code:
<?xml version="1.0" encoding="UTF-8"?>
<skilldef>
	<defname parentname="SMITE">
		<skillname>Smite</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqskill name="ATK_BUFF" value="2"></reqskill>
		<reqparam name="戦闘" value="30"></reqparam>
		<reqparam name="身体" value="30"></reqparam>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>3</maxlv>
		<rate>

60

90

120

		</rate>
		<cooltime>

4

4

3

		</cooltime>
		<description>(ACT)攻撃時、通常より強力な一撃を放つ。与ダメージが[$RATE]％上昇</description>
		<unlockhint>Req.:攻撃力上昇(Lv2)、戦闘(30)、身体(30)</unlockhint>
	</defname>

	<defname parentname="CLEAVE_ATTACK">
		<skillname>Cleave</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<overrideTargeting>99</overrideTargeting>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqskill name="ATK_BUFF" value="2"></reqskill>
		<reqparam name="戦闘" value="30"></reqparam>
		<reqparam name="身体" value="30"></reqparam>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>3</maxlv>
		<value label = "DAMAGE_MODIFIER" dispIdName = "DAMAGE">

120

150

180

		</value>
		<cooltime>

5

5

4

		</cooltime>
		<description>(ACT)敵全体を[$VALUE:DAMAGE]％÷対象数で攻撃。</description>
		<unlockhint>Req.:攻撃力上昇(Lv2)、戦闘(30)、身体(30)</unlockhint>
	</defname>

	<defname parentname="ACT_FATAL_ATTACK">
		<skillname>Fatal Attack</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<overrideTargeting>低割合HP</overrideTargeting>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqskill name="SMITE" value="1"></reqskill>
		<reqparam name="戦闘" value="70"></reqparam>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>3</maxlv>
		<rate>

50

75

100

		</rate>
		<cooltime>

4

4

3

		</cooltime>
		<description>(ACT)HP減少率が最も高い対象を優先し攻撃。対象のHPが50％以下の場合与ダメージが[$RATE]％上昇</description>
		<unlockhint>Req.:強撃(Lv1)、戦闘(70)</unlockhint>
	</defname>

	<defname parentname="POISON_ATTACK">
		<skillname>Poison attack</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqskill name="ATK_BUFF" value="2"></reqskill>
		<reqparam name="戦闘" value="30"></reqparam>
		<reqparam name="知識" value="45"></reqparam>
		<func>ACTIVESKILL_INFLICT_POISON</func>
		<maxlv>3</maxlv>
		<rate>

3

4

6

		</rate>
		<cooltime>

4

4

3

		</cooltime>
		<description>(ACT)対象に[$TOKEN:POISON]を[$RATE]点付与する攻撃を行う</description>
		<unlockhint>Req.:攻撃力上昇(Lv2)、戦闘(30)、知識(45)</unlockhint>
	</defname>

	<defname parentname="BURN_ATTACK">
		<skillname>Burn attack</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqskill name="ATK_BUFF" value="2"></reqskill>
		<reqparam name="戦闘" value="30"></reqparam>
		<reqparam name="器用" value="45"></reqparam>
		<func>ACTIVESKILL_INFLICT_BURN</func>
		<maxlv>3</maxlv>
		<rate>

4

5

6

		</rate>
		<cooltime>

4

4

3

		</cooltime>
		<description>(ACT)対象に[$TOKEN:BURN]を[$RATE]点付与する攻撃を行う</description>
		<unlockhint>Req.:攻撃力上昇(Lv2)、戦闘(30)、器用(45)</unlockhint>
	</defname>

	<defname parentname="ACT_STUN_ENEMY">
		<skillname>Stun attack</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqskill name="DEF_BUFF" value="2"></reqskill>
		<reqparam name="器用" value="40"></reqparam>
		<func>ACTIVESKILL_INFLICT_STUN</func>
		<maxlv>3</maxlv>
		<rate>

70

80

90

		</rate>
		<cooltime>

5

5

4

		</cooltime>
		<description>(ACT)対象に[$TOKEN:STUN]を1付与(基礎付与率[$RATE]％)する攻撃を行う</description>
		<unlockhint>Req.:防御力上昇(Lv2)、器用(40)</unlockhint>
	</defname>

	<defname parentname="ACT_FRONT_DEFENCE">
		<skillname>Defense up</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqskill name="DEF_BUFF" value="2"></reqskill>
		<func>ACTIVESKILL_ADD_SELF_BUFF</func>
		<maxlv>3</maxlv>
		<rate>

3

3

4

		</rate>
		<cooltime>

6

5

5

		</cooltime>
		<description>(ACT)攻撃代替動作:自身に[$TOKEN:GUARD][$TOKEN:PROVOKE]を[$RATE]付与する</description>
		<unlockhint>Req.:防御力上昇(Lv2)</unlockhint>
	</defname>

	<defname parentname="ACT_DEPLOY_DECOY">
		<skillname>Spacegoat</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>AFTER_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqskill name="DEF_BUFF" value="3"></reqskill>
		<func>ACTIVESKILL_ADD_SELF_BUFF</func>
		<maxlv>3</maxlv>
		<rate>

3

4

5

		</rate>
		<cooltime>

6

5

4

		</cooltime>
		<description>(ACT)通常攻撃後に自身に[$TOKEN:DECOY]を[$RATE]付与</description>
		<unlockhint>Req.:防御力上昇(Lv3)</unlockhint>
	</defname>

	<defname parentname="ACT_ARROW_RAIN">
		<skillname>Arrow rain</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqparam name="器用" value="50"></reqparam>
		<func>ACTIVESKILL_ADD_SP_TOKEN</func>
		<maxlv>3</maxlv>
		<rate>

1

1

2

		</rate>
		<cooltime>

8

7

7

		</cooltime>
		<description>(ACT)攻撃代替動作:自身に[$TOKEN:ARROW_RAIN]を[$RATE]付与する</description>
		<unlockhint>Req.:器用(50)</unlockhint>
	</defname>

	<defname parentname="ACT_COUNTER_ATTACK">
		<skillname>Counter</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqparam name="身体" value="50"></reqparam>
		<func>ACTIVESKILL_ADD_SP_TOKEN</func>
		<maxlv>3</maxlv>
		<rate>

3

4

4

		</rate>
		<cooltime>

9

9

8

		</cooltime>
		<description>(ACT)攻撃代替動作:自身に[$TOKEN:COUNTER_ATTACK]を[$RATE]付与する</description>
		<unlockhint>Req.:身体(50)</unlockhint>
	</defname>

	<defname parentname="ACT_ADD_VITAL_POINT">
		<skillname>Restore SP</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqparam name="身体" value="50"></reqparam>
		<func>ACTIVESKILL_ADD_SP_TOKEN</func>
		<maxlv>3</maxlv>
		<rate>

2

4

6

		</rate>
		<cooltime>

5

4

3

		</cooltime>
		<description>(ACT)攻撃代替動作:[$TOKEN:VITAL_POINT]を[$RATE]付与する</description>
		<unlockhint>Req.:身体(50)</unlockhint>
	</defname>

	<defname parentname="ACT_ADD_VITAL_POINT_AND_WEAKNESS">
		<skillname>Restore SP+Weakness</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqparam name="身体" value="60"></reqparam>
		<func>ACTIVESKILL_ADD_SP_TOKEN</func>
		<maxlv>3</maxlv>
		<rate>

2

3

4

		</rate>
		<cooltime>

5

4

3

		</cooltime>
		<description>(ACT)Support: Give [$TOKEN:VITAL_POINT] and [$TOKEN:WEAKNESS] at a rate of [$RATE]</description>
		<unlockhint>Req.:身体(60)</unlockhint>
	</defname>

	<defname parentname="ACT_DOUBLE_VITAL_POINT">
		<skillname>Double SP rec.</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqparam name="身体" value="80"></reqparam>
		<func>ACTIVESKILL_ADD_SP_TOKEN</func>
		<maxlv>2</maxlv>
		<rate>

2

2

		</rate>
		<cooltime>

100

10

		</cooltime>
		<description>(ACT)攻撃代替動作:[$TOKEN:VITAL_POINT]を[$RATE]倍にする</description>
		<unlockhint>Req.:身体(80)</unlockhint>
	</defname>

	<defname parentname="ACT_VITAL_POINT_CORPSE_EXPLOSION">
		<skillname>Heal+Boom</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqparam name="身体" value="80"></reqparam>
		<func>ACTIVESKILL_ADD_SP_TOKEN</func>
		<maxlv>1</maxlv>
		<rate>

4

		</rate>
		<rate2>

1

		</rate2>
		<cooltime>

9

		</cooltime>
		<description>(ACT)攻撃代替動作:[$TOKEN:VITAL_POINT]を[$RATE]、[$TOKEN:VITAL_POINT_CORPSE_EXPLOSION]を[$RATE2]付与する</description>
		<unlockhint>Req.:身体(80)</unlockhint>
	</defname>

	<defname parentname="ACT_CAST_FIRE_BALL">
		<skillname>Fireball</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE" isSpell = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqparam name="魔術" value="55"></reqparam>
		<reqTokenToCast>[CAST:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>3</maxlv>
		<rate>

3

4

5

		</rate>
		<rate2>

120

180

240

		</rate2>
		<rate3>

60

120

180

		</rate3>
		<cooltime>

4

4

4

		</cooltime>
		<description>(ACT)燃え盛る火球を投射。[$TOKEN:CAST]を[$RATE]消費し対象に[$RATE2]％、隣接する敵に[$RATE3]％のダメージ</description>
		<unlockhint>Req.:魔術(55)</unlockhint>
	</defname>

	<defname parentname="ACT_CAST_STONE_RAIN">
		<skillname>Stone rain</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE" isSpell = "TRUE" isXCost = "TRUE"></attributes>
		<overrideTargeting>99</overrideTargeting>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqparam name="魔術" value="60"></reqparam>
		<reqTokenToCast>[CAST:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>3</maxlv>
		<rate>

1

1

1

		</rate>
		<rate2>

20

25

25

		</rate2>
		<rate3>

0

0

1

		</rate3>
		<cooltime>

5

5

5

		</cooltime>
		<description>(ACT)[$TOKEN:CAST]を最大10点(=X)消費し、[$RATE2]％の全体攻撃を[$RATE3]～X回行う(回数は個別判定)</description>
		<unlockhint>Req.:魔術(60)</unlockhint>
	</defname>

	<defname parentname="ACT_SHADOW_CLONING">
		<skillname>Shadow clone</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>AFTER_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqskill name="DEF_BUFF" value="2"></reqskill>
		<reqparam name="器用" value="60"></reqparam>
		<reqchara name="UC_ススキ"></reqchara>
		<reqItemToCast>[ITEM_マナ触媒:3]</reqItemToCast>
		<exclusiveSkill name = "ACT_SHADOW_CLONING_ALTER"></exclusiveSkill>
		<func>ACTIVESKILL_ADD_SELF_BUFF</func>
		<maxlv>3</maxlv>
		<rate>

4

5

5

		</rate>
		<rate2>

1

2

2

		</rate2>
		<cooltime>

9

8

7

		</cooltime>
		<description>(ACT)ススキ専用。マナ触媒を3消費し攻撃後に自身に[$TOKEN:DECOY_SHADOW]を[$RATE]、[$TOKEN:PROVOKE]を[$RATE2]付与</description>
		<unlockhint>Req.:防御力上昇(Lv2)、器用(60)</unlockhint>
	</defname>

	<defname parentname="ACT_SHADOW_CLONING_ALTER">
		<skillname>Shadow clone: Modify</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>AFTER_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqskill name="DEF_BUFF" value="2"></reqskill>
		<reqchara name="UC_ススキ"></reqchara>
		<reqItemToCast>[ITEM_高効率魔導触媒:1]</reqItemToCast>
		<exclusiveSkill name = "ACT_SHADOW_CLONING"></exclusiveSkill>
		<reqCondition condition = "{K14_新スキル習得02 == 1}" hintText = "DE[$DAILY_EVENT:ART_MIMICS]達成"></reqCondition>
		<reqflag>ON</reqflag>
		<func>ACTIVESKILL_ADD_SELF_BUFF</func>
		<maxlv>3</maxlv>
		<rate>

5

6

6

		</rate>
		<rate2>

1

2

2

		</rate2>
		<cooltime>

9

8

7

		</cooltime>
		<description>(ACT)ｽｽｷ専用。高効率魔導触媒を1消費,攻撃後[$TOKEN:DECOY_SHADOW][$RATE],[$TOKEN:PROVOKE][$RATE2]付与</description>
		<unlockhint>Req.:防御力上昇(Lv2)、DE[継承]達成</unlockhint>
	</defname>

	<defname parentname="ACT_SHADOW_SEWING">
		<skillname>Shadow sewing</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<overrideTargeting>1</overrideTargeting>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqparam name="戦闘" value="90"></reqparam>
		<reqparam name="身体" value="80"></reqparam>
		<reqTokenToCast>[DECOY_SHADOW:$RATE]</reqTokenToCast>
		<reqchara name="UC_ススキ"></reqchara>
		<exclusiveSkill name = "PSV_SHADOW_SEWING"></exclusiveSkill>
		<reqCondition condition = "{K14_新スキル習得02 == 1}" hintText = "DE[$DAILY_EVENT:ART_TRAINING]達成"></reqCondition>
		<reqflag>ON</reqflag>
		<func>ACTIVESKILL_INFLICT_STUN</func>
		<maxlv>3</maxlv>
		<rate>

3

2

1

		</rate>
		<rate2>

60

80

100

		</rate2>
		<cooltime>

5

4

3

		</cooltime>
		<description>(ACT)ｽｽｷ専用。[$TOKEN:DECOY_SHADOW]を[$RATE]消費,高脅威対象に[$TOKEN:STUN]を1付与する攻撃(与ﾀﾞﾒｰｼﾞ[$RATE2]%上昇)</description>
		<unlockhint>Req.:戦闘(90)身体(80) DE[錬磨]達成</unlockhint>
	</defname>

	<defname parentname="ACT_REACT">
		<skillname>React</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>BEFORE_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqskill name="ATK_BUFF" value="3"></reqskill>
		<reqparam name="器用" value="60"></reqparam>
		<reqparam name="身体" value="60"></reqparam>
		<func>ACTIVESKILL_ADD_SELF_BUFF</func>
		<maxlv>3</maxlv>
		<rate>

1

1

1

		</rate>
		<cooltime>

6

5

4

		</cooltime>
		<description>(ACT)自身に[$TOKEN:REACT]を[$RATE]付与し通常攻撃を行う</description>
		<unlockhint>Req.:攻撃力上昇(Lv3)、身体(60)、器用(60)</unlockhint>
	</defname>

	<defname parentname="ACT_CAST_SMITE">
		<skillname>Smite</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE" isSpell = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqparam name="魔術" value="45"></reqparam>
		<reqTokenToCast>[CAST:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>3</maxlv>
		<rate>

2

2

1

		</rate>
		<rate2>

75

100

125

		</rate2>
		<cooltime>

4

4

3

		</cooltime>
		<description>(ACT)マナを投射し一撃を加える。自身の[$TOKEN:CAST]を[$RATE]消費し与ダメージが[$RATE2]％上昇</description>
		<unlockhint>Req.:魔術(45)</unlockhint>
	</defname>

	<defname parentname="ACT_IGNITE">
		<skillname>Ignite</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>90</overrideTargeting>
		<targetingSide>0</targetingSide>
		<skillrank>COMMON</skillrank>
		<reqparam name="魔術" value="45"></reqparam>
		<reqTokenToCast>[CAST:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_INFLICT_BURN</func>
		<maxlv>3</maxlv>
		<rate>

2

2

1

		</rate>
		<rate2>

3

3

4

		</rate2>
		<cooltime>

4

4

4

		</cooltime>
		<description>(ACT)自身の[$TOKEN:CAST]を[$RATE]消費し、指定キャラに[$TOKEN:BURN]を[$RATE2]付与する攻撃を行う</description>
		<unlockhint>Req.:魔術(45)</unlockhint>
	</defname>

	<defname parentname="K3_UNIQUE_SKILL_REACT_AFTER_CAST">
		<skillname>Recursive chant</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>PASSIVE</subcategory>
		<executeAt>OTHER</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqskill name="ACT_CAST_SMITE" value="2"></reqskill>
		<reqparam name="魔術" value="60"></reqparam>
		<reqchara name="UC_ソーニャ"></reqchara>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>1</maxlv>
		<description>(PSV)ソーニャ専用。マナボルト使用後に[$TOKEN:REACT]を得る</description>
		<unlockhint>Req.:マナボルト(Lv2)、魔術(60)</unlockhint>
	</defname>

	<defname parentname="ACT_CAST_ATTACK_ALL">
		<skillname>Mana storm</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE" isSpell = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>99</overrideTargeting>
		<skillrank>COMMON</skillrank>
		<reqparam name="魔術" value="60"></reqparam>
		<reqTokenToCast>[CAST:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>3</maxlv>
		<rate>

4

3

3

		</rate>
		<cooltime>

5

5

4

		</cooltime>
		<description>(ACT)自身の[$TOKEN:CAST]を[$RATE]消費し全体攻撃を行う</description>
		<unlockhint>Req.:魔術(60)</unlockhint>
	</defname>

	<defname parentname="ACT_CAST_ADD_DECOY">
		<skillname>Arcane miracle</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isSpell = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>90</overrideTargeting>
		<targetingSide>1</targetingSide>
		<skillrank>COMMON</skillrank>
		<reqparam name="魔術" value="60"></reqparam>
		<reqTokenToCast>[CAST:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_ADD_TOKEN</func>
		<maxlv>3</maxlv>
		<rate>

1

1

1

		</rate>
		<rate2>

2

3

4

		</rate2>
		<cooltime>

6

6

5

		</cooltime>
		<description>(ACT)攻撃代替動作:[$TOKEN:CAST]を[$RATE]消費し対象キャラに[$TOKEN:DECOY]を[$RATE2]付与</description>
		<unlockhint>Req.:魔術(60)</unlockhint>
	</defname>

	<defname parentname="ACT_CAST_ADD_HIDE">
		<skillname>Arcane cloak</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isSpell = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>90</overrideTargeting>
		<targetingSide>1</targetingSide>
		<skillrank>COMMON</skillrank>
		<reqparam name="魔術" value="60"></reqparam>
		<reqTokenToCast>[CAST:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_ADD_TOKEN</func>
		<maxlv>3</maxlv>
		<rate>

1

1

1

		</rate>
		<rate2>

2

3

4

		</rate2>
		<cooltime>

6

6

5

		</cooltime>
		<description>(ACT)攻撃代替動作:[$TOKEN:CAST]を[$RATE]消費し対象キャラに[$TOKEN:HIDE]を[$RATE2]付与</description>
		<unlockhint>Req.:魔術(60)</unlockhint>
	</defname>

	<defname parentname="ACT_CAST_ADD_BLIND">
		<skillname>Arcana Flash</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isSpell = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>90</overrideTargeting>
		<targetingSide>0</targetingSide>
		<skillrank>COMMON</skillrank>
		<reqparam name="魔術" value="50"></reqparam>
		<reqTokenToCast>[CAST:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_INFLICT_BLIND</func>
		<maxlv>3</maxlv>
		<rate>

2

2

1

		</rate>
		<rate2>

2

3

3

		</rate2>
		<rate3>

70

85

100

		</rate3>
		<cooltime>

5

4

4

		</cooltime>
		<description>(ACT)攻撃代替動作:[$TOKEN:CAST]を[$RATE]消費、指定ｷｬﾗに[$TOKEN:BLIND]を[$RATE2]付与(付与率[$RATE3]%)</description>
		<unlockhint>Req.:魔術(50)</unlockhint>
	</defname>

	<defname parentname="ACT_SONG_OF_RECOVER_STUN_ALL">
		<skillname>Song of stun recover</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>BEFORE_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqparam name="歌唱" value="40"></reqparam>
		<reqTokenToCast>[SONG:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_REMOVE_TOKEN_ALL</func>
		<maxlv>1</maxlv>
		<cooltime>

5

4

3

		</cooltime>
		<rate>

1

1

1

		</rate>
		<rate2>

3

3

3

		</rate2>
		<description>(ACT)通常攻撃前に発動。[$TOKEN:SONG]を[$RATE]消費し全員の[$TOKEN:STUN]を1除去、[$TOKEN:REGIST_STUN]を[$RATE2]追加</description>
		<unlockhint>Req.:歌唱(45)</unlockhint>
	</defname>

	<defname parentname="ACT_SONG_OF_ADD_BARRIER">
		<skillname>Song of shield</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>90</overrideTargeting>
		<targetingSide>1</targetingSide>
		<skillrank>COMMON</skillrank>
		<reqparam name="歌唱" value="60"></reqparam>
		<reqTokenToCast>[SONG:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_ADD_TOKEN</func>
		<maxlv>3</maxlv>
		<rate>

2

2

2

		</rate>
		<rate2>

500

750

1000

		</rate2>
		<cooltime>

4

4

4

		</cooltime>
		<description>(ACT)攻撃代替動作:[$TOKEN:SONG]を[$RATE]消費し指定キャラに[$TOKEN:BARRIER]を[$RATE2]付与</description>
		<unlockhint>Req.:歌唱(60)</unlockhint>
	</defname>

	<defname parentname="ACT_DANCE_OF_ADDITIONAL_ATTACK">
		<skillname>Song of 2nd chance</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>90</overrideTargeting>
		<targetingSide>1</targetingSide>
		<skillrank>COMMON</skillrank>
		<reqparam name="歌唱" value="55"></reqparam>
		<reqparam name="身体" value="50"></reqparam>
		<reqTokenToCast>[SONG:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_ADD_TOKEN</func>
		<maxlv>3</maxlv>
		<rate>

2

2

2

		</rate>
		<rate2>

2

2

3

		</rate2>
		<cooltime>

7

6

6

		</cooltime>
		<description>(ACT)攻撃代替動作:[$TOKEN:SONG]を[$RATE]消費し指定キャラに[$TOKEN:ADD_ATTACK]を[$RATE2]付与</description>
		<unlockhint>Req.:歌唱(75),身体(60)</unlockhint>
	</defname>

	<defname parentname="ACT_SONG_OF_FRAGILE">
		<skillname>Song of crumble</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>99</overrideTargeting>
		<skillrank>COMMON</skillrank>
		<reqparam name="歌唱" value="70"></reqparam>
		<reqTokenToCast>[SONG:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_ADD_TOKEN_TO_ALL_ENEMY</func>
		<maxlv>3</maxlv>
		<rate>

3

3

3

		</rate>
		<rate2>

3

4

4

		</rate2>
		<cooltime>

5

5

4

		</cooltime>
		<description>(ACT)攻撃代替動作:[$TOKEN:SONG]を[$RATE]消費し敵全体に[$TOKEN:FRAGILE]を[$RATE2]付与</description>
		<unlockhint>Req.:歌唱(70)</unlockhint>
	</defname>
	<defname parentname="ACT_VOICE_OF_FRAGILE">
		<skillname>Voice of Fragility</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>90</overrideTargeting>
		<targetingSide>0</targetingSide>
		<skillrank>COMMON</skillrank>
		<reqparam name="社交" value="50"></reqparam>
		<reqparam name="話術" value="60"></reqparam>
		<func>ACTIVESKILL_ADD_TOKEN</func>
		<maxlv>3</maxlv>
		<rate>

3

4

5

		</rate>
		<cooltime>

4

4

4

		</cooltime>
		<description>(ACT)Attack Alternative Action: [$TOKEN:FRAGILE] is given to [$RATE] to the specified character.</description>
		<unlockhint>Req.: Social (50), Rhetoric (60)</unlockhint>
	</defname>

	<defname parentname="ACT_REACT_OTHER">
		<skillname>Baton pass</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>90</overrideTargeting>
		<targetingSide>1</targetingSide>
		<skillrank>COMMON</skillrank>
		<reqparam name="社交" value="80"></reqparam>
		<func>ACTIVESKILL_ADD_TOKEN</func>
		<maxlv>1</maxlv>
		<rate>

1

		</rate>
		<cooltime>

3

		</cooltime>
		<description>(ACT)攻撃代替動作:指定キャラに[$TOKEN:REACT]を[$RATE]付与</description>
		<unlockhint>Req.:社交(80)</unlockhint>
	</defname>

	<defname parentname="ACT_SUMMON_MERCENARY">
		<skillname>Call reinforcments</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqparam name="社交" value="65"></reqparam>
		<reqFuncToCast>CCS_CAN_SUMMON</reqFuncToCast>
		<func>ACTIVESKILL_SUMMON_ACTOR</func>
		<maxlv>3</maxlv>
		<rate>

20

40

60

		</rate>
		<cooltime>

15

15

15

		</cooltime>
		<description>(ACT)攻撃代替動作:戦闘メンバーに空きがある場合、傭兵を召喚する。能力はレベルに準ず</description>
		<unlockhint>Req.:社交(65)</unlockhint>
	</defname>

	<defname parentname="ACT_NORMAL_ATTACK_ALL">
		<skillname>Spin blade</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>BEFORE_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqskill name="ATK_BUFF" value="3"></reqskill>
		<reqparam name="器用" value="70"></reqparam>
		<reqparam name="身体" value="70"></reqparam>
		<func>ACTIVESKILL_ADD_SELF_BUFF</func>
		<reqchara name="リュミエール"></reqchara>
		<maxlv>3</maxlv>
		<rate>

20

30

40

		</rate>
		<cooltime>

8

8

8

		</cooltime>
		<description>(ACT)リュミエール専用。ダメージ率[$RATE]％の全体通常攻撃を行う※追撃系スキルと重複</description>
		<unlockhint>Req.:攻撃力上昇(Lv3)、身体(70)、器用(70)</unlockhint>
	</defname>

	<defname parentname="ACT_LINA_ATTACK_ALL">
		<skillname>じょちゅーてきせんじん</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>BEFORE_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqskill name="ATK_BUFF" value="3"></reqskill>
		<reqparam name="器用" value="70"></reqparam>
		<reqparam name="身体" value="70"></reqparam>
		<func>ACTIVESKILL_ADD_SELF_BUFF</func>
		<reqchara name="UC_リナ"></reqchara>
		<maxlv>3</maxlv>
		<rate>

10

20

30

		</rate>
		<rate2>

1

2

3

		</rate2>
		<cooltime>

12

11

10

		</cooltime>
		<description>(ACT)リナ専用。敵全体に[$TOKEN:STAGGER]を[$RATE2]追加し、\nダメージ率[$RATE]％の全体通常攻撃を行う※追撃系スキルと重複</description>
		<unlockhint>要求：攻撃力上昇(Lv3)、身体(70)、器用(70)</unlockhint>
	</defname>

	<defname parentname="ACT_MARE_NOSTRUM">
		<skillname>Mare Nostrum</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqparam name="社交" value="100"></reqparam>
		<reqskill name="ACT_SUMMON_MERCENARY" value="3"></reqskill>
		<reqchara name="UC_オリヴィア"></reqchara>
		<reqFuncToCast>CCS_CAN_SUMMON</reqFuncToCast>
		<func>ACTIVESKILL_SUMMON_ACTOR</func>
		<maxlv>3</maxlv>
		<rate>

20

40

60

		</rate>
		<cooltime>

15

15

15

		</cooltime>
		<description>(ACT)オリヴィア専用。攻撃代替動作:海都の精鋭海兵を召喚する。能力はレベルに準ず</description>
		<unlockhint>Req.:社交(100),傭兵招集(Lv3)</unlockhint>
	</defname>

	<defname parentname="ACT_HAMMER_FALL">
		<skillname>Hammerfall</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqchara name="フレーヴェ"></reqchara>
		<reqskill name="ACT_STUN_ENEMY" value="3"></reqskill>
		<func>ACTIVESKILL_INFLICT_STUN</func>
		<maxlv>3</maxlv>
		<rate>

80

90

100

		</rate>
		<rate2>

70

90

120

		</rate2>
		<cooltime>

6

6

5

		</cooltime>
		<description>(ACT)フレーヴェ専用。対象に[$TOKEN:STUN]を1付与(基礎付与率[$RATE]％)し与ダメージが[$RATE2]％上昇</description>
		<unlockhint>Req.:身体(30),牽制攻撃(Lv3)</unlockhint>
	</defname>

	<defname parentname="ACT_ELLE_UNIQUE_SKILL_1">
		<skillname>A. Amplifier</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqparam name="知識" value="50"></reqparam>
		<reqchara name="エル"></reqchara>
		<func>ACTIVESKILL_K7_UNIQUE_SKILL</func>
		<maxlv>1</maxlv>
		<rate>

100

		</rate>
		<cooltime>

20

		</cooltime>
		<description>(ACT)エル専用。戦闘終了時まで自身の魔術に知識の[$RATE]％を加算し、[$TOKEN:GUARD]を2付与</description>
		<unlockhint>Req.:知識(50)</unlockhint>
	</defname>

	<defname parentname="K9_UNIQUE_SKILL_MAGIC_BREAK_SWORD">
		<skillname>Sword of devil</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE" isSpell = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqtalent name="魔術師"></reqtalent>
		<reqchara name="UC_シルフィーユ"></reqchara>
		<reqTokenToCast>[CAST:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_K9_UNIQUE_SKILL</func>
		<maxlv>3</maxlv>
		<rate>

2

2

2

		</rate>
		<rate2>

4

4

5

		</rate2>
		<cooltime>

5

4

3

		</cooltime>
		<description>(ACT)ｼﾙﾌｨｰﾕ専用:[$TOKEN:CAST]を[$RATE]消費し、自身に[$TOKEN:MAG_BREAK][$TOKEN:STRENGTH]を[$RATE2]付与する</description>
		<unlockhint>Req.:<魔術師>,好感度が3500でイベント発生</unlockhint>
	</defname>

	<defname parentname="ACT_SHINOBI_POISON">
		<skillname>Snake technique</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>99</overrideTargeting>
		<skillrank>UNIQUE</skillrank>
		<reqchara name="UC_ススキ"></reqchara>
		<reqflag>ON</reqflag>
		<reqItemToCast>[ITEM_高効率魔導触媒:1]</reqItemToCast>
		<reqCondition condition = "{K14_新スキル習得02 == 1}" hintText = "DE[$DAILY_EVENT:ART_MIMICS]達成"></reqCondition>
		<func>ACTIVESKILL_INFLICT_POISON</func>
		<maxlv>3</maxlv>
		<rate>

3

4

5

		</rate>
		<cooltime>

9

8

7

		</cooltime>
		<description>(ACT)ススキ専用。高効率魔導触媒を1消費し、敵全体に[$TOKEN:POISON]を[$RATE]付与する攻撃を行う</description>
		<ishidden>TRUE</ishidden>
		<unlockhint>Req.:DE『継承』達成</unlockhint>
	</defname>

	<defname parentname="ACT_SHINOBI_FIRE">
		<skillname>Oven technique</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>99</overrideTargeting>
		<skillrank>UNIQUE</skillrank>
		<reqchara name="UC_ススキ"></reqchara>
		<reqflag>ON</reqflag>
		<reqItemToCast>[ITEM_石油:1]</reqItemToCast>
		<reqCondition condition = "{K14_新スキル習得03 == 1}" hintText = "DE[$DAILY_EVENT:CRUDE_OIL]達成"></reqCondition>
		<func>ACTIVESKILL_INFLICT_BURN</func>
		<maxlv>3</maxlv>
		<rate>

2

3

4

		</rate>
		<cooltime>

9

8

7

		</cooltime>
		<description>(ACT)ススキ専用。石油を1消費し、敵全体に[$TOKEN:BURN]を[$RATE]付与する攻撃を行う</description>
		<ishidden>TRUE</ishidden>
		<unlockhint>Req.:DE『燃水』達成</unlockhint>
	</defname>

	<defname parentname="ACT_SHINOBI_SMOKE">
		<skillname>Smoke technique</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>90</overrideTargeting>
		<skillrank>UNIQUE</skillrank>
		<reqchara name="UC_ススキ"></reqchara>
		<reqflag>ON</reqflag>
		<reqItemToCast>[ITEM_石油:1]</reqItemToCast>
		<reqCondition condition = "{K14_新スキル習得03 == 1}" hintText = "DE[$DAILY_EVENT:CRUDE_OIL]達成"></reqCondition>
		<func>ACTIVESKILL_INFLICT_BLIND</func>
		<maxlv>3</maxlv>
		<rate>

2

3

3

		</rate>
		<cooltime>

7

6

5

		</cooltime>
		<collateralTargetType>BOTH_SIDE</collateralTargetType>
		<value label = "collateralTargetRange">

1

1

1

		</value>
		<description>(ACT)攻撃代替動作：ｽｽｷ専用。石油を1消費し、対象と隣接する敵に[$TOKEN:BLIND]を[$RATE]付与する</description>
		<ishidden>TRUE</ishidden>
		<unlockhint>Req.:DE『燃水』達成</unlockhint>
	</defname>

	<defname parentname="K18_UNIQUE_MY_POISON">
		<skillname>My meat taste</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>99</overrideTargeting>
		<skillrank>UNIQUE</skillrank>
		<reqparam name="知識" value="30"></reqparam>
		<reqchara name="UC_アーレン"></reqchara>
		<reqItemToCast>[ITEM_魔獣の肉片:2]</reqItemToCast>
		<func>ACTIVESKILL_INFLICT_POISON</func>
		<maxlv>3</maxlv>
		<rate>

1

2

2

		</rate>
		<rate2>

2

2

3

		</rate2>
		<cooltime>

9

9

8

		</cooltime>
		<description>(ACT)アーレン専用。魔獣の肉片を2消費し、敵全体に[$TOKEN:POISON]を[$RATE]付与。自身にガードを[$RATE2]付与</description>
		<unlockhint>Req.:知識(30)</unlockhint>
	</defname>

	<defname parentname="K18_UNIQUE_LANCE_DANCE">
		<skillname>Lambels spear killing method</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqskill name="ATK_BUFF" value="2"></reqskill>
		<reqparam name="身体" value="80"></reqparam>
		<reqparam name="戦闘" value="70"></reqparam>
		<reqchara name="UC_アーレン"></reqchara>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>3</maxlv>
		<rate>

2

3

3

		</rate>
		<rate2>

80

90

100

		</rate2>
		<rate3>

2

2

3

		</rate3>
		<cooltime>

7

7

6

		</cooltime>
		<description>(ACT)アーレン専用。対象に[$TOKEN:FRAGILE]を[$RATE]付与。与ダメージ率[$RATE2]％の[$RATE3]回攻撃</description>
		<unlockhint>Req.:攻撃力上昇(2)、身体(80)、戦闘(70)</unlockhint>
	</defname>

	<defname parentname="K9_UNIQUE_SKILL_BLUE_STAR">
		<skillname>Secret Sword - Blue Star</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE" isSpell = "TRUE"></attributes>
		<overrideTargeting>トークン</overrideTargeting>
		<targetingToken>GUARD</targetingToken>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqparam name="戦闘" value="90"></reqparam>
		<reqparam name="魔術" value="40"></reqparam>
		<reqchara name="UC_シルフィーユ"></reqchara>
		<reqskill name="K9_UNIQUE_SKILL_MAGIC_BREAK_SWORD" value="1"></reqskill>
		<reqTokenToCast>[CAST:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>3</maxlv>
		<rate>

2

3

4

		</rate>
		<rate2>

180

250

320

		</rate2>
		<cooltime>

6

6

5

		</cooltime>
		<description>(ACT)ｼﾙﾌｨｰﾕ専用:[$TOKEN:CAST][$RATE]消費し与ダメージ[$RATE2]％上昇。[$TOKEN:GUARD]を[$RATE]取り除く</description>
		<unlockhint>Req.:破魔の剣(Lv1),戦闘(90),魔術(40)</unlockhint>
	</defname>

	<defname parentname="K9_UNIQUE_SKILL_LIGHT_PURFICATION">
		<skillname>The light of purification</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isSpell = "TRUE"></attributes>
		<executeAt>BEFORE_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqparam name="魔術" value="50"></reqparam>
		<reqchara name="UC_シルフィーユ"></reqchara>
		<reqTokenToCast>[CAST:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_REMOVE_TOKEN_ALL</func>
		<maxlv>2</maxlv>
		<rate>

2

3

		</rate>
		<rate2>

3

4

		</rate2>
		<cooltime>

3

3

		</cooltime>
		<description>(ACT)ｼﾙﾌｨｰﾕ専用:[$TOKEN:CAST]を[$RATE]消費し、全員の[$TOKEN:POISON]（＋Lv2で[$TOKEN:BLIND]）を[$RATE2]取り除く</description>
		<unlockhint>Req.:魔術(50)</unlockhint>
	</defname>

	<defname parentname="K9_UNIQUE_SKILL_BLUE_SLASH">
		<skillname>Blue blade slash</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE" isSpell = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>99</overrideTargeting>
		<skillrank>UNIQUE</skillrank>
		<reqparam name="身体" value="90"></reqparam>
		<reqparam name="器用" value="90"></reqparam>
		<reqparam name="知識" value="80"></reqparam>
		<reqparam name="魔術" value="70"></reqparam>
		<reqparam name="観察" value="70"></reqparam>
		<reqchara name="UC_シルフィーユ"></reqchara>
		<reqTokenToCast>[CAST:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>3</maxlv>
		<rate>

7

6

6

		</rate>
		<rate2>

80

110

140

		</rate2>
		<cooltime>

8

7

6

		</cooltime>
		<description>(ACT)ｼﾙﾌｨｰﾕ専用:[$TOKEN:CAST]を[$RATE]消費し、与ダメージ[$RATE2]％上昇の全体攻撃</description>
		<unlockhint>Req.:身体(90),器用(90),知識(80),観察(70),魔術(70)</unlockhint>
	</defname>

		<defname parentname="K21_UNIQUE_TWIN_DANCE">
		<skillname>Twin blade dance</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqparam name="身体" value="70"></reqparam>
		<reqparam name="器用" value="70"></reqparam>
		<reqchara name="UC_ルミナ"></reqchara>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>3</maxlv>
		<rate>

2

2

2

		</rate>
		<rate2>

2

2

2

		</rate2>
		<rate3>

80

90

120

		</rate3>
		<cooltime>

7

6

5

		</cooltime>
		<description>(ACT)ルミナ専用。対象に[脆弱][$RATE]付与。自身に[脆弱][$RATE2]付与。与ダメ[$RATE3]%アップの単体2回攻撃</description>
		<unlockhint>Req.:身体(70)、器用(70)</unlockhint>
	</defname>

	<defname parentname="K21_UNIQUE_FOLLOW_ME">
		<skillname>Follow me!</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>90</overrideTargeting>
		<targetingSide>1</targetingSide>
		<skillrank>UNIQUE</skillrank>
		<reqparam name="社交" value="60"></reqparam>
		<reqskill name="ATK_BUFF" value="2"></reqskill>
		<reqchara name="UC_ルミナ"></reqchara>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>3</maxlv>
		<rate>

1

1

1

		</rate>
		<rate2>

2

2

2

		</rate2>
		<rate3>

80

90

100

		</rate3>
		<cooltime>

7

6

5

		</cooltime>
		<description>(ACT)ルミナ専用。指名先に[リアクト][$RATE]付与。自身に[脆弱][$RATE2]付与。与ダメ[$RATE3]%上昇の単体攻撃</description>
		<unlockhint>Req.:攻撃力上昇(Lv2)、社交(60)</unlockhint>
	</defname>

	<defname parentname="ACT_HIDING">
		<skillname>Hiding</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqparam name="器用" value="40"></reqparam>
		<reqparam name="観察" value="40"></reqparam>
		<func>ACTIVESKILL_ADD_SELF_BUFF</func>
		<maxlv>3</maxlv>
		<rate>

4

4

5

		</rate>
		<cooltime>

7

6

6

		</cooltime>
		<description>(ACT)攻撃代替動作:自身に[$TOKEN:HIDE]を[$RATE]付与する</description>
		<unlockhint>Req.:器用(40)、観察(40)</unlockhint>
	</defname>

	<defname parentname="ACT_TRACKING">
		<skillname>Tracking</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqparam name="観察" value="50"></reqparam>
		<func>ACTIVESKILL_ADD_TOKEN</func>
		<overrideTargeting>90</overrideTargeting>
		<targetingSide>0</targetingSide>
		<maxlv>3</maxlv>
		<rate>

3

4

5

		</rate>
		<cooltime>

5

5

5

		</cooltime>
		<description>(ACT)攻撃代替動作:自身に[$TOKEN:TRACKING]を[$RATE]付与、指定キャラに[$TOKEN:TARGET]を[$RATE]付与する</description>
		<unlockhint>Req.:観察(50)</unlockhint>
	</defname>

	<defname parentname="ACT_BINDINGTRAP">
		<skillname>Bind trap</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqparam name="器用" value="50"></reqparam>
		<reqItemToCast>[ITEM_植物性繊維:1]</reqItemToCast>
		<func>ACTIVESKILL_ADD_TOKEN</func>
		<maxlv>3</maxlv>
		<rate>

4

3

2

		</rate>
		<cooltime>

6

6

6

		</cooltime>
		<description>(ACT)攻撃代替動作:植物性繊維を1消費し、対象に[$TOKEN:BINDINGTRAP]を[$RATE]付与する</description>
		<unlockhint>Req.:器用(50)</unlockhint>
	</defname>

	<defname parentname="ACT_EAGLE_EYE">
		<skillname>Eagle eye</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqparam name="観察" value="70"></reqparam>
		<func>ACTIVESKILL_ADD_SELF_BUFF</func>
		<maxlv>3</maxlv>
		<rate>

3

3

4

		</rate>
		<cooltime>

7

6

6

		</cooltime>
		<description>(ACT)攻撃代替動作:自身に[$TOKEN:SEE_THROUGH]を[$RATE]付与する</description>
		<unlockhint>Req.:観察(70)</unlockhint>
	</defname>

	<defname parentname="K24_UNIQUE_SKILL_SPIRITOSO">
		<skillname>Spiritoso</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>90</overrideTargeting>
		<targetingSide>1</targetingSide>
		<skillrank>UNIQUE</skillrank>
		<reqchara name="UC_スフレ"></reqchara>
		<reqTokenToCast>[SONG:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_ADD_TOKEN</func>
		<maxlv>1</maxlv>
		<rate>

3

		</rate>
		<rate2>

6

		</rate2>
		<cooltime>

3

		</cooltime>
		<description>(ACT)スフレ専用:攻撃代替動作:[$TOKEN:SONG]を[$RATE]消費し、指定キャラに[$TOKEN:CAST]を[$RATE2]付与</description>
	</defname>

	<defname parentname="K24_UNIQUE_SKILL_GRAVE">
		<skillname>Grave</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<targetingSide>1</targetingSide>
		<skillrank>UNIQUE</skillrank>
		<reqchara name="UC_スフレ"></reqchara>
		<reqTokenToCast>[SONG:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_ADD_TOKEN_TO_ALL_ALLY</func>
		<maxlv>1</maxlv>
		<rate>

3

		</rate>
		<rate2>

3

		</rate2>
		<cooltime>

6

		</cooltime>
		<description>(ACT)スフレ専用:攻撃代替動作:[$TOKEN:SONG]を[$RATE]消費し、味方全体に[$TOKEN:GUARD]を[$RATE2]付与</description>
	</defname>

	<defname parentname="K24_UNIQUE_SKILL_MORENDO">
		<skillname>Morendo</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>99</overrideTargeting>
		<skillrank>UNIQUE</skillrank>
		<reqparam name="歌唱" value="105"></reqparam>
		<reqchara name="UC_スフレ"></reqchara>
		<reqTokenToCast>[SONG:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_ADD_TOKEN_TO_ALL_ENEMY</func>
		<maxlv>1</maxlv>
		<rate>

4

		</rate>
		<rate2>

3

		</rate2>
		<cooltime>

7

		</cooltime>
		<description>(ACT)スフレ専用:攻撃代替動作:[$TOKEN:SONG]を[$RATE]消費し、敵全体に[$TOKEN:WEAKNESS]を[$RATE2]付与</description>
		<unlockhint>Req.:歌唱(105)</unlockhint>
	</defname>

	<defname parentname="K26_UNIQUE_SKILL_THUNDER_CROW">
		<skillname>Thunder crow</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack="TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqchara name="UC_アステ"></reqchara>
		<reqskill name="K26_UNIQUE_SKILL_DRAGONHEART" value="1"></reqskill>
		<reqTokenToCast>[DRAGONIC_EFFECT:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_INFLICT_BURN</func>
		<maxlv>5</maxlv>
		<rate>

2

3

4

5

7

		</rate>
		<rate2>

120

190

260

330

400

		</rate2>
		<rate3>

2

2

3

3

4

		</rate3>
		<cooltime>

3

4

5

6

7

		</cooltime>
		<collateralTargetType>BOTH_SIDE</collateralTargetType>
		<value label = "collateralTargetRange">

1

1

1

1

1

		</value>
		<description>(ACT)ｱｽﾃ専用:[$TOKEN:DRAGONIC_EFFECT]を[$RATE]消費し対象と隣接者へ[$RATE2]％増ﾀﾞﾒｰｼﾞ。自身に[$TOKEN:BURN]を[$RATE3]付与</description>
		<unlockhint>Req.:竜の心臓(Lv1)</unlockhint>
	</defname>

	<defname parentname="K26_UNIQUE_SKILL_PLASMA_BRESS">
		<skillname>Plasma bress</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack="TRUE" isXCost="TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>99</overrideTargeting>
		<skillrank>UNIQUE</skillrank>
		<reqchara name="UC_アステ"></reqchara>
		<reqflag>ON</reqflag>
		<reqTokenToCast>[DRAGONIC_EFFECT:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_K26_UNIQUE_SKILL</func>
		<maxlv>1</maxlv>
		<rate>

1

		</rate>
		<cooltime>

5

		</cooltime>
		<description>(ACT)ｱｽﾃ専用:[$TOKEN:DRAGONIC_EFFECT]を全(=X)消費し[100×√4X]%の全体攻撃。自身に[$TOKEN:STUN]を1,[$TOKEN:BURN]をXに応じ付与</description>
		<ishidden>TRUE</ishidden>
		<unlockhint>Req.:未実装</unlockhint>
	</defname>

	<defname parentname="K26_UNIQUE_SKILL_STUN_ROAR">
		<skillname>Stun roar</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>99</overrideTargeting>
		<skillrank>UNIQUE</skillrank>
		<reqchara name="UC_アステ"></reqchara>
		<reqparam name="歌唱" value="50"></reqparam>
		<reqskill name="K26_UNIQUE_SKILL_DRAGONHEART" value="1"></reqskill>
		<reqTokenToCast>[DRAGONIC_EFFECT:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_INFLICT_STUN</func>
		<maxlv>3</maxlv>
		<rate>

8

7

6

		</rate>
		<rate2>

45

65

85

		</rate2>
		<cooltime>

9

8

7

		</cooltime>
		<description>(ACT)ｱｽﾃ専用:攻撃代替動作:[$TOKEN:DRAGONIC_EFFECT]を[$RATE]消費し敵全体に[$TOKEN:STUN]を1付与(基礎付与率[$RATE2]％)</description>
		<unlockhint>Req.:歌唱(50)、竜の心臓(Lv1)</unlockhint>
	</defname>

	<defname parentname="K26_UNIQUE_SKILL_DRAGON_JUMP">
		<skillname>Dragon jump</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqchara name="UC_アステ"></reqchara>
		<reqflag>ON</reqflag>
		<reqCondition condition = "{QST_SV_QUEST_FLAG:63 == 2}" hintText = "クエスト[$QUEST_NAME:63]クリア"></reqCondition>
		<func>ACTIVESKILL_ADD_SP_TOKEN</func>
		<reqTokenToCast>[DRAGONIC_EFFECT:$RATE]</reqTokenToCast>
		<maxlv>3</maxlv>
		<rate>

2

3

4

		</rate>
		<rate2>

1

2

3

		</rate2>
		<cooltime>

3

4

5

		</cooltime>
		<description>(ACT)攻撃代替動作:[$TOKEN:DRAGONIC_EFFECT]を[$RATE]消費し自身に[$TOKEN:DRAGON_JUMP]を[$RATE2]付与する</description>
		<ishidden>TRUE</ishidden>
		<unlockhint>Req.:クエスト[蛇竜討伐]クリア</unlockhint>
	</defname>

	<defname parentname="ACT_SNIPING">
		<skillname>Sniping</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>BEFORE_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqparam name="観察" value="70"></reqparam>
		<func>ACTIVESKILL_ADD_SELF_BUFF</func>
		<overrideTargeting>90</overrideTargeting>
		<targetingSide>0</targetingSide>
		<reqchara name="ディアナ"></reqchara>
		<maxlv>3</maxlv>
		<rate>

1

1

1

		</rate>
		<rate2>

70

80

80

		</rate2>
		<cooltime>

6

6

5

		</cooltime>
		<description>(ACT)ディアナ専用:自身に[$TOKEN:SEE_THROUGH]を[$RATE]付与し、ダメージ率[$RATE2]％の通常攻撃を指定キャラに行う※追撃系スキルと重複</description>
		<unlockhint>Req.:観察(70)</unlockhint>
	</defname>

	<defname parentname="K28_UNIQUE_SKILL_SPOTTING">
		<skillname>Spotting</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>90</overrideTargeting>
		<targetingSide>1</targetingSide>
		<skillrank>UNIQUE</skillrank>
		<reqparam name="観察" value="75"></reqparam>
		<reqchara name="UC_オレーシャ"></reqchara>
		<reqflag>ON</reqflag>
		<reqCondition condition = "{GETBIT(K28_フラグ管理, K28_フラグ_DE見えてきたもの)}" hintText = "DE[$DAILY_EVENT:HUNT_TOGETHER]クリア"></reqCondition>
		<func>ACTIVESKILL_ADD_TOKEN</func>
		<maxlv>1</maxlv>
		<rate>

3

		</rate>
		<cooltime>

6

		</cooltime>
		<description>(ACT)オレーシャ専用。標的の観測を行い、味方へ指示を出す。\n攻撃代替動作:指定キャラに[$TOKEN:SEE_THROUGH]を[$RATE]付与し、盲目状態を解除する</description>
		<unlockhint>Req.:DE[見えてきたもの]クリア、観察(75)</unlockhint>
	</defname>

	<defname parentname="K29_UNIQUE_BREAK_EDGE">
		<skillname>Break edge</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<overrideTargeting>トークン</overrideTargeting>
		<targetingToken>FRAGILE</targetingToken>
		<executeAt>BEFORE_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqskill name="K29_UNIQUE_EVIL_EYE_OP" value="1"></reqskill>
		<func>ACTIVESKILL_ADD_SP_TOKEN</func>
		<reqchara name="UC_ロイド"></reqchara>
		<maxlv>3</maxlv>
		<rate>

4

5

5

		</rate>
		<rate2>

60

60

70

		</rate2>
		<cooltime>

7

7

6

		</cooltime>
		<description>(ACT)ロイド専用:対象に[$TOKEN:WEAKNESS]を[$RATE]付与し、威力[$RATE2]％の通常攻撃を行う※追撃系スキルと重複\n [$TOKEN:FRAGILE]を持つ対象を優先攻撃</description>
		<unlockhint>Req.:魔眼始動(Lv1)</unlockhint>
	</defname>

	<defname parentname="UNIQUE_WITHER_FLOWER">
		<skillname>Withering flower</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isSpell = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqTokenToCast>[CAST:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_INFLICT_POISON</func>
		<reqchara name="UC_レアンナ"></reqchara>
		<maxlv>3</maxlv>
		<rate>

2

1

1

		</rate>
		<rate2>

3

3

4

		</rate2>
		<cooltime>

7

7

6

		</cooltime>
		<description>(ACT)レアンナ専用:攻撃代替動作:[$TOKEN:CAST]を[$RATE]消費し対象に[$TOKEN:FRAGILE]、[$TOKEN:POISON]を[$RATE2]付与する</description>
	</defname>

	<defname parentname="K30_UNIQUE_BLOCK_THORN">
		<skillname>Black thorn</skillname>
		<majorgenre>ADV</majorgenre>
		<category>BATTLE</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isSpell = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>UNIQUE</skillrank>
		<reqparam name="魔術" value="170"></reqparam>
		<func>ACTIVESKILL_ADD_TOKEN_TO_ALL_ENEMY</func>
		<reqTokenToCast>[CAST:$RATE]</reqTokenToCast>
		<overrideTargeting>99</overrideTargeting>
		<targetingSide>0</targetingSide>
		<reqchara name="UC_レアンナ"></reqchara>
		<maxlv>3</maxlv>
		<rate>

7

7

6

		</rate>
		<rate2>

1

1

2

		</rate2>
		<rate3>

100

200

200

		</rate3>
		<cooltime>

10

10

9

		</cooltime>
		<description>(ACT)レアンナ専用:攻撃代替:[$TOKEN:CAST]を[$RATE]消費し敵全体に[$TOKEN:TRAPPED][$RATE2]、味方に[$TOKEN:BARRIER][$RATE3]付与</description>
		<unlockhint>Req.:魔術(170)</unlockhint>
	</defname>

	<defname parentname="TESTSKILL">
		<skillname><Test Skill></skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_TESTSKILL</func>
		<reqFuncToCast>CCS_CAN_SUMMON</reqFuncToCast>
		<reqparam name="身体" value="2"></reqparam>
		<reqparam name="知識" value="3"></reqparam>
		<maxlv>1</maxlv>
		<description>テストスキル</description>
	</defname>

	<defname parentname="TESTSKILL3">
		<skillname><Test Skill 3></skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<skillrank>COMMON</skillrank>
		<reqparam name="身体" value="2"></reqparam>
		<reqparam name="知識" value="3"></reqparam>
		<description>テストスキル３</description>
    </defname>
</skilldef>


code:
<?xml version="1.0" encoding="UTF-8"?>
<skilldef>
	<defname parentname="ACT_TORN_CLOTH">
		<skillname>引き裂く</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_TORN_CLOTH</func>
		<maxlv>1</maxlv>
		<rate>

100

		</rate>
		<description>エネミー専用スキル:衣装破壊</description>
	</defname>

	<defname parentname="ACT_TEMPTATION">
		<skillname>テンプテーション</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_INFLICT_ESTRUS</func>
		<maxlv>3</maxlv>
		<rate>

80

90

100

		</rate>
		<description>エネミー専用スキル:攻撃代替動作:対象に[発情]を1点付与する(基礎付与率[$RATE]%)</description>
	</defname>

	<defname parentname="ACT_MOLESTATION">
		<skillname>嬲る</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>SEX</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>8</overrideTargeting>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_MOLESTATION</func>
		<maxlv>1</maxlv>
		<rate>

100

		</rate>
		<description>エネミー専用セックススキル:男性エネミー</description>
	</defname>

	<defname parentname="ACT_MOLESTATION_MALE">
		<skillname>嬲る</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>SEX</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>9</overrideTargeting>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_MOLESTATION</func>
		<maxlv>1</maxlv>
		<rate>

100

		</rate>
		<description>エネミー専用セックススキル:女性エネミー</description>
	</defname>

	<defname parentname="ACT_FIRE_BREATH">
		<skillname>ファイアブレス</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>99</overrideTargeting>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>5</maxlv>
		<rate>

100

115

130

145

160

		</rate>
		<cooltime>

5

5

4

		</cooltime>
		<description>エネミー専用スキル:全体ブレス攻撃</description>
	</defname>

	<defname parentname="ACT_THUNDER_STORM">
		<skillname>サンダーストーム</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>99</overrideTargeting>
		<skillrank>COMMON</skillrank>
		<reqTokenToCast>[CAST:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>3</maxlv>
		<rate>

4

3

3

3

		</rate>
		<rate2>

125

150

175

200

		</rate2>
		<cooltime>

5

5

4

4

		</cooltime>
		<description>エネミー専用スキル:詠唱を[$RATE]消費し発動する強力な全体攻撃</description>
	</defname>

	<defname parentname="ACT_SHOCK_BOLT">
		<skillname>ショックボルト</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_INFLICT_STUN</func>
		<maxlv>3</maxlv>
		<rate>

70

80

90

		</rate>
		<cooltime>

5

5

4

		</cooltime>
		<description>エネミー専用スキル:(ACT)攻撃時、対象に[$TOKEN:STUN]を1付与(基礎付与率[$RATE]％)</description>
	</defname>

	<defname parentname="STUN_ROAR">
		<skillname>威嚇する咆哮</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>99</overrideTargeting>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_INFLICT_STUN</func>
		<maxlv>3</maxlv>
		<rate>

45

65

85

		</rate>
		<description>エネミー専用スキル:全体スタン</description>
	</defname>

	<defname parentname="ACT_ENEMY_HEAL">
		<skillname>ヒール</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>7</overrideTargeting>
		<targetingSide>1</targetingSide>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_HEAL</func>
		<maxlv>8</maxlv>
		<rate>

5

10

20

30

40

50

75

100

		</rate>
		<description>エネミー専用スキル:割合耐久の最も低い味方を[$RATE]%回復する</description>
	</defname>

	<defname parentname="WRAITHLORD_POISON">
		<skillname>ルグブルズの昏き刃</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>0</overrideTargeting>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_INFLICT_POISON</func>
		<maxlv>3</maxlv>
		<rate>

5

6

7

		</rate>
		<description>エネミー専用スキル:強化毒攻撃</description>
	</defname>

	<defname parentname="ACT_ENEMY_WRAITHLORD_CRUSH">
		<skillname>おぞましき鉄槌</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack="TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<reqTokenToCast>[CHARGE:3]</reqTokenToCast>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>3</maxlv>
		<rate>

175

200

250

		</rate>
		<rate2>

4

5

6

		</rate2>
		<description>エネミー専用スキル:自身の[$TOKEN:CHARGE]を3消費し、与ダメージを[$RATE]％上昇させ、[$RATE2]回の攻撃を行う</description>
	</defname>

	<defname parentname="ACT_ENEMY_SHINOBI_POISON">
		<skillname>燻毒の術</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>99</overrideTargeting>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_INFLICT_POISON</func>
		<maxlv>3</maxlv>
		<rate>

2

3

4

		</rate>
		<description>エネミー専用スキル:敵全体に毒を[$RATE]付与</description>
	</defname>

	<defname parentname="ATK_ADD_POISON">
		<skillname>毒腺</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ATKSKILL_INFLICT_POISON</func>
		<maxlv>3</maxlv>
		<rate>

30

60

85

		</rate>
		<rate2>

1

2

3

		</rate2>
		<description>エネミー専用スキル：(PSV)[$RATE]%の確率で攻撃時に[$TOKEN:POISON]を[$RATE2]付与する</description>
	</defname>

	<defname parentname="LAVA_FIELD">
		<skillname>溶岩地帯</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqskill name="ATK_BUFF" value="2"></reqskill>
		<func>ACTIVESKILL_INFLICT_BURN</func>
		<maxlv>3</maxlv>
		<rate>

3

4

6

		</rate>
		<description>エネミー専用スキル:(ACT)攻撃時、対象に[$TOKEN:BURN]を3付与</description>
	</defname>

	<defname parentname="EMEMY_MULTI_ATTACK">
		<skillname>連続攻撃</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>6</maxlv>
		<rate>

1

2

3

4

5

6

		</rate>
		<description>エネミー専用スキル:(ACT)[LV]回数の通常攻撃。総ダメージ量は100%</description>
	</defname>

	<defname parentname="EMEMY_WIND_DEFENCE">
		<skillname>暴風のヴェール</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_ADD_SELF_BUFF</func>
		<maxlv>5</maxlv>
		<rate>

1

1

2

2

3

		</rate>
		<rate2>

500

1000

1500

2000

2500

		</rate2>
		<cooltime>

4

4

3

3

3

		</cooltime>
		<description>攻撃代替動作:自身に[$TOKEN:COUNTER_ATTACK]、[$TOKEN:PROVOKE]を[$RATE]、[$TOKEN:BARRIER]を[$RATE2]付与する</description>
	</defname>

	<defname parentname="ENEMY_ACT_SAND_STORM">
		<skillname>砂塵嵐</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>99</overrideTargeting>
		<skillrank>COMMON</skillrank>
		<reqTokenToCast>[CAST:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_INFLICT_BLIND</func>
		<maxlv>4</maxlv>
		<rate>

4

3

3

3

		</rate>
		<rate2>

45

60

75

85

		</rate2>
		<rate3>

2

2

2

3

		</rate3>
		<cooltime>

5

5

4

4

		</cooltime>
		<description>エネミー専用スキル:(ACT)詠唱を[$RATE]消費し全体攻撃、かつ[$RATE2]%の確率で[$TOKEN:BLIND]を[$RATE3]付与</description>
	</defname>

	<defname parentname="ENEMY_ACT_SAND_DIVE">
		<skillname>サンドダイブ</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>5</maxlv>
		<rate>

75

100

125

150

150

		</rate>
		<rate2>

750

1000

1250

1500

1750

		</rate2>
		<cooltime>

5

5

4

4

3

		</cooltime>
		<description>エネミー専用スキル:(ACT)攻撃時、与ダメージを[$RATE]％上昇させ、自身に[$TOKEN:BARRIER]を[$RATE2]付与</description>
	</defname>

	<defname parentname="ENEMY_SKILL_THUNDER_CROW">
		<skillname>竜の爪雷</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqTokenToCast>[DRAGONIC_EFFECT:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_INFLICT_BURN</func>
		<maxlv>5</maxlv>
		<rate>

2

3

4

5

6

		</rate>
		<rate2>

160

230

300

370

440

		</rate2>
		<rate3>

1

2

2

3

4

		</rate3>
		<cooltime>

2

3

4

5

6

		</cooltime>
		<collateralTargetType>BOTH_SIDE</collateralTargetType>
		<value label = "collateralTargetRange">

1

1

1

1

1

		</value>
		<description>(ACT)[$TOKEN:DRAGONIC_EFFECT]を[$RATE]消費し対象と隣接者へ[$RATE2]％増ﾀﾞﾒｰｼﾞ。自身に[$TOKEN:BURN]を[$RATE3]付与</description>
	</defname>

	<defname parentname="ENEMY_SKILL_DRAGON_RISING">
		<skillname>昇竜</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_ADD_SP_TOKEN</func>
		<reqTokenToCast>[DRAGONIC_EFFECT:$RATE]</reqTokenToCast>
		<maxlv>3</maxlv>
		<rate>

3

4

5

		</rate>
		<rate2>

1

2

3

		</rate2>
		<description>(ACT)攻撃代替動作:[$TOKEN:DRAGONIC_EFFECT]を[$RATE]消費し自身に[$TOKEN:DRAGON_RISING]を[$RATE2]付与する</description>
	</defname>

	<defname parentname="ENEMY_SKILL_DRAGON_ROAR">
		<skillname>竜の戦吼</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>99</overrideTargeting>
		<skillrank>COMMON</skillrank>
		<reqTokenToCast>[DRAGONIC_EFFECT:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_INFLICT_STUN</func>
		<maxlv>3</maxlv>
		<rate>

6

5

4

		</rate>
		<rate2>

50

70

90

		</rate2>
		<description>(ACT)攻撃代替動作:[$TOKEN:DRAGONIC_EFFECT]を[$RATE]消費し敵全体に[$TOKEN:STUN]を1付与(基礎付与率[$RATE2]％)</description>
	</defname>

	<defname parentname="ENEMY_SKILL_SCALE_EXPAND">
		<skillname>竜の剛鱗</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqTokenToCast>[DRAGONIC_EFFECT:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_ADD_SELF_BUFF</func>
		<maxlv>5</maxlv>
		<rate>

3

3

2

2

2

		</rate>
		<rate2>

2

3

4

4

5

		</rate2>
		<rate3>

750

1400

2000

2500

3000

		</rate3>
		<description>エネミー専用スキル:攻撃代替動作:[$TOKEN:DRAGONIC_EFFECT]を[$RATE]消費し自身に[$TOKEN:GUARD]と[$TOKEN:PROVOKE]を[$RATE2]、[$TOKEN:BARRIER]を[$RATE3]付与する</description>
	</defname>

	<defname parentname="ENEMY_CHARGE_PREP">
		<skillname>突撃準備</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_ADD_SP_TOKEN</func>
		<maxlv>5</maxlv>
		<rate>

1

2

3

4

5

		</rate>
		<description>(ACT)エネミー専用スキル:攻撃代替動作:自身に[$TOKEN:CHARGE_PREP]を[$RATE]付与</description>
	</defname>

	<defname parentname="ENEMY_PARTHIAN_SHOT">
		<skillname>引き撃ち</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_INFLICT_POISON</func>
		<maxlv>3</maxlv>
		<rate>

2

3

4

		</rate>
		<rate2>

50

100

150

		</rate2>
		<rate3>

2

2

3

		</rate3>
		<description>(ACT)エネミー専用スキル:攻撃時に[$TOKEN:POISON]を[$RATE]付与する[$RATE2]％増攻撃、自身に[$TOKEN:HIT_AND_RUN]を[$RATE3]付与</description>
	</defname>

	<defname parentname="ENEMY_SELF_IGNITON">
		<skillname>火だるま</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqTokenToCast>[BURN:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_INFLICT_BURN</func>
		<maxlv>3</maxlv>
		<rate>

1

1

1

		</rate>
		<rate2>

200

300

400

		</rate2>
		<rate3>

2

3

4

		</rate3>
		<description>(ACT)エネミー専用スキル:攻撃時に[$TOKEN:BURN]を全て消費し、[$RATE2]％増攻撃、[$TOKEN:BURN]を[$RATE3]付与</description>
	</defname>

	<defname parentname="ENEMY_DRAGON_ADIPOCERE">
		<skillname>竜の死蝋</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<reqTokenToCast>[DRAGONIC_EFFECT:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_ADD_SELF_BUFF</func>
		<maxlv>5</maxlv>
		<rate>

2

2

2

2

2

		</rate>
		<rate2>

0

1

1

2

3

		</rate2>
		<rate3>

3000

5000

7000

9000

11000

		</rate3>
		<description>エネミー専用スキル:攻撃代替動作:[$TOKEN:DRAGONIC_EFFECT]を[$RATE]消費し自身に[$TOKEN:DEAD_DRIP]を[$RATE2]、[$TOKEN:BARRIER]を[$RATE3]付与する</description>
	</defname>

	<defname parentname="ENEMY_STUN_REBOUND">
		<skillname>縛霊返し</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<executeAt>BEFORE_ACT</executeAt>
		<overrideTargeting>99</overrideTargeting>
		<skillrank>COMMON</skillrank>
		<reqTokenToCast>[STUN:$RATE]</reqTokenToCast>
		<func>ACTIVESKILL_INFLICT_STUN</func>
		<maxlv>3</maxlv>
		<rate>

0

0

0

		</rate>
		<rate2>

40

50

60

		</rate2>
		<rate3>

20

40

60

		</rate3>
		<description>(ACT)エネミー専用スキル:自身がスタン状態のとき攻撃前に発動、[$RATE2]％の全体攻撃、[$TOKEN:STUN]を[$RATE3]%の確率で付与</description>
	</defname>

	<defname parentname="ENEMY_ACT_HOWITZER">
		<skillname>榴弾砲</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_SMITE</func>
		<maxlv>3</maxlv>
		<rate>

100

150

200

		</rate>
		<rate2>

50

100

150

		</rate2>
		<collateralTargetType>BOTH_SIDE</collateralTargetType>
		<value label = "collateralTargetRange">

1

1

1

		</value>
		<description>(ACT)エネミー専用スキル：対象に[$RATE2]％、隣接する敵に[$RATE3]％のダメージ</description>
	</defname>

	<defname parentname="EMEMY_NORMAL_ATTACK_ALL">
		<skillname>薙ぎ払い</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>BEFORE_ATTACK</executeAt>
		<reqTokenToCast>[CHARGE:3]</reqTokenToCast>
		<skillrank>COMMON</skillrank>
		<func>ACTIVESKILL_ADD_SELF_BUFF</func>
		<maxlv>3</maxlv>
		<rate>

40

70

100

		</rate>
		<description>エネミー専用スキル:(ACT)自身の[$TOKEN:CHARGE]を3消費し、ダメージ率[$RATE]％の全体通常攻撃</description>
	</defname>

</skilldef>

repo_name: pervysquirrelz/erafl

license: unknown


code:
<?xml version="1.0" encoding="UTF-8"?>
<skilldef>
	<defname parentname="Q61_OPENING_MODE_SHIFT">
		<skillname>起動処理</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>PASSIVE</subcategory>
		<executeAt>OPENING</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_GUARDIAN</func>
		<maxlv>3</maxlv>
		<rate>

3000

5000

7000

		</rate>
		<description>エネミー専用スキル:(PSV)開幕[$TOKEN:Q61_GUARDIAN_MODE_SHIFT]付与</description>
	</defname>

	<defname parentname="Q61_GUARDIAN_REBOOT">
		<skillname>再起動</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>PASSIVE</subcategory>
		<executeAt>DEFEATED</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_GUARDIAN_DEFEATED</func>
		<triggerCondition>{CC_SP_TOKEN_NUM(ATTACKER_DID, "Q61_GUARDIAN_BURN_OUT") == 0}</triggerCondition>
		<maxlv>1</maxlv>
		<rate>

100

		</rate>
		<description>エネミー専用スキル:(PSV)死亡時復活</description>
	</defname>

	<defname parentname="EMEMY_ACT_Q61_ATTACK_SHIFT">
		<skillname>攻勢転換</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_GUARDIAN</func>
		<maxlv>3</maxlv>
		<rate>

3000

5000

7000

		</rate>
		<description>エネミー専用スキル:(ACT)攻撃時、自身に[$TOKEN:Q61_GUARDIAN_MODE_SHIFT]を付与</description>
	</defname>

	<defname parentname="EMEMY_ACT_Q61_WINDMILL">
		<skillname>ウィンドミル</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>BEFORE_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_GUARDIAN</func>
		<maxlv>3</maxlv>
		<rate>

30

30

30

		</rate>
		<rate2>

3

4

5

		</rate2>
		<description>エネミー専用スキル:(ACT)全体連続攻撃</description>
	</defname>

	<defname parentname="EMEMY_ACT_Q61_MULTIPLE_ATTACK">
		<skillname>猛撃</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>BEFORE_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_GUARDIAN</func>
		<maxlv>3</maxlv>
		<rate>

50

50

50

		</rate>
		<rate2>

3

4

5

		</rate2>
		<description>エネミー専用スキル:(ACT)連続攻撃</description>
	</defname>

	<defname parentname="EMEMY_ACT_Q61_POWER_UP">
		<skillname>出力上昇</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_GUARDIAN</func>
		<maxlv>3</maxlv>
		<rate>

30

50

70

		</rate>
		<description>エネミー専用スキル:(ACT)攻撃力増加</description>
	</defname>

	<defname parentname="EMEMY_ACT_Q61_THUNDER_CLAP">
		<skillname>サンダークラップ</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<overrideTargeting>99</overrideTargeting>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_GUARDIAN</func>
		<maxlv>3</maxlv>
		<rate>

2

3

4

		</rate>
		<description>エネミー専用スキル:(ACT)全体脆弱付与</description>
	</defname>

	<defname parentname="EMEMY_ACT_Q61_SHARP_THORN">
		<skillname>ブロンズソーン</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_GUARDIAN</func>
		<maxlv>3</maxlv>
		<rate>

3

4

5

		</rate>
		<description>エネミー専用スキル:(ACT)トゲ付与</description>
	</defname>

	<defname parentname="Q61_LEO_OPENING_SLEEP">
		<skillname>獅子の眠り</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>PASSIVE</subcategory>
		<executeAt>OPENING</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_LEO</func>
		<maxlv>3</maxlv>
		<rate>

4

4

4

		</rate>
		<rate2>

3000

5000

7000

		</rate2>
		<description>エネミー専用スキル:(PSV)開幕[$TOKEN:SLEEP]付与</description>
	</defname>

	<defname parentname="Q61_LEO_CHASE_BURN">
		<skillname>苦悶の爪</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>PASSIVE</subcategory>
		<executeAt>OPENING</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_CHASE</func>
		<triggerCondition>{CC_SP_TOKEN_NUM(DEFENDER_DID, "BURN")}</triggerCondition>
		<maxlv>2</maxlv>
		<rate>

50

100

		</rate>
		<rate2>

100

200

		</rate2>
		<description>(PSV)対象が[$TOKEN:BURN]を保持している場合、CRT率が[$RATE]％上昇、CRTダメージ率が[$RATE2]％上昇</description>
	</defname>

	<defname parentname="Q61_LEO_FLAME_THROW_WIDE">
		<skillname>放射火焔</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<overrideTargeting>99</overrideTargeting>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_LEO</func>
		<maxlv>2</maxlv>
		<rate>

50

100

		</rate>
		<rate2>

3

5

		</rate2>
		<rate3>

50

100

		</rate3>
		<description>エネミー専用スキル:(ACT)全体攻撃+燃焼</description>
	</defname>

	<defname parentname="Q61_LEO_FLAME_THROW_FOCUS">
		<skillname>収束火焔</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_LEO</func>
		<maxlv>2</maxlv>
		<rate>

6

12

		</rate>
		<rate2>

6

12

		</rate2>
		<rate3>

80

120

		</rate3>
		<description>エネミー専用スキル:(ACT)単体連続攻撃+燃焼</description>
	</defname>

	<defname parentname="Q61_SLIME_PREPARE_SPLIT">
		<skillname>分裂</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>PASSIVE</subcategory>
		<attributes></attributes>
		<executeAt>AFTER_EACH_ATTACKED</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_SLIME</func>
		<description>エネミー専用スキル:HP半分以下で分裂付与</description>
	</defname>

	<defname parentname="Q61_KING_SLIME_SPLIT">
		<skillname>分裂</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>PASSIVE</subcategory>
		<attributes></attributes>
		<executeAt>TURN_END</executeAt>
		<triggerCondition>{CC_SP_TOKEN_NUM(ATTACKER_DID, "Q61_SLIME_SPLIT")}</triggerCondition>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_SLIME</func>
		<description>エネミー専用スキル:分裂</description>
	</defname>

	<defname parentname="Q61_ACID_SLIME_SPLIT">
		<skillname>分裂</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>PASSIVE</subcategory>
		<attributes></attributes>
		<executeAt>TURN_END</executeAt>
		<triggerCondition>{CC_SP_TOKEN_NUM(ATTACKER_DID, "Q61_SLIME_SPLIT")}</triggerCondition>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_SLIME</func>
		<description>エネミー専用スキル:分裂</description>
	</defname>

	<defname parentname="Q61_PINK_SLIME_SPLIT">
		<skillname>分裂</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>PASSIVE</subcategory>
		<attributes></attributes>
		<executeAt>TURN_END</executeAt>
		<triggerCondition>{CC_SP_TOKEN_NUM(ATTACKER_DID, "Q61_SLIME_SPLIT")}</triggerCondition>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_SLIME</func>
		<description>エネミー専用スキル:分裂</description>
	</defname>

	<defname parentname="Q61_NEBURI_SLIME_SPLIT">
		<skillname>分裂</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>PASSIVE</subcategory>
		<attributes></attributes>
		<executeAt>TURN_END</executeAt>
		<triggerCondition>{CC_SP_TOKEN_NUM(ATTACKER_DID, "Q61_SLIME_SPLIT")}</triggerCondition>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_SLIME</func>
		<description>エネミー専用スキル:分裂</description>
	</defname>

	<defname parentname="Q61_ACID_SPLAY">
		<skillname>超とかす</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes isAttack = "TRUE"></attributes>
		<overrideTargeting>99</overrideTargeting>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_SLIME</func>
		<maxlv>2</maxlv>
		<rate>

50

100

		</rate>
		<rate2>

3

3

		</rate2>
		<description>エネミー専用スキル:(ACT)脱衣+脆弱</description>
	</defname>

	<defname parentname="Q61_BUST_INFLATION">
		<skillname>豊穣ねぶり</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>ACTIVE</subcategory>
		<attributes></attributes>
		<executeAt>ON_ATTACK</executeAt>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_SLIME</func>
		<maxlv>1</maxlv>
		<description>エネミー専用スキル:(ACT)バストサイズ増加</description>
	</defname>

	<defname parentname="Q61_PINK_BODY">
		<skillname>ももいろボディ</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<subcategory>PASSIVE</subcategory>
		<attributes></attributes>
		<executeAt>COUNTER</executeAt>
		<triggerCondition>{PERCENT(100)}</triggerCondition>
		<skillrank>COMMON</skillrank>
		<func>ENEMY_SKILL_Q61_SLIME</func>
		<maxlv>1</maxlv>
		<description>エネミー専用スキル:(ACT)発情カウンター</description>
	</defname>

	<defname parentname="ENEMY_OPENING_ADD_MAGIC_REGIST">
		<skillname>魔術耐性</skillname>
		<majorgenre>ADV</majorgenre>
		<category>NULL</category>
		<executeAt>OPENING</executeAt>
		<skillrank>COMMON</skillrank>
		<func>PASSIVESKILL_ADD_TOKEN_SELF_ON_OPENING</func>
		<maxlv>10</maxlv>
		<rate>

10

20

30

40

50

60

70

80

90

100

		</rate>
		<description>エネミー専用スキル:(PSV)戦闘開始時に[$TOKEN:MAG_REGIST]を[$RATE]得る</description>
	</defname>

</skilldef>