the ones they are used to in the following:

Their sight is better than ever, and now they can finally see things that are not directly pressed against them. Beware, they may appear more aggressive!

Their memory has also become better, and they will now remember the people who fed them. As a note, you need to grab the monkey or push it to show to the slime that you're giving it to them, and it's not just walking in.

Apparently, not only we have studied them, but they have also studied us. Slimes are now capable of showing various emotions, mimicking humans. Use it to your advantage.

There are reports of slimes showing signs of sentience. Further research is recommended.

One of the reported signs is their speech capability. Following facts have been gathered: they talk more often to those who feed them; they react to being called by the number, but 'slimes' is also acceptable; they are able to understand being ordered to "follow" someone, or "stop". There is a report of slime releasing the assistant after a scientist shouted at it, and then calmly ordered a slime to stop.

We've made a modification of a health scanner that is intended for the use on slimes. Two are available in the smartfridge.

We've come to a conclusion that 5 units of reagents are not necessary to cause slime core reactions. You actually only need one unit.

16 May 2014

Menshin updated:

Thanks to Nanotrasen's Engineering division, the power wiring of the station has a received a complete overhaul. Here are the highlight features in CentCom report :

Improved way of connecting cables! Finished is the time of "laying and praying" : it's now as simple as matching ends of each cables!

Unified way of connecting machines! Every machine is connected to a powernet through a node cable (it still needs to be anchored to receive power though)!

Lots of improvements in the cable cutting tools! Gone is the odd magic of physically separated yet still connected powernets (contact CentCom Engineering Division if you still witness something weird, we always have a fired form ready for our engineers!)!

Any conscientious (or not!) Station Engineer may check an "updated wiring manual" at http://www.tgstation13.org/wiki/Wiring#Power_Wires

14 May 2014

Ikarrus updated:

A recent breakthrough in Plasma Materials Research has led to the development of a stronger, tougher plasteel alloy that can better resist extreme heat by up to four times. A live demonstration preformed during a press conference earlier today showed a segment of reinforced wall resisting an attack by Thermite. The corporation also announces that upgrades to its existing stations is already underway.

07 May 2014

/Tg/station Code Management updated:

/tg/station code is now under a feature freeze until 7th June 2014. This means that the team will be concentrating on fixing bugs instead of adding features for the month.

You can find more information about the feature freeze here. http://tgstation13.org/phpBB/viewtopic.php?f=5&t;=273

This is the perfect time to report bugs, which you can do so here. https://github.com/tgstation/-tg-station/issues/new

30 April 2014

Giacom updated:

You now have to give a reason when calling the shuttle.

The amount of time it takes for the shuttle to refuel is now a config option, the default is 20 minutes.

Gun Hog updated:

Certain Enemies of the Corporation have discovered a critical exploit in the firmware of several NanoTrasen robots that could prevent the safe shutdown of units corrupted by illegally modified ID cards, dubbed "cryptographic sequencers".

NanoTrasen requires more research into this exploit, this we have issued a patch for AI and Cyborg software to simulate this malfunction. All NanoTrasen AI units are advised to only allow testing in a safe and contained environment. The robot can safely be reset at any time.

Unfortunately, a robot corrupted by a "cryptographic sequencer" still cannot be reset by any means. NanoTrasen urges regular maintenance and care of all robots to reduce replacement costs.

27 April 2014

Ikarrus updated:

NT Human Resources announces an expansion of the List of Company-Approved Hair Styles, as well as more relaxed gender restrictions on hair styles. Check with your local company-sponsored hairstylist to learn more.

22 April 2014

Ikarrus updated:

ID Computers have been modified to allow Station Heads of Staff to assign and remove access to their departments, as well as stripping the rank of their subordinates. An ID computer on the bridge is available for the use of this function.

20 April 2014

Gun Hog updated:

NanoTrasen Emergency Alerts System 4.20 has been released!

In the unfortunate event of any nuclear device being armed, the station will enter Code Delta Alert.

Should the nuclear explosive be disarmed, the station shall automatically return to its previous alert level.

Steelpoint updated:

A new AI satellite has been constructed in orbit of Space Station 13!

The satellite exclusivly is used to hold a station's Artifical Intelligence Unit, the satellite contains a miried of turret and motion sensor defences. A transit tube network is used to connect the satellite to the station, with the transit room being located at engineering south of the engi escape pod.

The AI Upload however has been moved north slightly and is connected directly to the bridge.

In addition, the Gravity Generator has been relocated from its prior position in engineering to the location of the old AI Upload, increasing its defence and logical positioning.

11 April 2014

Jordie0608 updated:

Wood planks can be used to make wood walls and airlocks; flammability not included

10 April 2014

Ikarrus updated:

Centcom officials have announced a new initiative to combat misuse of their Emergency Shuttle Service. After the shuttle has been recalled several times over the course of a simple work shift, Centcom will attempt to trace the signal origin and pinpoint its source for station authorities.

Steelpoint updated:

Thanks to Nanotrasen's Construction division, the brig has recieved a overhaul in its design, to increase ease of movement, including an addition of a "prisioner release room" and a insanity ward.

Furthing concerns among commentators, Nanotrasen has shipped out additional security equipment to station armories, including Riot Shotguns, tear gas grenades, additional securitron units and military grade Ion Guns.

JaniCo have released a new unique product called the JaniBelt. Capable of holding most standard issue janitorial equipment, designed to help relive inventory management among station janitors. In addition the Jani Water Tank has had its reserve of space clenaer increased to 500 units, up from 250.

Validsalad updated:

After concerns raised by security personel, new armor has been shipped that covers the lower waist and readjusts the helmet for comfort.

In addition, the aging riot shield has been replaced with a newer, more modern, apperance.

03 April 2014

Ikarrus updated:

NT AI Firmware version 2554.03.03 includes a function to notify the master AI when a new cyborg is slaved to it.

02 April 2014

Giacom updated:

The syndicate suit is now black and red, because black and red is the new red.

The Ruskie DJ Station now has a classy orange syndicate suit.

Security officers have been equipped with the latest in flashlight technology. You can find a SecLite™ inside your security belt or you can dispense one from the security vending machine.

Ikarrus updated:

Nanotrasen Construction division is pleased to announce the unveiling of our brand now state-of-the-art Space Station 13 v2.1.3!

-Scaffolding used during construction has been repurposed as an expanded maintenance around the station.

-Our new Emergency Transport Shuttle Mk III will be making its debut in times of crisis. Includes a new cargo area and extra security features.

-A redesigned brig will give security staff more peace of mind with added security features

-The armory is now protected by a motion alarm.

-The armory is now equipped with security hardsuits.

-A new command EVA wing has been added to EVA Storage. Station heads of staff will be able to make use of suits stored here.

-A new garden area will be made publicly available for everyone to enjoy some R&R; during their company-endorsed break periods

-A new Testing Lab has been added to the Science department for any field experiments that need to be run.

-The mining ore redemption machine has been relocated to the Cargo Delivery Office.

01 April 2014

Aranclanos updated:

Made combat more hardcore for hardcore players like myself. This won't be reverted.

Malkevin updated:

Sacrifice Cult - Cult has received a massive overhaul to how it works, focusing more on cult magics and sacrificing unbelievers. The most important changes are:

Cult starts off with alot more cultists, 6 cultists below 30 players and 9 above. The HoP can no longer be a round start cultist but is still convertible.

Cultists start off with join, blood, self, and hell. These give the runes for the sacrifice and convert.

Conversions now require three cultists and converts no longer reward words, words must be obtained via sacrifice

Sacrificing players traps their soul in a soul stone, which can then be used on construct shells to implant the souls in them

Constructs shells can be summoned via a new rune (travel, hell, technology)

You can no longer convert the sacrifice target, you dozzy sods

Summoning Narsie when she is not an objective leads to !!FUN!!

Wrote a system to allow all mob types to be sacrificable - currently only corgis are in the new system

Holy Water will DECONVERT cultists, takes around 35 units and two minutes to succeed

Hitting a mob that contains holy water with a tome will convert that water to unholy water, conversely hitting any container that contains unholy water with a bible as chaplain will 'cleanse' the taint.

Unholy water works like a combination synaptazine and hyperzine, with a twist of branes dimarge and highly toxic to non-cultists

Cargo can order a religious supplies crate - it contains flasks of holy water, candles, bibles, and robes

Cultists have an innate ability to communicate to the cult hive mind (BE AWARE - THIS DOES A LOT OF DAMAGE), cultists can also communicate via the new Commune option on their tomes (the Read Tome option has been shifted under the Notes option)

MrStonedOne updated:

Cyborgs can now use AI click shortcuts. (shift click on doors opens them, etc) (including ones added below)

New silicon click shortcut: Control+Shift click on doors toggles access override

New silicon click shortcut: Control click turret controls toggles them on or off

New silicon click shortcut: Alt click turret controls toggles lethal on or off

Cyborg hotkey mode was massively improved. 1-3 selects module slot, q unloads the active module. use hotkeys-help as cyborg for more details

31 March 2014

Ikarrus updated:

Fabricator blueprints for cyborg parts have been updated to allow the debugging of cyborg units prior to boot. To access the debug functions, assemble a cyborg following standard procedure. Before inserting the MMI, use a multitool on the cyborg body. Note that this update also moves designation data into the system files, so pens can no longer be used to name cyborgs.

MrPerson updated:

Toggling the "Play admin midis" preference will pause any playing songs. Turning midis back on will resume the current song where it was.

If there's a song playing while you have midis off and you then turn midis on, the current song will begin playing for you.

28 March 2014

Aranclanos updated:

Workaround with the click cooldowns. They should feel faster. If you think that anything needs a click cooldown (like grilles, mobs, etc.), report it to me.

Here's the fun part, this is a test for the community and players, I hope I won't be forced to revert this and hear "this is why we can't have nice things". Again, if anything needs a cooldown, report it to me. Have fun with your fast clicks spessmans.

25 March 2014

Ikarrus updated:

A security review committee has approved an update to all Nanotrasen airlocks to better resist cryptographic attacks by the enemy.

*New internal wiring will be able to withstand attacks, and panel wires will no longer be left unusable after an attack.

*Welding tools will now be able to cut through welded doors that have been damaged.

*Damaged electronics are now removable and replaceable following standard procedure.

*Airlocks will not be able to operate autonomously until the electronics are replaced.

Hair sprites have been given a visual lift. For best results, set your hair color to be slightly lighter than how you want it to look. For dark hair, do not use a color darker than 80% black.

22 March 2014

Giacom updated:

Gravity is no longer beamed from CentCom! Instead, there is a new gravity generator stored near Engineering that will provide all the gravity for the station and the z level. Please remember that it gives off a lot of radiation when charging or discharging, so wear protection.

MrPerson updated:

Added a new, somewhat experimental system to delete things. This is basically a port from /vg/, so big thanks to N3X15.

As a result, bombs and the singularity should be much less laggy.

There may be issues with "phantom objects" or other problems with stuff that's suppoed to be deleted or objects interacting with deleted objects. Please report any issues right away!

18 March 2014

Ikarrus updated:

NT R&D; releases AI Patch version 2553.03.18, allowing all Nanotrasen AIs to override the access restrictions on any airlock in case of emergency. Nanotrasen airlocks have been outfitted with new amber warning lights that will flash while the override is active. Should maintenance teams need to restore an airlock's restrictions without using the AI, pulsing the airlock's ID Scanner wire will reset the override.

17 March 2014

Giacom updated:

Machines that had their programming overriden by a Malf AI will no longer attack loyal cyborgs; they will still attack cyborgs that aren't loyal, to the Malf AI that hacked them, though.

You only require a single unit of blood to mutate viruses now, instead of 5.

15 March 2014

Steelpoint/Validsalad updated:

After a review with CentCom, all Security Officers will now begin their shifts with a Stun Baton in their backpack. To avoid inflating costs however all Stun Batons have been removed from Security lockers except from the brig.

After decades of usage CentCom has replaced the Security Uniform, Armor, Belt and Helmet with a newer, more modern design.

14 March 2014

Ikarrus and Nienhaus updated:

Nanotrasen Corporate announced a revised dress codes primarily affecting senior station officers. A new uniform for Heads of Personnel will be shipped out to all NT Research stations.

12 March 2014

Yota updated:

Cameras finally capture the direction you are facing.

10 March 2014

Giacom updated:

Added two new plasma-level disease symptoms, both are very !FUN! and mess with your genetics.

Virologists now only need to use a single unit of virus food, mutagen or plasma to generate symptoms. You can take a single unit by using a dropper, if you change its unit transfer amount in the object tab..

Changed the map to make it harder to escape from the Labor Camp. Please continue using it.

Miauw updated:

Added changeling space suits. These allow changelings to survive in space, internals are not needed. They do not provide any sort of armor and slow your chemical regeneration.

05 March 2014

Various Coders updated:

Ling rounds are LINGIER, with more lings at a given population.

Many simple animals can ventcrawl, including bats. All ventcrawlers must alt-click to ventcrawl.

An automatic tool to store and replace machine parts has been added to R&D.;

Most stuns have been reduced in from 10+ to 5 ticks in duration.

Shoes no longer speed you up.

Added fancy suits, which can be orderd from cargo.

Added sombrerors and ponches.

Cuff application time reduced 25%.

Fire will cause fuel tanks to explode.

Mutagen has been reduced in lethality. Notably, 15 units are not guaranteed to crit the recipient.

03 March 2014

ChuckTheSheep updated:

Round-end report now shows what items were bought with a traitor's or nuke-op's uplink and how many TCs they used.

Drovidi Corv updated:

Facehuggers no longer die to zero-force weapons or projectiles like lasertag beams.

Incoming5643 updated:

Improved blob spores to zombify people adjacent to their tile.

If a hand-teleporter is activated while you're stuck inside a wall, you'll automatically go through it.

Miauw updated:

Decreased the lethality of Mutagen in small doses.

TZK13 updated:

Added Incendiary Shotgun Shells made at a hacked autolathe; Xenos be wary.

GoonStation 13 Development Team

	Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion

	Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No

Except where otherwise noted, Goon Station 13 is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
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