code:
:: MOD_Edit FS Cheat

<<nobr>>
	<<set $nextButton = "Continue">>
	<<set $nextLink = "MOD_Edit FS Cheat Datatype Cleanup">>

''Cheating Edit Future Society''

	<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace != 0>>

You are ''pursuing'' $arcologies[0].FSSupremacistRace Superiority.
	<<else>>

You are ''not pursuing'' Racial Supremacy.
	<</if>>

Supremacy (0-100 or unset): <<textbox "$arcologies[0].FSSupremacist" $arcologies[0].FSSupremacist>>

Decoration: $arcologies[0].FSSupremacistDecoration

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Universal Enslavement: $arcologies[0].FSSupremacistLawME |
	<<radiobutton "$arcologies[0].FSSupremacistLawME" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSSupremacistLawME" 1>> 1 (Passed.)

Supremacist Race:
	<<radiobutton "$arcologies[0].FSSupremacistRace" white>> White |
	<<radiobutton "$arcologies[0].FSSupremacistRace" asian>> Asian |
	<<radiobutton "$arcologies[0].FSSupremacistRace" latina>> Latina |
	<<radiobutton "$arcologies[0].FSSupremacistRace" middle eastern>> Middle Eastern |
	<<radiobutton "$arcologies[0].FSSupremacistRace" black>> Black |
	<<radiobutton "$arcologies[0].FSSupremacistRace" indo-aryan>> Indo-Aryan |
	<<radiobutton "$arcologies[0].FSSupremacistRace" amerindian>> Amerindian |
	<<radiobutton "$arcologies[0].FSSupremacistRace" pacific islander>> Pacific Islander |
	<<radiobutton "$arcologies[0].FSSupremacistRace" southern european>> Southern European |
	<<radiobutton "$arcologies[0].FSSupremacistRace" semitic>> Semitic |
	<<radiobutton "$arcologies[0].FSSupremacistRace" mixed race>> Mixed Race

[[Apply and reset Racial Subjugationism|MOD_Edit FS Cheat][$arcologies[0].FSSubjugationist = "unset", $arcologies[0].FSSubjugationistRace = 0, $arcologies[0].FSSubjugationistDecoration = 20, $arcologies[0].FSSubjugationistLawME = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace != 0>>

''You are pursuing'' $arcologies[0].FSSubjugationistRace Inferiority.
	<<else>>

''You are not pursuing'' Racial Subjugationism.
	<</if>>

Subjugationism (0-100 or unset): <<textbox "$arcologies[0].FSSubjugationist" $arcologies[0].FSSubjugationist>>

Decoration: $arcologies[0].FSSubjugationistDecoration

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Universal Enslavement: $arcologies[0].FSSubjugationistLawME |
	<<radiobutton "$arcologies[0].FSSubjugationistLawME" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSSubjugationistLawME" 1>> 1 (Passed.)

Subjugationist Race:
	<<radiobutton "$arcologies[0].FSSubjugationistRace" white>> White |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" asian>> Asian |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" latina>> Latina |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" middle eastern>> Middle Eastern |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" black>> Black |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" indo-aryan>> Indo-Aryan |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" amerindian>> Amerindian |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" pacific islander>> Pacific Islander |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" southern european>> Southern European |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" semitic>> Semitic |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" mixed race>> Mixed Race

[[Apply and reset Racial Supremacy|MOD_Edit FS Cheat][$arcologies[0].FSSupremacist = "unset",$arcologies[0].FSSupremacistRace = 0, $arcologies[0].FSSupremacistDecoration = 20, $arcologies[0].FSSupremacistLawME = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSGenderRadicalist != "unset">>

You are ''pursuing'' Gender Radicalism.
	<<else>>

''You are not pursuing'' Gender Radicalism.
	<</if>>

GenderRadicalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderRadicalist" $arcologies[0].FSGenderRadicalist>>

Decoration: $arcologies[0].FSGenderRadicalistDecoration

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSGenderRadicalistLawBeauty |
	<<radiobutton "$arcologies[0].FSGenderRadicalistLawBeauty" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSGenderRadicalistLawBeauty" 1>> 1 (Passed.)

Law: $arcologies[0].FSGenderRadicalistLawFuta |
	<<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 1>> 1 (Futa pref.)
	| <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 2>> 2 (Big dicks and balls pref.)
	| <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 3>> 3 (Butt butts and skilled buttholes pref.)
	| <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 4>> 4 (Trap pref.)

[[Apply and reset Gender Traditionalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderFundamentalist = "unset",$arcologies[0].FSGenderFundamentalistDecoration = 20,$arcologies[0].FSGenderFundamentalistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSGenderFundamentalist != "unset">>

You are ''pursuing'' Gender Traditionalism.
	<<else>>

''You are not pursuing'' Gender Traditionalism.
	<</if>>

Gender Traditionalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderFundamentalist" $arcologies[0].FSGenderFundamentalist>>

Decoration: $arcologies[0].FSGenderFundamentalistDecoration

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSGenderFundamentalistSMR |
	<<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 1>> 1 (Passed.)

[[Apply and reset Gender Radicalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderRadicalist = "unset",$arcologies[0].FSGenderRadicalistDecoration = 20,$arcologies[0].FSGenderRadicalistLawBeauty = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSRepopulationFocus != "unset">>

You are ''pursuing'' Repopulation Efforts.
	<<else>>

''You are not pursuing'' Repopulation Efforts.
	<</if>>

Repopulation Efforts (0-100 or unset): <<textbox "$arcologies[0].FSRepopulationFocus" $arcologies[0].FSRepopulationFocus>>

Decoration: $arcologies[0].FSRepopulationFocusDecoration

<<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSRepopulationFocusSMR |
	<<radiobutton "$arcologies[0].FSRepopulationFocusSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSRepopulationFocusSMR" 1>> 1 (Passed.)

Law: $arcologies[0].FSRepopulationFocusLaw |
	<<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 1>> 1 (Passed.)

[[Apply and reset Eugenics|MOD_Edit FS Cheat][$arcologies[0].FSRestart = "unset",$arcologies[0].FSRestartDecoration = 20,$arcologies[0].FSRestartLaw = 0, $arcologies[0].FSRestartSMR = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSRestart != "unset">>

You are ''pursuing'' Eugenics.
	<<else>>

''You are not pursuing'' Eugenics.
	<</if>>

Eugenics (0-100 or unset): <<textbox "$arcologies[0].FSRestart" $arcologies[0].FSRestart>>

Decoration: $arcologies[0].FSRestartDecoration

<<radiobutton "$arcologies[0].FSRestartDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSRestartDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSRestartDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSRestartDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSRestartDecoration" 100>> 100 (Remodeled exterior; Fully customized; Elite established.)

Law: $arcologies[0].FSRestartSMR |
	<<radiobutton "$arcologies[0].FSRestartSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSRestartSMR" 1>> 1 (Passed.)

[[Apply and reset Repopulation Efforts|MOD_Edit FS Cheat][$arcologies[0].FSRepopulationFocus = "unset",$arcologies[0].FSRepopulationFocusDecoration = 20,$arcologies[0].FSRepopulationFocusLaw = 0, $arcologies[0].FSRepopulationFocusSMR = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSPaternalist != "unset">>

You are ''pursuing'' Paternalism.
	<<else>>

''You are not pursuing'' Paternalism.
	<</if>>

Paternalism (0-100 or unset): <<textbox "$arcologies[0].FSPaternalist" $arcologies[0].FSPaternalist>>

Decoration: $arcologies[0].FSPaternalistDecoration

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSPaternalistLaw |
	<<radiobutton "$arcologies[0].FSPaternalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSPaternalistLaw" 1>> 1 (Passed.)

[[Apply and reset Degradationism|MOD_Edit FS Cheat][$arcologies[0].FSDegradationist = "unset",$arcologies[0].FSDegradationistDecoration = 20,$arcologies[0].FSDegradationistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSDegradationist != "unset">>

You are ''pursuing'' Degradationism.
	<<else>>

''You are not pursuing'' Degradationism.
	<</if>>

Degradationism (0-100 or unset): <<textbox "$arcologies[0].FSDegradationist" $arcologies[0].FSDegradationist>>

Decoration: $arcologies[0].FSDegradationistDecoration

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSDegradationistLaw |
	<<radiobutton "$arcologies[0].FSDegradationistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSDegradationistLaw" 1>> 1 (Passed.)

[[Apply and reset Paternalism|MOD_Edit FS Cheat][$arcologies[0].FSPaternalist = "unset",$arcologies[0].FSPaternalistDecoration = 20,$arcologies[0].FSPaternalistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSBodyPurist != "unset">>

You are ''pursuing'' Body Purism.
	<<else>>

You are ''not pursuing'' Body Purism.
	<</if>>

Body Purism (0-100 or unset): <<textbox "$arcologies[0].FSBodyPurist" $arcologies[0].FSBodyPurist>>

Decoration: $arcologies[0].FSBodyPuristDecoration

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSBodyPuristLaw |
	<<radiobutton "$arcologies[0].FSBodyPuristLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSBodyPuristLaw" 1>> 1 (Passed.)

[[Apply and reset Body Transformationism|MOD_Edit FS Cheat][$arcologies[0].FSTransformationFetishist = "unset",$arcologies[0].FSTransformationFetishistDecoration = 20,$arcologies[0].FSTransformationFetishistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSTransformationFetishist != "unset">>

You are ''pursuing'' Body Transformationism.
	<<else>>

You are ''not pursuing'' Body Transformationism.
	<</if>>

Body Transformationism (0-100 or unset): <<textbox "$arcologies[0].FSTransformationFetishist" $arcologies[0].FSTransformationFetishist>>

Decoration: $arcologies[0].FSTransformationFetishistDecoration

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSTransformationFetishistLaw |
	<<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 1>> 1 (Passed.)

[[Apply and reset Body Purism|MOD_Edit FS Cheat][$arcologies[0].FSBodyPurist = "unset",$arcologies[0].FSBodyPuristDecoration = 20,$arcologies[0].FSBodyPuristLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSYouthPreferentialist != "unset">>

You are ''pursuing'' Youth Preferentialism.
	<<else>>

You are ''not pursuing'' Youth Preferentialism.
	<</if>>

(Setting resets Maturity Preferentialism)

Youth Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSYouthPreferentialist" $arcologies[0].FSYouthPreferentialist>>

Decoration: $arcologies[0].FSYouthPreferentialistDecoration

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSYouthPreferentialistLaw |
	<<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 1>> 1 (Passed.)

[[Apply and reset Maturity Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSMaturityPreferentialist = "unset",$arcologies[0].FSMaturityPreferentialistDecoration = 20,$arcologies[0].FSMaturityPreferentialistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSMaturityPreferentialist != "unset">>

You are ''pursuing'' Maturity Preferentialism.
	<<else>>

You are ''not pursuing'' Maturity Preferentialism.
	<</if>>

(Setting resets Youth Preferentialism)

Maturity Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSMaturityPreferentialist" $arcologies[0].FSMaturityPreferentialist>>

Decoration: $arcologies[0].FSMaturityPreferentialistDecoration

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSMaturityPreferentialistLaw |
	<<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 1>> 1 (Passed.)

[[Apply and reset Youth Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSYouthPreferentialist = "unset",$arcologies[0].FSYouthPreferentialistDecoration = 20,$arcologies[0].FSYouthPreferentialistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>

You are ''supporting'' Slimness Enthusiasm.
	<<else>>

You are ''not pursuing'' Slimness Enthusiasm.
	<</if>>

Slimness Enthusiasm (0-100 or unset): <<textbox "$arcologies[0].FSSlimnessEnthusiast" $arcologies[0].FSSlimnessEnthusiast>>

Decoration: $arcologies[0].FSSlimnessEnthusiastDecoration

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Market Regulations: $arcologies[0].FSSlimnessEnthusiastSMR |
	<<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 1>> 1 (Passed.)

[[Apply and reset Asset Expansionism|MOD_Edit FS Cheat][$arcologies[0].FSAssetExpansionist = "unset",$arcologies[0].FSAssetExpansionistDecoration = 20,$arcologies[0].FSAssetExpansionistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSAssetExpansionist != "unset">>

You are ''pursuing'' Asset Expansionism.
	<<else>>

You are ''not pursuing'' Asset Expansionism.
	<</if>>

(Setting resets Slimness Enthusiasm)

Asset Expansionism (0-100 or unset): <<textbox "$arcologies[0].FSAssetExpansionist" $arcologies[0].FSAssetExpansionist>>

Decoration: $arcologies[0].FSAssetExpansionistDecoration

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Market Regulations: $arcologies[0].FSAssetExpansionistSMR |
	<<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 1>> 1 (Passed.)

[[Apply and reset Slimness Enthusiasm|MOD_Edit FS Cheat][$arcologies[0].FSSlimnessEnthusiast = "unset",$arcologies[0].FSSlimnessEnthusiastDecoration = 20,$arcologies[0].FSSlimnessEnthusiastLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSPastoralist != "unset">>

You are ''pursuing'' Pastoralism.
	<<else>>

You are ''not pursuing'' Pastoralism.
	<</if>>

Pastoralism (0-100 or unset): <<textbox "$arcologies[0].FSPastoralist" $arcologies[0].FSPastoralist>>

Decoration: $arcologies[0].FSPastoralistDecoration

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSPastoralistLaw |
	<<radiobutton "$arcologies[0].FSPastoralistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSPastoralistLaw" 1>> 1 (Passed.)

[[Apply|MOD_Edit FS Cheat]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSPhysicalIdealist != "unset">>

You are ''pursuing'' Physical Idealism.
	<<else>>

You are ''not pursuing'' Physical Idealism.
	<</if>>

Physical Idealism (0-100 or unset): <<textbox "$arcologies[0].FSPhysicalIdealist" $arcologies[0].FSPhysicalIdealist>>

Decoration: $arcologies[0].FSPhysicalIdealistDecoration

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Market Regulations: $arcologies[0].FSPhysicalIdealistSMR |
	<<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 1>> 1 (Passed.)

[[Apply and reset Hedonistic Decadence|MOD_Edit FS Cheat][$arcologies[0].FSHedonisticDecadence = "unset",$arcologies[0].FSHedonisticDecadenceDecoration = 20,$arcologies[0].FSHedonisticDecadenceLaw = 0,$arcologies[0].FSHedonisticDecadenceLaw2 = 0, $arcologies[0].FSHedonisticDecadenceSMR = 0, $arcologies[0].FSPhysicalIdealistStrongFat = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSHedonisticDecadence != "unset">>

You are ''pursuing'' Hedonistic Decadence.
	<<else>>

''You are not pursuing'' Hedonistic Decadence.
	<</if>>

HedonisticDecadence (0-100 or unset): <<textbox "$arcologies[0].FSHedonisticDecadence" $arcologies[0].FSHedonisticDecadence>>

Decoration: $arcologies[0].FSHedonisticDecadenceDecoration

<<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSHedonisticDecadenceSMR |
	<<radiobutton "$arcologies[0].FSHedonisticDecadenceSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSHedonisticDecadenceSMR" 1>> 1 (Passed.)

Law: $arcologies[0].FSHedonisticDecadenceLaw |
	<<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw" 1>> 1 (Passed.)

Law: $arcologies[0].FSHedonisticDecadenceLaw2 |
	<<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw2" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw2" 1>> 1 (Passed.)

[[Apply and reset Physical Idealist|MOD_Edit FS Cheat][$arcologies[0].FSPhysicalIdealist = "unset",$arcologies[0].FSPhysicalIdealistDecoration = 20,$arcologies[0].FSPhysicalIdealistLaw = 0, $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSHedonisticDecadenceStrongFat = 0]]
<</nobr>>

<<nobr>>

	<<if $arcologies[0].FSChattelReligionist != "unset">>

You are ''pursuing'' Chattel Religionism.
	<<else>>

You are ''not pursuing'' Chattel Religionism.
	<</if>>

Chattel Religionism (0-100 or unset): <<textbox "$arcologies[0].FSChattelReligionist" $arcologies[0].FSChattelReligionist>>

Decoration: $arcologies[0].FSChattelReligionistDecoration

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSChattelReligionistLaw |
	<<radiobutton "$arcologies[0].FSChattelReligionistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSChattelReligionistLaw" 1>> 1 (Passed.)

[[Apply|MOD_Edit FS Cheat]]
<</nobr>>

<<nobr>>

	<<if $arcologies[0].FSRomanRevivalist != "unset">>

You are ''pursuing'' Roman Revivalism.
	<<else>>

You are ''not pursuing'' Roman Revivalism.
	<</if>>

Roman Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSRomanRevivalist" $arcologies[0].FSRomanRevivalist>>

Decoration: $arcologies[0].FSRomanRevivalistDecoration

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSRomanRevivalistLaw |
	<<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalist = "unset",$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]
	<</nobr>>
	+
	+<<nobr>>
	+
	+	<<if $arcologies[0].FSAztecRevivalist != "unset">>
	+
You are ''pursuing'' Aztec Revivalism.
	+	<<else>>
	+
You are ''not pursuing'' Aztec Revivalism.
	+	<</if>>
	+
	+
Aztec Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSAztecRevivalist" $arcologies[0].FSAztecRevivalist>>
	+
Decoration: $arcologies[0].FSAztecRevivalistDecoration
	+
	+
<<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 20>> 20 (Minimum)
	+
<<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 40>> 40 (Media support.)
	+
<<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 60>> 60 (Decorated public spaces.)
	+
<<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
	+
<<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
	+
	+
Law: $arcologies[0].FSAztecRevivalistLaw |
	+	<<radiobutton "$arcologies[0].FSAztecRevivalistLaw" 0>> 0 (Not passed.)
	+	| <<radiobutton "$arcologies[0].FSAztecRevivalistLaw" 1>> 1 (Passed.)
	+
	+
[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalist = "unset",$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSEgyptianRevivalist != "unset">>

You are ''pursuing'' Egyptian Revivalism.
	<<else>>

You are ''not pursuing'' Egyptian Revivalism.
	<</if>>

Egyptian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEgyptianRevivalist" $arcologies[0].FSEgyptianRevivalist>>

Decoration: $arcologies[0].FSEgyptianRevivalistDecoration

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSEgyptianRevivalistLaw |
	<<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSEdoRevivalist != "unset">>

You are ''pursuing'' Edo Revivalism.
	<<else>>

You are ''not pursuing'' Edo Revivalism.
	<</if>>

Edo Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEdoRevivalist" $arcologies[0].FSEdoRevivalist>>

Decoration: $arcologies[0].FSEdoRevivalistDecoration

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSEdoRevivalistLaw |
	<<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSArabianRevivalist != "unset">>

You are ''pursuing'' Arabian Revivalism.
	<<else>>

You are ''not pursuing'' Arabian Revivalism.
	<</if>>

Arabian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSArabianRevivalist" $arcologies[0].FSArabianRevivalist>>

Decoration: $arcologies[0].FSArabianRevivalistDecoration

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSArabianRevivalistLaw |
	<<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSChineseRevivalist != "unset">>

You are ''pursuing'' Chinese Revivalism.
	<<else>>

You are ''not pursuing'' Chinese Revivalism.
	<</if>>

Chinese Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSChineseRevivalist" $arcologies[0].FSChineseRevivalist>>

Decoration: $arcologies[0].FSChineseRevivalistDecoration

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSChineseRevivalistLaw |
	<<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0]]
<</nobr>>\


code:
:: MOD_Edit FS Cheat Datatype Cleanup [nobr]

<<set $nextButton = "Continue", $nextLink = "Main", $returnTo = "Main">>

<<if $arcologies[0].FSSupremacist != "unset">>
	<<set $arcologies[0].FSSupremacist = Number($arcologies[0].FSSupremacist) || 0>>
	<<set $arcologies[0].FSSupremacistDecoration = Number($arcologies[0].FSSupremacistDecoration) || 0>>
	<<set $arcologies[0].FSSupremacistLawME = Number($arcologies[0].FSSupremacistLawME) || 0>>
<</if>>
<<if $arcologies[0].FSSubjugationist != "unset">>
	<<set $arcologies[0].FSSubjugationist = Number($arcologies[0].FSSubjugationist) || 0>>
	<<set $arcologies[0].FSSubjugationistDecoration = Number($arcologies[0].FSSubjugationistDecoration) || 0>>
	<<set $arcologies[0].FSSubjugationistLawME = Number($arcologies[0].FSSubjugationistLawME) || 0>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
	<<set $arcologies[0].FSGenderRadicalist = Number($arcologies[0].FSGenderRadicalist) || 0>>
	<<set $arcologies[0].FSGenderRadicalistDecoration = Number($arcologies[0].FSGenderRadicalistDecoration) || 0>>
	<<set $arcologies[0].FSGenderRadicalistLawBeauty = Number($arcologies[0].FSGenderRadicalistLawBeauty) || 0>>
	<<set $arcologies[0].FSGenderRadicalistLawFuta = Number($arcologies[0].FSGenderRadicalistLawFuta) || 0>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
	<<set $arcologies[0].FSRepopulationFocus = Number($arcologies[0].FSRepopulationFocus) || 0>>
	<<set $arcologies[0].FSRepopulationFocusDecoration = Number($arcologies[0].FSRepopulationFocusDecoration) || 0>>
	<<set $arcologies[0].FSRepopulationFocusSMR = Number($arcologies[0].FSRepopulationFocusSMR) || 0>>
	<<set $arcologies[0].FSRepopulationFocusLaw = Number($arcologies[0].FSRepopulationFocusLaw) || 0>>
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
	<<set $arcologies[0].FSRestart = Number($arcologies[0].FSRestart) || 0>>
	<<set $arcologies[0].FSRestartDecoration = Number($arcologies[0].FSRestartDecoration) || 0>>
	<<set $arcologies[0].FSRestartSMR = Number($arcologies[0].FSRestartSMR) || 0>>
	<<set $arcologies[0].FSRestartLaw = Number($arcologies[0].FSRestartLaw) || 0>>
<</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">>
	<<set $arcologies[0].FSHedonisticDecadence = Number($arcologies[0].FSHedonisticDecadence) || 0>>
	<<set $arcologies[0].FSHedonisticDecadence = Number($arcologies[0].FSHedonisticDecadenceDecoration) || 0>>
	<<set $arcologies[0].FSHedonisticDecadenceSMR = Number($arcologies[0].FSHedonisticDecadenceSMR) || 0>>
	<<set $arcologies[0].FSHedonisticDecadenceLaw = Number($arcologies[0].FSHedonisticDecadenceLaw) || 0>>
	<<set $arcologies[0].FSHedonisticDecadenceLaw2 = Number($arcologies[0].FSHedonisticDecadenceLaw2) || 0>>
	<<set $arcologies[0].FSHedonisticDecadenceStrongFat =  Number($arcologies[0].FSHedonisticDecadenceStrongFat) || 0>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">>
	<<set $arcologies[0].FSGenderFundamentalist = Number($arcologies[0].FSGenderFundamentalist) || 0>>
	<<set $arcologies[0].FSGenderFundamentalistDecoration = Number($arcologies[0].FSGenderFundamentalistDecoration) || 0>>
	<<set $arcologies[0].FSGenderFundamentalistLaw = Number($arcologies[0].FSGenderFundamentalistLaw) || 0>>
	<<set $arcologies[0].FSGenderFundamentalistSMR = Number($arcologies[0].FSGenderFundamentalistSMR) || 0>>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
	<<set $arcologies[0].FSPaternalist = Number($arcologies[0].FSPaternalist) || 0>>
	<<set $arcologies[0].FSPaternalistDecoration = Number($arcologies[0].FSPaternalistDecoration) || 0>>
	<<set $arcologies[0].FSPaternalistLaw = Number($arcologies[0].FSPaternalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSDegradationist != "unset">>
	<<set $arcologies[0].FSDegradationist = Number($arcologies[0].FSDegradationist) || 0>>
	<<set $arcologies[0].FSDegradationistDecoration = Number($arcologies[0].FSDegradationistDecoration) || 0>>
	<<set $arcologies[0].FSDegradationistLaw = Number($arcologies[0].FSDegradationistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSBodyPurist != "unset">>
	<<set $arcologies[0].FSBodyPurist = Number($arcologies[0].FSBodyPurist) || 0>>
	<<set $arcologies[0].FSBodyPuristDecoration = Number($arcologies[0].FSBodyPuristDecoration) || 0>>
	<<set $arcologies[0].FSBodyPuristLaw = Number($arcologies[0].FSBodyPuristLaw) || 0>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
	<<set $arcologies[0].FSTransformationFetishist = Number($arcologies[0].FSTransformationFetishist) || 0>>
	<<set $arcologies[0].FSTransformationFetishistDecoration = Number($arcologies[0].FSTransformationFetishistDecoration) || 0>>
	<<set $arcologies[0].FSTransformationFetishistLaw = Number($arcologies[0].FSTransformationFetishistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
	<<set $arcologies[0].FSYouthPreferentialist = Number($arcologies[0].FSYouthPreferentialist) || 0>>
	<<set $arcologies[0].FSYouthPreferentialistDecoration = Number($arcologies[0].FSYouthPreferentialistDecoration) || 0>>
	<<set $arcologies[0].FSYouthPreferentialistLaw = Number($arcologies[0].FSYouthPreferentialistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
	<<set $arcologies[0].FSMaturityPreferentialist = Number($arcologies[0].FSMaturityPreferentialist) || 0>>
	<<set $arcologies[0].FSMaturityPreferentialistDecoration = Number($arcologies[0].FSMaturityPreferentialistDecoration) || 0>>
	<<set $arcologies[0].FSMaturityPreferentialistLaw = Number($arcologies[0].FSMaturityPreferentialistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
	<<set $arcologies[0].FSSlimnessEnthusiast = Number($arcologies[0].FSSlimnessEnthusiast) || 0>>
	<<set $arcologies[0].FSSlimnessEnthusiastDecoration = Number($arcologies[0].FSSlimnessEnthusiastDecoration) || 0>>
	<<set $arcologies[0].FSSlimnessEnthusiastSMR = Number($arcologies[0].FSSlimnessEnthusiastSMR) || 0>>
	<<set $arcologies[0].FSSlimnessEnthusiastLaw = Number($arcologies[0].FSSlimnessEnthusiastLaw) || 0>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
	<<set $arcologies[0].FSAssetExpansionist = Number($arcologies[0].FSAssetExpansionist) || 0>>
	<<set $arcologies[0].FSAssetExpansionistDecoration = Number($arcologies[0].FSAssetExpansionistDecoration) || 0>>
	<<set $arcologies[0].FSAssetExpansionistSMR = Number($arcologies[0].FSAssetExpansionistSMR) || 0>>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
	<<set $arcologies[0].FSPastoralist = Number($arcologies[0].FSPastoralist) || 0>>
	<<set $arcologies[0].FSPastoralistDecoration = Number($arcologies[0].FSPastoralistDecoration) || 0>>
	<<set $arcologies[0].FSPastoralistLaw = Number($arcologies[0].FSPastoralistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
	<<set $arcologies[0].FSPhysicalIdealist = Number($arcologies[0].FSPhysicalIdealist) || 0>>
	<<set $arcologies[0].FSPhysicalIdealistDecoration = Number($arcologies[0].FSPhysicalIdealistDecoration) || 0>>
	<<set $arcologies[0].FSPhysicalIdealistSMR = Number($arcologies[0].FSPhysicalIdealistSMR) || 0>>
	<<set $arcologies[0].FSPhysicalIdealistStrongFat =  Number($arcologies[0].FSPhysicalIdealistStrongFat) || 0>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
	<<set $arcologies[0].FSChattelReligionist = Number($arcologies[0].FSChattelReligionist) || 0>>
	<<set $arcologies[0].FSChattelReligionistDecoration = Number($arcologies[0].FSChattelReligionistDecoration) || 0>>
	<<set $arcologies[0].FSChattelReligionistLaw = Number($arcologies[0].FSChattelReligionistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
	<<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist) || 0>>
	<<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration) || 0>>
	<<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
	<<set $arcologies[0].FSRomanRevivalist = Number($arcologies[0].FSRomanRevivalist) || 0>>
	<<set $arcologies[0].FSRomanRevivalistDecoration = Number($arcologies[0].FSRomanRevivalistDecoration) || 0>>
	<<set $arcologies[0].FSRomanRevivalistLaw = Number($arcologies[0].FSRomanRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">>
	<<set $arcologies[0].FSAztecRevivalist = Number($arcologies[0].FSAztecRevivalist) || 0>>
	<<set $arcologies[0].FSAztecRevivalistDecoration = Number($arcologies[0].FSAztecRevivalistDecoration) || 0>>
	<<set $arcologies[0].FSAztecRevivalistLaw = Number($arcologies[0].FSAztecRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
	<<set $arcologies[0].FSEgyptianRevivalist = Number($arcologies[0].FSEgyptianRevivalist) || 0>>
	<<set $arcologies[0].FSEgyptianRevivalistDecoration = Number($arcologies[0].FSEgyptianRevivalistDecoration) || 0>>
	<<set $arcologies[0].FSEgyptianRevivalistLaw = Number($arcologies[0].FSEgyptianRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
	<<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist) || 0>>
	<<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration) || 0>>
	<<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">>
	<<set $arcologies[0].FSArabianRevivalist = Number($arcologies[0].FSArabianRevivalist) || 0>>
	<<set $arcologies[0].FSArabianRevivalistDecoration = Number($arcologies[0].FSArabianRevivalistDecoration) || 0>>
	<<set $arcologies[0].FSArabianRevivalistLaw = Number($arcologies[0].FSArabianRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
	<<set $arcologies[0].FSChineseRevivalist = Number($arcologies[0].FSChineseRevivalist) || 0>>
	<<set $arcologies[0].FSChineseRevivalistDecoration = Number($arcologies[0].FSChineseRevivalistDecoration) || 0>>
	<<set $arcologies[0].FSChineseRevivalistLaw = Number($arcologies[0].FSChineseRevivalistLaw) || 0>>
<</if>>

You perform the dark rituals, pray to the chaos gods and sold your CHEATING SOUL for the power to change and mold the Future Society to your will.

The Future Society has been changed forever and the chaos gods take YOUR CHEATING SOUL as payment YOU CHEATING CHEATER!

license: mit


code:
:: MOD_Edit Slave Cheat [nobr]

<<set $nextButton = "Continue">>
<<set $nextLink = "MOD_Edit Slave Cheat Datatype Cleanup">>
<<set $oldName = $activeSlave.slaveName, $oldSurname = $activeSlave.slaveSurname>>

''Cheating Edit Slave''

''Birth Name:''
<<textbox "$activeSlave.birthName" $activeSlave.birthName>>

''Birth Surname:''
<<textbox "$activeSlave.birthSurname" $activeSlave.birthSurname>>

''Slave Name (birth name was $activeSlave.birthName):''
<<textbox "$activeSlave.slaveName" $activeSlave.slaveName>>

''Slave Surname (birth surname was $activeSlave.birthSurname):''
<<textbox "$activeSlave.slaveSurname" $activeSlave.slaveSurname>>

''Current Slave ID: ($activeSlave.ID)''

<<if $familyTesting == 1>>
	''Enter the IDs for this slaves parents(-2 or 0:random and untracked by system, -1:PC, all others are applicable):''

	''mother ID''
	<<textbox "$activeSlave.mother" $activeSlave.mother>>

	''father ID''
	<<textbox "$activeSlave.father" $activeSlave.father>>
<<else>>
	''Slave Blood Relations (twin, sister, mother, daughter):''
	<<textbox "$activeSlave.relation" $activeSlave.relation>>

	''Blood Relations Target ID:''
	<<textbox "$activeSlave.relationTarget" $activeSlave.relationTarget>>
<</if>>

''Relationship (-3:married to you, -2:relationship, -1:emotional slut, 0:none, 1:like, 2:friend, 3:sex friend, 4:lover, 5:married): $activeSlave.relationship |''
<<textbox "$activeSlave.relationship" $activeSlave.relationship>>

<<radiobutton "$activeSlave.relationship" -3>> Married to You
<<radiobutton "$activeSlave.relationship" -2>> In Relationship with You
<<radiobutton "$activeSlave.relationship" -1>> Emotional Slut
<<radiobutton "$activeSlave.relationship" 0>> None
<<radiobutton "$activeSlave.relationship" 1>> Like
<<radiobutton "$activeSlave.relationship" 2>> Friend
<<radiobutton "$activeSlave.relationship" 3>> Sex Friend
<<radiobutton "$activeSlave.relationship" 4>> Lover
<<radiobutton "$activeSlave.relationship" 5>> Married

''Relationship Target ID:'' <<textbox "$activeSlave.relationshipTarget" $activeSlave.relationshipTarget>>

''Career ($activeSlave.career)''
<<textbox "$activeSlave.career" $activeSlave.career>> //Slave variables documentation is your friend. Will tell you exactly what to put here//

''Origin ($activeSlave.origin)''
<<textbox "$activeSlave.origin" $activeSlave.origin>>

''Legal status: (-1: slave, 0 or more: indentured for x weeks)''
<<textbox "$activeSlave.indenture" $activeSlave.indenture>>

''Fuckdoll: (0-100)''
<<textbox "$activeSlave.fuckdoll" $activeSlave.fuckdoll>>

<<radiobutton "$activeSlave.fuckdoll" 0>> Not a fuckdoll
<<radiobutton "$activeSlave.fuckdoll" 15>> Barely a fuckdoll
<<radiobutton "$activeSlave.fuckdoll" 25>> Slight fuckdoll
<<radiobutton "$activeSlave.fuckdoll" 45>> Basic fuckdoll
<<radiobutton "$activeSlave.fuckdoll" 65>> Intermediate fuckdoll
<<radiobutton "$activeSlave.fuckdoll" 85>> Advanced fuckdoll
<<radiobutton "$activeSlave.fuckdoll" 100>> Total fuckdoll

''Nationality: ($activeSlave.nationality)''
<<textbox "$activeSlave.nationality" $activeSlave.nationality>>
    //This will not alter name or race//

''Race: ($activeSlave.race)''
<<textbox "$activeSlave.race" $activeSlave.race>>

<<radiobutton "$activeSlave.race" "white">> White
<<radiobutton "$activeSlave.race" "asian">> Asian
<<radiobutton "$activeSlave.race" "latina">> Latina
<<radiobutton "$activeSlave.race" "middle eastern">> Middle eastern
<<radiobutton "$activeSlave.race" "black">> Black
<<radiobutton "$activeSlave.race" "semitic">> Semitic
<<radiobutton "$activeSlave.race" "southern european">> Southern European
<<radiobutton "$activeSlave.race" "indo-aryan">> Indo-aryan
<<radiobutton "$activeSlave.race" "amerindian">> Amerindian
<<radiobutton "$activeSlave.race" "pacific islander">> Pacific Islander
<<radiobutton "$activeSlave.race" "malay">> Malay
<<radiobutton "$activeSlave.race" "mixed race">> Mixed race

''Skin color: ($activeSlave.skin)''
<<textbox "$activeSlave.skin" $activeSlave.skin>>

<<radiobutton "$activeSlave.skin" "white">> White
<<radiobutton "$activeSlave.skin" "fair">> Fair
<<radiobutton "$activeSlave.skin" "tanned">> Tanned
<<radiobutton "$activeSlave.skin" "olive">> Olive
<<radiobutton "$activeSlave.skin" "light brown">> Light brown
<<radiobutton "$activeSlave.skin" "brown">> Brown
<<radiobutton "$activeSlave.skin" "black">> Black
<<radiobutton "$activeSlave.skin" "pale">> Pale
<<radiobutton "$activeSlave.skin" "dark">> Dark
<<radiobutton "$activeSlave.skin" "light">> Light
<<radiobutton "$activeSlave.skin" "extremely pale">> Extremely pale

''Accent: ($activeSlave.accent)''
<<textbox "$activeSlave.accent"  $activeSlave.accent>>

<<radiobutton "$activeSlave.accent" 0>> None
<<radiobutton "$activeSlave.accent" 1>> Distinctive
<<radiobutton "$activeSlave.accent" 2>> Thick
<<radiobutton "$activeSlave.accent" 3>> Barely Understands Language

''Age - Actual:''
<<textbox "$activeSlave.actualAge" $activeSlave.actualAge>>

''Age - Physical:''
<<textbox "$activeSlave.physicalAge" $activeSlave.physicalAge>>

''Age - Visual:''
<<textbox "$activeSlave.visualAge" $activeSlave.visualAge>>

''Birth week:''
<<textbox "$activeSlave.birthWeek" $activeSlave.birthWeek>>

''Age Implant (0 or 1):''
<<textbox "$activeSlave.ageImplant" $activeSlave.ageImplant>>

''Health (-99 to 100, -100 is death):''
<<textbox "$activeSlave.health" $activeSlave.health>>

''Addiction:''
<<textbox "$activeSlave.addict" $activeSlave.addict>>

''DNA Damage:''
<<textbox "$activeSlave.chem" $activeSlave.chem>>

//Don't set devotion too far away from old devotion otherwise it won't stick//

''Devotion (-100 to 100):''
<<textbox "$activeSlave.devotion" $activeSlave.devotion>>

''Old Devotion (-100 to 100):''
<<textbox "$activeSlave.oldDevotion" $activeSlave.oldDevotion>>

//Don't set trust too far away from old trust otherwise it won't stick//

''Trust (-100 to 100):''
<<textbox "$activeSlave.trust" $activeSlave.trust>>

''Old Trust (-100 to 100):''
<<textbox "$activeSlave.oldTrust" $activeSlave.oldTrust>>

<<switch $activeSlave.hStyle>>
<<case "tails" "dreadlocks" "cornrows">>
''Her hair is in $activeSlave.hStyle''
<<case "ponytail">>
''Her hair is in a $activeSlave.hStyle''
<<default>>
''Her hair is $activeSlave.hStyle''
<</switch>>
Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle>>

//For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'//

''Hair length: $activeSlave.hLength''
Custom hair length: <<textbox "$activeSlave.hLength" $activeSlave.hLength>>

''Her hair is $activeSlave.hColor in color''
Custom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor>>

//For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'//

''Her pubic hair is $activeSlave.pubicHColor in color''
Custom pubic hair color: <<textbox "$activeSlave.pubicHColor" $activeSlave.pubicHColor>>

''Pubic Hair Style: ($activeSlave.pubicHStyle)''
<<textbox "$activeSlave.pubicHStyle" $activeSlave.pubicHStyle>>

<<radiobutton "$activeSlave.pubicHStyle" "neat">> Neat
<<radiobutton "$activeSlave.pubicHStyle" "waxed">> Waxed
<<radiobutton "$activeSlave.pubicHStyle" "in a strip">> Strip
<<radiobutton "$activeSlave.pubicHStyle" "bushy">> Bushy
<<radiobutton "$activeSlave.pubicHStyle" "bald">> Bald
<<radiobutton "$activeSlave.pubicHStyle" "hairless">> Hairless

''Her eyes are $activeSlave.eyeColor in color''
Custom eye color: <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor>>

''Her vision is (-1: nearsighted, 1: normal): $activeSlave.eyes''

Eyes: <<textbox "$activeSlave.eyes" $activeSlave.eyes>>
<<radiobutton "$activeSlave.eyes" 1>> Normal
<<radiobutton "$activeSlave.eyes" -1>> Nearsighted

''Change her custom tattoo:'' <<textbox "$activeSlave.customTat" $activeSlave.customTat>>

//For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'//

''Change her custom description:'' <<textbox "$activeSlave.customDesc" $activeSlave.customDesc>>

//For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'//

''Change her custom label:'' <<textbox "$activeSlave.customLabel" $activeSlave.customLabel>>

//For best results, use a short phrase; for example: 'Breeder.'//

''Face (-100 to 100): $activeSlave.face |''
<<textbox "$activeSlave.face" $activeSlave.face>>

<<radiobutton "$activeSlave.face" -100>> Very ugly
<<radiobutton "$activeSlave.face" -55>> Ugly
<<radiobutton "$activeSlave.face" -15>> Unattractive
<<radiobutton "$activeSlave.face" 0>> Pretty
<<radiobutton "$activeSlave.face" 15>> Attractive
<<radiobutton "$activeSlave.face" 55>> Beautiful
<<radiobutton "$activeSlave.face" 100>> Very beautiful

''Face Shape: $activeSlave.faceShape |''
<<textbox "$activeSlave.faceShape" $activeSlave.faceShape>>

<<radiobutton "$activeSlave.faceShape" masculine>> Masculine
<<radiobutton "$activeSlave.faceShape" androgynous>> Androgynous
<<radiobutton "$activeSlave.faceShape" normal>> Normal
<<radiobutton "$activeSlave.faceShape" cute>> Cute
<<radiobutton "$activeSlave.faceShape" sensual>> Sensual
<<radiobutton "$activeSlave.faceShape" exotic>> Exotic

''Facial Artificiality (0 to 100): $activeSlave.faceImplant |''
<<textbox "$activeSlave.faceImplant" $activeSlave.faceImplant>>

<<radiobutton "$activeSlave.faceImplant" 0>> None
<<radiobutton "$activeSlave.faceImplant" 15>> Subtle Improvements
<<radiobutton "$activeSlave.faceImplant" 35>> Noticeable Work
<<radiobutton "$activeSlave.faceImplant" 65>> Heavily Reworked
<<radiobutton "$activeSlave.faceImplant" 100>> Uncanny Valley

''Natural Skin Distinctiveness: $activeSlave.markings |''
<<textbox "$activeSlave.markings" $activeSlave.markings>>

<<radiobutton "$activeSlave.markings" none>> None
<<radiobutton "$activeSlave.markings" freckles>> Freckles
<<radiobutton "$activeSlave.markings" heavily freckled>> Heavy Freckles
<<radiobutton "$activeSlave.markings" beauty mark>> Beauty Mark
<<radiobutton "$activeSlave.markings" birthmark>> Birth Mark

''Oral sex (0 to 100):''
<<if $activeSlave.oralSkill <= 10>>
Unskilled.
<<elseif $activeSlave.oralSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $activeSlave.oralSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $activeSlave.oralSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.oralSkill" $activeSlave.oralSkill>>

<<radiobutton "$activeSlave.oralSkill" 0>> Unskilled
<<radiobutton "$activeSlave.oralSkill" 15>> Basic
<<radiobutton "$activeSlave.oralSkill" 35>> Skilled
<<radiobutton "$activeSlave.oralSkill" 65>> Expert
<<radiobutton "$activeSlave.oralSkill" 100>> Masterful

''Prestige:''
<<textbox "$activeSlave.prestige" $activeSlave.prestige>>
<<radiobutton "$activeSlave.prestige" 0>> 0
<<radiobutton "$activeSlave.prestige" 1>> 1
<<radiobutton "$activeSlave.prestige" 2>> 2
<<radiobutton "$activeSlave.prestige" 3>> 3

''Prestige description:''
<<textbox "$activeSlave.prestigeDesc" $activeSlave.prestigeDesc>>

''Muscles (0 to 100): $activeSlave.muscles |''
<<textbox "$activeSlave.muscles" $activeSlave.muscles>>

<<radiobutton "$activeSlave.muscles" 0>> None
<<radiobutton "$activeSlave.muscles" 20>> Tone
<<radiobutton "$activeSlave.muscles" 50>> Muscular
<<radiobutton "$activeSlave.muscles" 100>> Hugely Muscular

''Height: $activeSlave.height |''
<<textbox "$activeSlave.height" $activeSlave.height>>

(149 or lower: Petite, 150-159: Short, 160-169: Average, 170-184: Tall, 185 or higher: Very Tall)

''Height Implant (-1 to 1): $activeSlave.heightImplant |''
<<textbox "$activeSlave.heightImplant" $activeSlave.heightImplant>>

<<radiobutton "$activeSlave.heightImplant" -1>> Artificially Shortened
<<radiobutton "$activeSlave.heightImplant" 0>> Normal
<<radiobutton "$activeSlave.heightImplant" 1>> Artificially Lengthened

''Lips (0 to 100): $activeSlave.lips |''
<<textbox "$activeSlave.lips" $activeSlave.lips>>

<<radiobutton "$activeSlave.lips" 0>> Thin
<<radiobutton "$activeSlave.lips" 15>> Normal
<<radiobutton "$activeSlave.lips" 35>> Plush
<<radiobutton "$activeSlave.lips" 65>> Big
<<radiobutton "$activeSlave.lips" 85>> Huge
<<radiobutton "$activeSlave.lips" 100>> Enormous facepussy

''Lip Implants (0 to 30): $activeSlave.lipsImplant |''
<<radiobutton "$activeSlave.lipsImplant" 0>> None
<<radiobutton "$activeSlave.lipsImplant" 10>> Normal
<<radiobutton "$activeSlave.lipsImplant" 20>> Large
<<radiobutton "$activeSlave.lipsImplant" 30>> Enormous

''Teeth: $activeSlave.teeth |''
<<textbox "$activeSlave.teeth" $activeSlave.teeth>>

<<radiobutton "$activeSlave.teeth" normal>> Normal
<<radiobutton "$activeSlave.teeth" pointy>> Pointy
<<radiobutton "$activeSlave.teeth" crooked>> Crooked
<<radiobutton "$activeSlave.teeth" straightening braces>> Straightening Braces
<<radiobutton "$activeSlave.teeth" cosmetic braces>> Cosmetic Braces
<<radiobutton "$activeSlave.teeth" removable>> Removable

''Voice (0,1,2,3): $activeSlave.voice |''
<<textbox "$activeSlave.voice" $activeSlave.voice>>

<<radiobutton "$activeSlave.voice" 0>> Mute
<<radiobutton "$activeSlave.voice" 1>> Deep
<<radiobutton "$activeSlave.voice" 2>> Normal
<<radiobutton "$activeSlave.voice" 3>> High

''Weight (-100 to 100):''
<<if $activeSlave.weight < -95>>
@@.red;Emaciated.@@
<<elseif $activeSlave.weight < -30>>
@@.red;Skinny.@@
<<elseif $activeSlave.weight < -10>>
Thin.
<<elseif $activeSlave.weight <= 10 >>
Average.
<<elseif $activeSlave.weight <= 30>>
Plush.
<<elseif $activeSlave.weight <= 95>>
@@.red;Chubby.@@
<<else>>
@@.red;Fat.@@
<</if>>
<<textbox "$activeSlave.weight" $activeSlave.weight>>

<<radiobutton "$activeSlave.weight" -100>> Emaciated
<<radiobutton "$activeSlave.weight" -50>> Skinny
<<radiobutton "$activeSlave.weight" -20>> Thin
<<radiobutton "$activeSlave.weight" 0>> Average
<<radiobutton "$activeSlave.weight" 20>> Plush
<<radiobutton "$activeSlave.weight" 50>> Chubby
<<radiobutton "$activeSlave.weight" 100>> Fat

''Waist (Masculine:100 | Ugly:55 | Unattractive:15 | Average:0 | Feminine:-15 | hourglass:-55 | Absurd:-100): "$activeSlave.waist" |''
<<textbox "$activeSlave.waist" $activeSlave.waist>>

<<radiobutton "$activeSlave.waist" 100>> Masculine
<<radiobutton "$activeSlave.waist" 55>> Ugly
<<radiobutton "$activeSlave.waist" 15>> Unattractive
<<radiobutton "$activeSlave.waist" 0>> Average
<<radiobutton "$activeSlave.waist" -15>> Feminine
<<radiobutton "$activeSlave.waist" -55>> Hourglass
<<radiobutton "$activeSlave.waist" -100>> Absurd

''Shoulders (-2 to 2): $activeSlave.shoulders |''
<<textbox "$activeSlave.shoulders" $activeSlave.shoulders>>

<<radiobutton "$activeSlave.shoulders" -2>> Very narrow
<<radiobutton "$activeSlave.shoulders" -1>> Narrow
<<radiobutton "$activeSlave.shoulders" -0>> Normal
<<radiobutton "$activeSlave.shoulders" 1>> Broad
<<radiobutton "$activeSlave.shoulders" 2>> Very broad

''Shoulder Surgery (-2 to 2): $activeSlave.shouldersImplant |''
<<textbox "$activeSlave.shouldersImplant" $activeSlave.shouldersImplant>>

<<radiobutton "$activeSlave.shouldersImplant" -2>> Adv. Narrowed
<<radiobutton "$activeSlave.shouldersImplant" -1>> Narrowed
<<radiobutton "$activeSlave.shouldersImplant" -0>> None
<<radiobutton "$activeSlave.shouldersImplant" 1>> Broadened
<<radiobutton "$activeSlave.shouldersImplant" 2>> Adv. Broadened

''Hips (-2 to 2): $activeSlave.hips |''
<<textbox "$activeSlave.hips" $activeSlave.hips>>

<<radiobutton "$activeSlave.hips" -2>> Very narrow
<<radiobutton "$activeSlave.hips" -1>> Narrow
<<radiobutton "$activeSlave.hips" -0>> Normal
<<radiobutton "$activeSlave.hips" 1>> Broad
<<radiobutton "$activeSlave.hips" 2>> Very broad

''Hip Surgery(-2 to 2): $activeSlave.hipsImplant |''
<<textbox "$activeSlave.hipsImplant" $activeSlave.hipsImplant>>

<<radiobutton "$activeSlave.hipsImplant" -2>> Adv. Narrowed
<<radiobutton "$activeSlave.hipsImplant" -1>> Narrowed
<<radiobutton "$activeSlave.hipsImplant" -0>> None
<<radiobutton "$activeSlave.hipsImplant" 1>> Broadened
<<radiobutton "$activeSlave.hipsImplant" 2>> Adv. Broadened

''Amputated (0:normal, 1: amputated, -1 to -5 prosthetic limbs):'' $activeSlave.amp
<<textbox "$activeSlave.amp" $activeSlave.amp>>

<<radiobutton "$activeSlave.amp" 0>> Normal
<<radiobutton "$activeSlave.amp" 1>> Amputated
<<radiobutton "$activeSlave.amp" -1>> Basic prosthetic limbs
<<radiobutton "$activeSlave.amp" -2>> Sexy prosthetic limbs
<<radiobutton "$activeSlave.amp" -3>> Beauty prosthetic limbs
<<radiobutton "$activeSlave.amp" -4>> Combat prosthetic limbs
<<radiobutton "$activeSlave.amp" -5>> Cybernetic limbs

''Genes (XX:female, XY:male):'' $activeSlave.genes
<<textbox "$activeSlave.genes" $activeSlave.genes>>

<<radiobutton "$activeSlave.genes" "XX">> Female
<<radiobutton "$activeSlave.genes" "XY">> Male

''Breasts (200 to 50000):''
<<textbox "$activeSlave.boobs" $activeSlave.boobs>>

''Breast Implants:''
<<textbox "$activeSlave.boobsImplant" $activeSlave.boobsImplant>>

''Breast String Implants (no:0 | yes:1):''
<<textbox "$activeSlave.boobsImplantType" $activeSlave.boobsImplantType>>
<<radiobutton "$activeSlave.boobsImplantType" 0>> No
<<radiobutton "$activeSlave.boobsImplantType" 1>> Yes

''Lactation (none:0 | natural:1 | artificial:2): $activeSlave.lactation |''
<<textbox "$activeSlave.lactation" $activeSlave.lactation>>

<<radiobutton "$activeSlave.lactation" 0>> None
<<radiobutton "$activeSlave.lactation" 1>> Natural
<<radiobutton "$activeSlave.lactation" 2>> Artificial

''Lactation Adaptation (0 to 100): $activeSlave.lactationAdaptation |''
<<textbox "$activeSlave.lactationAdaptation" $activeSlave.lactationAdaptation>>

''Breast Shape: $activeSlave.boobShape |''
<<textbox "$activeSlave.boobShape" $activeSlave.boobShape>>

<<radiobutton "$activeSlave.boobShape" "perky">> perky
<<radiobutton "$activeSlave.boobShape" "torpedo-shaped">> torpedo-shaped
<<radiobutton "$activeSlave.boobShape" "wide-set">> wide-set
<<radiobutton "$activeSlave.boobShape" "downward-facing">> downward-facing
<<radiobutton "$activeSlave.boobShape" "saggy">> saggy

''Nipples: $activeSlave.nipples |''
<<textbox "$activeSlave.nipples" $activeSlave.nipples>>

<<radiobutton "$activeSlave.nipples" "tiny">> Tiny
<<radiobutton "$activeSlave.nipples" "cute">> Cute
<<radiobutton "$activeSlave.nipples" "puffy">> Puffy
<<radiobutton "$activeSlave.nipples" "inverted">> Inverted
<<radiobutton "$activeSlave.nipples" "huge">> Huge

''Areolae (Normal:0 to Huge:3): $activeSlave.areolae |''
<<textbox "$activeSlave.areolae" $activeSlave.areolae>>

<<radiobutton "$activeSlave.areolae" 0>> Normal
<<radiobutton "$activeSlave.areolae" 1>> Large
<<radiobutton "$activeSlave.areolae" 2>> Wide
<<radiobutton "$activeSlave.areolae" 3>> Huge

''Butt Size (1 to 7): ''
<<textbox "$activeSlave.butt" $activeSlave.butt>>

''Butt Implants (0,1,2,3): $activeSlave.buttImplant'' |
<<radiobutton "$activeSlave.buttImplant" 0>> None
<<radiobutton "$activeSlave.buttImplant" 1>> Normal
<<radiobutton "$activeSlave.buttImplant" 2>> Large
<<radiobutton "$activeSlave.buttImplant" 3>> Huge

''Butt String Implants (no:0 | yes:1):''
<<textbox "$activeSlave.buttImplantType" $activeSlave.boobsImplantType>>
<<radiobutton "$activeSlave.buttImplantType" 0>> No
<<radiobutton "$activeSlave.buttImplantType" 1>> Yes

''Anus Size:''
<<if $activeSlave.anus == 0>>@@.lime;Virgin.@@
<<elseif $activeSlave.anus == 1>>Normal.
<<elseif $activeSlave.anus == 2>>Veteran.
<<else>>Gaping.
<</if>>

<<radiobutton "$activeSlave.anus" 0>> Virgin
<<radiobutton "$activeSlave.anus" 1>> Normal
<<radiobutton "$activeSlave.anus" 2>> Veteran
<<radiobutton "$activeSlave.anus" 3>> Gaping

''Anal sex (0 to 100):''
<<if $activeSlave.analSkill <= 10>>
Unskilled.
<<elseif $activeSlave.analSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $activeSlave.analSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $activeSlave.analSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.analSkill" $activeSlave.analSkill>>

<<radiobutton "$activeSlave.analSkill" 0>> Unskilled
<<radiobutton "$activeSlave.analSkill" 15>> Basic
<<radiobutton "$activeSlave.analSkill" 35>> Skilled
<<radiobutton "$activeSlave.analSkill" 65>> Expert
<<radiobutton "$activeSlave.analSkill" 100>> Masterful

''Vagina (no vagina:-1,0,1,2,3):''
<<if $activeSlave.vagina == -1>>
//No vagina.//
<<elseif $activeSlave.vagina == 0>>
@@.lime;Virgin.@@
<<elseif $activeSlave.vagina == 1>>
Normal.
<<elseif $activeSlave.vagina == 2>>
Veteran.
<<else>>
Gaping.
<</if>>
<<textbox "$activeSlave.vagina" $activeSlave.vagina>>

<<radiobutton "$activeSlave.vagina" -1>> No vagina
<<radiobutton "$activeSlave.vagina" 0>> Virgin
<<radiobutton "$activeSlave.vagina" 1>> Normal
<<radiobutton "$activeSlave.vagina" 2>> Veteran
<<radiobutton "$activeSlave.vagina" 3>> Gaping

''Vagina Wetness (0,1,2):''
<<if $activeSlave.vaginaLube == 0>>
Dry.
<<elseif $activeSlave.vaginaLube == 1>>
Normal.
<<else>>
Excessive.
<</if>>
<<textbox "$activeSlave.vaginaLube" $activeSlave.vaginaLube>>

<<radiobutton "$activeSlave.vaginaLube" 0>> Dry
<<radiobutton "$activeSlave.vaginaLube" 1>> Normal
<<radiobutton "$activeSlave.vaginaLube" 2>> Excessive

''Ovaries (none: 0 | exist: 1): $activeSlave.ovaries''
<<textbox "$activeSlave.ovaries" $activeSlave.ovaries>>
<<if $activeSlave.ovaries == 1>>
<<checkbox "$activeSlave.ovaries" 0 1 checked>>
<<else>>
<<checkbox "$activeSlave.ovaries" 0 1>>
<</if>>

''Vaginal sex (0 to 100):''
<<if $activeSlave.vaginalSkill <= 10>>
Unskilled.
<<elseif $activeSlave.vaginalSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $activeSlave.vaginalSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $activeSlave.vaginalSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.vaginalSkill" $activeSlave.vaginalSkill>>

<<radiobutton "$activeSlave.vaginalSkill" 0>> Unskilled
<<radiobutton "$activeSlave.vaginalSkill" 15>> Basic
<<radiobutton "$activeSlave.vaginalSkill" 35>> Skilled
<<radiobutton "$activeSlave.vaginalSkill" 65>> Expert
<<radiobutton "$activeSlave.vaginalSkill" 100>> Masterful

''Clit:''
<<if $activeSlave.clit == 0>>
Normal. |
<<elseif $activeSlave.clit == 1>>
Big. |
<<elseif $activeSlave.clit == 2>>
Huge. |
<<elseif $activeSlave.clit == 3>>
Enormous. |
<<else>>
Dick-like. |
<</if>>
<<textbox "$activeSlave.clit" $activeSlave.clit>>

<<radiobutton "$activeSlave.clit" 0>> Normal
<<radiobutton "$activeSlave.clit" 1>> Large
<<radiobutton "$activeSlave.clit" 2>> Huge
<<radiobutton "$activeSlave.clit" 3>> Enormous
<<radiobutton "$activeSlave.clit" 4>> Gigantic
<<radiobutton "$activeSlave.clit" 5>> That's no dick!

''Labia:''
<<if $activeSlave.labia == 0>>
Minimal. |
<<elseif $activeSlave.labia == 1>>
Normal. |
<<elseif $activeSlave.labia == 2>>
Large. |
<<else>>
Huge. |
<</if>>
<<textbox "$activeSlave.labia" $activeSlave.labia>>

<<radiobutton "$activeSlave.labia" 0>> Minimal
<<radiobutton "$activeSlave.labia" 1>> Normal
<<radiobutton "$activeSlave.labia" 2>> Large
<<radiobutton "$activeSlave.labia" 3>> Huge

''Pregnancy Level (-2: sterile, -1: contraceptives, 0: not pregnant, 1 to 25: pregnant):''
<<if $activeSlave.preg > 20>>
Advanced.
<<elseif $activeSlave.preg > 5>>
Early.
<<elseif $activeSlave.preg == 0>>
None.
<<elseif $activeSlave.preg == -1>>
Using contraceptives.
<<else>>
Sterile.
<</if>>
<<textbox "$activeSlave.preg" $activeSlave.preg>>

''Number of babies (0: none, 1 - 5):''
<<if $activeSlave.pregType == 1>>
A single baby.
<<elseif $activeSlave.pregType == 2>>
Twins.
<<elseif $activeSlave.pregType == 3>>
Triples.
<<elseif $activeSlave.pregType == 4>>
Quadruplets.
<<elseif $activeSlave.pregType > 4>>
Quintuplets.
<<else>>
None.
<</if>>
<<textbox "$activeSlave.pregType" $activeSlave.pregType>>

<<radiobutton "$activeSlave.pregType" 0>> None
<<radiobutton "$activeSlave.pregType" 1>> Single
<<radiobutton "$activeSlave.pregType" 2>> Twins
<<radiobutton "$activeSlave.pregType" 3>> Triplets
<<radiobutton "$activeSlave.pregType" 4>> Quadruplets
<<radiobutton "$activeSlave.pregType" 5>> Quintuplets

''Father (0: none, -1: you, -2: unknown, slave ID):''
<<textbox "$activeSlave.pregSource" $activeSlave.pregSource>>

''Penis (none:0, 1 to 10):''
<<if $activeSlave.dick == 0>>
None.
<<elseif $activeSlave.dick == 1>>
Tiny.
<<elseif $activeSlave.dick == 2>>
Small.
<<elseif $activeSlave.dick == 3>>
Normal.
<<elseif $activeSlave.dick == 4>>
Large.
<<elseif $activeSlave.dick == 5>>
Massive.
<<elseif $activeSlave.dick == 6>>
Huger
<<elseif $activeSlave.dick == 7>>
Still huge.
<<elseif $activeSlave.dick == 8>>
Enormous.
<<else>>
Monstrous.
<</if>>
<<textbox "$activeSlave.dick" $activeSlave.dick>>

<<radiobutton "$activeSlave.dick" 0>> None
<<radiobutton "$activeSlave.dick" 1>> Tiny
<<radiobutton "$activeSlave.dick" 2>> Small
<<radiobutton "$activeSlave.dick" 3>> Normal
<<radiobutton "$activeSlave.dick" 4>> Large
<<radiobutton "$activeSlave.dick" 5>> Massive
<<radiobutton "$activeSlave.dick" 6>> Huge
<<radiobutton "$activeSlave.dick" 7>> More Huge
<<radiobutton "$activeSlave.dick" 8>> Enormous
<<radiobutton "$activeSlave.dick" 9>> Monstrous
<<radiobutton "$activeSlave.dick" 10>> Big McLargeHuge

''Foreskin (0 to 5):''
<<if $activeSlave.foreskin == 0>> None.
<<elseif $activeSlave.foreskin == 1>> Tiny.
<<elseif $activeSlave.foreskin == 2>> Small.
<<elseif $activeSlave.foreskin == 3>> Normal.
<<elseif $activeSlave.foreskin == 4>> Large.
<<else>>Massive.<</if>>
<<textbox "$activeSlave.foreskin" $activeSlave.foreskin>>

<<radiobutton "$activeSlave.foreskin" 0>> None
<<radiobutton "$activeSlave.foreskin" 1>> Vestigial
<<radiobutton "$activeSlave.foreskin" 2>> Small
<<radiobutton "$activeSlave.foreskin" 3>> Normal
<<radiobutton "$activeSlave.foreskin" 4>> Large
<<radiobutton "$activeSlave.foreskin" 5>> Massive

''Testicles (0 to 6):''
<<if $activeSlave.balls == 0>>
None.
<<elseif $activeSlave.balls == 1>>
Vestigial.
<<elseif $activeSlave.balls == 2>>
Small.
<<elseif $activeSlave.balls == 3>>
Normal.
<<elseif $activeSlave.balls == 4>>
Large.
<<elseif $activeSlave.balls == 5>>
Huge.
<<else>>
Titanic.
<</if>>
<<textbox "$activeSlave.balls" $activeSlave.balls>>

<<radiobutton "$activeSlave.balls" 0>> None / Invisible
<<radiobutton "$activeSlave.balls" 1>> Vestigial
<<radiobutton "$activeSlave.balls" 2>> Small
<<radiobutton "$activeSlave.balls" 3>> Normal
<<radiobutton "$activeSlave.balls" 4>> Large
<<radiobutton "$activeSlave.balls" 5>> Massive
<<radiobutton "$activeSlave.balls" 6>> Huge
<<radiobutton "$activeSlave.balls" 7>> More Huge
<<radiobutton "$activeSlave.balls" 8>> Enormous
<<radiobutton "$activeSlave.balls" 9>> Monstrous
<<radiobutton "$activeSlave.balls" 10>> Big McLargeHuge

''Ballsack (0 to 8):''
<<if $activeSlave.scrotum == 0>>
None.
<<elseif $activeSlave.scrotum == 1>>
Vestigial.
<<elseif $activeSlave.scrotum == 2>>
Small.
<<elseif $activeSlave.scrotum == 3>>
Normal.
<<elseif $activeSlave.scrotum == 4>>
Large.
<<elseif $activeSlave.scrotum == 5>>
Huge.
<<elseif $activeSlave.scrotum == 6>>
Massive.
<<elseif $activeSlave.scrotum == 7>>
Enormous.
<<else>>
Monstrous.
<</if>>
<<textbox "$activeSlave.scrotum" $activeSlave.scrotum>>

<<radiobutton "$activeSlave.scrotum" 0>> None
<<radiobutton "$activeSlave.scrotum" 1>> Vestigial
<<radiobutton "$activeSlave.scrotum" 2>> Small
<<radiobutton "$activeSlave.scrotum" 3>> Normal
<<radiobutton "$activeSlave.scrotum" 4>> Large
<<radiobutton "$activeSlave.scrotum" 5>> Huge
<<radiobutton "$activeSlave.scrotum" 6>> Massive
<<radiobutton "$activeSlave.scrotum" 7>> Enormous
<<radiobutton "$activeSlave.scrotum" 8>> Monstrous

''Prostate (0: no prostate, 1:prostate, 2:hyperactive, 3:hyperactive-modified):'' $activeSlave.prostate
<<textbox "$activeSlave.prostate" $activeSlave.prostate>>

<<radiobutton "$activeSlave.prostate" 0>> No prostate
<<radiobutton "$activeSlave.prostate" 1>> Prostate
<<radiobutton "$activeSlave.prostate" 2>> Hyperactive prostate
<<radiobutton "$activeSlave.prostate" 3>> Hyperactive modified prostate

''Prostitution (0 to 100):''
<<if $activeSlave.whoreSkill <= 10>>
Unskilled.
<<elseif $activeSlave.whoreSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $activeSlave.whoreSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $activeSlave.whoreSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.whoreSkill" $activeSlave.whoreSkill>>

<<radiobutton "$activeSlave.whoreSkill" 0>> Unskilled
<<radiobutton "$activeSlave.whoreSkill" 15>> Basic
<<radiobutton "$activeSlave.whoreSkill" 35>> Skilled
<<radiobutton "$activeSlave.whoreSkill" 65>> Expert
<<radiobutton "$activeSlave.whoreSkill" 100>> Masterful

''Entertainment (0 to 100):''
<<if $activeSlave.entertainSkill <= 10>>
Unskilled.
<<elseif $activeSlave.entertainSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $activeSlave.entertainSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $activeSlave.entertainSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.entertainSkill" $activeSlave.entertainSkill>>

<<radiobutton "$activeSlave.entertainSkill" 0>> Unskilled
<<radiobutton "$activeSlave.entertainSkill" 15>> Basic
<<radiobutton "$activeSlave.entertainSkill" 35>> Skilled
<<radiobutton "$activeSlave.entertainSkill" 65>> Expert
<<radiobutton "$activeSlave.entertainSkill" 100>> Masterful

''Combat (0,1):''
<<if $activeSlave.combatSkill == 0>>
Unskilled.
<<else>>
@@.cyan;Skilled.@@
<</if>>
<<textbox "$activeSlave.combatSkill" $activeSlave.combatSkill>>

<<radiobutton "$activeSlave.combatSkill" 0>> Unskilled
<<radiobutton "$activeSlave.combatSkill" 1>> Skilled

''Intelligence (-3 to 3):''
<<if $activeSlave.intelligence == 3>>
@@.deepskyblue;Brilliant.@@
<<elseif $activeSlave.intelligence == 2>>
@@.deepskyblue;Very Smart.@@
<<elseif $activeSlave.intelligence == 1>>
@@.deepskyblue;Smart.@@
<<elseif $activeSlave.intelligence == 0>>
Average.
<<elseif $activeSlave.intelligence == -1>>
@@.orangered;Stupid.@@
<<elseif $activeSlave.intelligence == -2>>
@@.orangered;Very Stupid.@@
<<else>>
@@.orangered;Moronic.@@
<</if>>
<<textbox "$activeSlave.intelligence" $activeSlave.intelligence>>

<<radiobutton "$activeSlave.intelligence" -3>> Moronic
<<radiobutton "$activeSlave.intelligence" -2>> Very Stupid
<<radiobutton "$activeSlave.intelligence" -1>> Stupid
<<radiobutton "$activeSlave.intelligence" 0>> Average
<<radiobutton "$activeSlave.intelligence" 1>> Smart
<<radiobutton "$activeSlave.intelligence" 2>> Very Smart
<<radiobutton "$activeSlave.intelligence" 3>> Brilliant

''Education (0,1):''
<<if $activeSlave.intelligenceImplant == 1>>
@@.deepskyblue;Educated.@@
<<else>>
Uneducated.
<</if>>
<<textbox "$activeSlave.intelligenceImplant" $activeSlave.intelligenceImplant>>

<<radiobutton "$activeSlave.intelligenceImplant" 0>> Uneducated
<<radiobutton "$activeSlave.intelligenceImplant" 1>> Educated

''Fetish Known (Unknown:0 | Known:1): $activeSlave.fetishKnown |''
<<textbox "$activeSlave.fetishKnown" $activeSlave.fetishKnown>>

<<radiobutton "$activeSlave.fetishKnown" 0>> Unknown
<<radiobutton "$activeSlave.fetishKnown" 1>> Known

<<if $activeSlave.fetish == "none">>
''Fetish:'' @@.pink;$activeSlave.fetish.@@
<<else>>
''Fetish:'' @@.lightcoral;$activeSlave.fetish.@@
<</if>>
<<textbox "$activeSlave.fetish" $activeSlave.fetish>>

<<radiobutton "$activeSlave.fetish" "none">> None
<<radiobutton "$activeSlave.fetish" "submissive">> Submissive
<<radiobutton "$activeSlave.fetish" "dom">> Dom
<<radiobutton "$activeSlave.fetish" "cumslut">> Cumslut
<<radiobutton "$activeSlave.fetish" "humiliation">> Humiliation
<<radiobutton "$activeSlave.fetish" "buttslut">> Buttslut
<<radiobutton "$activeSlave.fetish" "boobs">> Boobs
<<radiobutton "$activeSlave.fetish" "pregnancy">> Pregnancy
<<radiobutton "$activeSlave.fetish" "sadist">> Sadist
<<radiobutton "$activeSlave.fetish" "masochist">> Masochist

''Fetish strength (0 to 100):''
<<if $activeSlave.fetishStrength > 95>>
@@.lightcoral;High.@@
<<elseif $activeSlave.fetishStrength <= 60>>
@@.pink;Low.@@
<<else>>
@@.hotpink;Normal.@@
<</if>>
<<textbox "$activeSlave.fetishStrength" $activeSlave.fetishStrength>>

<<radiobutton "$activeSlave.fetishStrength" 0>> Low
<<radiobutton "$activeSlave.fetishStrength" 70>> Normal
<<radiobutton "$activeSlave.fetishStrength" 100>> High

''Sexuality (unknown:0 | known:1):'' $activeSlave.attrKnown
<<textbox "$activeSlave.attrKnown" $activeSlave.attrKnown>>

<<radiobutton "$activeSlave.attrKnown" 0>> Unknown
<<radiobutton "$activeSlave.attrKnown" 1>> Known

''Male Attraction (0 - 100):''
<<if $activeSlave.attrXY <= 5>>
	@@.red;Disgusted by guys,@@
<<elseif $activeSlave.attrXY <= 15>>
	@@.red;Turned off by guys,@@
<<elseif $activeSlave.attrXY <= 35>>
	@@.red;Not attracted to guys,@@
<<elseif $activeSlave.attrXY <= 65>>
	Indifferent to guys,
<<elseif $activeSlave.attrXY <= 85>>
	@@.green;Attracted to guys,@@
<<elseif $activeSlave.attrXY <= 95>>
	@@.green;Aroused by guys,@@
<<else>>
	@@.green;Passionate about guys,@@
<</if>>
<<textbox "$activeSlave.attrXY" $activeSlave.attrXY>>

<<radiobutton "$activeSlave.attrXY" 0>> Disgusted by guys
<<radiobutton "$activeSlave.attrXY" 10>> Turned off by guys
<<radiobutton "$activeSlave.attrXY" 20>> Not attracted to guys
<<radiobutton "$activeSlave.attrXY" 50>> Indifferent to guys
<<radiobutton "$activeSlave.attrXY" 80>> Attracted to guys
<<radiobutton "$activeSlave.attrXY" 90>> Aroused by guys
<<radiobutton "$activeSlave.attrXY" 100>> Passionate about guys

''Female Attraction (0 - 100):''
<<if $activeSlave.attrXX <= 5>>
	@@.red;disgusted by girls.@@
<<elseif $activeSlave.attrXX <= 15>>
	@@.red;turned off by girls.@@
<<elseif $activeSlave.attrXX <= 35>>
	@@.red;not attracted to girls.@@
<<elseif $activeSlave.attrXX <= 65>>
	indifferent to girls.
<<elseif $activeSlave.attrXX <= 85>>
	@@.green;attracted to girls.@@
<<elseif $activeSlave.attrXX <= 95>>
	@@.green;aroused by girls.@@
<<else>>
	@@.green;passionate about girls.@@
<</if>>
<<textbox "$activeSlave.attrXX" $activeSlave.attrXX>>

<<radiobutton "$activeSlave.attrXX" 0>> Disgusted by girls
<<radiobutton "$activeSlave.attrXX" 10>> Turned off by girls
<<radiobutton "$activeSlave.attrXX" 20>> Not attracted to girls
<<radiobutton "$activeSlave.attrXX" 50>> Indifferent to girls
<<radiobutton "$activeSlave.attrXX" 80>> Attracted to girls
<<radiobutton "$activeSlave.attrXX" 90>> Aroused by girls
<<radiobutton "$activeSlave.attrXX" 100>> Passionate about girls

''Sex drive (0 - 100):''
<<if $activeSlave.energy == 100>>
@@.green;Nympho!@@
<<elseif $activeSlave.energy > 80>>
@@.green;Sex addict.@@
<<elseif $activeSlave.energy > 60>>
@@.green;Powerful.@@
<<elseif $activeSlave.energy > 40>>
@@.yellow;Average.@@
<<elseif $activeSlave.energy > 20>>
@@.red;Poor.@@
<<else>>
@@.red;Frigid.@@
<</if>>
<<textbox "$activeSlave.energy" $activeSlave.energy>>

''Behavioral Flaw:''
<<if $activeSlave.behavioralFlaw == "none">>
//$activeSlave.behavioralFlaw.//
<<else>>
@@.red;$activeSlave.behavioralFlaw.@@
<</if>>
<<textbox "$activeSlave.behavioralFlaw" $activeSlave.behavioralFlaw>>

<<radiobutton "$activeSlave.behavioralFlaw" "none">> None
<<radiobutton "$activeSlave.behavioralFlaw" "arrogant">> Arrogant
<<radiobutton "$activeSlave.behavioralFlaw" "bitchy">> Bitchy
<<radiobutton "$activeSlave.behavioralFlaw" "odd">> Odd
<<radiobutton "$activeSlave.behavioralFlaw" "hates men">> Men
<<radiobutton "$activeSlave.behavioralFlaw" "hates women">> Women
<<radiobutton "$activeSlave.behavioralFlaw" "anorexic">> Anorexic
<<radiobutton "$activeSlave.behavioralFlaw" "gluttonous">> Gluttonous
<<radiobutton "$activeSlave.behavioralFlaw" "devout">> Devout
<<radiobutton "$activeSlave.behavioralFlaw" "liberated">> Liberated

''Behavioral Quirk:''
<<if $activeSlave.behavioralQuirk == "none">>
//$activeSlave.behavioralQuirk.//
<<else>>
@@.green;$activeSlave.behavioralQuirk.@@
<</if>>
<<textbox "$activeSlave.behavioralQuirk" $activeSlave.behavioralQuirk>>

<<radiobutton "$activeSlave.behavioralQuirk" "none">> None
<<radiobutton "$activeSlave.behavioralQuirk" "confident">> Confident
<<radiobutton "$activeSlave.behavioralQuirk" "cutting">> Cutting
<<radiobutton "$activeSlave.behavioralQuirk" "funny">> Funny
<<radiobutton "$activeSlave.behavioralQuirk" "adores women">> Adores Women
<<radiobutton "$activeSlave.behavioralQuirk" "adores men">> Adores Men
<<radiobutton "$activeSlave.behavioralQuirk" "insecure">> Insecure
<<radiobutton "$activeSlave.behavioralQuirk" "fitness">> Fitness
<<radiobutton "$activeSlave.behavioralQuirk" "sinful">> Sinful
<<radiobutton "$activeSlave.behavioralQuirk" "advocate">> Advocate
<<if $activeSlave.behavioralQuirk != "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<</if>>

''Sexual Flaw / Paraphilias:''
<<if $activeSlave.sexualFlaw == "none">>
//$activeSlave.sexualFlaw.//
<<else>>
@@.red;$activeSlave.sexualFlaw.@@
<</if>>
<<textbox "$activeSlave.sexualFlaw" $activeSlave.sexualFlaw>>

Flaws:
<<radiobutton "$activeSlave.sexualFlaw" "none">> None
<<radiobutton "$activeSlave.sexualFlaw" "hates oral">> Oral
<<radiobutton "$activeSlave.sexualFlaw" "hates anal">> Anal
<<radiobutton "$activeSlave.sexualFlaw" "hates penetration">> Penetration
<<radiobutton "$activeSlave.sexualFlaw" "repressed">> Repressed
<<radiobutton "$activeSlave.sexualFlaw" "shamefast">> Shamefast
<<radiobutton "$activeSlave.sexualFlaw" "apathetic">> Apathetic
<<radiobutton "$activeSlave.sexualFlaw" "idealistic">> Sexually Idealistic
<<radiobutton "$activeSlave.sexualFlaw" "crude">> Crude
<<radiobutton "$activeSlave.sexualFlaw" "judgemental">> Judgemental

Paraphilias:
<<radiobutton "$activeSlave.sexualFlaw" "cum addict">> Cum addict
<<radiobutton "$activeSlave.sexualFlaw" "anal addict">> Anal addict
<<radiobutton "$activeSlave.sexualFlaw" "attention whore">> Attention whore
<<radiobutton "$activeSlave.sexualFlaw" "breast growth">> Breast obsession
<<radiobutton "$activeSlave.sexualFlaw" "abusive">> Abusive
<<radiobutton "$activeSlave.sexualFlaw" "malicious">> Malicious
<<radiobutton "$activeSlave.sexualFlaw" "self hating">> Self hatred
<<radiobutton "$activeSlave.sexualFlaw" "neglectful">> Self neglect
<<radiobutton "$activeSlave.sexualFlaw" "breeder">> Breeding obsession

''Sexual Quirk:''
<<if $activeSlave.sexualQuirk == "none">>
//$activeSlave.sexualQuirk.//
<<else>>
@@.green;$activeSlave.sexualQuirk.@@
<</if>>
<<textbox "$activeSlave.sexualQuirk" $activeSlave.sexualQuirk>>

<<radiobutton "$activeSlave.sexualQuirk" "none">> None
<<radiobutton "$activeSlave.sexualQuirk" "gagfuck queen">> Gagfuck Queen
<<radiobutton "$activeSlave.sexualQuirk" "painal queen">> Painal Queen
<<radiobutton "$activeSlave.sexualQuirk" "strugglefuck queen">> Strugglefuck Queen
<<radiobutton "$activeSlave.sexualQuirk" "perverted">> Perverted
<<radiobutton "$activeSlave.sexualQuirk" "tease">> Tease
<<radiobutton "$activeSlave.sexualQuirk" "caring">> Caring
<<radiobutton "$activeSlave.sexualQuirk" "romantic">> Romantic
<<radiobutton "$activeSlave.sexualQuirk" "unflinching">> Unflinching
<<radiobutton "$activeSlave.sexualQuirk" "size queen">> Size Queen
<<if $activeSlave.sexualQuirk != "none">>
	<<if ($activeSlave.sexualFlaw != "cum addict") && ($activeSlave.sexualFlaw != "anal addict") && ($activeSlave.sexualFlaw != "attention whore") && ($activeSlave.sexualFlaw != "breast growth") && ($activeSlave.sexualFlaw != "abusive") && ($activeSlave.sexualFlaw != "malicious") && ($activeSlave.sexualFlaw != "self hating") && ($activeSlave.sexualFlaw != "neglectful") && ($activeSlave.sexualFlaw != "breeder")>>
		<<set $activeSlave.sexualFlaw = "none">>
	<</if>>
<</if>>

''Lips Tattoo ($activeSlave.lipsTat)''
<<textbox "$activeSlave.lipsTat" $activeSlave.lipsTat>>

''Shoulders Tattoo ($activeSlave.shouldersTat)''
<<textbox "$activeSlave.shouldersTat" $activeSlave.shouldersTat>>

''Arms Tattoo ($activeSlave.armsTat)''
<<textbox "$activeSlave.armsTat" $activeSlave.armsTat>>

''Legs Tattoo ($activeSlave.legsTat)''
<<textbox "$activeSlave.legsTat" $activeSlave.legsTat>>

''Boobs Tattoo ($activeSlave.boobsTat)''
<<textbox "$activeSlave.boobsTat" $activeSlave.boobsTat>>

''Back Tattoo ($activeSlave.backTat)''
<<textbox "$activeSlave.backTat" $activeSlave.backTat>>

''Butt Tattoo ($activeSlave.buttTat)''
<<textbox "$activeSlave.buttTat" $activeSlave.buttTat>>

''Vagina Tattoo ($activeSlave.vaginaTat)''
<<textbox "$activeSlave.vaginaTat" $activeSlave.vaginaTat>>

''Anus Tattoo ($activeSlave.anusTat)''
<<textbox "$activeSlave.anusTat" $activeSlave.anusTat>>

''Tramp Stamp Tattoo ($activeSlave.stampTat)''
<<textbox "$activeSlave.stampTat" $activeSlave.stampTat>>

''Lips piercings (0-2): $activeSlave.lipsPiercing''
|
<<radiobutton "$activeSlave.lipsPiercing" 0>> None
<<radiobutton "$activeSlave.lipsPiercing" 1>> Standard
<<radiobutton "$activeSlave.lipsPiercing" 2>> Heavy

''Tongue piercings (0-2): $activeSlave.tonguePiercing''
|
<<radiobutton "$activeSlave.tonguePiercing" 0>> None
<<radiobutton "$activeSlave.tonguePiercing" 1>> Standard
<<radiobutton "$activeSlave.tonguePiercing" 2>> Heavy

''Ear piercings (0-2): $activeSlave.earPiercing''
|
<<radiobutton "$activeSlave.earPiercing" 0>> None
<<radiobutton "$activeSlave.earPiercing" 1>> Standard
<<radiobutton "$activeSlave.earPiercing" 2>> Heavy

''Nose piercings (0-2): $activeSlave.nosePiercing''
|
<<radiobutton "$activeSlave.nosePiercing" 0>> None
<<radiobutton "$activeSlave.nosePiercing" 1>> Standard
<<radiobutton "$activeSlave.nosePiercing" 2>> Heavy

''Eyebrow piercings (0-2): $activeSlave.eyebrowPiercing''
|
<<radiobutton "$activeSlave.eyebrowPiercing" 0>> None
<<radiobutton "$activeSlave.eyebrowPiercing" 1>> Standard
<<radiobutton "$activeSlave.eyebrowPiercing" 2>> Heavy

''Navel piercings (0-2): $activeSlave.navelPiercing''
|
<<radiobutton "$activeSlave.navelPiercing" 0>> None
<<radiobutton "$activeSlave.navelPiercing" 1>> Standard
<<radiobutton "$activeSlave.navelPiercing" 2>> Heavy

''Corset piercings (0-1): $activeSlave.corsetPiercing''
|
<<radiobutton "$activeSlave.corsetPiercing" 0>> None
<<radiobutton "$activeSlave.corsetPiercing" 1>> Pierced

''Nipples piercings (0-2): $activeSlave.nipplesPiercing''
|
<<radiobutton "$activeSlave.nipplesPiercing" 0>> None
<<radiobutton "$activeSlave.nipplesPiercing" 1>> Standard
<<radiobutton "$activeSlave.nipplesPiercing" 2>> Heavy

''Areolae piercings (0-2): $activeSlave.areolaePiercing''
|
<<radiobutton "$activeSlave.areolaePiercing" 0>> None
<<radiobutton "$activeSlave.areolaePiercing" 1>> Standard
<<radiobutton "$activeSlave.areolaePiercing" 2>> Heavy

''Clit/frenulum piercing (0-3): $activeSlave.clitPiercing''
|
<<radiobutton "$activeSlave.clitPiercing" 0>> None
<<radiobutton "$activeSlave.clitPiercing" 1>> Standard
<<radiobutton "$activeSlave.clitPiercing" 2>> Big
<<radiobutton "$activeSlave.clitPiercing" 3>> Smart piercing

''Pussylips piercings (0-2): $activeSlave.vaginaPiercing''
|
<<radiobutton "$activeSlave.vaginaPiercing" 0>> None
<<radiobutton "$activeSlave.vaginaPiercing" 1>> Standard
<<radiobutton "$activeSlave.vaginaPiercing" 2>> Heavy

''Anus piercing (0-2): $activeSlave.anusPiercing''
|
<<radiobutton "$activeSlave.anusPiercing" 0>> None
<<radiobutton "$activeSlave.anusPiercing" 1>> Standard
<<radiobutton "$activeSlave.anusPiercing" 2>> Heavy

''Shaft piercings (0-2): $activeSlave.dickPiercing''
|
<<radiobutton "$activeSlave.dickPiercing" 0>> None
<<radiobutton "$activeSlave.dickPiercing" 1>> Standard
<<radiobutton "$activeSlave.dickPiercing" 2>> Heavy


code:
:: MOD_Edit Slave Cheat Datatype Cleanup [nobr]

<<set $nextButton = "Continue", $nextLink = "Slave Interact">>

<<set $rep = Number($rep) || 0>>
<<set $cash = Number($cash) || 0>>
<<set $week = Number($week) || 1>>
<<if $familyTesting == 1>>
	<<set $activeSlave.mother = Number($activeSlave.mother) || 0>>
	<<set $activeSlave.father = Number($activeSlave.father) || 0>>
<<else>>
	<<set $activeSlave.relationTarget = Number($activeSlave.relationTarget) || 0>>
	<<set $activeSlave.relationshipTarget = Number($activeSlave.relationshipTarget) || 0>>
<</if>>
<<set $activeSlave.indenture = Number($activeSlave.indenture) || 0>>
<<set $activeSlave.face = Number($activeSlave.face) || 0>>
<<set $activeSlave.hLength = Number($activeSlave.hLength) || 0>>
<<set $activeSlave.oralSkill = Number($activeSlave.oralSkill) || 0>>
<<set $activeSlave.prestige = Number($activeSlave.prestige) || 0>>
<<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>>
<<set $activeSlave.oldDevotion = Number($activeSlave.oldDevotion) || 0>>
<<set $activeSlave.trust = Number($activeSlave.trust) || 0>>
<<set $activeSlave.oldTrust = Number($activeSlave.oldTrust) || 0>>
<<set $activeSlave.age = Number($activeSlave.age) || 18>>
<<set $activeSlave.actualAge = Number($activeSlave.actualAge)>>
<<set $activeSlave.visualAge = Number($activeSlave.visualAge) || 18>>
<<set $activeSlave.physicalAge = Number($activeSlave.physicalAge) || 18>>
<<set $activeSlave.birthWeek = Number($activeSlave.birthWeek) || 0>>
<<set $activeSlave.health = Number($activeSlave.health) || 0>>
<<set $activeSlave.addict = Number($activeSlave.addict) || 0>>
<<set $activeSlave.muscles = Number($activeSlave.muscles) || 0>>
<<set $activeSlave.height = Number($activeSlave.height) || 0>>
<<set $activeSlave.heightImplant = Number($activeSlave.heightImplant) || 0>>
<<set $activeSlave.amp = Number($activeSlave.amp) || 0>>
<<set $activeSlave.lips = Number($activeSlave.lips) || 0>>
<<set $activeSlave.lipsImplant = Number($activeSlave.lipsImplant) || 0>>
<<set $activeSlave.voice = Number($activeSlave.voice) || 0>>
<<set $activeSlave.accent = Number($activeSlave.accent) || 0>>
<<set $activeSlave.weight = Number($activeSlave.weight) || 0>>
<<set $activeSlave.waist = Number($activeSlave.waist) || 0>>
<<set $activeSlave.boobs = Number($activeSlave.boobs) || 200>>
<<set $activeSlave.boobsImplant = Number($activeSlave.boobsImplant) || 0>>
<<set $activeSlave.lactation = Number($activeSlave.lactation) || 0>>
<<set $activeSlave.areolae = Number($activeSlave.areolae) || 0>>
<<set $activeSlave.butt = Number($activeSlave.butt) || 0>>
<<set $activeSlave.buttImplant = Number($activeSlave.buttImplant) || 0>>
<<set $activeSlave.anus = Number($activeSlave.anus) || 0>>
<<set $activeSlave.vagina = Number($activeSlave.vagina) || 0>>
<<set $activeSlave.vaginaLube = Number($activeSlave.vaginaLube) || 0>>
<<set $activeSlave.vaginalSkill = Number($activeSlave.vaginalSkill) || 0>>
<<set $activeSlave.preg = Number($activeSlave.preg) || 0>>
<<set $activeSlave.dick = Number($activeSlave.dick) || 0>>
<<set $activeSlave.clit = Number($activeSlave.clit) || 0>>
<<set $activeSlave.balls = Number($activeSlave.balls) || 0>>
<<set $activeSlave.whoreSkill = Number($activeSlave.whoreSkill) || 0>>
<<set $activeSlave.entertainSkill = Number($activeSlave.entertainSkill) || 0>>
<<set $activeSlave.intelligence = Number($activeSlave.intelligence) || 0>>
<<set $activeSlave.fetishStrength = Number($activeSlave.fetishStrength) || 0>>
<<set $activeSlave.attrXY = Number($activeSlave.attrXY) || 0>>
<<set $activeSlave.attrXX = Number($activeSlave.attrXX) || 0>>
<<set $activeSlave.energy = Number($activeSlave.energy) || 0>>
<<set $activeSlave.clit = Number($activeSlave.clit) || 0>>
<<SetBellySize $activeSlave>>

You perform the dark rituals, pray to the dark gods and sold your soul for the power to change and mold slaves to your will.

This slave has been changed forever and you have lost a bit of your soul, YOU CHEATER!

<<for $i = 0; $i < $slaves.length; $i++>>
	<<if $activeSlave.ID == $slaves[$i].ID>>
	<<set $slaves[$i] = $activeSlave>>
	<<break>>
	<</if>>
<</for>>