code:
window.Interactions["houseSlave"] = {
  contents: "<<include slaveApproach>>",
  options: {
    putInBasement: {
      npcRequirements: ['status!=servant'],
      optionText: "🔒 Put $npc.name back into the basement.",
      minutesCost: 10,
      contents: `You grab $npc.name's arm and head over to the basement.
      <<if $npc.obedience lt 50>>\
        As $npc.genPronoun <<thirdPerson "sees" "see">> the basement door, $npc.genPronoun <<thirdPerson "struggles" "struggle">> and <<thirdPerson "tries" "try">> to pull your hand away.
        <<if $npc.age gte 4>>\
          ''$npc.name'': "No, please!! I want to stay here!! I'll be good. I promise!<<emoji 🥺>>"

          $npc.GenPronoun <<thirdPerson "doesn't" "don't">> want to go and promised to behave. What do you want to do?\
          <<set _askedToStay = true>>\
        <<else>>\
          But $npc.possessive resistance is futile and you push $npc.pronoun into the basement and immediately close the door.
        <</if>>\
      <<else>>\
        $npc.GenPronoun obediently <<thirdPerson "enters" "enter">> the basement by <<- $npc.pronoun>>self as you open the door.
      <</if>>`,
      altOptions(npc, current) {
        if (Temporary().askedToStay) return current;
        window.Person.setStatus("slave");
        return {
          back: {
            optionText: "🔙 Go back.",
            contents: "<<goto $returnPassage>>",
            action: true,
          },
        };
      },
      next: {
        letGo: {
          optionText: "😤 Let $npc.pronoun stay after all.",
          contents: `You change your mind and let $npc.name go.
          ''$npc.name'': Thank you!!<<emoji 😊>>`,
          npcStats: ["obedience+30", "love+5"],
          timeIncreaseNpcHunger: false,
        },
        persist: {
          optionText: "👇 Ignore $npc.pronoun.",
          contents:
            "You ignore $npc.possessive pleading, force $npc.pronoun into the basement and close the door after $npc.pronoun.<<run Person.setStatus('slave')>>",
        },
      },
      stopOption: false,
    },
    changeName: {
      optionText: "✍ Change $npc.name's name.",
      contents: `\
        <<set _dialogTitle = 'Change ' + $npc.name + "'s name to:";>>\
        <<dialog _dialogTitle>>\
        <<textbox '_newName' $npc.name>>
        Leave it empty to reset to original name.

        \
            <<button "✅ (Enter) Save">>\
                <<run
                  if(!$npc.originalName)
                    $npc.originalName = $npc.name;
                  _mewName = _newName.trim();
                  $npc.name = _newName ? _newName : $npc.originalName;
                  Engine.show();
                  Dialog.close();
                >>\
            <</button>>\
        \
        \
            <<button "❌ (Esc) Cancel">>\
                <<run Dialog.close()>>\
            <</button>>\
        \
        <<run $(document).ready(function(){$('#textbox--newname').focus()})>>\
      <</dialog>>`,
      action: true,
    },
    ...window.Interactions.slave.options,
    setCook: {
      showDisabled:
        "Obedience $npc.obedience/60, Freedom Wish $npc.freedomWish/0",
      canBeShown: () =>
        !Variables().settings.cook?.npc && Variables().npc.age > 4,
      npcRequirements: ["obedience>=60", "freedomWish=0"],
      optionText:
        "🍳 Set $npc.name in charge of cooking and teach $npc.pronoun how to do it",
      minutesCost: 60,
      contents: `<<set
        $settings.cook={npc:$npc.uid,feedEnabled:true,feedAtHunger:20,feedTimes:['7:00 AM','1:00 PM','7:00 PM'],lastFeedings:[],exceptions:[]};
        Person.setStatus('servant');
      >><<playerSay "Okay $npc.name, you're now in charge of cooking!">>
      <<npcSay "Okay <<npcAddressPlayer>><<if $npc.fear lt 20>><<emoji 🙂>><<else>><<emoji 🥺>><</if>>">>
      <<playerSay "You'll have a key so you can feed the ones in the basement by yourself. Let me teach you how to do it.">>`,
      next: () =>
        <NpcInteractionOptions>{
          rules: {
            optionText: "⚙ Set feeding rules",
            action: true,
            contents: `<<showCookFeedingRules>>`,
          },
          ...baseInteractionOptions(),
        },
    },
    giveApron: {
      canBeShown: () => Variables().settings.cook?.npc == Variables().npc.uid,
      ...(<NpcInteractionOptions>window.Interactions.slaveEventCook.options)
        .giveApron,
    },
    unsetCook: {
      canBeShown: () => Variables().settings.cook?.npc == Variables().npc.uid,
      optionText: "❌ Dismiss $npc.name as a cook",
      contents: `<<playerSay "You don't need to cook anymore">>
      <<npcSay "As you wish <<npcAddressPlayer>>">><<set $settings.cook.npc=null>>\
      <<if Person.getInventory().has('cooking apron')>>
        $npc.name returns the cooking apron back to you.\
        <<run Person.getInventory().moveByName('cooking apron', Player.getInventory())>>
      <</if>><<run Person.setStatus("home slave")>>`,
      next: baseInteractionOptions,
    },
  },
  defaultStopOption: "✋ Leave $npc.pronoun alone",
  timeIncreaseNpcHunger: true,
};


code:
###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
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#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs     diff=csharp

###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln       merge=binary
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#*.wwaproj   merge=binary

###############################################################################
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#
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###############################################################################
#*.jpg   binary
#*.png   binary
#*.gif   binary

###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
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#*.doc   diff=astextplain
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#*.RTF   diff=astextplain

repo_name: TaekwondoBoxing/rimworld

path: .gitattributes

license: unknown


code:
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path: .gitignore


code:
<?xml version="1.0" encoding="utf-8"?>

<ModMetaData>
	<name>Rimworld-Animations</name>
	<author>C0ffee</author>
  <url>https://gitgud.io/Platinumspoons/rimworld-animations/</url>
	<supportedVersions>

1.1

	</supportedVersions>
	<packageId>platinumspoons.rimworld.animations</packageId>
	<modDependencies>

			<packageId>brrainz.harmony</packageId>
			<displayName>Harmony</displayName>
			<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
			<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>

			<packageId>UnlimitedHugs.HugsLib</packageId>
			<displayName>HugsLib</displayName>
			<downloadUrl>https://github.com/UnlimitedHugs/RimworldHugsLib/releases/latest</downloadUrl>
			<steamWorkshopUrl>steam://url/CommunityFilePage/818773962</steamWorkshopUrl>

      <packageId>rim.job.world</packageId>
      <displayName>RimJobWorld</displayName>
      <downloadUrl>https://www.loverslab.com/topic/110270-mod-rimjobworld/</downloadUrl>

	</modDependencies>
	<loadAfter>

UnlimitedHugs.HugsLib

brrainz.harmony

rim.job.world

	</loadAfter>
	<description>
    Rimworld Animations! Hurray!

    Questions or bugs?
    Chat with me on the forums: https://www.loverslab.com/topic/140386-rjw-animations/
    Or on the rjw discord: https://discord.gg/CXwHhv8

  </description>
</ModMetaData>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <Rimworld_Animations.AnimationDef>
    <defName>Quadruped_Doggystyle</defName>
    quadruped doggystyle
    <sounds>true</sounds>
    <actors>

        <defNames>

Human

        </defNames>
        <isFucked>true</isFucked>

        <defNames>

Wolf_Timber

Wolf_Arctic

        </defNames>
        <isFucking>true</isFucking>

    </actors>

    <animationStages>

        <stageName>Fuck</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>765</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
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                <headAngle>0</headAngle>
                <bodyOffsetX>-0.358</bodyOffsetX>
                <bodyOffsetZ>0.256</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>-39.6</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.353</bodyOffsetX>
                <bodyOffsetZ>0.256</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

            </keyframes>

        </animationClips>

    </animationStages>

  </Rimworld_Animations.AnimationDef>

</Defs>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <Rimworld_Animations.AnimationDef>
    <defName>Tribadism</defName>
    scissoring
    <sounds>true</sounds>
    <actors>

        <defNames>

Human

        </defNames>
        <isFucked>true</isFucked>
        <requiredGenitals>

Vagina

        </requiredGenitals>

        <defNames>

Human

        </defNames>
        <isFucked>true</isFucked>
        <requiredGenitals>

Vagina

        </requiredGenitals>

    </actors>

    <animationStages>

        <stageName>Tribbing</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>992</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>20</tickDuration>
                <bodyAngle>9.97</bodyAngle>
                <headAngle>-7.61</headAngle>
                <bodyOffsetX>0.444</bodyOffsetX>
                <bodyOffsetZ>0.368</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>20</tickDuration>
                <bodyAngle>23.82</bodyAngle>
                <headAngle>-6.90</headAngle>
                <bodyOffsetX>0.432</bodyOffsetX>
                <bodyOffsetZ>0.403</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>20</tickDuration>
                <bodyAngle>5.19</bodyAngle>
                <headAngle>-6.19</headAngle>
                <bodyOffsetX>0.442</bodyOffsetX>
                <bodyOffsetZ>0.388</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>9.97</bodyAngle>
                <headAngle>-7.61</headAngle>
                <bodyOffsetX>0.444</bodyOffsetX>
                <bodyOffsetZ>0.368</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>20</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-81.3</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>20</tickDuration>
                <bodyAngle>-79.56</bodyAngle>
                <headAngle>-79.56</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.082</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>20</tickDuration>
                <bodyAngle>-81.53</bodyAngle>
                <headAngle>-81.53</headAngle>
                <bodyOffsetX>-0.219</bodyOffsetX>
                <bodyOffsetZ>0.07</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <soundEffect>Slimy</soundEffect>
                <tickDuration>1</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-81.3</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

            </keyframes>

        </animationClips>

        <stageName>TribadismFast</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>682</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>10</tickDuration>
                <bodyAngle>9.97</bodyAngle>
                <headAngle>-7.61</headAngle>
                <bodyOffsetX>0.444</bodyOffsetX>
                <bodyOffsetZ>0.368</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>23.82</bodyAngle>
                <headAngle>-6.90</headAngle>
                <bodyOffsetX>0.432</bodyOffsetX>
                <bodyOffsetZ>0.403</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>5.19</bodyAngle>
                <headAngle>-6.19</headAngle>
                <bodyOffsetX>0.442</bodyOffsetX>
                <bodyOffsetZ>0.388</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>9.97</bodyAngle>
                <headAngle>-7.61</headAngle>
                <bodyOffsetX>0.444</bodyOffsetX>
                <bodyOffsetZ>0.368</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-81.3</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-79.56</bodyAngle>
                <headAngle>-79.56</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.082</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.53</bodyAngle>
                <headAngle>-81.53</headAngle>
                <bodyOffsetX>-0.219</bodyOffsetX>
                <bodyOffsetZ>0.07</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <soundEffect>Slimy</soundEffect>
                <tickDuration>1</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-81.3</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-81.3</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-79.56</bodyAngle>
                <headAngle>-79.56</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.082</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.53</bodyAngle>
                <headAngle>-81.53</headAngle>
                <bodyOffsetX>-0.219</bodyOffsetX>
                <bodyOffsetZ>0.07</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <soundEffect>Slimy</soundEffect>
                <tickDuration>1</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-81.3</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-81.3</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-79.56</bodyAngle>
                <headAngle>-79.56</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.082</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.53</bodyAngle>
                <headAngle>-81.53</headAngle>
                <bodyOffsetX>-0.219</bodyOffsetX>
                <bodyOffsetZ>0.07</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <soundEffect>Slimy</soundEffect>
                <tickDuration>1</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-81.3</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-81.3</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-79.56</bodyAngle>
                <headAngle>-79.56</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.082</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.53</bodyAngle>
                <headAngle>-81.53</headAngle>
                <bodyOffsetX>-0.219</bodyOffsetX>
                <bodyOffsetZ>0.07</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <soundEffect>Slimy</soundEffect>
                <tickDuration>1</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-81.3</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-73.04</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-79.56</bodyAngle>
                <headAngle>-77.66</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.082</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.53</bodyAngle>
                <headAngle>-77.74</headAngle>
                <bodyOffsetX>-0.219</bodyOffsetX>
                <bodyOffsetZ>0.07</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <soundEffect>Slimy</soundEffect>
                <tickDuration>1</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-73.04</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-73.04</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-79.56</bodyAngle>
                <headAngle>-77.66</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.082</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.53</bodyAngle>
                <headAngle>-77.74</headAngle>
                <bodyOffsetX>-0.219</bodyOffsetX>
                <bodyOffsetZ>0.07</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <soundEffect>Slimy</soundEffect>
                <tickDuration>1</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-73.04</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-73.04</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-79.56</bodyAngle>
                <headAngle>-77.66</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.082</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.53</bodyAngle>
                <headAngle>-77.74</headAngle>
                <bodyOffsetX>-0.219</bodyOffsetX>
                <bodyOffsetZ>0.07</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <soundEffect>Slimy</soundEffect>
                <tickDuration>1</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-73.04</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-73.04</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-79.56</bodyAngle>
                <headAngle>-77.66</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.082</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.53</bodyAngle>
                <headAngle>-77.74</headAngle>
                <bodyOffsetX>-0.219</bodyOffsetX>
                <bodyOffsetZ>0.07</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <soundEffect>Slimy</soundEffect>
                <tickDuration>1</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-73.04</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-73.04</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-79.56</bodyAngle>
                <headAngle>-77.66</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.082</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.53</bodyAngle>
                <headAngle>-77.74</headAngle>
                <bodyOffsetX>-0.219</bodyOffsetX>
                <bodyOffsetZ>0.07</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <soundEffect>Slimy</soundEffect>
                <tickDuration>1</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-73.04</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-73.04</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-79.56</bodyAngle>
                <headAngle>-77.66</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.082</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.53</bodyAngle>
                <headAngle>-77.74</headAngle>
                <bodyOffsetX>-0.219</bodyOffsetX>
                <bodyOffsetZ>0.07</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <soundEffect>Slimy</soundEffect>
                <tickDuration>1</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-73.04</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-81.3</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-79.56</bodyAngle>
                <headAngle>-79.56</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.082</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-81.53</bodyAngle>
                <headAngle>-81.53</headAngle>
                <bodyOffsetX>-0.219</bodyOffsetX>
                <bodyOffsetZ>0.07</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <soundEffect>Slimy</soundEffect>
                <tickDuration>1</tickDuration>
                <bodyAngle>-81.3</bodyAngle>
                <headAngle>-81.3</headAngle>
                <bodyOffsetX>-0.218</bodyOffsetX>
                <bodyOffsetZ>0.073</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

            </keyframes>

        </animationClips>

    </animationStages>

  </Rimworld_Animations.AnimationDef>

</Defs>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <!--
  <rjw.AnimationDef>
    Todo: tell Ed to uncomment start() and end() in jobdrivers

  </rjw.AnimationDef>
  -->
</Defs>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <Rimworld_Animations.AnimationDef>
    <defName>Double_Penetration</defName>
    double penetration
    <sounds>true</sounds>
    <actors>

        <defNames>

Human

        </defNames>
        <isFucked>true</isFucked>

        <defNames>

Human

        </defNames>
        <isFucking>true</isFucking>

        <defNames>

Human

        </defNames>
        <isFucking>true</isFucking>

    </actors>

    <animationStages>

        <stageName>Slow</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>976</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>25</tickDuration>
                <bodyAngle>62.7</bodyAngle>
                <headAngle>0.2</headAngle>
                <bodyOffsetX>0.01</bodyOffsetX>
                <bodyOffsetZ>0.118</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>35</tickDuration>
                <bodyAngle>48.1</bodyAngle>
                <headAngle>16.3</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.188</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <soundEffect>Suck</soundEffect>
                <tickDuration>1</tickDuration>
                <bodyAngle>62.7</bodyAngle>
                <headAngle>0.2</headAngle>
                <bodyOffsetX>0.01</bodyOffsetX>
                <bodyOffsetZ>0.118</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>30</tickDuration>
                <bodyAngle>12</bodyAngle>
                <headAngle>-14.1</headAngle>
                <bodyOffsetX>0.674</bodyOffsetX>
                <bodyOffsetZ>0.378</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>30</tickDuration>
                <bodyAngle>12</bodyAngle>
                <headAngle>-15.1</headAngle>
                <bodyOffsetX>0.729</bodyOffsetX>
                <bodyOffsetZ>0.378</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>12</bodyAngle>
                <headAngle>-14.1</headAngle>
                <bodyOffsetX>0.674</bodyOffsetX>
                <bodyOffsetZ>0.378</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

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                <tickDuration>27</tickDuration>
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        <stageName>Face_Fuck</stageName>
        <isLooping>true</isLooping>
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                <soundEffect>Suck</soundEffect>
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            <layer>LayingPawn</layer>
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                <tickDuration>13</tickDuration>
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            </keyframes>

            <layer>LayingPawn</layer>
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                <soundEffect>Fuck</soundEffect>
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        </animationClips>

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                <headBob>0</headBob>

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        </animationClips>

    </animationStages>

  </Rimworld_Animations.AnimationDef>

</Defs>