code:
:: MOD_Edit FS Cheat Datatype Cleanup

<<nobr>>
	<<set $nextButton to "Continue">>
	<<set $nextLink to "Main">>
	<<set $returnTo to "Main">>

	<<if $arcologies[0].FSSupremacist != "unset">>
		<<set $arcologies[0].FSSupremacist to Number($arcologies[0].FSSupremacist)>>
		<<set $arcologies[0].FSSupremacistDecoration to Number($arcologies[0].FSSupremacistDecoration)>>
		<<set $arcologies[0].FSSupremacistLawME to Number($arcologies[0].FSSupremacistLawME)>>
	<</if>>
	<<if $arcologies[0].FSSubjugationist != "unset">>
		<<set $arcologies[0].FSSubjugationist to Number($arcologies[0].FSSubjugationist)>>
		<<set $arcologies[0].FSSubjugationistDecoration to Number($arcologies[0].FSSubjugationistDecoration)>>
		<<set $arcologies[0].FSSubjugationistLawME to Number($arcologies[0].FSSubjugationistLawME)>>
	<</if>>
	<<if $arcologies[0].FSGenderRadicalist != "unset">>
		<<set $arcologies[0].FSGenderRadicalist to Number($arcologies[0].FSGenderRadicalist)>>
		<<set $arcologies[0].FSGenderRadicalistDecoration to Number($arcologies[0].FSGenderRadicalistDecoration)>>
		<<set $arcologies[0].FSGenderRadicalistLaw to Number($arcologies[0].FSGenderRadicalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSGenderFundamentalist != "unset">>
		<<set $arcologies[0].FSGenderFundamentalist to Number($arcologies[0].FSGenderFundamentalist)>>
		<<set $arcologies[0].FSGenderFundamentalistDecoration to Number($arcologies[0].FSGenderFundamentalistDecoration)>>
		<<set $arcologies[0].FSGenderFundamentalistLaw to Number($arcologies[0].FSGenderFundamentalistLaw)>>
		<<set $arcologies[0].FSGenderFundamentalistSMR to Number($arcologies[0].FSGenderFundamentalistSMR)>>
	<</if>>
	<<if $arcologies[0].FSPaternalist != "unset">>
		<<set $arcologies[0].FSPaternalist to Number($arcologies[0].FSPaternalist)>>
		<<set $arcologies[0].FSPaternalistDecoration to Number($arcologies[0].FSPaternalistDecoration)>>
		<<set $arcologies[0].FSPaternalistLaw to Number($arcologies[0].FSPaternalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSDegradationist != "unset">>
		<<set $arcologies[0].FSDegradationist to Number($arcologies[0].FSDegradationist)>>
		<<set $arcologies[0].FSDegradationistDecoration to Number($arcologies[0].FSDegradationistDecoration)>>
		<<set $arcologies[0].FSDegradationistLaw to Number($arcologies[0].FSDegradationistLaw)>>
	<</if>>
	<<if $arcologies[0].FSBodyPurist != "unset">>
		<<set $arcologies[0].FSBodyPurist to Number($arcologies[0].FSBodyPurist)>>
		<<set $arcologies[0].FSBodyPuristDecoration to Number($arcologies[0].FSBodyPuristDecoration)>>
		<<set $arcologies[0].FSBodyPuristLaw to Number($arcologies[0].FSBodyPuristLaw)>>
	<</if>>
	<<if $arcologies[0].FSTransformationFetishist != "unset">>
		<<set $arcologies[0].FSTransformationFetishist to Number($arcologies[0].FSTransformationFetishist)>>
		<<set $arcologies[0].FSTransformationFetishistDecoration to Number($arcologies[0].FSTransformationFetishistDecoration)>>
		<<set $arcologies[0].FSTransformationFetishistLaw to Number($arcologies[0].FSTransformationFetishistLaw)>>
	<</if>>
	<<if $arcologies[0].FSYouthPreferentialist != "unset">>
		<<set $arcologies[0].FSYouthPreferentialist to Number($arcologies[0].FSYouthPreferentialist)>>
		<<set $arcologies[0].FSYouthPreferentialistDecoration to Number($arcologies[0].FSYouthPreferentialistDecoration)>>
		<<set $arcologies[0].FSYouthPreferentialistLaw to Number($arcologies[0].FSYouthPreferentialistLaw)>>
	<</if>>
	<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
		<<set $arcologies[0].FSMaturityPreferentialist to Number($arcologies[0].FSMaturityPreferentialist)>>
		<<set $arcologies[0].FSMaturityPreferentialistDecoration to Number($arcologies[0].FSMaturityPreferentialistDecoration)>>
		<<set $arcologies[0].FSMaturityPreferentialistLaw to Number($arcologies[0].FSMaturityPreferentialistLaw)>>
	<</if>>
	<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
		<<set $arcologies[0].FSSlimnessEnthusiast to Number($arcologies[0].FSSlimnessEnthusiast)>>
		<<set $arcologies[0].FSSlimnessEnthusiastDecoration to Number($arcologies[0].FSSlimnessEnthusiastDecoration)>>
		<<set $arcologies[0].FSSlimnessEnthusiastSMR to Number($arcologies[0].FSSlimnessEnthusiastSMR)>>
	<</if>>
	<<if $arcologies[0].FSAssetExpansionist != "unset">>
		<<set $arcologies[0].FSAssetExpansionist to Number($arcologies[0].FSAssetExpansionist)>>
		<<set $arcologies[0].FSAssetExpansionistDecoration to Number($arcologies[0].FSAssetExpansionistDecoration)>>
		<<set $arcologies[0].FSAssetExpansionistSMR to Number($arcologies[0].FSAssetExpansionistSMR)>>
	<</if>>
	<<if $arcologies[0].FSPastoralist != "unset">>
		<<set $arcologies[0].FSPastoralist to Number($arcologies[0].FSPastoralist)>>
		<<set $arcologies[0].FSPastoralistDecoration to Number($arcologies[0].FSPastoralistDecoration)>>
		<<set $arcologies[0].FSPastoralistLaw to Number($arcologies[0].FSPastoralistLaw)>>
	<</if>>
	<<if $arcologies[0].FSPhysicalIdealist != "unset">>
		<<set $arcologies[0].FSPhysicalIdealist to Number($arcologies[0].FSPhysicalIdealist)>>
		<<set $arcologies[0].FSPhysicalIdealistDecoration to Number($arcologies[0].FSPhysicalIdealistDecoration)>>
		<<set $arcologies[0].FSPhysicalIdealistSMR to Number($arcologies[0].FSPhysicalIdealistSMR)>>
	<</if>>
	<<if $arcologies[0].FSChattelReligionist != "unset">>
		<<set $arcologies[0].FSChattelReligionist to Number($arcologies[0].FSChattelReligionist)>>
		<<set $arcologies[0].FSChattelReligionistDecoration to Number($arcologies[0].FSChattelReligionistDecoration)>>
		<<set $arcologies[0].FSChattelReligionistLaw to Number($arcologies[0].FSChattelReligionistLaw)>>
	<</if>>
	<<if $arcologies[0].FSEdoRevivalist != "unset">>
		<<set $arcologies[0].FSEdoRevivalist to Number($arcologies[0].FSEdoRevivalist)>>
		<<set $arcologies[0].FSEdoRevivalistDecoration to Number($arcologies[0].FSEdoRevivalistDecoration)>>
		<<set $arcologies[0].FSEdoRevivalistLaw to Number($arcologies[0].FSEdoRevivalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSRomanRevivalist != "unset">>
		<<set $arcologies[0].FSRomanRevivalist to Number($arcologies[0].FSRomanRevivalist)>>
		<<set $arcologies[0].FSRomanRevivalistDecoration to Number($arcologies[0].FSRomanRevivalistDecoration)>>
		<<set $arcologies[0].FSRomanRevivalistLaw to Number($arcologies[0].FSRomanRevivalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
		<<set $arcologies[0].FSEgyptianRevivalist to Number($arcologies[0].FSEgyptianRevivalist)>>
		<<set $arcologies[0].FSEgyptianRevivalistDecoration to Number($arcologies[0].FSEgyptianRevivalistDecoration)>>
		<<set $arcologies[0].FSEgyptianRevivalistLaw to Number($arcologies[0].FSEgyptianRevivalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSEdoRevivalist != "unset">>
		<<set $arcologies[0].FSEdoRevivalist to Number($arcologies[0].FSEdoRevivalist)>>
		<<set $arcologies[0].FSEdoRevivalistDecoration to Number($arcologies[0].FSEdoRevivalistDecoration)>>
		<<set $arcologies[0].FSEdoRevivalistLaw to Number($arcologies[0].FSEdoRevivalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSArabianRevivalist != "unset">>
		<<set $arcologies[0].FSArabianRevivalist to Number($arcologies[0].FSArabianRevivalist)>>
		<<set $arcologies[0].FSArabianRevivalistDecoration to Number($arcologies[0].FSArabianRevivalistDecoration)>>
		<<set $arcologies[0].FSArabianRevivalistLaw to Number($arcologies[0].FSArabianRevivalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSChineseRevivalist != "unset">>
		<<set $arcologies[0].FSChineseRevivalist to Number($arcologies[0].FSChineseRevivalist)>><<
		<<set $arcologies[0].FSChineseRevivalistDecoration to Number($arcologies[0].FSChineseRevivalistDecoration)>>
		<<set $arcologies[0].FSChineseRevivalistLaw to Number($arcologies[0].FSChineseRevivalistLaw)>>
	<</if>>

You perform the dark rituals, pray to the chaos gods and sold your CHEATING SOUL for the power to change and mold the Future Society to your will.

The Future Society has been changed forever and the chaos gods take YOUR CHEATING SOUL as payment YOU CHEATING CHEATER!
<</nobr>>\


code:
:: MOD_Edit Slave Cheat [nobr]

<<set $nextButton to "Continue">>
<<set $nextLink to "MOD_Edit Slave Cheat Datatype Cleanup">>
<<set $oldName to $activeSlave.slaveName>>

''Cheating Edit Slave''

''Birth Name:''
<<textbox "$activeSlave.birthName" $activeSlave.birthName>>

''Slave Name (birth name was $activeSlave.birthName):''
<<textbox "$activeSlave.slaveName" $activeSlave.slaveName>>

''Current Slave ID: ($activeSlave.ID)''

<<if $familyTesting == 1>>
	''Enter the IDs for this slaves parents(-2 or 0:random and untracked by system, -1:PC, all others are applicable):''

	''mother ID''
	<<textbox "$activeSlave.mother" $activeSlave.mother>>

	''father ID''
	<<textbox "$activeSlave.father" $activeSlave.father>>
<<else>>
	''Slave Blood Relations (twin, sister, mother, daughter):''
	<<textbox "$activeSlave.relation" $activeSlave.relation>>

''Blood Relations Target ID:''
<<textbox "$activeSlave.relationTarget" $activeSlave.relationTarget>>

''Relationship (-3:married to you, -2:relationship, -1:emotional slut, 0:none, 1:like, 2:friend, 3:sex friend, 4:lover, 5:married): $activeSlave.relationship |''

<<radiobutton "$activeSlave.relationship" -3>> Married to You
<<radiobutton "$activeSlave.relationship" -2>> In Relationship with You
<<radiobutton "$activeSlave.relationship" -1>> Emotional Slut
<<radiobutton "$activeSlave.relationship" 0>> None
<<radiobutton "$activeSlave.relationship" 1>> Like
<<radiobutton "$activeSlave.relationship" 2>> Friend
<<radiobutton "$activeSlave.relationship" 3>> Sex Friend
<<radiobutton "$activeSlave.relationship" 4>> Lover
<<radiobutton "$activeSlave.relationship" 5>> Married

''Relationship Target ID:'' <<textbox "$activeSlave.relationshipTarget" $activeSlave.relationshipTarget>>

<</if>>

''Career ($activeSlave.career)''
<<textbox "$activeSlave.career" $activeSlave.career>> //Slave variables documentation is your friend. Will tell you exactly what to put here//

''Origin ($activeSlave.origin)''
<<textbox "$activeSlave.origin" $activeSlave.origin>>

''Legal status: (-1: slave, 0 or more: indentured for x weeks)''
<<textbox "$activeSlave.indenture" $activeSlave.indenture>>

''Nationality: ($activeSlave.nationality)''
<<textbox "$activeSlave.nationality" $activeSlave.nationality>>
    //This will not alter name or race//

''Race: ($activeSlave.race)''
<<textbox "$activeSlave.race" $activeSlave.race>>

<<radiobutton "$activeSlave.race" "white">> White
<<radiobutton "$activeSlave.race" "asian">> Asian
<<radiobutton "$activeSlave.race" "latina">> Latina
<<radiobutton "$activeSlave.race" "middle eastern">> Middle eastern
<<radiobutton "$activeSlave.race" "black">> Black
<<radiobutton "$activeSlave.race" "semitic">> Semitic
<<radiobutton "$activeSlave.race" "southern European">> Southern European
<<radiobutton "$activeSlave.race" "indo-aryan">> Indo-aryan
<<radiobutton "$activeSlave.race" "amerindian">> Amerindian
<<radiobutton "$activeSlave.race" "pacific islander">> Pacific Islander
<<radiobutton "$activeSlave.race" "malay">> Malay
<<radiobutton "$activeSlave.race" "mixed race">> Mixed race

''Skin color: ($activeSlave.skin)''
<<textbox "$activeSlave.skin" $activeSlave.skin>>

<<radiobutton "$activeSlave.skin" "white">> White
<<radiobutton "$activeSlave.skin" "fair">> Fair
<<radiobutton "$activeSlave.skin" "tanned">> Tanned
<<radiobutton "$activeSlave.skin" "olive">> Olive
<<radiobutton "$activeSlave.skin" "light brown">> Light brown
<<radiobutton "$activeSlave.skin" "brown">> Brown
<<radiobutton "$activeSlave.skin" "black">> Black
<<radiobutton "$activeSlave.skin" "pale">> Pale
<<radiobutton "$activeSlave.skin" "dark">> Dark
<<radiobutton "$activeSlave.skin" "light">> Light
<<radiobutton "$activeSlave.skin" "extremely pale">> Extremely pale

''Accent: ($activeSlave.accent)''
<<textbox "$activeSlave.accent"  $activeSlave.accent>>

<<radiobutton "$activeSlave.accent" 0>> None
<<radiobutton "$activeSlave.accent" 1>> Distinctive
<<radiobutton "$activeSlave.accent" 2>> Thick
<<radiobutton "$activeSlave.accent" 3>> Barely Understands Language

''Age - Actual:''
<<textbox "$activeSlave.actualAge" $activeSlave.actualAge>>

''Age - Physical:''
<<textbox "$activeSlave.physicalAge" $activeSlave.physicalAge>>

''Age - Visual:''
<<textbox "$activeSlave.visualAge" $activeSlave.visualAge>>

''Health (-99 to 100, -100 is death):''
<<textbox "$activeSlave.health" $activeSlave.health>>

''Addiction:''
<<textbox "$activeSlave.addict" $activeSlave.addict>>

//Don't set devotion too far away from old devotion otherwise it won't stick//

''Devotion (-100 to 100):''
<<textbox "$activeSlave.devotion" $activeSlave.devotion>>

''Old Devotion (-100 to 100):''
<<textbox "$activeSlave.oldDevotion" $activeSlave.oldDevotion>>

//Don't set trust too far away from old trust otherwise it won't stick//

''Trust (-100 to 100):''
<<textbox "$activeSlave.trust" $activeSlave.trust>>

''Old Trust (-100 to 100):''
<<textbox "$activeSlave.oldTrust" $activeSlave.oldTrust>>

''Her hair is $activeSlave.hStyle''
Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle>>

//For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'//

''Hair length: $activeSlave.hLength''
Custom hair length: <<textbox "$activeSlave.hLength" $activeSlave.hLength>>

''Her hair is $activeSlave.hColor in color''
Custom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor>>

//For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'//

''Her pubic hair is $activeSlave.pubicHColor in color''
Custom pubic hair color: <<textbox "$activeSlave.pubicHColor" $activeSlave.pubicHColor>>

''Pubic Hair Style: ($activeSlave.pubicHStyle)''
<<radiobutton "$activeSlave.pubicHStyle" "neat">> Neat
<<radiobutton "$activeSlave.pubicHStyle" "waxed">> Waxed
<<radiobutton "$activeSlave.pubicHStyle" "in a strip">> Strip
<<radiobutton "$activeSlave.pubicHStyle" "bushy">> Bushy
<<radiobutton "$activeSlave.pubicHStyle" "hairless">> Hairless

''Her eyes are $activeSlave.eyeColor in color''
Custom eye color: <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor>>

''Her vision is (-1: nearsighted, 1: normal): $activeSlave.eyes''

Eyes: <<textbox "$activeSlave.eyes" $activeSlave.eyes>>
<<radiobutton "$activeSlave.eyes" 1>> Normal
<<radiobutton "$activeSlave.eyes" -1>> Nearsighted

''Change her custom tattoo:'' <<textbox "$activeSlave.customTat" $activeSlave.customTat>>

//For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'//

''Change her custom description:'' <<textbox "$activeSlave.customDesc" $activeSlave.customDesc>>

//For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'//

''Change her custom label:'' <<textbox "$activeSlave.customLabel" $activeSlave.customLabel>>

//For best results, use a short phrase; for example: 'Breeder.'//

''Face (-3 to 3): $activeSlave.face |''
<<textbox "$activeSlave.face" $activeSlave.face>>

<<radiobutton "$activeSlave.face" -3>> Very ugly
<<radiobutton "$activeSlave.face" -2>> Ugly
<<radiobutton "$activeSlave.face" -1>> Unattractive
<<radiobutton "$activeSlave.face" -0>> Pretty
<<radiobutton "$activeSlave.face" 1>> Attractive
<<radiobutton "$activeSlave.face" 2>> Beautiful
<<radiobutton "$activeSlave.face" 3>> Very beautiful

''Face Shape: $activeSlave.faceShape |''
<<textbox "$activeSlave.faceShape" $activeSlave.faceShape>>

<<radiobutton "$activeSlave.faceShape" masculine>> Masculine
<<radiobutton "$activeSlave.faceShape" androgynous>> Androgynous
<<radiobutton "$activeSlave.faceShape" normal>> Normal
<<radiobutton "$activeSlave.faceShape" cute>> Cute
<<radiobutton "$activeSlave.faceShape" sensual>> Sensual
<<radiobutton "$activeSlave.faceShape" exotic>> Exotic

''Face Implant (0 to 2): $activeSlave.faceImplant |''
<<radiobutton "$activeSlave.faceImplant" 0>> None
<<radiobutton "$activeSlave.faceImplant" 1>> Some Work
<<radiobutton "$activeSlave.faceImplant" 2>> Totally Reworked

''Natural Skin Distinctiveness: $activeSlave.markings |''
<<textbox "$activeSlave.markings" $activeSlave.markings>>

<<radiobutton "$activeSlave.markings" none>> None
<<radiobutton "$activeSlave.markings" freckles>> Freckles
<<radiobutton "$activeSlave.markings" heavily freckled>> Heavy Freckles
<<radiobutton "$activeSlave.markings" beauty mark>> Beauty Mark
<<radiobutton "$activeSlave.markings" birthmark>> Birth Mark

''Oral sex (0 to 100):''
<<if $activeSlave.oralSkill <= 10>>
Unskilled.
<<elseif $activeSlave.oralSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.oralSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.oralSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.oralSkill" $activeSlave.oralSkill>>

<<radiobutton "$activeSlave.oralSkill" 0>> Unskilled
<<radiobutton "$activeSlave.oralSkill" 15>> Basic
<<radiobutton "$activeSlave.oralSkill" 35>> Skilled
<<radiobutton "$activeSlave.oralSkill" 65>> Expert
<<radiobutton "$activeSlave.oralSkill" 100>> Masterful

''Prestige:''
<<textbox "$activeSlave.prestige" $activeSlave.prestige>>
<<radiobutton "$activeSlave.prestige" 0>> 0
<<radiobutton "$activeSlave.prestige" 1>> 1
<<radiobutton "$activeSlave.prestige" 2>> 2
<<radiobutton "$activeSlave.prestige" 3>> 3

''Prestige description:''
<<textbox "$activeSlave.prestigeDesc" $activeSlave.prestigeDesc>>

''Muscles (0 to 3): $activeSlave.muscles |''
<<textbox "$activeSlave.muscles" $activeSlave.muscles>>

<<radiobutton "$activeSlave.muscles" 0>> None
<<radiobutton "$activeSlave.muscles" 20>> Tone
<<radiobutton "$activeSlave.muscles" 50>> Muscular
<<radiobutton "$activeSlave.muscles" 100>> Hugely Muscular

''Height: $activeSlave.height |''
<<textbox "$activeSlave.height" $activeSlave.height>>

(149 or lower: Petite, 150-159: Short, 160-169: Average, 170-184: Tall, 185 or higher: Very Tall)

''Height Implant (-1 to 1): $activeSlave.heightImplant |''
<<textbox "$activeSlave.heightImplant" $activeSlave.heightImplant>>

<<radiobutton "$activeSlave.heightImplant" -1>> Artificially Shortened
<<radiobutton "$activeSlave.heightImplant" 0>> Normal
<<radiobutton "$activeSlave.heightImplant" 1>> Artificially Lengthened

''Lips (0 to 100): $activeSlave.lips |''
<<textbox "$activeSlave.lips" $activeSlave.lips>>

<<radiobutton "$activeSlave.lips" 0>> Thin
<<radiobutton "$activeSlave.lips" 15>> Normal
<<radiobutton "$activeSlave.lips" 35>> Plush
<<radiobutton "$activeSlave.lips" 65>> Big
<<radiobutton "$activeSlave.lips" 85>> Huge
<<radiobutton "$activeSlave.lips" 100>> Enormous facepussy

''Lip Implants (0 to 30): $activeSlave.lipsImplant |''
<<radiobutton "$activeSlave.lipsImplant" 0>> None
<<radiobutton "$activeSlave.lipsImplant" 10>> Normal
<<radiobutton "$activeSlave.lipsImplant" 20>> Large
<<radiobutton "$activeSlave.lipsImplant" 30>> Enormous

''Teeth: $activeSlave.teeth |''
<<textbox "$activeSlave.teeth" $activeSlave.teeth>>

<<radiobutton "$activeSlave.teeth" normal>> Normal
<<radiobutton "$activeSlave.teeth" pointy>> Pointy
<<radiobutton "$activeSlave.teeth" crooked>> Crooked
<<radiobutton "$activeSlave.teeth" straightening braces>> Straightening Braces
<<radiobutton "$activeSlave.teeth" cosmetic braces>> Cosmetic Braces
<<radiobutton "$activeSlave.teeth" removable>> Removable

''Voice (0,1,2,3): $activeSlave.voice |''
<<textbox "$activeSlave.voice" $activeSlave.voice>>

<<radiobutton "$activeSlave.voice" 0>> Mute
<<radiobutton "$activeSlave.voice" 1>> Deep
<<radiobutton "$activeSlave.voice" 2>> Normal
<<radiobutton "$activeSlave.voice" 3>> High

''Weight (-100 to 100):''
<<if $activeSlave.weight < -95>>
@@color:red;Emaciated.@@
<<elseif $activeSlave.weight < -30>>
@@color:red;Skinny.@@
<<elseif $activeSlave.weight < -10>>
Thin.
<<elseif $activeSlave.weight <= 10 >>
Average.
<<elseif $activeSlave.weight <= 30>>
Plush.
<<elseif $activeSlave.weight <= 95>>
@@color:red;Chubby.@@
<<else>>
@@color:red;Fat.@@
<</if>>
<<textbox "$activeSlave.weight" $activeSlave.weight>>

<<radiobutton "$activeSlave.weight" -100>> Emaciated
<<radiobutton "$activeSlave.weight" -50>> Skinny
<<radiobutton "$activeSlave.weight" -20>> Thin
<<radiobutton "$activeSlave.weight" 0>> Average
<<radiobutton "$activeSlave.weight" 20>> Plush
<<radiobutton "$activeSlave.weight" 50>> Chubby
<<radiobutton "$activeSlave.weight" 100>> Fat

''Waist (normal:0 | hourglass:1): "$activeSlave.waist" |''
<<textbox "$activeSlave.waist" $activeSlave.waist>>

<<radiobutton "$activeSlave.waist" 0>> Normal
<<radiobutton "$activeSlave.waist" 1>> Hourglass

''Shoulders (-2 to 2): $activeSlave.shoulders |''
<<radiobutton "$activeSlave.shoulders" -2>> Very narrow
<<radiobutton "$activeSlave.shoulders" -1>> Narrow
<<radiobutton "$activeSlave.shoulders" -0>> Normal
<<radiobutton "$activeSlave.shoulders" 1>> Broad
<<radiobutton "$activeSlave.shoulders" 2>> Very broad

''Shoulder Surgery (-2 to 2): $activeSlave.shouldersImplant |''
<<radiobutton "$activeSlave.shouldersImplant" -2>> Adv. Narrowed
<<radiobutton "$activeSlave.shouldersImplant" -1>> Narrowed
<<radiobutton "$activeSlave.shouldersImplant" -0>> None
<<radiobutton "$activeSlave.shouldersImplant" 1>> Broadened
<<radiobutton "$activeSlave.shouldersImplant" 2>> Adv. Broadened

''Hips (-2 to 2): $activeSlave.hips |''
<<radiobutton "$activeSlave.hips" -2>> Very narrow
<<radiobutton "$activeSlave.hips" -1>> Narrow
<<radiobutton "$activeSlave.hips" -0>> Normal
<<radiobutton "$activeSlave.hips" 1>> Broad
<<radiobutton "$activeSlave.hips" 2>> Very broad

''Hip Surgery(-2 to 2): $activeSlave.hipsImplant |''
<<radiobutton "$activeSlave.hipsImplant" -2>> Adv. Narrowed
<<radiobutton "$activeSlave.hipsImplant" -1>> Narrowed
<<radiobutton "$activeSlave.hipsImplant" -0>> None
<<radiobutton "$activeSlave.hipsImplant" 1>> Broadened
<<radiobutton "$activeSlave.hipsImplant" 2>> Adv. Broadened

''Amputated (0:normal, 1: amputated, -1 to -5 prosthetic limbs):'' $activeSlave.amp
<<textbox "$activeSlave.amp" $activeSlave.amp>>

<<radiobutton "$activeSlave.amp" 0>> Normal
<<radiobutton "$activeSlave.amp" 1>> Amputated
<<radiobutton "$activeSlave.amp" -1>> Basic prosthetic limbs
<<radiobutton "$activeSlave.amp" -2>> Sexy prosthetic limbs
<<radiobutton "$activeSlave.amp" -3>> Beauty prosthetic limbs
<<radiobutton "$activeSlave.amp" -4>> Combat prosthetic limbs
<<radiobutton "$activeSlave.amp" -5>> Cybernetic limbs

''Breasts (200 to 24000):''
<<textbox "$activeSlave.boobs" $activeSlave.boobs>>

''Breast Implants:''
<<textbox "$activeSlave.boobsImplant" $activeSlave.boobsImplant>>

''Breast String Implants (no:0 | yes:1):''
<<textbox "$activeSlave.boobsImplantType" $activeSlave.boobsImplantType>>
<<radiobutton "$activeSlave.boobsImplantType" 0>> No
<<radiobutton "$activeSlave.boobsImplantType" 1>> Yes

''Lactation (none:0 | natural:1 | artificial:2): $activeSlave.lactation |''
<<textbox "$activeSlave.lactation" $activeSlave.lactation>>

<<radiobutton "$activeSlave.lactation" 0>> None
<<radiobutton "$activeSlave.lactation" 1>> Natural
<<radiobutton "$activeSlave.lactation" 2>> Artificial

''Breast Shape: $activeSlave.boobShape |''
<<textbox "$activeSlave.boobShape" $activeSlave.boobShape>>

<<radiobutton "$activeSlave.boobShape" "perky">> perky
<<radiobutton "$activeSlave.boobShape" "torpedo-shaped">> torpedo-shaped
<<radiobutton "$activeSlave.boobShape" "wide-set">> wide-set
<<radiobutton "$activeSlave.boobShape" "downward-facing">> downward-facing
<<radiobutton "$activeSlave.boobShape" "saggy">> saggy

''Nipples: $activeSlave.nipples |''
<<radiobutton "$activeSlave.nipples" "tiny">> Tiny
<<radiobutton "$activeSlave.nipples" "cute">> Cute
<<radiobutton "$activeSlave.nipples" "puffy">> Puffy
<<radiobutton "$activeSlave.nipples" "inverted">> Inverted
<<radiobutton "$activeSlave.nipples" "huge">> Huge

''Areolae (Normal:0 to Huge:3): $activeSlave.areolae |''
<<textbox "$activeSlave.areolae" $activeSlave.areolae>>

<<radiobutton "$activeSlave.areolae" 0>> Normal
<<radiobutton "$activeSlave.areolae" 1>> Large
<<radiobutton "$activeSlave.areolae" 2>> Wide
<<radiobutton "$activeSlave.areolae" 3>> Huge

''Butt Size (1 to 7): ''
<<textbox "$activeSlave.butt" $activeSlave.butt>>

''Butt Implants (0,1,2,3): $activeSlave.buttImplant'' |
<<radiobutton "$activeSlave.buttImplant" 0>> None
<<radiobutton "$activeSlave.buttImplant" 1>> Normal
<<radiobutton "$activeSlave.buttImplant" 2>> Large
<<radiobutton "$activeSlave.buttImplant" 3>> Huge

''Butt String Implants (no:0 | yes:1):''
<<textbox "$activeSlave.buttImplantType" $activeSlave.boobsImplantType>>
<<radiobutton "$activeSlave.buttImplantType" 0>> No
<<radiobutton "$activeSlave.buttImplantType" 1>> Yes

''Anus Size:''
<<if $activeSlave.anus == 0>>@@color:lime;Virgin.@@
<<elseif $activeSlave.anus == 1>>Normal.
<<elseif $activeSlave.anus == 2>>Veteran.
<<else>>Gaping.
<</if>>

<<radiobutton "$activeSlave.anus" 0>> Virgin
<<radiobutton "$activeSlave.anus" 1>> Normal
<<radiobutton "$activeSlave.anus" 2>> Veteran
<<radiobutton "$activeSlave.anus" 3>> Gaping

''Anal sex (0 to 100):''
<<if $activeSlave.analSkill <= 10>>
Unskilled.
<<elseif $activeSlave.analSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.analSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.analSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.analSkill" $activeSlave.analSkill>>

<<radiobutton "$activeSlave.analSkill" 0>> Unskilled
<<radiobutton "$activeSlave.analSkill" 15>> Basic
<<radiobutton "$activeSlave.analSkill" 35>> Skilled
<<radiobutton "$activeSlave.analSkill" 65>> Expert
<<radiobutton "$activeSlave.analSkill" 100>> Masterful

''Vagina (no vagina:-1,0,1,2,3):''
<<if $activeSlave.vagina is -1>>
//No vagina.//
<<elseif $activeSlave.vagina == 0>>
@@color:lime;Virgin.@@
<<elseif $activeSlave.vagina == 1>>
Normal.
<<elseif $activeSlave.vagina == 2>>
Veteran.
<<else>>
Gaping.
<</if>>
<<textbox "$activeSlave.vagina" $activeSlave.vagina>>

<<radiobutton "$activeSlave.vagina" -1>> No vagina
<<radiobutton "$activeSlave.vagina" 0>> Virgin
<<radiobutton "$activeSlave.vagina" 1>> Normal
<<radiobutton "$activeSlave.vagina" 2>> Veteran
<<radiobutton "$activeSlave.vagina" 3>> Gaping

''Vagina Wetness (0,1,2):''
<<if $activeSlave.vaginaLube == 0>>
Dry.
<<elseif $activeSlave.vaginaLube == 1>>
Normal.
<<else>>
Excessive.
<</if>>
<<textbox "$activeSlave.vaginaLube" $activeSlave.vaginaLube>>

<<radiobutton "$activeSlave.vaginaLube" 0>> Dry
<<radiobutton "$activeSlave.vaginaLube" 1>> Normal
<<radiobutton "$activeSlave.vaginaLube" 2>> Excessive

''Ovaries (none: 0 | exist: 1): $activeSlave.ovaries''
<<if $activeSlave.ovaries == 1>>
<<checkbox "$activeSlave.ovaries" 0 1 checked>>
<<else>>
<<checkbox "$activeSlave.ovaries" 0 1>>
<</if>>

''Vaginal sex (0 to 100):''
<<if $activeSlave.vaginalSkill <= 10>>
Unskilled.
<<elseif $activeSlave.vaginalSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.vaginalSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.vaginalSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.vaginalSkill" $activeSlave.vaginalSkill>>

<<radiobutton "$activeSlave.vaginalSkill" 0>> Unskilled
<<radiobutton "$activeSlave.vaginalSkill" 15>> Basic
<<radiobutton "$activeSlave.vaginalSkill" 35>> Skilled
<<radiobutton "$activeSlave.vaginalSkill" 65>> Expert
<<radiobutton "$activeSlave.vaginalSkill" 100>> Masterful

''Clit:''
<<if $activeSlave.clit == 0>>
Normal. |
<<elseif $activeSlave.clit == 1>>
Big. |
<<elseif $activeSlave.clit == 2>>
Huge. |
<<else>>
Enormous. |
<</if>>
<<radiobutton "$activeSlave.clit" 0>> Normal
<<radiobutton "$activeSlave.clit" 1>> Large
<<radiobutton "$activeSlave.clit" 2>> Huge
<<radiobutton "$activeSlave.clit" 3>> Enormous

''Labia:''
<<if $activeSlave.labia == 0>>
Minimal. |
<<elseif $activeSlave.labia == 1>>
Normal. |
<<elseif $activeSlave.labia == 2>>
Large. |
<<else>>
Huge. |
<</if>>
<<radiobutton "$activeSlave.labia" 0>> Minimal
<<radiobutton "$activeSlave.labia" 1>> Normal
<<radiobutton "$activeSlave.labia" 2>> Large
<<radiobutton "$activeSlave.labia" 3>> Huge

''Pregnancy Level (-2: sterile, -1: contraceptives, 0: not pregnant, 1 to 25: pregnant):''
<<if $activeSlave.preg > 20>>
Advanced.
<<elseif $activeSlave.preg > 5>>
Early.
<<elseif $activeSlave.preg == 0>>
None.
<<elseif $activeSlave.preg == -1>>
Using contraceptives.
<<else>>
Sterile.
<</if>>
<<textbox "$activeSlave.preg" $activeSlave.preg>>

''Number of babies (0: none, 1 - 5):''
<<if $activeSlave.pregType == 1>>
A single baby.
<<elseif $activeSlave.pregType == 2>>
Twins.
<<elseif $activeSlave.pregType == 3>>
Triples.
<<elseif $activeSlave.pregType == 4>>
Quadruplets.
<<elseif $activeSlave.pregType > 4>>
Quintuplets.
<<else>>
None.
<</if>>
<<textbox "$activeSlave.pregType" $activeSlave.pregType>>

<<radiobutton "$activeSlave.pregType" 0>> None
<<radiobutton "$activeSlave.pregType" 1>> Single
<<radiobutton "$activeSlave.pregType" 2>> Twins
<<radiobutton "$activeSlave.pregType" 3>> Triplets
<<radiobutton "$activeSlave.pregType" 4>> Quadruplets
<<radiobutton "$activeSlave.pregType" 5>> Quintuplets

''Father (0: none, -1: you, -2: unknown, slave ID):''
<<textbox "$activeSlave.pregSource" $activeSlave.pregSource>>

''Penis (none:0, 1 to 10):''
<<if $activeSlave.dick == 0>>
None.
<<elseif $activeSlave.dick == 1>>
Tiny.
<<elseif $activeSlave.dick == 2>>
Small.
<<elseif $activeSlave.dick == 3>>
Normal.
<<elseif $activeSlave.dick == 4>>
Large.
<<elseif $activeSlave.dick == 5>>
Massive.
<<elseif $activeSlave.dick == 6>>
Huger
<<elseif $activeSlave.dick == 7>>
Still huge.
<<elseif $activeSlave.dick == 8>>
Enormous.
<<else>>
Monstrous.
<</if>>
<<textbox "$activeSlave.dick" $activeSlave.dick>>

<<radiobutton "$activeSlave.dick" 0>> None
<<radiobutton "$activeSlave.dick" 1>> Tiny
<<radiobutton "$activeSlave.dick" 2>> Small
<<radiobutton "$activeSlave.dick" 3>> Normal
<<radiobutton "$activeSlave.dick" 4>> Large
<<radiobutton "$activeSlave.dick" 5>> Massive
<<radiobutton "$activeSlave.dick" 6>> Huge
<<radiobutton "$activeSlave.dick" 7>> More Huge
<<radiobutton "$activeSlave.dick" 8>> Enormous
<<radiobutton "$activeSlave.dick" 9>> Monstrous
<<radiobutton "$activeSlave.dick" 10>> Big McLargeHuge? I don't know. How many sizes are there?!?!?!

''Foreskin (0 to 5):''
<<if $activeSlave.foreskin == 0>> None.
<<elseif $activeSlave.foreskin == 1>> Tiny.
<<elseif $activeSlave.foreskin == 2>> Small.
<<elseif $activeSlave.foreskin == 3>> Normal.
<<elseif $activeSlave.foreskin == 4>> Large.
<<else>>Massive.<</if>>
<<textbox "$activeSlave.foreskin" $activeSlave.foreskin>>

<<radiobutton "$activeSlave.foreskin" 0>> None
<<radiobutton "$activeSlave.foreskin" 1>> Vestigial
<<radiobutton "$activeSlave.foreskin" 2>> Small
<<radiobutton "$activeSlave.foreskin" 3>> Normal
<<radiobutton "$activeSlave.foreskin" 4>> Large
<<radiobutton "$activeSlave.foreskin" 5>> Massive

''Testicles (0 to 6):''
<<if $activeSlave.balls == 0>>
None.
<<elseif $activeSlave.balls == 1>>
Vestigial.
<<elseif $activeSlave.balls == 2>>
Small.
<<elseif $activeSlave.balls == 3>>
Normal.
<<elseif $activeSlave.balls == 4>>
Large.
<<elseif $activeSlave.balls == 5>>
Huge.
<<else>>
Titanic.
<</if>>
<<textbox "$activeSlave.balls" $activeSlave.balls>>

<<radiobutton "$activeSlave.balls" 0>> None / Invisible
<<radiobutton "$activeSlave.balls" 1>> Vestigial
<<radiobutton "$activeSlave.balls" 2>> Small
<<radiobutton "$activeSlave.balls" 3>> Normal
<<radiobutton "$activeSlave.balls" 4>> Large
<<radiobutton "$activeSlave.balls" 5>> Huge
<<radiobutton "$activeSlave.balls" 6>> Titanic

''Ballsack (0 to 8):''
<<if $activeSlave.scrotum == 0>>
None.
<<elseif $activeSlave.scrotum == 1>>
Vestigial.
<<elseif $activeSlave.scrotum == 2>>
Small.
<<elseif $activeSlave.scrotum == 3>>
Normal.
<<elseif $activeSlave.scrotum == 4>>
Large.
<<elseif $activeSlave.scrotum == 5>>
Huge.
<<elseif $activeSlave.scrotum == 6>>
Massive.
<<elseif $activeSlave.scrotum == 7>>
Enormous.
<<else>>
Monstrous.
<</if>>
<<textbox "$activeSlave.scrotum" $activeSlave.scrotum>>

<<radiobutton "$activeSlave.scrotum" 0>> None
<<radiobutton "$activeSlave.scrotum" 1>> Vestigial
<<radiobutton "$activeSlave.scrotum" 2>> Small
<<radiobutton "$activeSlave.scrotum" 3>> Normal
<<radiobutton "$activeSlave.scrotum" 4>> Large
<<radiobutton "$activeSlave.scrotum" 5>> Huge
<<radiobutton "$activeSlave.scrotum" 6>> Massive
<<radiobutton "$activeSlave.scrotum" 7>> Enormous
<<radiobutton "$activeSlave.scrotum" 8>> Monstrous

''Prostitution (0 to 100):''
<<if $activeSlave.whoreSkill <= 10>>
Unskilled.
<<elseif $activeSlave.whoreSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.whoreSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.whoreSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.whoreSkill" $activeSlave.whoreSkill>>

<<radiobutton "$activeSlave.whoreSkill" 0>> Unskilled
<<radiobutton "$activeSlave.whoreSkill" 15>> Basic
<<radiobutton "$activeSlave.whoreSkill" 35>> Skilled
<<radiobutton "$activeSlave.whoreSkill" 65>> Expert
<<radiobutton "$activeSlave.whoreSkill" 100>> Masterful

''Entertainment (0 to 100):''
<<if $activeSlave.entertainSkill <= 10>>
Unskilled.
<<elseif $activeSlave.entertainSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.entertainSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.entertainSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.entertainSkill" $activeSlave.entertainSkill>>

<<radiobutton "$activeSlave.entertainSkill" 0>> Unskilled
<<radiobutton "$activeSlave.entertainSkill" 15>> Basic
<<radiobutton "$activeSlave.entertainSkill" 35>> Skilled
<<radiobutton "$activeSlave.entertainSkill" 65>> Expert
<<radiobutton "$activeSlave.entertainSkill" 100>> Masterful

''Combat (0,1):''
<<if $activeSlave.combatSkill == 0>>
Unskilled.
<<else>>
@@color:cyan;Skilled.@@
<</if>>
<<radiobutton "$activeSlave.combatSkill" 0>> Unskilled
<<radiobutton "$activeSlave.combatSkill" 1>> Skilled

''Intelligence (-3 to 3):''
<<if $activeSlave.intelligence == 3>>
@@color:deepskyblue;Brilliant.@@
<<elseif $activeSlave.intelligence == 2>>
@@color:deepskyblue;Very Smart.@@
<<elseif $activeSlave.intelligence == 1>>
@@color:deepskyblue;Smart.@@
<<elseif $activeSlave.intelligence == 0>>
Average.
<<elseif $activeSlave.intelligence == -1>>
@@color:orangered;Stupid.@@
<<elseif $activeSlave.intelligence == -2>>
@@color:orangered;Very Stupid.@@
<<else>>
@@color:orangered;Moronic.@@
<</if>>
<<textbox "$activeSlave.intelligence" $activeSlave.intelligence>>

<<radiobutton "$activeSlave.intelligence" -3>> Moronic
<<radiobutton "$activeSlave.intelligence" -2>> Very Stupid
<<radiobutton "$activeSlave.intelligence" -1>> Stupid
<<radiobutton "$activeSlave.intelligence" 0>> Average
<<radiobutton "$activeSlave.intelligence" 1>> Smart
<<radiobutton "$activeSlave.intelligence" 2>> Very Smart
<<radiobutton "$activeSlave.intelligence" 3>> Brilliant

''Education (0,1):''
<<if $activeSlave.intelligenceImplant == 1>>
@@color:deepskyblue;Educated.@@
<<else>>
Uneducated.
<</if>>
<<radiobutton "$activeSlave.intelligenceImplant" 0>> Uneducated
<<radiobutton "$activeSlave.intelligenceImplant" 1>> Educated

''Fetish Known (Unknown:0 | Known:1): $activeSlave.fetishKnown |''
<<radiobutton "$activeSlave.fetishKnown" 0>> Unknown
<<radiobutton "$activeSlave.fetishKnown" 1>> Known

<<if $activeSlave.fetish is "none">>
''Fetish:'' @@color:pink;$activeSlave.fetish.@@
<<else>>
''Fetish:'' @@color:lightcoral;$activeSlave.fetish.@@
<</if>>

<<radiobutton "$activeSlave.fetish" "none">> None
<<radiobutton "$activeSlave.fetish" "submissive">> Submissive
<<radiobutton "$activeSlave.fetish" "dom">> Dom
<<radiobutton "$activeSlave.fetish" "cumslut">> Cumslut
<<radiobutton "$activeSlave.fetish" "humiliation">> Humiliation
<<radiobutton "$activeSlave.fetish" "buttslut">> Buttslut
<<radiobutton "$activeSlave.fetish" "boobs">> Boobs
<<radiobutton "$activeSlave.fetish" "pregnancy">> Pregnancy
<<radiobutton "$activeSlave.fetish" "sadist">> Sadist
<<radiobutton "$activeSlave.fetish" "masochist">> Masochist

''Fetish strength (0 to 100):''
<<if $activeSlave.fetishStrength > 95>>
@@color:lightcoral;High.@@
<<elseif $activeSlave.fetishStrength <= 60>>
@@color:pink;Low.@@
<<else>>
@@color:hotpink;Normal.@@
<</if>>
<<textbox "$activeSlave.fetishStrength" $activeSlave.fetishStrength>>

<<radiobutton "$activeSlave.fetishStrength" 0>> Low
<<radiobutton "$activeSlave.fetishStrength" 70>> Normal
<<radiobutton "$activeSlave.fetishStrength" 100>> High

''Sexuality (unknown:0 | known:1):'' $activeSlave.attrKnown
<<radiobutton "$activeSlave.attrKnown" 0>> Unknown
<<radiobutton "$activeSlave.attrKnown" 1>> Known

''Male Attraction (0 - 100):''
<<if $activeSlave.attrXY <= 5>>
	@@color:red;Disgusted by guys,@@
<<elseif $activeSlave.attrXY <= 15>>
	@@color:red;Turned off by guys,@@
<<elseif $activeSlave.attrXY <= 35>>
	@@color:red;Not attracted to guys,@@
<<elseif $activeSlave.attrXY <= 65>>
	Indifferent to guys,
<<elseif $activeSlave.attrXY <= 85>>
	@@color:green;Attracted to guys,@@
<<elseif $activeSlave.attrXY <= 95>>
	@@color:green;Aroused by guys,@@
<<else>>
	@@color:green;Passionate about guys,@@
<</if>>
<<textbox "$activeSlave.attrXY" $activeSlave.attrXY>>

<<radiobutton "$activeSlave.attrXY" 0>> Disgusted by guys
<<radiobutton "$activeSlave.attrXY" 10>> Turned off by guys
<<radiobutton "$activeSlave.attrXY" 20>> Not attracted to guys
<<radiobutton "$activeSlave.attrXY" 50>> Indifferent to guys
<<radiobutton "$activeSlave.attrXY" 80>> Attracted to guys
<<radiobutton "$activeSlave.attrXY" 90>> Aroused by guys
<<radiobutton "$activeSlave.attrXY" 100>> Passionate about guys

''Female Attraction (0 - 100):''
<<if $activeSlave.attrXX <= 5>>
	@@color:red;disgusted by girls.@@
<<elseif $activeSlave.attrXX <= 15>>
	@@color:red;turned off by girls.@@
<<elseif $activeSlave.attrXX <= 35>>
	@@color:red;not attracted to girls.@@
<<elseif $activeSlave.attrXX <= 65>>
	indifferent to girls.
<<elseif $activeSlave.attrXX <= 85>>
	@@color:green;attracted to girls.@@
<<elseif $activeSlave.attrXX <= 95>>
	@@color:green;aroused by girls.@@
<<else>>
	@@color:green;passionate about girls.@@
<</if>>
<<textbox "$activeSlave.attrXX" $activeSlave.attrXX>>

<<radiobutton "$activeSlave.attrXX" 0>> Disgusted by girls
<<radiobutton "$activeSlave.attrXX" 10>> Turned off by girls
<<radiobutton "$activeSlave.attrXX" 20>> Not attracted to girls
<<radiobutton "$activeSlave.attrXX" 50>> Indifferent to girls
<<radiobutton "$activeSlave.attrXX" 80>> Attracted to girls
<<radiobutton "$activeSlave.attrXX" 90>> Aroused by girls
<<radiobutton "$activeSlave.attrXX" 100>> Passionate about girls

''Sex drive (0 - 100):''
<<if $activeSlave.energy == 100>>
@@color:green;Nympho!@@
<<elseif $activeSlave.energy > 80>>
@@color:green;Sex addict.@@
<<elseif $activeSlave.energy > 60>>
@@color:green;Powerful.@@
<<elseif $activeSlave.energy > 40>>
@@color:yellow;Average.@@
<<elseif $activeSlave.energy > 20>>
@@color:red;Poor.@@
<<else>>
@@color:red;Frigid.@@
<</if>>
<<textbox "$activeSlave.energy" $activeSlave.energy>>

''Behavioral Flaw:''
<<if $activeSlave.behavioralFlaw is "none">>
//$activeSlave.behavioralFlaw.//
<<else>>
@@color:red;$activeSlave.behavioralFlaw.@@
<</if>>

<<radiobutton "$activeSlave.behavioralFlaw" "none">> None
<<radiobutton "$activeSlave.behavioralFlaw" "arrogant">> Arrogant
<<radiobutton "$activeSlave.behavioralFlaw" "bitchy">> Bitchy
<<radiobutton "$activeSlave.behavioralFlaw" "odd">> Odd
<<radiobutton "$activeSlave.behavioralFlaw" "hates men">> Men
<<radiobutton "$activeSlave.behavioralFlaw" "hates women">> Women
<<radiobutton "$activeSlave.behavioralFlaw" "anorexic">> Anorexic
<<radiobutton "$activeSlave.behavioralFlaw" "gluttonous">> Gluttonous
<<radiobutton "$activeSlave.behavioralFlaw" "devout">> Devout
<<radiobutton "$activeSlave.behavioralFlaw" "liberated">> Liberated

''Behavioral Quirk:''
<<if $activeSlave.behavioralQuirk is "none">>
//$activeSlave.behavioralQuirk.//
<<else>>
@@color:green;$activeSlave.behavioralQuirk.@@
<</if>>

<<radiobutton "$activeSlave.behavioralQuirk" "none">> None
<<radiobutton "$activeSlave.behavioralQuirk" "confident">> Confident
<<radiobutton "$activeSlave.behavioralQuirk" "cutting">> Cutting
<<radiobutton "$activeSlave.behavioralQuirk" "funny">> Funny
<<radiobutton "$activeSlave.behavioralQuirk" "adores women">> Adores Women
<<radiobutton "$activeSlave.behavioralQuirk" "adores men">> Adores Men
<<radiobutton "$activeSlave.behavioralQuirk" "insecure">> Insecure
<<radiobutton "$activeSlave.behavioralQuirk" "fitness">> Fitness
<<radiobutton "$activeSlave.behavioralQuirk" "sinful">> Sinful
<<radiobutton "$activeSlave.behavioralQuirk" "advocate">> Advocate
<<if $activeSlave.behavioralQuirk neq "none">>
<<set $activeSlave.behavioralFlaw to "none">>
<</if>>

''Sexual Flaw / Paraphilias:''
<<if $activeSlave.sexualFlaw is "none">>
//$activeSlave.sexualFlaw.//
<<else>>
@@color:red;$activeSlave.sexualFlaw.@@
<</if>>

Flaws:
<<radiobutton "$activeSlave.sexualFlaw" "none">> None
<<radiobutton "$activeSlave.sexualFlaw" "hates oral">> Oral
<<radiobutton "$activeSlave.sexualFlaw" "hates anal">> Anal
<<radiobutton "$activeSlave.sexualFlaw" "hates penetration">> Penetration
<<radiobutton "$activeSlave.sexualFlaw" "repressed">> Repressed
<<radiobutton "$activeSlave.sexualFlaw" "shamefast">> Shamefast
<<radiobutton "$activeSlave.sexualFlaw" "apathetic">> Apathetic
<<radiobutton "$activeSlave.sexualFlaw" "idealistic">> Sexually Idealistic
<<radiobutton "$activeSlave.sexualFlaw" "crude">> Crude
<<radiobutton "$activeSlave.sexualFlaw" "judgemental">> Judgemental

Paraphilias:
<<radiobutton "$activeSlave.sexualFlaw" "cum addict">> Cum addict
<<radiobutton "$activeSlave.sexualFlaw" "anal addict">> Anal addict
<<radiobutton "$activeSlave.sexualFlaw" "attention whore">> Attention whore
<<radiobutton "$activeSlave.sexualFlaw" "breast growth">> Breast obsession
<<radiobutton "$activeSlave.sexualFlaw" "abusive">> Abusive
<<radiobutton "$activeSlave.sexualFlaw" "malicious">> Malicious
<<radiobutton "$activeSlave.sexualFlaw" "self hating">> Self hatred
<<radiobutton "$activeSlave.sexualFlaw" "neglectful">> Self neglect
<<radiobutton "$activeSlave.sexualFlaw" "breeder">> Breeding obsession

''Sexual Quirk:''
<<if $activeSlave.sexualQuirk is "none">>
//$activeSlave.sexualQuirk.//
<<else>>
@@color:green;$activeSlave.sexualQuirk.@@
<</if>>

<<radiobutton "$activeSlave.sexualQuirk" "none">> None
<<radiobutton "$activeSlave.sexualQuirk" "gagfuck queen">> Gagfuck Queen
<<radiobutton "$activeSlave.sexualQuirk" "painal queen">> Painal Queen
<<radiobutton "$activeSlave.sexualQuirk" "strugglefuck queen">> Strugglefuck Queen
<<radiobutton "$activeSlave.sexualQuirk" "perverted">> Perverted
<<radiobutton "$activeSlave.sexualQuirk" "tease">> Tease
<<radiobutton "$activeSlave.sexualQuirk" "caring">> Caring
<<radiobutton "$activeSlave.sexualQuirk" "romantic">> Romantic
<<radiobutton "$activeSlave.sexualQuirk" "unflinching">> Unflinching
<<radiobutton "$activeSlave.sexualQuirk" "size queen">> Size Queen
<<if $activeSlave.sexualQuirk neq "none">>
<<set $activeSlave.sexualFlaw to "none">>
<</if>>

''Lips Tattoo ($activeSlave.lipsTat)''
<<textbox "$activeSlave.lipsTat" $activeSlave.lipsTat>>

''Shoulders Tattoo ($activeSlave.shouldersTat)''
<<textbox "$activeSlave.shouldersTat" $activeSlave.shouldersTat>>

''Arms Tattoo ($activeSlave.armsTat)''
<<textbox "$activeSlave.armsTat" $activeSlave.armsTat>>

''Legs Tattoo ($activeSlave.legsTat)''
<<textbox "$activeSlave.legsTat" $activeSlave.legsTat>>

''Boobs Tattoo ($activeSlave.boobsTat)''
<<textbox "$activeSlave.boobsTat" $activeSlave.boobsTat>>

''Butt Tattoo ($activeSlave.buttTat)''
<<textbox "$activeSlave.buttTat" $activeSlave.buttTat>>

''Vagina Tattoo ($activeSlave.vaginaTat)''
<<textbox "$activeSlave.vaginaTat" $activeSlave.vaginaTat>>

''Anus Tattoo ($activeSlave.anusTat)''
<<textbox "$activeSlave.anusTat" $activeSlave.anusTat>>

''Tramp Stamp Tattoo ($activeSlave.stampTat)''
<<textbox "$activeSlave.stampTat" $activeSlave.stampTat>>

''Lips piercings (0-2): $activeSlave.lipsPiercing''
|
<<radiobutton "$activeSlave.lipsPiercing" 0>> None
<<radiobutton "$activeSlave.lipsPiercing" 1>> Standard
<<radiobutton "$activeSlave.lipsPiercing" 2>> Heavy

''Tongue piercings (0-2): $activeSlave.tonguePiercing''
|
<<radiobutton "$activeSlave.tonguePiercing" 0>> None
<<radiobutton "$activeSlave.tonguePiercing" 1>> Standard
<<radiobutton "$activeSlave.tonguePiercing" 2>> Heavy

''Ear piercings (0-2): $activeSlave.earPiercing''
|
<<radiobutton "$activeSlave.earPiercing" 0>> None
<<radiobutton "$activeSlave.earPiercing" 1>> Standard
<<radiobutton "$activeSlave.earPiercing" 2>> Heavy

''Nose piercings (0-2): $activeSlave.nosePiercing''
|
<<radiobutton "$activeSlave.nosePiercing" 0>> None
<<radiobutton "$activeSlave.nosePiercing" 1>> Standard
<<radiobutton "$activeSlave.nosePiercing" 2>> Heavy

''Eyebrow piercings (0-2): $activeSlave.eyebrowPiercing''
|
<<radiobutton "$activeSlave.eyebrowPiercing" 0>> None
<<radiobutton "$activeSlave.eyebrowPiercing" 1>> Standard
<<radiobutton "$activeSlave.eyebrowPiercing" 2>> Heavy

''Navel piercings (0-2): $activeSlave.navelPiercing''
|
<<radiobutton "$activeSlave.navelPiercing" 0>> None
<<radiobutton "$activeSlave.navelPiercing" 1>> Standard
<<radiobutton "$activeSlave.navelPiercing" 2>> Heavy

''Corset piercings (0-1): $activeSlave.corsetPiercing''
|
<<radiobutton "$activeSlave.corsetPiercing" 0>> None
<<radiobutton "$activeSlave.corsetPiercing" 1>> Pierced

''Nipples piercings (0-2): $activeSlave.nipplesPiercing''
|
<<radiobutton "$activeSlave.nipplesPiercing" 0>> None
<<radiobutton "$activeSlave.nipplesPiercing" 1>> Standard
<<radiobutton "$activeSlave.nipplesPiercing" 2>> Heavy

''Areolae piercings (0-2): $activeSlave.areolaePiercing''
|
<<radiobutton "$activeSlave.areolaePiercing" 0>> None
<<radiobutton "$activeSlave.areolaePiercing" 1>> Standard
<<radiobutton "$activeSlave.areolaePiercing" 2>> Heavy

''Clit/frenulum piercing (0-3): $activeSlave.clitPiercing''
|
<<radiobutton "$activeSlave.clitPiercing" 0>> None
<<radiobutton "$activeSlave.clitPiercing" 1>> Standard
<<radiobutton "$activeSlave.clitPiercing" 2>> Big
<<radiobutton "$activeSlave.clitPiercing" 3>> Smart piercing

''Pussylips piercings (0-2): $activeSlave.vaginaPiercing''
|
<<radiobutton "$activeSlave.vaginaPiercing" 0>> None
<<radiobutton "$activeSlave.vaginaPiercing" 1>> Standard
<<radiobutton "$activeSlave.vaginaPiercing" 2>> Heavy

''Anus piercing (0-2): $activeSlave.anusPiercing''
|
<<radiobutton "$activeSlave.anusPiercing" 0>> None
<<radiobutton "$activeSlave.anusPiercing" 1>> Standard
<<radiobutton "$activeSlave.anusPiercing" 2>> Heavy

''Shaft piercings (0-2): $activeSlave.dickPiercing''
|
<<radiobutton "$activeSlave.dickPiercing" 0>> None
<<radiobutton "$activeSlave.dickPiercing" 1>> Standard
<<radiobutton "$activeSlave.dickPiercing" 2>> Heavy

repo_name: thisisawittyname/fc


code:
:: MOD_Edit Slave Cheat Datatype Cleanup

<<nobr>>
	<<set $nextButton to "Continue">>
	<<set $nextLink to "Slave Interact">>

	<<set $rep to Number($rep)>>
	<<set $cash to Number($cash)>>
	<<set $week to Number($week)>>
	<<if $familyTesting == 1>>
		<<set $activeSlave.mother to Number($activeSlave.mother)>>
		<<set $activeSlave.father to Number($activeSlave.father)>>
	<<else>>
		<<set $activeSlave.relationTarget to Number($activeSlave.relationTarget)>>
		<<set $activeSlave.relationshipTarget to Number($activeSlave.relationshipTarget)>>
	<</if>>
	<<set $activeSlave.indenture to Number($activeSlave.indenture)>>
	<<set $activeSlave.face to Number($activeSlave.face)>>
	<<set $activeSlave.hLength to Number($activeSlave.hLength)>>
	<<set $activeSlave.oralSkill to Number($activeSlave.oralSkill)>>
	<<set $activeSlave.prestige to Number($activeSlave.prestige)>>
	<<set $activeSlave.devotion = Number($activeSlave.devotion)>>
	<<set $activeSlave.oldDevotion to Number($activeSlave.oldDevotion)>>
	<<set $activeSlave.trust = Number($activeSlave.trust)>>
	<<set $activeSlave.oldTrust to Number($activeSlave.oldTrust)>>
	<<set $activeSlave.age to Number($activeSlave.age)>>
	<<set $activeSlave.actualAge to Number($activeSlave.actualAge)>>
	<<set $activeSlave.visualAge to Number($activeSlave.visualAge)>>
	<<set $activeSlave.physicalAge to Number($activeSlave.physicalAge)>>
	<<set $activeSlave.health = Number($activeSlave.health)>>
	<<set $activeSlave.addict to Number($activeSlave.addict)>>
	<<set $activeSlave.muscles to Number($activeSlave.muscles)>>
	<<set $activeSlave.height to Number($activeSlave.height)>>
	<<set $activeSlave.heightImplant to Number($activeSlave.heightImplant)>>
	<<set $activeSlave.amp to Number($activeSlave.amp)>>
	<<set $activeSlave.lips to Number($activeSlave.lips)>>
	<<set $activeSlave.lipsImplant to Number($activeSlave.lipsImplant)>>
	<<set $activeSlave.voice to Number($activeSlave.voice)>>
	<<set $activeSlave.accent to Number($activeSlave.accent)>>
	<<set $activeSlave.weight to Number($activeSlave.weight)>>
	<<set $activeSlave.waist to Number($activeSlave.waist)>>
	<<set $activeSlave.boobs to Number($activeSlave.boobs)>>
	<<set $activeSlave.boobsImplant to Number($activeSlave.boobsImplant)>>
	<<set $activeSlave.lactation to Number($activeSlave.lactation)>>
	<<set $activeSlave.areolae to Number($activeSlave.areolae)>>
	<<set $activeSlave.butt to Number($activeSlave.butt)>>
	<<set $activeSlave.buttImplant to Number($activeSlave.buttImplant)>>
	<<set $activeSlave.anus to Number($activeSlave.anus)>>
	<<set $activeSlave.vagina to Number($activeSlave.vagina)>>
	<<set $activeSlave.vaginaLube to Number($activeSlave.vaginaLube)>>
	<<set $activeSlave.vaginalSkill to Number($activeSlave.vaginalSkill)>>
	<<set $activeSlave.preg to Number($activeSlave.preg)>>
	<<set $activeSlave.dick to Number($activeSlave.dick)>>
	<<set $activeSlave.balls to Number($activeSlave.balls)>>
	<<set $activeSlave.whoreSkill to Number($activeSlave.whoreSkill)>>
	<<set $activeSlave.entertainSkill to Number($activeSlave.entertainSkill)>>
	<<set $activeSlave.intelligence to Number($activeSlave.intelligence)>>
	<<set $activeSlave.fetishStrength to Number($activeSlave.fetishStrength)>>
	<<set $activeSlave.attrXY to Number($activeSlave.attrXY)>>
	<<set $activeSlave.attrXX to Number($activeSlave.attrXX)>>
	<<set $activeSlave.energy to Number($activeSlave.energy)>>

You perform the dark rituals, pray to the dark gods and sold your soul for the power to change and mold slaves to your will.

This slave has been changed forever and you have lost a bit of your soul, YOU CHEATER!

<<for $i to 0; $i < $slaves.length; $i++>>
	<<if $activeSlave.ID == $slaves[$i].ID>>
	<<set $slaves[$i] to $activeSlave>>
	<<break>>
	<</if>>
<</for>>

<</nobr>>\


code:
:: Start [nobr]

:: StoryTitle

Free Cities

:: StoryIncludes


code:
:: SugarCube configuration [script]

/* Main SugarCube configuration file. */

/* Change the starting passage from the default 'start' to 'Alpha disclaimer'. */
Config.passages.start = "init";

/* Disable forward/back buttons in panel. */
Config.history.controls = false;

/* Set Autosaves. */
config.saves.autosave = "autosave";

/* Save only one game state. */
Config.history.maxStates = 1;

/* Set to 'true' to enable SugarCube's debug mode.
Note: This is an 'engine level' debug mode, completely separate from the game's debug mode. */
Config.debug = false;


code:
:: Economy Intro [nobr]

<<if $PC.career == "arcology owner">>
	<<goto "Takeover Target">>
<<else>>

It is the year 2037, and the past 21 years have not been kind. The world is starting to fall apart. The climate is deteriorating, resources are being exhausted, and there are more people to feed every year. Technology is advancing, but not fast enough to save everyone. @@color:orange;Exactly how bad is the situation?@@

[[Very serious.|Trade Intro][$economy to 1]] //Default difficulty.//

[[Not truly dire. Not yet.|Trade Intro][$economy to 0.5]] //Easy economics.//

[[This is the last dance.|Trade Intro][$economy to 1.5]] //Crushing challenge.//

[[Skip Intro|Intro Summary]] //This will preclude you from taking over an established arcology.//

<</if>>


code:
:: Extreme Intro

The early Free Cities were wild places where the writ of law did not run. In some of the most depraved, slaves' bodies, minds and even lives were playthings of the wealthy and powerful. Though modern Free Cities are tremendously varied, a majority of the new communities made a choice about whether extreme practices were a flaw in a lawless society or one of its benefits. @@color:orange;How did most Free Cities react to the excesses of the early days?@@

[[They drew back from them.|Gender Intro][$seeExtreme to 0]] //Extreme content such as amputation and castration will not appear.//
[[They reveled in them.|Gender Intro][$seeExtreme to 1]] //Extreme content will appear.//
[[They reveled in them and were particularly inventive.|Gender Intro][$seeExtreme to 1,$seeHyperPreg to 1]] //Extreme content will appear, including hyper-pregnancy related content//
[[They drew back from them, but remained creative.|Gender Intro][$seeExtreme to 0,$seeHyperPreg to 1]] //Extreme content will not appear, but hyper-pregnancy related content might appear.//


code:
:: Gender Intro

The Free Cities are sexually libertine places, and sexual slavery is ubiquitous. Some of the early Free Cities upheld or even strengthened traditional gender roles, expecting men to be men and women to be women. Others subscribed to an interesting refinement of those gender roles, considering any sex slave female, regardless of her biology. A small minority even went so far as to strongly favor societal feminization of slaves born male; in these, biologically female slaves were a rare sight. @@color:orange;Which kind of Free City came to predominate?@@

[[Free Cities that were open-minded about who could be a slave girl.|Slave Age Intro][$seeDicks to 25]]
    //Default setting. A majority of slaves will be biologically female, and all content will be available.//
[[Free Cities that understood that girls are girls.|Slave Age Intro][$seeDicks to 0]]
    //Almost all slaves will be biologically female, restricting some content.//
[[Free Cities that understood that girls are girls with some exceptions.|Slave Age Intro][$makeDicks to 1, $seeDicks to 0]]
    //This option will make almost all generated slaves female, but will allow for the attachment of a certain organ through surgery.//
[[Free Cities that preferred girls with dicks.|Slave Age Intro][$seeDicks to 100]]
    //Almost all slaves will be biologically male, restricting some content.//


code:
:: Intro Summary [nobr]

<<set $neighboringArcologies to Math.clamp($neighboringArcologies, 0, 8)>>
<<set $FSCreditCount to Math.clamp($FSCreditCount, 4, 7)>>
<<set $PC.actualAge to Math.clamp($PC.actualAge, 14, 80)>>
<<set $PC.birthWeek to Math.clamp($PC.birthWeek, 0, 51)>>

<<silently>>
FertilityAge($fertilityAge)
<</silently>>

You may review your settings before clicking "Continue" to begin.

<<set $minimumSlaveAge = variableAsNumber($minimumSlaveAge, 18, 3, 18)>>
<<set $retirementAge = Math.clamp($retirementAge, 25, 120)>>
<<set $fertilityAge = variableAsNumber($fertilityAge, 13, 3, 18)>>
<<set $potencyAge = variableAsNumber($potencyAge, 13, 3, 18)>>
<<set $PC.mother = Number($PC.mother)>>
<<set $PC.father = Number($PC.father)>>

__''World Settings''__

<<if ($economy != 1) || ($seeDicks != 50) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($seeCircumcision != 1) || ($seeAge != 1) || ($plot != 1)>>
	//[[restore defaults|Intro Summary][$seeDicks to 50,$economy to 1,$continent to "North America",$internationalTrade to 1,$internationalVariety to 1,$seeRace to 1,$seeNationality to 1,$seeExtreme to 0,$seeCircumcision to 1,$seeAge to 1,$plot to 1]]//
<</if>>

<<if $economy == 1>>
	The world economy is in ''doubtful'' shape.
	[[Easier|Intro Summary][$economy to 0.5]] | [[Harder|Intro Summary][$economy to 1.5]]
<<elseif $economy < 1>>
	The world economy is still in ''good'' shape.
	[[Harder|Intro Summary][$economy to 1]]
<<else>>
	The world economy is in ''terrible'' shape.
	[[Easier|Intro Summary][$economy to 1]]
<</if>>

<<set $drugsCost = Math.trunc(100*$economy)>>
<<set $rulesCost = Math.trunc(100*$economy)>>
<<set $modCost = Math.trunc(50*$economy)>>
<<set $surgeryCost = Math.trunc(300*$economy)>>

<<if ndef $customVariety>>
You are using standardized slave trading channels. [[Customize the slave trade|Customize Slave Trade][$customVariety to 1, $customWA = 0]]

<<if $internationalTrade == 0>>
	The slave trade is ''continental,'' so a narrower variety of slaves will be available.
	[[Allow intercontinental trade|Intro Summary][$internationalTrade to 1]]

<<else>>
	The slave trade is ''international,'' so a wider variety of slaves will be available.
	[[Restrict the trade to continental|Intro Summary][$internationalTrade to 0]]

<</if>>

<<if $internationalTrade == 1>>
<<if $internationalVariety == 0>>
	International slave variety is ''semi-realistic,'' so more populous nations will be more common.
	[[Normalized national variety|Intro Summary][$internationalVariety to 1]]

<<else>>
	International slave variety is ''normalized,'' so small nations will appear nearly as much as large ones.
	[[Semi-realistic national variety|Intro Summary][$internationalVariety to 0]]

<</if>>
<</if>>
<<else>>
Current nationality distributions are [[Adjust the slave trade|Customize Slave Trade][$customWA = 0, $customVariety to 1]] | [[Stop customizing|Intro Summary][delete $customVariety]]

<<for _i = 0; _i < $nationalitiescheck.length; _i++>>
<<set _nation to $nationalitiescheck[_i]>>
	<<print _nation>> @@color:orange;<<print (($nationalities.count(_nation)/$nationalities.length)*100).toFixed(2)>>%@@
<<if _i < $nationalitiescheck.length-1>> | <</if>>
<</for>>

<</if>>

<<if $seeAge == 1>>
	Slaves will ''age naturally.''
	[[Disable aging|Intro Summary][$seeAge to 0]] |
	[[Semi aging|Intro Summary][$seeAge to 2]]
<<elseif $seeAge == 2>>
	Slaves ''will'' celebrate birthdays, but ''not age.''
	[[Enable aging fully|Intro Summary][$seeAge to 1]] |
	[[Disable aging|Intro Summary][$seeAge to 0]]
<<else>>
	Slaves will ''not age,'' and not experience birthdays.
	[[Enable aging|Intro Summary][$seeAge to 1]] |
	[[Semi aging|Intro Summary][$seeAge to 2]]
<</if>>
//This option cannot be changed during the game//

<<if $seeRace == 1>>
	Ethnicity will ''occasionally'' be mentioned.
	[[Disable most mentions of race|Intro Summary][$seeRace to 0]]
<<else>>
	Ethnicity will ''almost never'' be mentioned.
	[[Enable mentions of race|Intro Summary][$seeRace to 1]]
<</if>>

<<if $seeNationality == 1>>
	Nationality will ''occasionally'' be mentioned.
	[[Disable most mentions of nationality|Intro Summary][$seeNationality to 0]]
<<else>>
	Nationality will ''almost never'' be mentioned.
	[[Enable mentions of nationality|Intro Summary][$seeNationality to 1]]
<</if>>

<<if $seeHyperPreg == 1>>
	Extreme pregnancy content like broodmothers is ''enabled''.
	[[Disable|Intro Summary][$seeHyperPreg to 0]]
<<else>>
	Extreme pregnancy content like broodmothers is ''disabled''.
	[[Enable|Intro Summary][$seeHyperPreg to 1]]
<</if>>

<<if $seeExtreme == 1>>
	Extreme content like amputation is ''enabled''.
	[[Disable|Intro Summary][$seeExtreme to 0]]
<<else>>
	Extreme content like amputation is ''disabled''.
	[[Enable|Intro Summary][$seeExtreme to 1]]
<</if>>

<<if $seeDicks != 0>>

<<if $seeCircumcision == 1>>
	Circumcision is ''enabled''.
	[[Disable|Intro Summary][$seeCircumcision to 0]]
<<else>>
	Circumcision is ''disabled''.
	[[Enable|Intro Summary][$seeCircumcision to 1]]
<</if>>
<</if>>

Interactions between slaves' weight and asset size are
<<if ($weightAffectsAssets != 0)>>
	''enabled''. [[Disable|Intro Summary][$weightAffectsAssets to 0]]
<<else>>
	''disabled''. [[Enable|Intro Summary][$weightAffectsAssets to 1]]
<</if>>

<<if ($curativeSideEffects != 0)>>
Curative side effects are ''enabled''. [[Disable|Intro Summary][$curativeSideEffects to 0]]
<<else>>
Curative side effects are ''disabled''. [[Enable|Intro Summary][$curativeSideEffects to 1]]
<</if>>

<<switch $seeDicks>>
<<case 100>>
	''All''
<<case 90>>
	''Almost all''
<<case 75>>
	''Most''
<<case 50>>
	''Half''
<<case 25>>
	''Some''
<<case 10>>
	''A few''
<<default>>
	''None''
<</switch>>
of the slave girls will have dicks.
<<if $seeDicks != 0>>[[None|Intro Summary][$seeDicks to 0]]<<else>>None<</if>> (0%)
| <<if $seeDicks != 10>>[[A few|Intro Summary][$seeDicks to 10]]<<else>>A few<</if>> (10%)
| <<if $seeDicks != 25>>[[Some|Intro Summary][$seeDicks to 25]]<<else>>Some<</if>> (25%)
| <<if $seeDicks != 50>>[[Half|Intro Summary][$seeDicks to 50]]<<else>>Half<</if>> (50%)
| <<if $seeDicks != 75>>[[Most|Intro Summary][$seeDicks to 75]]<<else>>Most<</if>> (75%)
| <<if $seeDicks != 90>>[[Almost all|Intro Summary][$seeDicks to 90]]<<else>>Almost all<</if>> (90%)
| <<if $seeDicks != 100>>[[All|Intro Summary][$seeDicks to 100]]<<else>>All<</if>> (100%)

<<if $seeDicks == 0>>
Should you be able to surgically attach a penis to your female slaves and starting girls?
<<if $makeDicks != 0>>[[No|Intro Summary][$makeDicks to 0]]<<else>>No<</if>>
| <<if $makeDicks != 1>>[[Yes|Intro Summary][$makeDicks to 1]]<<else>>Yes<</if>>

<</if>>

<<if $minimumSlaveAge < 3>>
  <<set $minimumSlaveAge to 3>>
<<elseif $minimumSlaveAge < 18>>
  /% OK %/
<<else>>
  /% Either out of range or not a number. %/
  <<set $minimumSlaveAge to 18>>
<</if>>
Girls appearing in the game will be no younger than <<textbox "$minimumSlaveAge" $minimumSlaveAge "Intro Summary">>

<<if $retirementAge <= $minimumSlaveAge>>
  <<set $retirementAge to $minimumSlaveAge+1>>
<<elseif $retirementAge <= 120>>
  /% OK %/
<<else>>
  /% Either out of range or not a number. %/
  <<set $retirementAge to 45>>
<</if>>
Initial retirement age will be at <<textbox "$retirementAge" $retirementAge "Intro Summary">> //May cause issues with New Game and initial slaves if set below 45.//

<<if $pedo_mode == 0>>
	Randomly generated slaves will generate normally.
    [[Loli mode|Intro Summary][$pedo_mode to 1, $minimumSlaveAge = 5]]
<<else>>
	Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older.
    [[Normal mode|Intro Summary][$pedo_mode to 0]]
<</if>>

<<if $fertilityAge < 3>>
  <<set $fertilityAge to 3>>
<<elseif $fertilityAge < 18>>
  /% OK %/
<<else>>
  /% Either out of range or not a number. %/
  <<set $fertilityAge to 18>>
<</if>>
Girls will not be able to become pregnant if their age is under <<textbox "$fertilityAge" $fertilityAge "Intro Summary">>

<<if $potencyAge < 3>>
  <<set $potencyAge to 3>>
<<elseif $potencyAge < 18>>
  /% OK %/
<<else>>
  /% Either out of range or not a number. %/
  <<set $potencyAge to 18>>
<</if>>
Girls will not be able to impregnate others if their age is under <<textbox "$potencyAge" $potencyAge "Intro Summary">>

<<if $precociousPuberty == 0>>
	Girls ''can not'' experience precocious puberty. (Unable to become pregnant or inseminate others younger than normal puberty age - $fertilityAge).
    [[Enable precocious puberty|Intro Summary][$precociousPuberty to 1]]
<<else>>
	Girls ''can'' experience precocious puberty. (Under certain conditions they can become pregnant or inseminate others younger then normal age - $fertilityAge, though they may also experience delayed puberty).
    [[Disable precocious puberty|Intro Summary][$precociousPuberty to 0]]
<</if>>

<<if $AgePenalty == 0>>
	Girls ''will not'' receive job and career penalties due to age.
    [[Enable age penalties|Intro Summary][$AgePenalty to 1]]
<<else>>
	Girls ''will'' receive job and career penalties due to age.
    [[Disable age penalties|Intro Summary][$AgePenalty to 0]]
<</if>>

<<if $loliGrowth == 1>>
	Children ''will not'' grow as they age.
    [[Enable Growth|Intro Summary][$loliGrowth to 0]]
<<else>>
	Children ''will'' grow as they age.
    [[Disable Growth|Intro Summary][$loliGrowth to 1]]
<</if>>

<<if $familyTesting == 1>>
	Slaves ''can'' have extended families instead of just a single relative. //May cause lag.//
	[[Disable extended familes|Intro Summary][$familyTesting to 0]]
<<else>>
	Slaves ''can not'' have extended families, just a single relative. //Vanilla Mode.//
	[[Enable extended families|Intro Summary][$familyTesting to 1]]
<</if>> //Extended family mode must be on for the incubation facility to be enabled.//

<<if $familyTesting == 1>>
<<if $inbreeding  == 1>>
	Successive breeding ''will'' result in sub-average slaves.
	[[Disable inbreeding|Intro Summary][$inbreeding to 0]]
<<else>>
	Successive breeding ''will not'' result in sub-average slaves.
	[[Enable inbreeding|Intro Summary][$inbreeding to 1]]
<</if>>
<</if>>

<<if $verboseDescriptions == 1>>
	Your master suite ''will'' detail slave changes.
	[[Disable|Intro Summary][$verboseDescriptions to 0]]
<<else>>
	Your master suite ''will not'' detail slave changes.
	[[Enable|Intro Summary][$verboseDescriptions to 1]]
<</if>>

<<if $newDescriptions == 1>>
	Slaves ''will'' have alternate titles.
	[[Disable|Intro Summary][$newDescriptions to 0]]
<<else>>
	Slaves ''will not'' have alternate titles.
	[[Enable|Intro Summary][$newDescriptions to 1]]
<</if>>

/* Accordion 000-250-006 */

	Accordion effects on weekly reports are
<<if $useAccordion == 0>>
	@@color:red;DISABLED@@. [[Enable|Intro Summary][$useAccordion to 1]]
<<else>>
	@@color:cyan;ENABLED@@. [[Disable|Intro Summary][$useAccordion to 0]]
<</if>>
/* Accordion 000-250-006 */

<<if $plot == 1>>
	Game mode: ''two-handed''. Includes non-erotic events concerning the changing world.
	[[Disable non-erotic events|Intro Summary][$plot to 0]]
<<else>>
	Game mode: ''one-handed''. No non-erotic events concerning the changing world.
	[[Enable non-erotic events|Intro Summary][$plot to 1]]
<</if>>

/% Begin mod section: toggle whether slaves lisp. %/

<<if $disableLisping>>
	Lisping: ''slaves will not lisp''.
    [[Enable Lisping|Intro Summary][$disableLisping to 0]]
<<else>>
	Lisping: ''slaves with fat lips or heavy oral piercings will lisp''.
    [[Disable Lisping|Intro Summary][$disableLisping to 1]]
<</if>>

/% End mod section: toggle whether slaves lisp. %/

__The Free City__

The Free City features ''$neighboringArcologies'' arcologies in addition to your own.
<<textbox "$neighboringArcologies" $neighboringArcologies "Intro Summary">>

//Setting this to 0 will disable most content involving the rest of the Free City.//

<<if $targetArcology.type == "New">>

The Free City is located on ''$terrain'' terrain.
[[Urban|Intro Summary][$terrain to "urban"]] |
[[Rural|Intro Summary][$terrain to "rural"]] |
[[Ravine|Intro Summary][$terrain to "ravine"]] |
[[Marine|Intro Summary][$terrain to "marine"]] |
[[Oceanic|Intro Summary][$terrain to "oceanic"]]
<<if $terrain != "oceanic">>

The Free City is located in ''$continent''.
[[North America|Intro Summary][$continent to "North America", $language to "English"]] | [[South America|Intro Summary][$continent to "South America", $language to "Spanish"]] | [[Brazil|Intro Summary][$continent to "Brazil", $language to "Portuguese"]] | [[Europe|Intro Summary][$continent to "Europe", $language to "English"]] | [[the Middle East|Intro Summary][$continent to "the Middle East", $language to "Arabic"]] | [[Africa|Intro Summary][$continent to "Africa", $language to "Arabic"]] | [[Asia|Intro Summary][$continent to "Asia", $language to "Chinese"]] | [[Australia|Intro Summary][$continent to "Australia", $language to "English"]] | [[Japan|Intro Summary][$continent to "Japan", $language to "Japanese", $PC.race to "asian", $PC.nationality to "Japanese", $PC.hColor to "black", $PC.eyeColor to "brown"]]
<</if>>
<</if>>

<<if ($targetArcology.type != "RomanRevivalist") && ($targetArcology.type != "EgyptianRevivalist") && ($targetArcology.type != "EdoRevivalist") && ($targetArcology.type != "ArabianRevivalist") && ($targetArcology.type != "ChineseRevivalist")>>

The lingua franca of your arcology is ''$language''.
<<if $language != "English">>
	[[English|Intro Summary][$language to "English"]] |
<<else>>
	English |
<</if>>
<<if $language != "Spanish">>
	[[Spanish|Intro Summary][$language to "Spanish"]] |
<<else>>
	Spanish |
<</if>>
<<if $language != "Arabic">>
	[[Arabic|Intro Summary][$language to "Arabic"]] |
<<else>>
	Arabic |
<</if>>
<<if $language != "Chinese">>
	[[Chinese|Intro Summary][$language to "Chinese"]] |
<<else>>
	Chinese |
<</if>>
Custom: <<textbox "$language" $language "Intro Summary">>
<</if>>

The Free City could develop as many as ''$FSCreditCount'' future societies.
<<textbox "$FSCreditCount" $FSCreditCount "Intro Summary">>

<<if $FSCreditCount >= 7>>
	<<set $FSCreditCountString = "seven">>
<<elseif $FSCreditCount == 6>>
	<<set $FSCreditCountString = "six">>
<<elseif $FSCreditCount == 5>>
	<<set $FSCreditCountString = "five">>
<<elseif $FSCreditCount <= 4>>
	<<set $FSCreditCountString = "four">>
<</if>>
//5 is default, 4 behaves the same as pre-patch 0.9.9.0, max is 7.//
//Make sure to hit enter to confirm.//
//This option cannot be changed during the game//

__Player Character__

<<if $PC.title > 0>>
	Conversational title: ''Master''.
	[[Switch to Mistress|Intro Summary][$PC.title to 0]]
<<else>>
	Conversational title: ''Mistress''.
	[[Switch to Master|Intro Summary][$PC.title to 1]]
<</if>>
| Custom: <<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>

/*
<<if def $PC.title.customTitle>>
	<<set $PC.customTitleLisp to $PC.customTitle, $PC.customTitleLisp to $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp to $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp to $PC.customTitleLisp.replace("s", "th")>>
<</if>>
*/
Custom Lisped: <<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">>

//If using a custom title, select Master or Mistress to set the gender of your title.//
//Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.//

<<if $freshPC == 1 || $saveImported == 0>>

Career: ''$PC.career''.
<<if $PC.career != "arcology owner">>
	[[Wealth|Intro Summary][$PC.career to "wealth"]] |
	[[Business|Intro Summary][$PC.career to "capitalist"]] |
	[[PMC work|Intro Summary][$PC.career to "mercenary"]] |
	[[Slaving|Intro Summary][$PC.career to "slaver"]] |
	[[Engineering|Intro Summary][$PC.career to "engineer"]] |
	[[Medicine|Intro Summary][$PC.career to "medicine"]] |
	[[Celebrity|Intro Summary][$PC.career to "celebrity"]] |
	[[Escort|Intro Summary][$PC.career to "escort"]] |
	[[Servant|Intro Summary][$PC.career to "servant"]] |
	[[Gang Leader|Intro Summary][$PC.career to "gang"]]
<</if>>

Method of acquiring your arcology: ''$PC.rumor''.
[[Wealth|Intro Summary][$PC.rumor to "wealth"]] |
[[Hard work|Intro Summary][$PC.rumor to "diligence"]] |
[[Force|Intro Summary][$PC.rumor to "force"]] |
[[Social engineering|Intro Summary][$PC.rumor to "social engineering"]] |
[[Luck|Intro Summary][$PC.rumor to "luck"]]

Genitalia:
<<if $PC.dick == 1>>
	<<if $PC.vagina == 1>>
		''penis and vagina''. Sex scene variations; more difficult reputation maintenance; some unique opportunities, especially with breasts.
		[[No penis|Intro Summary][$PC.dick to 0]] | [[No vagina|Intro Summary][$PC.vagina to 0]]
	<<else>>
		''penis''. Standard sex scenes; easiest reputation maintenance.
		[[Switch to vagina|Intro Summary][$PC.dick to 0, $PC.vagina to 1]] | [[Add a vagina|Intro Summary][$PC.vagina to 1]]
	<</if>>
<<else>>
	''vagina''. Sex scene variations; most difficult reputation maintenance.
	[[Switch to penis|Intro Summary][$PC.dick to 1, $PC.vagina to 0, $PC.preg = 0]] | [[Add a penis|Intro Summary][$PC.dick to 1]]
<</if>>

<<if $PC.vagina == 1>>

<<if $PC.preg == -1>>
	Contraceptives: ''on''. Can't get pregnant; slight increase to living expenses.
	[[Do not take contraceptives|Intro Summary][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
	Contraceptives: ''off''. Can get pregnant; some scene alterations.
	[[Take contraceptives|Intro Summary][$PC.preg = -1]] | [[Too late for that|Intro Summary][$PC.preg = 10]]
<<elseif $PC.preg == 10>>
	Contraceptives: ''pregnant''. Already pregnant; some scene alterations, more difficult reputation management, larger increase to living expenses.
	[[Not pregnant|Intro Summary][$PC.preg = 0]] | [[Heavily pregnant|Intro Summary][$PC.preg = 43]]
<<else>>
	Contraceptives: ''heavily pregnant''. About to give birth; some scene alterations, more difficult reputation management, larger increase to living expenses.
	[[Not pregnant|Intro Summary][$PC.preg = 0]]
<</if>>

<<if $PC.pregMood == 1>>
	Hormones affect mood: ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy.
	[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<elseif $PC.pregMood == 0>>
	Hormones affect mood: ''no change''. Vanilla setting.
	[[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<else>>
	Hormones affect mood: ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you.
	[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]]
<</if>>
<</if>>

<<if $PC.boobs > 0>>
	Chest: ''breasts''. Sex scene variations; more difficult reputation maintenance.
	[[Remove breasts|Intro Summary][$PC.boobs to 0]]
<<else>>
	Chest: ''masculine''. Standard sex scenes; easier reputation maintenance.
	[[Add breasts|Intro Summary][$PC.boobs to 1]]
<</if>>

Age:
<<if $PC.actualAge >= 65>>
	''old''.
<<elseif $PC.actualAge >= 50>>
	''well into middle age''.
<<elseif $PC.actualAge >= 35>>
	''entering middle age''.
<<else>>
	''surprisingly young''.
<</if>>
<<textbox "$PC.actualAge" $PC.actualAge "Intro Summary">>
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>

Birthweek:
<<textbox "$PC.birthWeek" $PC.birthWeek "Intro Summary">>

<<if $playerAging == 2>>
	You will ''age naturally.''
	[[Disable aging|Intro Summary][$playerAging to 0]] |
	[[Semi aging|Intro Summary][$playerAging to 1]]
<<elseif $playerAging == 1>>
	You ''will'' celebrate birthdays, but ''not age.''
	[[Enable aging fully|Intro Summary][$playerAging to 2]] |
	[[Disable aging|Intro Summary][$playerAging to 0]]
<<else>>
	You will ''not age,'' and not experience birthdays.
	[[Enable aging|Intro Summary][$playerAging to 2]] |
	[[Semi aging|Intro Summary][$playerAging to 1]]
<</if>>
//This option cannot be changed during the game//

Name your character: <<textbox "$PCName" $PCName "Intro Summary">>

Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "Intro Summary">>//Capitalize it//

Race: ''$PC.race''.
	[[White|Intro Summary][$PC.race to "white"]] |
	[[Asian|Intro Summary][$PC.race to "asian"]] |
	[[Latina|Intro Summary][$PC.race to "latina"]] |
	[[Middle Eastern|Intro Summary][$PC.race to "middle eastern"]] |
	[[Black|Intro Summary][$PC.race to "black"]] |
	[[Semitic|Intro Summary][$PC.race to "semitic"]] |
	[[Southern European|Intro Summary][$PC.race to "southern european"]] |
	[[Indo-aryan|Intro Summary][$PC.race to "indo-aryan"]] |
	[[Amerindian|Intro Summary][$PC.race to "amerindien"]] |
	[[Pacific Islander|Intro Summary][$PC.race to "pacific islander"]] |
	[[Malay|Intro Summary][$PC.race to "malay"]] |
	[[Mixed Race|Intro Summary][$PC.race to "mixed race"]] |
	<<textbox "$PC.race" $PC.race "Intro Summary">>

Skin: ''$PC.skin''.
	[[White|Intro Summary][$PC.skin to "white"]] |
	[[Fair|Intro Summary][$PC.skin to "fair"]] |
	[[Light|Intro Summary][$PC.skin to "light"]] |
	[[Dark|Intro Summary][$PC.skin to "dark"]] |
	[[Olive|Intro Summary][$PC.skin to "olive"]] |
	[[Black|Intro Summary][$PC.skin to "black"]] |
	[[Light Brown|Intro Summary][$PC.skin to "light brown"]] |
	[[Brown|Intro Summary][$PC.skin to "brown"]] |
	[[Pale|Intro Summary][$PC.skin to "pale"]] |
	[[Extremely Pale|Intro Summary][$PC.skin to "extremely pale"]] |
	<<textbox "$PC.skin" $PC.skin "Intro Summary">>

Eye color: ''$PC.eyeColor''.
<<textbox "$PC.eyeColor" $PC.eyeColor "Intro Summary">>

Hair color: ''$PC.hColor''.
<<textbox "$PC.hColor" $PC.hColor "Intro Summary">>

Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment to "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment to "whiskey",$PC.refreshmentType = 1]]

Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''.
[[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]]

<<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly//<</if>>

/*testtest PC mother and father */
<<if $familyTesting == 1>>

''PC ID'' //Remember this so you can create slaves related to you next//

<<print $PC.ID>>

''mother ID''
<<textbox "$PC.mother" $PC.mother "Intro Summary">>

''father ID''
<<textbox "$PC.father" $PC.father "Intro Summary">>
<</if>>

<<else>>

Method of acquiring your arcology: ''$PC.rumor''.

Genitalia:
<<if $PC.dick == 1>>
	<<if $PC.vagina == 1>>
		''penis and vagina''.
	<<else>>
		''penis''.
	<</if>>
<<else>>
	''vagina''.
<</if>>
<<if $PC.vagina == 1>>

<<if $PC.preg == -1>>
	Contraceptives: ''on''. Can't get pregnant; slight increase to living expenses.
	[[Do not take contraceptives|Intro Summary][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
	Contraceptives: ''off''. Can get pregnant; some scene alterations.
	[[Take contraceptives|Intro Summary][$PC.preg = -1]]
<<elseif $PC.preg > 0>>
	Contraceptives: ''<<print $PC.preg>>weeks pregnant''
<</if>>

<<if $PC.pregMood == 1>>
	Hormones affect mood: ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy.
	[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<elseif $PC.pregMood == 0>>
	Hormones affect mood: ''no change''. Vanilla setting.
	[[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<else>>
	Hormones affect mood: ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you.
	[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]]
<</if>>
<<if $PC.births > 0>>

	Number of births: ''$PC.births''
<</if>>
<</if>>

<<if $PC.boobs > 0>>
	Chest:
	<<if $PC.boobsBonus == 1>>
		''big <<if $PC.boobsImplant == 1>>fake <</if>>breasts''.
	<<elseif $PC.boobsBonus == 2>>
		''huge <<if $PC.boobsImplant == 1>>fake <</if>>breasts''.
	<<elseif $PC.boobsBonus == 3>>
		''<<if $PC.boobsImplant == 1>>fake <</if>>cow tits''.
	<<elseif $PC.boobsBonus == -0.5>>
		''noticable breasts''.
	<<elseif $PC.boobsBonus == -1>>
		''average breasts''.
	<<else>>
		''breasts''.
	<</if>>
<<else>>
	Chest: ''masculine''.
<</if>>

Age:
<<if $PC.actualAge >= 65>>
	''old''.
<<elseif $PC.actualAge >= 50>>
	''well into middle age''.
<<elseif $PC.actualAge >= 35>>
	''entering middle age''.
<<else>>
	''surprisingly young''.
<</if>>
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>

<<if $playerAging == 2>>
	You will ''age naturally.''
	[[Disable aging|Intro Summary][$playerAging to 0]] |
	[[Semi aging|Intro Summary][$playerAging to 1]]
<<elseif $playerAging == 1>>
	You ''will'' celebrate birthdays, but ''not age.''
	[[Enable aging fully|Intro Summary][$playerAging to 2]] |
	[[Disable aging|Intro Summary][$playerAging to 0]]
<<else>>
	You will ''not age,'' and not experience birthdays.
	[[Enable aging|Intro Summary][$playerAging to 2]] |
	[[Semi aging|Intro Summary][$playerAging to 1]]
<</if>>
//This option cannot be changed during the game//

Change your name: <<textbox "$PCName" $PCName "Intro Summary">>

Nationality: ''$PC.nationality''.

Race: ''$PC.race''.

Skin: ''$PC.skin''.

Eye color: ''$PC.eyeColor''.

Hair color: ''$PC.hColor''.

Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment to "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment to "whiskey",$PC.refreshmentType = 1]]

Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''.
[[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]]

<<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly//<</if>>

/*testtest PC mother and father */
<<if $familyTesting == 1>>

''PC ID'' //Remember this so you can create slaves related to you next//

<<print $PC.ID>>

''mother ID''

''father ID''
<</if>>

<</if>>

Image display
<<if $seeImages == 1>>
	''enabled.'' [[Disable|Intro Summary][$seeImages = 0]]

	<<if $imageChoice == 1>>
		''Vector art by NoX'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]]
	<<else>>
		''Rendered imagepack by Shokushu'' is selected. [[Switch to vector art|Intro Summary][$imageChoice = 1]]

		Slave summary fetish images
		<<if $seeMainFetishes == 1>>
			''enabled.'' [[Disable|Intro Summary][$seeMainFetishes = 0]]
		<<else>>
			''disabled.'' [[Enable|Intro Summary][$seeMainFetishes = 1]]
		<</if>>
	<</if>>

	Slave images in lists are
	<<if $seeSummaryImages == 1>>
		''enabled.'' [[Disable|Intro Summary][$seeSummaryImages = 0]]
	<<else>>
		''disabled.'' [[Enable|Intro Summary][$seeSummaryImages = 1]]
	<</if>>
<<else>>
	''disabled.'' [[Enable|Intro Summary][$seeImages = 1]] //Requires image resources.//
<</if>>

<<if $SFMODToggle == 1>>
	The Security Force Mod is ''enabled.''
[[Disable|Intro Summary][$SFMODToggle to 0]]
<<else>>
	The Security Force Mod is ''disabled.''
[[Enable|Intro Summary][$SFMODToggle to 1]]
<</if>>

// This mod from anon1888 offers a lategame security force, triggered around week 80. It is non-canon where it conflicts with canonical updates to the base game.//

[[Continue|init Nationalities][$girls to 2]]

[[Cheat Start|init Nationalities][$cash += 1000000,$girls to 3,$rep += 10000,$dojo += 1,$cheatMode to 1,$seeDesk to 0, $seeFCNN to 0, $sortSlavesBy to "devotion",$sortSlavesOrder to "descending",$sortSlavesMain to 0,$rulesAssistantMain to 1,$abbreviateDevotion to 1,$abbreviateRules to 1,$abbreviateClothes to 2,$abbreviateHealth to 1,$abbreviateDiet to 1,$abbreviateDrugs to 1,$abbreviateRace to 1,$abbreviateNationality to 1,$abbreviateGenitalia to 1,$abbreviatePhysicals to 1,$abbreviateSkills to 1,$abbreviateMental to 2]] | //Intended for debugging: may have unexpected effects//

/*

[[Aging Test Start|init Nationalities][$cash += 1000000,$girls to 3,$rep += 10000,$cheatMode to 1,$minimumSlaveAge to 3,$loliGrowth to 1,$ageMode to 1]] | //Intended for debugging the buggy slave aging feature: may have unexpected effects//
*/


code:
:: Location Intro

As the old countries crumble and technology stagnates, the gap between rich and poor increases. In order to continue living a good life without having their property taken by the mob, many of the wealthy and powerful come together to form 'Free Cities.' These are new cities on undeveloped land, in remote areas, or even afloat, fully free of any allegiance or law. These new cities are built on new ideas, with most buildings designed as futuristic, self-contained 'arcologies.' An arcology and everything in it is usually owned by a single person. And you're determined that you will soon be one of those single people. @@color:orange;In what part of the world is your new arcology going to be located?@@

[[North America|Intro Summary][$continent to "North America", $language to "English"]]
[[South America|Intro Summary][$continent to "South America", $language to "Spanish"]]
[[Brazil|Intro Summary][$continent to "Brazil", $language to "Portuguese"]]
[[Europe|Intro Summary][$continent to "Europe", $language to "German"]]
[[the Middle East|Intro Summary][$continent to "the Middle East", $language to "Arabic"]]
[[Africa|Intro Summary][$continent to "Africa", $language to "Arabic"]]
[[Asia|Intro Summary][$continent to "Asia", $language to "Chinese"]]
[[Australia|Intro Summary][$continent to "Australia", $language to "English"]]
[[Japan|Intro Summary][$continent to "Japan", $language to "Japanese", $PC.race to "asian", $PC.nationality to "Japanese", $PC.hColor to "black", $PC.eyeColor to "brown"]]
//Slaves from countries in the selected continent will appear more frequently.//


code:
:: PC Body Intro [nobr]

Most slaveowners in the Free Cities are male. The preexisting power structures of the old world have mostly migrated to the new, and it can often be very hard to be a free woman in the Free Cities. Some manage to make their way, but in many arcologies, men are the owners, and women are the owned. You'll cut a striking figure as the owner and leader of your arcology, but @@color:orange;what's under your business attire?@@

<<set $PC.actualAge to Math.clamp($PC.actualAge, 14, 80)>>

Under my suit jacket,
<<if $PC.boobs > 0>>
	''feminine breasts.''
	[[Remove breasts|PC Body Intro][$PC.boobs to 0]]
<<else>>
	''masculine muscles.''
	[[Add breasts|PC Body Intro][$PC.boobs to 1]]
<</if>>

Behind the front of my tailored
<<if $PC.dick == 1>>
	<<if $PC.vagina == 1>>
		slacks, ''both a penis and a vagina.''
		[[Remove the penis|PC Body Intro][$PC.dick to 0]] | [[Remove the vagina|PC Body Intro][$PC.vagina to 0]]
	<<else>>
		slacks, a ''penis.''
		[[Switch to vagina|PC Body Intro][$PC.dick to 0, $PC.vagina to 1]] | [[Add a vagina|PC Body Intro][$PC.vagina to 1]]
	<</if>>
<<else>>
	skirt, a ''vagina.''
	[[Switch to penis|PC Body Intro][$PC.dick to 1, $PC.vagina to 0]] | [[Add a penis|PC Body Intro][$PC.dick to 1]]
<</if>>

//These options will affect sex scenes. Feminine options will increase difficulty.//

Your slaves will refer to you as
<<if $PC.title > 0>>
	''Master.''
	[[Switch to Mistress|PC Body Intro][$PC.title to 0]]
<<else>>
	''Mistress.''
	[[Switch to Master|PC Body Intro][$PC.title to 1]]
<</if>>

//This option will affect scenes but will not change difficulty.//

@@color:orange;How old are you?@@

I'm
<<if $PC.actualAge >= 65>>
	getting up in years. I've made a legacy for myself, and I'm not done yet.
<<elseif $PC.actualAge >= 50>>
	well into middle age. I've made a name for myself, and I've still got it.
<<elseif $PC.actualAge >= 35>>
	entering middle age. I'm accomplished, and I retain some youthful vigor.
<<else>>
	surprisingly young. I'll need to prove myself, but I've got energy to burn.
<</if>>
My age: ''<<textbox "$PC.actualAge" $PC.actualAge "PC Body Intro">>''
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>

//Older player characters start with more reputation and maintain reputation somewhat more easily, but have slightly less sexual energy.//

Name your character: <<textbox "$PCName" $PCName "PC Body Intro">>

//As with all text boxes in FC, press the enter key to commit your changes.//

Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PC Body Intro">> [[Cigars|PC Body Intro][$PC.refreshment to "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PC Body Intro][$PC.refreshment to "whiskey",$PC.refreshmentType = 1]]

Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''.
[[Smoked|PC Body Intro][$PC.refreshmentType = 0]] | [[Drank|PC Body Intro][$PC.refreshmentType = 1]] | [[Eaten|PC Body Intro][$PC.refreshmentType = 2]] | [[Snorted|PC Body Intro][$PC.refreshmentType = 3]] | [[Injected|PC Body Intro][$PC.refreshmentType = 4]]

//Flavor only; no mechanical effect. If entering a custom refreshment, please assign proper usage. <<if $PC.refreshmentType == 0>>"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly<</if>>//

<<if $PC.vagina == 1>>
[[Confirm player character customization|PC Preg Intro]]
<<else>>
[[Confirm player character customization|PC Appearance Intro]]
<</if>>

<<if $SFMODToggle == 1>>
	The Security Force Mod is ''enabled.''
[[Disable|PC Body Intro][$SFMODToggle to 0]]
<<else>>
	The Security Force Mod is ''disabled.''
[[Enable|PC Body Intro][$SFMODToggle to 1]]
<</if>>

// This mod from anon1888 offers a lategame security force, triggered around week 80. It should be considered non-canon if it conflicts with canonical updates to the base game. //


code:
:: PC Experience Intro [nobr]

<<if $PC.career == "arcology owner">>
	<<goto "PC Rumor Intro">>
<<else>>

You're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. @@color:orange;What career brought you to the Free Cities?@@

[[Idle wealth|PC Rumor Intro][$PC.career to "wealth"]]

    //Start with extra money. Your starting slaves will have two free levels of sex skills available.//

[[Venture capitalism|PC Rumor Intro][$PC.career to "capitalist"]]

    //You will be more effective at business pursuits. Your starting slaves will have a free level of prostitution skill available.//

[[Private military work|PC Rumor Intro][$PC.career to "mercenary"]]

    //You retain mercenary contacts and security skills. Your starting slaves will have free trust available.//

[[Slaving|PC Rumor Intro][$PC.career to "slaver"]]

    //Your slave breaking experience will be useful. Your starting slaves will have free devotion available.//

[[Arcology engineering|PC Rumor Intro][$PC.career to "engineer"]]

    //Upgrading the arcology will be cheaper. Also, the arcology will start with basic economic upgrades already installed.//

[[Slave surgery|PC Rumor Intro][$PC.career to "medicine"]]

    //Surgery will be cheaper and healthier, and drug upgrades will be cheaper. Your starting slaves will have free implants available.//

[[Minor celebrity|PC Rumor Intro][$PC.career to "celebrity"]]

    //Start with extra reputation. Your starting slaves will have a free level of entertainment skill available.//

[[High class escort|PC Rumor Intro][$PC.career to "escort"]]

    //As an ex-whore, you will find it hard to maintain reputation. Your starting slaves will have a free level of sex skills available, along with a free level of entertainment and prostitution.//

[[Servant|PC Rumor Intro][$PC.career to "servant"]]

    //As an ex-servant, you will find it hard to maintain reputation. You know how to lower your upkeep, but not conduct business. Your starting slaves will have free trust and devotion.//

[[Gang Leader|PC Rumor Intro][$PC.career to "gang"]]

    //As a gang leader, you know how to haggle slaves, but you will find reputation quite hard to maintain. Your starting slaves will be fitter and posses a free level of combat skill.//

<</if>>


code:
:: PC Rumor Intro

Who you are is something that you will have to define for yourself through your actions. Once you own an arcology, no one will be in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you will be free to define yourself as the sum of your actions, rather than as the product of your past. The first decision that will define who you are as an arcology owner is your choice of method in acquiring one. @@color:orange;What approach will you take?@@

[[A judicious application of funds|Takeover Target][$PC.rumor to "wealth"]]
    //Start with extra money, since you were wealthy enough to buy an arcology.//
[[Hard work and diligence|Takeover Target][$PC.rumor to "diligence"]]
    //New slaves will hate you less, since it will be known that you worked hard to earn your position.//
[[The remorseless use of force|Takeover Target][$PC.rumor to "force"]]
    //New slaves will fear you more, since rumors about your violent takeover will inevitably circulate.//
[[Clever social engineering|Takeover Target][$PC.rumor to "social engineering"]]
    //Start with the first societal option unlocked, since you manipulated the arcology's citizens.//
[[Blind luck|Takeover Target][$PC.rumor to "luck"]]
    //Start with a good reputation, since the story of your unlikely accession will be famous.//


code:
:: Terrain Intro [nobr]

<<unset $targetArcologies>>
<<if $targetArcology.type != "New">>
	<<set $terrain = $targetArcology.terrain, $continent = $targetArcology.continent>>
	<<switch $targetArcology.type>>
	<<case "RomanRevivalist">><<set $language = "Latin">>
	<<case "EgyptianRevivalist">><<set $language = "Ancient Egyptian">>
	<<case "EdoRevivalist">><<set $language = "Japanese">>
	<<case "ArabianRevivalist">><<set $language = "Arabic">>
	<<case "ChineseRevivalist">><<set $language = "Chinese">>
	<<default>>
		<<switch $terrain>>
		<<case "oceanic" "North America" "Australia">><<set $language = "English">>
		<<case "South America">><<set $language = "Spanish">>
		<<case "Brazil">><<set $language = "Portuguese">>
		<<case "the Middle East" "Africa">><<set $language = "Arabic">>
		<<case "Asia">><<set $language = "Chinese">>
		<<case "Europe">><<set $language = "German">>
		<<case "Japan">><<set $language = "Japanese">>
		<</switch>>
	<</switch>>
	<<goto "Intro Summary">>
<<else>>

The Free Cities are located wherever the rule of law is weak enough or permissive enough to allow a small area to secede, and where founders can afford to buy an area on which to build.

Many Free Cities are therefore located in marginal, rural terrain. Founding a Free City in such an area is easy, and can usually be accomplished with the indifference or even connivance of the old country from which it secedes. After all, the potential commercial benefits are great, and the loss of underused land is only significant in the moral sense.

Some Free Cities are located on water. Though some areas of shallow sea over the continental shelves hide valuable resources, others are neglected. Arcologies are such massive structures that it is very possible to design them to float anchored to the seabed.

Finally, a few Free Cities have been carved out from old world cities. Urban decay has left the hearts of many cities ripe for this. Many old world countries resist this kind of secession, but this rarest, smallest, and densest kind of Free City can offer its surrounding nation a great deal of economic advantage.

@@color:orange;Which kind of Free City hosts your arcology?@@

[[Urban|Location Intro][$terrain to "urban"]]

    @@color:yellow;Low@@ minimum slave value and initial @@color:yellow;bear market@@ for slaves.

    @@color:green;High@@ ease of commerce with the old world.

    @@color:green;High@@ access to refugees and other desperate people.

    @@color:red;Low@@ cultural independence.

[[Rural|Location Intro][$terrain to "rural"]]

    @@color:yellow;High@@ minimum slave value and initial @@color:yellow;bull market@@ for slaves.

    Moderate ease of commerce with the old world.

    Moderate access to refugees and other desperate people.

    Moderate cultural independence.

[[Ravine|Location Intro][$terrain to "ravine"]]

    @@color:yellow;High@@ minimum slave value and initial @@color:yellow;bull market@@ for slaves.

    @@color:red;Low@@ ease of commerce with the old world.

    @@color:red;Very low@@ access to refugees and other desperate people.

    @@color:green;High@@ cultural independence.

[[Marine|Location Intro][$terrain to "marine"]]

    Moderate minimum slave value and initially balanced market for slaves.

    Moderate ease of commerce with the old world.

    @@color:red;Low@@ access to refugees and other desperate people.

    @@color:green;High@@ cultural independence.

[[Oceanic|Intro Summary][$terrain to "oceanic"]]

    @@color:yellow;High@@ minimum slave value and initial @@color:yellow;bull market@@ for slaves.

    Moderate ease of commerce with the old world.

    @@color:red;Very low@@ access to refugees and other desperate people.

    @@color:green;Very high@@ cultural independence.

    Ensures access to slaves from all over the world and will not associate the arcology with a continent.

<</if>>


code:
:: Trade Intro [nobr]

Most of the Free Cities are run on radically libertarian or even anarcho-capitalist principles. The first Free Cities experimented with indentured servitude, and this rapidly developed into widespread slavery. By now, the Free Cities collectively are a fundamentally slaveowning society and maintain a thriving slave trade that feeds off the terrible conditions in parts of the old world. @@color:orange;What attitude have the old world countries generally taken towards this trade?@@

[[They've turned a blind eye, or even been complicit.|Extreme Intro][$internationalTrade to 1]] //Slaves from all across the world will appear.//

[[They've done what little they can to stop it.|Extreme Intro][$internationalTrade to 0]] //Almost all slaves will be from the continent where the arcology is located.//

<<link "Reactions have been mixed.">><<set $internationalTrade to 0, $customVariety to 1, $customWA = 1>><<goto "Customize Slave Trade">><</link>> //This will bypass arcology location restrictions, allowing you to adjust the nationalities encountered when buying non-customizable slaves.//