code:
2015-11-01:
  Gun Hog:
  - rscadd: Nanotrasen listens! After numerous complaints and petitions from Security
      personnel regarding energy weapon upkeep, we have authorized the construction
      and maintenance of your station's weapon rechargers. As an added bonus, we have
      also provided a more modular design for the devices, allowing for greater recharge
      rates if fitted with a more efficient capacitor!
  - rscadd: Added Diagnostic HUDs! They can be used to view the health and cell status
      of borgs and mechs. Silicons have them built in, Roboticists get two in their
      locker, and the RD's hardsuit has one built in.
  Incoming5643:
  - rscadd: The number of roundstart head revolutionaries nows depends on the roundstart
      security force as well as the roundstart heads
  - rscadd: The maximum number of head revs is 3, the minimum is 1. If there is fewer
      than three station heads there will never be more than that number of head revs
      at roundstart. For every three vacant security roles (Head of Security/Warden/Security
      Officer/Detective) at roundstart the number of starting head revs will be reduced
      by 1.
  - rscadd: Head revolutionaries can be gained during play if the security/head roles
      are filled. They are drawn from existing revolutionaries.
  - rscadd: Added dental implant surgery. While targeting the mouth drill a hole in
      a tooth then stick a pill in there for hands free later use.
  Kor:
  - rscadd: Added an experimental control console for Xenobiology. Ask the admins
      if you'd like to try it out. It may not work on maps other than Box if they
      have renamed the Xenobiology Lab.
  - rscadd: Injecting blood into a cerulean slime will yield a special one use set
      of blueprints that will allow you to expand the territory your camera can cover.
  Kor and Remie:
  - rscadd: Added as series of laser reflector structures, the frame of which can
      be built with 5 metal sheets.
  - rscadd: Completing the frame with 5 glass sheets creates a mirror that will reflect
      lasers at a 90 degree angle.
  - rscadd: Completing the frame with 10 reinforced glass sheets creates a double
      sided mirror that reflects lasers at a 90 degree angle.
  - rscadd: Completing the frame with a single diamond sheet creates a box that will
      redirect all lasers that hit it from any angle in a single direction.
  MMMiracles:
  - tweak: Energy Swords can now embed when thrown for a 75% chance. Embedding
2015-11-05:
  AnturK:
  - rscadd: Added wild shapeshift spell for wizards.
2015-11-08:
  Cuboos:
  - soundadd: Added a new and better sounding flashbang sound and a ringing sound
      for flashbang deaf effect
  JJRcop:
  - tweak: Chronosuits have had their movement revised, they now take time to teleport
      depending on how far you've traveled, and don't teleport automatically anymore
      unless you stop moving for a short moment, or press the new ' Teleport Now'
      button.
  - rscadd: Added new outfit that allows admins to dress people up in the chrono equipment
      easier.
  Jalleo:
  - tweak: Due to a recently discovered report it turns out The Wizard Federation
      has devised a way for CEOs to stop having some teas from their Smartfridges
      due to this change all smartfridges will temporarily be unable to stack contents.
  Joan:
  - tweak: Revenant draining now takes about 5 seconds to complete and can be interrupted
      by dragging the target away.
  - tweak: Revenants can now tell if they are currently visible.
  - tweak: Revenant ability costs tweaked; Defile now costs 40 essence to cast, Overload
      Lights now costs 45 essence to cast, and Malfunction now costs 50 essence to
      cast.
  - tweak: Malfunction now affects non-machine objects, even if they're not being
      held by a human.
  - tweak: Defile does an extremely low amount of toxin damage to humans and confuses,
      but does much less stamina damage and stuns the revenant for slightly longer.
  - tweak: Overload Lights will no longer shock if the light is broken after a light
      is chosen to shock an area.
  Kor:
  - rscadd: Using water on a dark blue slime extract will now yield a new potion capable
      of completely fireproofing clothing items.
  - rscadd: You can once again click+drag mobs into disposal units. Xenobiologists
      rejoice.
  Xhuis:
  - tweak: Shadowling abilities now require the user to be human.
  - tweak: Enthralling now takes 21 seconds (down from 30).
  - tweak: Regenerate Chitin has been renamed to Rapid Re-Hatch.
  - tweak: Dethralling surgery's final step now requires a flash, penlight, or flashlight.
  - tweak: Dethralling surgery now produces a black tumor, which has a high biological
      tech origin but dies quickly in the light.
  - rscdel: Shadowlings no longer have Enthrall before hatching.
  - rscadd: Shadowling clothing now has icons to better reflect its existence.
  - rscdel: Ascendant Broadcast has been removed.
  - rscdel: Destroy Engines is now removed from the user after it is used once.
2015-11-11:
  AnturK:
  - tweak: DNA Injectors now grant temporary powers on every use. Duration dependent
      on activated powers and machine upgrades
  - rscadd: 'Delayed Transfer added to DNA Scanner - It will activate on the next
      closing of scanner door '
  - rscadd: 'UI+UE injectors/buffer transfers added for convinience '
  - tweak: Injector creation timeout cut in half
  Firecage:
  - rscadd: NanoTrasen specialists has developed a new type of operating table. You
      can now make one yourself with only some rods and a sheet of silver!
  Kor:
  - rscadd: Adds immovable and indestructible reflector structures for badmin use.
  - rscadd: The Mjolnir has been added to the wizards spellbook.
  - rscadd: The Singularity Hammer has been added to the wizards spellbook.
  - rscadd: The Supermatter Sword has been added to the wizards spellbook.
  - rscadd: The Veil Render has been added to the wizards spellbook.
  - rscadd: Trigger Multiverse War (give the entire crew multiswords) has been added
      to the wizards spellbook, at a cost of 8 points.
  - rscadd: Converting (to cultist, rev, or gangster) a jobbaned player will now automatically
      offer control of their character to ghosts.
  - rscadd: Emergency Response Teams and Deathsquads no longer accept non-human members
      if the server is configured to bar mutants from being heads of staff.
  LordPidey:
  - rscadd: Nanotransen doctors have re-approved Saline-Glucose Solution for usage
      in IV drips, when blood supplies are low.  Simple pills will not suffice.
  MMMiracles:
  - tweak: Water slips have been nerfed to a more reasonable duration. It is still
      a guaranteed way to disarm an opponent and obtain their weapon, but you can
      no longer manage to cuff/choke everyone who manages to slip without a problem.
  MrStonedOne:
  - bugfix: Fixes the smartfridge not stacking items.
  Xhuis:
  - soundadd: The emergency shuttle now plays unique sounds (thanks to Cuboos for
      creating them) when launching from the station and arriving at Central Command.
  torger597:
  - rscadd: Added a syringe to boxed poison kits.
2015-11-12:
  Dunc:
  - rscdel: DNA injectors have been restored to their original permanent RNG state
      from the impermanent guaranteed state.
  Xhuis:
  - rscadd: Reagents can no longer be determined by examining a reagent container
      without the proper apparatus. Silicons and ghosts can always see reagents.
  - rscadd: Science goggles now allow reagents to be seen on examine. In addition,
      chemists now start wearing them. The bartender has a pair that looks and functions
      like sunglasses.
2015-11-13:
  as334:
  - rscadd: Nanotrasen has hired a brand new supply of ~~expendable labor~~ *LOYAL
      CREW MEMBERS* please welcome them with open arms.
  - rscadd: Plasmamen are now a playable race. They require plasma gas to survive
      and will ignite in oxygen environments.
2015-11-15:
  CosmicScientist:
  - tweak: Hopefully made the dehydrated carp's uplink description 100% clear.
  - tweak: Made the dehydrated carp cost 1 TC (instead of 3) to help with your traitor
      gear combos.
  Incoming5643:
  - tweak: The supermatter sword was being far too kind in the hands of men. They
      should now have <b>the desired effect</b> when swung at people.
  Joan:
  - tweak: Anomalies move more often, are resistant to explosions and will only be
      destroyed if they are in devastation range. You shouldn't bomb them, though.
  - tweak: Hyper-energetic flux anomaly will shock mobs that run into it, or if it
      runs into them.
  - tweak: Bluespace anomaly will occasionally teleport mobs away from it in a small
      radius.
  - tweak: Vortex anomalies will sometimes throw objects at nearby living mobs.
  - tweak: Pyroclastic anomalies will produce bigger, hotter fires, and if not disabled,
      it will release an additional burst of flame. In addition, the resulting slime
      will be rabid and thus attack much more aggressively.
  - bugfix: Gravitational anomalies will now properly throw objects at nearby living
      things.
  MrStonedOne:
  - bugfix: Away mission loading will no longer improperly expand the width of the
      game world to two times the size of the away mission map.
  - tweak: This should also improve the speed of loading away missions, since the
      game doesn't have to resize the world
  RemieRichards:
  - rscadd: Deities now start off with the ability to place 1 free turret
  - tweak: HoG Claymores now do 30 Brute (Down from 40) but now have 15 Armour Penetration
      (Up from 0)
  - bugfix: Killing the other god objective is fixed
  - tweak: Turrets will no longer attack handcuffed people
  - rscadd: Followers are now informed of their god's death
  - rscadd: Followers are now informed of the location of their god's nexus when it
      is placed
  - tweak: Gods can no longer place structures near the enemy god's nexus
2015-11-16:
  Gun Hog:
  - tweak: The Combat tech requirement for Loyalty Firing Pins has been reduced from
      6 to 5.
  Joan:
  - tweak: Plasmamen can now man the bar.
  - tweak: Defile no longer directly affects mobs. Instead, it rips up floors and
      opens most machines and lockers.
  - rscadd: Blight added. Blight infects humans with a virus that does a set amount
      of damage over time and is relatively easily cured. Blight also badly affects
      nonhuman mobs and other living things.
  - experiment: While the cure to Blight is simple, it's not in this changelog. Use
      a medical analyzer to find the cure.
  - tweak: Tweaked costs and stuntimes of abilities;
  - tweak: Defile now costs 30 essence and stuns for about a second.
  - tweak: Overload Lights now costs 40 essence.
  - tweak: Malfunction now costs 45 essence.
  - rscadd: Blight costs 50 essence and 200 essence to unlock.
  - imageadd: Transmit has a new, spookier icon.
  - bugfix: Revenant abilities can be given to non-revenants, and will work as normal
      spells instead of runtiming.
  bgobandit:
  - rscadd: Blood packs can now be labeled with a pen.
2015-11-17:
  Xhuis:
  - tweak: Many medicines have received rebalancing. Expect underused chemicals like
      Oxandralone to be much more effective in restoring damage.
  - tweak: Many toxins are now more or less efficient.
  - tweak: The descriptions of many reagents have been made more accurate.
  - rscadd: 'New poison: Heparin. Made from Formaldehyde, Sodium, Chlorine, and Lithium.
      Functions as an anticoagulant, inducing uncontrollable bleeding and small amounts
      of bruising.'
  - rscadd: 'New poison: Teslium. Made from Plasma, Silver, and Black Powder, heated
      to 400K. Modifies examine text and induces periodic shocks in the victim as
      well as making all shocks against them more damaging.'
  - rscadd: Two Chemistry books have been placed in the lab. When used, they will
      link to the wiki page for chemistry in the same vein as other wiki books.
2015-11-18:
  oranges:
  - tweak: Nanotrasen apologies for a recent bad batch of synthflesh that was shipped
      to the station, any rumours of death or serious injury are false and should
      be reported to your nearest political officer. At most, only light burns would
      result.
  phil235:
  - bugfix: Remotely detonating a planted c4 with a signaler now works again.
2015-11-19:
  Joan:
  - rscadd: Constructs have action buttons for their spells.
  - imageadd: The Juggernaut forcewall now has a new, more cult-appropriate sprite.
  - imageadd: Cult floors and walls now have a glow effect when being created.
  - bugfix: Nar-Sie and Artificers will properly produce cult flooring.
  - spellcheck: Nar-Sie is a she.
2015-11-20:
  AnturK:
  - tweak: Staff of Doors now creates random types of doors.
  Incoming5643:
  - bugfix: Setting your species to something other than human (if available) once
      again saves properly. Note that if you join a round where your species setting
      is no longer valid it will be reset to human.
  PKPenguin321:
  - tweak: Healing Fountains in Hand of God now give cultists a better and more culty
      healing chemical instead of Doctor's Delight.
  kingofkosmos:
  - rscadd: Added the ability to upgrade your grab by clicking the grabbed mob repeatedly.
  octareenroon91:
  - rscadd: Add the four-color pen, which writes in black, red, green, and blue.
  - rscadd: Adds two such pens to the Bureaucracy supply pack.
2015-11-21:
  Joan:
  - rscadd: Blobs now have a hud, with jump to node, create storage blob, create resource
      blob, create node blob, create factory blob, readapt chemical, relocate core,
      and jump to core buttons.
  - tweak: Manual blob expansion is now triggered by clicking anything next to a blob
      tile, instead of by ctrl-click.
  - tweak: 'Rally Spores no longer has a cost. Reminder: You can middle-click anything
      you can see to rally spores to it.'
  - tweak: Creating a Shield Blob with hotkeys is now ctrl-click instead of alt-click.
  - rscadd: Removing a blob now refunds some points based on the blob type, usually
      around 40% of initial cost. Hotkey for removal is alt-click.
  - rscadd: Blobs now have the *Blob Help* verb which will pull up useful information,
      including what your reagent does.
  - tweak: Storage Blobs now cost 20, from 40. Storage Blobs also cannot be removed
      by blob removal.
  - tweak: Readapt Chemical now costs 40, from 50.
  octareenroon91:
  - rscadd: Add numbers and a star graffiti to crayon/spraycan designs.
2015-11-23:
  octareenroon91:
  - rscadd: Spilling oxygen or nitrogen will obtain a release of the corresponding
      atmospheric gas in the effected tile.
  - rscadd: 'Carbon Dioxide has been added as a reagent.  Recipe: 2:1 carbon:oxygen,
      heated to 777K.'
  - rscadd: Spilling CO2 will produce CO2 gas.
2015-11-24:
  Kor:
  - rscadd: Added a lava turf. Expect to see it in away missions or in admin 'events'
2015-11-25:
  Incoming5643:
  - experiment: A number of popular stunning spells have undergone balance changes.
      Note that for the most part the stuns themselves are untouched.
  - experiment: 'Lightning Bolt Changes:'
  - rscdel: You can no longer throw the bolt whenever you want, it will fire itself
      once it's done charging.
  - rscadd: Getting hit by a bolt will do a flat 30 burn now, as opposed to scaling
      with how long the wizard spent charging the spell. Unless said wizard made a
      habit of charging lightning bolt to near maximum every time this is a buff to
      damage.
  - rscdel: Every time the bolt jumps the next shock will do five less burn damage.
  - rscadd: Lightning bolts can still jump back to the same body, so the maximum number
      of bolts you can be hit by in a single casting is three, and the maximum amount
      of damage you could take for that is 60 burn.
  - experiment: 'Magic Missile Changes:'
  - rscdel: Cooldown raised to 20 seconds, up from 15
  - rscadd: Cooldown reduction from taking the spell multiple times raised from 1.5
      seconds to 3.5 seconds. Rank 5 magic missile now has a cooldown of 6 seconds,
      down from 9, and is effectively a permastun.
  - experiment: 'Time Stop Changes:'
  - rscadd: Time Stop field now persists for 10 seconds, up from 9
  - rscdel: Cooldown raised to 50 seconds, up from 40
  - rscadd: Cooldown reduction from taking the spell multiple times raised from  7.75
      seconds to 10 seconds. Rank 5 time stop now has a cooldown of 10 seconds, up
      from 9, and is effectively a permastun.
  Kor:
  - rscadd: Escape pods can now be launched to the asteroid during red and delta level
      security alerts. Pods launched in this manner will not travel to Centcomm at
      the end of the round.
  - rscadd: Each pod is now equipped with a safe that contains two emergency space
      suits and mining pickaxes. This safe will only open during red or delta level
      security alerts.
  MrStonedOne:
  - bugfix: fixes interfaces (like the "ready" button) being unresponsive for the
      first minute or two after connecting.
  - tweak: Burn related code has been changed
  - tweak: This will give a small buff to fires by making them burn for longer
  - tweak: This will give a massive nerf to plasma related bombs
  - tweak: I am actively seeking feedback, if the nerf to bombs is too bad we can
      still tweak stuff
  PKPenguin321:
  - rscadd: Chainsaws (both arm-mounted and not arm-mounted) can now be used in surgeries
      as a ghetto sawing tool. Arm-mounted chainsaws are a teeny bit more precise
      than regular ol' everyday chainsaws.
  YotaXP:
  - tweak: Spruced up the preview icons on the Character Setup dialog.
  incoming5643:
  - rscdel: Citing shenanigan quality concerns the wizard federation has withdrawn
      supermatter swords and veil renderers from spellbooks.
  neersighted:
  - bugfix: Make Airlock Electronics use standard ID checks, allowing Drones to use
      them.
2015-11-26:
  neersighted:
  - tweak: Cyborg Toner is now refilled by recharging stations.
  oranges:
  - tweak: Removed the 'gloves' from the sailor dress which looked weird since it
      was a blouse basically
  - tweak: Made the skirt on the blue/red skirts less blocky,
  - tweak: Made the striped dress consistent at every direction
2015-11-27:
  AnturK:
  - rscadd: Turret control panels can now be made through frames available at autolathe.
  - rscadd: Unlocked turrets can be linked with built controls with multiool
  JJRcop:
  - bugfix: Restores golem shock immunity.
  Kor and Ausops:
  - rscadd: Added four different suits of medieval plate armour.
  - rscadd: The Chaplain starts with a suit of Templar armour in his locker. God wills
      it!
  - rscadd: Rumour has it that Nanotrasen is now training a new elite unit of soldiers
      to deal with paranormal threats. Corporate was unable to be reached for comment.
  MMMiracles:
  - rscadd: Adds a brand new away mission for the gateway called 'Caves'.
  - rscadd: The away mission has multiple levels to explore and could be quite dangerous,
      running in without proper preparation is unadvised.
  YotaXP:
  - bugfix: Drones can now use the pick-up verb, and watertanks no longer get jammed
      in their internal storage.
  bgobandit:
  - rscadd: Due to changes in Nanotrasen's mining supply chain, ore redemption machines
      now offer a variety of upgraded items! However, certain items are more expensive.
      Point values for minerals have been adjusted to reflect their scarcity.
  - rscadd: Nanotrasen R&D has discovered how to improve upon the resonator and kinetic
      accelerator.
  - rscadd: After a colossal tectonic event on Nanotrasen's asteroid, ores are distributed
      more randomly.
  - rscadd: Bluespace crystals have been discovered to be ore. They will now fit into
      satchels and ore boxes.
  - rscadd: Mech advanced mining scanners now include meson functionality.
  neersighted:
  - bugfix: Wooden Barricades now take bullet damage.
  - tweak: Rebalance Wooden Barricade damage.
2015-11-28:
  TechnoAlchemisto:
  - tweak: Cloaks are now worn in your exosuit slot!
2015-11-29:
  Firecage:
  - rscadd: Hand tools now have variable operating speeds.
  GunHog:
  - tweak: Nanotrasen has improved the interface for the hand-held teleportation device.
      It will now provide the user with the name of the destination tracking beacon.
  JJRcop:
  - bugfix: Fixes changeling Hive Absorb DNA ability runtime.
  Joan:
  - imageadd: When sacrificing a target with the sacrifice rune, Nar-Sie herself will
      briefly appear to consume them.
  - imageadd: When an artificer repairs a construct, there is a visible beam between
      it and the target.
  - imageadd: When reviving a target with the raise dead rune, there is a visible
      beam between the two corpses used.
  - imageadd: When draining a target with the blood drain rune, there is a visible
      beam between you and the rune.
  - imageadd: Construct sprites are now consistent and all bob in the air.
  - rscadd: Most cult messages now use the cult span classes, though visible messages
      from cult things generally do not.
  - bugfix: Examining a cultist talisman as a cultist no longer causes the paper popup
      to appear.
  - bugfix: You no longer need to press two buttons to read a cultist tome.
  - spellcheck: Cult should have a few less typos and grammatical errors.
  - spellcheck: The sacrifice rune now uses the proper invocation.
  KorPhaeron:
  - rscadd: Guardians and holoparasites can now be manually recalled by their master.
  - rscadd: The ghost controlling a guardian or holoparasite can be repicked by their
      master, only one use which is removed when a new ghost is chosen.
  MrStonedOne:
  - rscadd: Re-adds 100% chance timed injectors, as it was removed over a misunderstanding.
  - bugfix: Fixes bug with injectors having a 100% power chance despite not being
      timed
  - bugfix: Fixes the excessive amount of time it took the game to initialize.
  - bugfix: Fixes some interface bugs.
  - rscadd: when an interface window has to send a lot of resources before it can
      open, it will now tell you with a "sending resources" line so you know why it's
      not opening right away.
  PKPenguin321:
  - rscadd: Teleprods can now be constructed. Make them via tablecrafting, or by putting
      a bluespace crystal onto a stunprod. They warp the target to a random nearby
      area (which may include space/the inside of a wall) in addition to giving the
      victim a brief stun. Like stunprods, they require a power cell to function.
  - rscadd: Teleprods can have their crystal removed and be made back into stunprods
      by using them in your hand when they have no cell installed.
  - imageadd: Mounted chainsaws now have a unique inhand sprite.
  Remie + Kor:
  - tweak: Holopads now use AltClick to request the AI
  Shadowlight213:
  - tweak: Syndie melee mobs have been buffed.
  TheNightingale:
  - rscadd: Nuclear operatives can now buy the Elite Syndicate Hardsuit for 8 TC that
      has better armor and fireproofing.
  - tweak: Added throwing stars and Syndicate playing cards to nuclear operative's
      uplink.
  Yolopanther12:
  - rscadd: Added the ability to use a box of lights on a light replacer to more quickly
      refill it to capacity.
  incoming5643:
  - rscadd: OOC will now take steps to try and prevent accidental IC from people who
      mistakenly use OOC instead of say. This doesn't catch all mistakes, so please
      don't test it.
  ktccd:
  - bugfix: Blob pieces on some areas no longer count for blob mode victory (Such
      as space or asteroid).
  - bugfix: Blobcode no longer spawns and destroys blobs uselessly, which fixes other
      stuff too.
  - bugfix: Asteroid areas are no longer valid gang territory.
  neersighted:
  - experiment: Nanotrasen would like to announce NanoUI 2.0, now being rolled out
      across all our stations. Existing NanoUI devices have been updated, and more
      will be added soon. Please report any bugs to Nanotrasen Support.
  - tweak: Many NanoUI interfaces have had +/- buttons replaced with input fields.
  - tweak: Some NanoUI interfaces have had more information added.
  - bugfix: Drones can now interact with NanoUI windows.
  swankcookie:
  - bugfix: Fixes issue of space-Christians forgetting about the true, humbling values
      of space-Christmas.
  - rscadd: Adds snowmen outfits
2015-11-30:
  neersighted:
  - bugfix: Nanotrasen would like to apologize for Chemistry being stuck on NanoUI
      1.0... Please report any further bugs to Nanotrasen Support.
  - tweak: NanoUI becomes... difficult to operate with brain damage. Who would have
      guessed?
  - tweak: Telekinesis enables you to use NanoUI at a distance.
  - bugfix: Canisters require physical proximity to actuate...
  - bugfix: NanoUI no longer leaks memory on click.


code:
2015-12-01:
  Kor:
  - rscadd: The away mission Listening Post, originally mapped by Petethegoat, has
      removed as a mission. It is now present in normal deep space.
  neersighted:
  - tweak: Attack animations are now directional!
  - rscadd: Nanotrasen brand Airlock Electronics now sport our latest NanoUI interface!
      Upgrade your electronics today!
  - bugfix: Cryo now knocks you out.
  - bugfix: Resisting out of cryo has a delay.
  - rscadd: Cryo auto-ejection can now be configured.
  - rscdel: Remove Cryo eject verb (resist out).
  - bugfix: Cryo works... Love, neersighted
  swankcookie:
  - tweak: Switches cloak usage to overclothing slot
2015-12-02:
  GunHog:
  - bugfix: Nanotrasen has discovered a flaw in the weapon recharging station's design
      that makes it incompatible with the Rapid Part Exchange Device. This has been
      corrected.
  neersighted:
  - tweak: You can now stop pulling by trying to pull the same object again.
  - rscadd: Nanotrasen is proud to announce that even the dead can use our state of
      the art NanoUI technology.
2015-12-03:
  Joan:
  - rscadd: Artificers now have feedback when healing other constructs, showing how
      much health the target has.
  - tweak: Constructs can move in space.
  - imageadd: Fixes cult flooring not lining up with normal floors.
  - imageadd: Fixes a juggernaut back spine not glowing where it should.
  Spudboy:
  - tweak: Realigned the librarian's PDA.
  Swankcookie:
  - bugfix: Cakehat now creates light
  YotaXP:
  - rscadd: Rolled out a new line of space heaters around the station.  This new model
      has the functionality to cool down the environment, as well as heat it.  Additionally,
      they can be built and upgraded like any other machine.
  neersighted:
  - bugfix: Dominator now shows the correct area name on non-Box maps.
  - bugfix: Unwrenching atmos pipes is less... nuts...
  - bugfix: You don't get hopelessly spun when standing on a unwrenched pipe... Don't
      try it, though.
  - tweak: You can now cancel pulling by Ctrl+Clicking anything else
  - tweak: Chemistry Dispensers now have a built-in drain!
2015-12-05:
  Joan:
  - rscdel: Magic missiles no longer do damage.
2015-12-06:
  Gun Hog:
  - rscadd: Nanotrasen is proud to announce that it has improved its Diagnostic HUD
      firmware to include the station's automated robot population! New features include
      integrity tracking, Off/On status, and mode tracking! If your little robot friend
      suddenly manages to acquire free will, you will be able to track that as well!
  - tweak: Artificial Intelligence units may find that their bot management interface
      now shows when a robot gains free will. This is also displayed on the Personal
      Data Assistant's bot control interface.
  neersighted:
  - bugfix: Cryo now properly checks it is on before healing...
2015-12-07:
  octareenroon91:
  - rscadd: Wallets now use the access of all IDs stored inside them.
  - rscadd: As the accesses of all IDs are merged, two IDs in a wallet may grant access
      to a door that neither one alone would open.
  - bugfix: Wallets used to be useless for access if the first ID card put into it
      was taken out, until another ID card was put back in.  That should not happen
      anymore.
2015-12-08:
  Joan:
  - experiment: Revenants can no longer move through walls and windows while revealed,
      though they can move through tables, plastic flaps, mobs, and other similarly
      thin objects.
  - tweak: Defile now reveals for 4 seconds, from 8.
  - tweak: Overload lights now reveals for 10 seconds, from 8.
  - tweak: Blight now reveals for 6 seconds, from 8.
  - rscadd: Blight has a higher chance of applying stamina damage to the infected.
  Kor:
  - rscadd: The blocking system has been completely overhauled. Any held item, exosuit,
      or jumpsuit can now have a chance to block, or a custom on hit effect. Different
      shields can now have different block chances.
  - rscadd: The clowns jumpsuit now honks when you beat the owner.
  - rscadd: There is a new (admin only for now) suit of reactive armour that ignites
      attackers instead of warping you.
  - rscadd: Shields will no longer block hugs. Give peace a chance.
  neersighted:
  - tweak: MC tab reworked, more items made available.
  - rscadd: Admins can now click entries in the MC tab to debug.
2015-12-09:
  GunHog:
  - tweak: Nanotrasen has discovered new strains of Xenomorph which resist penetration
      by known injection devices, including syringes. This seems to only extend to
      the large 'Royal' strains, designed 'Queen' and 'Praetorian'. Extreme caution
      is advised should these specimens escape containment.
  - rscadd: Ghosts may now use Diagnostic HUD.
  - tweak: Feedback added for which HUD is active.
  Kor:
  - rscadd: Security barricades now block gunfire 80% of the time while deployed.
  - rscadd: Standing adjacent to barricades will allow you to shoot over them.
  MrStonedOne:
  - rscadd: noslip floors make you slightly faster
  Shadowlight213:
  - rscadd: Admins can now interact with mos of the station's machinery as if they
      were an AI when ghosting.
  incoming5643:
  - rscadd: a mutation of glowshrooms, glowcaps, have recently been discovered in
      botany.
  ktccd:
  - bugfix: Blobs now require the correct amount of blobs to win that scales depending
      on number of blobs, instead of a set value of 700.
2015-12-12:
  Joan:
  - tweak: The blob Split Consciousness ability now requires a node under the overmind's
      selector, instead of picking the oldest living node to spawn a core on.
  - bugfix: Revenant antagonist preference can once again be toggled from the Game
      Preferences menu.
  Kor:
  - rscadd: You now have a chance to flip while attacking with a dualsaber.
  - rscadd: Bluespace survival capsules have been added to escape pod safes.
  - rscadd: Standing between activating shield generators now has disastrous consequences.
  Lo6a4evskiy:
  - bugfix: Ninja drains power properly, no more infinite stealth.
  RemieRichards:
  - rscadd: Adds a Synth Species
  - rscadd: Species can now react to being force set by admins, used for Synth species
2015-12-13:
  Kor:
  - rscadd: Adds reactive stealth armor. Admin spawn only.
2015-12-15:
  Incoming5643:
  - rscadd: The summon events... event "RPG loot" now allows for items to have bonuses
      of up to +15!
  - rscadd: The "RPG loot" event now also improves the damage reduction of armor!
  - rscadd: <s>Check out the item mall for new item fortification scrolls!</s>
  as334:
  - rscadd: New research has shown that when when plasma reaches a high enough temperature
      in the presence of a carbon catalyst, it undergoes a violent and powerful fusion
      reaction.
  - rscadd: Adds a new gas reaction, fusion. Heat up plasma and carbon dioxide in
      order to produce large amounts of energy and heat.
  oranges:
  - tweak: hulk no longer stuns
  - tweak: John Cena
2015-12-16:
  AnturK:
  - rscadd: Medical Beam Gun now available for Nuclear Operatives and ERT Medics.
  Joan:
  - tweak: Revenant Overload Lights reveal time lowered from 10 seconds to 8 seconds,
      shock damage increased from 18 to 20.
  - tweak: Revenant Blight reveal time lowered from 6 seconds to 5 seconds.
  Kor:
  - rscadd: Styptic once again works in patches.
  - rscadd: Nuke Op team leaders can now activate challenge mode if more than 50 players
      are online.
  - rscadd: Xenobio mobs will no longer spontaneously murder their friends if you
      give them sentience
  The-Albinobigfoot:
  - bugfix: The Wishgranter now displays its faith in humans with curbed enthusiasm.
  Tkdrg:
  - experiment: Cult has been overhauled in an attempt to make the gamemode more fun.
  - rscdel: Cult onversion and stunpapers have been removed. So have most cult objectives.
  - tweak: The cult's single objective is now defend and feed a large construct shell
      in order to summon the Geometer.
  - tweak: The cult must sacrifice souls in order to acquire summoning orbs, which
      must be inserted inside said shell.
  - tweak: The large construct shell can be procured by using a summoning orb in hand,
      but it is vulnerable to attack.
  - tweak: Once enough orbs are inserted, the station will go Delta. After three minutes,
      the cult will have won.
  - rscadd: Cult communications now no longer damage you when done without a tome.
  - rscadd: Cultists now start with a sacrificial dagger, with bleeding effects and
      high throwing damage.
  - rscadd: Most existing runes were buffed, merged, or removed. A Immolate rune and
      a Time Stop rune were added. Experiment!
  - experiment: Each cultist now gets a random set of runes in their tomes. Pool together
      your knowledge in order to thrive.
  neersighted:
  - experiment: NanoUI 3.0
  - experiment: Completely rewrite NanoUI frontend; rework backend.
  - tweak: Re-design NanoUI interface to be much more attractive.
  - tweak: Reduce NanoUI LOC count/resource size.
  - tweak: Reduce NanoUI tickrate; make UIs update properly.
  - rscadd: Add chromeless NanoUI mode.
  - rscadd: NanoUI's chromeless mode can be toggled with the 'Fancy NanoUI' preference.
  - bugfix: Allow NanoUI to work on IE8-IE11, and Edge.
  - bugfix: Close holes that allow NanoUI href spoofing.
2015-12-17:
  Kor:
  - rscadd: Security barricades are now deployed via grenade. You can no longer move
      them after they've been deployed, you must destroy them.
  - rscadd: You can now shoot through wooden barricades while adjacent, while any
      other gunfire has a 50% chance of being blocked.
  - rscadd: There are no longer restrictions against implanting the nuclear disk in
      people.
  - rscadd: If the station is destroyed in a nuclear blast, any surviving traitors
      will complete their "escape alive" objective regardless of their location.
  - rscadd: Hulks now lose hulk when going into crit, rather than at 25 health.
  - rscadd: Shuttles will no longer drag random tiles of space with them. This means
      you can be thrown out of partially destroyed escape shuttles very easily.
  - rscadd: The people and objects on destroyed tiles won't be along for the ride
      when the shuttle moves either.
  - rscadd: Adds hardsuits with built in energy shielding. CTF and security versions
      are admin only.
  - rscadd: Nuclear operatives can buy a shielded hardsuit for 30tc.
  - rscadd: Traitors can now buy a Mulligan for 4 telecrystals, a syringe that completely
      randomizes your name and appearance.
  - rscadd: The spy bundle now includes a switchblade and Mulligan.
  MMMiracles:
  - rscadd: A set of coordinates have recently reappeared on the Nanotrasen gateway
      project. Ask your local central official about participation.
  MrStonedOne:
  - tweak: 'Ghosts can now double click on ANY movable thing (ie: not a turf) to orbit
      it'
  PKPenguin321:
  - rscadd: Dope golden necklaces have been added. They're a jumpsuit attachment like
      ties and are completely cosmetic.
  - rscadd: Dope necklaces can be bought from the clothesmate with a coin. Three are
      in the clothesmate by default, so you can get your posse going. Gangs that aren't
      Sleeping Carp can also purchase necklaces for 1 influence each. Dope.
  xxalpha:
  - tweak: Restores the ability to bolt and unbolt operating airlocks.
2015-12-18:
  Incoming5643:
  - rscadd: Soon to be blobs in blob mode can now burst at their choosing. However
      they will still burst if they wait too long.
  - rscadd: Burst responsibly.
  Joan:
  - rscadd: 'New blob chemicals:'
  - rscadd: Pressurized Slime, which is grey, does low brute, oxygen, and stamina
      damage, but releases water when damaged or destroyed.
  - rscadd: Energized Fibers, which is light yellow, does low burn damage, high stamina
      damage, and heals if hit with stamina damage.
  - rscadd: Hallucinogenic Nectar, which is pink, does low toxin damage, causes vivid
      hallucinations, and does some bonus toxin damage over time.
  - tweak: Replaces Kinetic Gelatin with Reactive Gelatin, which does less brute damage,
      but if hit with brute damage in melee, damages all nearby objects.
  - wip: 'Changes three of the old blob chemicals:'
  - tweak: Ripping Tendrils does slightly more stamina damage
  - tweak: Envenomed Filaments no longer causes hallucinations, but does some stamina
      damage in addition to toxin damage over time.
  - tweak: Cryogenic Liquid will freeze targets more effectively.
  Kor:
  - rscadd: Shooting someone who is holding a grenade has a chance to set the grenade
      off.
  - rscadd: Shooting someone who is holding a flamethrower has a chance to rupture
      the fuel tank.
  - tweak: Shields have a bonus against blocking thrown projectiles.
  Swankcookie:
  - rscadd: lanterns no longer turn into flashlights when you pick them up.
  bgobandit:
  - rscadd: Lizard tails can now be severed by surgeons with a circular saw and cautery,
      and attached the same way augmented limbs are.
  - rscadd: The Animal Rights Consortium is horrified by Nanotrasen stations' sudden
      rise of illegal lizard tail trade, with such atrocities as lizardskin hats,
      lizard whips, lizard clubs and even lizard kebab!
  neersighted:
  - tweak: NanoUI should now load much faster, as the filesize and file count have
      been reduced
2015-12-20:
  Joan:
  - tweak: Reduces Lexorin Jelly's oxygen damage significantly.
  - experiment: Blobbernaut chemical application on attack is back, but much less
      absurd this time; blobbernauts with an overmind will do 70% of the normal chem
      damage(plus 4) and attack at a much slower rate than the blob itself can.
  - wip: As an example, a blobbernaut with the Ripping Tendrils chemical would do
      14.5 brute and 10.5 stamina damage per hit.
  Kor:
  - rscadd: Adds reactive tesla armour. Adminspawn only.
  - rscadd: Adds the legendary spear, Grey Tide. Admin only.
  - rscadd: Nuke Ops can now purchase penetrator rounds for their sniper rifles.
  - rscadd: Nuke ops can now purchase additional team members for 25 telecrystals.
      They don't come with any gear other than a pistol however, so remember to save
      some points for them.
  - rscadd: Nuke Ops now have an assault pod. A 30tc targeting device will allow you
      to select any area on the station as its landing zone. The pod is one way, so
      don't forget your nuke.
  - rscdel: The teleporter board is no longer available for purchase in the uplink.
  - rscdel: After finding absolutely nothing of value, Nanotrasen away teams placed
      charges and scuttled the abandoned space hotel.
  - rscadd: Metastation now has xenobiology computers.
  - rscadd: Metastation now has escape pod computers.
  - rscadd: A distress signal has been detected broadcasting in an asteroid field
      near Space Station 13.
  - rscadd: Clicking the (F) follow link for AI speech will now make you orbit their
      camera eye.
  MMMiracles:
  - tweak: The SAW has been revamped slightly. It now requires a free hand to fire,
      but includes 4 new ammo variants along with a TC cost decrease for both the
      gun and the ammo boxes.
  MrStonedOne:
  - bugfix: Fixes ghost orbit breaking ghost floating
  - bugfix: Fixes orbiting ever breaking golem spawning
  - bugfix: 'Fixes orbiting ever preventing that ghost from showing up in pictures
      taken by ghost cameras resdel: Fixes being able to break your ghost sprite by
      multiple quick consecutive orbits (FINAL SOLUTION, PROVE ME WRONG YOU CAN''T)'
  Remie:
  - rscadd: 'Byond members can now choose how their ghost orbits things, their choices
      are: Circle, Triangle, Square, Pentagon and Hexagon!'
  - tweak: orbit() should be much cheaper for clients now, allowing those of you with
      potato PCs to survive mega ghost swirling better.
  incoming5643:
  - bugfix: the terror of double tailed lizards and featureless clones should now
      be over
  - rscdel: the emote *stopwag no longer works, just *wag again to stop instead
2015-12-21:
  AnturK:
  - tweak: Ghost HUD and Ghost Inquisitiveness  toggles are now persistent between
      rounds.
  Kor:
  - rscadd: Malfunctioning AIs have been merged with traitor AIs. They no longer appear
      in their own mode.
  - rscadd: Hacking APCs now gives you points to spend on your modules. Save up enough
      points and you can buy a doomsday device on a 450 second timer.
  - rscadd: The detectives revolver reskins on alt click now.
  - rscadd: You can now dual wield guns. Firing a gun will automatically fire the
      gun held in your off hand if you are on harm intent.
  LanCartwright:
  - tweak: The TC costs for nuke ops have been rebalanced. Guns, viscerators and mechs
      are cheaper, ammo and borgs are more expensive.
  - rscadd: Most guns can now be bought in bundles, together with some ammo and freebies
      for a special discount.
  The-Albinobigfoot:
  - rscadd: Nuclear Operative families may once again requisition ultra-adhesive footwear.
2015-12-22:
  Iamgoofball:
  - rscadd: Tesla engine has been added alongside the singularity engine to all maps.
  Joan:
  - wip: 'Adds three new blob chemicals:'
  - rscadd: Replicating Foam, which is brown, does brute damage, has bonus expansion,
      and has a chance to expand when damaged.
  - rscadd: Sporing Pods, which is light orange, does low toxin damage, and has a
      chance to produce weak spores when expanding or killed.
  - rscadd: Synchronous Mesh, which is teal, does brute damage and bonus damage for
      each blob tile near the target, and splits damage taken between nearby blobs.
  - experiment: Synchronous Mesh blobs take 25% more damage, to compensate for the
      spread damage.
  Kor:
  - rscadd: Cayenne will no longer be targeted by the syndicate turrets.
  - tweak: Energy shields now only reflect energy projectiles.
  - rscadd: Added accelerator sniper rounds to uplink, a weak projectile that ramps
      up damage the farther it flies.
  MMMiracles:
  - bugfix: Saber magazines have been dropped to 21 per magazine. When asked, Nanotrasens
      official ballistic department replied "There is indeed such a thing as too much
      bullet."
  Xhuis:
  - tweak: Stun batons can now be blocked by shields, blocked hits don't deduct charge.
  xxalpha:
  - rscadd: Janitor cyborgs now have a bottle of drying agent.
2015-12-25:
  Joan:
  - rscdel: The blob Split Consciousness ability has been removed.
  - tweak: The blob mode now spawns more roundstart blobs, instead.
  Kor:
  - rscadd: AI holograms no longer drift in zero gravity
  LanCartwright:
  - tweak: Shotguns shells now have one extra pellet.
  MrStonedOne:
  - bugfix: Screen shakes will no longer allow you to see through walls
  - tweak: Screen shakes will now move with you when moving rather than lag your client
      behind your mob
  - tweak: Screen shakes are now less laggy in higher tickrates
2015-12-26:
  Buggy123:
  - tweak: Salicyclic Acid now rapidly heals severe bruising and slowly heals minor
      ones.
  Iamgoofball:
  - tweak: Telsa energy ball now shoots only a single, powerful beam of lightning
      that can arc between mobs.
  - soundadd: Energy ball can now be heard when near-by.
  Incoming5643:
  - tweak: Animated objects now revert if they have no one to attack for a while.
  - rscadd: Added Golden revolver, a powerful sounding gun with large recoil.
  Kor:
  - rscadd: Transform Sting is now actually functional.
  MrStonedOne:
  - tweak: Movement in no gravity now allows you to push off of things only dense
      to some mobs if it is dense to you (such as tables/blob tiles) rather than just
      objects that are only dense to all mobs.
  - bugfix: Long/timed actions will now cancel properly if you move and quickly move
      back to the right location.
2015-12-27:
  Joan:
  - rscadd: Overmind-created blobbernauts are now player-controlled if possible.
  - tweak: Creating a blobbernaut no longer destroys the factory, instead doing heavy
      damage to it and preventing it from spawning spores for one minute.
  - tweak: You cannot spawn blobbernauts from overly damaged factories.
  - rscadd: Procedure 5-6 may be issued for biohazard containment under certain situations.
  - tweak: Blobs will now burst slightly later on average, and the nuke report with
      the nuke code will arrive slightly earlier.
  Kor:
  - soundadd: Spacemen now announce when they are changing magazines.
  - rscadd: Command headsets now have a toggle to let you have larger radio speech.
  LanCartwright:
  - rscdel: The Syndicate Ship no longer spawns with Bulldog shotguns, operative have
      been given 10 extra telecrystals instead.
  MrStonedOne:
  - bugfix: Flashes that were emp'ed were incorrectly flashing people in range of
      the emper, not in range of the flash.
  - tweak: Flashes in a mob's inventory that are emp'ed will only aoe stun if it is
      not inside of a container like a backpack/box
2015-12-28:
  AnturK:
  - rscadd: You can now write an entire word with crayons by setting it as a buffer
      and then clicking the target tiles in the right order.
  Joan:
  - rscdel: Blobbernauts can no longer smash walls of any type.
  MrStonedOne:
  - tweak: Progress bars now have 20 states instead of 5.
  - bugfix: Bump mining should be fixed.
  - tweak: Long actions now checks for movement/changed hands/etc more often to prevent
      edge cases.
  - tweak: Multiple progress bars will now stack properly, rather than fight each
      other for focus.
  Ressler:
  - rscadd: Adds the reagent Haloperidol.
  - rscadd: It is an anti-drug reagent, good for stopping assistants hyped up on meth,
      bath salts, and equally illegal drugs.
  - rscadd: It can be made with Chlorine, Fluorine, Aluminum, Potassium Iodide, and
      Oil.
  neersighted:
  - bugfix: Make NanoUIs transfer upon (un)ghosting.
  - bugfix: Fix NanoUIs jumping when resized/dragged.
  - bugfix: Lots of other NanoUI bugs.
2015-12-31:
  Bawhoppen:
  - rscadd: Nanotrasen has opened the availability of tactical SWAT gear to station's
      cargo department
  - rscadd: Due to a new trade agreement with Chinese space suit manufacturers, Nanotrasen
      can now obtain basic space suits much cheaper; This has been reflected in the
      cargo prices
  - rscadd: Amateur medieval enthusiasts have found a quick way to easily make wooden
      bucklers.
  Joan:
  - imageadd: Replaced every book sprite in the game with new, consistent versions.
  - imageadd: Except the one-use wizard spellbooks, which already got new sprites.
  PKPenguin321:
  - rscadd: Chest implants have been added that allow you to morph your arms into
      a gun and back at will. There are two variants, a taser version and a laser
      version. Both versions are self-charging. Getting EMPed with one of these implants
      results in the implant breaking and loads of fire damage. The implants are currently
      admin-only.
  - tweak: The telecrystal price for thermal imaging goggles has been lowered from
      6 to 4.
  incoming5643:
  - rscadd: The wizard federation has finally updated their assortment of guns for
      the summon guns event. Look forward to getting shot in the face with a whole
      new batch of interesting and rarely seen weaponry!

repo_name: AnalWerewolf/sundown

license: mit


code:
2016-01-01:
  Iamgoofball:
  - experiment: Redid how objectives are assigned, they're now a lot more random in
      terms of what you can get.
  Incoming5643:
  - tweak: Removed gender restrictions from socks.
  Joan:
  - rscdel: Storage Blobs are gone; they were effectively a waste of resources, as
      there are more or less no points at which you should need them, unless you were
      winning excessively hard.
  - rscdel: Blobs can no longer burst early; instead, the button gives some early
      help and serves to indicate you're a blob.
  - wip: Blobbernauts now poll candidates instead of grabbing a candidate immediately.
      The poll is 5 seconds, so that there's no significant pause between making a
      blobbernaut and it doing stuff.
  - rscadd: Blobbernaut creation replaces Storage Blob creation on the blob HUD.
  - tweak: Overmind communication is now much larger and easier to see, and blob mobs,
      such as blobbernauts, will hear it.
  Kor:
  - rscadd: The wizard has a new spell, Lesser Summon Guns. This summons an unending
      stream of single shot bolt action rifles into his hands, automatically replacing
      themselves as you fire.
  - bugfix: Fixes successive generations of grey tide clones not despawning.
  - tweak: Using challenge ops now delays shuttle refuel.
  - rscadd: Added a new wizard event, Advanced Darkness.
  MrStonedOne:
  - experiment: GHOST POPUP RE-WORK
  - bugfix: Ghost popups will no longer steal focus
  - bugfix: Ghost popups will no longer submit on key press (regardless of focus)
      unless you tab to a button first
  - tweak: Ghost popups will close themselves after the time out has ended
  - rscadd: Ghost popups are now themed.
  - tweak: Long actions (like resisting out of handcuffs) will no longer count space/nograv
      drifting as the user moving.
  - tweak: This does not apply to the target of a long action if that target isn't
      you. Pulling something while space drifting and working on it intentionally
      won't work.
2016-01-02:
  Kor:
  - rscadd: Guardians/Parasites are now named after constellations, and have new sprites
      from Ausops.
  Kor and GunHog:
  - rscadd: Malfunctioning AIs can now purchase Enhanced Surveillance for 30 points,
      which allows them to "hear" with their camera eye.
  MMMiracles:
  - rscadd: A distress signal was recently discovered with gateway coordinates attached
      to a far-off research facility owned by Nanotrasen. The signal was sent out
      in hopes of someone competent receiving it, unfortunately, your station was
      the only one to respond. Local security forces may not be welcoming your arrival
      group with open arms.
2016-01-07:
  KorPhaeron:
  - tweak: Doubled cost of Lesser Summon Guns to 4 and increased charge time to 75
      seconds.
  TrustyGun:
  - rscadd: 'Added two new UI styles: black and green Operative and pale green Slimecore.'
2016-01-09:
  Wjohnston:
  - wip: AI Satellite has been remapped to make it more secure.
2016-01-11:
  Joan:
  - rscdel: Blob cores and nodes no longer cause normal pulsed blobs to animate. Factories
      and resource nodes will still animate.
  - imageadd: Holoparasite sprites have been updated again, are now named after silvery
      metals and flowers and can also be colored purple, blue or yellow.
  xxalpha:
  - tweak: Pipes and cables under walls, intact floors, grilles and reinforced windows
      will now be shielded from explosions until exposed.
2016-01-13:
  Joan:
  - imageadd: Alien whisper ability has a new icon
  MrStonedOne:
  - tweak: Control clicking on the thing you are pulling will no longer unpull, instead
      control clicking on anything too far away to be pulled will unpull. (reminder
      that the delete key also unpulls)
  OneArmedYeti:
  - imageadd: To help with colorblindness, gang HUDs have been changed so leaders
      have a border and normal gangster icons are smaller.
2016-01-15:
  Joan:
  - bugfix: Holoparasites can no longer beat their owner to death while inside of
      them.
  - spellcheck: Updates traitor holoparasite descriptions for accuracy.
  - spellcheck: Adds 8 additional silvery metals to the holoparasite name pool.
  - imageadd: Adds two new holoparasite colors, light purple and red.
  - imageadd: Holoparasite HUD buttons now have new sprites.
  - imageadd: Adds glow effects when guardians teleport or recall, including fire
      guardian teleporting and support guardian teleporting.
  Kor:
  - rscadd: Washing machines are activated via alt+click rather than a right click
      verb.
2016-01-16:
  Joan:
  - imageadd: Alien queens and praetorians have suitably large speechbubbles.
  - imageadd: Syndicate cyborgs and syndrones have suitably evil robotic speechbubbles.
  - imageadd: Blob mobs have suitably uncomfortable-looking speechbubbles.
  - imageadd: Holoparasites and guardians have suitably robotic and magical speechbubbles.
  - imageadd: Swarmers have suitably holographic speechbubbles.
  - imageadd: Slimes have suitably slimy speechbubbles.
2016-01-17:
  Joan:
  - bugfix: You can once again repair a hacked APC by using an APC frame on it instead
      of welding it off the wall, at the same stage as you'd weld it off the wall.
  MrStonedOne:
  - bugfix: Control clicking on a turf now un-pulls
2016-01-19:
  neersighted:
  - rscadd: Many many interfaces have been ported to tgui; uplinks and MULEbots being
      the most important
  - rscadd: You can now tune radios by entering a frequency
  - bugfix: Air Alarms now support any gas
2016-01-23:
  neersighted:
  - experiment: Refactor wires; port wire interface to tgui.
  - rscadd: Wire colors are now fully randomized.
  - rscdel: Remove pizza bombs, as the code and sprites were terrible.
  - rscadd: Add pizza bomb cores, which can be combined with a pizza box to make a
      pizza bomb.
  octareenroon91:
  - bugfix: Chemistry machinery should now all equally accept beakers, drinking glasses,
      etc.
2016-01-27:
  Joan:
  - tweak: Golems have about a 40% chance to stun with punches, from about 60%.
  - tweak: Millitary Synths have about a 50% chance to stun with punches, from literally
      100%.
  - wip: Blobbernaut creation costs 30 points, and does much more damage to the factory.
  - rscdel: Blob factories regenerate at half normal rate.
  - tweak: Blob reagents tweaked;
  - rscadd: Ripping Tendrils does slightly more brute damage, but less stamina damage.
  - rscdel: Lexorin Jelly does less brute damage.
  - rscadd: Energized Fibers does slightly more burn damage.
  - rscadd: Sporing Pods does slightly more toxin damage.
  - rscadd: Replicating Foam will try to replicate when hit more often.
  - rscadd: Hallucinogenic Nectar does slightly more toxin damage and causes hallucinations
      for longer.
  - rscadd: Cryogenic Liquid does more burn damage.
  - experiment: Synchronous Mesh does slightly less damage with one blob but massive
      damage with more than one nearby blob.
  - rscdel: Dark Matter does less brute damage.
  - rscdel: Sorium does slightly less brute damage.
  - rscdel: Pressurized Slime has a lower chance to emit water when killed and when
      attacking targets.
  - tweak: Supermatter explosion is no longer capped, and under normal conditions
      will produce a 8/16/24 explosion when delaminating.
  - imageadd: Blob tiles now do an attack animation when failing to expand into a
      turf.
  - imageadd: Overmind-directed expansion is more visible than automatic expansion.
  Kor:
  - rscadd: Capture the flag has been added in space near central command. The spawners
      are disabled by default, so be sure to harass admins when you die until they
      let you play. The arena was mapped by Ausops.
  - rscadd: Nuke ops can purchase mosin nagants for 2 telecrystals.
  MrStonedOne:
  - bugfix: Fixes the powersink drawing less power than the smeses put out.
  - tweak: Made the powersink hold significantly more power before overloading and
      going boom.
  - tweak: Buffed the explosion of the power sink when it overloads. You are suggested
      to think twice about wiring the engine to the grid.
  PKPenguin321:
  - rscadd: The Autoimplanter, a device that can insert cyberimplants into humans
      instantly and without the need of surgery, has been added to the game. It is
      currently only obtainable by nuke ops, by way of being included in the Box of
      Implants.
2016-01-28:
  Joan:
  - rscadd: Blobs can communicate before bursting to allow for more coordination.
  Kor:
  - rscadd: Butchering mobs by attacking them with sharp objects will only happen
      on harm intent. This means it is possible to do surgery on aliens again.
2016-01-29:
  Joan:
  - rscadd: Holoparasites can now see their summoner's health at all times. The health
      displayed is a percentage, with 0 being dead.
  - imageadd: Holoparasites now have visual flashes on the summoner's location when
      recalled due to range limits and when manifesting.
  Kor:
  - rscadd: Red xenobio potions now work on vehicles (janitor cart, ATV, secway, etc),
      causing them to go faster.
  - rscadd: Stuffing people in bins uses clickdrag instead of grab.
2016-01-30:
  Boredone:
  - tweak: Due to an experiment gone wrong, the Research Director's Teleport Armor
      now causes some mild radiation poisoning on teleportation to the wearer.
  Francinum:
  - rscadd: Added two new female underwear styles.
  Kor:
  - rscadd: You can now use the abandoned white ship as an escape route at round end.
      This is possible on Box, Meta, and Dream.
  - rscadd: Added support so that mappers can make any shuttle function as an escape
      shuttle.
  MMMiracles:
  - rscadd: Three new bra sets have been added for the ladies out there who want to
      show their patriotism.
  xxalpha:
  - rscadd: Blueprints will now allow the expansion of an existing area by giving
      its name to a new adjacent area.
  - rscadd: Added a no power warning cyborg verb to Robot Commands.
2016-01-31:
  Kor:
  - rscadd: Added a special AI upgrade disk that allows normal AIs to use malf modules
      and hack APCs. It is admin only.
  - rscadd: Added an AI upgrade disk that grants AIs the lipreading power. It is admin
      only.


code:
2016-02-01:
  Erwgd:
  - rscadd: The Kitchen Vending machine now stocks salt shakers and pepper mills!
  - rscadd: The NutriMax now stocks spades, cultivators and plant analyzers.
  - rscadd: Rice seeds are now stocked in the MegaSeed Servitor, and the seeds supply
      crate now contains a pack of rice seeds.
  - rscdel: Botanists should be aware that wheat stalks can no longer mutate into
      rice.
  Fayrik:
  - rscadd: pAI cards can now be inserted into simple robots, to allow for more robust
      robot personalities.
  PKPenguin321:
  - rscadd: You can now store knives, pens, switchblades, and energy daggers in certain
      types of shoes (such as jackboots, workboots, winter boots, combat boots, or
      no-slips).
  - rscadd: Horns can now be stored in clown shoes. Honk.
  TrustyGun:
  - rscadd: Adds gag handcuffs to the prize pool for arcade machines. They act like
      regular handcuffs, but you break out of them in a second.
  WJohnston:
  - rscadd: Adds missing booze & soda dispenser, library console, fixes door access
      and a few other minor things to Efficiency Station
  - rscadd: Also adds direction tags so people can find their way around better.
  bgobandit:
  - rscadd: On Valentine's Day, all spacemen will receive candy hearts and valentines
      for their special someones! Label valentines with a pen.
  - rscadd: Note that today is not Valentine's Day.
2016-02-05:
  Joan:
  - experiment: Blob expansion is faster near the expanding blob, but slower further
      away from it.
  - tweak: Blob spores produce a slightly larger smoke cloud when dying. Sporing Pods
      spores and blob zombies produce the current small cloud.
  - rscdel: Blobbernauts can no longer pull anything at all.
  - tweak: Blobbernauts health reduced to 200, but blobbernauts now take half brute
      damage.
  - tweak: Blobbernauts now take massive damage from fire.
  - tweak: Blobbernauts do approximately 3 more damage when attacking.
  - wip: Replicating Foam will expand more actively when damaged.
  - rscadd: Adds Electromagnetic Web, which is light blue, does burn damage and EMPs
      targets, and causes a small EMP when dying.
  - rscadd: Electromagnetic Web takes more damage; a normal blob that hasn't been
      near a node or the core for 6~ seconds can be oneshotted by a laser.
  - rscadd: Anomalies, such as pyroclastic and vortex anomalies, now appear at the
      bottom of the ghost orbit and observe menus.
  Kor:
  - rscadd: Nuke ops can purchase sentience potions for 4tc
  MMMiracles:
  - tweak: Bulldog now starts with stun-slugs instead of its usual 60-brute slugs.
      Slugs now cost 3 TC instead of 2.
  - tweak: Most SAW ammo has been slightly buffed in damage so maybe it'll be worth
      buying now along with a slight cost decrease for the gun itself.
  - tweak: Incen shells for the shotgun now apply extra firestacks on hit so it actually
      sets people on fire instead of turning them into a light show.
  - tweak: Incen rounds for the SAW now leave a fire trail similar to the bulldog's
      dragonsbreath round.
  - rscadd: Nuke Ops now have the ability to purchase breaching shells, a weaker variant
      of the meteorslugs that can still push back people/airlocks/mechs/corgis.
  - bugfix: SAW should now use its in-hand sprites for an open-closed magazine
  PKPenguin321:
  - rscadd: You can now sharpen carrots into shivs by using a knife or hatchet on
      them.
  bgobandit:
  - rscadd: Seven new emoji have been added to hasten the death of the English language.
  octareenroon91:
  - rscadd: Player-controlled medibots can examine a patient to know what chems are
      in the patient's body.
  - bugfix: autolathes have been showing extra copies of the hacked designs, but no
      more.
2016-02-06:
  LordPidey:
  - rscadd: Added suicide command for pipe valves.  It's quite messy.
  Lzimann:
  - tweak: Combat Mechas now have a increased chance of destroying a wall with punches
      (40% for walls and 20% for reinforced walls)!
  - rscadd: Combat mechas can now destroy tables and racks with a punch!
  neersighted:
  - rscadd: The Syndicate has stolen the latest tgui improvements from Nanotrasen!
      All uplinks now feature filtering/search.
  - rscadd: Nanotrasen is proud to announce its next generation sleepers, featuring
      tgui!
  - rscadd: Portable atmospheric components have been overhauled to use the latest
      interface technology.
  - rscdel: The Area Atmosphere Computer has been removed.
  - rscadd: Huge scrubbers now require power.
  - rscdel: Borg jetpacks are now refilled from a recharger and not a canister.
  - rscadd: Power monitors now have a state of the art graph. Hopefully they're actually
      useful to someone.
  - rscadd: Cargo consoles have been redesigned and now feature search and a shopping
      cart!
2016-02-08:
  Incoming5643:
  - rscadd: Poly will now speak a line or emote when pet.
  - rscadd: Poly now responds to getting fed crackers by becoming more annoying for
      the round.
  - experiment: Every day he is growing stronger
  Kor:
  - rscadd: A certain hygiene obsessed alien is now obtainable via xenobiology gold
      cores.
  - rscadd: Add laserguns with swappable, rechargeable magazines. They are adminspawn
      only.
  - rscadd: Operatives now get their pinpointers in their pocket when they spawn,
      meaning reinforcements automatically come with them (and hopefully people stop
      forgetting them in general).
  - rscadd: Capture the flag now features a high speed instagib mode, with guns courtesy
      of MMMiracles.
  phil235:
  - tweak: The vision updates for mobs are now instantaneous (e.g. you don't have
      to wait one second to see again when removing your welding helmet)
  - tweak: Your vision is now affected when you're inside something or viewing through
      a camera. You can no longer see mobs or objects when ventcrawling (unless you
      have xray for example), an xray user viewing through a camera do not see through
      walls around the camera. On the other hand, cameras with an xray upgrade let
      you see through walls. Unfocused camera now give you the same effect as when
      you are nearsighted. Being inside closets, morgue container and disposal bins
      give you some vision impairments.
  - rscadd: The ability to toggle your hud on and off (with f12) is now available
      to all mobs not just humans.
2016-02-09:
  AnturK:
  - rscadd: Syndicate Operatives can now buy bags full of plastic explosives for 9
      TC.
  Gun Hog:
  - rscadd: '"Nanotrasen has drafted a design for an exosuit version of the medical
      nanite projector normally issued to its Emergency Response Personnel. With sufficient
      research, a prototype may be fabricated for field testing!"'
  incoming5643:
  - rscadd: The wizard spell wild shapeshift has been made less terrible.
  neersighted:
  - rscadd: Internals tanks now provide an action button
  - rscadd: Jetpacks now emit the gas consumed for propulsion onto their turf
  - rscdel: Jetpacks no longer have object verbs
  - rscdel: tgui no longer has internals buttons
  - bugfix: Malf AI's flood ability now correctly sets vent pressure bounds -- the
      results are devastating... Try it!
2016-02-10:
  Joan:
  - rscadd: Blob mobs now heal for 2.5% of their maxhealth when blob_act()ed, basically
      whenever they're on blobs near a node or the core.
  - tweak: Blob expansion no longer has a chance to fail inversely proportional with
      the expanding blob's health. Blobs still, however, expand at roughly the same
      rate as they do currently.
  - experiment: Adds five new blob chemicals.
  - rscadd: Adds Penetrating Spines, which is sea green and does brute damage through
      armor. The damage can still be reduced by bio protection.
  - rscadd: Adds Explosive Lattice, which is dark orange and does brute damage to
      all mobs near the target. Explosive Lattice is very resistant to explosions.
  - rscadd: Adds Cyclonic Grid, which is a light blueish green and does oxygen damage,
      in addition to randomly throwing or pulling nearby objects.
  - rscadd: Adds Zombifying Feelers, which is a fleshy zombie color and does toxin
      damage, in addition to killing and reviving unconscious humans as blob zombies.
  - rscadd: Adds Regenerative Materia, which is light pink and does toxin damage,
      in addition to making the attacked mob think it is at full health.
  - wip: Tweaks some of the existing blob chemicals slightly.
  - rscadd: Sporing Pods can produce spores when killed by damage less than 21, from
      less than 20. This means lasers can produce spores.
  - rscadd: Reactive Gelatin has a slightly higher maximum damage and will attack
      the nearby area when hit with brute damage projectiles, from just when attacked
      by brute damage in melee.
  - tweak: Sorium, Dark Matter, and the new Cyclonic Grid will not throw mobs with
      the 'blob' faction, such as blobbernauts and spores.
  Kor:
  - rscadd: The chaplain can now transform the null rod into a holy weapon of his
      choice by using it in hand. Each one has different strengths and drawbacks.
  MrStonedOne:
  - tweak: Tesla balance changes
  - tweak: Tesla will now require increasingly more energy to trigger new orbiting
      balls. First ball comes with 32 energy (down from 300), fourth requires 256
      (down from 1200), and so on and on, doubling with each new ball. Balls after
      7 are increasingly harder to get than before, whereas balls before 6 are easier
      to get.
  - rscadd: MULTIBOLT IS BACK!
  - tweak: Be warned that in multibolt all but 1 primary bolt now have a random shocking
      range, meaning they may still target a close human over a far away grounding
      rod as the rod may be out of range.
  - tweak: Power output of tesla massively dropped, it should no longer put out almost
      twice the power of a stage 3 singulo with maxed collectors without any balls,
      you'll need at least 3 balls for that now.
  - tweak: Tesla can now lose power, causing ball count to drop. Tesla will never
      shrink out of existence, just lose its balls.
  - tweak: Tesla is now more likely to head in the direction of the thing it last
      zapped.
  PKPenguin321:
  - rscadd: Chameleon Jumpsuits now have slight melee, bullet, and laser protection.
  - tweak: The armor values for security helmets, caps, and berets have all been brought
      in line. Consequently, helmets and berets are a teeny bit better, and caps now
      have the slight bomb protection that the other two had.
  - experiment: The time needed to complete most tablecrafting recipes has been cut
      in half to make tablecrafting less annoying to use.
  Shadowlight213:
  - rscadd: pAI controlled mulebots can now run people over.
  - tweak: Mulebot health has been greatly decreased.
  neersighted:
  - rscadd: Horizontal (lying) mobs now fit into crates
  - rscadd: Mobs may now be stuffed into crates, as with lockers
  - rscadd: Stuffing into a locker deals a mild stun (the same as tabling)
  octareenroon91:
  - rscadd: New designs can now be added to Autolathes via a design disk. Simply use
      a disk containing a suitable design on your autolathe.
2016-02-11:
  neersighted:
  - rscdel: Remove all cyborg jetpacks... They were awful...
  - rscadd: Adds borg ion thrusters, which are available as an upgrade module for
      any borg.
  - rscdel: Jetpack stabilizers are always on, but now we have...
  - rscadd: Jetpack turbo mode, to move at sanic speed in space.
2016-02-12:
  Kor:
  - rscadd: Malf AIs can now get the objective to have a robot army by the end of
      the round.
  - rscadd: Malf AIs can now get the objective to ensure only human crew (no mutants)
      are on the shuttle at round end.
  - rscadd: Malf AIs can now get the objective to prevent a crewmember from escaping
      the station, while requiring that crewmember still be alive.
  neersighted:
  - rscadd: Cybernetic implants purchased from the uplink now include a free autoimplanter!
  octareenroon91:
  - rscdel: You can no longer kill yourself with the SORD
  - rscadd: Suicide attempts with the SORD will inflict 200 stamina damage. You will
      only die of shame.
  - bugfix: Cleanup to suicide verb code.
2016-02-13:
  Buggy123:
  - rscadd: You can now build cable coils using the autolathe.
  Fox McCloud:
  - bugfix: Fixes the sleeping carp martial arts grab not being an instant aggressive
      grab
  KazeEspada:
  - rscadd: 'New backpack options available! New options include:  Department Bags,
      Leather Satchels, and Dufflebags!'
  Kor:
  - rscadd: Chainsaw sword, force weapon, and war hammer have all been added as Chaplain
      weapon options.
  Malkevin:
  - tweak: Tracking implants have been upgraded. The old clunky manually adjusted
      number system has been replaced with an automated ID scanner, this will show
      the implant carrier's name on both the Prisoner Management Console and the hand
      tracker. Happy deep striking!
  PKPenguin321:
  - tweak: 'Traitor EMP kits have had their cost reduced from 5 to 2, and no longer
      contain the EMP flashlight. rcsadd: EMP flashlights can now be bought separately
      for 2 TCs.'
  Zerrien:
  - rscadd: Conveyor pieces can be placed as corner pieces when building in non-cardinal
      directions.
  - rscadd: Using a wrench on a conveyor rotates it while in place.
  neersighted:
  - tweak: Gibtonite can now be pulled.
  - tweak: Slowdown factors are ignored when in zero gravity.
  phil235:
  - rscadd: Brains can no longer be blinded.
  - bugfix: Fixes brain being immortal. They are immune to everything but melee weapon
      attacks. Brains not inside a MMI can now be attacked just like MMIs. Damaged
      brain can't be put into a robot, they can still be put inside a brainless humanoid
      corpse and cloned, but deffibing the corpse always fails (can't revive someone
      with a brain beaten to a pulp).
2016-02-14:
  Joan:
  - rscadd: Blobbernauts can now speak to overminds and other blobbernauts with :b
  - rscadd: Blobs can now expand onto lattices and catwalks.
  - rscdel: Blob expansion on space tiles with no supports is much slower.
  - tweak: Blob Sorium and Dark Matter now have less range on targets with bio protection.
  - tweak: Blob Sorium does slightly less damage.
2016-02-17:
  Fox McCloud:
  - tweak: Laser eyes mutation no longer drains nutrition
  Joan:
  - rscdel: The sleeping carp gang no longer has special equipment and an inability
      to use pneumatic cannons.
  PKPenguin321:
  - tweak: The traitor surgery bag now costs 3 TC, down from 4.
  Zerrien:
  - rscadd: adds unique icons for the two medical patch types
2016-02-18:
  Kor:
  - rscadd: 'Four more chaplain weapon options have been added: hanzo steel, light
      energy sword, dark energy sword, and monk''s staff.'
2016-02-19:
  AnturK:
  - rscadd: Chairs and stools can now be picked up and used as weapons by dragging
      them over your character.
  PKPenguin321:
  - rscadd: The cleanbot uprising has begun.
  - rscadd: Emagged cleanbots are much scarier now. Standing on top of one will yield
      very devastating results, namely in the form of powerful flesh-eating acid.
2016-02-20:
  CPTANT:
  - tweak: Due to new crystals Nanotrasen lasers weapons may now set you on FIRE.
  Joan:
  - imageadd: Blobbernauts and blob spores now have a visual healing effect when being
      healed by the blob.
  xxalpha:
  - rscadd: 'New event: Portal Storm.'
  - rscadd: Kinetic accelerators now reload automatically.
2016-02-24:
  CPTANT:
  - tweak: stamina regeneration is now 50% faster.
  Joan:
  - rscadd: Revenants now have an essence display on their HUD
  - rscadd: Revenants retain the essence cap from the previous revenant when reforming,
      minus any perfect souls.
  - rscadd: Revenants can now toggle their night vision.
  - tweak: Revenant Defile has one tile more of range, but does less damage to windows.
  - tweak: Revenant Blight kills space vines and glowshrooms slightly more rapidly.
  - tweak: Delays before appearing when harvesting are slightly randomized.
  - tweak: Revenant fluff objectives have been changed to be slightly more interesting.
  RemieRichards:
  - rscadd: Cursed heart item for wizards, allows them to heal themselves in exchange
      for having to MANUALLY beat their heart every 6 seconds. Heals 25 brute/burn/oxy
      damage per correctly timed pump.
  Steelpoint:
  - tweak: Syndicate engineers have reinforced the exterior of their stealth attack
      ships. Nuclear Operative ship hull walls are now, once again, indestructible.
  - tweak: In addition Syndicate engineers had the opportunity to revamp the interior
      of stealth attack ships. The inside of Op ships now has a slightly new layout,
      including a expanded medbay, as well as additional medical and explosive equipment.
  - rscadd: Thanks to covert Syndicate operatives, strike teams can now bring the
      stealth attack ship within very close proximity to the station codenamed 'Boxstation'.
      A new ship destination labeled 'south maintenance airlock' is now available
      to Op strike teams.
  phil235:
  - rscadd: Holo tape is replaced by holo barriers.
  - rscadd: The action button of gas tanks and jetpacks now turn green when you turn
      your internals on.
2016-02-26:
  Iamgoofball:
  - rscadd: Adds the Chameleon Kit to uplinks for 4 telecrystals containing a Chameleon
      Jumpsuit/Exosuit/Gloves/Shoes/Glasses/Hat/Mask/Backpack/Radio/Stamp/Gun/PDA.
  - rscadd: The chameleon gun fires no-damage lasers regardless of what it looks like.
  - rscadd: The Voice Changer has been merged into the Chameleon Mask.
  - rscadd: No-slip shoes have been combined into Chameleon Shoes.
  - rscdel: Space Ninjas no longer have voice changing capabilities.
  - rscdel: The Chameleon Jumpsuit has been replaced by the Chameleon Kit in the uplink
      for the same price.
  - tweak: All chameleon clothing items have lost EMP vulnerability.
  - tweak: Chameleon equipment provides very minor armor.
  - experimental: Agent ID Cards can now use chameleon technology to look like any
      other ID card.
  - bugfix: The Chameleon Kit is actually purchasable now. It doesn't give a single
      chameleon jumpsuit anymore.
  PKPenguin321:
  - rscadd: The kitchen vendor now contains two sharpening blocks.
  - rscadd: Only items that are already sharp (such as fire axes, knives, etc) can
      be sharpened. Items used on sharpening blocks become sharper and deadlier. The
      sharpening blocks themselves can only be used once, and you can only sharpen
      items once.
  - tweak: The EMP kit has been buffed. It now contains five EMP grenades, up from
      two.
  - tweak: The EMP implant found in the EMP kit has been buffed. It now has three
      uses, up from two.