code:
2016-03-02:
  CoreOverload:
  - rscadd: A new "breathing tube" mouth implant. It allows you to use internals without
      a mask and protects you from being choked. It doesn't protect you from the grab
      itself.
  - tweak: Arm cannon implants are now actually implanted into the arms, not into
      the chest.
  - bugfix: Arm cannons have an action button again.
  - tweak: Heart removal is no longer instakill. It puts you in condition similar
      to heart attack instead. You can fix it by installing a new heart and applying
      defibrillator if it wasn't beating.
  - rscadd: You can now make a stopped heart beat again by squeezing it. It will stop
      beating very soon, so you better be quick if you want to install it without
      using defibrillator.
  - rscadd: There is now a chance to recover some of the internal organs when butchering
      aliens or monkeys.
  - rscadd: A new organ - lungs. When removed, it will give you breathing and speaking
      troubles.
  - rscadd: Human burgers are, once again, named after the generous meat donors that
      made them possible.
  Fox McCloud:
  - rscadd: Gibbing mobs will now throw their internal organs
  Gun Hog:
  - rscadd: Ghost security HUDs now show arrest status and implants.
  - tweak: The Alien queen, upon her death, will now severely weaken the remaining
      alien forces.
  Joan:
  - tweak: Replicating Foam has a lower chance to expand when hit.
  - tweak: Penetrating Spines is now purple instead of sea green.
  - imageadd: Blobbernauts now have a brief animation when produced.
  - experiment: Adds five new blob chemicals. This is a total of 25 blob chemicals.
      Will it ever stop?
  - rscadd: Draining Spikes, which is reddish pink and does medium brute damage, and
      drains blood from targets.
  - rscadd: Shifting Fragments, which is tan and does medium brute damage, and shifts
      position when attacked.
  - rscadd: Flammable Goo, which is reddish orange and does low burn and toxin damage,
      and when hit with burn damage, emits a burst of flame. It takes more damage
      from burn, though.
  - rscadd: Poisonous Strands, which is lavender and does burn, fire, and toxin damage
      over a few seconds, instead of instantly.
  - rscadd: Adaptive Nexuses, which is dark blue and does medium brute damage, and
      reaps 5-10 resources from unconscious humans, killing them in the process.
  - wip: Confused about what the chemical you're fighting does? Look at https://tgstation13.org/wiki/Blob#Blob_Chemicals
  - rscadd: Adds 'Support and Mechanized Exosuits' and 'Space Suits and Hardsuits'
      categories to the syndicate uplink.
  - rscadd: Nuke op reinforcements and mechs have been moved to the first category.
      Syndicate space suits and hardsuits have been moved to the second category.
  - bugfix: Traitors can now properly buy the blood-red hardsuit for 8 TC.
  - tweak: Nuke ops can no longer buy the blood-red hardsuit, as the elite hardsuit
      costs the same amount while being absolutely better.
  Kor:
  - rscadd: Added door control remotes. Clicking on doors while holding them will
      let you open/bolt/toggle emergency access depending on the mode. They will not
      work on doors that have their IDscan disabled (rogue AIs take note!)
  - rscadd: The Captain, RD, CE, HoS, CMO, and QM all now have door control remotes
      in their lockers.
  LanCartwright:
  - rscadd: Adds Uranium to Virus reaction. Will create a random symptom between 5
      and 6 when mixed with blood.
  - rscadd: Adds Virus rations, which creates a level 1 symptom when mixed with blood.
  - rscadd: Adds Mutagenic agar, which creates a level 3 symptom.
  - rscadd: Adds Sucrose agar which creates a level 4 symptom.
  - rscadd: Adds Weak virus plasma, which creates a level 5 symptom.
  - rscadd: Adds Virus plasma, which creates a level 6 symptom.
  - rscadd: Adds Virus food and Mutagen reaction, creating Mutagenic agar.
  - rscadd: Adds Virus food and Synaptizine reaction, creating Virus rations.
  - rscadd: Adds Virus food and Plasma reaction, creating Virus plasma.
  - rscadd: Adds Synaptizine and Virus plasma reaction, creating weakened virus plasma.
  - rscadd: Adds Sugar and Mutagenic agar reaction, creating sucrose agar.
  - rscadd: Adds Saline glucose solution and Mutagenic agar reaction, creating sucrose
      agar.
  - rscadd: Adds Viral self-adaptation symptom, which boosts stealth and resistance,
      but lowers stage speed.
  - rscadd: Adds Viral evolutionary acceleration, which bosts stage speed and transmittability,
      but lowers stealth and resistance.
  - rscadd: Flypeople now vomit when they eat nutriment.
  - rscadd: Flypeople can now suck the vomit off the floor to gain it's nutritional
      content.
  - rscadd: Flypeople now must suck puke chunks and vomit to fill themselves of food
      content.
  Malkevin:
  - tweak: Sec officers have two sets of cuffs again (one on spawn, one in locker)
  - tweak: Done some optimisation of sec spawn equipment lists and lockers to remove
      some of the repetitive clicking, sec belts are now preloaded with equipment.
  - tweak: HoS has a full baton instead of the collapsible one
  - tweak: Detective has a classic police baton and pepper spray instead of the collapsible
      baton (someone made police batons shit, so don't get overly happy)
  - bugfix: pop scaled additional lockers spawned were the wrong type, changed them
      to the right type which has batons now (actually belts now that I've changed
      them).
  MrStonedOne:
  - tweak: Suit sensors will now favor higher levels for starting amount with the
      exception of the max level, that remains unchanged.
  - tweak: 'Old odds: 25% off 25% binary lifesigns 25% full lifesigns 25% coordinates'
  - tweak: 'New odds: 12.5% off 25% binary lifesigns 37.5% full lifesigns 25% coordinates'
  PKPenguin321:
  - rscadd: Bolas are now in the game. They're a simple device fashioned from a cable
      and two weights on the end, designed to entangle enemies by wrapping around
      their legs upon being thrown at them. The victim can remove them rather quickly,
      however.
  - rscadd: Bolas can be crafted by applying 6 metal sheets to cablecuffs. They can
      also be tablecrafted.
  Sestren413:
  - rscadd: Botanists have access to a new banana mutation now, bluespace bananas.
      These will teleport anyone unfortunate enough to slip on their peel.
  Shadowlight213:
  - rscadd: A wave of dark energy has been detected in the area. Corgi births may
      be affected.
  Shadowlight213 and Robustin:
  - rscadd: '"Old Cult is back baby!"'
  - tweak: '"Cult survival objective disabled"'
  - tweak: '"Imbuing talismans now consumes the imbue rune"'
  - tweak: '"Invoking the stun talisman now hurts the cultist more"'
  - tweak: '"The stun talisman duration is nerfed by 10%, mute is nerfed by 60% but
      a stutter and special new slur effect will last much longer"'
  - tweak: '"The old cult has retained the rune of time stop, now requiring 3 cultists
      to invoke"'
  - rscdel: '"New Cult is removed!"'
  bgobandit:
  - rscadd: CentComm has been informed that cargo is receiving new forms of contraband
      in crates. Remember, Nanotrasen has a zero-tolerance contraband policy!
  lordpidey:
  - rscadd: New virology symptom, projectile vomiting.  It is a level four symptom.
2016-03-03:
  Joan:
  - tweak: Blobbernauts now die slowly when not near a blob.
  - rscadd: Blobbernauts can now see their health and the core health of the overmind
      that created them.
2016-03-05:
  CoreOverload:
  - imageadd: Cyborg tools (screwdriver, crowbar, wrench, etc) now have new fancy
      sprites.
  - tweak: Said cyborg tools have received a buff and are now two times faster than
      their non-cyborg counterparts.
  Joan:
  - tweak: Replicating Foam has lower expand chances when hit and on normal expand.
  - bugfix: Shifting Fragments will no longer try and fail to swap with invalid blobs
      when hit.
  - tweak: Electromagnetic Web no longer always EMPs targets, instead doing it at
      a 25% chance.
  - tweak: Synchronous Mesh now only takes bonus damage from fire, bombs, and flashbangs.
  - tweak: Synchronous Mesh no longer tries to split damage to blob cores or nodes.
      Cores and nodes still split damage to nearby blobs, however.
  - tweak: Blobbernauts now attack much slower.
  - tweak: Blobbernauts are now maximum one per factory, reduce that factory's health
      drastically, and die slowly if that factory is destroyed.
  - experiment: Factories must still have above 50% health to produce blobbernauts.
2016-03-07:
  WJohnston:
  - tweak: Queens and praetorians have new sprites!
2016-03-09:
  Joan:
  - rscadd: Blobs can now attack people that end up on top of blob tiles with Left-Click
      or the Expand/Attack Blob verb.
  - tweak: The Toxin Filter virology symptom now heals 4-8 toxin damage instead of
      8-14.
  - tweak: The Damage Converter virology symptom will now do toxin damage for each
      limb healed.
  MrStonedOne:
  - tweak: Centcom has improved the the tesla generator! The generated tesla energy
      balls should now be more stable! Growing quicker and dissipating slower. It
      seems to also move around a touch more but that shouldn't be an issue as the
      the tesla escaping containment is unheard of!
2016-03-10:
  Joan:
  - rscadd: The blob can now be shocked by the tesla.
  - tweak: Strong blobs are now much more resistant to brute damage.
  - wip: Tweaks blob reagents;
  - rscdel: Removes Ripping Tendrils.
  - rscdel: Removes Draining Spikes.
  - tweak: Cryogenic Liquid does less burn damage.
  - tweak: Pressurized Slime does less brute damage.
  - tweak: Reactive Gelatin now has a lower minimum damage.
  - tweak: Poisonous Strands applies its damage over a longer period of time.
  - tweak: Sporing Pods now does much less damage, and is less likely to produce spores
      when killed.
  - tweak: Regenerative Materia, Hallucinogenic Nectar, and Envenomed Filaments do
      less toxin damage.
  - rscadd: Energized Fibers no longer heals when hit with stamina damage, and is
      instead immune to the tesla.
  - rscadd: Boiling Oil now takes damage from extinguisher blasts. Boiling Oil blobbernauts,
      however, do not.
  - tweak: Replicating Foam now takes increased brute damage and when expanding from
      damage, will not expand again.
  - tweak: Flammable Goo takes 50% increased burn damage, from 30%.
  - tweak: Explosive Lattice now takes much higher damage from fire, flashbangs, and
      the tesla.
  - experiment: Electromagnetic Web takes full brute damage, lasers will now one-hit
      normal blobs, and the death EMP is smaller.
2016-03-12:
  Joan:
  - bugfix: Blobbernauts and blob spores can now move near blob tiles in no gravity.
  - tweak: Boiling Oil does slightly more damage and takes slightly less damage when
      extinguished.
  - rscadd: Flammable Goo now applies firestacks to targets, but does not ignite them.
  Jordie0608:
  - rscadd: Show Server Revision will now tell you if a PR is test merged currently.
  PKPenguin321:
  - rscadd: Added reinforced bolas. They do a very short stun in addition to normal
      functions, and take twice as long to break out of when compared to regular bolas.
  - tweak: The traitor's Throwing Star Box has been made into the Throwing Weapons
      Box. It now contains two reinforced bolas in addition to its old contents. It
      also costs 5 TCs, down from 6.
  tkdrg:
  - tweak: The detective's revolver now takes three full seconds to reload.
  xxalpha:
  - rscadd: Detective can be a Traitor/Double Agent.
  - tweak: Removed Detective's access to security lockers and secbots.
  - tweak: Removed bowman's headset from Detective's locker.
  - tweak: Box Brig Security Office and Locker Room require a higher access level
      (Security Officer level).
2016-03-13:
  Dorsisdwarf:
  - rscadd: 'Adds Robo-Doctor board (The Hippocratic Oath: Now on your beepbot)'
  - rscadd: Adds Reporter board (The truth will set ye free (termsandconditionsmayapply))
  - rscadd: Adds Live and Let Live board
  - rscadd: Adds Thermodynamics as a dangerous board.
  Impisi:
  - tweak: Improvised shells now deal more far more damage but are more inaccurate.
  - tweak: Overloaded shells now require liquid plasma in addition to black powder.
      Shells now fire explosive pellets that are good at hurting you and everything
      in front of you.
  Joan:
  - rscdel: Blob gamemode blobs will no longer burst from people.
  - rscadd: Instead, the blob gamemode spawns overminds, which can place their blob
      core underneath them in an unobserved area.
  - rscadd: The overminds can, until they have placed a blob core, move to any non-space,
      non-shuttle tile.
  - rscadd: If the overminds fail to place a blob core within a time limit, it will
      be automatically placed for them at a random blob spawnpoint.
  - tweak: The time before the overmind automatically places the core is slightly
      lower than the previous average time it'd take a blob to burst.
2016-03-15:
  Cuboos:
  - soundadd: Modded the current door sound and added a few new ones, unique sound
      for closing, bolting up/down and a nifty denied sound.
  Isratosh:
  - rscadd: Security flashlights can now be attached to the bulletproof helmets.
  Joan:
  - tweak: Resource blobs produce resources for their overmind slightly slower for
      each resource blob their overmind has.
  - rscadd: Blob overminds get one free chemical reroll.
  - rscadd: Blob overminds can no longer place resource and factory blobs out of range
      of cores and nodes, unless they Toggle Node Requirement off. It is on by default.
  - rscadd: Blob UI buttons now have tooltips.
  - tweak: Cores and nodes will expand slightly slower.
  - tweak: Blob Chemicals no longer trigger effects on dead mobs.
  - tweak: Shifting Fragments has a lower chance to move shields with normal expansion
      and will no longer shift blobs to the location of a dying blob.
  - tweak: Flammable Goo no longer applies fire to tiles with blobs.
  - tweak: Electromagnetic Web has a slightly higher EMP range.
  Kor:
  - rscadd: Hunger was accidentally disabled sometime back in October 2015. We finally
      noticed and fixed it.
  Kor (And all the lovely maintainers and spriters who helped me along the way):
  - rscadd: Adds a new, lava themed planet to mine on,with randomly generated rivers
      of lava and islands of volcanic rock. This mine is used on Box and Metastation.
      Other mappers may enable it at their discretion.
  - rscadd: Added deadly ash storms to mining.
  - rscadd: Added slightly deadlier variants of mining mobs to lavaland, with sprites
      done by my girlfriend.
  - rscadd: Added portable survival capsules to mining equipment lockers. Don't forget
      these, or you might get caught out by a storm. You may purchase more at the
      venders.
  - rscadd: Added randomly loaded ruins to mining. These maps contain new and unique
      items not seen elsewhere in thegame. There are around a dozen of them added
      with the "release" of lavaland, though I plan for many more.
  - rscadd: Some ruins contain sleepers which allow you to spawn as various roles,
      such as survivors of a shuttle crash stranded in the wilderness. You can find
      these sleepers in the orbit list.
  - rscadd: You can now fly the abandoned white ship to lavaland.
  LanCartwright:
  - tweak: Choking now deals damage based on virus' Stage speed and virus Stealth.
  - tweak: Fever heats the body based on Transmittability and Stage speed.
  - tweak: Spontaneous Combustion now adjusts firestacks based on stage speed minus
      Stealth.
  - tweak: Necrotizing Fasciitis now deals damage based on lower Stealth values.
  - tweak: Toxic Filter now heals based on Stage speed.
  - tweak: Deoxyribonucleic Acid Restoration now heals brain damage based on Stage
      speed minus Stealth.
  - tweak: Shivering now chills based on Stealth and Resistance.
  - rscadd: Proc for the total stage speed of a virus' symptoms.
  - rscadd: Proc for the total stealth of a virus' symptoms.
  - rscadd: Proc for the total resistance of a virus' symptoms.
  - rscadd: Proc for the total transmittance speed of a virus' symptoms.
  MrStonedOne:
  - rscdel: 'Lag has been removed from the following systems: mob life()/virus process,
      machine/object/event processing, atmos, deletion subsystem, lighting, explosions,
      singularity''s eat(), timers, wall smoothing, mass var edit, mass proc calls(and
      all of sdql2), map loader, and the away mission loader.'
  - rscdel: Removed limit on bomb cap of 32,64,128, it can now go to the MOON.
  - tweak: Minimap generation is now a config option that defaults to off so coders
      don't have to wait for it to generate to test their code, server operators should
      note that they need to enable it on production servers that want minimap generation.
  - wip: if you find any things that still lag, please report them to MrStonedOne
      for lag removal.
  - experiment: I'm gonna take this time to shill out that, Lummox JR, byond's only
      dev, coded the tool that made this change possible, he lives off of byond membership
      donations, if you like the lag removal, become a byond member or at least throw
      5 bucks byond's way for doing this.
  - experiment: Feel free to ask for bomb cap removals when solo antag, but remember,
      the later in the round it is, the more likely you'll get it.
  PKPenguin321:
  - rscadd: Scooters and skateboards have been added.
  - rscadd: Use rods to make a scooter frame. From there, apply metal to make wheels,
      creating a skateboard. Apply a few more rods to make a full scooter. You can
      also use tablecrafting to create them, their recipes can be found under the
      Misc. category.
  - rscadd: Each step of scooter deconstruction is performed with either a wrench
      or a screwdriver, depending on the step.
  xxalpha:
  - rscadd: Scrubber clog event now ejects cockroaches.
2016-03-17:
  CoreOverload:
  - rscdel: The recent jetpacks nerf is finally reverted. Turbo mode is dead and stabilization
      is once again can be toggled on and off.
  - rscadd: 'Added a new chest cyberimplant: implantable thrusters set. This implant
      is a built-in jetpack that has no stabilization mode at all and can use gas
      from environment (if 30+ kPa) or from internals. It can also use plasma from
      plasma vessel organ, if you have one.'
  Joan:
  - tweak: Moved the security hud's icons down slightly to allow it to coexist with
      medical and antag huds.
  Shadowlight213:
  - rscadd: HOG deity can now be heard by all of its followers!
  - tweak: The prophet no longer needs to wear his hat to speak with his deity.
  - rscadd: The prophet's hat and staff have a new functionality! Use the staff inhand
      to reveal hidden structures.
  - rscadd: Deities can now hide their structures from view! Pretend to be a book
      club when sec bursts in. experiment:Only enemy prophets or your own deity can
      reveal these structures and they are disabled when hidden.
2016-03-19:
  Joan:
  - imageadd: Xray lasers now have unique inhands.
  - imageadd: Xray lasers have been recolored to match R&D equipment.
  Zombehz:
  - rscadd: Adds 'chicken' nuggets* in 4 shapes, including regular, star, corgi, and
      lizard. it. They are made with one cutlet of meat.
2016-03-20:
  Joan:
  - rscadd: Nar-Sie will now corrupt airlocks, tables, windows, and windoors.
  - rscadd: Corrupted airlocks have no access restrictions.
  - tweak: Nar-Sie no longer causes destruction while moving around in favor of additional
      corruption.
  - tweak: The surplus crate is less likely to give you eight space suits.
  - bugfix: Nukeops can once again buy noslips. The nuke op magboots are still better
      than noslips, buy them instead.
  Kor:
  - rscadd: Runtime now has a chance to spawn with a more classic look.
  - rscadd: Killing a necropolis tendril will now drop a chest full of spooky loot.
  - rscadd: Killing a necropolis tendril will now cause the ground to collapse around
      it after 5 seconds.
2016-03-21:
  CoreOverload:
  - rscadd: You can now construct and deconstruct wall mounted flashes by using a
      wrench on empty wall flash. A crate with four linked "flash frame - flash controller"
      pairs is added to cargo.
  Joan:
  - rscadd: Explosive Holoparasites now have a 33% chance to explosively teleport
      attacked targets, doing damage to everyone near the target's appearance point.
  - tweak: Explosive Holoparasite bombs can now detonate when living mobs bump them.
  - rscadd: Adds lightning holoparasites, which have medium damage resist, a weak
      attack, have a lightning chain to their summoner, and apply lightning chains
      when attacking targets.
  - rscadd: Lightning chains shock everyone nearby, doing low burn damage. This is
      excluding the parasite and summoner; chains will shock enemies they're attached
      to.
  - tweak: Holoparasites can now smash tables and lockers.
  PKPenguin321 && !JJRcop:
  - rscadd: Milk, which is good for your bones, is now extra beneficial to species
      that are mostly comprised of bones.
  kingofkosmos:
  - rscdel: The backpack close-button has got a visual overhaul.
  - rscadd: All storage items can be closed by clicking on them again.
2016-03-23:
  Iamgoofball:
  - rscadd: Cargo now works off of Credits.
  - rscadd: Cargo now plays the Stock Market.
  - rscadd: Buy Low, Sell High
2016-03-24:
  Iamgoofball:
  - rscadd: CLF3 now melts, burns, and destroys floors a lot more often, as it should
      be.
  - rscadd: CLF3 now makes 3x3 fireballs on tiles it touches now, instead of a single
      fireball.
  Joan:
  - tweak: Lightning Holoparasites will actually shock relatively often instead of
      'sometimes, maybe, if you're really lucky'
  PKPenguin321:
  - tweak: Sand now fits in your pockets
  - rscadd: Sand can now be thrown into people's eyes, doing slight stamina damage,
      making their vision slightly blurry, and making them stumble when they walk
      for a short time.
  RemieRichards:
  - rscadd: BEES
  - rscadd: Hydroponics can now manage bee colonies, bees produce honeycombs that
      can be grinded to obtain honey, a decent nutriment+healing chemical
  - rscadd: Hydroponics can inject a queen bee with a syringe of a reagent to alter
      her DNA to match that reagent, meaning all honeycombs produced will contain
      that reagent in small amounts
  - rscadd: Bees with reagents will attack with that reagent
  Xhuis:
  - experiment: Alcohol has received multiple tweaks.
  - tweak: Drunkenness will now be displayed on examine as long as the target's face
      is not hidden, ranging from a slight flush to being a completely drunken wreck.
      This also helps to measure alcohol poisoning, although the appearance will remain
      for thirty seconds after the alcohol leaves the imbiber's bloodstream.
  - tweak: Alcohol poisoning now has different effects. It begins with standard things
      such as confusion, dizziness, and slurring, but eventually escalates to constant
      vomiting, blacking out, and toxin damage.
  - tweak: Drinks now have a wide variety of alcoholism. Grog is barely a drink whatsoever,
      for instance, but Manly Dorf will completely floor you with too much consumption.
      Note that drinks based off of whiskey and vodka are the hardest, whereas beer
      and wine are the softest.
  - tweak: The speed of alcohol poisoning has been slightly reduced.
  - rscadd: Some drinks have received unique effects. Experiment!
  - rscadd: A new base alcohol joins the lineup! Absinthe has been added, and is very
      strong.
  - rscadd: Whiskey Sour, made with Whiskey, Lemon Juice, and Sugar, simply expands
      the existing whiskey-based lineup.
  - rscadd: Fetching Fizz, made with Nuka-Cola and Iron, will pull all nearby ores
      in the direction of the imbiber.
  - rscadd: Hearty Punch, made with Brave Bull, Syndicate Bomb, and Absinthe, will
      provide extreme healing in critical condition.
  - rscadd: Bacchus' Blessing, made with four of the most powerful alcohols on the
      station, is over three times stronger than any other alcohol on the station.
      Consume in small amounts or risk death.
2016-03-26:
  CPTANT:
  - tweak: Nanotrasen found a new taser supplier. The new tasers hold 12 shots, down
      people with 2 hits and hybrid tasers now have a light laser attached.
  CoreOverload:
  - tweak: Sorting junctions now support multiple sorting tags.
  Fox McCloud:
  - bugfix: Fixes Shadowlings not being spaceproof to pressure
  - bugfix: Fixes being able to receive multiple spells as a Lesser Shadowling
  Joan:
  - rscadd: Adds assassin holoparasites, which do low damage and take full damage,
      but can go invisible, causing their next attack to do massive damage and ignore
      armor.
  - rscadd: Assassin holoparasite stealth will be broken by attacking or taking damage,
      which will briefly prevent the parasite from recalling.
  - rscadd: Traitor holoparasite injectors include this parasite type.
  Kor:
  - rscadd: There are a couple new lavaland ruins, including one with a new ghost
      role.
  PKPenguin321:
  - tweak: The RD's reactive teleport armor now has a cooldown between teleports.
      EMPing it will cause it to shut down and have a longer cooldown applied.
  - imageadd: Bolas, both reinforced and regular, now have newer, sexier sprites.
2016-03-29:
  Bawhoppen:
  - tweak: Bruisepacks, ointment, and gauze now will apply significanty faster.
  - rscdel: SWAT crates no longer contain combat knives.
  - rscadd: SWAT crates now contain combat gloves.
  - rscadd: Combat knives now can be ordered in their own crate.
  Iamsaltball:
  - rscadd: GRAB SUPER NERFED
  - rscadd: IT'S WAY EASIER TO ESCAPE GRABS NOW
  - rscadd: IT TAKES WAY LONGER TO UPGRADE GRABS NOW
  - rscadd: 'YOU CAN ACTUALLY FUCKING ESCAPE GRABS NOW TOO #WOW #WHOA'
  - rscadd: GRAB TEXT IS ALL BIG BOLD AND RED MUCH LIKE YOUR MOM LAST NIGHT
  - experiment: GIT GUDDERS GO FUCK YOURSELVES YOU CAN'T GET GOOD AGAINST "LOL INSTANT
      PERMASTUN THAT ISN'T OBVIOUS IN CHAT LIKE THE REST OF THE STUNS"
  Joan:
  - tweak: Ghost revival/body creation alerts now use the ghost's hud style.
  - imageadd: Support holoparasites now have a healing effect with their color when
      successfully healing a target.
  - tweak: Ranged holoparasite projectiles now take on the color of the holoparasite.
  - bugfix: Holoparasite communication(holo->summoner) now sends the message to all
      holoparasites the summoner has.
  - bugfix: If you have multiple holoparasites for some reason, Reset Guardian allows
      you to choose which to reset.
  - tweak: Resetting a holoparasite also resets its color and name, to make it more
      obvious it's a new player.
  - rscadd: Holoparasites can now see their summoner's health and various ability
      cooldowns from the status panel.
  - rscadd: Blobbernauts are now alerted when their factory is destroyed.
  KazeEspada:
  - bugfix: Blob Mobs no longer swap with other mobs.
  RemieRichards:
  - rscadd: Added the ability to make Apiaries and Honey frames with wood
  - rscadd: Added the ability to make Royal Bee Jelly from 10 Mutagen and 40 Honey
  - rscadd: Added the ability to make more Queen Bees from Royal Bee Jelly by using
      it on an existing Queen, to split her into two Queens
  - tweak: Made homeless bees more obvious
  - bugfix: Fixed a typo that made almost all bees homeless, severely reducing the
      odds of getting honeycomb
  - tweak: Made bee progress reports (50% towards new honeycomb, etc.) always show,
      even if it's 0%
  - tweak: Made some feedback text more obvious
  - bugfix: Fixed being able to duplicate the bee holder object, this was not exploity,
      just weird
  - bugfix: Fixed being able to put two (or more) queens in the same apiary
  - bugfix: Fixed some runtimes from hydro code assuming a plant gene exists
  - bugfix: Fixed runtime when you use a honeycomb in your hand
  - tweak: It now takes and uses 5u of a reagent to give a bee that reagent
  - rscdel: Removed unused icon file
  Ricotez:
  - imageadd: The default white ghost form now has directional sprites.
  - rscadd: The default white ghost form now also has (your) hair! Here's how it works.
  - experiment: If you ghost from a body, you'll get the hair from that body. If it
      has hair.
  - experiment: If you hit Observe, you'll get the hair from the character you had
      active in your setup window. If they had hair.
  - wip: This only works with the default white ghost form right now (because the
      other forms have the wrong shape or lack directional sprites), and with human
      bodies since they're the only ones that have hair. Sorry lizards and plasmamen!
      You'll get your turn next time.
  - rscadd: A new preference called Ghost Accessories. This lets you configure if
      you want your ghost sprite to show both hair and directional sprites, only directional
      sprites or just use its original default version without directional sprites.
  - rscadd: 'A new preference called Ghosts of Others. This preference is clientside
      and lets you configure how other ghosts appear to you: as their own setting,
      as the form they chose but without any hair or directional sprites, or as the
      simple white ghost sprite if you''re sick of those premium users with their
      rainbow ghosts.'
  - experiment: The layout of the ghost preference buttons has slightly changed. The
      old Choose Ghost Form and Choose Ghost Orbit are now a part of Ghost Customization,
      which also contains the new Ghost Accessories button. Clicking Ghost Customization
      will send you directly to Ghost Accessories if you don't have premium. The Preferences
      tab now also contains the Ghost Display button, which lets you configure how
      other ghosts appear to you.
  - bugfix: Fixed a bug where the toggles for Ghost Accessories and Ghosts of Others
      in the Preferences menu wouldn't save your preference update to your save file.
  - bugfix: Renamed the "Ghost Display Settings" preference toggle button to "Ghosts
      of Others", so it fits with the name the preference has everywhere else.
  TehZombehz:
  - rscadd: Paper sacks are now craftable by tablecrafting with 5 sheets of paper.
  - rscadd: 'Comes in 5 different designs: Use a pen on a paper sack to change the
      design.'
  - rscadd: Certain paper sack designs can be modified with a sharp object to craft
      a (creepy) paper sack hat.
  Xhuis:
  - bugfix: Portal storm messages now use the station name rather than the world name.
  - bugfix: Shadowlings can no longer glare while shadow walking.
  - bugfix: Progress bars are now properly shown when reloading revolvers.
  - bugfix: Cyborgs and AIs are no longer knocked out when being stuffed into lockers.
  - bugfix: Plasmamen can no longer be the patient zero of the space retrovirus.
  - bugfix: Cyborgs and AIs now properly display death messages.
  - bugfix: Revenants can no longer be closed into lockers.
  - bugfix: Airlocks no longer play sounds or flash lights when denying access if
      the airlock has no power.
  - bugfix: Job spawn icons in mapping have been fixed.
  - bugfix: Gibtonite's disarm message no longer include the outside viewer.
  - bugfix: Cult walls and girders are now more streamlined and can be built with
      runed metal.
  - bugfix: Positronic brains and MMIs can no longer see ghosts.
  - rscadd: When someone is turned into a statue, the statue now appears as a greyscale
      version of them.
  - rscadd: Returning from a statue to a human now knocks you down.
  - rscdel: Flesh to Stone no longer works on dead mobs.
  - bugfix: Wall-mounted flasher crates now have the proper price.
  - bugfix: Wall-mounted flasher frames now have icons.
  - bugfix: Upgraded resonators now have an inhand sprite.
2016-03-30:
  Coiax:
  - rscadd: Geiger counters can now be stored in the suit storage of radiation suits
  RemieRichards:
  - bugfix: fixes shift-clicking action buttons not instantly resetting their location.
      (I'm only making a changelog for this because apparently barely noone even knows
      you can move the buttons, let alone reset them...)
  TehZombehz:
  - rscadd: Honey buns and honey nut bars are now craftable using honey.
  - tweak: Brewing mead now requires actual honey.


code:
2016-04-01:
  Erwgd:
  - bugfix: Weed Killer bottles and Pest Killer bottles now contain 50 units.
  - rscadd: The biogenerator can now make empty bottles and black pepper.
  Isratosh:
  - rscadd: Added an admin jump button to explosion logs.
  Joan:
  - rscadd: Traitors can now buy charger holoparasites.
  - rscadd: Charger holoparasites move extremely fast, do medium damage, and can charge
      at a location, damaging the first target it hits and forcing them to drop any
      items they're holding.
  Kor:
  - rscadd: Mechas are now storm proof
  - rscadd: Kinetic Accelerators now require two hands to fire, but are free standard
      gear for miners.
  - rscadd: All mining scanners are now automatic, with the advanced version having
      longer range.
  - rscadd: The QM and HoP no longer have spare vouchers.
  - rscadd: You can buy a pack of two survival capsules with your mining voucher.
  - rscadd: Mining Bots will no longer cause friendly fire incidents. They'll hold
      fire if you are between them and their target
  - rscadd: There are now four different mining drone upgrades available in the vendor.
  - rscadd: Resonators can now have more fields and deal more melee damage.
  - rscadd: Lavaland miners now have explorer's suits instead of hardsuits. Sprites
      by Ausops.
  - rscadd: You can now butcher Goliath's for their meat. It cooks well in lava.
  Shadowlight213:
  - rscadd: Clients now have a volume preference for admin-played sounds.
  TehZombehz:
  - rscadd: The 'Plasteel Chef' program has provided station chefs with complimentary
      ingredient packages. There are several package themes, and chefs are provided
      a random package on arrival.
  coiax:
  - rscadd: Free Golems on Lavaland have been naming their newborn siblings with a
      wider range of geology terms
2016-04-02:
  Eaglendia:
  - rscadd: Central Command has released a new, more functional run of their most
      stylish fashion line.
  - rscadd: Head of Staff cloaks can now hold specific items - the antique laser gun
      for the Captain, the replica energy gun for the Head of Security, the hypospray
      for the Chief Medical Officer, the Hand Teleporter or RPED for the Research
      Director, and the RCD or RPD for the Chief Engineer.
2016-04-03:
  Erwgd:
  - rscadd: Our valued colleagues in the security department are reminded to search
      boots for hidden items (such as knives or syringes) as part of standard search
      procedures. Alt-click a pair of boots to remove any hidden items.
  Isratosh:
  - bugfix: Fixed rudimentary transform not working properly on ghosts with minds.
  - rscadd: Admin logs for bluespace capsules not activated on the mining Z level.
2016-04-04:
  TechnoAlchemisto:
  - rscadd: The recipes for some Trekchems are now back in the game
  - rscadd: Bicaridine can be made with carbon, oxygen, and sugar.
  - rscadd: Kelotane can be made with silicon and carbon.
  - rscadd: Antitoxin can be made with nitrogen, silicon, and potassium
  - rscadd: tricordrazine can be made by combining all three.
2016-04-05:
  Erwgd:
  - rscadd: Utility belts of all kinds can now accept gloves. Most belts, except janitorial
      belts, may now also hold station bounced radios.
  - rscadd: Hazard vests and most jackets can carry a station bounced radio as well.
      Labcoats can be used to store a handheld crew monitor.
  - rscadd: The autolathe can now make toolboxes.
  Joan:
  - rscadd: Adds protector holoparasites to traitor holoparasite injectors.
  - rscadd: Protector holoparasites cause the summoner to teleport to them when out
      of range, instead of the other way around.
  - rscadd: Protector holoparasites have two modes; Combat, where they do and take
      medium damage, and Protection, where they do and take almost no damage, but
      move slightly slower.
  - tweak: Explosive Holoparasites no longer teleport non-mobs when attacking, but
      have a higher chance to teleport mobs.
  - rscdel: Explosive Holoparasite bombs no longer trigger on their summoner or any
      other parasites their summoner has.
  - bugfix: Ranged Holoparasites no longer have nightvision active by default. It
      can still be toggled on.
  - tweak: Ranged Holoparasite snares no longer alert if the crossing mob is their
      summoner or one of the parasites their summoner has.
  - tweak: Ranged Holoparasites are slightly less visible in scout mode.
  - tweak: Standard Holoparasites attack 20% faster than other parasite types.
  - rscdel: Support Holoparasite beacons no longer require safe atmospheric conditions,
      but the warp channel takes slightly longer, and is preceded with a visible message.
  - tweak: Zombies can no longer destroy more than one airlock at a time.
  - rscadd: The mining station has been updated.
  MrStonedOne:
  - bugfix: Centcom is glad to announce the end of sending workers to our control
      group for space exposure testing, a fake station in "space" that noticeably
      had air in "space".
  TechnoAlchemisto:
  - tweak: Detective scanners are now smaller.
  - tweak: Pickaxes now fit in explorer suit exosuit slots.
  bgobandit:
  - rscadd: Alt-clicking a fire extinguisher cabinet opens and closes it. That is
      all.
2016-04-06:
  CoreOverload:
  - rscadd: You can now put slimes in stasis by exposing them to room temp CO2. Useful
      for both fighting the slimes and safely storing them.
  Erwgd:
  - rscadd: The autolathe can now make hydroponics tools! Access the design routines
      in the Misc. category of the machine.
  LanCartwright:
  - tweak: Custom viruses with stealth values of 3 or above are now invisible on the
      PANDEMIC and no longer visible on health huds.
  MrStonedOne:
  - bugfix: Centcom is happy to report that our single sided windows and our windoors
      should once again create an airtight seal.
  bgobandit:
  - rscadd: Honk! Nanotrasen's clowning and development department has invented the
      clown megaphone, standard in all clowning loadouts! Honk honk!
2016-04-07:
  Kor:
  - rscadd: The Laser Cannon in RD has been replaced with the Accelerator Laser Cannon.
      Try it out!
  - rscadd: Mechas now have armour facings. Attacking the front will deal far less
      damage, while attacking the back will deal massive bonus damage.
  - rscadd: EMPs now deal far less damage/drain to mechas.
  Kor and Ausops:
  - rscadd: Survival pod interiors have been redone.
  - rscadd: Survival pods now contain a stationary GPS computer.
  - rscadd: You can now toggle your GPS off with alt+click.
  bgobandit:
  - rscadd: Due to budget cuts, Nanotrasen is no longer utilizing copy-protected paper
      for its classified documents. Fortunately, our world-class security team has
      always prevented any thefts or photocopies from being made!
  - rscadd: Secret documents can be photocopied. If you have an objective to steal
      any set of documents, a photocopy will be accepted. If you must steal red or
      blue documents, a photocopy will NOT be accepted. Enterprising traitors can
      forge the red/blue seal with a crayon to take advantage of this.
2016-04-09:
  GunHog:
  - rscadd: Aliens may now force open unbolted, unwelded airlocks. Unpowered airlocks
      open faster than powered ones. Has a cool sound provided by @Ultimate-Chimera!
  - tweak: Alien Drone health increased to 125 hp.
  - tweak: Alien drone is now faster!
  - tweak: Alien egg and larva maturation times halved.
  - tweak: Resin membrane health increased to 160 hp.
  - rscadd: Aliens may now open firelocks.
  - rscadd: Aliens may now unweld scrubbers and vents. (From the outside!)
  - tweak: Droppers no longer affect aliens.
  Joan:
  - rscdel: You can no longer drop survival capsules on top of dense objects, such
      as the windows in the emergency shuttle. You can still drop them on non-dense
      objects and mobs, however.
  - tweak: Swarmers can now deconstruct objects simply by clicking.
  - rscadd: Swarmers can still teleport mobs away via ctrl-click.
  - bugfix: Emps will now properly damage swarmers.
  Kor:
  - rscadd: Added wisp lanterns to necropolis chests.
  - rscadd: Added red/blue cube pairs to necropolis chests.
  - rscadd: Added meat hooks to necropolis chests.
  - rscadd: Added immortality talismans to necropolis chests.
  - rscadd: Added paradox bags to necropolis chests.
  - rscadd: Ripley drills work again. Go tear up lavaland.
  PKPenguin321:
  - tweak: Goofball's grab nerf has been reverted.
  TechnoAlchemisto:
  - tweak: Pickaxe upgrades are now better.
  coiax:
  - tweak: Efficiency Station Testing Lab now has a Drone Shell Dispenser
  - tweak: Fixed an issue with a door on the Golem Ship
  - rscadd: The unfathomable entity Carp'sie has blessed vir followers with mysterious
      carp guardians.
  - rscadd: Nanotrasen Cyborgs are now able to empty ore boxes without human assistance
  - rscadd: Ore boxes are now craftable with 4 planks of wood
  - tweak: Ore boxes now drop their contents when destroyed, or dismantled with a
      crowbar
  coiax, bobdobbington, Core0verload:
  - rscadd: An experimental plant DNA manipulator, based on machinery recovered from
      ancient seed vaults, has been installed in the Botany department.
2016-04-11:
  Joan:
  - rscadd: Blob cores will take slight brute damage from explosions.
  RandomMarine:
  - rscadd: Additional luxuries have been added to golem ships. Including new rewards.
      Praise be to The Liberator!
  - rscdel: However, jaunters are no longer easily obtained by free golems.
  RemieRichards:
  - rscadd: The Station Blueprints now display the piping/wiring and some of the machinery
      the station started with, to assist in repairs
  coiax:
  - rscadd: Emagging the cargo console also unlocks regular contraband, in addition
      to syndicate gear
  - rscadd: A working drone shell dispenser is now on display in MetaStation's museum,
      displaying the virtue of the tireless little workers!
  - rscadd: Dreamstation now has a drone shell dispenser in the Toxins Launch Room
2016-04-12:
  Incoming5643:
  - rscadd: Leading scientists have finally proven that humans (and xenos) in fact
      have tongues in their mouths.
  - rscadd: Swapping out tongues allows the various races to change their speech impediments.
      Putting a xeno tongue in someone allows them to make the hissing sound like
      a xeno whenever they speak.
  - rscdel: There are no erp mechanics tied to this feature.
  - experiment: Remember that tongues are stored in the MOUTH, selecting the head
      isn't good enough.
  Kor:
  - rscadd: Ash walker starting gear has been rebalanced.
  - rscadd: Ash walkers can no longer use guns.
  TrustyGun:
  - rscadd: After carefully investing in the market, the Captain had enough money
      to replace his silver flask with a golden one!
  - rscadd: The Detective is now bringing his personalized flask to work, due to the
      grim work he has to do.
  - rscadd: The Booze-O-Mat now stocks 3 flasks.
2016-04-16:
  Bawhoppen:
  - tweak: Cryo is no longer god-awful.
  CoreOverload:
  - rscadd: A lot of items are now exportable in cargo.
  - rscadd: Use Export Scanner to check any item's export value.
  Erwgd:
  - rscadd: Forks, bowls, drinking glasses, shot glasses and shakers can now be made
      and recycled in the autolathe! Access the designs in the new 'Dinnerware' category.
  - tweak: Kitchen knives have been moved to the Dinnerware category of the autolathe.
  - rscadd: Butcher's cleavers can now be made in a hacked autolathe.
  Fox McCloud:
  - rscadd: Slime batteries now self-recharge.
  - rscadd: Adds transference potion. A potion that allows the user to transfer their
      consciousness to a simple mob.
  - rscadd: Adds rainbow slime core reaction that generates a consciousness transference
      potion when injected with blood.
  Iamgoofball, Lati, Geo_Jerkal, Tanquetsunami25:
  - rscadd: Lati requested that the Slime Processor will now automatically scoop up
      any dead slimes into itself for processing.
  - rscadd: Geo_Jerkal requested that you be able to mix Arnold Palmers with Tea and
      Lemon Juice.
  - rscadd: Tanquetsunami25 requested that cyborg be able to boop.
  Incoming5643:
  - rscdel: Removed the horrible meme skeletons, please don't sue us.
  Kor:
  - rscadd: Adrenals, no slips, surplus crates and SUHTANDOS now have minimum population
      requirements before they can be purchased.
  KorPhaeron:
  - rscadd: You now need to butcher goliaths and watchers on lavaland to receive their
      loot. Use the combat knives to do so.
  Lati:
  - rscadd: Custom floor tiles can now be added to floorbots. They will start replacing
      other tiles with these tiles if the option is toggled on.
  coiax:
  - rscadd: Boxstation, not to be outdone by all the other competing station designs,
      has installed a drone shell dispenser in the Testing Lab, which makes automated
      drones to help fix the station.
  - rscadd: Toy fans, rejoyce! The famous skeleton brothers from the beloved game
      Belowyarn now have toys that you can win from the arcade machines!
  - rscadd: Airlock painters can be printed at your local autolathe
  - rscadd: Please do not attempt suicide with the airlock painter or the medical
      wrench.
  - rscadd: Metastation now has a plant DNA manipulator in Botany.
  - rscadd: Using the fire extinguisher on yourself or others while in HELP intent
      will spray you or them, rather than beat their probably flaming body with a
      metal object.
  - tweak: Alt-clicking extinguishers to empty them now wets the floor underneath
      them.
  lordpidey:
  - rscadd: Meth labs can now blow up if you don't purify the ingredients or over-heat
      the end product.
  nullbear:
  - rscadd: Added attack verbs for heart and tongue organs
  - tweak: Maximum output of air pumps has been raised.
2016-04-18:
  Joan:
  - rscdel: Crates are now dense even when open.
  - rscadd: You can now climb onto crates in the same way as table and sandbags, though
      climbing onto crates is very fast and does not stun you.
  - wip: You can walk on crates, provided both are closed/open or the crate you're
      on is closed.
  - rscdel: You can't close or open a crate if there's a large mob on top of it.
  - rscadd: Stuffing items into a closet or crate is now instant and does not close
      the closet or crate. Stuffing mobs into a closet or crate still takes time and
      closes the closet/crate in question.
  - imageadd: Crowbars and wirecutters have new inhand sprites. Crowbars can now be
      distinguished from wrenches in-hand.
  RandomMarine:
  - tweak: Cloth items removed from biogenerator. Instead, it can create stacking
      cloth that crafts those items.
  - rscadd: In addition, cloth can be used to create grey jumpsuits, backpacks, dufflebags,
      bio bags, black shoes, bedsheets, and bandages.
  - tweak: Bedsheets now tear into cloth instead of directly into bandages.
  Shadowlight213:
  - tweak: AI will be notified when one of their cyborgs is detonated.
  coiax:
  - bugfix: Fixed slime grinders not sucking up more than one slime
  - rscadd: Drones now start with a spacious dufflebag full of tools, so they will
      stop stealing the captain's
  - bugfix: Fixed issues with drones wearing chameleon headgear.
  - rscadd: Added admin-only "snowflake drone" (also known as drone camogear) headgear.
  nullbear:
  - bugfix: Fixes air canisters being silent when bashed.
2016-04-20:
  Erwgd:
  - rscadd: The autolathe can now make trays.
  Fox McCloud:
  - bugfix: Fixes abductor vests having no cooldown between uses
  Kor:
  - rscadd: You can now craft boats and oars out of goliath hides. These boats can
      move in lava.
  - rscadd: Added a spooky, upgraded boat to necropolis chests.
  coiax:
  - tweak: Slime grinders now cease suction of new slimes while grinding
  coiax, Joan:
  - rscadd: Drone dufflebags now have their own sprite.
  kevinz000:
  - rscadd: 'Admin Detection Multitool: A multitool that shows when administrators
      are watching you! Now you can grief in safety!'
  - tweak: Syndicate R&D scientists have significantly increased the range of their
      "AI detection multitools", making them turn yellow when an AI's tracking is
      near, but not on you just yet!
2016-04-21:
  Kor:
  - rscadd: Mechas can now toggle strafing mode.
2016-04-22:
  Bawhoppen:
  - rscadd: Security belts can now hold any type of grenade. This includes barrier
      grenades.
  - rscadd: Janitorial belts are now able to store chem grenades.
  - rscadd: Military belts have been given a size upgrade, so they can now hold larger
      items.
  - rscadd: Bandoliers have been given a buff and now can hold a much larger amount
      of ammunition.
  nullbear:
  - bugfix: xenobio console is deconstructable again.
  - tweak: syndibomb recipe calls for any matter bin, scaling effectiveness with tier.
2016-04-23:
  Joan:
  - bugfix: Aliens can now open crates and lockers.
  - bugfix: Aliens and monkeys can now climb climbable objects, such as crates and
      sandbags.
  - rscadd: Aliens climb very, very fast.
  Kor:
  - rscadd: Running HE pipes over lava will now heat the gas inside.
  - rscadd: Alt+clicking on your mecha (while inside it) will toggle strafing mode.
  Mercenaryblue:
  - rscadd: Allowed all corgis to wear red wizard hats.
  TechnoAlchemisto:
  - rscadd: Goliaths now drop bones, and Watchers drop sinews.
  - rscadd: You can craft primitive gear from bone and sinew.
  coiax:
  - bugfix: Non-humans are now able to interact with bee boxes.
2016-04-25:
  Joan:
  - bugfix: You can once again hit a closet or crate with an item to open it.
  Kor Razharas:
  - rscadd: Adds support for autoclicking.
  - rscadd: The Shock Revolver has been added to RnD.
  - rscadd: The Laser Gatling Gun has been added to RnD. The Gatling Gun uses autoclick
      to fire as you hold down the mouse.
  - rscadd: The Research Director now starts with a box of firing pins.
  - rscadd: The SABR and Stun Revolver recipes have been removed from RnD
  coiax:
  - rscadd: Laughter demons are like slaughter demons, but they tickle people to death
  - tweak: Slaughter demons are no longer able to cast spells while phased.
  - tweak: Wizards can now speak while ethereal, but still cannot cast spells while
      ethereal.
  - rscadd: 'Centcom''s "drone expert" reports that drones vision filters have been
      upgraded to include the option of making all beings appear as harmless animals.
      info: As always, all drone filters are togglable.'
  - rscadd: As a sign of friendship between the Free Golems and Centcom, they have
      modified Centcom's jaunter to be worn around a user's waist, which will save
      them from falling to their death in a chasm.
  - experiment: The Golems warn that these modifications have created a risk of accidental
      activation when exposed to heavy electromagnetic fields.
  - tweak: Renamed hivelord stabilizer to stabilizing serum.
  - rscadd: Centcom regret to inform you that new instabilities with nearby gas giants
      are causing exospheric bubbles to affect the telecommunications processors.
      Please contact your supervisor for further instructions.
  - rscadd: The Janitor's Union has mandated additional features to station light
      replacer devices.
  - rscadd: The light replacer now can be used on the floor to replace the bulbs of
      any lights on that tile.
  - rscadd: The light replacer now eats replaced bulbs, and after a certain number
      of bulb fragments (four) will recycle them into a new bulb.
  - tweak: The description of the light replacer is now more informative.
  - rscadd: Clown mask appearance toggle now has an action button.
2016-04-26:
  Iamgoofball & Super Aggro Crag:
  - tweak: Fluorosulfuric Acid now has doubled acid power.
  - experiment: Fluorosulfuric Acid now does BONUS burn damage scaling on the time
      it's been inside the consumer.
  Joan:
  - tweak: Blobbernauts now spawn at half health.
  - tweak: Blobbernauts regeneration on blob is now 2.5 health per tick, from 5.
  - tweak: Blobbernauts now cost 40 resources to produce, from 30.
  - rscdel: Factories supporting blobbernauts do not spawn spores.
  Lati:
  - tweak: Syndicate bomb can be only delayed once by pulsing the delay wire. Time
      gained from this is changed from 10 seconds to 30 seconds.
  TechnoAlchemisto:
  - tweak: Goliath plates can now be stacked.
  phil235:
  - rscadd: More structures and machines are now breakable and/or destroyable with
      melee weapon. Additionally, Some structures and machines that are already breakable/destroyable
      are now affected by more attack methods (gun projectiles, thrown items, melee
      weapons, xeno/animal attacks, explosions).
  - rscadd: Hitting any machine now always makes a sound.
  - rscadd: You can hit closed closets/crates and doors by using an item on harm intent
      (but it doesn't actually hurt them).
  - rscadd: you can now burst filled water balloons with sharp items.
  - bugfix: Wooden barricade drops wood when destroyed.
  - bugfix: Slot machines with coins inside are deconstructable now.
2016-04-27:
  TechnoAlchemisto:
  - rscadd: Miners can now select explorer belts from the mining vendor using their
      vouchers, or mining points.
2016-04-28:
  Bawhoppen:
  - tweak: Sandbags are no longer tablecrafted. Now you just put in sand (or ash)
      by hand to make them.
  - rscadd: Miners and Engis now get boxes of empty sandbags in their lockers. Miners
      also get a few premade aswell.
  - rscadd: You can now break sandstone down into normal sand.
  Joan:
  - rscadd: Attacking a blob with an analyzer will tell you what its chemical does,
      its health, and a small fact about the blob analyzed.
  - rscdel: 'NERFS:'
  - tweak: Zombifying Feelers does less toxin damage.
  - tweak: Adaptive Nexuses does slightly less brute damage.
  - tweak: Replicating Foam does slightly less brute damage.
  - tweak: Blob Sorium does slightly less brute damage.
  - tweak: Blob Dark Matter does slightly less brute damage.
  - tweak: Cyrogenic Liquid injects slightly less frost oil and ice and does slightly
      less stamina damage.
  - tweak: Pressurized Slime does less brute, oxygen, and stamina damage, and extinguishes
      objects and people on turfs it wets.
  - rscdel: Blob core strong blobs no longer give points when removed.
  - wip: 'PROBABLY BUFFS:'
  - tweak: Flammable Goo now does slightly more burn damage and applies more firestacks,
      but applies fire to blob tiles that don't share its chemical.
  - tweak: Energized Fibers does slightly more burn damage, slightly less stamina
      damage, and now takes damage from EMPs.
  - rscadd: 'BUFFS:'
  - tweak: Boiling Oil does slightly more burn damage and applies more firestacks.
  - tweak: Reactive Gelatin does slightly more damage on average.
  - tweak: Penetrating Spines now also ignores bio resistance in addition to armor.
  - tweak: Hallucinogenic Nectar causes more hallucinations.
  - tweak: Normal strong blobs now refund 4 points when removed, from 2.
  - rscadd: Charger holoparasites now play a sound when hitting a target, as well
      as shaking the target's camera.
  PKPenguin321:
  - rscadd: The warden's locker now contains krav maga gloves.
  TechnoAlchemisto:
  - rscadd: You can now craft skull helmets from bones.
  - rscadd: Syndicate bombs are now harder to detect
2016-04-29:
  Bawhoppen:
  - rscadd: Several lesser-used uplink's TC cost have been rebalanced.
  - tweak: Steckhin down from 9TC to 7TC.
  - tweak: Tactical medkit down from 9TC to 4TC.
  - tweak: Syndicate magboots from 3TC to 2TC.
  - tweak: Powersinks down from 10TC to 6TC.
  - tweak: Stealth rad-laser down from 5TC to 3TC.
  - tweak: Bundles have been updated accordingly.
  Incoming5643:
  - rscadd: The staff/wand of door creation can now also be used to open airlock doors.
  - rscadd: Doors spawned by the staff/wand now start open. Keep this in mind the
      next time you try to turn every wall on the escape shuttle into a door.
  Robustin:
  - rscdel: The Teleport Other, Veil, Imbue, Reveal, Disguise, Blood Drain, Timestop,
      Stun, Deafen, Blind, Armaments, Construct Shell and Summon Tome runes are gone.
  - rscadd: Disguise, Veil/Reveal, Construct Shell and Armaments are now talismans.
      The Construction talisman requires 25 sheets of metal.
  - rscadd: Cultists will now receive a warning when attempting to use emergency communion
      or create the Nar-Sie rune
  - rscadd: Cultists can now create talismans with a super-simple Talisman-Creation
      rune. It takes about 10 seconds to invoke and will present a menu of all the
      talisman choices available. Its as simple as tossing the paper on, clicking
      the rune, and selecting your talisman.
  - rscadd: Cultists now have a proc, "How to Play" that will give a basic explanation
      of how to succeed as a cultist.
  - rscadd: The new Talisman of Horror is a stealthy talisman that will cause hallucinations
      in the victim. Great for undermining security without having to commit to murder
      them in middle of the hall.
  - rscadd: Creating the Summon Nar-Sie rune does takes slightly less time, but now
      adds a 3x3 square of red barrier shields (60hp each) to prevent the rune-scriber
      from being bumped by other idiots. This works in conjunction with the rune's
      warning to give crew a chance to stop the summoning. Manifest ghost has a weaker
      1x1 shield to prevent bumps as well.
  - rscadd: Talismans are now color-coded by their effect so you can easily organize
      and deploy talismans.
  - rscadd: You can now make colored paper in the washing machine using crayons or
      stamps, honk.
  - rscadd: The Electromagnetic Disruption rune will now scale with the number of
      cultists invoking the rune. **A full 9-cultist invocation will EMP the entire
      station!**
  - rscadd: Armaments will now give the recipient a new cult bola.
  - rscadd: The new Talisman of Shackling will apply handcuffs directly to the victim.
      These cuffs will disappear when removed.
  - tweak: Cult slur is a little less potent so victims might be able to squeeze in
      a coherent word or two if you let them keep jabbering on the radio, stun talismans
      now have less of a health cost and the stun is back to 10 seconds, from 9.
  - tweak: Rune and Talisman names now give a much clearer idea of what they do.
  - experiment: The following changes are courtesy of ChangelingRain
  - rscadd: The Teleport rune now allows cultists to select which rune to teleport
      to, and teleports everything on it.
  - rscadd: Veil and Reveal are merged into Talisman of Veiling. Veiling has two uses,
      the first use will hide and the second use will reveal.
  - rscadd: New icons for the cult bola
  - tweak: You can now attack fellow cultists with a Talisman of Arming to arm them
      with robes and a sword.
  - tweak: You can now only place one rune per tile.
  - tweak: Ghosts are notified when a new manifest rune is created.
  TechnoAlchemisto:
  - rscadd: Sinew can now be fashioned into restraints.
  coiax:
  - tweak: Internals Crate now contains breath masks and small tanks.
  - rscadd: Metal foam grenade box crate added for 1000 points
  - rscadd: Added two Engineering Mesons to Engineering Gear Crate
  - tweak: Engineering Gear now costs 1300
  - rscadd: Breach Shield Generator Crate added for 2500 points
  - rscadd: Grounding Rod Crate added for 1700 points
  - rscadd: PACMAN Generator Crate added for 2500
  - rscadd: Defibrillator Crate added for 2500
  - rscadd: Added more helmets to the Laser Tag Crate.
  - rscadd: Nanotrasen Customs report that some wide band suppliers have been providing
      "alternative" firing pins. Nanotrasen reminds all crewmembers that contraband
      is contraband.
  - rscadd: Contraband crates now appear visually similar to legitimate crates.
  - bugfix: The cargo shuttle's normal transit time has been restored.
  nullbear:
  - rscadd: Adds a preference option, allowing players to toggle whether recipes with
      no matching components should be hidden.
2016-04-30:
  Joan:
  - rscadd: Blobs attempting to attack the supermatter will instead be eaten by it.
  - experiment: This doesn't mean throwing a supermatter shard at the blob is a good
      idea; blobs attacking it will gradually damage it, eventually resulting in a
      massive explosion, and it will not consume blobs if on a space turf.
  - tweak: Hitting a locker or crate with an ID, PDA with ID, or wallet with ID will
      try to toggle the lock instead of trying to open it.
  - imageadd: Cable coils, cablecuffs, and zipties now all have properly colored inhands.
  Kor:
  - rscadd: Megafauna have been added to lavaland.
  - rscadd: Ash Drakes have been spotted roaming the wastes. Use your GPS to track
      their fiery signals.
  - rscadd: You can now knock on the Necropolis door, but it's probably best that
      you don't.
  Mercenaryblue:
  - rscadd: Adds a basic paper plane to the game. Fold paper with alt-clicking.
  - rscadd: Paper planes are now fully compatible with every stamps on station.
  bgobandit:
  - rscadd: 'Nanotrasen has released Cards Against Spess! Visit your local library
      for a copy. Warning: may cause breakage of the fourth wall.'

repo_name: AnalWerewolf/sundown

license: mit


code:
2016-05-02:
  Joan:
  - tweak: Blob spores spawn from factories 2 seconds faster, but the factory goes
      on cooldown when any of its spores die.
  - experiment: You can examine tomes, soulstones, and construct shells to see what
      you can do with them.
  - rscadd: Releasing a shade from a soulstone now allows you to reuse that soulstone
      for capturing shades or souls, instead of preventing the stone's use forever
      if the shade dies.
  - imageadd: Runes now actually pulse red on failure.
  - rscadd: The Summon Cultist rune no longer includes the cultists invoking it in
      the selection menu.
  - tweak: Imperfect Communication renamed to Emergency Communication.
  - rscdel: You can no longer hide the Nar-Sie rune with a Talisman of Veiling/Revealing.
  Kor:
  - rscadd: Engineering cyborgs now have internal blueprints.
  Lzimann:
  - tweak: Automatic nexus placing time changed from 2 to 15 minutes.
  - tweak: Prophet's gear(hat and staff) prioritizes the backpack instead of automatically
      equipping.
  - rscadd: Divine telepathy and prophet to god speak now have a follow button for
      ghosts.
  - rscadd: Divine telepathy and prophet to god speak now has the god's color.
  - bugfix: CTF spawn protection trap is no longer constructable
  Mercenaryblue:
  - tweak: Drastically reduced the chances of eye damage when throwing a paper plane.
  RandomMarine:
  - tweak: Medical HUDs improved. To better prioritize patients, subjects deep into
      critical condition have a blinking red outline around the entire HUD icon, and
      will blink more rapidly when very close to death.
  TechnoAlchemisto:
  - tweak: Security uniforms have been made more professional, and more tactical.
  TrustyGun:
  - rscadd: By crafting together a legion skull, a goliath steak, ketchup, and capsaicin
      oil, you can create Stuffed Legion! Be careful, it's hot.
  coiax:
  - rscadd: Centcom Department of [REDACTED] have announced a change of supplier of
      [EXPLETIVE DELETED]. As such, for security reasons, the absinthe [MOVE ALONG
      CITIZEN] will instead be [NOTHING TO SEE HERE]. We hope that this will not affect
      the performance of the [INFORMATION ABOVE YOUR SECURITY CLEARANCE].
  nullbear:
  - rscadd: A reminder for crew to avoid mopping floors in cold rooms, as the water
      will freeze and provide a dangerous slipping hazard known as 'ice'. Running
      on it is not recommended.
  - rscadd: Frostoil is an effective chemical for rapidly cooling areas in the event
      of a fire.
  - rscadd: Added X4, a breaching charge more destructive than C4, it can be purchased
      from uplinks.
  - rscadd: C4 can be used with assemblies.
  - bugfix: Fixes chembomb recipe to use any matter bin. Again.
  - bugfix: ARG's disappear once finished reacting.
2016-05-03:
  coiax, Robustin:
  - tweak: Changeling Fleshmend is much less effective when used repeatedly in a short
      time. Changeling Panacea is much more effective at purging reagents, reducing
      radiation and now reduces braindamage.
2016-05-04:
  Fox McCloud:
  - tweak: shock revolver projectiles are now energy instead of bullets
  Joan:
  - rscdel: Cultists no longer communicate via tomes.
  - rscadd: Cultists now communicate via the 'Communion' action button.
  - rscadd: Examining the blob with an active research scanner or medical hud will
      display effects, akin to hitting it with an analyzer.
  - rscadd: Improved medical HUDs to work on all living creatures.
  - rscadd: Drones and swarmers, being machines, require a diagnostic HUD for analysis
      instead.
  TechnoAlchemist:
  - rscadd: You can now craft cloaks from the scales of fallen ash drakes, look for
      the recipe in tablecrafting!
  coiax:
  - rscadd: The Service and the Standard cyborg module now have a spraycan built in,
      for hijinks and passing on important urban messages. The Service cyborg module
      also has a cyborg-hand labeler, in case anything needs to be labelled.
  - rscadd: 'Centcom Suicide Prevention wishes to remind the station: Please do not
      kill yourself with a hand labeler.'
  xxalpha:
  - bugfix: Fixed the mk-honk prototype shoes.
2016-05-05:
  Joan:
  - tweak: Revenants are slower while revealed.
  - rscdel: Revenants can no longer cast inside dense objects.
  - tweak: Lying down will cure Blight much, much faster.
  \"Macho Man\" Randy Savage:
  - rscadd: OOOHHH YEAAAAHHHH
  - rscadd: SNAP INTO A JLIM SIM WITH THE ALL NEW WRESTLING BELT
  - rscadd: YOU CAN FREAKOUT YOUR OPPONENTS WITH THE 5 HOT MOVES ON THIS BELT YEAH
  - rscadd: PRAY TO THE LOCAL SPACE GODS TO EXCHANGE YOUR TELECRYSTALS TO ENSURE THE
      CREAM RISES TO THE TOP
2016-05-07:
  Robustin:
  - rscadd: A small pantry has been added to SW maintenance.
  nullbear:
  - rscadd: Makes Shift+Middleclick the hotkey for pointing.
  phil235:
  - rscadd: DISMEMBERMENT! Humans can now lose their bodyparts. Explosions and being
      attacked with a heavy sharp item on a specific bodypart can cause dismemberment.
  - rscadd: You can't be handcuffed or legcuffed if you're missing an arm or leg.
      You can't use items when you have no legs, your arms are too busy helping you
      crawl, unless your are buckled to a chair. You're slower when missing a leg.
  - rscadd: You lose organs and items if the bodypart they are inside gets cut off.
      You can always retrieve them by cutting the dropped bodypart with a sharp object.
  - rscadd: Medbay can replace your missing limbs with robotic parts via surgery,
      or amputate you.
  - rscadd: Changelings do not die when decapitated! They can regrow all their limbs
      with Fleshmend, or just one arm with Arm Blade or Organic Shield.
  - rscadd: Your chest cannot be dropped, but it will spill its organs onto the ground
      when dismembered.
2016-05-08:
  CoreOverload:
  - rscadd: You can now de-power inactive swarmers with a screwdriver to prevent them
      from activating.
  - rscadd: Recycle depowered swarmers in autolathe or sell them in cargo!
  Joan:
  - rscadd: Cultist constructs, and shades, can now invoke runes by clicking them.
  - rscdel: This does not include Manifest Ghost, Blood Boil, or Astral Journey runes.
  - rscadd: Medical huds will now show parasites in dead creatures.
  KorPhaeron:
  - rscadd: Burn weapons can now dismember, and they reduce the limb to ash in the
      process
  - rscadd: Weapons with high AP values will now dismember limbs much easier. These
      values are subject to change depending on how things play out over the next
      week or two.
  - rscadd: Various weapons with high AP values had them lowered (chaplain scythe,
      energy sword, dualsaber) to prevent them taking limbs off in a single hit.
  - rscadd: The chaplain has two new weapons (they are mechanically identical to previous
      weapons, before anyone gets upset about balance). One is dismemberment themed,
      the other is related to a new antagonist.
  Mercenaryblue:
  - rscadd: Throwing a Banana Cream Pie will now knock down and cream the target's
      face.
  - rscadd: You can clean off the cream with the usual methods, such as soap, shower,
      cleaner spray, etc.
  - rscadd: The Clown Federation would like to remind the crew that the HoS is worth
      double points! Honk!
  Robustin:
  - experiment: There are rumors that the Cult's 'Talisman of Construction', which
      turns ordinary metal for construct shells, can be used on plasteel to create
      structures. If the stories are true, the cult has been producing relics of incredible
      power through this transmutation.
  coiax:
  - rscadd: To save credits, Centcom has subcontracted out emergency shuttle design
      to third parties. Rest assured, all of these produced shuttles meet our stringent
      quality control.
  - tweak: Lavaland ruins spawning chances have been modified. Expect to see more
      smaller and less round affecting ruins, and no duplicates of major ruins, like
      ash walkers or golems.
  lordpidey:
  - rscadd: Infernal devils have been seen onboard our spacestations, offering great
      boons in exchange for souls.
  - rscadd: Employees are reminded that their souls already belong to nanotrasen.  If
      you have sold your soul in error, a lawyer or head of personnel can help return
      your soul to Nanotrasen by hitting you with your employment contract.
  - rscadd: Nanotrasen headquarters will be bluespacing employment contracts into
      the Lawyer's office filing cabinet when a new arrival reaches the station.  It
      is recommended that the lawyer create copies of some of these for safe keeping.
  - rscadd: Due to the recent infernal incursions, the station library has been equipped
      with a Codex Gigas to help research infernal weaknesses.  Please note that reading
      this book may have unintended side effects.  Also note, you must spell the devil's
      name exactly, as there are countless demons with similar names.
  - rscadd: When a devil dies, if the proper banishment ritual is not performed on
      it's remains, the devil will revive itself at the cost of some of it's power.  The
      banishment ritual is described in the Codex Gigas.
  - rscadd: When a demon gains enough souls, It's form will mutate to a more demonic
      looking form.  The Arch-demon form is known to be on par with an ascended shadowling
      in power.
2016-05-09:
  Joan:
  - tweak: Sporing Pods produces spores when expanding slightly more often.
  - tweak: Replicating Foam now only expands when hit with burn damage, from all damage,
      but does so at a higher chance. Free expansion from it is, however, more rare.
  - tweak: Penetrating Spines does slightly more brute damage, and Poisonous Strands
      does its damage 50% faster.
  KorPhaeron:
  - rscadd: The AI no longer has a tracking delay because artificial lag is the most
      miserable thing in the world.
  Razharas:
  - tweak: crafting can now be done everywhere, little button near the intents with
      hammer on it(its not T) opens the crafting menu, if you are in a locker or mech
      only things in your hands will be considered for crafting
  coiax:
  - tweak: Skeletons now have bone "tongues"
2016-05-11:
  Joan:
  - rscadd: Shades can move in space.
  - rscadd: Artificers can now heal shades.
  coiax:
  - tweak: Added action button to chameleon stamp
  - rscadd: Added APPROVED and DENIED stamps to Bureaucracy Crate
  - rscadd: Added the cream pie closet to various maps. Added contraband Cream Pie
      Crate to Cargo.
  pudl:
  - rscadd: The armory has been redesigned.
2016-05-12:
  Shadowlight and coiax:
  - rscdel: Due to numerous reports of teams using human weapons instead of stealth
      when carrying out their assignments, future teams have been genetically modified
      to only be able to use their assigned blaster and are unable to use human weapons.
2016-05-13:
  Joan:
  - rscadd: Cultists can now unanchor and reanchor cult structures by hitting them
      with a tome. Unanchored cult structures don't do anything.
  KorPhaeron:
  - rscadd: Drake attacks are now much easier to avoid.
  - rscadd: Player controlled drakes can now consume bodies to heal, and alt+click
      targets to divebomb them.
  TechnoAlchemisto:
  - rscadd: More items have been added to the mining vendor, check them out!
2016-05-14:
  Cruix:
  - bugfix: Fixed foam darts with the safety cap removed being reset when fired.
  - rscadd: Added the ability to remove pens from foam darts.
  - bugfix: Foam darts with pens inside them are no longer destroyed when fired.
  - bugfix: Foam darts no longer drop two darts when fired at a person on a janicart.
  Joan:
  - rscdel: The Raise Dead rune no longer accepts dead cultists as a sacrifice to
      raise the dead.
  Metacide:
  - rscadd: 'A small update for MetaStation, changes include:'
  - rscadd: Added extra grounding rods to the engine area to stop camera destruction.
  - rscadd: Added canvases and extra crayons to art storage and some easels to maint.
  - rscadd: Added formal security uniform crate for parades to the warden's gear area.
  - rscadd: The armory securitron now starts active.
  - rscadd: The genetics APC now starts unlocked.
  - rscadd: Other minor changes and fixes as detailed on the wiki page.
  coiax, Nienhaus:
  - rscdel: Unfortunately, the Belowyarn toys have been withdrawn from distribution
      due to Assistants choking on the batteries. Centcom has sent their condolences
      to the battery manufacturing plant.
  - rscadd: We are introducing Oh-cee the original content skeleton figurines. Pull
      its string, and hear it say a variety of phrases. Not suitable for infants or
      assistants under 36 months.
  - tweak: Note that pulling the string of all talking toys is now visible to others.
  - rscadd: Talking toys produce a lot more chatter than they did before. So do some
      skeleton "tongues".
  pudl:
  - rscadd: Adds normal security headsets to security lockers
  xxalpha:
  - bugfix: Fixed drone dispenser multiplying glass or metal.
2016-05-15:
  Iamgoofball:
  - rscadd: Nanotrasen is short on cash, and are now borrowing escape shuttles from
      other stations, and Space Apartments.
  Mercenaryblue:
  - rscadd: Turns out a bike horn made with Bananium is flipping awesome! Honk!
2016-05-18:
  Cruix:
  - bugfix: unwrapping an item with telekinesis no longer teleports the item into
      your hand.
  Metacide:
  - rscadd: 'MetaStation: the library and chapel have had windows removed to make
      them feel more isolated.'
  MrStonedOne:
  - tweak: Tesla has been rebalanced.
  - tweak: It should now lose balls slower, increase balls faster, and be a bit more
      aggressive about finding nearby grounding rods.
  - tweak: additional zaps from it's orbiting balls should be a bit more varied, but
      a touch less powerful.
  Robustin:
  - rscadd: Lings have a new default ability, Hivemind Link. This lets you bring a
      neck-grabbed victim into hivemind communications after short period of time.
      You can talk to victims who are in crit/muted and perhaps persuade them to help
      you, give you intel, or even a PDA code. The link will stabilize crit victims
      to help ensure they do not die during the link.
  Shadowlight213:
  - bugfix: Cleanbot and floorbot scanning has greatly improved. they should prioritize
      areas next to them, as well as resolve themselves stacking on the same tiles.
  coiax:
  - rscadd: Kinetic accelerators only require one hand to be fired, as before
  - rscdel: Kinetic accelerators recharge time is multiplied by the number of KAs
      that person is carrying.
  - rscdel: Kinetic accelerators lose their charge quickly if not equipped or being
      held
  - rscadd: Kinetic accelerator modkits (made at R&D or your local Free Golem ship)
      overcome these flaws
2016-05-19:
  Razharas:
  - rscadd: HE pipes once again work in space and in lava.
  - rscadd: Space cools down station air again
2016-05-20:
  KorPhaeron:
  - rscadd: The HoS now has a pinpointer, the Warden now has his door remote.
  bgobandit:
  - rscadd: Nanotrasen has begun to research BZ, a hallucinogenic gas. We trust you
      will use it responsibly.
  - rscadd: BZ causes hallucinations once breathed in and, at high doses, has a chance
      of doing brain damage.
  - rscadd: BZ is known to cause unusual stasis-like behavior in the slime species.
  coiax:
  - rscadd: Neurotoxin spit can be used as makeshift space propulsion
2016-05-21:
  Iamsaltball:
  - rscadd: Heads of Staff now have basic Maint. access.
  NicholasM10:
  - rscadd: The chef can now make Khinkali and Khachapuri
  coiax:
  - rscdel: NOBREATH species (golems, skeletons, abductors, ash walkers, zombies)
      no longer have or require lungs. They no longer take suffocation/oxyloss damage,
      cannot give CPR and cannot benefit from CPR. Instead of suffocation damage,
      during crit they take gradual brute damage.
  - rscdel: NOBLOOD (golems, skeletons, abductors, slimepeople, plasmamen) species
      no longer have or require hearts.
  - tweak: NOBREATH species that require hearts still take damage from heart attacks,
      as their tissues die and the lack of circulation causes toxins to build up.
  - rscdel: NOHUNGER (plasmamen, skeletons) species no longer have appendixes.
  coiax, OPDingo:
  - tweak: Renamed and reskinned legion's heart to legion's soul to avoid confusion;
      it is not a substitute heart, it is a supplemental chest organ.
  - rscadd: Legion's souls are now more obviously inert when becoming inert.
  nullbear:
  - tweak: Wetness updates less often.
  - rscadd: Wetness now stacks. Spraying lube over a tile that already has lube, will
      make the lube take longer to dry. Likewise, dumping 100 units of lube will take
      longer to dry than if only 10 units were dumped. (lube used to last just as
      long, regardless of whether it was 1u, or 100u) There is a limit, however, and
      you can't stack infinite lube.
  - tweak: Hotter temperatures cause water to evaporate more quickly. At 100C, water
      will boil away instantly.
  - rscadd: About 5 seconds of wetness are removed from a tile for each unit of drying
      agent. Absorbant Galoshes remain the most effective method of drying, and dry
      tiles instantly regardless of wetness.
2016-05-22:
  coiax:
  - rscdel: Lavaland monsters now give ruins a wide berth.
  - bugfix: Glass tables now break when people are pushed onto them.
2016-05-23:
  CoreOverload:
  - rscadd: New cyberimplant, "Toolset Arm", is now available in RnD.
  coiax, OPDingo:
  - rscadd: Crayons and spraycans are now easier to use.
  - rscdel: Centcom announce due to budget cuts their supplier of rainbow crayons
      has been forced to use more... exotic chemicals. Please do not ingest your standard
      issue crayon.
  kevinz000:
  - rscadd: 'Peacekeeper borgs: Security borgs but without any stuns or restraints!
      Modules: Harm Alarm, Cookie Dispenser, Energy Bola Launcher, Peace Injector
      that confuses living things, and a weak holobarrier projector! It also comes
      with the ability to hug.'
  - rscadd: 'Cookie Synthesizer: Self recharging RCD that prints out cookies!'
  - tweak: Nanotrasen scientists have added a hugging module to medical and peacekeeper
      cyborgs to boost emotions during human-cyborg interaction.
2016-05-24:
  Joan:
  - rscdel: You can no longer scribe the Summon Nar-Sie rune under non-valid conditions.
  Kiazusho:
  - rscadd: Added three new advanced syringes to R&D
2016-05-26:
  Xhuis:
  - rscadd: Purge all untruths and honor Ratvar.
  coiax:
  - bugfix: Fixes bug where bolt of change to the host would kill an attached guardian.
  - bugfix: Fixes bug where bolt of change to laughter demon would not release its
      friends.
  - bugfix: Fixes bug where bolt of change to morphling would not release its contents.
  - bugfix: Fixes bug where bolt of change transforming someone into a drone would
      not give them hacked laws and vision.
  - bugfix: Blobbernauts created by a staff of change are now "independent" and will
      not decay if seperated from a blob or missing a factory.
  - rscadd: Independent blobbernauts added to gold slime core spawn pool.
  - rscadd: Medical scanners now inform the user if the dead subject is within the
      (currently) 120 second defib window.
  - rscadd: Ghosts now have the "Restore Character Name" verb, which will set their
      ghost appearance and dead chat name to their character preferences.
  - bugfix: Mob spawners now give any generated names to the mind of the spawned mob,
      meaning ghosts will have the name they had in life.
  - bugfix: Fixes interaction with envy's knife and lavaland spawns.
  - bugfix: Fixes a bug where swarmers teleporting humans would incorrectly display
      a visible message about restraints breaking.
  - rscdel: Emagging the emergency shuttle computer with less than ten seconds until
      launch no longer gives additional time.
  - rscadd: The emergency shuttle computer now reads the ID in your ID slot, rather
      than your hand.
2016-05-27:
  coiax:
  - rscdel: Gatling gun removed from R&D for pressing ceremonial reasons.
  phil235:
  - tweak: Pull and Grab are merged together. Pulling stays unchanged. Using an empty
      hand with grab intent on a mob will pull them. Using an empty hand with grab
      intent on a mob that you're already pulling will try to upgrade your grip to
      aggressive grab>neck grab>kill grab. Aggressive grabs no longer stun you, but
      they act exactly like a handcuff, preventing you from using your hands until
      you escape the grip. You can break free from the grip by trying to move or using
      the resist button.
  - tweak: Someone pulling a restrained mob now swap position with them instead of
      getting blocked by the mob, unable to even push them.
2016-05-29:
  GunHog:
  - rscadd: The CE, RD, and CMO have been issued megaphones.
  Paprika, Crystalwarrior, Korphaeron and Bawhoppen:
  - rscadd: Pixel projectiles. This is easier to see than explain, so go fire a weapon.
  Xhuis:
  - rscadd: Ratvar and Nar-Sie now actively seek each other out if they both exist.
  - tweak: Celestial gateway animations have been twweaked.
  - tweak: Ratvar now has a new sound and message upon spawning.
  - tweak: Ratvar now only moves one tile at a time.
  - bugfix: The celestial gateway now takes an unreasonably long amount of time.
  - bugfix: God clashing is now much more likely to work properly.
  - bugfix: Function Call now works as intended.
  - bugfix: Break Will now works as intended.
  - bugfix: Holy water now properly deconverts servants of Ratvar.
  - bugfix: Deconverted servants of Ratvar are no longer considered servants.
  pudl:
  - rscadd: Chemicals should now have color, instead of just being pink.
2016-05-30:
  coiax:
  - rscadd: A new Shuttle Manipulator verb has been added for quick access to probably
      the best and <strike>most</strike> mostly bugfree feature on /tg/.
  - rscadd: Spectral sword is now a point of interest for ghosts.
  - bugfix: Clicking the spectral sword action now orbits the sword, instead of just
      teleporting to its location.
  - bugfix: Gang tags can again be sprayed over.
  - bugfix: Fixes bug where the wisp was unable to be recalled to the lantern.
  xxalpha:
  - rscdel: Engineering, CE and Atmos hardsuits no longer have in-built jetpacks.
2016-05-31:
  CoreOverload:
  - rscadd: 'Cleanbot software was updated to version 1.2, improving pathfinding and
      adding two new cleaning options: "Clean Trash" and "Exterminate Pests".'
  - experiment: New cleaning options are still experimental and disabled by default.
  Kiazusho:
  - bugfix: Changeling organic suit and chitin armor can be toggled off once again.
  Kor:
  - rscadd: The Japanese Animes button is back,
  - rscadd: 'The chaplain has three new weapons: The possessed blade, the extra-dimensional
      blade, and the nautical energy sword. The former has a new power, the latter
      two are normal sword reskins.'
  - rscadd: The chapel mass driver has been buffed.
  coiax:
  - rscdel: Zombies can no longer be butchered
  - rscadd: If you encounter an infectious zombie, be cautious, its claws will infect
      you, and on death you will rise with them. If you manage to kill the beast,
      you can remove the corruption from its brain via surgery, or just chop off the
      head to stop it coming back.
  - rscadd: Adds some stock computers and lavaland to Birdboat Station.
  - bugfix: Free Golem scientists have proved that as beings made out of stone, golems
      are immune to all electrical discharges, including the tesla.
  - rscadd: Nuclear bombs are now points of interest. Never miss a borg steal a nuke
      from the syndicate shuttle again!
  - rscadd: Alt-clicking a spraycan toggles the cap.