code:
:: Slave Summary [nobr]

<<set _Pass = passage(), _DairyM = $dairySlaves+$bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren, _SL = $slaves.length>>
<<for _i = 0;_i < _SL;_i++>>
<<set _Slave to $slaves[_i]>>
<<switch _Pass>>
<<case "Main">>
	<<if _Slave.assignmentVisible != 1>><<continue>><</if>>
	<<if (_Slave.choosesOwnClothes == 1) && (_Slave.clothes is "choosing her own clothes")>>
		<<set $i to _i>>
		<<silently>><<include "SA chooses own clothes">><</silently>>
		<<set _Slave to $slaves[_i]>>
	<</if>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>>
	<<if "be your Head Girl" is _Slave.assignment>>''HG''
	<<elseif "recruit girls" is _Slave.assignment>>''RC''
	<<elseif "guard you" is _Slave.assignment>>''BG''
	<</if>>
	<<if $personalAttention is _Slave.ID>>''PA''<</if>>
	<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
<<case "Personal Attention Select">>
<<if (_Slave.assignmentVisible != 1) || (_Slave.fuckdoll > 0)>><<continue>><</if>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>>
	<<print "[[_Slave.slaveName|Personal Attention Select][$personalAttention to $slaves["+_i+"].ID, $activeSlave to $slaves["+_i+"], $personalAttentionChanged to 1]]">>
<<case "Agent Select">>
<<if (_Slave.assignmentVisible == 1) && (_Slave.fuckdoll == 0) && (_Slave.assignment != "guard you") && (_Slave.assignment != "recruit girls") && (_Slave.assignment != "be your Head Girl") && (_Slave.devotion >= 20) && (_Slave.intelligence > 0) && (_Slave.intelligenceImplant > 0) && canWalk(_Slave) && canSee(_Slave) && canTalk(_Slave) && _Slave.pregType < 50 && _Slave.breedingMark != 1>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Agent Workaround][$activeSlave to $slaves["+_i+"]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "BG Select">>
<<if (_Slave.assignmentVisible == 1) && (_Slave.fuckdoll == 0) && (_Slave.devotion > 50) && (_Slave.assignment != "guard you") && (_Slave.assignment != "recruit girls") && (_Slave.assignment != "be your Head Girl") and canWalk(_Slave) and canSee(_Slave) && _Slave.breedingMark != 1>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Bodyguard Workaround][$Bodyguard to $slaves["+_i+"]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Recruiter Select">>
<<if (_Slave.assignmentVisible == 1) && (_Slave.fuckdoll == 0) && (_Slave.devotion > 50) && (_Slave.assignment != "guard you") && (_Slave.assignment != "recruit girls") && (_Slave.assignment != "be your Head Girl") and canWalk(_Slave) and canSee(_Slave) && canTalk(_Slave)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Recruiter Workaround][$Recruiter to $slaves["+_i+"]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "HG Select">>
<<if (_Slave.assignmentVisible == 1) && (_Slave.fuckdoll == 0) && (_Slave.devotion > 50) && (_Slave.assignment != "guard you") && (_Slave.assignment != "recruit girls") && (_Slave.assignment != "be your Head Girl") && canWalk(_Slave) && canSee(_Slave) && canTalk(_Slave)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|HG Workaround][$HeadGirl to $slaves["+_i+"]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Head Girl Suite">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if (_Slave.assignmentVisible == 1) && (_Slave.assignment != "be your Head Girl") && (_Slave.indentureRestrictions <= 0) && _Slave.breedingMark != 1>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<<else>>
		<<continue>>
	<</if>>
<<else>>
	<<if _Slave.assignment != "live with your Head Girl">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<</if>>
<<case "Subordinate Targeting">>
<<if (_Slave.devotion >= -20) && (_Slave.fuckdoll == 0) && ($activeSlave.ID != _Slave.ID)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Subordinate Targeting][$activeSlave.subTarget to $slaves["+_i+"].ID]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Spa">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if (_Slave.assignmentVisible != 1) || ($spa <= $spaSlaves)>><<continue>><</if>>
	<<if (_Slave.health < 20) || (_Slave.trust < 60) || (_Slave.devotion <= 60) || (_Slave.fetish == "mindbroken")>>
	<<if _Slave.devotion >= -20  || _Slave.fetish == "mindbroken">>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<<else>>

//_Slave.slaveName cannot be trusted in the spa//
		<<continue>>
	<</if>>
	<<else>>

//_Slave.slaveName cannot benefit from the spa//
		<<continue>>
	<</if>>
<<elseif $Flag == 1>>
	<<if _Slave.assignment != "rest in the spa">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<<else>>
	<<if _Slave.ID != $Attendant.ID>>
		<<continue>>
	<<else>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<</if>>
<<case "Attendant Select">>
<<if (_Slave.assignmentVisible == 1) && (_Slave.fuckdoll == 0) && (_Slave.devotion > 50) && canWalk(_Slave)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Attendant Workaround][$Attendant to $slaves["+_i+"]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Brothel">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if (_Slave.assignmentVisible != 1) || ($brothel <= $brothelSlaves)>><<continue>><</if>>
	<<if _Slave.breedingMark != 1>>
	<<if (_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<<else>>

//_Slave.slaveName must be either more fearful of you or devoted to you//
		<<continue>>
	<</if>>
	<<else>>

//_Slave.slaveName is for private use only//
		<<continue>>
	<</if>>
<<elseif $Flag == 1>>
	<<if _Slave.assignment != "work in the brothel">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<<else>>
	<<if _Slave.ID != $Madam.ID>>
		<<continue>>
	<<else>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<</if>>
<<case "Madam Select">>
<<if (_Slave.assignmentVisible == 1) && (_Slave.fuckdoll == 0) && (_Slave.devotion > 50) && (_Slave.intelligence > -2) && canWalk(_Slave) && canSee(_Slave) && _Slave.breedingMark != 1>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Madam Workaround][$Madam to $slaves["+_i+"]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Club">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if (_Slave.assignmentVisible) != 1 || ($club <= $clubSlaves)>><<continue>><</if>>
	<<if _Slave.breedingMark != 1>>
	<<if (_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<<else>>

//_Slave.slaveName must be either more fearful of you or devoted to you//
		<<continue>>
	<</if>>
	<<else>>

//_Slave.slaveName is for private use only//
		<<continue>>
	<</if>>
<<elseif $Flag == 1>>
	<<if _Slave.assignment != "serve in the club">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<<else>>
	<<if _Slave.ID != $DJ.ID>>
		<<continue>>
	<<else>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<</if>>
<<case "DJ Select">>
<<if (_Slave.assignmentVisible == 1) && (_Slave.fuckdoll == 0) && (_Slave.devotion > 50) && (_Slave.intelligence > -2) && canWalk(_Slave) && _Slave.breedingMark != 1>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|DJ Workaround][$DJ to $slaves["+_i+"]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Clinic">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if (_Slave.assignmentVisible != 1) || ($clinic <= $clinicSlaves)>><<continue>><</if>>
	<<if (_Slave.health < 20) || ((_Slave.chem > 15) && ($clinicUpgradeFilters == 1)) || ((_Slave.bellyImplant > 100) && ($bellyImplants == 1)) || _Slave.preg > 1 >>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<<else>>

//_Slave.slaveName cannot benefit from the clinic//
		<<continue>>
	<</if>>
<<elseif $Flag == 1>>
	<<if _Slave.assignment != "get treatment in the clinic">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<<else>>
	<<if _Slave.ID != $Nurse.ID>>
		<<continue>>
	<<else>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<</if>>
<<case "Nurse Select">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) and canWalk(_Slave) and canSee(_Slave)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt $slaves[_i] 1>>
<</if>><<print "[[_Slave.slaveName|Nurse Workaround][$Nurse to $slaves[" + _i + "]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Schoolroom">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if (_Slave.assignmentVisible != 1) || ($schoolroom <= $schoolroomSlaves)>><<continue>><</if>>
	<<if (_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50)>>
		<<if (_Slave.intelligenceImplant < 1) || (_Slave.accent+$schoolroomUpgradeLanguage > 2) || (_Slave.oralSkill <= 10) || (_Slave.whoreSkill <= 10) || (_Slave.entertainSkill <= 10) || (_Slave.analSkill < 1) || ((_Slave.vaginalSkill < 1) && (_Slave.vagina > 0))>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
		<<else>>
			/*
//_Slave.slaveName already has a basic education// */
			<<continue>>
		<</if>>
	<<else>>
		/*
//_Slave.slaveName is too resistant to learn// */
		<<continue>>
	<</if>>
<<elseif $Flag == 1>>
	<<if _Slave.assignment != "learn in the schoolroom">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<<else>>
	<<if _Slave.ID != $Schoolteacher.ID>>
		<<continue>>
	<<else>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<</if>>
<<case "Schoolteacher Select">>
<<if (_Slave.assignmentVisible == 1) && (_Slave.fuckdoll == 0) && (_Slave.devotion > 50) && canTalk(_Slave) && canWalk(_Slave) && canSee(_Slave)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Schoolteacher Workaround][$Schoolteacher to $slaves["+_i+"]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Dairy">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if (_Slave.assignmentVisible != 1) || ($dairy <= _DairyM)>><<continue>><</if>>
	<<if (_Slave.indentureRestrictions > 0) && ($dairyRestraintsSetting > 1)>>

//_Slave.slaveName's indenture forbids extractive Dairy service.//
		<<continue>>
	<<elseif (_Slave.indentureRestrictions > 1) && ($dairyRestraintsSetting > 0)>>

//_Slave.slaveName's indenture allows only free range milking.//
		<<continue>>
	<<elseif _Slave.breedingMark == 1 && $dairyRestriantsSettings > 0>>

//_Slave.slaveName may only be a free range cow//
		<<continue>>
	<<elseif ($dairyPregSetting > 0) && ((_Slave.bellyImplant != 0) || (_Slave.pregType >= 50))>>

//_Slave.slaveName's womb cannot accommodate current machine settings//
		<<continue>>
	<<else>>
		<<if ((_Slave.lactation > 0) || (_Slave.balls > 0)) || (($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0) && ($dairySlimMaintainUpgrade == 0))>>
			<<if (_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) ||  (_Slave.trust < -50) || (_Slave.amp == 1) || ($dairyRestraintsUpgrade == 1)>>
				<<if ($dairyStimulatorsSetting < 2) || (_Slave.anus > 2) || ($dairyPrepUpgrade == 1)>>
					<<if ($dairyPregSetting < 2) || (_Slave.vagina > 2) || (_Slave.ovaries == 0) || ($dairyPrepUpgrade == 1)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
						<<else>>

//_Slave.slaveName's vagina cannot accommodate current machine settings//
							<<continue>>
						<</if>>
					<<else>>

//_Slave.slaveName's anus cannot accommodate current machine settings//
						<<continue>>
				<</if>>
			<<else>>

//_Slave.slaveName must be obedient in order to be milked here//
				<<continue>>
			<</if>>
		<<elseif (($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0) && ($dairySlimMaintainUpgrade == 1) && ($dairySlimMaintain == 1))>>

//_Slave.slaveName is not lactating<<if $seeDicks > 0>> or producing semen<</if>>, and <<print $dairyName>>'s current settings forbid the automatic implantation of lactation inducing drugs, so she can not be a cow//
			<<continue>>
		<<else>>

//_Slave.slaveName is not lactating<<if $seeDicks > 0>> or producing semen<</if>> and cannot be a cow//
			<<continue>>
		<</if>>
	<</if>>
<<elseif $Flag == 1>>
	<<if _Slave.assignment != "work in the dairy">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<<else>>
	<<if _Slave.ID != $Milkmaid.ID>>
		<<continue>>
	<<else>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<</if>>
<<case "Milkmaid Select">>
<<if (_Slave.assignmentVisible == 1) && (_Slave.fuckdoll == 0) && (_Slave.devotion > 20) && canWalk(_Slave) && canSee(_Slave)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Milkmaid Workaround][$Milkmaid to $slaves["+_i+"]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Servants' Quarters">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if ($slaves[_i].assignmentVisible != 1) || ($servantsQuarters <= $servantsQuartersSlaves)>><<continue>><</if>>
	<<if (_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust <= 20)) || (_Slave.trust < -20)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<<else>>

//_Slave.slaveName must be either more fearful of you or devoted to you//
		<<continue>>
	<</if>>
<<elseif $Flag == 1>>
	<<if _Slave.assignment != "work as a servant">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<<else>>
	<<if _Slave.ID != $Stewardess.ID>>
		<<continue>>
	<<else>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<</if>>
<<case "Stewardess Select">>
<<if (_Slave.assignmentVisible == 1) && (_Slave.fuckdoll == 0) && (_Slave.devotion > 50) && (_Slave.intelligence > -2) && canWalk(_Slave) && canSee(_Slave)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Stewardess Workaround][$Stewardess to $slaves["+_i+"]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Master Suite">>
<<if $Flag == 0>>
	<<if (_Slave.assignmentVisible != 1) || ($masterSuite <= $masterSuiteSlaves)>><<continue>><</if>>
	<<if (_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<<else>>

//_Slave.slaveName is not sufficiently broken for the master suite//
		<<continue>>
	<</if>>
<<elseif $Flag == 1>>
	<<if _Slave.assignment != "serve in the master suite">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<<else>>
	<<if _Slave.ID != $Concubine.ID>>
		<<continue>>
	<<else>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<</if>>
<<case "Concubine Select">>
<<if (_Slave.assignmentVisible == 1) && (_Slave.fuckdoll == 0) && (_Slave.devotion > 50) && canWalk(_Slave) && canSee(_Slave)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Concubine Workaround][$Concubine to $slaves["+_i+"]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Cellblock">>
<<if $Flag == 0>>
	<<if (_Slave.assignmentVisible != 1) || ($cellblock <= $cellblockSlaves)>><<continue>><</if>>
	<<if ((_Slave.devotion < -20) && (_Slave.trust >= -20)) || ((_Slave.devotion < -50) && (_Slave.trust >= -50))>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<<else>>
		<<continue>>
	<</if>>
<<elseif $Flag == 1>>
	<<if _Slave.assignment != "be confined in the cellblock">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<<else>>
	<<if _Slave.ID != $Wardeness.ID>>
		<<continue>>
	<<else>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<</if>>
<<case "Wardeness Select">>
<<if (_Slave.assignmentVisible == 1) && (_Slave.fuckdoll == 0) && (_Slave.devotion > 50) && canWalk(_Slave) & canSee(_Slave)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>>
	<<print "[[_Slave.slaveName|Wardeness Workaround][$Wardeness to $slaves["+_i+"]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Arcade">>
<<if $Flag == 0>>
	<<if (_Slave.assignmentVisible != 1) || (($arcade <= $arcadeSlaves) && ($arcadeUpgradeFuckdolls != 1))>><<continue>><</if>>
	<<if _Slave.breedingMark != 1>>
	<<if (_Slave.indentureRestrictions <= 0)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<<else>>

//_Slave.slaveName's indenture forbids arcade service.//
		<<continue>>
	<</if>>
	<<else>>

//_Slave.slaveName is for private use only//
		<<continue>>
	<</if>>
<<else>>
	<<if _Slave.assignment != "be confined in the arcade">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
	<</if>>
<</if>>
<<case "Pit">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if (_Slave.indentureRestrictions > 0) && ($pitLethal == 1)>>

//_Slave.slaveName's indenture forbids lethal fights.//
		<<continue>>
	<<elseif (_Slave.indentureRestrictions > 1)>>

//_Slave.slaveName's indenture forbids fighting.//
		<<continue>>
	<<elseif _Slave.breedingMark == 1>>

//_Slave.slaveName may not participate in combat//
		<<continue>>
	<<elseif (_Slave.heels != 1) || ((_Slave.shoes != "none") || (_Slave.shoes != "flats"))>>
		<<if (_Slave.assignment != "work in the dairy") || ($dairyRestraintsSetting < 2) || canWalk(_Slave)>>
			<<if ($fighterIDs.contains(_Slave.ID))>>
				<<continue>>
			<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Assign][$i = "+_i+"]]">>
			<</if>>
		<<else>>
			<<continue>>
		<</if>>
	<<else>>
		<<continue>>
	<</if>>
<<else>>
	<<if $fighterIDs.contains(_Slave.ID)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Retrieve][$i = "+_i+"]]">>
	<<else>>
		<<continue>>
	<</if>>
<</if>>
<<case "Coursing Association">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if canWalk(_Slave) && ($Lurcher.ID != _Slave.ID)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Assign][$i = "+_i+"]]">>
	<<else>>
		<<continue>>
	<</if>>
<<else>>
	<<if $Lurcher.ID != _Slave.ID>>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Retrieve][$i = "+_i+"]]">>
	<</if>>
<</if>>
<<case "New Game Plus">>
<<if $Flag == 0>>
	<<if _Slave.assignment != "be imported">>

__''@@color:pink;_Slave.slaveName@@''__
	<<else>>
		<<continue>>
	<</if>>
<<else>>
	<<if _Slave.assignment != "be imported">>
		<<continue>>
	<<else>>

__''@@color:pink;_Slave.slaveName@@''__
	<</if>>
<</if>>
<<case "Rules Slave Select">>
<<if $Flag == 0>>
	<<if !ruleSlaveSelected(_Slave, $currentRule)>>

__''
		<<print "[[_Slave.slaveName|Rules Slave Select Workaround][$activeSlave to $slaves["+_i+"]]]">>
	<<else>>
		<<continue>>
	<</if>>
<<else>>
	<<if ruleSlaveSelected(_Slave, $currentRule)>>

__''
		<<print "[[_Slave.slaveName|Rules Slave Deselect Workaround][$activeSlave to $slaves["+_i+"]]]">>
	<<else>>
		<<continue>>
	<</if>>
<</if>>
<<case "Rules Slave Exclude">>
<<if $Flag == 0>>
	<<if !ruleSlaveExcluded(_Slave, $currentRule)>>

__''
		<<print "[[_Slave.slaveName|Rules Slave Exclude Workaround][$activeSlave to $slaves["+_i+"]]]">>
	<<else>>
		<<continue>>
	<</if>>
<<else>>
	<<if ruleSlaveExcluded(_Slave, $currentRule)>>

__''
		<<print "[[_Slave.slaveName|Rules Slave NoExclude Workaround][$activeSlave to $slaves["+_i+"]]]">>
	<<else>>
		<<continue>>
	<</if>>
<</if>>
<<case "Matchmaking">>
	<<if ($slaves[_i].assignmentVisible != 1) || ($slaves[_i].devotion < 100) || ($slaves[_i].relationship != $activeSlave.relationship) || ($slaves[_i].ID == $activeSlave.ID)>><<continue>><</if>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>>
<<SlaveArt _Slave 1>>
<</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves["+_i+"]]]">>
<</switch>>

<<set _Slave.energy to Math.clamp(_Slave.energy, 0, 100)>>

<<if _Slave.devotion > 100>>
	<<if _Slave.trust < -95>>
		<<set _Slave.trust = -100>>
	<<elseif (_Slave.trust < 100) && (_Slave.trust >= -20)>>
		<<set _Slave.trust += Math.trunc(_Slave.devotion-100)>>
	<<else>>
		<<set $rep += 10*(_Slave.devotion-100)>>
	<</if>>
	<<set _Slave.devotion = 100>>
<<elseif _Slave.devotion < -95>>
	<<set _Slave.devotion = -100>>
<</if>>
<<if _Slave.trust > 100>>
	<<if _Slave.devotion < -95>>
		<<set _Slave.devotion = -100>>
	<<elseif _Slave.devotion < 100>>
		<<set _Slave.devotion += Math.trunc(_Slave.trust-100)>>
	<<else>>
		<<set $rep += 10*(_Slave.trust-100)>>
	<</if>>
	<<set _Slave.trust = 100>>
<<elseif _Slave.trust < -95>>
	<<set _Slave.trust = -100>>
<</if>>
<<if _Slave.trust < -100>><<set _Slave.trust = -100>><</if>>
<<if _Slave.devotion < -100>><<set _Slave.devotion = -100>><</if>>

<<set _Slave.trust = Math.trunc(_Slave.trust)>>
<<set _Slave.devotion = Math.trunc(_Slave.devotion)>>
<<set _Slave.health = Math.trunc(_Slave.health)>>

<<set $slaves[_i] to _Slave>>

will
<<if (_Slave.assignment is "rest") && (_Slave.health >= -20)>>
	''__@@color:lawngreen;rest.@@__''
<<elseif (_Slave.assignment is "stay confined") && ((_Slave.devotion > 20) || ((_Slave.trust < -20) && (_Slave.devotion >= -20)) || ((_Slave.trust < -50) && (_Slave.devotion >= -50)))>>
	''__@@color:lawngreen;stay confined.@@__''
<<else>>
	_Slave.assignment<<if _Slave.sentence > 0>> (_Slave.sentence)<</if>>.
<</if>>

<<if $displayAssignments == 1>>
<<if _Pass is "Main">>
<<if (_Slave.ID != $HeadGirl.ID) && (_Slave.ID != $Recruiter.ID) && (_Slave.ID != $Bodyguard.ID)>>
<<if _Slave.assignment != "rest">>
	<<print "[[Rest|Rest Workaround][$activeSlave to $slaves[" + _i + "]]]">> |
<<else>>
	Rest |
<</if>>
<<if _Slave.assignment != "please you">>
	<<print "[[Fucktoy|Fucktoy Workaround][$activeSlave to $slaves[" + _i + "]]]">> |
<<else>>
	Fucktoy |
<</if>>
<<if (_Slave.assignment != "be a servant") && (_Slave.fuckdoll == 0)>>
	<<if ((_Slave.devotion >= -20) || ((_Slave.trust < -20) && (_Slave.devotion >= -50)) || (_Slave.trust < -50)) and canWalk(_Slave) and canWalk(_Slave)>>
		<<print "[[House Servant|Servant Workaround][$activeSlave to $slaves[" + _i + "]]]">> |
	<</if>>
<<else>>
	Servant |
<</if>>
<<if (_Slave.assignment != "take classes") && (_Slave.fuckdoll == 0)>>
	<<if ((_Slave.devotion >= -20) || ((_Slave.trust < -20) && (_Slave.devotion >= -50)) || (_Slave.trust < -50)) && (_Slave.fetish != "mindbroken") && (_Slave.intelligenceImplant != 1)>>
		<<print "[[Classes|Classes Workaround][$activeSlave to $slaves[" + _i + "]]]">> |
	<</if>>
<<else>>
	Classes |
<</if>>
<<if (_Slave.assignment != "stay confined") && (_Slave.fuckdoll == 0)>>
	<<print "[[Confinement|Confinement Workaround][$activeSlave to $slaves[" + _i + "]]]">> |
<<else>>
	Confinement |
<</if>>
<<if (_Slave.assignment != "whore") && (_Slave.fuckdoll == 0)>>
	<<print "[[Whore|Whore Workaround][$activeSlave to $slaves[" + _i + "]]]">> |
<<else>>
	Whore |
<</if>>
<<if (_Slave.assignment != "serve the public") && (_Slave.fuckdoll == 0)>>
	<<print "[[Public Servant|Public Servant Workaround][$activeSlave to $slaves[" + _i + "]]]">> |
<<else>>
	Public Servant |
<</if>>
<<if (_Slave.lactation > 0) || (_Slave.balls > 0)>>
<<if (_Slave.assignment != "get milked") && (_Slave.fuckdoll == 0)>>
	<<print "[[Milking|Milking Workaround][$activeSlave to $slaves[" + _i + "]]]">> |
<<else>>
	Milking |
<</if>>
<</if>>
<<if _Slave.indentureRestrictions <= 0>>
<<if _Slave.assignment != "work a glory hole">>
	<<print "[[Hole|Hole Workaround][$activeSlave to $slaves[" + _i + "]]]">>
<<else>>
	Hole
<</if>>
<</if>>
<</if>>
<</if>>
<<set _Slave to $slaves[_i]>>
<</if>>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>

<<if $abbreviateDevotion == 1>>
	<<if _Slave.fetish is "mindbroken">>@@color:red;MB@@
	<<elseif _Slave.devotion < -95>>@@color:darkviolet;VHate [_Slave.devotion]@@
	<<elseif _Slave.devotion < -50>>@@color:darkviolet;Hate [_Slave.devotion]@@
	<<elseif _Slave.devotion < -20>>@@color:mediumorchid;Res [_Slave.devotion]@@
	<<elseif _Slave.devotion <= 20>>@@color:yellow;Ambiv [_Slave.devotion]@@
	<<elseif _Slave.devotion <= 50>>@@color:hotpink;Accept [_Slave.devotion]@@
	<<elseif _Slave.devotion <= 95>>@@color:deeppink;Devo [_Slave.devotion]@@
	<<else>>@@color:magenta;Wor [_Slave.devotion]@@
	<</if>>
	<<if _Slave.fetish is "mindbroken">>
	<<elseif _Slave.trust < -95>>@@color:goldenrod;ETerr [_Slave.trust]@@
	<<elseif _Slave.trust < -50>>@@color:goldenrod;Terr [_Slave.trust]@@
	<<elseif _Slave.trust < -20>>@@color:gold;Fright [_Slave.trust]@@
	<<elseif _Slave.trust <= 20>>@@color:yellow;Fear [_Slave.trust]@@
	<<elseif _Slave.trust <= 50>>@@color:mediumaquamarine;Caref [_Slave.trust]@@
	<<elseif _Slave.trust < 95>>@@color:mediumseagreen;Trust [_Slave.trust]@@
	<<else>>@@color:seagreen;VTrust [_Slave.trust]@@
	<</if>>
<<elseif $abbreviateDevotion is 2>>
	<<if _Slave.fetish is "mindbroken">>@@color:red;Mindbroken.@@
	<<elseif _Slave.devotion < -95>>@@color:darkviolet;Very hateful.@@
	<<elseif _Slave.devotion < -50>>@@color:darkviolet;Hateful.@@
	<<elseif _Slave.devotion < -20>>@@color:mediumorchid;Resistant.@@
	<<elseif _Slave.devotion <= 20>>@@color:yellow;Ambivalent.@@
	<<elseif _Slave.devotion <= 50>>@@color:hotpink;Accepting.@@
	<<elseif _Slave.devotion <= 95>>@@color:deeppink;Devoted.@@
	<<else>>@@color:magenta;Worshipful.@@
	<</if>>
	<<if _Slave.fetish is "mindbroken">>
	<<elseif _Slave.trust < -95>>@@color:goldenrod;Extremely terrified.@@
	<<elseif _Slave.trust < -50>>@@color:goldenrod;Terrified.@@
	<<elseif _Slave.trust < -20>>@@color:gold;Frightened.@@
	<<elseif _Slave.trust <= 20>>@@color:yellow;Fearful.@@
	<<elseif _Slave.trust <= 50>>@@color:mediumaquamarine;Careful.@@
	<<elseif _Slave.trust < 95>>@@color:mediumseagreen;Trusting.@@
	<<else>>@@color:seagreen;Profoundly trusting.@@
	<</if>>
<</if>>

<<set $slaves[_i] to _Slave>>
<<if _Slave.fuckdoll == 0>>
<<if $abbreviateRules == 1>>
<<switch _Slave.livingRules>>
<<case "luxurious">>
	''LS:Lux''
<<case "normal">>
	''LS:Nor''
<<default>>
	''LS:Spa''
<</switch>>
<<if canTalk(_Slave)>>
<<switch _Slave.speechRules>>
<<case "permissive">>
	''SpR:P''
<<case "accent elimination">>
	''SpR:NoAcc''
<<case "language lessons">>
	''SpR:LL''
<<default>>
	''SpR:R''
<</switch>>
<</if>>
<<switch _Slave.relationshipRules>>
<<case "permissive">>
	''ReR:P''
<<case "just friends">>
	''ReR:Fr''
<<default>>
	''ReR:R''
<</switch>>
<<switch _Slave.standardPunishment>>
<<case "confinement">>
	''Pun:Conf''
<<case "whipping">>
	''Pun:Whip''
<<case "chastity">>
	''Pun:Chas''
<<default>>
	''Pun:Situ''
<</switch>>
<<switch _Slave.standardReward>>
<<case "relaxation">>
	''Rew:Relx''
<<case "drugs">>
	''Rew:Drug''
<<case "orgasm">>
	''Rew:Orga''
<<default>>
	''Rew:Situ''
<</switch>>
<<switch _Slave.releaseRules>>
<<case "permissive">>
	''MaR:P''
<<case "sapphic">>
	''MaR:S''
<<default>>
	''MaR:R''
<</switch>>
<<elseif $abbreviateRules is 2>>
Living standard: _Slave.livingRules.
<<if canTalk(_Slave)>>Speech rules: _Slave.speechRules.<</if>>
Relationship rules: _Slave.relationshipRules.
Typical punishment: _Slave.standardPunishment.
Typical reward: _Slave.standardReward.
Release rules: _Slave.releaseRules.
<</if>>
<</if>>

<<if _Slave.tired != 0>>Tired.<</if>>

<<if $abbreviateDiet == 1>>
<<if _Slave.weight < -95>>
	''@@color:red;W--- [_Slave.weight]@@''
<<elseif _Slave.weight < -30>>
<<if _Slave.hips < -1>>
	''W-- [_Slave.weight]''
<<else>>
	''@@color:red;W-- [_Slave.weight]@@''
<</if>>
<<elseif _Slave.weight < -10>>
	''W- [_Slave.weight]''
<<elseif _Slave.weight <= 10 >>
	''W [_Slave.weight]''
<<elseif _Slave.weight <= 30>>
	''W+ [_Slave.weight]''
<<elseif _Slave.weight <= 95>>
<<if _Slave.hips > 1>>
	''W++ [_Slave.weight]''
<<else>>
	''@@color:red;W++ [_Slave.weight]@@''
<</if>>
<<else>>
	''@@color:red;W+++ [_Slave.weight]@@''
<</if>>
<<switch _Slave.diet>>
<<case "restricted">>
	''Di:W-''
<<case "fattening">>
	''Di:W+''
<<case "XX">>
	''Di:XX+''
<<case "XY">>
	''Di:XY+''
<<case "XXY">>
	''Di:XXY+''
<<case "muscle building">>
	''Di:M+''
<<case "slimming">>
	''Di:M-''
<<case "cum production">>
	''Di:C+''
<</switch>>
<<if _Slave.dietCum == 2>>
	''Cum++''
<<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 0))>>
	''Cum+''
<<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 1))>>
	''Cum+ Milk+''
<<elseif ((_Slave.dietCum == 0) && (_Slave.dietMilk == 1))>>
	''Milk+''
<<elseif (_Slave.dietMilk == 2)>>
	''Milk++''
<</if>>
<<elseif $abbreviateDiet is 2>>
<<if _Slave.weight < -95>>
	@@color:red;Emaciated.@@
<<elseif _Slave.weight < -30>>
<<if _Slave.hips < -1>>
	Model-thin.
<<else>>
	@@color:red;Very thin.@@
<</if>>
<<elseif _Slave.weight < -10>>
	Thin.
<<elseif _Slave.weight <= 10 >>
<<elseif _Slave.weight <= 30>>
	Plush.
<<elseif _Slave.weight <= 95>>
<<if _Slave.hips > 1>>
	Nicely chubby.
<<else>>
	@@color:red;Overweight.@@
<</if>>
<<else>>
	@@color:red;Fat.@@
<</if>>
<<switch _Slave.diet>>
<<case "restricted">>
	Dieting.
<<case "fattening">>
	Gaining weight.
<<case "XX">>
	Estrogen rich.
<<case "XY">>
	Testosterone rich.
<<case "XXY">>
	Futanari mix.
<<case "muscle building">>
	Pumping iron.
<<case "slimming">>
	Slimming down.
<<case "cum production">>
	Cum production.
<</switch>>
<<if _Slave.dietCum == 2>>
	Diet Base: @@color:cyan;Cum Based.@@
<<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 0))>>
	Diet Base: Cum Added.
<<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 1))>>
	Diet Base: Milk & Cum Added.
<<elseif ((_Slave.dietCum == 0) && (_Slave.dietMilk == 1))>>
	Diet Base: Milk Added.
<<elseif (_Slave.dietMilk == 2)>>
	Diet Base: @@color:cyan;Milk Based.@@
<</if>>
<</if>>

<<if $abbreviateHealth == 1>>
<<if _Slave.health < -20>>
	''@@color:red;H [_Slave.health]@@''
<<elseif _Slave.health <= 20>>
	''@@color:yellow;H [_Slave.health]@@''
<<elseif _Slave.health > 20>>
	''@@color:green;H [_Slave.health]@@''
<</if>>
<<elseif $abbreviateHealth is 2>>
<<if _Slave.health < -90>>
	@@color:red;On the edge of death.@@
<<elseif _Slave.health < -50>>
	@@color:red;Extremely unhealthy.@@
<<elseif _Slave.health < -20>>
	@@color:red;Unhealthy.@@
<<elseif _Slave.health <= 20>>
	@@color:yellow;Healthy.@@
<<elseif _Slave.health <= 50>>
	@@color:green;Very healthy.@@
<<elseif _Slave.health <= 90>>
	@@color:green;Extremely healthy.@@
<<else>>
	@@color:green;Unnaturally healthy.@@
<</if>>
<</if>>

<<if $abbreviateDrugs == 1>>
<<if (_Slave.drugs != "no drugs") && (_Slave.drugs != "none")>>
<<switch _Slave.drugs>>
<<case "breast injections">>
	''Dr:Boobs+''
<<case "hyper breast injections">>
	''Dr:Boobs++''
<<case "butt injections">>
	''Dr:Butt+''
<<case "hyper butt injections">>
	''Dr:Butt++''
<<case "lip injections">>
	''Dr:Lip+''
<<case "fertility drugs">>
	''Dr:Fert+''
<<case "super fertility drugs">>
	''Dr:Fert++''
<<case "penis enhancement">>
	''Dr:Dick+''
<<case "hyper penis enhancement">>
	''Dr:Dick++''
<<case "testicle enhancement">>
	''Dr:Balls+''
<<case "hyper testicle enhancement">>
	''Dr:Balls++''
<<case "psychosuppressants">>
	''Dr:Psych''
<<case "steroids">>
	''Dr:Ster''
<<case "female hormone injections">>
	''Dr:HormXX++''
<<case "male hormone injections">>
	''Dr:HormXY++''
<<case "hormone enhancers">>
	''Dr:Horm+''
<<case "anti-aging cream">>
	''Dr:Age-''
<<default>>
	''Dr:None''
<</switch>>
<</if>>
<<if _Slave.curatives == 2>>
	''Cura''
<<elseif _Slave.curatives == 1>>
	''Prev''
<</if>>
<<if _Slave.aphrodisiacs != 0>>
<<if _Slave.aphrodisiacs == 1>>
	''Aph''
<<else>>
	''Aph++''
<</if>>
<</if>>
<<if _Slave.addict != 0>>
	@@color:cyan;Add@@
<</if>>
<<if _Slave.hormones > 1>>
	''Ho:F+''
<<elseif _Slave.hormones > 0>>
	''Ho:F''
<<elseif _Slave.hormones < -1>>
	''Ho:M+''
<<elseif _Slave.hormones < 0>>
	''Ho:M''
<</if>>
<<if (_Slave.bellyImplant > 0)>>
	''Belly Imp''
<<elseif ((_Slave.preg <= -2) || (_Slave.ovaries == 0)) && (_Slave.vagina != -1)>>
	''Barr''
<<elseif _Slave.pubertyXX == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>>
	''Prepub''
<<elseif _Slave.physicalAge >= 47 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>>
	''Meno''
<<elseif _Slave.preg == -1>>
	''CC''
<<elseif _Slave.preg == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>>
	''Fert+''
<<elseif (_Slave.preg < 4) && (_Slave.preg > 0)>>
	''Preg?''
<<elseif (_Slave.preg > 30) && (_Slave.pregType >= 50)>>
	''Perm preg''
<<elseif _Slave.preg >= 4>>
	''_Slave.preg wks preg''
<</if>>
<<if _Slave.induce == 1>>
	''Early Labor''
<</if>>
<<if _Slave.pubertyXY == 0 && _Slave.balls > 0>>
	''Prepub balls''
<</if>>
<<if _Slave.inflation == 3>>
	''8 ltr _Slave.inflationType''
<<elseif _Slave.inflation == 2>>
	''4 ltr _Slave.inflationType''
<<elseif _Slave.inflation == 1>>
	''2 ltr _Slave.inflationType''
<</if>>
<<elseif $abbreviateDrugs is 2>>
<<if (_Slave.drugs != "no drugs") && (_Slave.drugs != "none")>>
	On _Slave.drugs.
<</if>>
<<if _Slave.curatives == 2>>
	On curatives.
<<elseif _Slave.curatives == 1>>
	On preventatives.
<</if>>
<<if _Slave.aphrodisiacs != 0>>
	On <<if _Slave.aphrodisiacs > 1>>extreme <</if>>aphrodisiacs.
<</if>>
<<if _Slave.addict != 0>>
	@@color:cyan;Addict.@@
<</if>>
<<if _Slave.hormones > 1>>
	''Heavy female hormones.''
<<elseif _Slave.hormones > 0>>
	''Female hormones.''
<<elseif _Slave.hormones < -1>>
	''Heavy male hormones.''
<<elseif _Slave.hormones < 0>>
	''Male hormones.''
<</if>>
<<if (_Slave.bellyImplant > 0)>>
	Belly Implant.
<<elseif ((_Slave.preg <= -2) || (_Slave.ovaries == 0)) && (_Slave.vagina != -1)>>
	Barren.
<<elseif _Slave.pubertyXX == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>>
	Not ovulating yet.
<<elseif _Slave.physicalAge >= 47 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>>
	Menopausal.
<<elseif _Slave.preg == -1>>
	On contraceptives.
<<elseif _Slave.preg == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>>
	Fertile.
<<elseif (_Slave.preg < 4) && (_Slave.preg > 0)>>
	May be pregnant.
<<elseif (_Slave.preg > 30) && (_Slave.pregType >= 50)>>
    Permenantly pregnant.
<<elseif _Slave.preg >= 4>>
  <<if _Slave.pregType < 2 || _Slave.pregType >= 50>>
	_Slave.preg weeks pregnant.
  <<else>>
	_Slave.preg weeks pregnant with
	<<if _Slave.pregType >= 20>>
	  a brood of offspring.
	<<elseif _Slave.pregType >= 10>>
	  _Slave.pregType babies.
	<<elseif _Slave.pregType > 4>>
	  quintuplets.
	<<elseif _Slave.pregType is 4>>
	  quadruplets.
	<<elseif _Slave.pregType is 3>>
	  triplets.
	<<else>>
	  twins.
	<</if>>
  <</if>>
<</if>>
<<if _Slave.induce == 1>>
	Showing signs of early labor.
<</if>>
<<if _Slave.pubertyXY == 0 && _Slave.balls > 0>>
	Has not had first ejaculation.
<</if>>
<<if _Slave.inflation == 3>>
	''Filled with 8 liters of _Slave.inflationType.''
<<elseif _Slave.inflation == 2>>
	''Filled with 4 liters of _Slave.inflationType.''
<<elseif _Slave.inflation == 1>>
	''Filled with 2 liters of _Slave.inflationType.''
<</if>>
<</if>>

<<if $abbreviateNationality+$abbreviateGenitalia+$abbreviatePhysicals+$abbreviateSkills+$abbreviateMental != 0>>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>
<</if>>

<<SlaveTitle _Slave>>
<<set $seed to $desc.substring(0,1)>>
<<set $seed to $seed.toUpperCase()>>
<<set $desc to $seed + $desc.substring(1)>>
''@@color:coral;$desc<<if $abbreviatePhysicals is 2>>.<</if>>@@''

<<if $abbreviateNationality == 1>>
''@@color:tan;
<<switch _Slave.nationality>>
<<case "American">>
	US
<<case "Canadian">>
	Can
<<case "Puerto Rican">>
	PR@
<<case "Cuban">>
	Cub
<<case "Haitian">>
	Hai
<<case "Jamaican">>
	Jam
<<case "Mexican">>
	Mex
<<case "Dominican">>
	Dom
<<case "Peruvian">>
	Per
<<case "Venezuelan">>
	Ven
<<case "Bolivian">>
	Bol
<<case "Guatemalan">>
	Gtm
<<case "Brazilian">>
	Bra
<<case "Argentinian">>
	Arg
<<case "Chilean">>
	Chl
<<case "Colombian">>
	Col
<<case "Egyptian">>
	Egy
<<case "Turkish">>
	Tur
<<case "Iranian">>
	Irn
<<case "Armenian">>
	Arm
<<case "Israeli">>
	Isr
<<case "Saudi">>
	Sau
<<case "Moroccan">>
	Mor
<<case "Nigerian">>
	Ng
<<case "Kenyan">>
	Ken
<<case "Zimbabwean">>
	<<if _Slave.race == "white">>
		Rho
	<<else>>
		Zwe
	<</if>>
<<case "Ugandan">>
	Uga
<<case "Tanzanian">>
	Tza
<<case "Ghanan">>
	Gha
<<case "Congolese">>
	Cog
<<case "Ethiopian">>
	Eth
<<case "South African">>
	RSA
<<case "Chinese">>
	Chi
<<case "Korean">>
	Kor
<<case "Japanese">>
	Jpn
<<case "Thai">>
	Tha
<<case "Vietnamese">>
	Vnm
<<case "Indonesian">>
	Idn
<<case "Filipina">>
	Phl
<<case "Burmese">>
	Bur
<<case "Nepalese">>
	Npl
<<case "Uzbek">>
	Uzb
<<case "Afghan">>
	Afg
<<case "Algerian">>
	Alg
<<case "Libyan">>
	Lby
<<case "Tunisian">>
	Tun
<<case "Lebanese">>
	Lbn
<<case "Jordanian">>
	Jor
<<case "Emirati">>
	AE
<<case "Omani">>
	Omn
<<case "Malian">>
	Mal
<<case "Sudanese">>
	Sud
<<case "Yemeni">>
	Yem
<<case "Iraqi">>
	Irq
<<case "Indian">>
	Ind
<<case "Malaysian">>
	Mys
<<case "Kazakh">>
	Kaz
<<case "Pakistani">>
	Pak
<<case "Bangladeshi">>
	Bgd
<<case "Belarusian">>
	BeR
<<case "Russian">>
	Rus
<<case "Ukrainian">>
	Ukr
<<case "Irish">>
	Irl
<<case "Icelandic">>
	Isl
<<case "Finnish">>
	Fin
<<case "Swiss">>
	Swi
<<case "Danish">>
	Dan
<<case "Norwegian">>
	Nor
<<case "Austrian">>
	Aut
<<case "Slovak">>
	Svk
<<case "Dutch">>
	Nld
<<case "Belgian">>
	Bel
<<case "Czech">>
	Cze
<<case "Serbian">>
	Srb
<<case "Portuguese">>
	Por
<<case "Hungarian">>
	Hun
<<case "Estonian">>
	Est
<<case "Polish">>
	Pol
<<case "Lithuanian">>
	Lit
<<case "Romanian">>
	Rom
<<case "German">>
	Ger
<<case "Swedish">>
	Swe
<<case "French">>
	Fra
<<case "Scottish">>
	Sco
<<case "Italian">>
	Ita
<<case "Greek">>
	Gre
<<case "Spanish">>
	Spa
<<case "British">>
	GB
<<case "Australian">>
	Aus
<<case "a New Zealander">>
	NZ
<<case "Ancient Egyptian Revivalist">>
	Egy Rev
<<case "Ancient Chinese Revivalist">>
	Chi Rev
<<case "Edo Revivalist">>
	Edo Rev
<<case "Roman Revivalist">>
	Rom Rev
<<case "Arabian Revivalist">>
	Ara Rev
<<case "slave" "none" "">>
	None
<<default>>
	<<print _Slave.nationality.charAt(0) + _Slave.nationality.charAt(1) + _Slave.nationality.charAt(2)>>
<</switch>>
@@''
<<elseif $abbreviateNationality is 2>>
''@@color:tan;
<<switch _Slave.nationality>>
<<case "Zimbabwean">>
	<<if _Slave.race == "white">>
		Rhodesian.
	<<else>>
		_Slave.nationality.
	<</if>>
<<case "slave" "none" "" "Stateless">>
	Stateless.
<<default>>
	_Slave.nationality.
<</switch>>
@@''
<</if>>

<<if $seeRace == 1>>
@@color:tan;
<<if $abbreviateRace == 1>>
''<<switch _Slave.race>>
<<case "white">>
	C
<<case "asian">>
	A
<<case "indo-aryan">>
	I
<<case "latina">>
	L
<<case "middle eastern">>
	ME
<<case "black">>
	B
<<case "pacific islander">>
	PI
<<case "malay">>
	M
<<case "amerindian">>
	AI
<<case "semitic">>
	S
<<case "southern European">>
	SE
<<case "mixed race">>
	MR
<<default>>
	<<print _Slave.race.charAt(0).toUpperCase() + _Slave.race.charAt(1) + _Slave.race.charAt(2)>>
<</switch>>''
<<elseif $abbreviateRace is 2>>
''<<switch _Slave.race>>
<<case "white">>
	Caucasian.
<<case "asian">>
	Asian.
<<case "indo-aryan">>
	Indo-aryan.
<<case "latina">>
	Latina.
<<case "middle eastern">>
	Middle Eastern.
<<case "black">>
	Black.
<<case "pacific islander">>
	Pacific Islander.
<<case "malay">>
	Malay.
<<case "amerindian">>
	Amerindian.
<<case "semitic">>
	Semitic.
<<case "southern European">>
	Southern European.
<<case "mixed race">>
	Mixed race.
<<default>>
	<<print _Slave.race.charAt(0).toUpperCase() + _Slave.race.slice(1)>>.
<</switch>>''
<</if>>
@@
<</if>>

<<if $abbreviatePhysicals == 1>>
''@@color:pink;
	<<switch _Slave.skin>>
	<<case "light brown">>
		L. Br
	<<case "extremely pale">>
		Ex. Pa
	<<case "tanned">>
		Tan
	<<case "dark" "fair" "pale">>
		<<print _Slave.skin.charAt(0).toUpperCase() + _Slave.skin.slice(1)>>
	<<default>>
		<<print _Slave.skin.charAt(0).toUpperCase() + _Slave.skin.charAt(1) + _Slave.skin.charAt(2)>>
	<</switch>>
<<else>>
<<print _Slave.skin.charAt(0).toUpperCase() + _Slave.skin.slice(1)>> skin.
@@
<</if>>
<<if $abbreviateGenitalia == 1>>
''<<if _Slave.dick > 0>>
@@color:pink;
<<if _Slave.balls == 0>>
	Geld
<</if>>
<<if (_Slave.dick > 8) && (_Slave.balls > 5)>>
	Junk+++
<<elseif (_Slave.dick > 5) && (_Slave.balls > 5)>>
	Junk++
<<elseif (_Slave.dick > 4) && (_Slave.balls > 4)>>
	Junk+
<<elseif (_Slave.dick > 3) && (_Slave.balls > 3)>>
	Junk
<<elseif _Slave.dick > 8>>
	Dick+++
<<elseif _Slave.dick > 5>>
	Dick++
<<elseif _Slave.dick > 4>>
	Dick+
<<elseif _Slave.dick > 3>>
	Dick
<<elseif _Slave.balls > 10>>
	Balls+++
<<elseif _Slave.balls > 5>>
	Balls++
<<elseif _Slave.balls > 4>>
	Balls+
<<elseif _Slave.balls > 3>>
	Balls
<</if>>
@@
<</if>>
<<if _Slave.vagina == 0>>
	@@color:lime;VV@@
<<elseif (_Slave.preg > 0) and canWalk(_Slave) && (_Slave.clothes is "no clothing") && (_Slave.shoes is "none")>>
	@@color:pink;NBP@@
<</if>>
<<if _Slave.anus == 0>>
	@@color:lime;AV@@
<</if>>
@@color:pink;
<<if (_Slave.vagina > 3) && (_Slave.anus > 3)>>
	V++A++
<<elseif (_Slave.vagina > 2) && (_Slave.anus > 2)>>
	V+A+
<<elseif _Slave.vagina > 3>>
	V++
<<elseif _Slave.vagina > 2>>
	V+
<<elseif _Slave.anus > 3>>
	A++
<<elseif _Slave.anus > 2>>
	A+
<</if>>
@@''
<<elseif $abbreviateGenitalia is 2>>
<<if _Slave.dick > 0>>
@@color:pink;
<<if _Slave.balls == 0>>
	Gelded.
<</if>>
<<if (_Slave.dick > 8) && (_Slave.balls > 5)>>
	Hyper dick & balls.
<<elseif (_Slave.dick > 5) && (_Slave.balls > 5)>>
	Monster dick & balls.
<<elseif (_Slave.dick > 4) && (_Slave.balls > 4)>>
	Huge dick & balls.
<<elseif (_Slave.dick > 3) && (_Slave.balls > 3)>>
	Big dick & balls.
<<elseif _Slave.dick > 8>>
	Hyper dong.
<<elseif _Slave.dick > 5>>
	Monster dong.
<<elseif _Slave.dick > 4>>
	Huge dick.
<<elseif _Slave.dick > 3>>
	Big dick.
<<elseif _Slave.balls > 5>>
	Monstrous balls.
<<elseif _Slave.balls > 4>>
	Huge balls.
<<elseif _Slave.balls > 3>>
	Big balls.
<</if>>
@@
<</if>>
<<if _Slave.vagina == 0>>
	@@color:lime;Virgin.@@
<<elseif (_Slave.preg > 0) and canWalk(_Slave) && (_Slave.clothes is "no clothing") && (_Slave.shoes is "none")>>
	@@color:pink;Naked, barefoot, and pregnant.@@
<</if>>
<<if _Slave.anus == 0>>
	@@color:lime;Anal virgin.@@
<</if>>
@@color:pink;
<<if (_Slave.vagina > 3) && (_Slave.anus > 3)>>
	Blown out holes.
<<elseif (_Slave.vagina > 2) && (_Slave.anus > 2)>>
	High mileage.
<<elseif _Slave.vagina > 3>>
	Cavernous pussy.
<<elseif _Slave.vagina > 2>>
	Loose pussy.
<<elseif _Slave.anus > 3>>
	Permagaped anus.
<<elseif _Slave.anus > 2>>
	Gaping anus.
<</if>>
@@
<</if>>

<<if $abbreviatePhysicals == 1>>
''@@color:pink;
<<if $showAgeDetail == 1>>
	_Slave.actualAge
<<elseif _Slave.actualAge >= 40>>
	40s
<<elseif _Slave.actualAge >= 35>>
	Lt30s
<<elseif _Slave.actualAge >= 30>>
	Ea30s
<<elseif _Slave.actualAge >= 25>>
	Lt20s
<<elseif _Slave.actualAge >= 20>>
	Ea20s
<<elseif _Slave.actualAge >= 18>>
	_Slave.actualAge
<</if>>
<<if _Slave.actualAge != _Slave.physicalAge>>
	<<print _Slave.physicalAge>>y-bdy
<</if>>
<<if _Slave.visualAge != _Slave.physicalAge>>
	Lks<<print _Slave.visualAge>>
<</if>>
<<switch _Slave.face>>
<<case -3>>
	@@color:red;Face---@@
<<case -2>>
	@@color:red;Face--@@
<<case -1>>
	@@color:yellow;Face-@@
<<case 1>>
	Face+
<<case 2>>
	Face++
<<case 3>>
	Face+++
<<default>>
	Face
<</switch>>
<<if _Slave.eyes is -2>>
	@@color:red;Blind@@
<<elseif _Slave.eyes is -1>>
	<<if (_Slave.eyewear != "corrective glasses")>>
	<<if (_Slave.eyewear != "corrective contacts")>>
		@@color:yellow;Sight-@@
	<</if>>
	<</if>>
<</if>>
<<if _Slave.lips > 95>>
	Facepussy
<<elseif _Slave.lips > 70>>
	Lips+++
<<elseif _Slave.lips > 40>>
	Lips++
<<elseif _Slave.lips > 20>>
	Lips+
<<elseif _Slave.lips > 10>>
	Lips
<<else>>
	@@color:red;Lips-@@
<</if>>
<<if _Slave.teeth is "crooked">>
	@@color:yellow;Cr Teeth@@
<<elseif _Slave.teeth is "cosmetic braces">>
	Cos Braces
<<elseif _Slave.teeth is "straightening braces">>
	Braces
<<elseif _Slave.teeth is "removable">>
	Rem Teeth
<<elseif _Slave.teeth is "pointy">>
	Fangs
<</if>>
<<if _Slave.muscles > 95>>
	Musc++
<<elseif _Slave.muscles > 30>>
	Musc+
<<elseif _Slave.muscles > 5>>
	Toned
<<elseif _Slave.muscles > -6>>
<<elseif _Slave.muscles > -31>>
	@@color:red;weak@@
<<elseif _Slave.muscles > -96>>
	@@color:red;weak+@@
<<else>>
	@@color:red;weak++@@
<</if>>
<<if _Slave.amp != 0>>
  <<if _Slave.amp == -1>>
	P-Limbs
  <<elseif _Slave.amp == -2>>
	Sex P-Limbs
  <<elseif _Slave.amp == -3>>
	Beauty P-Limbs
  <<elseif _Slave.amp == -4>>
	Combat P-Limbs
  <<elseif _Slave.amp == -5>>
	Cyber P-Limbs
  <<else>>
	Amp
  <</if>>
<</if>>
<<if !canWalk(_Slave)>>
	Immob
<</if>>
<<if _Slave.heels == 1>>
	Heel
<</if>>
@@
<<if _Slave.voice == 0>>
	@@color:pink;Mute@@
<<else>>
	<<if _Slave.accent is 3>>
		@@color:red;Acc--@@
	<<elseif _Slave.accent is 2>>
		Acc-
	<<elseif _Slave.accent is 4>>
		Acc--
	<<elseif _Slave.accent == 1>>
		@@color:pink;Acc@@
	<</if>>
<</if>>
@@color:pink;
<<if (_Slave.boobs >= 10000) && (_Slave.butt > 9)>>
	T&A+++
<<elseif (_Slave.boobs > 4000) && (_Slave.butt > 8)>>
	T&A++
<<elseif (_Slave.boobs > 2000) && (_Slave.butt > 6)>>
	T&A+
<<elseif (_Slave.boobs > 800) && (_Slave.butt > 4)>>
	T&A
<<elseif (_Slave.boobs < 500) && (_Slave.butt < 3) && (_Slave.weight <= 10) && (_Slave.muscles <= 30)>>
	Girlish
<<elseif _Slave.boobs >= 10000>>
	Boobs+++
<<elseif _Slave.boobs > 4000>>
	Boobs++
<<elseif _Slave.boobs > 2000>>
	Boobs+
<<elseif _Slave.boobs > 800>>
	Boobs
<<elseif _Slave.butt > 9>>
	Ass+++
<<elseif _Slave.butt > 8>>
	Ass++
<<elseif _Slave.butt > 6>>
	Ass+
<<elseif _Slave.butt > 4>>
	Ass
<</if>>
@@
@@color:red;
<<if _Slave.hips < -1>>
<<if _Slave.butt > 2>>
<<if $arcologies[0].FSTransformationFetishist < 20>>
	Disp
<</if>>
<</if>>
<<elseif _Slave.hips < 0>>
<<if _Slave.butt > 4>>
<<if $arcologies[0].FSTransformationFetishist < 20>>
	Disp
<</if>>
<</if>>
<<elseif _Slave.hips > 2>>
<<if _Slave.butt <= 8>>
	Disp
<</if>>
<<elseif _Slave.hips > 1>>
<<if _Slave.butt <= 3>>
	Disp
<</if>>
<<elseif _Slave.hips > 0>>
<<if _Slave.butt > 8>>
<<if $arcologies[0].FSTransformationFetishist < 20>>
	Disp
<</if>>
<<elseif _Slave.butt <= 2>>
	Disp
<</if>>
<<else>>
<<if _Slave.butt > 6>>
<<if $arcologies[0].FSTransformationFetishist < 20>>
	Disp
<</if>>
<<elseif _Slave.butt <= 1>>
	Disp
<</if>>
<</if>>
@@
@@color:pink;
<<if (_Slave.waist > 1)>>
	Wst++
<<elseif (_Slave.waist == 1)>>
	Wst+
<</if>>
@@
@@color:pink;
<<if (_Slave.boobsImplant == 0) && (_Slave.buttImplant == 0) && (_Slave.waist < 2) && (_Slave.lipsImplant == 0) && (_Slave.faceImplant < 2) && (_Slave.bellyImplant == 0)>>
	Natr
<<else>>
	Impl
<</if>>
<<if _Slave.lactation == 1>>
	Lact
<<elseif _Slave.lactation == 2>>
	Lact++
<</if>>
<<modScore _Slave>>
<<if _Slave.corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2>>
<<elseif $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>>
	Mods++
<<elseif $modScore > 7>>
	Mods+
<<else>>
	Mods
<</if>>
<<if _Slave.brand != 0>>
	Br
<</if>>
@@''
<<elseif $abbreviatePhysicals is 2>>
@@color:pink;
<<if $showAgeDetail == 1>>
	Age _Slave.actualAge.
<<elseif _Slave.actualAge >= 40>>
	Forties.
<<elseif _Slave.actualAge >= 35>>
	Late thirties.
<<elseif _Slave.actualAge >= 30>>
	Early thirties.
<<elseif _Slave.actualAge >= 25>>
	Late twenties.
<<elseif _Slave.actualAge >= 20>>
	Early twenties.
<<elseif _Slave.actualAge >= 19>>
	Nineteen.
<<elseif _Slave.actualAge >= 18>>
	Eighteen.
<<else>>
	Underage.
<</if>>
<<if _Slave.actualAge != _Slave.physicalAge>>
	<<print _Slave.visualAge>> year old body.
<</if>>
<<if _Slave.visualAge != _Slave.physicalAge>>
	Looks <<print _Slave.visualAge>>.
<</if>>
<<switch _Slave.face>>
<<case -3>>
	@@color:red;Very ugly@@
<<case -2>>
	@@color:red;Ugly@@
<<case -1>>
	@@color:yellow;Unattractive@@
<<case 1>>
	Attractive
<<case 2>>
	Beautiful
<<case 3>>
	Very beautiful
<<default>>
	Average
<</switch>>
_Slave.faceShape face.
<<if _Slave.eyes <= -2>>
	@@color:red;Blind.@@
<<elseif _Slave.eyes <= -1>>
	@@color:yellow;Nearsighted.@@
<</if>>
<<if _Slave.lips > 95>>
	Facepussy.
<<elseif _Slave.lips > 70>>
	Huge lips.
<<elseif _Slave.lips > 40>>
	Big lips.
<<elseif _Slave.lips > 20>>
	Pretty lips.
<<elseif _Slave.lips > 10>>
	Normal lips.
<<else>>
	@@color:red;Thin lips.@@
<</if>>
<<if _Slave.teeth is "crooked">>
	@@color:yellow;Crooked teeth.@@
<<elseif _Slave.teeth is "cosmetic braces">>
	Cosmetic braces.
<<elseif _Slave.teeth is "straightening braces">>
	Braces.
<<elseif _Slave.teeth is "removable">>
	Removable teeth.
<<elseif _Slave.teeth is "pointy">>
	Sharp fangs.
<</if>>
<<if _Slave.muscles > 95>>
	Hugely muscular.
<<elseif _Slave.muscles > 30>>
	Muscular.
<<elseif _Slave.muscles > 5>>
	Toned.
<<elseif _Slave.muscles > -6>>
<<elseif _Slave.muscles > -31>>
	@@color:red;Weak.@@
<<elseif _Slave.muscles > -96>>
	@@color:red;Very weak.@@
<<else>>
	@@color:red;Frail.@@
<</if>>
<<if _Slave.amp != 0>>
  <<if _Slave.amp == -1>>
	Prosthetic limbs.
  <<elseif _Slave.amp == -2>>
	Sexy prosthetic limbs.
  <<elseif _Slave.amp == -3>>
	Beautiful prosthetic limbs.
  <<elseif _Slave.amp == -4>>
	Deadly prosthetic limbs.
  <<elseif _Slave.amp == -5>>
	Cyber prosthetic limbs.
  <<else>>
	Amputee.
  <</if>>
<</if>>
<<if !canWalk(_Slave)>>
	Immobile.
<</if>>
<<if _Slave.heels == 1>>
	Heeled.
<</if>>
@@
<<if _Slave.voice == 0>>
	@@color:pink;Mute.@@
<<else>>
<<if _Slave.accent is 3>>
	@@color:red;Bad accent.@@
<<elseif _Slave.accent is 4>>
	@@color:red;No language skills.@@
<<elseif _Slave.accent is 2>>
	Accent.
<<elseif _Slave.accent == 1>>
	@@color:pink;Cute accent.@@
<</if>>
<</if>>
@@color:pink;
<<if (_Slave.boobs >= 10000) && (_Slave.butt > 9)>>
	Hyper T&A.
<<elseif (_Slave.boobs > 4000) && (_Slave.butt > 8)>>
	Enormous T&A.
<<elseif (_Slave.boobs > 2000) && (_Slave.butt > 6)>>
	Huge T&A.
<<elseif (_Slave.boobs > 800) && (_Slave.butt > 4)>>
	Big T&A.
<<elseif (_Slave.boobs < 500) && (_Slave.butt < 3) && (_Slave.weight <= 10) && (_Slave.muscles <= 30)>>
	Girlish figure.
<<elseif _Slave.boobs >= 10000>>
	Immobilizing tits.
<<elseif _Slave.boobs > 4000>>
	Monstrous tits.
<<elseif _Slave.boobs > 2000>>
	Huge tits.
<<elseif _Slave.boobs > 800>>
	Big tits.
<<elseif _Slave.butt > 9>>
	Hyper ass.
<<elseif _Slave.butt > 8>>
	Titanic ass.
<<elseif _Slave.butt > 6>>
	Huge ass.
<<elseif _Slave.butt > 4>>
	Big ass.
<</if>>
@@
@@color:red;
<<if _Slave.hips < -1>>
<<if _Slave.butt > 2>>
<<if $arcologies[0].FSTransformationFetishist < 20>>
	Disproportionately big butt.
<</if>>
<</if>>
<<elseif _Slave.hips < 0>>
<<if _Slave.butt > 4>>
<<if $arcologies[0].FSTransformationFetishist < 20>>
	Disproportionately big butt.
<</if>>
<</if>>
<<elseif _Slave.hips > 2>>
<<if _Slave.butt <= 8>>
	Disproportionately small butt.
<</if>>
<<elseif _Slave.hips > 1>>
<<if _Slave.butt <= 3>>
	Disproportionately small butt.
<</if>>
<<elseif _Slave.hips > 0>>
<<if _Slave.butt > 8>>
<<if $arcologies[0].FSTransformationFetishist < 20>>
	Disproportionately big butt.
<</if>>
<<elseif _Slave.butt <= 2>>
	Disproportionately small butt.
<</if>>
<<else>>
<<if _Slave.butt > 6>>
<<if $arcologies[0].FSTransformationFetishist < 20>>
	Disproportionately big butt.
<</if>>
<<elseif _Slave.butt <= 1>>
	Disproportionately small butt.
<</if>>
<</if>>
@@
@@color:pink;
<<if (_Slave.waist > 1)>>
	Unnaturally narrow waist.
<<elseif (_Slave.waist == 1)>>
	Narrow waist.
<</if>>
@@
@@color:pink;
<<if (_Slave.boobsImplant != 0) || (_Slave.buttImplant != 0) || (_Slave.lipsImplant != 0) || (_Slave.bellyImplant != 0)>>
	Implants.
<<elseif (_Slave.faceImplant >= 2) || (_Slave.waist >= 2)>>
	Surgery enhanced.
<<else>>
	All natural.
<</if>>
<<if _Slave.lactation == 1>>
	Lactating naturally.
<<elseif _Slave.lactation == 2>>
	Heavy lactation.
<</if>>
<<modScore _Slave>>
<<if _Slave.corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2>>
<<elseif $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>>
	Extensive body mods.
<<elseif $modScore > 7>>
	Noticeable body mods.
<<else>>
	Light body mods.
<</if>>
<<if _Slave.brand != 0>>
	Branded.
<</if>>
@@
<</if>>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>

<<if $abbreviateSkills == 1>>
''<<if _Slave.fetish is "mindbroken">>
<<elseif _Slave.intelligenceImplant == 1>>
<<switch _Slave.intelligence>>
<<case 3>>
	@@color:deepskyblue;I+++(e)@@
<<case 2>>
	@@color:deepskyblue;I++(e)@@
<<case 1>>
	@@color:deepskyblue;I+(e)@@
<<case -1>>
	@@color:orangered;I-(e)@@
<<case -2>>
	@@color:orangered;I--(e)@@
<<case -3>>
	@@color:orangered;I---(e)@@
<<default>>
	I(e)
<</switch>>
<<else>>
<<switch _Slave.intelligence>>
<<case 3>>
	@@color:deepskyblue;I+++@@
<<case 2>>
	@@color:deepskyblue;I++@@
<<case 1>>
	@@color:deepskyblue;I+@@
<<case -1>>
	@@color:orangered;I-@@
<<case -2>>
	@@color:orangered;I--@@
<<case -3>>
	@@color:orangered;I---@@
<<default>>
	I
<</switch>>
<</if>>

<<set _SSkills to (_Slave.analSkill+_Slave.oralSkill)>>
@@color:aquamarine;
<<if ((_SSkills+_Slave.whoreSkill+_Slave.entertainSkill) >= 400) && ((_Slave.vagina < 0) || (_Slave.vaginalSkill >= 100))>>
	MSS
<<else>>
<<set _SSkills += _Slave.vaginalSkill>>
<<if _SSkills > 180>>
	S++
<<elseif (_SSkills > 120) && (_Slave.vagina < 0)>>
	Sh++
<<elseif _SSkills > 90>>
	S+
<<elseif _SSkills > 30>>
	S
<</if>>
<<if _Slave.whoreSkill >= 100>>
	W+++
<<elseif _Slave.whoreSkill > 60>>
	W++
<<elseif _Slave.whoreSkill > 30>>
	W+
<<elseif _Slave.whoreSkill > 10>>
	W
<</if>>
<<if _Slave.entertainSkill >= 100>>
	E+++
<<elseif _Slave.entertainSkill > 60>>
	E++
<<elseif _Slave.entertainSkill > 30>>
	E+
<<elseif _Slave.entertainSkill > 10>>
	E
<</if>>
<</if>>
<<if _Slave.combatSkill > 0>>
	C
<</if>>
@@
<<if _Slave.prestige > 0>>
@@color:green;
<<if _Slave.prestige > 2>>
	Prest++
<<elseif _Slave.prestige is 2>>
	Prest+
<<elseif _Slave.prestige == 1>>
	Prest
<</if>>
@@
<</if>>''
<<elseif $abbreviateSkills is 2>>
<<if _Slave.fetish is "mindbroken">>
<<elseif _Slave.intelligenceImplant == 1>>
<<switch _Slave.intelligence>>
<<case 3>>
	@@color:deepskyblue;Brilliant, educated.@@
<<case 2>>
	@@color:deepskyblue;Very smart, educated.@@
<<case 1>>
	@@color:deepskyblue;Smart, educated.@@
<<case -1>>
	@@color:orangered;Slow, educated.@@
<<case -2>>
	@@color:orangered;Very slow, educated.@@
<<case -3>>
	@@color:orangered;Moronic, educated.@@
<<default>>
	Average intelligence, educated.
<</switch>>
<<else>>
<<switch _Slave.intelligence>>
<<case 3>>
	@@color:deepskyblue;Brilliant.@@
<<case 2>>
	@@color:deepskyblue;Very smart.@@
<<case 1>>
	@@color:deepskyblue;Smart.@@
<<case -1>>
	@@color:orangered;Slow.@@
<<case -2>>
	@@color:orangered;Very slow.@@
<<case -3>>
	@@color:orangered;Moronic.@@
<<default>>
	Average intelligence.
<</switch>>
<</if>>
<<set _SSkills to (_Slave.analSkill+_Slave.oralSkill)>>
@@color:aquamarine;
<<if ((_SSkills+_Slave.whoreSkill+_Slave.entertainSkill) >= 400) && ((_Slave.vagina < 0) || (_Slave.vaginalSkill >= 100))>>
	Masterful Sex Slave.
<<else>>
<<set _SSkills += _Slave.vaginalSkill>>
<<if _SSkills > 180>>
	Sex master.
<<elseif (_SSkills > 120) && (_Slave.vagina < 0)>>
	Masterful shemale.
<<elseif _SSkills > 90>>
	Sexual expert.
<<elseif _SSkills > 30>>
	Sexually skilled.
<</if>>
<<if _Slave.whoreSkill >= 100>>
	Masterful whore.
<<elseif _Slave.whoreSkill >= 60>>
	Expert whore.
<<elseif _Slave.whoreSkill >= 30>>
	Skilled whore.
<<elseif _Slave.whoreSkill >= 10>>
	Basic whore.
<</if>>
<<if _Slave.entertainSkill >= 100>>
	Masterful entertainer.
<<elseif _Slave.entertainSkill >= 60>>
	Expert entertainer.
<<elseif _Slave.entertainSkill >= 30>>
	Skilled entertainer.
<<elseif _Slave.entertainSkill >= 10>>
	Basic entertainer.
<</if>>
<</if>>
<<if _Slave.combatSkill > 0>>
	Trained fighter.
<</if>>
@@
<<if _Slave.prestige > 0>>
@@color:green;
<<if _Slave.prestige > 2>>
	Extremely prestigious.
<<elseif _Slave.prestige is 2>>
	Very prestigious.
<<elseif _Slave.prestige == 1>>
	Prestigious.
<</if>>
@@
<</if>>
<</if>>

<<if $abbreviateMental == 1>>
<<if _Slave.fetish != "mindbroken">>
<<if _Slave.fetishKnown == 1>>
@@color:lightcoral;
<<switch _Slave.fetish>>
<<case "submissive">>
<<if _Slave.fetishStrength > 95>>
	Sub++
<<elseif _Slave.fetishStrength > 60>>
	Sub+
<<else>>
	Sub
<</if>>
<<case "cumslut">>
<<if _Slave.fetishStrength > 95>>
	Oral++
<<elseif _Slave.fetishStrength > 60>>
	Oral+
<<else>>
	Oral
<</if>>
<<case "humiliation">>
<<if _Slave.fetishStrength > 95>>
	Humil++
<<elseif _Slave.fetishStrength > 60>>
	Humil+
<<else>>
	Humil
<</if>>
<<case "buttslut">>
<<if _Slave.fetishStrength > 95>>
	Anal++
<<elseif _Slave.fetishStrength > 60>>
	Anal+
<<else>>
	Anal
<</if>>
<<case "boobs">>
<<if _Slave.fetishStrength > 95>>
	Boobs++
<<elseif _Slave.fetishStrength > 60>>
	Boobs+
<<else>>
	Boobs
<</if>>
<<case "sadist">>
<<if _Slave.fetishStrength > 95>>
	Sadist++
<<elseif _Slave.fetishStrength > 60>>
	Sadist+
<<else>>
	Sadist
<</if>>
<<case "masochist">>
<<if _Slave.fetishStrength > 95>>
	Pain++
<<elseif _Slave.fetishStrength > 60>>
	Pain+
<<else>>
	Pain
<</if>>
<<case "dom">>
<<if _Slave.fetishStrength > 95>>
	Dom++
<<elseif _Slave.fetishStrength > 60>>
	Dom+
<<else>>
	Dom
<</if>>
<<case "pregnancy">>
<<if _Slave.fetishStrength > 95>>
	Preg++
<<elseif _Slave.fetishStrength > 60>>
	Preg+
<<else>>
	Preg
<</if>>
<<default>>
	Vanilla
<</switch>>
[_Slave.fetishStrength]
@@
<</if>>
<<if _Slave.attrKnown == 1>>
<<if _Slave.attrXY <= 5>>
	@@color:red;XY--- [_Slave.attrXY]@@
<<elseif _Slave.attrXY <= 15>>
	@@color:red;XY-- [_Slave.attrXY]@@
<<elseif _Slave.attrXY <= 35>>
	@@color:red;XY- [_Slave.attrXY]@@
<<elseif _Slave.attrXY <= 65>>
	XY [_Slave.attrXY]
<<elseif _Slave.attrXY <= 85>>
	@@color:green;XY+ [_Slave.attrXY]@@
<<elseif _Slave.attrXY <= 95>>
	@@color:green;XY++ [_Slave.attrXY]@@
<<elseif _Slave.attrXX > 95>>
	<<if _Slave.energy <= 95>>
		@@color:green;Omni!@@
	<<else>>
		@@color:green;Omni+Nympho!!@@
	<</if>>
<<else>>
	@@color:green;XY+++ [_Slave.attrXY]@@
<</if>>
<<if _Slave.attrXX <= 5>>
	@@color:red;XX--- [_Slave.attrXX]@@
<<elseif _Slave.attrXX <= 15>>
	@@color:red;XX-- [_Slave.attrXX]@@
<<elseif _Slave.attrXX <= 35>>
	@@color:red;XX- [_Slave.attrXX]@@
<<elseif _Slave.attrXX <= 65>>
	XX [_Slave.attrXX]
<<elseif _Slave.attrXX <= 85>>
	@@color:green;XX+ [_Slave.attrXX]@@
<<elseif _Slave.attrXX <= 95>>
	@@color:green;XX++ [_Slave.attrXX]@@
<<elseif _Slave.attrXY <= 95>>
	@@color:green;XX+++ [_Slave.attrXX]@@
<</if>>
<<if _Slave.energy > 95>>
	<<if (_Slave.attrXY <= 95) || (_Slave.attrXX <= 95)>>
		@@color:green;Nympho!@@
	<</if>>
<<elseif _Slave.energy > 80>>
	@@color:green;SD++ [_Slave.energy]@@
<<elseif _Slave.energy > 60>>
	@@color:green;SD+ [_Slave.energy]@@
<<elseif _Slave.energy > 40>>
	@@color:yellow;SD [_Slave.energy]@@
<<elseif _Slave.energy > 20>>
	@@color:red;SD- [_Slave.energy]@@
<<else>>
	@@color:red;SD-- [_Slave.energy]@@
<</if>>
<</if>>
<</if>>
<<if _Slave.clitPiercing is 3>>
<<if _Slave.fetishKnown == 1>>
<<if _Slave.clitSetting is "off">>
	SP-
<<elseif ((_Slave.fetish != "submissive") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "submissive")>>
	SP:sub
<<elseif ((_Slave.fetish != "cumslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "oral")>>
	SP:oral
<<elseif ((_Slave.fetish != "humiliation") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "humiliation")>>
	SP:humil
<<elseif ((_Slave.fetish != "buttslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "anal")>>
	SP:anal
<<elseif ((_Slave.fetish != "boobs") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "boobs")>>
	SP:boobs
<<elseif ((_Slave.fetish != "sadist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "sadist")>>
	SP:sade
<<elseif ((_Slave.fetish != "masochist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "masochist")>>
	SP:pain
<<elseif ((_Slave.fetish != "dom") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "dom")>>
	SP:dom
<<elseif ((_Slave.fetish != "pregnancy") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "pregnancy")>>
	SP:preg
<<elseif ((_Slave.fetish != "none") && (_Slave.clitSetting is "vanilla"))>>
	SP:vanilla
<<elseif (_Slave.energy <= 95) && (_Slave.clitSetting is "all")>>
	SP:all
<<elseif (_Slave.energy > 5) && (_Slave.clitSetting is "none")>>
	SP:none
<</if>>
<<else>>
<<switch _Slave.clitSetting>>
<<case "off">>
	SP-
<<case "submissive">>
	SP:sub
<<case "lesbian">>
	SP:les
<<case "oral">>
	SP:oral
<<case "humiliation">>
	SP:humil
<<case "anal">>
	SP:anal
<<case "boobs">>
	SP:boobs
<<case "sadist">>
	SP:sade
<<case "masochist">>
	SP:pain
<<case "dom">>
	SP:dom
<<case "pregnancy">>
	SP:pregnancy
<<case "vanilla">>
	SP:vanilla
<<case "all">>
	SP:all
<<case "none">>
	SP:none
<</switch>>
<</if>>
<<if _Slave.attrKnown == 1>>
<<if (_Slave.attrXX < 100) && (_Slave.clitSetting is "women")>>
	SP:women
<<elseif (_Slave.attrXY < 100) && (_Slave.clitSetting is "men")>>
	SP:men
<</if>>
<<else>>
<<if _Slave.clitSetting is "women">>
	SP:women
<<elseif _Slave.clitSetting is "men">>
	SP:men
<</if>>
<</if>>
<</if>>
@@color:red;
<<switch _Slave.behavioralFlaw>>
<<case "arrogant">>
	Arrog
<<case "bitchy">>
	Bitchy
<<case "odd">>
	Odd
<<case "hates men">>
	Men-
<<case "hates women">>
	Women-
<<case "gluttonous">>
	Glut
<<case "anorexic">>
	Ano
<<case "devout">>
	Dev
<<case "liberated">>
	Lib
<<default>>
	<<set _Slave.behavioralFlaw to "none">>
<</switch>>
@@
<<switch _Slave.sexualFlaw>>
<<case "hates oral">>
	@@color:red;Oral-@@
<<case "hates anal">>
	@@color:red;Anal-@@
<<case "hates penetration">>
	@@color:red;Fuck-@@
<<case "shamefast">>
	@@color:red;Shame@@
<<case "idealistic">>
	@@color:red;Ideal@@
<<case "repressed">>
	@@color:red;Repre@@
<<case "apathetic">>
	@@color:red;Apath@@
<<case "crude">>
	@@color:red;Crude@@
<<case "judgemental">>
	@@color:red;Judge@@
<<case "cum addict">>
	@@color:yellow;CumAdd@@
<<case "anal addict">>
	@@color:yellow;AnalAdd@@
<<case "attention whore">>
	@@color:yellow;Attention@@
<<case "breast growth">>
	@@color:yellow;BoobObsess@@
<<case "abusive">>
	@@color:yellow;Abusive@@
<<case "malicious">>
	@@color:yellow;Malice@@
<<case "self hating">>
	@@color:yellow;SelfHatr@@
<<case "neglectful">>
	@@color:yellow;SelfNeglect@@
<<case "breeder">>
	@@color:yellow;BreedObsess@@
<<default>>
	<<set _Slave.sexualFlaw to "none">>
<</switch>>
@@color:green;
<<switch _Slave.behavioralQuirk>>
<<case "confident">>
	Confid
<<case "cutting">>
	Cutting
<<case "funny">>
	Funny
<<case "fitness">>
	Fit
<<case "adores women">>
	Women+
<<case "adores men">>
	Men+
<<case "insecure">>
	Insec
<<case "sinful">>
	Sinf
<<case "advocate">>
	Advoc
<<default>>
	<<set _Slave.behavioralQuirk to "none">>
<</switch>>
<<switch _Slave.sexualQuirk>>
<<case "gagfuck queen">>
	Gagfuck
<<case "painal queen">>
	Painal
<<case "strugglefuck queen">>
	Struggle
<<case "tease">>
	Tease
<<case "romantic">>
	Romantic
<<case "perverted">>
	Perverted
<<case "caring">>
	Caring
<<case "unflinching">>
	Unflinch
<<case "size queen">>
	SizeQ
<<default>>
	<<set _Slave.sexualQuirk to "none">>
<</switch>>
@@
<<elseif $abbreviateMental is 2>>
<<if _Slave.fetish != "mindbroken">>
<<if _Slave.fetishKnown == 1>>
@@color:lightcoral;
<<switch _Slave.fetish>>
<<case "submissive">>
	<<if _Slave.fetishStrength > 95>>
		Complete submissive.
	<<elseif _Slave.fetishStrength > 60>>
		Submissive.
	<<else>>
		Submissive tendencies.
	<</if>>
<<case "cumslut">>
	<<if _Slave.fetishStrength > 95>>
		Cumslut.
	<<elseif _Slave.fetishStrength > 60>>
		Oral fixation.
	<<else>>
		Prefers oral.
	<</if>>
<<case "humiliation">>
	<<if _Slave.fetishStrength > 95>>
		Humiliation slut.
	<<elseif _Slave.fetishStrength > 60>>
		Exhibitionist.
	<<else>>
		Interest in humiliation.
	<</if>>
<<case "buttslut">>
	<<if _Slave.fetishStrength > 95>>
		Buttslut.
	<<elseif _Slave.fetishStrength > 60>>
		Anal fixation.
	<<else>>
		Prefers anal.
	<</if>>
<<case "boobs">>
	<<if _Slave.fetishStrength > 95>>
		Boobslut.
	<<elseif _Slave.fetishStrength > 60>>
		Breast fixation.
	<<else>>
		Loves boobs.
	<</if>>
<<case "sadist">>
	<<if _Slave.fetishStrength > 95>>
		Complete sadist.
	<<elseif _Slave.fetishStrength > 60>>
		Sadist.
	<<else>>
		Sadistic tendencies.
	<</if>>
<<case "masochist">>
	<<if _Slave.fetishStrength > 95>>
		Complete masochist.
	<<elseif _Slave.fetishStrength > 60>>
		Masochist.
	<<else>>
		Masochistic tendencies.
	<</if>>
<<case "dom">>
	<<if _Slave.fetishStrength > 95>>
		Complete dom.
	<<elseif _Slave.fetishStrength > 60>>
		Dominant.
	<<else>>
		Dominant tendencies.
	<</if>>
<<case "pregnancy">>
	<<if _Slave.fetishStrength > 95>>
		Pregnancy fetish.
	<<elseif _Slave.fetishStrength > 60>>
		Pregnancy kink.
	<<else>>
		Interest in impregnation.
	<</if>>
<<default>>
	Sexually vanilla.
<</switch>>
@@
<</if>>
<<if _Slave.attrKnown == 1>>
<<if _Slave.attrXY <= 5>>
	@@color:red;Disgusted by men,@@
<<elseif _Slave.attrXY <= 15>>
	@@color:red;Turned off by men,@@
<<elseif _Slave.attrXY <= 35>>
	@@color:red;Not attracted to men,@@
<<elseif _Slave.attrXY <= 65>>
	Indifferent to men,
<<elseif _Slave.attrXY <= 85>>
	@@color:green;Attracted to men,@@
<<elseif _Slave.attrXY <= 95>>
	@@color:green;Aroused by men,@@
<<elseif _Slave.attrXX > 95>>
	<<if _Slave.energy <= 95>>
		@@color:green;Omnisexual!@@
	<<else>>
		@@color:green;Omnisexual nymphomaniac!@@
	<</if>>
<<else>>
	@@color:green;Passionate about men,@@
<</if>>
<<if _Slave.attrXX <= 5>>
	@@color:red;disgusted by women.@@
<<elseif _Slave.attrXX <= 15>>
	@@color:red;turned off by women.@@
<<elseif _Slave.attrXX <= 35>>
	@@color:red;not attracted to women.@@
<<elseif _Slave.attrXX <= 65>>
	indifferent to women.
<<elseif _Slave.attrXX <= 85>>
	@@color:green;attracted to women.@@
<<elseif _Slave.attrXX <= 95>>
	@@color:green;aroused by women.@@
<<elseif _Slave.attrXY <= 95>>
	@@color:green;passionate about women.@@
<</if>>
<<if _Slave.energy > 95>>
	<<if (_Slave.attrXY <= 95) || (_Slave.attrXX <= 95)>>
		@@color:green;Nymphomaniac!@@
	<</if>>
<<elseif _Slave.energy > 80>>
	@@color:green;Powerful sex drive.@@
<<elseif _Slave.energy > 60>>
	@@color:green;Good sex drive.@@
<<elseif _Slave.energy > 40>>
	@@color:yellow;Average sex drive.@@
<<elseif _Slave.energy > 20>>
	@@color:red;Poor sex drive.@@
<<else>>
	@@color:red;No sex drive.@@
<</if>>
<</if>>
<</if>>
<<if _Slave.clitPiercing is 3>>
<<if _Slave.fetishKnown == 1>>
<<if _Slave.clitSetting is "off">>
	SP off.
<<elseif ((_Slave.fetish != "submissive") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "submissive")>>
	SP: submissive.
<<elseif ((_Slave.fetish != "cumslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "oral")>>
	SP: oral.
<<elseif ((_Slave.fetish != "humiliation") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "humiliation")>>
	SP: humiliation.
<<elseif ((_Slave.fetish != "buttslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "anal")>>
	SP: anal.
<<elseif ((_Slave.fetish != "boobs") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "boobs")>>
	SP: breasts.
<<elseif ((_Slave.fetish != "sadist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "sadist")>>
	SP: sadism.
<<elseif ((_Slave.fetish != "masochist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "masochist")>>
	SP: masochism.
<<elseif ((_Slave.fetish != "dom") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "dom")>>
	SP: dominance.
<<elseif ((_Slave.fetish != "pregnancy") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "pregnancy")>>
	SP: pregnancy.
<<elseif (_Slave.fetish != "none") && (_Slave.clitSetting is "vanilla")>>
	SP: vanilla.
<<elseif (_Slave.energy <= 95) && (_Slave.clitSetting is "all")>>
	SP: all.
<<elseif (_Slave.energy > 5) && (_Slave.clitSetting is "none")>>
	SP: none.
<</if>>
<<else>>
<<switch _Slave.clitSetting>>
<<case "off">>
	SP off.
<<case "submissive">>
	SP: submissive.
<<case "oral">>
	SP: oral.
<<case "humiliation">>
	SP: humiliation.
<<case "anal">>
	SP: anal.
<<case "boobs">>
	SP: breasts.
<<case "sadist">>
	SP: sadism.
<<case "masochist">>
	SP: masochism.
<<case "dom">>
	SP: dominance.
<<case "pregnancy">>
	SP: pregnancy.
<<case "vanilla">>
	SP: vanilla.
<<case "all">>
	SP: all.
<<case "none">>
	SP: none.
<</switch>>
<</if>>
<<if _Slave.attrKnown == 1>>
<<if (_Slave.attrXX < 100) && (_Slave.clitSetting is "women")>>
	SP: women.
<<elseif (_Slave.attrXY < 100) && (_Slave.clitSetting is "men")>>
	SP: men.
<</if>>
<<else>>
<<if _Slave.clitSetting is "women">>
	SP: women.
<<elseif _Slave.clitSetting is "men">>
	SP: men.
<</if>>
<</if>>
<</if>>
@@color:red;
<<switch _Slave.behavioralFlaw>>
<<case "arrogant">>
	Arrogant.
<<case "bitchy">>
	Bitchy.
<<case "odd">>
	Odd.
<<case "hates men">>
	Hates men.
<<case "hates women">>
	Hates women.
<<case "gluttonous">>
	Stress eater.
<<case "anorexic">>
	Anorexic.
<<case "devout">>
	Devoutly religious.
<<case "liberated">>
	Mentally liberated.
<<default>>
	<<set _Slave.behavioralFlaw to "none">>
<</switch>>
@@
<<switch _Slave.sexualFlaw>>
<<case "hates oral">>
	@@color:red;Hates oral.@@
<<case "hates anal">>
	@@color:red;Hates anal.@@
<<case "hates penetration">>
	@@color:red;Hates penetration.@@
<<case "shamefast">>
	@@color:red;Shamefast.@@
<<case "idealistic">>
	@@color:red;Sexually idealistic.@@
<<case "repressed">>
	@@color:red;Sexually repressed.@@
<<case "apathetic">>
	@@color:red;Sexually apathetic.@@
<<case "crude">>
	@@color:red;Sexually crude.@@
<<case "judgemental">>
	@@color:red;Sexually judgemental.@@
<<case "cum addict">>
	@@color:yellow;Cum addict.@@
<<case "anal addict">>
	@@color:yellow;Anal addict.@@
<<case "attention whore">>
	@@color:yellow;Attention whore.@@
<<case "breast growth">>
	@@color:yellow;Breast obsession.@@
<<case "abusive">>
	@@color:yellow;Sexually abusive.@@
<<case "malicious">>
	@@color:yellow;Sexually malicious.@@
<<case "self hating">>
	@@color:yellow;Self hatred.@@
<<case "neglectful">>
	@@color:yellow;Self neglectful.@@
<<case "breeder">>
	@@color:yellow;Breeding obsession.@@
<<default>>
	<<set _Slave.sexualFlaw to "none">>
<</switch>>
@@color:green;
<<switch _Slave.behavioralQuirk>>
<<case "confident">>
	Confident.
<<case "cutting">>
	Cutting.
<<case "funny">>
	Funny.
<<case "fitness">>
	Fitness.
<<case "adores women">>
	Adores women.
<<case "adores men">>
	Adores men.
<<case "insecure">>
	Insecure.
<<case "sinful">>
	Sinful.
<<case "advocate">>
	Advocate.
<<default>>
	<<set _Slave.behavioralQuirk to "none">>
<</switch>>
<<switch _Slave.sexualQuirk>>
<<case "gagfuck queen">>
	Gagfuck queen.
<<case "painal queen">>
	Painal queen.
<<case "strugglefuck queen">>
	Strugglefuck queen.
<<case "tease">>
	Tease.
<<case "romantic">>
	Romantic.
<<case "perverted">>
	Perverted.
<<case "caring">>
	Caring.
<<case "unflinching">>
	Unflinching.
<<case "size queen">>
	Size queen.
<<default>>
	<<set _Slave.sexualQuirk to "none">>
<</switch>>
@@
<</if>>

<<if _Slave.customLabel != "">>''@@color:yellow;_Slave.customLabel@@''<</if>>

<<if (_Slave.relationship != 0) || (_Slave.relation != 0) || ($abbreviateClothes is 2) || ($abbreviateRulesets is 2)>>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>
<</if>>

<<if $abbreviateMental == 1>>
@@color:lightgreen;
<<if $familyTesting == 1>>
	<<for _j to 0; _j < _SL; _j++>>
		<<if _Slave.mother == $slaves[_j].ID>>
			$slaves[_j].slaveName's daughter<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> & friend<<elseif _Slave.relationship == 2>> & BFF<<elseif _Slave.relationship == 3>> & FWB<<elseif _Slave.relationship == 4>> & lover<<else>> & wife<</if>><<set _relationshipHandled = 1>><</if>>
		<</if>>
		<<if _Slave.father == $slaves[_j].ID>>
			$slaves[_j].slaveName's daughter<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> & friend<<elseif _Slave.relationship == 2>> & BFF<<elseif _Slave.relationship == 3>> & FWB<<elseif _Slave.relationship == 4>> & lover<<else>> & wife<</if>><<set _relationshipHandled = 1>><</if>>
		<</if>>
	<</for>>
	<<if _Slave.daughters == 1>>
		<<for _j to 0; _j < $slaves.length; _j++>>
			<<if $slaves[_j].mother == _Slave.ID>>
				$slaves[_j].slaveName's mother<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> & friend<<elseif _Slave.relationship == 2>> & BFF<<elseif _Slave.relationship == 3>> & FWB<<elseif _Slave.relationship == 4>> & lover<<else>> & wife<</if>><<set _relationshipHandled = 1>><</if>>
				<<break>>
			<</if>>
			<<if $slaves[_j].father == _Slave.ID>>
				$slaves[_j].slaveName's father<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> & friend<<elseif _Slave.relationship == 2>> & BFF<<elseif _Slave.relationship == 3>> & FWB<<elseif _Slave.relationship == 4>> & lover<<else>> & wife<</if>><<set _relationshipHandled = 1>><</if>>
				<<break>>
			<</if>>
		<</for>>
	<<elseif _Slave.daughters > 1>>
		multiple daughters
	<</if>>
	<<if _Slave.sisters == 1>>
		<<for _j to 0; _j < _SL; _j++>>
			<<if areSisters($slaves[_j], _Slave.ID) > 0>>
				$slaves[_j].slaveName's sister<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> & friend<<elseif _Slave.relationship == 2>> & BFF<<elseif _Slave.relationship == 3>> & FWB<<elseif _Slave.relationship == 4>> & lover<<else>> & wife<</if>><<set _relationshipHandled = 1>><</if>>
				<<break>>
			<</if>>
		<</for>>
	<<elseif _Slave.sisters > 1>>
		multiple sisters
	<</if>>
	<<if _Slave.relationship > 0 && _relationshipHandled != 1>>
		<<for _j to 0; _j < _SL; _j++>>
			<<if _Slave.relationshipTarget is $slaves[_j].ID>>
				<<switch _Slave.relationship>>
				<<case 1>>
					$slaves[_j].slaveName's friend
				<<case 2>>
					$slaves[_j].slaveName's BFF
				<<case 3>>
					$slaves[_j].slaveName's FWB
				<<case 4>>
					$slaves[_j].slaveName's lover
				<<case 5>>
					$slaves[_j].slaveName's wife
				<</switch>>

				<<break>>
			<</if>>
		<</for>>
	<<elseif _Slave.relationship is -3>>
		Your wife

	<<elseif _Slave.relationship is -2>>
		E Bonded

	<<elseif _Slave.relationship is -1>>
		E Slut

	<</if>>
<<else>>
	<<if _Slave.relation != 0>>
		<<for _j to 0; _j < _SL; _j++>>
			<<if _Slave.relationTarget is $slaves[_j].ID>>
				$slaves[_j].slaveName's _Slave.relation
				<<if _Slave.relationship <= 0>>    <</if>>
				<<break>>
			<</if>>
		<</for>>
	<</if>>
	<<if _Slave.relationship > 0>>
		<<for _j to 0; _j < _SL; _j++>>
			<<if _Slave.relationshipTarget is $slaves[_j].ID>>
				<<switch _Slave.relationship>>
				<<case 1>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>&<</if>> friend
				<<case 2>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>&<</if>> BFF
				<<case 3>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>&<</if>> FWB
				<<case 4>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>&<</if>> lover
				<<case 5>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>&<</if>> wife
				<</switch>>

				<<break>>
			<</if>>
		<</for>>
	<<elseif _Slave.relationship is -3>>
		Your wife

	<<elseif _Slave.relationship is -2>>
		E Bonded

	<<elseif _Slave.relationship is -1>>
		E Slut

	<</if>>
<</if>>
@@
<<set _relationshipHandled = 0>>
<<if _Slave.rivalry != 0>>
<<for _j to 0; _j < _SL; _j++>>
<<if _Slave.rivalryTarget is $slaves[_j].ID>>
@@color:lightsalmon;
<<if _Slave.rivalry <= 1>>
	Disl $slaves[_j].slaveName
<<elseif _Slave.rivalry <= 2>>
	$slaves[_j].slaveName's rival
<<else>>
	Hates $slaves[_j].slaveName
<</if>>

@@
<<break>>
<</if>>
<</for>>
<</if>>
<<elseif $abbreviateMental is 2>>
<<if $familyTesting == 1>>
	<<for _j to 0; _j < _SL; _j++>>
		<<if _Slave.mother == $slaves[_j].ID>>
			$slaves[_j].slaveName's @@color:lightgreen;daughter<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@
		<</if>>
		<<if _Slave.father == $slaves[_j].ID>>
			$slaves[_j].slaveName's @@color:lightgreen;daughter<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@
		<</if>>
	<</for>>
	<<if _Slave.daughters == 1>>
		<<for _j to 0; _j < _SL; _j++>>
			<<if $slaves[_j].mother == _Slave.ID>>
				$slaves[_j].slaveName's @@color:lightgreen;mother<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@
				<<break>>
			<</if>>
			<<if $slaves[_j].father == _Slave.ID>>
				$slaves[_j].slaveName's @@color:lightgreen;father<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@
				<<break>>
			<</if>>
		<</for>>
	<<elseif _Slave.daughters > 1>>
		<<if _Slave.daughters > 10>>
			@@color:lightgreen;Has tons of daughters.@@
		<<elseif _Slave.daughters > 5>>
			@@color:lightgreen;Has many daughters.@@
		<<else>>
			@@color:lightgreen;Has several daughters.@@
		<</if>>
	<</if>>
	<<if _Slave.sisters == 1>>
		<<for _j to 0; _j < _SL; _j++>>
			<<if areSisters($slaves[_j], _Slave) > 0>>
				$slaves[_j].slaveName's @@color:lightgreen;sister<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@
				<<break>>
			<</if>>
		<</for>>
	<<elseif _Slave.sisters > 1>>
		<<if _Slave.sisters > 10>>
			@@color:lightgreen;One of many sisters.@@
		<<elseif _Slave.sisters > 5>>
			@@color:lightgreen;Has many sisters.@@
		<<else>>
			@@color:lightgreen;Has several sisters.@@
		<</if>>
	<</if>>
	<<if _Slave.relationship > 0 && _relationshipHandled != 1>>
		<<for _j to 0; _j < _SL; _j++>>
			<<if _Slave.relationshipTarget is $slaves[_j].ID>>
				<<switch _Slave.relationship>>
				<<case 1>>
					$slaves[_j].slaveName's @@color:lightgreen;friend.@@
				<<case 2>>
					$slaves[_j].slaveName's @@color:lightgreen;best friend.@@
				<<case 3>>
					$slaves[_j].slaveName's @@color:lightgreen;FWB.@@
				<<case 4>>
					$slaves[_j].slaveName's @@color:lightgreen;lover.@@
				<<case 5>>
					$slaves[_j].slaveName's @@color:lightgreen;slave wife.@@
				<</switch>>

				<<break>>
			<</if>>
		<</for>>
	<<elseif _Slave.relationship is -3>>
		@@color:lightgreen;Your wife.@@

	<<elseif _Slave.relationship is -2>>
		@@color:lightgreen;Emotionally bonded to you.@@

	<<elseif _Slave.relationship is -1>>
		@@color:lightgreen;Emotional slut.@@

	<</if>>
<<else>>
	<<if _Slave.relation != 0>>
		<<for _j to 0; _j < _SL; _j++>>
			<<if _Slave.relationTarget is $slaves[_j].ID>>
				$slaves[_j].slaveName's
				<<if _Slave.relationshipTarget != _Slave.relationTarget>>
					@@color:lightgreen;_Slave.relation@@.
				<<else>>
					@@color:lightgreen;_Slave.relation@@
				<</if>>
				<<if _Slave.relationship <= 0>>    <</if>>
				<<break>>
			<</if>>
		<</for>>
	<</if>>
	<<if _Slave.relationship > 0>>
		<<for _j to 0; _j < _SL; _j++>>
			<<if _Slave.relationshipTarget is $slaves[_j].ID>>
				<<switch _Slave.relationship>>
				<<case 1>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>and<</if>> @@color:lightgreen;friend.@@
				<<case 2>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>and<</if>> @@color:lightgreen;best friend.@@
				<<case 3>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>and<</if>> @@color:lightgreen;FWB.@@
				<<case 4>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>and<</if>> @@color:lightgreen;lover.@@
				<<case 5>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>and<</if>> @@color:lightgreen;slave wife.@@
				<</switch>>

				<<break>>
			<</if>>
		<</for>>
	<<elseif _Slave.relationship is -3>>
		@@color:lightgreen;Your wife.@@

	<<elseif _Slave.relationship is -2>>
		@@color:lightgreen;Emotionally bonded to you.@@

	<<elseif _Slave.relationship is -1>>
		@@color:lightgreen;Emotional slut.@@

	<</if>>
<</if>>
<<set _relationshipHandled = 0>>
<<if _Slave.rivalry != 0>>
<<for _j to 0; _j < _SL; _j++>>
<<if _Slave.rivalryTarget == $slaves[_j].ID>>
<<if _Slave.rivalry <= 1>>
	@@color:lightsalmon;Dislikes@@ $slaves[_j].slaveName.

<<elseif _Slave.rivalry <= 2>>
	$slaves[_j].slaveName's @@color:lightsalmon;rival.@@

<<else>>
	@@color:lightsalmon;Hates@@ $slaves[_j].slaveName.

<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>

<<if _Slave.fuckdoll == 0>>
<<if $abbreviateClothes is 2>>
<<if _Slave.choosesOwnClothes == 1>>
	Dressing herself.
<</if>>
<<switch _Slave.clothes>>
<<case "attractive lingerie">>
	Lingerie.
<<case "a succubus outfit">>
	Succubus outfit.
<<case "a string bikini">>
	String bikini.
<<case "cutoffs and a t-shirt">>
	Cutoffs, t-shirt.
<<case "a slutty outfit">>
	Slutty outfit.
<<case "uncomfortable straps">>
	Leather straps.
<<case "a fallen nuns habit">>
	Slutty habit.
<<case "a chattel habit">>
	Chattel habit.
<<case "a penitent nuns habit">>
	Cilice.
<<case "slutty jewelry">>
	Bangles.
<<case "attractive lingerie for a pregnant woman">>
	Preggo lingerie.
<<case "a maternity dress">>
	Maternity dress.
<<case "harem gauze">>
	Harem outfit.
<<case "a slave gown">>
	Gown.
<<case "a halter top dress">>
	Halter top dress.
<<case "a mini dress">>
	Mini dress.
<<case "a ball gown">>
	Ball gown.
<<case "slutty business attire">>
	Slutty suit.
<<case "nice business attire">>
	Nice suit.
<<case "a comfortable bodysuit">>
	Bodysuit.
<<case "a military uniform">>
	Military uniform.
<<case "a leotard">>
	Leotard.
<<case "a bunny outfit">>
	Bunny outfit.
<<case "a slutty maid outfit">>
	Slutty maid.
<<case "a nice maid outfit">>
	Nice maid.
<<case "a slutty nurse outfit">>
	Slutty nurse.
<<case "a nice nurse outfit">>
	Nice nurse.
<<case "a schoolgirl outfit">>
	Schoolgirl outfit.
<<case "a kimono">>
	Kimono.
<<case "a hijab and abaya">>
	Hijab and abaya.
<<case "battledress">>
	Battledress.
<<case "a latex catsuit">>
	Nice latex.
<<case "restrictive latex">>
	Bondage latex.
<<case "conservative clothing">>
	Conservative clothing.
<<case "chains">>
	Chains.
<<case "a cheerleader outfit">>
	Cheerleader.
<<case "clubslut netting">>
	Netting.
<<case "shibari ropes">>
	Shibari.
<<case "Western clothing">>
	Chaps.
<<case "body oil">>
	Body oil.
<<case "a toga">>
	Toga.
<<case "a slutty qipao">>
	Qipao.
<<default>>
	Naked.
<</switch>>
<<switch _Slave.collar>>
<<case "uncomfortable leather">>
	Leather collar.
<<case "tight steel">>
	Steel collar.
<<case "preg biometrics">>
	Pregnancy biometrics collar.
<<case "cruel retirement counter">>
	Cruel counter collar.
<<case "shock punishment">>
	Shock collar.
<<case "dildo gag">>
	Dildo gag.
<<case "massive dildo gag">>
	Throat-bulging dildo gag.
<<case "neck corset">>
	Neck corset.
<<case "stylish leather">>
	Stylish leather collar.
<<case "satin choker">>
	Satin choker.
<<case "silk ribbon">>
	Silken ribbon.
<<case "heavy gold">>
	Gold collar.
<<case "bowtie">>
	Bowtie collar.
<<case "pretty jewelry">>
	Pretty collar.
<<case "nice retirement counter">>
	Nice counter collar.
<<case "leather with cowbell">>
	Cowbell collar.
<<case "ancient Egyptian">>
	Wesekh.
<</switch>>
<<switch _Slave.bellyAccessory>>
<<case "shapewear">>
	Shapewear.
<<case "a small empathy belly">>
	Small fake belly.
<<case "a medium empathy belly">>
	Medium fake belly.
<<case "a large empathy belly">>
	Large fake belly.
<<case "a huge empathy belly">>
	Huge fake belly.
<<case "a corset">>
	Corset.
<<case "an extreme corset">>
	Extreme corsetage.
<</switch>>
<<if canWalk(_Slave)>>
<<if _Slave.shoes is "heels">>
	Heels.
<<elseif _Slave.shoes is "extreme heels">>
	Extreme heels.
<<elseif _Slave.shoes is "boots">>
	Boots.
<<elseif _Slave.heels == 1>>
	@@color:yellow;Crawling.@@
<<elseif _Slave.shoes is "flats">>
	Flats.
<</if>>
<</if>>
<<switch _Slave.vaginalAccessory>>
<<case "chastity belt">>
	Vaginal chastity.
<<case "combined chastity">>
	Combined chastity.
<<case "anal chastity">>
	Anal chastity.
<<case "dildo">>
	Vaginal dildo.
<<case "large dildo">>
	Large vaginal dildo.
<<case "huge dildo">>
	Huge vaginal dildo.
<<case "long dildo">>
	Long vaginal dildo.
<<case "long, large dildo">>
	Long and large vaginal dildo.
<<case "long, huge dildo">>
	Long and wide vaginal dildo.
<</switch>>
<<if _Slave.dickAccessory is "chastity">>
	Chastity cage.
<<elseif _Slave.dickAccessory is "combined chastity">>
	Combined chastity.
<<elseif _Slave.dickAccessory is "anal chastity">>
	Anal chastity.
<</if>>
<<switch _Slave.buttplug>>
<<case "plug">>
	Buttplug.
<<case "large plug">>
	Large buttplug.
<<case "huge plug">>
	Huge buttplug.
<<case "long plug">>
	Long buttplug.
<<case "long, large plug">>
	Large, long buttplug.
<<case "long, huge plug">>
	Enormous buttplug.
<</switch>>
<</if>>
<</if>>

<<if $abbreviateRulesets is 2>>
<<if (def _Slave.currentRules) && (_Slave.currentRules.length > 0)>>

	<<for _r to 0; _r < _Slave.currentRules.length; _r++>>
		<<for _s to 0; _s < $defaultRules.length; _s++>>
			<<set _currentRule to $defaultRules[_s]>>
			<<set _num to (_s+1)>>
			<<if _Slave.currentRules[_r] == _currentRule.ID>>
				Rule _num (_currentRule.name).
			<</if>>
		<</for>>
	<</for>>
<</if>>
<</if>>

<<if $abbreviateOrigins is 2>>
<<if _Slave.origin != 0>>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>@@color:gray;_Slave.origin@@
<</if>>
<</if>>

<<set $slaves[_i] to _Slave>>

<<switch _Pass>>
<<case "Main">>
	<<continue>>
<<case "HG Select">>
<<if $HGCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "Head Girl Suite">>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Send her to live with your Head Girl|Assign][$i = "+_i+"]]">>
<<else>>
	<<print "[[Bring her out of the Head Girl's suite|Retrieve][$i = "+_i+"]]">>
	<<break>>
<</if>>
<<case "Recruiter Select">>
<<if $recruiterCareers.includes(_Slave.career)>>

    @@color:lime;Has an applicable career experience.@@
<</if>>
<<case "BG Select">>
<<if $bodyguardCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "Spa">>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Send her to the Spa|Assign][$i = "+_i+"]]">>
<<elseif $Flag == 1>>
	<<print "[[Remove her from the Spa|Retrieve][$i = "+_i+"]]">>
<<else>>
	[[Change or remove Attendant|Attendant Select]]
	<<break>>
<</if>>
<<case "Attendant Select">>
<<if $attendantCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "Brothel">>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Send her to the Brothel|Assign][$i = "+_i+"]]">>
<<elseif $Flag == 1>>
	<<print "[[Release her from the Brothel|Retrieve][$i = "+_i+"]]">>
<<else>>
	[[Change or remove Madam|Madam Select]]
	<<break>>
<</if>>
<<case "Madam Select">>
<<if $madamCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "Club">>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Send her to the Club|Assign][$i = "+_i+"]]">>
<<elseif $Flag == 1>>
	<<print "[[Remove her from the Club|Retrieve][$i = "+_i+"]]">>
<<else>>
	[[Change or remove DJ|DJ Select]]
	<<break>>
<</if>>
<<case "Arcade">>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Confine her in the Arcade|Assign][$i = "+_i+"]]">>
<<else>>
	<<print "[[Release her from the Arcade|Retrieve][$i = "+_i+"]]">>
<</if>>
<<case "DJ Select">>
<<if $DJCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "Clinic">>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>
<<if $Flag == 0>>
	<<if $clinicUpgradeScanner == 1>>
		@@color:cyan;Estimated DNA error value: <<print Math.trunc($slaves[_i].chem/10)>>@@
	<</if>>
	<<print "[[Send her to the Clinic|Assign][$i = "+_i+"]]">>
<<elseif $Flag == 1>>
	<<print "[[Take her out of the Clinic|Retrieve][$i = "+_i+"]]">>
<<else>>
	[[Change or remove Nurse|Nurse Select]]
	<<break>>
<</if>>
<<case "Nurse Select">>
<<if $nurseCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "Schoolroom">>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Assign her to the Schoolroom|Assign][$i = "+_i+"]]">>
<<elseif $Flag == 1>>
	<<print "[[Release her from the Schoolroom|Retrieve][$i = "+_i+"]]">>
<<else>>
	[[Change or remove Schoolteacher|Schoolteacher Select]]
	<<break>>
<</if>>
<<case "Schoolteacher Select">>
<<if $schoolteacherCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "Dairy">>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Send her to the Dairy|Assign][$i = "+_i+"]]">>
<<elseif $Flag == 1>>
	<<print "[[Release her from the Dairy|Retrieve][$i = "+_i+"]]">>
<<else>>
	[[Change or remove Milkmaid|Milkmaid Select]]
	<<break>>
<</if>>
<<case "Milkmaid Select">>
<<if $milkmaidCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "Servants' Quarters">>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Assign her to the Servants' Quarters|Assign][$i = "+_i+"]]">>
<<elseif $Flag == 1>>
	<<print "[[Release her from the Servants' Quarters|Retrieve][$i = "+_i+"]]">>
<<else>>
	[[Change or remove Stewardess|Stewardess Select]]
	<<break>>
<</if>>
<<case "Stewardess Select">>
<<if $stewardessCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "Master Suite">>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Add her to the Suite|Assign][$i = "+_i+"]]">>
<<elseif $Flag == 1>>
	<<print "[[Send her out of the Suite|Retrieve][$i = "+_i+"]]">>
<<else>>
	[[Change or remove Concubine|Concubine Select]]
	<<break>>
<</if>>
<<case "Cellblock">>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Confine her in the cellblock|Assign][$i = "+_i+"]]">>
<<elseif $Flag == 1>>
	<<print "[[Release her from the cellblock|Retrieve][$i = "+_i+"]]">>
<<else>>
	[[Change or remove Wardeness|Wardeness Select]]
	<<break>>
<</if>>
<<case "Wardeness Select">>
<<if $wardenessCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "New Game Plus">>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Add to import list|NGP Workaround][$slavesToImport to 1, $activeSlave to $slaves[" + _i + "]]]">>
<<else>>
	<<print "[[Remove from import list|NGP Workaround][$slavesToImport to 0, $activeSlave to $slaves[" + _i + "]]]">>
	<<set $slavesToImport += 1>>
<</if>>
<<case "Matchmaking">>

<<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>    <</if>>
	<<print "[[Match them|Matchmaking][$subSlave to $slaves[" + _i + "]]]">>
<</switch>>
<</for>>
<<set $activeSlave = 0, _Slave = 0>>

repo_name: TooSlow/fc