code:
:: PE combat training [nobr]

<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check">>

<<run App.Utils.setLocalPronouns(S.Bodyguard)>>

/* 000-250-006 */
<<if $seeImages == 1>>
	<<if $imageChoice == 1>>

<<= SlaveArt(_S.Bodyguard, 2, 0)>>

	<<else>>

<<= SlaveArt(_S.Bodyguard, 2, 0)>>

	<</if>>
<</if>>
/* 000-250-006 */

<<= App.UI.slaveDescriptionDialog(_S.Bodyguard)>> has many duties as a bodyguard, and $his schedule is carefully built to allow $him to complete them. When you're at your desk in your penthouse and there are no guests to intimidate, $his services are least needed, so $he typically uses these lulls to catch up on sleep or train.

The feed from the small armory next door shows $him doing the latter. $He has finished working with a heavy practice sword, and has moved to the tiny, one-shooter range. $He seems frustrated, hurrying $his shots and missing unnecessarily.

<<link "Instruct $him">>
	<<replace "#result">>
	_S.Bodyguard.slaveName starts as you enter the range and don ear protection. $He is distracted by your body against $hers as you come in close to correct $his stance, but $he concentrates hard for you. You take whatever time you can spare over the week for serious lessons. $He @@.green;is diligent and learns well,@@ and @@.mediumaquamarine;places greater trust@@ in your judgment.
	<<set _S.Bodyguard.trust += 4>>
	<<set _S.Bodyguard.skill.combat = 1>>
	<</replace>>
<</link>>

<<link "Promise $him a sexual reward if $he improves">>
	<<replace "#result">>
	Over the feed, you tell _S.Bodyguard.slaveName that $he can have $his choice of sexual release if $he scores well on the next set of targets. $He concentrates desperately, trying to ignore $his mounting arousal as $he imagines enjoying <<if _S.Bodyguard.fetish == "none">>passionate sexual<<elseif _S.Bodyguard.fetish == "boobs">>breast<<else>>_S.Bodyguard.fetish<</if>> play. $He barely makes the stated score, and hurries smiling in for $his reward. $He feels @@.hotpink;closer to you,@@ but is distracted from any real learning and does not become a better fighter.
	<<set _S.Bodyguard.devotion += 4>>
	<<if canDoVaginal(_S.Bodyguard)>>
		<<= VCheck.Vaginal(_S.Bodyguard, 1)>>
	<<elseif canDoAnal(_S.Bodyguard)>>
		<<= VCheck.Anal(_S.Bodyguard, 1)>>
	<<else>>
		<<set _S.Bodyguard.counter.oral += 1>>
		<<set $oralTotal += 1>>
	<</if>>
	<</replace>>
<</link>><<if canDoVaginal(_S.Bodyguard) && (_S.Bodyguard.vagina == 0)>>//This option will take virginity//<<elseif !canDoVaginal(_S.Bodyguard) && (_S.Bodyguard.anus == 0)>> //This option will take anal virginity//<</if>>


code:
:: PE concubine interview [nobr]

<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = _S.Concubine, _oldRep = $rep>>
<<run Enunciate($activeSlave)>>
<<run App.Utils.setLocalPronouns($activeSlave)>>
<<set _belly = bellyAdjective($activeSlave)>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
	<<set _lisps = 1>>
<<else>>
	<<set _lisps = 0>>
<</if>>
<<setPlayerPronouns>>
<<setSpokenPlayerPronouns $activeSlave>>

/* 000-250-006 */
<<if $seeImages == 1>>
	<<if $imageChoice == 1>>

<<= SlaveArt($activeSlave, 2, 0)>>

	<<else>>

<<= SlaveArt($activeSlave, 2, 0)>>

	<</if>>
<</if>>
/* 000-250-006 */

You receive an official communication from a popular talk show e-hosted in one of the old world's still-thriving first world countries. Your fame has become known even in the old world, and they'd like to interview <<= App.UI.slaveDescriptionDialog($activeSlave)>> about you. They frankly warn you that you'll have no right to review the interview and no ability to control what $he says, and that they'll be asking about anything the interviewer thinks is juicy. This could be great for your reputation, but it could be hazardous, too.

<<link "Decline">>
	<<replace "#result">>
	You decline. The media representative of the show is understanding. "I'll be sure to contact you if we ever have another opening," she says. "You're pretty interesting, you know."
	<</replace>>
<</link>>

<<link "Accept">>
	<<replace "#result">>

	The show is broadcast live; you head out onto a balcony to watch it on a big screen. It's been impossible to hide, and many of your citizens have taken a proprietary attitude towards your fame: they see your success as their success, too, and want to see $activeSlave.slaveName do well. The show introduction plays, introducing the host, a swishy, rail-thin gentleman with impeccable sartorial style and a close-cropped salt-and-pepper beard. He reviews who you are, giving equal time to your accomplishments and the inevitable criticisms from old world antislavery activists, and then calls $activeSlave.slaveName out.

	$He
	<<if $activeSlave.bellyPreg >= 1000000>>
		barely waddles out,<<if hasAnyArms($activeSlave)>> arm<<if hasBothArms($activeSlave)>>s<</if>> resting atop $his _belly belly,<</if>>
	<<elseif $activeSlave.bellyPreg >= 750000>>
		barely waddles out,<<if hasAnyArms($activeSlave)>> arm<<if hasBothArms($activeSlave)>>s<</if>> struggling to lift $his _belly, absolutely child stuffed belly as $he lewdly caresses it,<</if>>
	<<elseif $activeSlave.bellyPreg >= 600000>>
		waddles out,<<if hasAnyArms($activeSlave)>> arm<<if hasBothArms($activeSlave)>>s<</if>> cradling $his _belly, absolutely child stuffed belly as best $he can as $he lewdly caresses its sides,<</if>>
	<<elseif $activeSlave.bellyPreg >= 450000>>
		waddles out,<<if hasAnyArms($activeSlave)>> arm<<if hasBothArms($activeSlave)>>s<</if>> cradling $his _belly, absolutely child stuffed belly as $he lewdly sways it side to side,<<else>>lewdly swaying $his absolutely child stuffed belly from side to side<</if>>,
	<<elseif $activeSlave.bellyPreg >= 300000>>
		strides out,<<if hasAnyArms($activeSlave)>> arm<<if hasBothArms($activeSlave)>>s<</if>> cradling $his _belly, absolutely child stuffed belly as $he lewdly sways it side to side<<else>>lewdly swaying $his absolutely child stuffed belly from side to side<</if>>,
	<<elseif $activeSlave.bellyPreg >= 150000>>
		strides out with an exaggerated gait, purposefully swaying $his _belly, child stuffed belly from side to side,
	<<elseif $activeSlave.belly >= 150000>>
		strides out, $his _belly belly swaying side to side lewdly,
	<<elseif $activeSlave.belly >= 5000>>
		strides out, sensually swaying $his round belly side to side,
	<<else>>
		strides out
	<</if>>
	<<if $activeSlave.clothes == "no clothing">>
		in magnificent nudity. It's a shock to old world values, no doubt, but the titillation should counterbalance that.
	<<else>>
		resplendent in $activeSlave.clothes.
	<</if>>
	<<if $activeSlave.skill.entertainment >= 60>>
		$He's @@.green;graceful and sensual,@@ and entirely at home.
		<<run repX(500, "concubine", $activeSlave)>>
	<<elseif $activeSlave.skill.entertainment <= 30>>
		$He's @@.red;clumsy and nervous,@@ but does $his best to rally.
		<<run repX(-100, "concubine", $activeSlave)>>
	<<else>>
		$He manages $his entrance reasonably well, and conceals any nervousness.
	<</if>>
	<<if $activeSlave.geneticQuirks.neoteny == 2 && $activeSlave.visualAge < $minimumSlaveAge>>
		"My honey, aren't you a bit young for this sort of thing?<<if $minimumSlaveAge < 16>> I know things are a little different where you're from, but still, you're just a child!<</if>>"
		<<if $activeSlave.intelligence+$activeSlave.intelligenceImplant > 50>>
			$He @@.green;effortlessly diffuses the question.@@ "I'm really <<= $activeSlave.actualAge>>. Mo<<s>>t people would never con<<s>>ider a $girl with a genetic condi<<t>>ion like mine, but my dear <<Master>> wa<<s>> able to <<s>>ee pa<<s>>t it."
			<<run repX(500, "concubine", $activeSlave)>>
		<<elseif $activeSlave.intelligence+$activeSlave.intelligenceImplant > 15>>
			$He manages to sway the topic away from $his apparent underageness. "I'm really <<= $activeSlave.actualAge>>, believe it or not. Wouldn't you like to know my <<s>>ecret?"
		<<else>>
			$He manages to completely miss the insinuation and @@.red;make things worse than they really are.@@ "<<Master>> love<<s>> the way I look, that'<<s>> why I'm <<hisP>> favorite after all, but I'm <<s>>till <<= $activeSlave.actualAge>>-year<<s>> old."
			<<run repX(-100, "concubine", $activeSlave)>>
		<</if>>
	<<elseif $activeSlave.face > 95>>
		"Oh my God," exclaims the host reverently. "Honey, @@.green;you are gorgeous.@@" He turns to the camera. "Isn't $he just gorgeous?"
		<<run repX(500, "concubine", $activeSlave)>>
	<<elseif $activeSlave.face <= 10>>
		There is a distinct lack of response from the host; perhaps he was @@.red;expecting $him to be prettier.@@
		<<run repX(-100, "concubine", $activeSlave)>>
	<<else>>
		The host gives $him a perfunctory compliment on $his beauty.
	<</if>>
	They seat themselves in comfortable leather chairs and the interview begins in earnest.

	The host asks $him some soft, nonjudgmental questions about $his life and how $he became your slave. Then he hits $him: "So, $activeSlave.slaveName. Tell us about <<= PlayerName()>>."
	<<if $activeSlave.devotion > 95>>
		@@.green;Without a moment's hesitation,@@ $he <<if _lisps>>lisps<<else>>proclaims<</if>>, "I love _himP. <<HeP>>'<<s>> so <<if $PC.title != 0>>hand<<s>>ome<<else>>pretty<</if>>, and," $he manages to blush prettily, "<<heP>>'<<s>> <<s>>o good to me."
		<<run repX(500, "concubine", $activeSlave)>>
	<<elseif $activeSlave.devotion <= 60>>
		$He struggles for an instant and then says @@.red;unconvincingly@@ that $he loves you.
		<<run repX(-100, "concubine", $activeSlave)>>
	<<else>>
		$He recovers quickly and responds that $he loves you.
	<</if>>

	The host glances at the camera. "Wow." He presses on. "But you're _hisP slave, $activeSlave.slaveName. _HeP owns you. Isn't that hard for you?"

	$He shakes $his head.
	<<if $activeSlave.trust > 95>>
		@@.green;$He responds confidently,@@ "My life with _himP i<<s>> very different from anything you might find here in the old world. But I'm happy with _himP, and there'<<s>> no one I'd rather be with, a<<s>> a <<s>>lave or not."
		<<run repX(500, "concubine", $activeSlave)>>
	<<elseif $activeSlave.trust < 60>>
		$He explains that it isn't hard to trust someone like you, but this @@.red;falls a little flat.@@
		<<run repX(-100, "concubine", $activeSlave)>>
	<<else>>
		$He explains earnestly that it isn't hard to trust someone like you, and explains some of the blander details about life as your slave.
	<</if>>
	<<if $activeSlave.belly >= 1500>>
		The host places a hand on $his belly,
		<<if $activeSlave.bellyPreg >= 450000>>
			gasping at the tautness and the feeling of the child<<if $activeSlave.pregType > 1>>ren<</if>> distending the skin beneath his hand.
		<<elseif $activeSlave.bellyPreg >= 100000>>
			gasping at the flurry of kicks in response.
		<<elseif $activeSlave.belly >= 15000>>
			giving it a good groping.
		<<elseif $activeSlave.belly >= 5000>>
			giving it a good pat.
		<<else>>
			giving it a good feel.
		<</if>>
		"Now I'm sure our viewers are wondering," he says, patting the firm dome. "Is it <<= PlayerName()>>'s?"
		<<if $activeSlave.pregSource == -1>>
			<<if $activeSlave.bellyPreg >= 450000>>
				"Of cour<<s>>e they are!" $he proclaims proudly as $he <<if hasAnyArms($activeSlave)>>runs $his hand<<if hasBothArms($activeSlave)>>s<</if>> across<<else>>stretches out to show off<</if>> $his quivering mass. "All $activeSlave.pregType of them!"
			<<elseif $activeSlave.bellyPreg >= 100000>>
				"Of cour<<s>>e they are!" $he proclaims proudly as $he <<if hasAnyArms($activeSlave)>>runs $his hand<<if hasBothArms($activeSlave)>>s<</if>> across<<else>>stretches out to show off<</if>> $his belly. "All $activeSlave.pregType of them!"
			<<elseif $activeSlave.bellyImplant >= 1500>>
				"It'<<s>> fake. Pretty hard to tell though, i<<s>>n't it?"
			<<elseif $activeSlave.bellyPreg >= 1500>>
				"Of cour<<s>>e
				<<if $activeSlave.pregType > 1>>
					they are!"
				<<else>>
					it i<<s>>!"
				<</if>>
			<<elseif $activeSlave.bellyFluid > 100>>
				<<if _lisps>>
					<<set _fluid = lispReplace($activeSlave.inflationType)>>
				<<else>>
					<<set _fluid = $activeSlave.inflationType>>
				<</if>>
				"Nah. It'<<s>> all _fluid in<<s>>ide me."
			<<elseif $activeSlave.bellyImplant > -1>>
				"It'<<s>> fake. Pretty hard to tell though, i<<s>>n't it?"
			<<else>>
				"Of cour<<s>>e
				<<if $activeSlave.pregType > 1>>
					they are!"
				<<else>>
					it i<<s>>!"
				<</if>>
			<</if>>
		<<else>>
			"That'<<s>> for me and my <<Master>> only," $he teases, sticking out $his tongue.
		<</if>>
	<</if>>
	<<if $activeSlave.broodmother == 2 && $activeSlave.preg > 37>>
		$He grunts and struggles to <<if hasBothLegs($activeSlave)>>spread $his legs<<else>>get into position<</if>>. "I'm <<s>>orry, another one i<<s>> coming out right now..." $he <<say>>s, turning red. The host, at a loss for words, can only watch as
		<<if $activeSlave.clothes == "no clothing" || $activeSlave.clothes == "body oil">>
			a child is born into the world, live on screen.
		<<else>>
			a child is born into $his
			<<switch $activeSlave.clothes>>
			<<case "a toga">>
				toga.
			<<case "a huipil">>
				huipil.
			<<case "a slutty qipao">>
				slutty qipao.
			<<case "a penitent nuns habit">>
				habit.
			<<case "a slave gown" "a ball gown">>
				gown.
			<<case "a comfortable bodysuit">>
				bodysuit.
			<<case "a leotard">>
				leotard.
			<<case "a bunny outfit">>
				bunny outfit.
			<<case "a nice nurse outfit">>
				nurse outfit.
			<<case "a slutty nurse outfit">>
				slutty nurse outfit.
			<<case "a schoolgirl outfit">>
				school clothes.
			<<case "a hijab and abaya" "a niqab and abaya">>
				abaya.
			<<case "a klan robe">>
				robe.
			<<case "a hijab and blouse">>
				skirt.
			<<case "a burqa">>
				burqa.
			<<case "a burkini">>
				burkini.
			<<case "a kimono">>
				kimono.
			<<case "a hanbok">>
				hanbok.
			<<case "a nice maid outfit">>
				maid outfit.
			<<case "a slutty maid outfit">>
				skimpy maid outfit.
			<<case "a gothic lolita dress" "a halter top dress" "a long qipao" "a maternity dress" "a mini dress" "a Santa dress" "a biyelgee costume">>
				dress.
			<<case "a latex catsuit">>
				latex catsuit.
			<<case "a military uniform">>
				uniform.
			<<case "a schutzstaffel uniform">>
				uniform.
			<<case "a slutty schutzstaffel uniform">>
				slutty uniform.
			<<case "a red army uniform">>
				uniform.
			<<case "spats and a tank top">>
				spats.
			<<case "a monokini">>
				monokini.
			<<case "a cybersuit">>
				cybersuit.
			<<case "a tight Imperial bodysuit">>
				bodysuit.
			<<case "battlearmor">>
				armor.
			<<case "Imperial Plate">>
				ultra-heavy armor.
			<<case "a skirt">>
				dress.
			<<case "a mounty outfit" "a police uniform">>
				uniform.
			<<case "lederhosen">>
				shorts.
			<<case "a courtesan dress">>
				layered skirt.
			<<case "a bimbo outfit">>
				thong.
			<<default>>
				$activeSlave.clothes.
			<</switch>>
		<</if>>
	<</if>>

	The interview winds on, gradually descending into prurient territory. $activeSlave.slaveName answers readily, giving everyone watching quite a window into an oversexed slave society.
	<<if $activeSlave.intelligence+$activeSlave.intelligenceImplant > 15>>
		$He's clever enough to @@.green;shock and titillate@@ at the same time; in response to a probing question about whether $he has any plans for the rest of the night, $he <<say>>s, "Of cour<<s>>e my <<Master>> make<<s>> the plan<<s>>. But I hope I can get back to the arcology early." $He shifts suggestively in $his chair. "I'm looking forward to getting fucked tonight."
		<<run repX(500, "concubine", $activeSlave)>>
	<<else>>
		$He's rather blunt in $his responses, answering with a little too much detail; not that the audience minds.
	<</if>>
	The host, taken off guard, laughs in surprise and says he envies you that. He asks a follow up question that hints at $his sexual preferences without coming straight out and asking how $he likes it.
	<<if $activeSlave.intelligence + $activeSlave.intelligenceImplant + $activeSlave.skill.entertainment >= 130 && $activeSlave.tankBaby == 0>>
		$He has enough knowledge of the old world to be able to answer without going too far, and @@.green;subtly alludes@@ to how much $he enjoys
		<<if ($activeSlave.fetish == "submissive")>>
			submitting to you in bed.
		<<elseif ($activeSlave.fetish == "cumslut")>>
			<<if $PC.dick == 0>>
				eating you out.
			<<else>>
				sucking you off.
			<</if>>
		<<elseif ($activeSlave.fetish == "humiliation")>>
			it when you show $him off in public.
		<<elseif ($activeSlave.fetish == "buttslut")>>
			anal sex.
		<<elseif ($activeSlave.fetish == "boobs")>>
			anything that involves $his breasts.
		<<elseif ($activeSlave.fetish == "sadist")>>
			it whenever you share a reluctant slave with $him.
		<<elseif ($activeSlave.fetish == "masochist")>>
			a good spanking.
		<<elseif ($activeSlave.fetish == "dom")>>
			sharing a submissive slave with you.
		<<elseif ($activeSlave.fetish == "pregnancy")>>
			<<if $activeSlave.pregKnown == 1>>
				sex while pregnant.
			<<elseif $activeSlave.vagina > 0>>
				bareback.
			<<else>>
				sharing a pregnant slave with you.
			<</if>>
		<<elseif ($activeSlave.energy > 95)>>
			sex, regardless of what kind it is.
		<<else>>
			sex in the missionary position.
		<</if>>
		<<run repX(500, "concubine", $activeSlave)>>
	<<else>>
		$His answer betrays how <<if $activeSlave.tankBaby > 0>>little $he knows<<else>>much $he's forgotten<</if>> about the old world: $he mildly shocks the studio audience by describing
		<<if ($activeSlave.fetish == "submissive")>>
			how good it feels when you hold $him down and fuck $him
		<<elseif ($activeSlave.fetish == "cumslut")>>
			<<if $PC.dick == 0>>
				how much fun sucking your cock is
			<<else>>
				how much fun polishing your pearl is
			<</if>>
		<<elseif ($activeSlave.fetish == "humiliation")>>
			how hot it is to get fucked in public
		<<elseif ($activeSlave.fetish == "buttslut")>>
			how much $he loves the feeling of you stretching $his anal ring
		<<elseif ($activeSlave.fetish == "boobs")>>
			how much $he loves having $his nipples tugged
		<<elseif ($activeSlave.fetish == "sadist")>>
			how much $he loves molesting other slaves with you
		<<elseif ($activeSlave.fetish == "masochist")>>
			how good it feels to be forced
		<<elseif ($activeSlave.fetish == "dom")>>
			how much $he loves holding other slaves down for you
		<<elseif ($activeSlave.fetish == "pregnancy")>>
			<<if $activeSlave.pregKnown == 1 || $activeSlave.counter.births > 0>>
				how good sex feels while pregnant
			<<elseif $activeSlave.vagina > 0>>
				how good cum feels inside $him
			<<else>>
				how much fun it is to fuck pregnant slaves
			<</if>>
		<<elseif ($activeSlave.energy > 95)>>
			the average number of sexual encounters $he has in a week
		<<else>>
			$his sex life with you
		<</if>>
		in a matter-of-fact tone of voice.
	<</if>>
	<<if $activeSlave.intelligence+$activeSlave.intelligenceImplant > 50>>

		Only because you know $him so well are you able to perceive the instant of cold calculation before $he makes a @@.green;perfect tactical decision@@ and turns directly to the camera. "Whatever you want," $he <<say>>s confidently, "You can find it in a Free <<C>>itie<<s>> arcology like my <<Master>>'<<s>>. Where I live, there'<<s>>
		<<if $arcologies[0].FSRestart > 0>>
			the mo<<s>>t intere<<s>>ting people,
		<</if>>
		<<if $arcologies[0].FSPaternalist > 0>>
			wonderful opportunitie<<s>> for everyone,
		<</if>>
		<<if $arcologies[0].FSAssetExpansionist > 0>>
			boob<<s>> the <<s>>i<<z>>e of beach ball<<s>>,
		<</if>>
		<<if $arcologies[0].FSRepopulationFocus > 0>>
			lot<<s>> of bellie<<s>> of all <<s>>i<<z>>e<<s>>,
		<</if>>
		<<if $arcologies[0].FSBodyPurist == "unset">>
			gorgeou<<s>> tattoo<<s>> and pier<<c>>ing<<s>>,
		<<elseif $arcologies[0].FSTransformationFetishist > 0>>
			new a<<ss>>et<<s>> every day,
		<</if>>
		<<if $arcologies[0].FSPastoralist > 0>>
			milk <<s>>traight from the nipple,
		<</if>>
		<<if $arcologies[0].FSPhysicalIdealist > 0>>
			the mo<<s>>t incredible oiled-up mu<<s>>cle<<s>>,
		<<elseif $arcologies[0].FSHedonisticDecadence > 0>>
			the <<s>>ofte<<s>>t, mo<<s>>t laid-back girl<<s>>,
		<</if>>
		<<if $arcologies[0].FSRomanRevivalist > 0>>
			Rome come again,
		<<elseif $arcologies[0].FSNeoImperialist > 0>>
			a New Imperium worthy of the ages,
		<<elseif $arcologies[0].FSAztecRevivalist > 0>>
			Blood empire reborn,
		<<elseif $arcologies[0].FSEgyptianRevivalist > 0>>
			the land of the Pharaoh<<s>> reborn,
		<</if>>
		<<if $arcologies[0].FSGenderRadicalist > 0>>
			more a<<ss>> than you can po<<ss>>ibly fuck,
		<<elseif $arcologies[0].FSGenderFundamentalist > 0>>
			so much pu<<ss>>y it'<<s>> unbelievable,
		<</if>>
		<<if $arcologies[0].FSIntellectualDependency > 0>>
			<<s>>lave<<s>> eager to get in your pant<<s>>,
		<<elseif $arcologies[0].FSSlaveProfessionalism > 0>>
			<<s>>lave<<s>> you can have a conver<<s>>ation with,
		<</if>>
		<<if $arcologies[0].FSPetiteAdmiration > 0>>
			where even the <<sh>>orte<<s>>t can <<s>>tand tall,
		<<elseif $arcologies[0].FSStatuesqueGlorification > 0>>
			plenty of mouth<<s>> at crotch height,
		<</if>>
		<<if $arcologies[0].FSChattelReligionist > 0>>
			a fulfilling <<s>>e<<x>>ual and <<s>>piritual life,
		<</if>>
		<<if $arcologies[0].FSDegradationist > 0>>
			bitche<<s>> you can ju<<s>>t hold down and u<<s>>e,
		<</if>>
		<<if $arcologies[0].FSSupremacist > 0>>
			<<if _lisps>>
				<<set _race = lispReplace($arcologies[0].FSSupremacistRace)>>
			<<else>>
				<<set _race = $arcologies[0].FSSupremacistRace>>
			<</if>>
			_race power,
		<</if>>
		<<if $arcologies[0].FSSubjugationist > 0>>
			<<if _lisps>>
				<<set _race = lispReplace($arcologies[0].FSSubjugationistRace)>>
			<<else>>
				<<set _race = $arcologies[0].FSSubjugationistRace>>
			<</if>>
			_race girl<<s>> to cater to your every whim,
		<</if>>
		girl<<s>> in pretty dre<<ss>>e<<s>> and girl<<s>> in <<s>>tring bikini<<s>> and girl<<s>> who haven't worn clothe<<s>> in year<<s>>,
		<<if $seeDicks != 0>>
			girl<<s>> with huge dick<<s>> you can a<<ss>>fuck until they cum bucket<<s>>, girl<<s>> with <<s>>oft dick<<s>> and no ball<<s>>,
		<</if>>
		<<if $seeDicks != 0 && $seeDicks != 100>>
			girl<<s>> with dick<<s>> the <<s>>i<<z>>e of clit<<s>> and girl<<s>> with clit<<s>> the <<s>>i<<z>>e of dick<<s>>,
		<</if>>
		<<if $seeDicks != 100>>
			young girl<<s>> on their fir<<s>>t pregnan<<c>>y, MILF<<s>> on their tenth,
		<</if>>
		lip<<s>>, tongue<<s>>,
		<<if $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>>
			in<<c>>e<<s>>t,
		<</if>>
		<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>
			huge breast<<s>> and plu<<sh>> a<<ss>>e<<s>>,
		<<elseif $arcologies[0].FSAssetExpansionist == "unset">>
			pert tit<<s>> and cute butt<<s>>,
		<</if>>
		and more. I wouldn't trade it for anything."
		<<run repX(1500, "concubine", $activeSlave)>>
		The host politely regains control of his show, but there's a cautious respect in the rest of his questions.
	<</if>>
	<<if $activeSlave.intelligence+$activeSlave.intelligenceImplant > 50 && $PC.title == 0>>

		$activeSlave.slaveName even manages to @@.green;respond well@@ to a probing question about your gender.
		$He <<if _lisps>>lisps<<else>>explains<</if>>, "You have to under<<s>>tand that all that non<<s>>en<<s>>e about men and women mean<<s>> le<<ss>> to u<<s>> in the Free <<C>>itie<<s>>. My <<Master>> i<<s>> a <<s>>u<<cc>>e<<ss>>ful and powerful _womanP.
		<<if $PC.dick == 0>>
			We ju<<s>>t pay the right amount of attention to the <<s>>u<<cc>>e<<ss>> and the power." $He quirks a corner of $his mouth. "I know //I// do."
		<<else>>
			$He quirks a corner of $his mouth. "And <<heP>> ha<<s>> a //wonderful// cock."
		<</if>>
		<<run repX(500, "concubine", $activeSlave)>>
	<</if>>

	At the conclusion, the host
	<<if $rep - _oldRep > 200>>
		seems @@.green;impressed@@ and says sincerely,
		<<run repX(500, "concubine", $activeSlave)>>
	<<elseif $rep - _oldRep < 0>>
		seems @@.red;unimpressed@@ and says mockingly,
		<<run repX(-100, "concubine", $activeSlave)>>
	<<else>>
		says jokingly,
	<</if>>
	"My dear it's been a pleasure. If all Free Cities <<print $girl>>s are like you I might have to look into immigrating. Ladies and gentlemen, good night!"
	<</replace>>
<</link>>

repo_name: Welptard/fc

license: mit


code:
:: PE lonely bodyguard [nobr]

<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">>

<<set $activeSlave =_S.Bodyguard, _targetSlaveIndex = []>>
<<for _i = 0; _i < $slaves.length; _i++>>
	<<if $slaves[_i].devotion >= -20 && $slaves[_i].relationship == 0 && $slaves[_i].ID != $BodyguardID>>
		<<set _targetSlaveIndex.push(_i)>>
	<</if>>
<</for>>
<<set $j = _targetSlaveIndex.random()>>
<<run Enunciate($activeSlave)>>
<<run App.Utils.setLocalPronouns($activeSlave)>>
<<setLocalPronouns $slaves[$j] 2>>

	/* 000-250-006 */
	<<if $seeImages == 1>>

				<<= SlaveArt($activeSlave, 2, 0)>>

				<<= SlaveArt($slaves[$j], 2, 0)>>

	<</if>>
	/* 000-250-006 */

You take an unusually close interest in $activeSlave.slaveName's health and mental well-being, since your health and mental well-being may rely on $his combat effectiveness. $He performs $his duties acceptably, difficult though they are. $Hers is a life of long hours and constant vigilance, and $he has very little time to $himself. The daily wear hasn't really affected $him yet, but it may.

On a whim, you ask $him whether $he feels lonely. Caught off guard, $he <<if !canTalk($activeSlave)>>says in hesitant gestures that $he's all right, and that $his <<= getWrittenTitle($activeSlave)>>'s companionship is enough for $him.<<else>><<say>>s hesitantly "I'm all right, <<Master>>. I love being near you; that'<<s>> enough for me."<</if>> The slight hesitation is explained the next time $slaves[$j].slaveName comes to your office. $activeSlave.slaveName watches everyone who sees you, of course, but you catch $his eye running appreciatively up and down $slaves[$j].slaveName's body as _he2 leaves.

<<link "Make no mention of it">>
	<<replace "#result">>
	$activeSlave.slaveName is a big $girl and can look after $himself, you reflect. You take no particular action to favor $his interest in $slaves[$j].slaveName.
	<</replace>>
<</link>>

<<link "Set them up">>
	<<replace "#result">>
	You decide to amuse yourself by engaging in a game of subtle matchmaking. You carefully rearrange $slaves[$j].slaveName's schedule and duties so _he2 and $activeSlave.slaveName spend as much time as possible with one another. At the same time, you gradually reduce $slaves[$j].slaveName's access to sexual outlets. After letting the situation marinate for a few days, you decide that the time is ripe, and without any further explanation assign $slaves[$j].slaveName to spend the day in $activeSlave.slaveName's armory. It's barely midmorning before they're making out on $activeSlave.slaveName's workout mat, and by the afternoon $slaves[$j].slaveName is under $activeSlave.slaveName's workbench, orally servicing _his2 new @@.lightgreen;fuckbuddy@@ as $he maintains $his machine pistol.
	<<set $slaves[$j].relationship = 3>>
	<<set $slaves[$j].relationshipTarget = $activeSlave.ID>>
	<<set $activeSlave.relationship = 3>>
	<<set $activeSlave.relationshipTarget = $slaves[$j].ID>>
	<<set $oralTotal += 1>>
	<</replace>>
<</link>>

<<link "Marry them">>
	<<replace "#result">>
	You order $slaves[$j].slaveName in and brusquely inform _him2 _he2'll be marrying $activeSlave.slaveName. $slaves[$j].slaveName is too surprised to react much, and even $activeSlave.slaveName looks shocked, but there is a gleam of wild glee in $his eyes. You give them a few minutes to get dressed in special outfits you make available: they're lacy lingerie designed to resemble old world wedding dresses, but without concealing anything.

	$activeSlave.slaveName is
		<<if ($activeSlave.vagina == 0)>>a virgin, so $he's wearing white<<elseif ($activeSlave.vagina < 0) && ($activeSlave.dick > 0)>>a sissy slave, so $he's wearing light blue<<elseif ($activeSlave.vagina < 0) && ($activeSlave.dick < 1)>>a null, so it's wearing black<<else>>is an experienced sex slave, so $he's wearing light pink<</if>> against $his $activeSlave.skin skin.
		<<if canPenetrate($activeSlave)>>The sight of $slaves[$j].slaveName has $him stiffly erect, and $he's wearing a little bow around $his cockhead.<<elseif canAchieveErection($activeSlave)>>$He's wearing a little bow over $his caged girldick.<<elseif ($activeSlave.dick > 0)>>$He's impotent, but $he's wearing a little bow around $his useless cockhead.<<elseif ($activeSlave.clit > 0)>>$His prominent clit is engorged, and $he's wearing a tiny bow on it.<<elseif ($activeSlave.vagina >= 0)>>$He's wearing a demure little bow just over $his pussy.<</if>>
		<<if ($activeSlave.anus > 1)>> $His lacy panties are designed to spread $his buttocks a little and display $his big butthole.<<elseif ($activeSlave.anus == 0)>> $His lacy panties cover $his virgin anus, for once.<</if>>
		<<if ($activeSlave.boobs > 1000)>>$His bra makes no attempt to cover or even support $his huge breasts, simply letting them through holes in the lace to jut proudly out.<<elseif ($activeSlave.boobs > 500)>>$His bra supports and presents $his big breasts, leaving $his stiffening nipples bare.<<else>>$His bra supports and presents $his breasts, giving $him more cleavage than $he usually displays.<</if>>

	$slaves[$j].slaveName is
		<<if ($slaves[$j].vagina == 0)>>a virgin, so _he2's wearing white<<elseif ($slaves[$j].vagina < 0) && ($slaves[$j].dick > 0)>>a sissy slave, so _he2's wearing light blue<<elseif ($slaves[$j].vagina < 0) && ($slaves[$j].dick < 1)>>a null, so it's wearing black<<else>>is an experienced sex slave, so _he2's wearing light pink<</if>> against _his2 $slaves[$j].skin skin.
		<<if canPenetrate($slaves[$j])>>The sight of $activeSlave.slaveName has _him2 stiffly erect, and _he2's wearing a little bow around _his2 cockhead.<<elseif canAchieveErection($slaves[$j])>>_He2's wearing a little bow over _his2 caged girldick.<<elseif ($slaves[$j].dick > 0)>>_He2's impotent, but _he2's wearing a little bow around _his2 useless cockhead.<<elseif ($slaves[$j].clit > 0)>>_His2 prominent clit is engorged, and _he2's wearing a tiny bow on it.<<elseif ($slaves[$j].vagina >= 0)>>_He2's wearing a demure little bow just over _his2 pussy.<</if>>
		<<if ($slaves[$j].anus > 1)>> _His2 lacy panties are designed to spread _his2 buttocks a little and display _his2 big butthole.<<elseif ($slaves[$j].anus == 0)>> _His2 lacy panties cover _his2 virgin anus, for once.<</if>>
		<<if ($slaves[$j].boobs > 1000)>>_His2 bra makes no attempt to cover or even support _his2 huge breasts, simply letting them through holes in the lace to jut proudly out.<<elseif ($slaves[$j].boobs > 500)>>_His2 bra supports and presents _his2 big breasts, leaving _his2 stiffening nipples bare.<<else>>_His2 bra supports and presents _his2 breasts, giving _him2 more cleavage than _he2 usually displays.<</if>>

	The procedure is simple. The two of them prostrate themselves on the ground and beg your indulgence, though $slaves[$j].slaveName is running on pure autopilot by this point. You state that you grant it, and hand each of them a simple gold band to be worn on the little finger in advertisement of the inferiority of their union. In turn, each of them gives the other a ring, and $activeSlave.slaveName kisses $his stunned bride. You pronounce them @@.lightgreen;slave <<if $wife == _wife2>>$wives<<else>>spouses<</if>>,@@ and send them to the armory for their honeymoon. $activeSlave.slaveName is so enthusiastic that in the coming days $his obvious devotion @@.hotpink;wins $slaves[$j].slaveName over to the arrangement.@@
	<<set $slaves[$j].devotion = Math.max(20, $slaves[$j].devotion + 10)>> /* to accepting or better */
	<<set $slaves[$j].relationship = 5>>
	<<set $slaves[$j].relationshipTarget = $activeSlave.ID>>
	<<set $activeSlave.relationship = 5>>
	<<set $activeSlave.relationshipTarget = $slaves[$j].ID>>
	<<set $oralTotal += 2>>
	<</replace>>
<</link>>


code:
:: PE pit fight [nobr]

<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">>

<<set $activeSlave = _S.Bodyguard>>
<<run App.Utils.setLocalPronouns($activeSlave)>>

<<set _deadliness = deadliness($activeSlave)>>

<<set $eventResults.pit = 0>>

/* 000-250-006 */
<<set _clothesTemp = $activeSlave.clothes, $activeSlave.clothes = "no clothing">>
<<if $seeImages == 1>>
	<<if $imageChoice == 1>>

<<= SlaveArt($activeSlave, 2, 0)>>

	<<else>>

<<= SlaveArt($activeSlave, 2, 0)>>

	<</if>>
<</if>>
<<set $activeSlave.clothes = _clothesTemp>>
/* 000-250-006 */

It's time for the private fight you entered your Bodyguard in. It will take place in a back room of a well respected club. There is a ring set into the floor, and space for a handful of spectators, but the setup is quite spartan. The sport is just getting off the ground. <<= App.UI.slaveDescriptionDialog($activeSlave)>> is first to walk into the ring. $He's stark naked and is carrying a simple single-edged straight sword, identical to the one $his opponent will be using. The fight will be fair.

Across the ring, $his opponent's owner nods civilly to you and examines $activeSlave.slaveName.

<<if $activeSlave.skill.combat > 0>>
	$His combat skills greatly increase $his deadliness.
<</if>>

<<if ($AgePenalty != 0)>>
	<<if ($activeSlave.physicalAge >= 100)>>
		$He seems prepared for death, in a way.
	<<elseif ($activeSlave.physicalAge >= 85)>>
		$He tries not to waste $his strength before the fight, knowing that $his extreme age won't allow $him a second wind.
	<<elseif ($activeSlave.physicalAge >= 70)>>
		$He steadies $himself as well as $he can in $his advanced age.
	<</if>>
<</if>>

<<if $activeSlave.muscles > 95 && $activeSlave.height >= 185>>
	$His huge muscles are an intimidating sight and, despite their massive size, $he is tall enough to not be hindered by them.
<<elseif $activeSlave.muscles > 95>>
	$His huge muscles are an intimidating sight, but may hinder $his flexibility.
<<elseif $activeSlave.muscles > 30>>
	$His muscles are a trim and powerful sight.
<<elseif $activeSlave.muscles < -95>>
	$He can barely stand, let alone ready $his weapon. $His feeble attempts elicit a roar of laughter from the spectators.
<<elseif $activeSlave.muscles < -30>>
	$He struggles to raise $his weapon. $His feeble attempts elicit a roar of laughter from the spectators.
<<elseif $activeSlave.muscles < -5>>
	$He is rather unfit; $he will likely be outmatched by near any real opponent.
<</if>>

<<if $activeSlave.height >= 170>>
	$His height gives $him a reach advantage with $his sword.
<</if>>

<<if $activeSlave.health.condition > 50>>
	$His shining health makes $him a better combatant.
<</if>>

<<if $activeSlave.weight > 190>>
	$His extreme weight nearly immobilizes $him. $He struggles to move let alone fight.
<<elseif $activeSlave.weight > 160>>
	$His extreme weight limits $his mobility and range of motion, making $him an easy target.
<<elseif $activeSlave.weight > 130>>
	$His extreme weight holds $him back as a pit fighter.
<<elseif $activeSlave.weight > 30>>
	$His heavy weight is an impediment as a pit fighter.
<<elseif $activeSlave.weight < -10>>
	$His light weight is an impediment as a pit fighter.
<</if>>

<<if $activeSlave.health.condition < -50>>
	$His poor health makes $him a weaker combatant.
<</if>>

<<if $activeSlave.health.tired > 90>>
	$He is exhausted and can barely stay awake; $he won't put up a fight.
<<elseif $activeSlave.health.tired > 60>>
	$He is fatigued and will most likely never see it coming.
<<elseif $activeSlave.health.tired > 30>>
	$He is tired and more likely to take a hit then to give one.
<</if>>

<<if $activeSlave.pregKnown == 1 || $activeSlave.bellyPreg >= 1500>>
	<<if $activeSlave.bellyPreg >= 750000>>
		$His monolithic pregnancy guarantees $his loss; not only is $he on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag $him to the ground. $He has no hope of attacking around the straining mass, let alone stopping $his opponent.
	<<elseif $activeSlave.bellyPreg >= 600000>>
		$His titanic pregnancy is practically a guaranteed loss; $he can barely stand let alone fight.
	<<elseif $activeSlave.bellyPreg >= 450000>>
		$His gigantic pregnancy is nearly a guaranteed loss; it presents an unmissable, indefensible target for $his adversary.
	<<elseif $activeSlave.bellyPreg >= 300000>>
		$His massive pregnancy obstructs $his movement and greatly hinders $him. $He struggles to think of how $he could even begin to defend $his bulk.
	<<elseif $activeSlave.bellyPreg >= 150000>>
		$His giant pregnancy obstructs $his movement and greatly slows $him down.
	<<elseif $activeSlave.bellyPreg >= 100000>>
		$His giant belly gets in $his way and weighs $him down.
	<<elseif $activeSlave.bellyPreg >= 10000>>
		$His huge belly is unwieldy and hinders $his efforts.
	<<elseif $activeSlave.bellyPreg >= 5000>>
		$His advanced pregnancy makes $him much less effective.
	<<elseif $activeSlave.bellyPreg >= 1500>>
		$His growing pregnancy distracts $him from the fight.
	<<else>>
		The life just beginning to grow inside $him distracts $him from the fight.
	<</if>>
<<elseif $activeSlave.bellyImplant >= 1500>>
	<<if $activeSlave.bellyImplant >= 750000>>
		$His monolithic, <<print $activeSlave.bellyImplant>>cc implant filled belly guarantees $his loss; not only is $he on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag $him to the ground. $He has no hope of attacking around the straining mass, let alone stopping $his opponent.
	<<elseif $activeSlave.bellyImplant >= 600000>>
		$His titanic, <<print $activeSlave.bellyImplant>>cc implant filled belly is practically a guaranteed loss; $he can barely stand let alone fight. Not only is it cripplingly heavy, unwieldy and an easy target, but $he can feel it straining to hold the sheer amount of filler forced into it.
	<<elseif $activeSlave.bellyImplant >= 450000>>
		$His gigantic, <<print $activeSlave.bellyImplant>>cc implant filled belly is nearly a guaranteed loss; it presents an unmissable, indefensible target for $his adversary.
	<<elseif $activeSlave.bellyImplant >= 300000>>
		$His massive, <<print $activeSlave.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning $him in combat.
	<<elseif $activeSlave.bellyImplant >= 150000>>
		$His giant, <<print $activeSlave.bellyImplant>>cc implant filled belly obstructs $his movement and greatly slows $him down.
	<<elseif $activeSlave.bellyImplant >= 100000>>
		$His giant, <<print $activeSlave.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off $his weight and making $him far less effective.
	<<elseif $activeSlave.bellyImplant >= 10000>>
		$His huge, <<print $activeSlave.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off $his weight and making $him far less effective.
	<<elseif $activeSlave.bellyImplant >= 5000>>
		$His large, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering $him less effective.
	<<elseif $activeSlave.bellyImplant >= 1500>>
		$His swollen, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and makes $him less effective.
	<</if>>
<</if>>
<<if isInLabor($activeSlave)>>
	$He's feeling labor pains. $His child<<if $activeSlave.pregType > 1>>ren are<<else>> is<</if>> ready to be born.
<<elseif $activeSlave.preg >= $activeSlave.pregData.normalBirth && $activeSlave.pregControl != "labor suppressors">>
	$He'll be going into labor any time now and $he knows it.
<</if>>

<<if $activeSlave.bellyFluid >= 10000>>
	$His hugely bloated, <<print $activeSlave.inflationType>>-filled belly is taut and painful, hindering $his ability to fight.
<<elseif $activeSlave.bellyFluid >= 5000>>
	$His bloated, <<print $activeSlave.inflationType>>-stuffed belly is constantly jiggling and moving, distracting $him and throwing off $his weight.
<<elseif $activeSlave.bellyFluid >= 2000>>
	$His distended, <<print $activeSlave.inflationType>>-belly is uncomfortable and heavy, distracting $him.
<</if>>

<<if $activeSlave.teeth == "pointy">>
	$His sharp teeth add nothing to $his actual effectiveness, but they're certainly intimidating.
<</if>>

<<if !canSee($activeSlave)>>
	$His lack of eyesight means certain death.
<<elseif !canSeePerfectly($activeSlave)>>
	$His poor eyesight makes $him a weaker fighter.
<</if>>

<<if !canHear($activeSlave)>>
	$His lack of hearing is a major detriment.
<<elseif (($activeSlave.hears == -1) && ($activeSlave.earwear != "hearing aids")) || ($activeSlave.hears == 0 && ($activeSlave.earwear == "muffling ear plugs"))>>
	$His lack of hearing is a minor detriment.
<</if>>

<<if _deadliness > 5>>
	$activeSlave.slaveName seems supremely confident, even eager to please you.
<<elseif _deadliness > 3>>
	$activeSlave.slaveName seems nervous, but steels $himself to fight for you.
<<elseif _deadliness > 1>>
	$activeSlave.slaveName seems terrified, and barely controls $himself.
<<else>>
	$activeSlave.slaveName is obviously terrified, and might flee if there were a way out of the pit.
<</if>>

Finally, $his opponent enters as well.

<<set _randomOpponent = random(1,120)>>
<<setNonlocalPronouns $seeDicks>>
<<if _randomOpponent > 100>>
	_HeU is a hulking, musclebound _girlU with a wasp waist and immense rear. _HeU seems nothing short of excited.
	<<set _opponent = 6>>
<<elseif _randomOpponent > 80>>
	_HeU is a huge, muscular Amazon filled with confidence.
	<<set _opponent = 5>>
<<elseif _randomOpponent > 60>>
	_HeU is a short but muscular _girlU, trying _hisU best to look confident.
	<<set _opponent = 4>>
<<elseif _randomOpponent > 40>>
	_HeU is a tall, thin _womanU covered in ropy muscle, trying to hide _hisU terror.
	<<set _opponent = 3>>
<<elseif _randomOpponent > 20>>
	_HeU is a decent-looking slave, physically fit but obviously scared.
	<<set _opponent = 2>>
<<else>>
	_HeU is an average looking slave, so frightened <<if $seePee == 1>>there's urine running down _hisU leg<<else>>_hisU teeth are audibly chattering<</if>>. _HeU must have really annoyed _hisU master to earn this.
	<<set _opponent = 1>>
<</if>>

The umpire announces gravely that the fight is to the death and rings a bell.

<<if _deadliness > (_opponent + 1)>>
	$activeSlave.slaveName senses that $he is greatly superior, and decides to make a quick end before $his opponent can try something foolish. $He feints high and stabs low; $his enemy just manages to parry the low stab, but is so much weaker that $activeSlave.slaveName simply overpowers _himU, so that _heU falls onto _hisU back with the force of the clash. $activeSlave.slaveName takes one step forward and runs $his sword through the prostrate slave's heart. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators.
	<<run repX(500, "pit", $activeSlave)>>
	<<run cashX(5000, "pit", $activeSlave)>>
	<<set $activeSlave.counter.pitWins += 1>>
	<<set $activeSlave.counter.pitKills += 1>>
	<<set $pitKillsTotal += 1>>
<<elseif _deadliness > (_opponent)>>
	The combat is long and exhausting. $activeSlave.slaveName and $his opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-life-threatening cuts. Finally, $activeSlave.slaveName's superior physical condition wins out and $his opponent falls from exhaustion and blood loss. $activeSlave.slaveName stumbles over to open _hisU throat. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators, though $activeSlave.slaveName is @@.red;badly hurt.@@
	<<run repX(500, "pit", $activeSlave)>>
	<<run cashX(5000, "pit", $activeSlave)>>
	<<run healthDamage($activeSlave, 50)>>
	<<set $activeSlave.counter.pitWins += 1>>
	<<set $activeSlave.counter.pitKills += 1>>
	<<set $pitKillsTotal += 1>>
<<elseif _deadliness > (_opponent-1)>>
	The combat is long and exhausting. $activeSlave.slaveName and $his opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-life-threatening cuts. Finally, $activeSlave.slaveName's inferior physical condition fails $him and $he falls from exhaustion and blood loss. As $he slumps $he catches your eye with a look of apology. $His opponent stumbles over to open $his throat. $activeSlave.slaveName @@.red;has been killed.@@
	<<run healthDamage($activeSlave, 1000)>>
<<else>>
	$activeSlave.slaveName is outmatched from the start. In the first pass, $his opponent moves beyond $him, opening a long gash in $his thigh as _heU goes. Thus injured, $activeSlave.slaveName fails to block a slash that severs $his Achilles tendon on the other side. On $his knees, $he barely manages to ward off one more blow before the second one opens $his belly. $activeSlave.slaveName @@.red;has been killed.@@
	<<run healthDamage($activeSlave, 1000)>>
<</if>>

<<if $activeSlave.health.health < -90>>
	<<= removeSlave($activeSlave)>>
	<<set $nextLink = "Random Nonindividual Event">>
	<<UpdateNextButton>>
<</if>>

<<set $pitFightsTotal++>>


code:
:: PE pit fight invite [nobr]

<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>

<<set $eventResults.pit = 0>>
<<setLocalPronouns _S.Bodyguard>>

Gladiatorial combat between slaves has not yet reached the level of social acceptability it once enjoyed in Rome, but it's growing in popularity. For now, most fights are discreet affairs limited to select guests. Displaying a slave bodyguard is an excellent way to get yourself invited to participate, and $assistant.name has just passed on an invitation to a private fight next week, should you be willing to hazard a bodyguard.

<<if $pit>>

Of course, <<= capFirstChar($pit.name)>> in $arcologies[0].name sees regular fights<<if $pit.lethal>> to the death<</if>>, but there's something extra special about attending these outside fights<<if !$pit.lethal>>, especially with the very real risk of violent death<</if>>.

<</if>>

<<link "Enter your bodyguard as a gladiatrix">>
	<<replace "#art-frame">>

	/* 000-250-006 */
	<<if $seeImages == 1>>
		<<if $imageChoice == 1>>

<<= SlaveArt(_S.Bodyguard, 2, 0)>>

		<<else>>

<<= SlaveArt(_S.Bodyguard, 2, 0)>>

		<</if>>
	<</if>>
	/* 000-250-006 */

	<</replace>>
	<<replace "#result">>
	You receive a brief confirmation. It looks like $he's got a fight.
	<<set $eventResults.pit = 1>>
	<</replace>>
<</link>>

<<link "Politely decline">>
	<<replace "#result">>
	You decline the invitation.
	<</replace>>
<</link>>


code:
:: Penthouse Report [nobr]

<<set _SL = $slaves.length>>

<<set _HGSuitSlaves = App.Utils.jobForAssignment(Job.HEADGIRLSUITE).employees()>>

<<for $i = 0; $i < _SL; $i++>>
	<<if assignmentVisible($slaves[$i])>>

		<<includeDOM App.EndWeek.favoriteIcon($slaves[$i])>>
		<<= SlaveFullName($slaves[$i])>>
		<<if $slaves[$i].choosesOwnAssignment == 2>>
			<<= App.SlaveAssignment.choosesOwnJob($slaves[$i])>>
			$He
		<</if>>
		<<include "Full Report">>

		<<if ($slaves[$i].ID == $HeadGirlID) && (_HGSuitSlaves.length > 0)>>
			/% We found the Head Girl, now let's find her slave %/
			<<set _iTemp = $i>>
			<<set _ID = _HGSuitSlaves[0].ID, $i = $slaveIndices[_ID]>>

			<<if $slaves[$i].assignment != "live with your Head Girl">>

@@.red;$slaves[$i].slaveName had been assigned to live with your Head Girl, but this week $he was assigned to $slaves[$i].assignment. $He has been released to your penthouse for reassignment.@@
				<<= removeJob($slaves[$i], "live with your Head Girl")>>
			<<else>>
				<<= SlaveFullName($slaves[$i])>>
				<<if $slaves[$i].choosesOwnAssignment == 2>>
					<<= App.SlaveAssignment.choosesOwnJob($slaves[$i])>>
					$He
				<</if>>
				<<include "SA live with HG">>

			<</if>>

			<<set $i = _iTemp>>
		<</if>>

	<</if>>
<</for>>

/* count open spots in facilities after all assignments have been decided for the week */
<<set $brothelSpots = App.Entity.facilities.brothel.freeSpace, $clubSpots = App.Entity.facilities.club.freeSpace, $dairySpots = App.Entity.facilities.dairy.freeSpace, $servantsQuartersSpots = App.Entity.facilities.servantsQuarters.freeSpace>>