code:
:: Domus House Lock [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 100>>

The door is locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<click [[Break in (0:05)|Domus House Sneak]]>><<pass5>><<crime1>><</click>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<click [[Leave|Domus Street]]>><</click>>

:: Domus House Knock [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>

You walk up to one of the homes and knock on the door.

	<<if $rng gte 96 and $bestialitydisable is "f">>

		You hear a bark. A dog emerges from a kennel and runs towards you. Its chain pulls taut, preventing it from getting any closer.

		<<click [[Tease|Domus House Tease]]>><</click>><<deviant1>>

		<<click [[Ignore|Domus House Ignore]]>><</click>>

	<<elseif $rng gte 91 and $bestialitydisable is "f">>

	You hear a growl. A dog emerges from a kennel and paces towards you.

	<<click [[Pet it|Domus Entrance Pet]]>><</click>>

	<<click [[Run|Domus Entrance Run]]>><</click>>

	<<elseif $rng gte 51>>

	There's no response.

	<<click [[Break in|Domus House Lock]]>><</click>>

	<<click [[Go to the Next House (0:02)|Domus House Knock]]>><<pass2>><</click>>

	<<click [[Stop|Domus Street]]>><</click>>

	<<elseif $rng gte 41>>

	<<generate1>><<person1>>A <<person>> answers the door. "How can I help you?" <<He>> says.

	<<click [[Ask for work|Domus House Work]]>><<set $phase to 1>><</click>>

	<<click [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</click>>

	<<elseif $rng gte 31>>

	<<generate1>><<person1>>A <<person>> answers the door. "Whaddya want?" <<he>> says.

	<<click [[Ask for work|Domus House Work]]>><<set $phase to 2>><</click>>

	<<click [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</click>>

	<<elseif $rng gte 21>>

	<<generate1>><<person1>>A <<person>> answers the door. "Oh, you're a cutie," <<he>> says. "Is there anything I can do for you?"

	<<click [[Ask for work|Domus House Work]]>><<set $phase to 3>><</click>>

	<<click [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</click>>

	<<elseif $rng gte 11>>

	<<generate1>><<generate2>><<person1>>A <<person>> answers the door. "Yes?" <<he>> says.

	Before you can respond, a <<person2>><<person>> calls out, <<his>> head buried in a newspaper. "Who is it?"

	"Just some kid," the <<person1>><<person>> says.

	<<click [[Ask for work|Domus House Work]]>><<set $phase to 4>><</click>>

	<<click [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</click>>

	<<else>>

	<<generatey1>><<person1>>A <<person>> answers the door. "Hello!" <<he>> says.

	<<click [[Ask for work|Domus House Work]]>><<set $phase to 5>><</click>>

	<<click [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</click>>

	<</if>>

:: Domus House Work [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $phase is 1>>
	<<if $rng gte 1>>

"I do need some help actually," <<he>> says. "My gutters need cleaning out. Should take a few hours. I'll give you £25 for it."

<<click [[Accept|Domus Gutters]]>><</click>>

<<click [[Refuse|Domus Street]]>><<endevent>><</click>>

	<<else>>

	"I'm sorry," <<he>> says. "There's nothing I need done. Goodbye."

	<<click [[Try another house|Domus House Knock]]>><<endevent>><</click>>

	<<click [[Stop|Domus Street]]>><<endevent>><</click>>

	<</if>>
<<elseif $phase is 2>>
	<<if $rng gte 1>>

"Yeah, I got something I need doing," <<he>> says. "I'll give you £10 if you clean my lounge. Might take an hour."

<<click [[Accept|Domus Lounge]]>><</click>>

<<click [[Refuse|Domus Street]]>><<endevent>><</click>>

	<<else>>

	"There's nothing you can help with," <<he>> says, scratching <<his>> arm. "Get lost."

	<<click [[Try another house|Domus House Knock]]>><<endevent>><</click>>

	<<click [[Stop|Domus Street]]>><<endevent>><</click>>

	<</if>>
<<elseif $phase is 3>>
	<<if $rng gte 1>>

	The <<person>> thinks for a moment. "I need something delivered," <<he>> says. "Should only take ten minutes to get there and back, and you'll get £5."

	<<click [[Accept|Domus Delivery]]>><</click>>

	<<click [[Refuse|Domus Street]]>><<endevent>><</click>>

	<<else>>

	"There's nothing I need," <<he>> says, leaning against the door frame. "You'd best be careful, a cute thing like you is gonna attract attention."

	<<click [[Try another house|Domus House Knock]]>><<endevent>><</click>>

	<<click [[Stop|Domus Street]]>><<endevent>><</click>>

	<</if>>
<<elseif $phase is 4>>
	<<if $rng gte 1>>

	The <<person>> turns to the <<person2>><<personstop>> "Do we have any jobs that need doing?" <<he>> says.

	"You still haven't painted that room, have you?" the <<person>> responds. "Should have <<phim>> do that."

	The <<person1>><<person>> looks back to you. "That's an idea. We'll give you £50 to paint the spare room. Should take six hours."

	<<click [[Accept|Domus Painting]]>><</click>>

	<<click [[Refuse|Domus Street]]>><<endevent>><</click>>

	<<else>>

	The <<person>> turns to the <<person2>><<personstop>> "Do we have any jobs that need doing?" <<he>> says.

	<<person2>>"Nothing I'd trust to a random street urchin,"  responds the <<personstop>>

	<<person1>>"Don't be rude," says the <<personcomma>> as <<he>> shuts the door on your face.

	<<click [[Try another house|Domus House Knock]]>><<endevent>><</click>>

	<<click [[Stop|Domus Street]]>><<endevent>><</click>>

	<</if>>
<<else>>
	<<if $rng gte 1>>

	"I'm having trouble with homework," <<he>> says. "I'll give you £5 if you help."

	<<click [[Accept (1:00)|Domus Homework]]>><</click>>

	<<click [[Refuse|Domus Street]]>><<endevent>><</click>>

	<<else>>

	"I don't know," <<he>> says. "You'll have to come back when my parents are home."

	<<click [[Try another house|Domus House Knock]]>><<endevent>><</click>>

	<<click [[Stop|Domus Street]]>><<endevent>><</click>>

	<</if>>
<</if>>

:: Domus Gutters [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You climb a ladder to reach the rooftop, and get to work clearing moss.<<pass60>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

	<<if $skirt is 1>>
	About an hour into your task you notice the <<person>> stood beneath you, pointing <<his>> camera phone up at you. You're perplexed for a moment, then realise <<he>> can see straight up your skirt. You put a hand between your thighs to cover yourself. "Don't be shy," <<he>> says, smiling.
		<<if $undertype is "naked">>
		"You're a lewd thing to be clambering around with no underwear."
		<<elseif $undertype is "chastity">>
		"Nice $underclothes, who has the key?"
		<<else>>
		"You have nice pair of $underclothes there."
		<</if>>
	<<He>> laughs and walks back inside.

	<<pass60>><<pass60>>
	Once the gutters are clean, you climb down and report to the <<person>> for payment. You find <<him>> waiting for you in the kitchen, holding your money in one hand and the phone in the other, which shows a rather compromising image of you.

		"Here's the deal," <<he>> says. "I'll let you delete these pictures, and in return I get to know you more intimately.

		<<if $playergenderappearance is "m" and $playergender is "f" and $undervaginaexposed is 1>>
		You don't want people knowing you like dressing as a boy, do you?"
		<<elseif $playergenderappearance is "f" and $playergender is "m" and $undervaginaexposed is 1>>
		You don't want people knowing you like dressing as a girl, do you?"
		<<elseif $undervaginaexposed is 1>>
		I'm sure there's lots of perverts who'd love to see your <<pussystop>>"
		<<else>>
		I'm sure there's lots of perverts who'd love some upskirt shots of you."
		<</if>>

	<<click [[Accept|Domus Gutters Molestation]]>><<set $molestationstart to 1>><</click>>

	<<click [[Refuse to be blackmailed|Domus Gutters Refuse]]>><</click>>

	<<else>>
	About an hour into your task a bird bursts from the nearby chimney. Startled, you slip nearly fall from the roof.<<gstress>><<gstress60>>

	Once the gutters are clean, you climb down and report to the <<person>> for your payment. "Nice Job," <<He>> says, staring up at your handiwork. "Here you go, well earned."

<<pass60>><<pass60>>

	You've made £25.<<set $money += 2500>>

	<<click [[Next|Domus Street]]>><<endevent>><</click>>

	<</if>>
<<else>>

Once the gutters are clean, you climb down and report to the <<person>> for your payment. "Nice Job," <<He>> says, staring up at your handiwork. "Here you go, well earned."

<<pass60>><<pass60>>

You've made £25.<<set $money += 2500>>

<<click [[Next|Domus Street]]>><<endevent>><</click>>

<</if>>

:: Domus Lounge [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You enter the lounge. Empty bottles and pizza boxes lay strewn about the room. The <<person>> lazes on the sofa and starts watching TV, as if you're not there.<<pass30>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

You're bending over to pick up a pizza box stuck beneath a chair when the <<person>> grabs you from behind.

<<click [[Next|Domus Lounge Molestation]]>><<set $molestationstart to 1>><</click>>

<<else>>

<<pass30>>An hour passes, and you've cleared the worst of the debris. It seems enough to satisfy <<himstop>> "Good job. Here you go."

You've earned £10.<<set $money += 1000>>

<<click [[Leave|Domus Street]]>><<endevent>><</click>>

<</if>>

:: Domus Lounge Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<endif>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<click [[Next|Domus Lounge Molestation Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Domus Lounge Molestation Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Domus Lounge Molestation]]>><</click>><<nexttext>>
<</if>>

:: Domus Lounge Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

The <<person>> slumps back into <<his>> chair. <<tearful>> you escape outside.

<<clotheson>>
<<endcombat>>

<<click [[Next|Domus Street]]>><</click>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Good job," <<he>> says. "Here you go." <<tearful>> you stagger from the building.

You've gained £10.<<set $money += 1000>>

<<clotheson>>
<<endcombat>>

<<click [[Next|Domus Street]]>><</click>>

<</if>>

:: Domus Delivery [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

The <<person>> hands you a brown envelope and gives you the address. "They'll pay you there. Thanks for the help."

<<endevent>>
Once you round a corner you look more closely at the envelope. It's unmarked, and you can't feel anything inside except maybe paper.

<<set $skulduggerydifficulty to 1>>
<<click [[Open it|Domus Delivery2]]>><<set $phase to 2>><<crime1>><</click>><<skulduggerydifficulty>><<crime>>

<<click [[Don't open it|Domus Delivery3]]>><<set $phase to 1>><</click>>

:: Domus Painting [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

The <<person1>><<person>> leads you to the second floor and into a small, empty room. A tin of paint sits on a step ladder, beside a collection of brushes and a roller.

"That's everything you need," <<he>> says. "We'll be downstairs."

<<pass120>>You get to work painting the room.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

You finish painting one of the walls and try to stand back to admire your handiwork, but feel a force pull on your thigh. Looking down you see your $lowerclothes stuck to the wall. You try to prise yourself free, but it's really stuck there.

<<click [[Be more forceful|Domus Painting Force]]>><</click>>

<<else>>

<<pass120>><<pass120>>After some arduous hours, you stand back to admire your finished handiwork.

You've earned £50.<<set $money += 5000>>

<<click [[Next|Domus Street]]>><<endevent>><</click>>

<</if>>

:: Domus Homework [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You try to help the <<person>> with <<his>> homework, but <<he>> isn't interested, prefering instead that you simply do it for <<himstop>><<pass30>>

<<if $school gte 1600>>
It's at least faster this way.
<<elseif $school gte 1200>>
<<else>>
You do your best, but struggle a bit.
<</if>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $uppertype isnot "naked">>

"I'm bored," <<he>> says after about thirty minutes. Then without warning, <<his>> eyes light up. "I have an idea. If you take your top off, I'll be able to pay attention easy." <<He>> looks at you, eyes full of hope.

	<<if $playergenderappearance is "m" and $breastsize lte 2>>

		<<click [[Take your top off|Domus Homework Strip]]>><<set $phase to 1>><</click>><<exhibitionist1>>

	<<else>>
		<<if $exhibitionism gte 35>>
		<<click [[Take your top off|Domus Homework Strip]]>><<set $phase to 2>><</click>><<exhibitionist3>>

		<</if>>
	<</if>>
	<<click [[Refuse|Domus Homework 2]]>><</click>>

<<else>>

	<<if $uppertype is "naked">>
	<<He>> keeps leering at your bare chest when <<he>> thinks you won't notice.

	<<else>>
	<<He>> rests <<his>> head on the table, looking bored.

	<</if>>

<<click [[Flirt|Domus Homework Flirt]]>><</click>><<promiscuous1>>

	<<click [[Finish the work|Domus Homework 2]]>><</click>>

<</if>>

:: Domus Delivery2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $rng gte 81>>
You open the envelope and investigate its contents. There's a note in a foreign language, and a wad of cash. You might get away with taking some, but the more you take the less likely you'll succeed.

<<set $skulduggerydifficulty to 300>>
<<click [[Take £10|Domus Delivery3]]>><<set $phase to 3>><<set $money += 1000>><</click>><<skulduggerydifficulty>>

<<set $skulduggerydifficulty to 500>>
<<click [[Take £30|Domus Delivery3]]>><<set $phase to 4>><<set $money += 3000>><</click>><<skulduggerydifficulty>>

<<set $skulduggerydifficulty to 700>>
<<click [[Take £100|Domus Delivery3]]>><<set $phase to 5>><<set $money += 10000>><</click>><<skulduggerydifficulty>>

<<click [[Take nothing|Domus Delivery3]]>><</click>>

<<else>>
You open the envelope and investigate its contents. There's just a note in a foreign language.

<<click [[Continue|Domus Delivery3]]>><</click>>

<</if>>

:: Domus Delivery3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You arrive at your destination, a stately manor on Danube Street. You knock on the door and a <<generate1>><<generate2>><<person2>><<person>> answers. "Ah, my <<person1>><<if $pronoun is "m">>lord<<else>>lady<</if>> has been expecting you," <<person2>><<he>> says. "Please come in."

You enter a lavish antechamber as a <<person1>><<person>> descends a staircase. <<He>> looks at the envelope. "Good, we've been expecting you," <<he>> says as you hand it to <<himstop>> <<He>> gestures at the <<person2>><<person>> as <<he>> produces a small knife from a pocket. "Pay the <<girlstop>>"

<<if $phase is 1>>

<<He>> hands you the £5 you were promised, and wordlessly guides you outside.

<<set $money += 500>>

<<click [[Next|Danube Street]]>><<endevent>><</click>>

<<elseif $phase is 2>>
<<set $skulduggerydifficulty to 100>><<skulduggerycheck>>
	<<if $skulduggerysuccess is 1>>

	<<He>> hands you the £5 you were promised, and wordlessly guides you outside.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

<<set $money += 500>>

<<click [[Next|Danube Street]]>><<endevent>><</click>>

	<<else>>

	<<He>> starts to hand you the money, but the <<person1>><<person>> <<person2>>interrupts <<himstop>> "This envelope has been been opened," <<person1>><<he>> says, staring at you. "It's good I don't think you could read the contents, or you'd be in real trouble." <<He>> nods at the <<person2>><<personcomma>> who shoves you outside without paying you.

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

<<click [[Next|Danube Street]]>><<endevent>><</click>>

	<</if>>
<<elseif $phase gte 3>>
	<<if $phase is 3>>
	<<set $skulduggerydifficulty to 300>>
	<<elseif $phase is 4>>
	<<set $skulduggerydifficulty to 500>>
	<<elseif $phase is 5>>
	<<set $skulduggerydifficulty to 700>>
	<</if>>
<<skulduggerycheck>>
	<<if $skulduggerysuccess is 1>>

	<<He>> hands you the £5 you were promised, and wordlessly guides you outside.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>
<<set $money += 500>>

<<click [[Next|Danube Street]]>><<endevent>><</click>>

	<<else>>

	<<He>> starts to hand you the money, but the <<person1>><<person>> <<person2>>interrupts <<himstop>> "This envelope has been been opened," <<person1>><<he>> says, staring at you. "And something taken. I think you need a lesson in manners." <<He>> nods at the <<person2>><<personcomma>> who moves between you and the door.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

	The two of them start grabbing your clothing. "Now, where have you hidden it?"

<<click [[Next|Danube Delivery Molestation]]>><<set $molestationstart to 1>><</click>>

	<</if>>
<</if>>

:: Danube Delivery Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>><<set $enemytrust -= 100>><<set $enemyanger += 40>>
<<endif>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $uppertype is "naked" and $lowertype is "naked" and $undertype is "naked">>
<<click [[Next|Danube Delivery Molestation Finish]]>><</click>><<nexttext>>
<<elseif $uppertype is "naked" and $lowertype is "naked" and $undertype is "chastity">>
<<click [[Next|Danube Delivery Molestation Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Danube Delivery Molestation Finish]]>><</click>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<click [[Next|Danube Delivery Molestation Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Danube Delivery Molestation]]>><</click>><<nexttext>>
<</if>>

:: Danube Delivery Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

You manage to push the <<person2>><<person>> out of the way. <<tearful>> you flee from the building.

<<clotheson>>
<<endcombat>>

<<click [[Next|Danube Street]]>><</click>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<person2>>"I got the money," pants the <<personstop>>

"You got off lightly," the <<person1>><<person>> says, as the <<person2>><<person>> shoves you out the door. <<tearful>> you rise to your feet.

	<<if $phase is 3>>
	<<set $money -= 1000>>
	<<elseif $phase is 4>>
	<<set $money -= 3000>>
	<<elseif $phase is 5>>
	<<set $money -= 10000>>
	<</if>>

<<clotheson>>
<<endcombat>>

<<click [[Next|Danube Street]]>><</click>>

<<else>>

<<person2>>"I got the money," says the <<personstop>>

<<person1>>"Good," says the <<personstop>> "Throw <<phim>> out."

The <<person2>><<person>> shoves you out the door. <<tearful>> you rise to your feet, doing your best to keep your <<lewdness>> covered.

	<<if $phase is 3>>
	<<set $money -= 1000>>
	<<elseif $phase is 4>>
	<<set $money -= 3000>>
	<<elseif $phase is 5>>
	<<set $money -= 10000>>
	<</if>>

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<click [[Next|Danube Street]]>><</click>>

<</if>>

:: Domus Entrance Pet [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

You kneel down and reach out a hand. It stops growling, but now seems a bit too friendly. It tries to mount you.

<<click [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><</click>>

<<else>>

You dog's demeaner changes at your show of affection. It licks your hand and trots back to its kennel. No one answered the door.

<<click [[Break in|Domus House Lock]]>><</click>>

<<click [[Go to the Next House (0:02)|Domus House Knock]]>><<pass2>><</click>>

<<click [[Stop|Domus Street]]>><</click>>

<</if>>

:: Domus Entrance Run [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $rng gte 91>>
You turn to run, but trip over a hose and fall flat on your face. The dog jumps on top of you.

<<click [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><<set $phase to 1>><</click>>

<<else>>
You run from the premises, closing the gate behind you.

<<domusquick>>
<</if>>

:: Domus Entrance Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "dog">>
	<<if $phase is 1>>
	<<set $beaststance to "top">>
	<<set $enemyanger += 40>>
	<<set $enemytrust -= 40>>
	<</if>>
<<set $rescue to 1>>
<<endif>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1 and $rescue is 1>>
<<click [[Next|Domus Entrance Dog Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Domus Entrance Dog Finish]]>><</click>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<click [[Next|Domus Entrance Dog Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Domus Entrance Dog]]>><</click>><<nexttext>>
<</if>>

:: Domus Entrance Dog Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

Satisfied, the dog returns to its kennel.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

No one answered the door.

<<click [[Break in|Domus House Lock]]>><</click>>

<<click [[Go to the Next House (0:02)|Domus House Knock]]>><<pass2>><</click>>

<<click [[Stop|Domus Street]]>><</click>>

<<elseif $enemyhealth lte 0>>

The dog flees back to its kennel.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

No one answered the door.

<<click [[Break in|Domus House Lock]]>><</click>>

<<click [[Go to the Next House (0:02)|Domus House Knock]]>><<pass2>><</click>>

<<click [[Stop|Domus Street]]>><</click>>

<<elseif $alarm is 1>><<set $rescued += 1>>
	<<if $rapeavoid is 0 and $beaststance is "top">><<famebestiality1>>

	<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you.

		<<if $submissive lt 850>>
		"Stop staring idiot, get this dog off me," you say.
		<<elseif $submissive gte 1150>>
		"H-help me. I don't wanna be a doggy bitch," you say.
		<<else>>
		"Please help," you say.
		<</if>>

	<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet.

		<<if $submissive lt 850>>
		"Don't you dare tell anyone about this," you say.
		<<elseif $submissive gte 1150>>
		"Don't let anyone know," you mumble, staring at your feet.
		<<else>>
		"Please don't tell anyone," you say.
		<</if>>
	<<He>> nods, but something tells you <<he>> won't keep <<his>> promise.

	<<elseif $exposed gte 1>><<fameexhibitionism1>>

	<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you. You feel <<his>> eyes bore into your <<lewdness>> as <<he>> opens the gate.

		<<if $submissive lt 850>>
		"Stop staring idiot, get this dog off me," you say.
		<<elseif $submissive gte 1150>>
		"H-help me," you say.
		<<else>>
		"Please help," you say.
		<</if>>

	<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet.

		<<if $submissive lt 850>>
		"I said stop staring!" you say, face reddening.
		<<elseif $submissive gte 1150>>
		"Please don't look," you say.
		<<else>>
		You cover yourself to escape <<his>> gaze.
		<</if>>
	<<He>> looks away from you, but keeps stealing glances as <<he>> leaves the premises.

	<<else>>

	<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you.

		<<if $submissive lt 850>>
		"Stop staring idiot, get this dog off me," you say.
		<<elseif $submissive gte 1150>>
		"H-help me," you say.
		<<else>>
		"Please help," you say.
		<</if>>

	<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet. "Are you ok?" <<he>> enquires.

		<<if $submissive lt 850>>
		"Took you long enough," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
		<<elseif $submissive gte 1150>>
		"Yes, thank you," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
		<<else>>
		"Yes thanks," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
		<</if>>

	<</if>>
<<clotheson>>
<<endcombat>>

<<domusquick>>
<</if>>

:: Domus Gutters Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<endif>>
<<set $enemytrust -= 40>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<click [[Next|Domus Gutters Molestation Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Domus Gutters Molestation Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Domus Gutters Molestation]]>><</click>><<nexttext>>
<</if>>

:: Domus Gutters Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $undertype is "naked">>
<<fameexhibitionism10>>
<<else>>
<<fameexhibitionism5>>
<</if>>
<<set $submissive -= 1>>
<<if $submissive lt 850>>
"Go fuck yourself," you say, holding out your hand. "My money." <<He>> looks taken aback, but hands you what you're owed.

<<elseif $submissive gte 1150>>
"N-no. I won't," you say. <<He>> shrugs.
<<else>>
"I won't do what you want," you say, defiant. <<He>> sighs in disappointment.

<</if>>
"You're making a mistake," <<he>> begins, but you're already leaving.

You've made £25.<<set $money += 2500>>

<<domusquick>>

:: Domus Gutters Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

You knock the <<person>> into a cupboard, which disgorges its contents all over <<himstop>> <<tearful>> you grab the fallen phone and delete the photos before <<he>> can recover. You take some money on the way out too.

You've made £25.<<set $money += 2500>>

<<clotheson>>
<<endcombat>>

<<click [[Next|Domus Street]]>><</click>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Here," <<He>> throws the phone at you. <<tearful>> you delete the photos before <<he>> changes <<his>> mind. "Here's your money too. I'm a <<if $pronoun is "m">>man<<else>>woman<</if>> of my word".

You've made £25.<<set $money += 2500>>

<<clotheson>>
<<endcombat>>

<<click [[Next|Domus Street]]>><</click>>

<</if>>

:: Domus House Tease [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You turn your back to the beast, bend over, and wiggle your <<bottomstop>> It strains against the chain with renewed and frenzied vigour.<<deviancy1>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

The chain breaks free from its mooring, and the dog leaps towards you.

<<click [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><</click>>

<<else>>

You turn back to the door.

<<click [[Break in|Domus House Lock]]>><</click>>

<<click [[Go to the Next House (0:02)|Domus House Knock]]>><<pass2>><</click>>

<<click [[Stop|Domus Street]]>><</click>>

<</if>>

:: Domus House Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You ignore the beast and turn back to the door.

<<click [[Break in|Domus House Lock]]>><</click>>

<<click [[Go to the Next House (0:02)|Domus House Knock]]>><<pass2>><</click>>

<<click [[Stop|Domus Street]]>><</click>>


code:
:: Dance Studio Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

A standard cash register sits on a counter. It's locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<click [[Pick it (0:10)|Dance Studio Register Sneak]]>><<pass10>><<crime1>><</click>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<click [[Leave|Dance Studio]]>><</click>>

:: Dance Studio Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

<<set $dancestudiotheft to 1>>

<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.

<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

<<click [[Take it|Dance Studio]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</click>><<crime>>

<<click [[Leave it|Dance Studio]]>><</click>>

:: Ocean Breeze Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

A standard cash register sits on a counter. It's locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<click [[Pick it (0:10)|Ocean Breeze Register Sneak]]>><<pass10>><<crime1>><</click>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<click [[Leave|Ocean Breeze]]>><</click>>

:: Ocean Breeze Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

<<set $oceanbreezetheft to 1>>

<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.

<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

<<click [[Take it|Ocean Breeze]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</click>><<crime>>

<<click [[Leave it|Ocean Breeze]]>><</click>>

:: Strip Club Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

A standard cash register sits on a counter. It's locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<click [[Pick it (0:10)|Strip Club Register Sneak]]>><<pass10>><<crime1>><</click>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<click [[Leave|Strip Club]]>><</click>>

:: Strip Club Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

<<set $stripclubtheft to 1>>

<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.

<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

<<click [[Take it|Strip Club]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</click>><<crime>>

<<click [[Leave it|Strip Club]]>><</click>>

:: Clothing Shop Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

A standard cash register sits on a counter. It's locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<click [[Pick it (0:10)|Clothing Shop Register Sneak]]>><<pass10>><<crime1>><</click>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<click [[Leave|Clothing Shop]]>><</click>>

:: Clothing Shop Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

<<set $clothingshoptheft to 1>>

<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.

<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

<<click [[Take it|Clothing Shop]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</click>><<crime>>

<<click [[Leave it|Clothing Shop]]>><</click>>

:: Hairdressers Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

A standard cash register sits on a counter. It's locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<click [[Pick it (0:10)|Hairdressers Register Sneak]]>><<pass10>><<crime1>><</click>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<click [[Leave|Hairdressers]]>><</click>>

:: Hairdressers Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

<<set $hairdresserstheft to 1>>

<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.

<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

<<click [[Take it|Hairdressers]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</click>><<crime>>

<<click [[Leave it|Hairdressers]]>><</click>>

repo_name: ojicon/degrees

license: unknown


code:
:: Widgets Dance Actions [widget]
<<widget "danceactions">><<nobr>>

<<exposure>>

<<if $danceevent is 0>>
	<<if $exposed gte 2 and $exhibitionism lte 74 and $forceddance isnot 1>>
	<<elseif $exposed gte 1 and $exhibitionism lte 34 and $forceddance isnot 1>>
	<<else>>

<<if $danceactiondefault is "cool">>
Cool Dance (0:01) <<radiobutton "$danceaction" "cool" checked>> |
<<elseif $danceactiondefault is 0>>
Cool Dance (0:01) <<radiobutton "$danceaction" "cool" checked>> |
<<else>>
Cool Dance (0:01) <<radiobutton "$danceaction" "cool">> |
<</if>>

<<if $danceactiondefault is "sophisticated">>
Sophisticated Dance (0:01) <<radiobutton "$danceaction" "sophisticated" checked>> |
<<else>>
Sophisticated Dance (0:01) <<radiobutton "$danceaction" "sophisticated">> |
<</if>>

<<if $danceactiondefault is "seductive">>
Seductive Dance (0:01)<<combatexhibitionist1>> <<radiobutton "$danceaction" "seductive" checked>> |
<<else>>
Seductive Dance (0:01)<<combatexhibitionist1>> <<radiobutton "$danceaction" "seductive">> |
<</if>>

<<if $exhibitionism gte 15>>
<<if $danceactiondefault is "sexual">>
Sexual Dance (0:01) <<combatexhibitionist2>> <<radiobutton "$danceaction" "sexual" checked>> |
<<else>>
Sexual Dance (0:01) <<combatexhibitionist2>> <<radiobutton "$danceaction" "sexual">> |
<</if>>
<</if>>

<<dancestripactions>>

<<click "Continue">><><</click>>

	<</if>>
<<elseif $danceevent is "strippertrouble">>
<<click "Help them">><<set $danceaction to "stripperhelp">><><</click>>

<<click "Ignore">><<set $danceaction to "stripperignore">><><</click>>

<<elseif $danceevent is "note">>
<<click "Approach">><<set $danceaction to "noteapproach">><><</click>>

<<click "Ignore">><<set $danceaction to "noteignore">><><</click>>

<<elseif $danceevent is "rape">>

<<elseif $danceevent is "molest">>
<<click "Let them cop a feel">><><</click>><<set $danceaction to "cop">>

	<<if $dancelocation isnot "underground">>
<<click "It's too dangerous, time to end the show">><<set $danceaction to "finish">><><</click>>

	<</if>>

<<elseif $danceevent is "skirtstrip">>
<<click "Struggle for your clothes">><<set $danceaction to "skirtstruggle">><><</click>>

<<click "Surrender your clothes">><<set $danceaction to "skirtsurrender">><><</click>>

<<elseif $danceevent is "lowerstrip">>
<<click "Struggle for your clothes">><<set $danceaction to "lowerstruggle">><><</click>>

<<click "Surrender your clothes">><<set $danceaction to "lowersurrender">><><</click>>

<<elseif $danceevent is "upperstrip">>
<<click "Struggle for your clothes">><<set $danceaction to "upperstruggle">><><</click>>

<<click "Surrender your clothes">><<set $danceaction to "uppersurrender">><><</click>>

<<elseif $danceevent is "understrip">>
<<click "Struggle for your clothes">><<set $danceaction to "understruggle">><><</click>>

<<click "Surrender your clothes">><<set $danceaction to "undersurrender">><><</click>>

<<elseif $danceevent is "private" and $dancelocation isnot "underground">>
<<click "Ignore">><<set $danceaction to "privaterefuse">><><</click>>

<</if>>

<</nobr>><</widget>>

:: Widgets Dance Audience [widget]
<<widget "danceaudience">><<nobr>>

<<if $danceevent is 0>>

<<if $allure / 100 + $danceskill / 20 + $audienceexcitement / 5 + $audiencearousal / 5 gte $rng>>
<<set $audience to $audience + 1>>
	<<if $audience is 1>>
	<<generatel>> A <<person1>><<person>> starts watching you.
	<<elseif $audience is 2>>
	<<generatel>> A <<person2>><<person>> starts watching you.
	<<elseif $audience is 3>>
	<<generatel>> A <<person3>><<person>> starts watching you.
	<<elseif $audience is 4>>
	<<generatel>> A <<person4>><<person>> starts watching you.
	<<elseif $audience is 5>>
	<<generatel>> A <<person5>><<person>> starts watching you.
	<<elseif $audience is 6>>
	<<generatel>> A <<person6>><<person>> starts watching you.
	<<else>>
	Someone else joins the audience.
	<</if>>
<</if>>

<<if $audience is 0>>
Nobody is paying attention to you.
<<elseif $audience is 1>>
The <<person>> is watching you intently.
<<elseif $audience is 2>>
A couple of people are watching you.
<<elseif $audience is 3>>
A few people are watching you.
<<elseif $audience is 4>>
Four people are watching you.
<<elseif $audience is 5>>
Five people are watching you.
<<elseif $audience is 6>>
Six people are watching you.
<<elseif $audience is 7>>
Seven people are watching you.
<<elseif $audience is 8>>
Eight people are watching you.
<<elseif $audience is 9>>
Nine people are watching you.
<<elseif $audience is 10>>
Ten people are watching you.
<<elseif $audience is 11>>
Eleven people are watching you.
<<elseif $audience is 12>>
A dozen people are watching you.
<<elseif $audience lte 24>>
There's a small crowd watching you.
<<elseif $audience lte 36>>
You've attracted quite a crowd.
<<else>>
There's a large crowd of people watching you. Those at the back struggle to get a good view.
<</if>>

<<dancespeech>>

<<if $audience gte 1>>
Your audience looks
	<<if $audienceexcitement is 0>>
	distracted
	<<elseif $audienceexcitement lte 20>>
	indifferent
	<<elseif $audienceexcitement lte 40>>
	attentive
	<<elseif $audienceexcitement lte 60>>
	interested
	<<elseif $audienceexcitement lte 80>>
	impressed
	<<elseif $audienceexcitement lte 99>>
	engrossed
	<<else>>
	obsessed
	<</if>>
 and
	<<if $audiencearousal is 0>>
	chaste.
	<<elseif $audiencearousal lte 20>>
	reserved.
	<<elseif $audiencearousal lte 40>>
	temperate.
	<<elseif $audiencearousal lte 60>>
	excited.
	<<elseif $audiencearousal lte 80>>
	lustful.
	<<elseif $audiencearousal lte 99>>
	lecherous.
	<<else>>
	filled with carnal desire.
	<</if>>

<<set $rng to random(1, 100)>>

	<<if ($allure / 100 + $danceskill / 20 + $audienceexcitement / 5 + $audiencearousal / 5) gte $rng + 50>>
		<<set $rng to random(1, 10)>>
		<<set $dancetip to ($rng * $audience * $venuemod * $audiencemod)>>
		<<set $dancetip to $dancetip + ($dancetip * ($mathstrait / 4))>>
		<<if $dancetip gte 5000>>
		Thrilled with the display, your audience showers you with cash.
		<<elseif $dancetip gte 500>>
		Someone throws a decent tip at you.
		<<else>>
		Someone throws a modest tip at you.
		<</if>>
		<<set $dancetip = Math.trunc($dancetip)>>
		 You've gained £<<print ($dancetip / 100)>><<set $money to $money + $dancetip>>.
	<</if>>

<<set $rng to random(1, 100)>>

<<if $dancelocation is 0>>

	<<if $audiencearousal gte 100>>
		<<if $rng gte 91>>
		<<set $danceevent to "rape">>
		Driven wild by their lust, your audience surges toward you, their eyes filled with a primal hunger.
		<<elseif $rng gte 71>>
		<<set $danceevent to "molest">><<molested>><<controlloss>>
		<<person1>> The <<person>> reaches out and grasps your waist!
		<<elseif $rng gte 51>>
			<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
				<<if $skirt is 1>>
				You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<<elseif $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<else>>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
				<</if>>
			<<else>>
				<<if $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">>	<<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<</if>>
			<</if>>
		<</if>>

	<<elseif $audiencearousal gte 81>>
		<<if $rng gte 91>>
		<<set $danceevent to "molest">><<molested>><<controlloss>>
		<<person1>> The <<person>> reaches out and grasps your waist!
		<<elseif $rng gte 71>>
			<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
				<<if $skirt is 1>>
				You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<<elseif $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<else>>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
				<</if>>
			<<else>>
				<<if $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">>	<<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<</if>>
			<</if>>
		<</if>>

	<<elseif $audiencearousal gte 61>>
		<<if $rng gte 91>>
			<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
				<<if $skirt is 1>>
				You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<<elseif $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<else>>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
				<</if>>
			<<else>>
				<<if $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<</if>>
			<</if>>
		<</if>>
	<</if>>

<<elseif $dancelocation is "club">>
	<<if $audiencearousal gte 100>>
	A member of security motions for you to step off the stage. You open your mouth to ask why, but you are interrupted, "The crowd is getting a bit rowdy. We need to let them cool off, or we won't be able to protect you." Looking at your audience, you can't help but agree.<<set $danceevent to "finish">>

	<<elseif $audiencearousal gte 60>>
		<<if $rng gte 81 and $privatedanceoffered isnot 1>>
		<<person1>>The <<person>> raises <<his>> <<if $pronoun is "m">>wallet,<<else>>purse,<</if>> indicating <<he>> wants to hire your services.<<set $danceevent to "private">>
			<<if $promiscuity gte 35>>
			<<else>>
However, you are not promiscuous enough to take up <<his>> offer.<<set $privatedanceoffered to 1>>
			<</if>>
		<<elseif $rng gte 91>>
		The <<person1>><<person>> gazes at you with longing.

		<<elseif $rng gte 71>><<set $danceevent to "note">>
		<<person1>>The <<person>> holds up a banknote.

		<<elseif $rng gte 61>><<set $danceevent to "strippertrouble">>
		<<person1>>The <<person>> tries to drag another employee off their stage.

		<<elseif $rng gte 51>>
		Some of the audience are practically salivating while watching you, but a glance at security quells any violent ambitions.
		<</if>>
	<</if>>

<<elseif $dancelocation is "cafe">>

	<<if $timer lte 0>>
	<<endevent>><<sam>><<person1>>Sam appears beside your table-stage. "That's enough everyone, this <<girl>> has had enough." <<He>> takes you by the arm and leads you into a back room. "Good job today. Here's a little something extra." You earn £10.<<set $samlove += 1>><<set $money += 1000>><<set $danceevent to "finish">>
	<<else>>
		<<if $audiencearousal gte 81>>
			<<if $rng gte 71>>
				<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
					<<if $skirt is 1>>
					You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
					<<elseif $lowerclothes isnot "naked">>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
					<<elseif $upperclothes isnot "naked">>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
					<<else>>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
					<</if>>
				<<else>>
					<<if $upperclothes isnot "naked">>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">>	<<molested>><<controlloss>>
					<<elseif $lowerclothes isnot "naked">>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
					<</if>>
				<</if>>
			<</if>>

		<<elseif $audiencearousal gte 61>>
			<<if $rng gte 91>>
				<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
					<<if $skirt is 1>>
					You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
					<<elseif $lowerclothes isnot "naked">>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
					<<elseif $upperclothes isnot "naked">>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
					<<else>>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
					<</if>>
				<<else>>
					<<if $upperclothes isnot "naked">>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
					<<elseif $lowerclothes isnot "naked">>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
					<</if>>
				<</if>>
			<</if>>
		<</if>>
	<</if>>

<<elseif $dancelocation is "brothel">>

	<<if $audiencearousal gte 100>>
		<<if $rng gte 91>>
		<<set $danceevent to "rape">>
		Driven wild by their lust, your audience surges toward you, their eyes filled with a primal hunger.
		<<elseif $rng gte 71>>
		<<set $danceevent to "molest">><<molested>><<controlloss>>
		<<person1>> The <<person>> reaches out and grasps your waist!
		<<elseif $rng gte 51>>
			<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
				<<if $skirt is 1>>
				You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<<elseif $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<else>>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
				<</if>>
			<<else>>
				<<if $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">>	<<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<</if>>
			<</if>>
		<<elseif $rng gte 31 and $privatedanceoffered isnot 1>>
		<<person1>>The <<person>> raises <<his>> <<if $pronoun is "m">>wallet,<<else>>purse,<</if>> indicating <<he>> wants to hire your services.<<set $danceevent to "private">>
			<<if $promiscuity gte 35>>
			<<else>>
However, you are not promiscuous enough to take up <<his>> offer.<<set $privatedanceoffered to 1>>
			<</if>>
		<</if>>

	<<elseif $audiencearousal gte 81>>
		<<if $rng gte 91>>
		<<set $danceevent to "molest">><<molested>><<controlloss>>
		<<person1>> The <<person>> reaches out and grasps your waist!
		<<elseif $rng gte 71>>
			<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
				<<if $skirt is 1>>
				You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<<elseif $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<else>>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
				<</if>>
			<<else>>
				<<if $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">>	<<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<</if>>
			<</if>>
		<<elseif $rng gte 51 and $privatedanceoffered isnot 1>>
				<<person1>>The <<person>> raises <<his>> <<if $pronoun is "m">>wallet,<<else>>purse,<</if>> indicating <<he>> wants to hire your services.<<set $danceevent to "private">>
			<<if $promiscuity gte 35>>
			<<else>>
However, you are not promiscuous enough to take up <<his>> offer.<<set $privatedanceoffered to 1>>
			<</if>>
		<</if>>

	<<elseif $audiencearousal gte 61>>
		<<if $rng gte 91>>
			<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
				<<if $skirt is 1>>
				You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<<elseif $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<else>>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
				<</if>>
			<<else>>
				<<if $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<</if>>
			<</if>>
		<<elseif $rng gte 71 and $privatedanceoffered isnot 1>>
		<<person1>>The <<person>> raises <<his>> <<if $pronoun is "m">>wallet,<<else>>purse,<</if>> indicating <<he>> wants to hire your services.<<set $danceevent to "private">>
			<<if $promiscuity gte 35>>
			<<else>>
However, you are not promiscuous enough to take up <<his>> offer.<<set $privatedanceoffered to 1>>
			<</if>>
		<</if>>
	<</if>>

<<elseif $dancelocation is "underground">>

	<<if $audiencearousal gte 100>>
		<<if $rng gte 91>>
		<<set $danceevent to "rape">>
		Driven wild by their lust, your audience surges toward you, their eyes filled with a primal hunger.
		<<elseif $rng gte 71>>
		<<set $danceevent to "molest">><<molested>><<controlloss>>
		<<person1>> The <<person>> reaches out and grasps your waist!
		<<elseif $rng gte 51>>
			<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
				<<if $skirt is 1>>
				You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<<elseif $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<else>>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
				<</if>>
			<<else>>
				<<if $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">>	<<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<</if>>
			<</if>>
		<<elseif $rng gte 31 and $privatedanceoffered isnot 1>>
		<<person1>>The <<person>> raises <<his>> <<if $pronoun is "m">>wallet,<<else>>purse,<</if>> indicating <<he>> wants to hire your services.<<set $danceevent to "private">>

		<</if>>

	<<elseif $audiencearousal gte 81>>
		<<if $rng gte 91>>
		<<set $danceevent to "molest">><<molested>><<controlloss>>
		<<person1>> The <<person>> reaches out and grasps your waist!
		<<elseif $rng gte 71>>
			<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
				<<if $skirt is 1>>
				You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<<elseif $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<else>>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
				<</if>>
			<<else>>
				<<if $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">>	<<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<</if>>
			<</if>>
		<<elseif $rng gte 51 and $privatedanceoffered isnot 1>>
				<<person1>>The <<person>> raises <<his>> <<if $pronoun is "m">>wallet,<<else>>purse,<</if>> indicating <<he>> wants to hire your services.<<set $danceevent to "private">>

		<</if>>

	<<elseif $audiencearousal gte 61>>
		<<if $rng gte 91>>
			<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
				<<if $skirt is 1>>
				You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<<elseif $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<else>>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
				<</if>>
			<<else>>
				<<if $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<</if>>
			<</if>>
		<<elseif $rng gte 71 and $privatedanceoffered isnot 1>>
		<<person1>>The <<person>> raises <<his>> <<if $pronoun is "m">>wallet,<<else>>purse,<</if>> indicating <<he>> wants to hire your services.<<set $danceevent to "private">>

		<</if>>
	<</if>>

<</if>>

<</if>>

<</if>>

<</nobr>><</widget>>

:: Widgets Dance Effects [widget]
<<widget "danceeffects">><<nobr>>

<<set $danceevent to 0>>
<<set $audiencemod to $audiencemod - 1>><<set $audiencemod to Math.clamp($audiencemod, 1, 10)>>

<<if $danceaction is "stripperhelp">><<set $danceaction to 0>><<set $audiencearousal -= 10>><<set $audienceexcitement -= 1>>
You stop your dance, fold your arms and stare at the <<personstop>> It disrupts the flow of your performance, but <<he>> gets the hint and stops bothering the other dancer. The dancer gives you a grateful smile.<<ltrauma60>><<ltrauma>><<famegood1>>
<</if>>

<<if $danceaction is "stripperignore">><<set $danceaction to 0>>
You turn away from the other dancer.
<</if>>

<<if $danceaction is "noteapproach">><<set $danceaction to 0>>
<<set $tipmod to 0.6>><<tipset>>
The <<person>> makes a twirling motion with <<his>> finger. You turn around.
	<<if $rng gte 91>>
		<<if $audience gte 6>>
	Cheered on by the crowd, <<he>>
		<<else>>
	<<He>>
		<</if>>
reaches up and seizes you by the thighs. <<He>> leans in and kisses your <<bottom>> as
		<<if $lowertype isnot "naked">>
			<<if $skirt is 1>>
				<<if $undertype is "naked">>
				<<he>> reaches beneath your skirt and pushes the note between your bare cheeks.
				<<elseif $undertype is "chastity">>
				<<he>> reaches beneath your skirt and pushes the note beneath your chastity belt.
				<<else>>
				<<he>> reaches beneath your skirt and pushes the note into your $underclothes.
				<</if>>
			<<else>>
			<<he>> pushes the note into your $lowerclothes.
			<</if>>
		<<else>>
			<<if $undertype is "naked">>
			<<he>> pushes the note between your bare cheeks.
			<<elseif $undertype is "chastity">>
			<<he>> pushes the note beneath your chastity belt.
			<<else>>
			<<he>> pushes the note into your $underclothes.
			<</if>>
		<</if>>
	<<else>>
		<<if $lowertype isnot "naked">>
			<<if $skirt is 1>>
				<<if $undertype is "naked">>
				<<He>> reaches beneath your skirt and pushes the note between your bare cheeks.
				<<elseif $undertype is "chastity">>
				<<He>> reaches beneath your skirt and pushes the note beneath your chastity belt.
				<<else>>
				<<He>> reaches beneath your skirt and pushes the note into your $underclothes.
				<</if>>
			<<else>>
			<<He>> pushes the note into your $lowerclothes.
			<</if>>
		<<else>>
			<<if $undertype is "naked">>
			<<He>> pushes the note between your bare cheeks.
			<<elseif $undertype is "chastity">>
			<<He>> pushes the note beneath your chastity belt.
			<<else>>
			<<He>> pushes the note into your $underclothes.
			<</if>>
		<</if>>
	<</if>>
	It attracts attention, and others throw money onto the stage.
<<tipreceive>><<garousal>><<garousal60>>
<</if>>

<<if $danceaction is "noteignore">><<set $danceaction to 0>>
You ignore the <<person>> and <<his>> banknote.
<</if>>

<<if $danceaction is "cop">>
<<set $danceaction to 0>>
<<garousal30>><<set $dancespeech to "cop">>
You let the <<person1>><<person>> feel you up.
	<<if $audience gte 6>>
Cheered on by the crowd, <<he>>
	<<else>>
<<He>>
	<</if>>
reaches round and grips both your nipples between thumb and forefinger while massaging your <<breasts>> with <<his>> remaining digits. They pinch and fondle for a few moments, before running their fingers down your tummy. You tense in anticipation as their hands draw closer to your <<genitalsstop>> However, they release you before things become too lewd, giving your <<bottom>> a swift spank as they do.
<</if>>

<<if $danceaction is "rape">>
<<set $danceaction to 0>>
<<garousal30>><<set $danceevent to "rape">>
You let the <<person1>><<person>> feel you up.
<<if $audience gte 6>>
Cheered on by the crowd, <<he>>
<<else>>
<<He>>
<</if>>
reaches round and grips both your nipples between thumb and forefinger while massaging your <<breasts>> with <<his>> remaining digits. They pinch and fondle for a few moments, before running their fingers down your tummy. Suddenly, they snatch you from the stage!
<</if>>

<<if $danceaction is "finish">><<set $danceevent to "finish">>
<<set $danceaction to 0>>
You decide it's best to quit before the audience becomes too brave. They're disappointed, but they let you pass unmolested.

<<clotheson>>
<</if>>

<<if $danceaction is "skirtstruggle">><<set $danceaction to 0>>
You try to hold up your $underclothes with one hand while holding down the hem of your skirt with the other. After a brief struggle, you manage to regain control of your clothes, dignity mostly intact.<<garousal10>><<set $underintegrity to $underintegrity - 10>><<set $dancespeech to "struggle">>
	<<if $underintegrity lte 0>>
Your $underclothes are damaged by the struggle however. The ruined fabric soon gives way and the tatters fall to the ground between your legs. A breeze caresses your <<genitalsstop>>covered now only by your $lowerclothes.<<set $audiencemod to $audiencemod + 2>><<garousal10>><<underruined>><<set $audiencearousal to $audiencearousal + 5>><<set $audienceexcitement to $audienceexcitement + 5>><<set $dancespeech to "strip">>
		<<if $audience gte 3>>
		The audience cheer as they realise your predicament.
		<</if>>
	<</if>>
<</if>>

<<if $danceaction is "skirtsurrender">><<set $danceaction to 0>>
You hold down the hem of your skirt to give yourself some protection as your $underclothes are torn from your thighs. Now bare beneath your $lowerclothes you move away from further prying, conscious of the fact that your <<genitals>> is dangerously close to being displayed for all to see.<<set $audiencemod to $audiencemod + 2>><<garousal20>><<underruined>><<set $audiencearousal to $audiencearousal + 5>><<set $audienceexcitement to $audienceexcitement + 5>><<set $dancespeech to "strip">>
<</if>>

<<if $danceaction is "upperstruggle">><<set $danceaction to 0>>
You struggle to prevent your $upperclothes being ripped clean from your body. After a brief tussle, you manage to regain control of your clothes, dignity mostly intact.<<garousal10>><<set $upperintegrity to $upperintegrity - 10>><<set $dancespeech to "struggle">>
	<<if $upperintegrity lte 0>>
Your $upperclothes was damaged by the struggle however. The ruined fabric soon falls apart, leaving your <<breasts>> exposed for the world to leer at.<<garousal10>><<set $audiencemod to $audiencemod + 2>><<set $leftactiondefault to "uppercover">><<upperruined>><<set $audiencearousal to $audiencearousal + 5>><<set $audienceexcitement to $audienceexcitement + 5>><<set $dancespeech to "strip">>
	<</if>>
<</if>>

<<if $danceaction is "uppersurrender">><<set $danceaction to 0>>
Your $upperclothes is torn from your body, leaving your <<breasts>> exposed for the world to see.<<set $audiencemod to $audiencemod + 2>><<set $leftactiondefault to "uppercover">><<garousal20>><<upperruined>><<set $audiencearousal to $audiencearousal + 5>><<set $audienceexcitement to $audienceexcitement + 5>><<set $dancespeech to "strip">>
<</if>>

<<if $danceaction is "lowerstruggle">><<set $danceaction to 0>>
You struggle to keep hold of your $lowerclothes and manage to prevent its being ripped from your body.<<garousal10>><<set $lowerintegrity to $lowerintegrity - 10>><<set $dancespeech to "struggle">>
	<<if $lowerintegrity lte 0>>
However, the struggle was fierce and you soon find your $lowerclothes falling from your body in tatters.<<garousal10>><<set $audiencemod to $audiencemod + 2>><<set $rightactiondefault to "lowercover">><<lowerruined>><<set $audiencearousal to $audiencearousal + 5>><<set $audienceexcitement to $audienceexcitement + 5>><<set $dancespeech to "strip">>
		<<if $underclothes is "naked">>
Your breath catches in your throat as your <<genitals>> is revealed for all to see.<<set $audiencearousal to $audiencearousal + 5>><<set $audienceexcitement to $audienceexcitement + 5>><<set $audiencemod to $audiencemod + 2>><<garousal10>>
			<<if $audience gte 3>>
Your audience jeers and taunts, pleased at seeing you in such a vulnerable state.
			<</if>>
		<<else>>
Your $underclothes are now exposed, becoming the only thing protecting your <<genitalsstop>>
		<</if>>
	<</if>>
<</if>>

<<if $danceaction is "lowersurrender">><<set $danceaction to 0>>
Your $lowerclothes <<lowerplural>> ripped from your body.<<garousal10>><<set $audiencemod to $audiencemod + 2>><<set $rightactiondefault to "lowercover">><<lowerruined>><<set $audiencearousal to $audiencearousal + 5>><<set $audienceexcitement to $audienceexcitement + 5>><<set $dancespeech to "strip">>
	<<if $underclothes is "naked">>
Your breath catches in your throat as your <<genitals>> is revealed for all to see.<<set $audiencearousal to $audiencearousal + 5>><<set $audienceexcitement to $audienceexcitement + 5>><<set $audiencemod to $audiencemod + 2>><<garousal10>>
			<<if $audience gte 3>>
Your audience jeers and taunts, pleased at seeing you in such a vulnerable state.
			<</if>>
	<<else>>
Your $underclothes <<underplural>> now exposed, becoming the only thing protecting your <<genitalsstop>>
	<</if>>
<</if>>

<<if $danceaction is "understruggle">><<set $danceaction to 0>>
You fight desperately to keep your $underclothes held up.<<garousal10>><<set $underintegrity to $underintegrity - 10>><<set $dancespeech to "struggle">>
	<<if $underintegrity lte 0>>
You are starting to win the tug of war when the fabric tears, throwing you onto the ground minus your underwear. Your breath catches in your throat as your <<genitals>> is revealed for all to see.<<set $audiencearousal to $audiencearousal + 5>><<set $audienceexcitement to $audienceexcitement + 5>><<set $audiencemod to $audiencemod + 4>><<garousal10>><<underruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">>
		<<if $audience gte 3>>
		Your audience jeers and taunts, pleased at seeing you in such a vulnerable state.
		<</if>>
	<</if>>
<</if>>

<<if $danceaction is "undersurrender">><<set $danceaction to 0>>
Your $underclothes <<underplural>> from you, freeing your <<genitalsstop>>for the world to see. Your heart pounds at the humiliation.<<set $audiencearousal to $audiencearousal + 10>><<set $audienceexcitement to $audienceexcitement + 10>><<set $audiencemod to $audiencemod + 4>><<garousal30>><<underruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">>
	<<if $audience gte 3>>
		Your audience jeers and taunts, pleased at seeing you in such a vulnerable state.
	<</if>>
<</if>>

<<if $danceaction is "cool">>
<<set $danceaction to 0>><<set $danceactiondefault to "cool">>
<<lstress10>><<gtiredness10>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal to $audiencearousal + $allure / 2000 + $danceskill / 100>>
<<set $audienceexcitement to $audienceexcitement + $danceskill / 100>>
<</if>>

	<<if $danceskill lte 200>>
	Not knowing what else to do, you just bob along rhythmically.
	<<elseif $danceskill lte 400>>
	You try to mimic a fashionable dance you've seen on the internet. You end up feeling and looking a little silly.
	<<elseif $danceskill lte 600>>
	You decide to keep things simple, and focus on making sure you dance with competence.
	<<elseif $danceskill lte 800>>
	You try to mimic a fashionable dance you've seen, and pull it off.
	<<elseif $danceskill lte 999>>
	You dance energetically yet smoothly, each move flowing naturally into the next.
	<<else>>
	You dominate the area with your moves.
	<</if>>

<<danceskilluse>><<pass1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>

<<elseif $danceaction is "sophisticated">>
<<set $danceaction to 0>><<set $danceactiondefault to "sophisticated">>
<<lstress10>><<gtiredness10>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal to $audiencearousal + $allure / 3000 + $danceskill / 100>>
<<set $audienceexcitement to $audienceexcitement + $danceskill / 100>>
<</if>>

	<<if $danceskill lte 200>>
	You sway around in what you hope is a refined manner.
	<<elseif $danceskill lte 400>>
	You assume a refined posture, then sway around in what you hope is a refined manner.
	<<elseif $danceskill lte 600>>
	You focus on maintaining balance as you twirl and glide.
	<<elseif $danceskill lte 800>>
	Without sacrificing poise, you move with speed and confidence.
	<<elseif $danceskill lte 999>>
	The serenity with which you move conceals the confidence and focus of your mind.
	<<else>>
	You are the very model of dignity as you pirouette.
	<</if>>

<<danceskilluse>><<pass1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>

<<elseif $danceaction is "seductive">>
<<set $danceaction to 0>><<set $danceactiondefault to "seductive">>
<<lstress10>><<gtiredness10>><<exhibitionism1>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal to $audiencearousal + $allure / 1000 + $danceskill / 100>>
<<set $audienceexcitement to $audienceexcitement + $danceskill / 100>>
<</if>>

	<<if $danceskill lte 200>>
	You try to dance seductively, but look more silly than sexy.
	<<elseif $danceskill lte 400>>
	You dance slowly and daintily, trying to emphasise your beauty.
	<<elseif $danceskill lte 600>>
	Your dance moves emphasise the beauty of your body.
	<<elseif $danceskill lte 800>>
	You dance smoothly yet suggestively.
	<<elseif $danceskill lte 999>>
	You dance with grace and eroticism, showcasing your body.
	<<else>>
	Your beguiling movements give little away yet promise the world.
	<</if>>

<<danceskilluse>><<pass1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>

<<elseif $danceaction is "sexual">>
<<set $danceaction to 0>><<set $danceactiondefault to "sexual">>
<<lstress10>><<gtiredness10>><<exhibitionism2>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal to $audiencearousal + $allure / 500 + $danceskill / 100>>
<<set $audienceexcitement to $audienceexcitement + $danceskill / 100>>
<</if>>

	<<if $danceskill lte 200>>
	You try to dance provocatively. Due to your lack of skill, this amounts to little more than waving your buttocks around.
	<<elseif $danceskill lte 400>>
	You shake your assets, giving a show to anyone who looks.
	<<elseif $danceskill lte 600>>
	You dance flirtatiously, your movements emphasising your lewder parts.
	<<elseif $danceskill lte 800>>
	You dance skillfully and provocatively, your movements emphasising your lewder parts.
	<<elseif $danceskill lte 999>>
	You dance skillfully and provocatively, your entire body advertising a raw sexual energy.
	<<else>>
	Your moves radiate a primal and intoxicating sexuality.
	<</if>>

<<danceskilluse>>

<<pass1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>

<<elseif $danceaction is "privaterefuse">>
You ignore the potential client.
<</if>>

<<dancestripeffects>>

<</nobr>><</widget>>

:: Widgets Dance Speech [widget]
<<widget "dancespeech">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $audience is 1>>
<<person1>><<He>> shouts.
<<elseif $audience is 2>>
	<<if $rng gte 51>>
	The <<person1>><<person>> shouts.
	<<else>>
	The <<person2>><<person>> shouts.
	<</if>>
<<elseif $audience is 3>>
	<<if $rng gte 71>>
	The <<person1>><<person>> shouts.
	<<elseif $rng gte 41>>
	The <<person2>><<person>> shouts.
	<<else>>
	The <<person3>><<person>> shouts.
	<</if>>
<<elseif $audience gte 4>>
	<<if $rng gte 71>>
	A <<person1>><<person>> shouts.
	<<elseif $rng gte 36>>
	A <<person2>><<person>> shouts.
	<<else>>
	A <<person3>><<person>> shouts.
	<</if>>
<</if>>

<<if $dancespeechselector is 1>>
<<set $dancespeechselector to 2>>
<<elseif $dancespeechselector is 2>>
<<set $dancespeechselector to 3>>
<<else>>
<<set $dancespeechselector to 1>>
<</if>>

<<if $audience isnot 0>>
<<if $dancespeechselector is 1>>
<<set $rng to random(1, 100)>>
	<<if $dancespeech is "cop">>
		<<if $rng gte 76>>
		"I bet you love being groped."
		<<elseif $rng gte 51>>
		"Aww, I think <<pshes>> shy."
		<<elseif $rng gte 26>>
		"You can't display yourself like this without people wanting a taste."
		<<else>>
		"You like being fondled, don't you."
		<</if>>
	<<elseif $dancespeech is "struggle">>
		<<if $rng gte 76>>
		"I love it when they struggle."
		<<elseif $rng gte 51>>
		"Come on! Take it off!"
		<<elseif $rng gte 26>>
		"Hurry up and strip, I don't have all day."
		<<else>>
		"Don't be a tease, let's see some skin."
		<</if>>
	<<elseif $dancespeech is "strip">>
		<<if $rng gte 76>>
		"I bet you wish you had something to cover up with."
		<<elseif $rng gte 51>>
		"<<pShe>> looks better with less clothes."
		<<elseif $rng gte 26>>
		"You must be a massive perv to strip in front of strangers."
		<<else>>
		"Getting stripped on stage, you have no dignity."
		<</if>>
	<<elseif $dancespeech is "dance">>
		<<if $danceskill gte 800>>
			<<if $rng gte 76>>
			"This <<girl>> can really move."
			<<elseif $rng gte 51>>
			"<<pShe>> really knows how to show it all off."
			<<elseif $rng gte 26>>
			"You're a fantastic dancer."
			<<else>>
			"Think <<pshe>> fucks as well as <<pshe>> dances?"
			<</if>>
		<<elseif $danceskill gte 400>>
			<<if $rng gte 76>>
			"You'd almost be worth watching even if you weren't hot."
			<<elseif $rng gte 51>>
			"This <<girl>> ain't a bad dancer."
			<<elseif $rng gte 26>>
			"Love watching these sluts shake their assets around."
			<<else>>
			"I bet <<pshes>> loving the attention."
			<</if>>
		<<elseif $danceskill gte 200>>
			<<if $rng gte 76>>
			"You can keep to a rhythm, at least."
			<<elseif $rng gte 51>>
			"<<pHer>> dancing is so boring."
			<<elseif $rng gte 26>>
			"Stop dancing and do something lewd."
			<<else>>
			"You can't really dance <<bitchstop>> You might be an acceptable fucktoy."
			<</if>>
		<<else>>
			<<if $rng gte 76>>
			"I could do a better job than this <<bitchstop>> I have some dignity though."
			<<elseif $rng gte 51>>
			"Where'd this slut learn to dance? The zoo?"
			<<elseif $rng gte 26>>
			"They must let anyone up there."
			<<else>>
			"You'd be pretty hot if it weren't for the awful dancing."
			<</if>>
		<</if>>
	<<else>>
		<<if $rng gte 76>>
		"You must be a right slut to get up on stage like that."
		<<elseif $rng gte 51>>
		"You're pretty hot <<girlcomma>> but I bet you know that."
		<<elseif $rng gte 26>>
		"I think this <<bitch>> is in need of a good seeing to."
		<<else>>
		"Do something naughty."
		<</if>>
	<</if>>
<<elseif $dancespeechselector is 2>>
<<set $rng to random(1, 100)>>
	<<if $rng gte 51>>
		<<if $uppertype is "naked">>
			<<if $breastsize lte 2>>
				<<if $playergenderappearance is "m">>
				<<set $rng to random(1, 100)>>
					<<if $rng gte 76>>
					"Imagine that sleek chest of <<pher>> being fondled from all angles."
					<<elseif $rng gte 51>>
					"I wanna lick the sweat off his chest."
					<<elseif $rng gte 26>>
					"He must like being exposed in front of a crowd."
					<<else>>
					"I bet you love having your nipples toyed with."
					<</if>>
				<<else>>
				<<set $rng to random(1, 100)>>
					<<if $rng gte 76>>
					"Your chest is so sleek, I'd think you a boy if I didn't know better."
					<<elseif $rng gte 51>>
					"Small tits are delicious."
					<<elseif $rng gte 26>>
					"Such small boobs must make dancing easier."
					<<else>>
					"I bet you love having your nipples toyed with."
					<</if>>
				<</if>>
			<<elseif $breastsize lte 5>>
			<<set $rng to random(1, 100)>>
				<<if $rng gte 76>>
				"Nice tits."
				<<elseif $rng gte 51>>
				"Those are some nicely shaped breasts. You should be proud."
				<<elseif $rng gte 26>>
				"<<pHer>> exposed tits really add to the dance."
				<<else>>
				"<<pShes>> so confident, exposing <<pher>> breasts like that."
				<</if>>
			<<elseif $breastsize lte 8>>
			<<set $rng to random(1, 100)>>
				<<if $rng gte 76>>
				"I wonder what those breasts feel like."
				<<elseif $rng gte 51>>
				"I bet your tits make great pillows."
				<<elseif $rng gte 26>>
				"You're such a slut, shaking your tits around like this."
				<<else>>
				"I bet your tits taste wonderful."
				<</if>>
			<<else>>
			<<set $rng to random(1, 100)>>
				<<if $rng gte 76>>
				"Shake those udders!"
				<<elseif $rng gte 51>>
				"Dancing with tits that big must be difficult."
				<<elseif $rng gte 26>>
				"Those huge tits are mesmerising."
				<<else>>
				"Those breasts were made to be shown off."
				<</if>>
			<</if>>
		<<else>>
		<<set $rng to random(1, 100)>>
			<<if $rng gte 76>>
			"Take your $upperclothes off, <<girls>> like you don't need clothes anyway."
			<<elseif $rng gte 51>>
			"Let's see some more skin."
			<<elseif $rng gte 26>>
			"Are you some sort of prude? Take your $upperclothes off."
			<<else>>
			"Strip your $upperclothes, I wanna see your chest."
			<</if>>
		<</if>>
	<<elseif $rng gte 1>>
		<<if $lowertype is "naked">>
			<<if $undertype is "naked">>
				<<if $penisexist is 1>>
				<<set $rng to random(1, 100)>>
					<<if $rng gte 76>>
					"Look at <<pher>> <<penis>> flop around!"
					<<elseif $rng gte 51>>
					"What's it like having your <<penis>> out in front of all these strangers?"
					<<elseif $rng gte 26>>
					"You've such a cute <<peniscomma>> I want to taste it."
					<<else>>
					"I bet you love having your <<penis>> ogled."
					<</if>>
				<<else>>
				<<set $rng to random(1, 100)>>
					<<if $rng gte 76>>
					"You love showing off your <<pussycomma>> don't you."
					<<elseif $rng gte 51>>
					"What's it like having your <<pussy>> out in front of all these strangers?"
					<<elseif $rng gte 26>>
					"You've such a cute <<pussycomma>> I want to taste it."
					<<else>>
					"I bet you love having your <<pussy>> ogled."
					<</if>>
				<</if>>
			<<elseif $undertype is "chastity">>
			<<set $rng to random(1, 100)>>
				<<if $rng gte 76>>
				"Where's your master keep the key?"
				<<elseif $rng gte 51>>
				"Nice belt. Are you being punished for being a slut?"
				<<elseif $rng gte 26>>
				"<<pShes>> locked up tight."
				<<else>>
				"I bet you're aching for someone to rip that belt off and fuck you senseless."
				<</if>>
			<<else>>
			<<set $rng to random(1, 100)>>
				<<if $rng gte 76>>
				"I wonder what <<pher>> $underclothes smell like."
				<<elseif $rng gte 51>>
				"Hey <<bitchcomma>> chuck us your $underclothes."
				<<elseif $rng gte 26>>
				"Those $underclothes don't conceal much."
				<<else>>
				"<<pShes>> so exposed, I love it."
				<</if>>
			<</if>>
		<<else>>
			<<if $skirt is 1>>
			<<set $rng to random(1, 100)>>
				<<if $rng gte 76>>
				"Give us a peak beneath your skirt."
				<<elseif $rng gte 51>>
				"Twirl faster <<girlcomma>> lets see that skirt flare."
				<<elseif $rng gte 26>>
				"I love it when they dance in skirts."
				<<else>>
				"Let me get closer, I want to look up <<pher>> skirt."
				<</if>>
			<<else>>
			<<set $rng to random(1, 100)>>
				<<if $rng gte 76>>
				"Take those $lowerclothes off <<girlstop>>"
				<<elseif $rng gte 51>>
				"I bet you aren't wearing underwear. Prove me wrong."
				<<elseif $rng gte 26>>
				"You must be getting warm with all that movement, why not take off your $lowerclothes?"
				<<else>>
				"Those $lowerclothes are cute, but you'd be cuter without them."
				<</if>>
			<</if>>
		<</if>>
	<</if>>
<<else>>
<<set $rng to random(1, 100)>>
	<<if $audienceexcitement gte 100>>
		<<if $audiencearousal gte 100>>
		"You're an angel <<girlstop>> Have you come down for a rough fucking?"
		<<elseif $audiencearousal gte 80>>
		"I want to fuck <<phim>> but don't want to interrupt <<pher>> dance."
		<<elseif $audiencearousal gte 60>>
		"<<pShes>> the perfect <<girlstop>>"
		<<elseif $audiencearousal gte 40>>
		"<<pShes>> so beautiful."
		<<elseif $audiencearousal gte 20>>
		"I wonder if <<pshes>> for sale."
		<<else>>
		"<<pShes>> so graceful, I'm entranced."
		<</if>>
	<<elseif $audienceexcitement gte 81>>
		<<if $audiencearousal gte 100>>
		"<<pShes>> so lovely, I don't think I can hold back."
		<<elseif $audiencearousal gte 80>>
		"I want <<phim>> all to myself."
		<<elseif $audiencearousal gte 60>>
		"More! Show us more!"
		<<elseif $audiencearousal gte 40>>
		"I bet you know lewder moves than this."
		<<elseif $audiencearousal gte 20>>
		"I don't think you're as innocent as you look."
		<<else>>
		"<<pShes>> a lot better than the usual sluts we get here."
		<</if>>
	<<elseif $audienceexcitement gte 61>>
		<<if $audiencearousal gte 100>>
		"This <<girl>> needs a good fuck."
		<<elseif $audiencearousal gte 80>>
		"I wonder how much <<pshe>> is."
		<<elseif $audiencearousal gte 60>>
		"You're pretty hot, <<girlstop>>"
		<<elseif $audiencearousal gte 40>>
		"Damn, I need to get me a <<girl>> like this."
		<<elseif $audiencearousal gte 20>>
		"Shake that <<bottom>> for me!"
		<<else>>
		"This <<girl>> is pretty good."
		<</if>>
	<<elseif $audienceexcitement gte 41>>
		<<if $audiencearousal gte 100>>
		"Anyone else feel like dragging <<phim>> off the stage and giving <<phim>> a good fucking?"
		<<elseif $audiencearousal gte 80>>
		"Really wish I could afford this slut."
		<<elseif $audiencearousal gte 60>>
		"I bet <<pshes>> an easy fuck."
		<<elseif $audiencearousal gte 40>>
		"<<pShes>> pretty cool, I guess."
		<<elseif $audiencearousal gte 20>>
		"Where can I get me a <<bitch>> like this?"
		<<else>>
		"You can dance, but how about you show us a bit more?"
		<</if>>
	<<elseif $audienceexcitement gte 21>>
		<<if $audiencearousal gte 100>>
		"I got something for you, <<bitchstop>>" <<He>> gestures at <<his>> crotch.
		<<elseif $audiencearousal gte 80>>
		"I really want to see <<phim>> get ravaged."
		<<elseif $audiencearousal gte 60>>
		"Do you think <<pshe>> would be cheap to fuck?"
		<<elseif $audiencearousal gte 40>>
		"Dance harder, let's see some sweat."
		<<elseif $audiencearousal gte 20>>
		"Do something lewder."
		<<else>>
		"That other <<girl>> was better."
		<</if>>
	<<else>>
		<<if $audiencearousal gte 100>>
		"<<pShe>> can't dance for shit, but I'd fuck <<pher>> brains out anyway."
		<<elseif $audiencearousal gte 80>>
		"It's always funny when these pretty <<girls>> think they can dance."
		<<elseif $audiencearousal gte 60>>
		"<<pShe>> can't dance, but at least <<pshes>> hot."
		<<elseif $audiencearousal gte 40>>
		"<<pShes>> boring, but at least <<pshes>> cute."
		<<elseif $audiencearousal gte 20>>
		"Where'd that cute <<girl>> go? Put <<phim>> back on."
		<<else>>
			<<if $rng gte 76>>
			"Where'd they find these useless sluts anyway?"
			<<elseif $rng gte 51>>
			"Just fuck off and let someone better on."
			<<elseif $rng gte 26>>
			"Who let this idiot up there?"
			<<else>>
			"Get off the stage, <<bitchstop>>"
			<</if>>
		<</if>>
	<</if>>
<</if>>
<</if>>
<<set $dancespeech to 0>>

<</nobr>><</widget>>