code:
2014-01-01:
  Errorage:
  - tweak: The damage overlay for humans starts a little later than before. It used
      to start at 10 points of fire + brute damage, it now starts at 35.
2014-01-02:
  Fleure:
  - bugfix: Fixed bruisepacks and ointments not working.
  - bugfix: Fixed injecting/stabbing mouth or eyes when only thick suit worn.
2014-01-04:
  Razharas:
  - rscadd: Constructable machines now depend on R&D; parts!
  - rscadd: 'DNA scanner: Laser quality lessens irradiation. Manipulator quality drastically
      improves precision (9x for best part) and scanner quality allows you to scan
      suicides/ling husks, with the best part enabling the cloner''s autoprocess button,
      making it scan people in the scanner automatically.'
  - rscadd: 'Clone pod: Manipulator quality improves the speed of cloning. Scanning
      module quality affects with how much health people will be ejected, will they
      get negative mutation/no mutations/clean of all mutations/random good mutation,
      at best quality will enable clone console''s autoprocess button and will try
      to clone all the dead people in records automatically, together with best DNA
      scanner parts cloning console will be able to work in full automatic regime
      autoscanning people and autocloning them.'
  - rscadd: 'Borg recharger: Capacitors'' quality and powercell max charge affect
      the speed at which borgs recharge. Manipulator quality allows borg to be slowly
      repaired while inside the recharges, best manipulator allows even fire damage
      to be slowly repaired.'
  - rscadd: 'Portable power generators: Capacitors'' quality produce more power. Better
      lasers consume less fuel and reduce heat production PACMAN with best parts can
      keep whole station powered with about sheet of plamsa per minute (approximately,
      wasn''t potent enough to test).'
  - rscadd: 'Autolathe: Better manipulator reduces the production time and lowers
      the cost of things(they will also have less m_amt and g_amt to prevent production
      of infinity metal), stacks'' cant be reduced in cost, because thatll make production
      of infinity metal/glass easy'
  - rscadd: 'Protolathe: Manipulators quality affects the cost of things(they will
      also have less m_amt and g_amt to prevent production of infinity metal), best
      manipulators reduces the cost 5 times (!)'
  - rscadd: 'Circuit imprinter: Manipulator quality affects the cost, best manipulator
      reduce cost(acid insluded) 4 times, i.e. 20 boards per 100 units of acid'
  - rscadd: 'Destructive analyzer: Better parts allow items with less reliability
      in. Redone how reliability is handled, you now see item reliability in the deconstruction
      menu and deconstructing items that has same or one point less research type
      level will rise the reliability of all known designs that has one or more research
      type requirements as the deconstructed item. Designs of the same type raise
      in reliability more. Critically broken things rise reliability of the design
      drastically. Whole reliability system is not used a lot but now at least on
      the R&D; part it finally matters.'
2014-01-07:
  Fleure:
  - tweak: Janitor now spawns with a service headset.
  - tweak: Backpack watertank slowdown decreased.
2014-01-10:
  Rumia29, Nienhaus:
  - imageadd: A new alt RD uniform spawns in his locker.
2014-01-11:
  JJRCop:
  - rscadd: The new nuke toy can now be found in your local arcade machine.
2014-01-12:
  VistaPOWA:
  - rscadd: Added Syndicate Cyborgs.
  - rscadd: They can be ordered for 25 telecrystals by Nuclear Operatives. A ghost
      / observer with "Be Operative" ticked in their game options will be chosen to
      control it.
  - rscadd: 'Their loadout is: Crowbar, Flash, Emag, Esword, Ebow, Laser Rifle. Each
      weapon costs 100 charge to fire, except the Esword, which has a 500 charge hitcost.
      Each borg is equipped with a 25k cell by default.'
  - rscadd: Syndicate borgs can hear the binary channel, but they won't show up on
      the Robotics Control computer or be visible to the AI. Their lawset is the standard
      emag one.
  - rscadd: Added two cyborg recharging stations to the Syndicate Shuttle.
2014-01-14:
  SirBayer:
  - experiment: Armor now reduces damage by the protection percentage, instead of
      randomly deciding to half or full block damage by those percentages.
  - rscadd: Shotguns, with buckshot shells, will fire a spread of pellets at your
      target, like a real shotgun blast.
2014-01-15:
  Dumpdavidson:
  - bugfix: EMPs affect the equipment of a human again.
  - tweak: EMP flashlight now recharges over time and its description no longer reveals
      the illegal nature of the device.
  - tweak: EMP implant now has two uses.
 EMP kit now contains two grenades.

2014-01-17:
  ManeaterMildred:
  - tweak: Changed the way the Gygax worked. It now has less defense and shot deflection,
      but is faster and have less battery drain per step.
  - tweak: Nerfed the Carbine's brute damage and renamed it to FNX-99 "Hades" Carbine.
  - tweak: "Nerfed the Gygax defense from 300 to 250.
\n\t\t\t\t  Nerfed the Gygax\
      \ projectile deflection chance from 15 to 5.
\n\t\t\t\t  Buffed the Gygax\
      \ speed from 3 to 2, making it faster.
\n\t\t\t\t  Reduced the battery use\
      \ when moving from 5 to 3.
\n
\n\t\t\t\t  The Mech Ion Rifle now has\
      \ a faster cooldown, from 40 to 20.
\n\t\t\t\t  Nerfed the carbine's Brute\
      \ Damage from 20 to 5.
\n
\n\t\t\t\t  Please post feedback to these\
      \ changes on the forums.\n

"
2014-01-19:
  Rolan7:
  - rscadd: You can now sell mutant seeds, from hydroponics, to Centcom via the supply
      shuttle.
  - bugfix: Fixes powersinks causing APCs to stop automatically recharging.
2014-01-21:
  MrPerson:
  - rscadd: Mobs now lie down via turning icons rather than preturned sprites.
  - rscadd: You can lie down facing up or down and the turn can be 90 degrees clockwise
      or counterclockwise.
  - tweak: Resting will always make you lie to the right so you look good on beds.
  - wip: Please report any bugs you find with this system.
2014-01-24:
  Ergovisavi:
  - rscadd: Gibtonite, the explosive ore, can now be found on the asteroid. It's very
      hard to tell between it and diamonds, at first glance.
  - rscadd: Gibtonite deposits will blow up after a countdown when you attempt to
      mine it, but you can stop it with an analyzer at any time. It makes for a good
      mining explosive.
  - rscadd: The closer you were to the explosion when you analyze the Gibtonite deposit,
      the better the Gibtonite you can get from it.
  - rscadd: Once extracted, it must be struck with a pickaxe or drill to activate
      it, where it will go through its countdown again to explode!
  - tweak: Explosives will no longer destroy the ore inside of asteroid walls or lying
      on the floor.
2014-01-25:
  Miauw:
  - rscadd: Adds changeling arm blades that cost 20 chems and do 25 brute damage.
  - rscadd: Arm blades can pry open unpowered doors, replace surgical saws in brain
      removal, slice tables and smash computers.
2014-01-26:
  Balrog:
  - rscadd: Syndicate Playing Cards can now be found on the Syndicate Mothership and
      purchased from uplinks for 1 telecrystal.
  - rscadd: Syndicate Playing Cards are lethal weapons both in melee and when thrown,
      but make the user's true allegiance to the Syndicate obvious.
  - imageadd: Sprites are courtesy of Nienhaus.
2014-01-28:
  Demas:
  - rscadd: Adds thud sounds to falling over
  - wip: 'Known bug: Thuds play when cloning initialises or someone is put into cryo.
      This will be fixed.'
2014-01-30:
  Petethegoat:
  - tweak: Increased the walk speed. Legcuffed speed is unaffected, and is still suffering.
  - tweak: Sped up alien drones, they are now the same speed as sentinels.


code:
2014-02-01:
  Ergovisavi:
  - rscadd: Walking Mushrooms will now attack and eat each other! They're all a little
      unique from each other, no two shrooms are exactly alike, and a better quality
      harvest means stronger Walking Shrooms. Pit them against each other for your
      entertainment.
  - rscadd: Each mushroom will have a different colored cap to identify them. When
      mushrooms eat each other, they get stronger. The resulting mushroom will drop
      more slices when cut down to harvest, and will have better quality slices.
  - rscadd: Don't hurt them yourself, though, or you'll bruise them, and mushrooms
      won't get stronger from eating a bruised mushroom. If your mushroom faints,
      feed it a mushroom such as a plump helmet to get it back on its feet. It will
      slowly regenerate to full health eventually.
2014-02-02:
  Demas:
  - rscadd: Attack sounds for all melee weapons! No more silent attacks.
  - tweak: The volume of an object's attack sound is based on the weapon's force and/or
      weight class.
  - rscadd: Welders, lighters, matches, cigarettes, energy swords and energy axes
      have different attack sounds based on whether they're on or off.
  - rscadd: Weapons that do no damage play a tap sound. The exceptions are the bike
      horn, which still honks, and the banhammer, which plays adminhelp.ogg. Surely
      nothing can go wrong with that last one.
  - tweak: When you tap someone with an object, the message now uses "tapped" or "patted"
      instead of attacked. The horn still uses HONKED, and the banhammer still uses
      BANNED.
  - bugfix: You won't get the "armour has blocked an attack" message for harmless
      attacks anymore.
  - rscadd: Adds 5 force to the lighter when it's lit. Same as when you accidentally
      burn yourself lighting it.
  - rscadd: Removes boldness from item attack messages on non-human mobs. The attack
      is bolded for a player controlling a non-human mob. Now your eyes won't jump
      to the chat when it's Pun Pun who's being brutalised.
  - bugfix: Blood will no longer come out of non-human mobs if the attack is harmless.
  - tweak: Adds a period at the end of the catatonic human examine message. That's
      been bugging me for years.
  - tweak: The activation and deactivation sounds of toy swords, energy swords and
      energy shields are slightly quieter. Energy swords and shields are now slightly
      louder than toys.
  - bugfix: You can no longer light things with burnt matches.
  - tweak: Match, cigarette and lighter attack verbs, forces and damage types change
      based on whether the object is lit or not.
  - bugfix: Fixes a bug with the energy blade that kept it at weight class 5 after
      it was deactivated. Who cares, it disappears upon deactivation.
  - tweak: Changes the welder out of fuel message slightly to be less fragmented.
  - tweak: Removes dead air from a lot of weapon sound effects to make them more responsive.
      In other words, the fire extinguisher attack sound will play a lot sooner after
      you attack than before.
  - tweak: Equalised the peak volumes of most weapon sounds to be -0.1dB in an attempt
      to make volumes based on force more consistent across different sounds.
2014-02-03:
  Demas:
  - tweak: Changes windoor and newscaster attack messages to be consistent with windows
      and grilles. This removes the distracting boldness from windoor attack messages,
      which is reserved for userdanger, and names the attacker.
  - rscadd: Thrown items now play a sound effect on impact. The volume of the sound
      is based on the item's throwforce and/or weight class.
  - tweak: The fireaxe now has 15 throwforce, when previously it had only 1. But why
      would you throw it away, anyway?
  - rscadd: Projectiles now play a sound upon impact. The volume of the sound depends
      on the damage done by the projectile. Damageless projectiles such as electrodes
      have static volumes. Practise laser and laser tag beams have no impact sound.
  - soundadd: Added sear.ogg for the impacts of damaging beams such as lasers. It
      may be replaced if player feedback proves negative.
2014-02-05:
  Yota:
  - tweak: Handling a couple flashlights will no longer transform you into the sun.  Each
      light source will have deminishing returns.
  - bugfix: Inserting lights into containers should no longer dim other lights.
2014-02-08:
  Razharas:
  - rscadd: Adds more constructible and deconstructable machines!
  - rscadd: Added constructible miniature chemical dispensers, upgradable
  - rscadd: Sleepers are now constructible and upgradable, open and close like DNA
      scanners, and don't require a console
  - rscadd: Cryogenic tubes are now constructible and upgradable, open and close like
      DNA scanners, and you can set the cryogenic tube's pipe's direction by opening
      its panel and wrenching it to connect it to piping
  - rscadd: Telescience pads are now constructible and upgradable
  - rscadd: Telescience consoles are now constructible
  - rscadd: Telescience tweaked (you can save data on GPS units now)
  - rscadd: Teleporters are now constructible and upgradable, the console has a new
      interface and you can lock onto places saved to GPS units in telescience
  - tweak: Teleporters start unconnected. You need to manually reconnect the console,
      station and hub by opening the panel of the station and applying wire cutters
      to it.
  - rscadd: Biogenerators are now constructible and upgradable
  - rscadd: Atmospherics heaters and freezers are now constructible and upgradable
      and can be rotated with a wrench when their panel is open to connect them to
      pipes. Screw the board to switch between heater and freezer.
  - rscadd: Mech chargers are now constructible and upgradable
  - rscadd: Microwaves are now constructible and upgradable
  - rscadd: All kitchen machinery can now be wrenched free
  - rscadd: SMES are now constructible
  - rscadd: Dragging a human's sprite to a cryogenic tube or sleeper will put them
      inside and activate it if it's cryo
  - rscadd: Constructible newscasters, their frames are made with autolathes
  - rscadd: Constructible pandemics
  - rscadd: Constructible power turbines and their computers
  - rscadd: Constructible power compressors
  - rscadd: Constructible vending machines. Screw the board to switch vendor type.
  - rscadd: Constructible hydroponics trays
  - imageadd: Sprites for all this
  - wip: This update will have unforeseen bugs, please report those you find at https://github.com/tgstation/-tg-station/issues/new
      if you want them fixed.
  - rscadd: As usual, machines are deconstructed by screwing open their panels and
      crowbarring them. While constructing machines, examining them will tell you
      what parts you're missing.
2014-02-09:
  adrix89:
  - tweak: Spray Bottles can no longer  wet up to three tiles with water.
  - tweak: Spray Bottles have a third higher release volume that wets a single tile.
  - tweak: Water slip times are reduced to the same stun times as soap.
2014-02-17:
  Yota:
  - tweak: Photograph now rendered crisp and clean, so that we may enjoy them in their
      0.009 megapixel goodness.
  - bugfix: Cameras should now capture more of what they should, and less of what
      they shouldn't.
2014-02-19:
  Perakp:
  - imageadd: Added Iatot's cyborg module selection transformation animations.
2014-02-24:
  Razharas:
  - bugfix: Fixed infinite telecrystal exploit.
2014-02-25:
  Incoming5643:
  - rscadd: Colored burgers! Include a crayon in your microwave when cooking a burger
      and it'll come out just like a Pretty Pattie.
  - bugfix: Fixed AI's being able to interact with syndicate bombs.
2014-02-26:
  Incoming5643:
  - rscadd: Color blending Kitty Ears have returned.

repo_name: AnalWerewolf/sundown

license: mit


code:
2014-03-03:
  ChuckTheSheep:
  - rscadd: Round-end report now shows what items were bought with a traitor's or
      nuke-op's uplink and how many TCs they used.
  Drovidi Corv:
  - bugfix: Facehuggers no longer die to zero-force weapons or projectiles like lasertag
      beams.
  Incoming5643:
  - tweak: Improved blob spores to zombify people adjacent to their tile.
  - bugfix: If a hand-teleporter is activated while you're stuck inside a wall, you'll
      automatically go through it.
  Miauw:
  - tweak: Decreased the lethality of Mutagen in small doses.
  TZK13:
  - rscadd: Added Incendiary Shotgun Shells made at a hacked autolathe; Xenos be wary.
2014-03-05:
  Various Coders:
  - rscadd: Ling rounds are LINGIER, with more lings at a given population.
  - rscadd: Many simple animals can ventcrawl, including bats. All ventcrawlers must
      alt-click to ventcrawl.
  - rscadd: An automatic tool to store and replace machine parts has been added to
      R&D.;
  - rscadd: Most stuns have been reduced in from 10+ to 5 ticks in duration.
  - rscadd: Shoes no longer speed you up.
  - rscadd: Added fancy suits, which can be orderd from cargo.
  - rscadd: Added sombrerors and ponches.
  - rscadd: Cuff application time reduced 25%.
  - rscadd: Fire will cause fuel tanks to explode.
  - rscadd: Mutagen has been reduced in lethality. Notably, 15 units are not guaranteed
      to crit the recipient.
2014-03-10:
  Giacom:
  - rscadd: Added two new plasma-level disease symptoms, both are very !FUN! and mess
      with your genetics.
  - tweak: Virologists now only need to use a single unit of virus food, mutagen or
      plasma to generate symptoms. You can take a single unit by using a dropper,
      if you change its unit transfer amount in the object tab..
  - tweak: Changed the map to make it harder to escape from the Labor Camp. Please
      continue using it.
  Miauw:
  - rscadd: Added changeling space suits. These allow changelings to survive in space,
      internals are not needed. They do not provide any sort of armor and slow your
      chemical regeneration.
2014-03-12:
  Yota:
  - bugfix: Cameras finally capture the direction you are facing.
2014-03-14:
  Ikarrus and Nienhaus:
  - imageadd: Nanotrasen Corporate announced a revised dress codes primarily affecting
      senior station officers. A new uniform for Heads of Personnel will be shipped
      out to all NT Research stations.
2014-03-15:
  Steelpoint/Validsalad:
  - tweak: After a review with CentCom, all Security Officers will now begin their
      shifts with a Stun Baton in their backpack. To avoid inflating costs however
      all Stun Batons have been removed from Security lockers except from the brig.
  - imageadd: After decades of usage CentCom has replaced the Security Uniform, Armor,
      Belt and Helmet with a newer, more modern design.
2014-03-17:
  Giacom:
  - tweak: Machines that had their programming overriden by a Malf AI will no longer
      attack loyal cyborgs; they will still attack cyborgs that aren't loyal, to the
      Malf AI that hacked them, though.
  - tweak: You only require a single unit of blood to mutate viruses now, instead
      of 5.
2014-03-18:
  Ikarrus:
  - rscadd: NT R&D; releases AI Patch version 2553.03.18, allowing all Nanotrasen
      AIs to override the access restrictions on any airlock in case of emergency.
      Nanotrasen airlocks have been outfitted with new amber warning lights that will
      flash while the override is active. Should maintenance teams need to restore
      an airlock's restrictions without using the AI, pulsing the airlock's ID Scanner
      wire will reset the override.
2014-03-22:
  Giacom:
  - rscadd: Gravity is no longer beamed from CentCom! Instead, there is a new gravity
      generator stored near Engineering that will provide all the gravity for the
      station and the z level. Please remember that it gives off a lot of radiation
      when charging or discharging, so wear protection.
  MrPerson:
  - rscadd: Added a new, somewhat experimental system to delete things. This is basically
      a port from /vg/, so big thanks to N3X15.
  - rscadd: As a result, bombs and the singularity should be much less laggy.
  - experiment: There may be issues with "phantom objects" or other problems with
      stuff that's suppoed to be deleted or objects interacting with deleted objects.
      Please report any issues right away!
2014-03-25:
  Ikarrus:
  - tweak: "A security review committee has approved an update to all Nanotrasen airlocks\
      \ to better resist cryptographic attacks by the enemy.\n\t\t\t

*New\
      \ internal wiring will be able to withstand attacks, and panel wires will no\
      \ longer be left unusable after an attack.\n\t\t\t
*Welding tools will now\
      \ be able to cut through welded doors that have been damaged.\n\t\t\t
*Damaged\
      \ electronics are now removable and replaceable following standard procedure.\n\
      \t\t\t
*Airlocks will not be able to operate autonomously until the electronics\
      \ are replaced.

"
  - imageadd: Hair sprites have been given a visual lift. For best results, set your
      hair color to be slightly lighter than how you want it to look. For dark hair,
      do not use a color darker than 80% black.
2014-03-28:
  Aranclanos:
  - tweak: Workaround with the click cooldowns. They should feel faster. If you think
      that anything needs a click cooldown (like grilles, mobs, etc.), report it to
      me.
  - experiment: Here's the fun part, this is a test for the community and players,
      I hope I won't be forced to revert this and hear "this is why we can't have
      nice things". Again, if anything needs a cooldown, report it to me. Have fun
      with your fast clicks spessmans.
2014-03-31:
  Ikarrus:
  - rscadd: Fabricator blueprints for cyborg parts have been updated to allow the
      debugging of cyborg units prior to boot. To access the debug functions, assemble
      a cyborg following standard procedure. Before inserting the MMI, use a multitool
      on the cyborg body. Note that this update also moves designation data into the
      system files, so pens can no longer be used to name cyborgs.
  MrPerson:
  - rscadd: Toggling the "Play admin midis" preference will pause any playing songs.
      Turning midis back on will resume the current song where it was.
  - rscadd: If there's a song playing while you have midis off and you then turn midis
      on, the current song will begin playing for you.


code:
2014-04-01:
  Aranclanos:
  - tweak: Made combat more hardcore for hardcore players like myself. This won't
      be reverted.
  Malkevin:
  - experiment: Sacrifice Cult - Cult has received a massive overhaul to how it
      works, focusing more on cult magics and sacrificing unbelievers. The most important
      changes are:
  - tweak: Cult starts off with alot more cultists, 6 cultists below 30 players and
      9 above. The HoP can no longer be a round start cultist but is still convertible.
  - tweak: Cultists start off with join, blood, self, and hell. These give the runes
      for the sacrifice and convert.
  - tweak: Conversions now require three cultists and converts no longer reward words,
      words must be obtained via sacrifice
  - tweak: Sacrificing players traps their soul in a soul stone, which can then be
      used on construct shells to implant the souls in them
  - tweak: Constructs shells can be summoned via a new rune (travel, hell, technology)
  - bugfix: You can no longer convert the sacrifice target, you dozzy sods
  - experiment: Summoning Narsie when she is not an objective leads to !!FUN!!
  - wip: Wrote a system to allow all mob types to be sacrificable - currently only
      corgis are in the new system
  - experiment: Holy Water will DECONVERT cultists, takes around 35 units and two
      minutes to succeed
  - experiment: Hitting a mob that contains holy water with a tome will convert that
      water to unholy water, conversely hitting any container that contains unholy
      water with a bible as chaplain will 'cleanse' the taint.
  - experiment: Unholy water works like a combination synaptazine and hyperzine, with
      a twist of branes dimarge and highly toxic to non-cultists
  - rscadd: Cargo can order a religious supplies crate - it contains flasks of holy
      water, candles, bibles, and robes
  - experiment: Cultists have an innate ability to communicate to the cult hive mind
      (BE AWARE - THIS DOES A LOT OF DAMAGE), cultists can also communicate via the
      new Commune option on their tomes (the Read Tome option has been shifted under
      the Notes option)
  MrStonedOne:
  - rscadd: Cyborgs can now use AI click shortcuts. (shift click on doors opens them,
      etc) (including ones added below)
  - rscadd: 'New silicon click shortcut: Control+Shift click on doors toggles access
      override'
  - rscadd: 'New silicon click shortcut: Control click turret controls toggles them
      on or off'
  - rscadd: 'New silicon click shortcut: Alt click turret controls toggles lethal
      on or off'
  - tweak: Cyborg hotkey mode was massively improved. 1-3 selects module slot, q unloads
      the active module. use hotkeys-help as cyborg for more details
2014-04-02:
  Giacom:
  - rscadd: The syndicate suit is now black and red, because black and red is the
      new red.
  - rscadd: The Ruskie DJ Station now has a classy orange syndicate suit.
  - rscadd: Security officers have been equipped with the latest in flashlight technology.
      You can find a SecLite™ inside your security belt or you can dispense
      one from the security vending machine.
  Ikarrus:
  - wip: Nanotrasen Construction division is pleased to announce the unveiling
      of our brand now state-of-the-art Space Station 13 v2.1.3!
  - rscadd: -Scaffolding used during construction has been repurposed as an expanded
      maintenance around the station.
  - tweak: -Our new Emergency Transport Shuttle Mk III will be making its debut in
      times of crisis. Includes a new cargo area and extra security features.
  - tweak: -A redesigned brig will give security staff more peace of mind with added
      security features
  - rscadd: -The armory is now protected by a motion alarm.
  - rscadd: -The armory is now equipped with security hardsuits.
  - rscadd: -A new command EVA wing has been added to EVA Storage. Station heads of
      staff will be able to make use of suits stored here.
  - rscadd: -A new garden area will be made publicly available for everyone to enjoy
      some R&R; during their company-endorsed break periods
  - rscadd: -A new Testing Lab has been added to the Science department for any field
      experiments that need to be run.
  - tweak: -The mining ore redemption machine has been relocated to the Cargo Delivery
      Office.
2014-04-03:
  Ikarrus:
  - rscadd: NT AI Firmware version 2554.03.03 includes a function to notify the master
      AI when a new cyborg is slaved to it.
2014-04-10:
  Ikarrus:
  - rscadd: Centcom officials have announced a new initiative to combat misuse of
      their Emergency Shuttle Service. After the shuttle has been recalled several
      times over the course of a simple work shift, Centcom will attempt to trace
      the signal origin and pinpoint its source for station authorities.
  Steelpoint:
  - rscadd: "Thanks to Nanotrasen's Construction division, the brig has recieved a\
      \ overhaul in its design, to increase ease of movement, including an addition\
      \ of a \"prisioner release room\" and a insanity ward.\n\t\t"
  - tweak: Furthing concerns among commentators, Nanotrasen has shipped out additional
      security equipment to station armories, including Riot Shotguns, tear gas grenades,
      additional securitron units and military grade Ion Guns.
  - rscadd: "JaniCo have released a new unique product called the JaniBelt. Capable\
      \ of holding most standard issue janitorial equipment, designed to help relive\
      \ inventory management among station janitors. In addition the Jani Water Tank\
      \ has had its reserve of space clenaer increased to 500 units, up from 250.\n\
      \t"
  Validsalad:
  - tweak: "After concerns raised by security personel, new armor has been shipped\
      \ that covers the lower waist and readjusts the helmet for comfort.\n\t\t"
  - tweak: "In addition, the aging riot shield has been replaced with a newer, more\
      \ modern, apperance. \n\t"
2014-04-11:
  Jordie0608:
  - rscadd: Wood planks can be used to make wood walls and airlocks; flammability
      not included
2014-04-20:
  Gun Hog:
  - rscadd: NanoTrasen Emergency Alerts System 4.20 has been released!
  - rscadd: In the unfortunate event of any nuclear device being armed, the station
      will enter Code Delta Alert.
  - rscadd: Should the nuclear explosive be disarmed, the station shall automatically
      return to its previous alert level.
  Steelpoint:
  - wip: A new AI satellite has been constructed in orbit of Space Station 13!
  - rscadd: The satellite exclusivly is used to hold a station's Artifical Intelligence
      Unit, the satellite contains a miried of turret and motion sensor defences.
      A transit tube network is used to connect the satellite to the station, with
      the transit room being located at engineering south of the engi escape pod.
  - rscadd: The AI Upload however has been moved north slightly and is connected directly
      to the bridge.
  - rscadd: In addition, the Gravity Generator has been relocated from its prior position
      in engineering to the location of the old AI Upload, increasing its defence
      and logical positioning.
2014-04-22:
  Ikarrus:
  - rscadd: ID Computers have been modified to allow Station Heads of Staff to assign
      and remove access to their departments, as well as stripping the rank of their
      subordinates. An ID computer on the bridge is available for the use of this
      function.
2014-04-27:
  Ikarrus:
  - imageadd: NT Human Resources announces an expansion of the List of Company-Approved
      Hair Styles, as well as more relaxed gender restrictions on hair styles. Check
      with your local company-sponsored hairstylist to learn more.
2014-04-30:
  Giacom:
  - imageadd: You now have to give a reason when calling the shuttle.
  - imageadd: The amount of time it takes for the shuttle to refuel is now a config
      option, the default is 20 minutes.
  Gun Hog:
  - rscadd: Certain Enemies of the Corporation have discovered a critical exploit
      in the firmware of several NanoTrasen robots that could prevent the safe shutdown
      of units corrupted by illegally modified ID cards, dubbed "cryptographic sequencers".
  - rscadd: NanoTrasen requires more research into this exploit, this we have issued
      a patch for AI and Cyborg software to simulate this malfunction. All NanoTrasen
      AI units are advised to only allow testing in a safe and contained environment.
      The robot can safely be reset at any time.
  - experiment: Unfortunately, a robot corrupted by a "cryptographic sequencer" still
      cannot be reset by any means. NanoTrasen urges regular maintenance and care
      of all robots to reduce replacement costs.


code:
2014-05-07:
  /Tg/station Code Management:
  - wip: /tg/station code is now under a feature freeze until 7th June 2014. This
      means that the team will be concentrating on fixing bugs instead of adding features
      for the month.
  - bugfix: You can find more information about the feature freeze here. http://tgstation13.org/phpBB/viewtopic.php?f=5&t;=273
  - bugfix: This is the perfect time to report bugs, which you can do so here. https://github.com/tgstation/-tg-station/issues/new
2014-05-14:
  Ikarrus:
  - rscadd: A recent breakthrough in Plasma Materials Research has led to the development
      of a stronger, tougher plasteel alloy that can better resist extreme heat by
      up to four times. A live demonstration preformed during a press conference earlier
      today showed a segment of reinforced wall resisting an attack by Thermite. The
      corporation also announces that upgrades to its existing stations is already
      underway.
2014-05-16:
  Menshin:
  - rscadd: 'Thanks to Nanotrasen''s Engineering division, the power wiring of the
      station has a received a complete overhaul. Here are the highlight features
      in CentCom report :'
  - tweak: 'Improved way of connecting cables! Finished is the time of "laying and
      praying" : it''s now as simple as matching ends of each cables!'
  - tweak: Unified way of connecting machines! Every machine is connected to a powernet
      through a node cable (it still needs to be anchored to receive power though)!
  - tweak: Lots of improvements in the cable cutting tools! Gone is the odd magic
      of physically separated yet still connected powernets (contact CentCom Engineering
      Division if you still witness something weird, we always have a fired form ready
      for our engineers!)!
  - rscadd: Any conscientious (or not!) Station Engineer may check an "updated wiring
      manual" at http://www.tgstation13.org/wiki/Wiring#Power_Wires
2014-05-20:
  Kelenius:
  - rscadd: 'After the years of extensive research into xenobiology, and thousands
      of scientists lost to the slimes, we have finally come to admitting that we
      don''t have a clue how they work. However, we''ve outlined a few facts, and
      managed to breed a new kind of slimes. They will be shipped to your station
      on the next shifts. They are different from the ones they are used to in the
      following:'
  - rscadd: Their sight is better than ever, and now they can finally see things that
      are not directly pressed against them. Beware, they may appear more aggressive!
  - rscadd: Their memory has also become better, and they will now remember the people
      who fed them. As a note, you need to grab the monkey or push it to show to the
      slime that you're giving it to them, and it's not just walking in.
  - rscadd: Apparently, not only we have studied them, but they have also studied
      us. Slimes are now capable of showing various emotions, mimicking humans. Use
      it to your advantage.
  - rscadd: There are reports of slimes showing signs of sentience. Further research
      is recommended.
  - rscadd: 'One of the reported signs is their speech capability. Following facts
      have been gathered: they talk more often to those who feed them; they react
      to being called by the number, but ''slimes'' is also acceptable; they are able
      to understand being ordered to "follow" someone, or "stop". There is a report
      of slime releasing the assistant after a scientist shouted at it, and then calmly
      ordered a slime to stop.'
  - rscadd: We've made a modification of a health scanner that is intended for the
      use on slimes. Two are available in the smartfridge.
  - tweak: We've come to a conclusion that 5 units of reagents are not necessary to
      cause slime core reactions. You actually only need one unit.


code:
2014-06-06:
  Gun Hog:
  - rscadd: Nanotrasen programmers have discovered a potential exploit involving a
      station's door control networks. With sufficient computing power, the network
      can be overloaded and forced to open or bolt closed every airlock at once.
  - experiment: Some reports suggest that the latest firmware update to Artifical
      Intelligence units installed in our research stations may contain this exploit.
      Any such reports that state that should a station's AI unit "malfunction", it
      may gain the ability to use this exploit to initate a full lockdown of the station.
      Fire locks and blast doors are also said to be affected.
  - rscadd: Nanotrasen officially holds no validity to these reports. We recommend
      that station personnel disregard such rumors.
2014-06-11:
  Ikarrus:
  - bugfix: Having the nuke disk will no longer prevent you from using teleporters
      or crossing Z-levels. Leaving the Z-level however, will cause you to "suddenly
      lose" the disk.
  - rscadd: Pulled objects will now transition with you when as you transition Z-levels
      in space.
  Malkevin:
  - rscdel: IEDs have been removed
  - rscadd: Firebombs have been added
  - experiment: They're as reliable and predictable as you would expect from a soda
      can filled with flammable liquid and set off with an igniter contected to two
      wires. Use your branes and take proper precautions or leave a charred corpse,
      your choice.
2014-06-12:
  Cheridan:
  - tweak: 'NT Baton Refurbishment Team Notice: ''Released'' option in security records
      has been renamed ''Discharged'', and the sechud icon has been changed from a
      blue R to a blue D. Stop beating your released prisoners, dummies; they''re
      not revheads.'
  - tweak: 'NT Entertainment Department Notice: The prize-dispensing mechanism in
      Arcade machines has been replaced with a cheaper gas-powered motor. It should
      still be completely safe, unless an electromagnetic field disrupts it!'
  - tweak: 'Pill code tweaked. In short, you can feed monkeys pills now #whoa'
  - rscadd: 'Casings ejected from guns will now spin #wow'
2014-06-20:
  Ikarrus:
  - tweak: The 'Enter Exosuit' button was removed, and you have to click + drag yourself
      to enter a mech now; like you would to enter a disposal unit.


code:
2014-07-01:
  Ikarrus:
  - wip: Central Security has approved an upgrade of the Securitron line of bots
      to a newer model.
 Highlights include:

  - rscadd: -An optional setting to arrest personnel without an ID on their uniform
      (Disabled by default)
  - rscadd: -An optional setting to notify security personnel of arrests made by the
      bots (Enabled by default)
  - rscadd: -A new "Weapon Permit" access type that securitrons will use during their
      weapons checks. Personnel who work with weapons will be granted this access
      by default. More can be assigned by the station's Head of Security and Personnel.
  - tweak: -A more robust threat assessment algorithm to improve accuracy in identifying
      perpetrators.
  Rolan7:
  - rscadd: Fixed the irrigation system in hydroponics trays.  Adding at least 30
      units of liquid at once will activate the system, sharing the reagents between
      all connected trays.
  - bugfix: Changelings can communicate while muzzled or monkified, and being monkified
      doesn't stop them from taking human form.
  - bugfix: Mimes cannot break the laws of physics unless their vow is currently active.
  - rscadd: Trays are rewritten to make sense and so borgs can actually use them.  Service
      borgs can discretely carry small objects, hint hint.  The items are easily knocked
      out of them.
2014-07-03:
  Miauw:
  - rscadd: Added slot machines to the game
  - rscadd: Slot machines use reels. All prizes except for jackpots can be won on
      all lines
  - rscadd: Simply put a coin into one of the slot machines in the bar to play!
  - rscadd: Slot machines can also be emagged.
2014-07-05:
  Firecage:
  - rscadd: Recently the Space Wizard Federation, with some assistance from the Cult
      of Nar-Sie, recently created a new strain of Killer Tomato. A sad side effect
      is this effected all current and future Killer Tomato strains in our galaxy.
      They are now reported to be extremely violent and deadly, use extreme caution
      when growing them.
2014-07-07:
  Firecage:
  - rscadd: We, of the NanoTrasen Botany Research and Developent(NTBiRD), has some
      important announcements for the Botany staff aboard our stations.
  - rscadd: We have recently released a new strain of Tower Cap. It is now ensured
      that more planks can be gotten from a single log.
  - rscadd: Head Scientist [REDACTED] is thanked for his new strain of Blood Tomatoes.
      It now not only contains human blood, but also chunks of human flesh!
  - rscadd: We have also discovered a way to replant the infamous Cash Trees and 'Eggy'
      plants. We can now harvest their seeds, and the rare products are inside the
      fruit shells.
  - rscadd: Similar to the new variety of Tower Caps, it is now possible to get various
      grass flooring depending on the plants potency!
  - rscadd: Our sponsors at Knitters United has released a new variation of the botany
      Aprons and Coveralls which can hold a larger variety of items!
  - rscadd: A new version of Plant-B-Gone was produced which are much more lethal
      to plants, yet at the same time has no extra effect on humans besides the norm.
  Paprika:
  - tweak: Tweaked mining turf mineral droprates and reverted mesons to the 'old'
      style of mesons. This means mesons will be more powerful with the added side
      effect of not being able to track individual light sources through walls and
      such. This is a trial run; please provide feedback on the /tg/ codebase section
      of the forum.
2014-07-14:
  Miauw:
  - rscadd: Added a new mutetoxin that can be made with 2 parts uranium, 1 part water
      and 1 part carbon and makes people mute temporarily
  - rscdel: Parapens were renamed to sleepy pens and now contain 30 units of mutetoxin
      and 30 units of sleeptoxin instead of zombie powder.
  - rscdel: C4 can no longer be attached to mobs
  - tweak: Reduced the C4 price to 1 telecrystal


code:
2014-08-11:
  Ikarrus:
  - tweak: "Boxstation map updates:
\n\t\t-Singularity engine walled from\
      \ from outer space
\n\t\t-Shutters for exterior Science windows
\n\t\
      \t-Teleporter board moved from RD's Office to Tech Storage now that the teleporter\
      \ can be built again.
\n\t\t-Security Deputy Armbands (red) added in HoS's\
      \ Office

"
2014-08-15:
  AndroidSFV:
  - rscadd: AI photography has been extended to Cyborgs. While connected to an AI,
      all images taken by cyborgs will be placed in the AI's album, and viewable by
      the AI and all linked Cyborgs.
  - rscadd: When a Cyborgs AI link wire is pulsed, the images from the Cyborgs image
      album will be synced with the AI it gets linked to.
  - rscadd: Additonally, Cyborgs are able to attach images to newscaster feeds from
      whichever album is active for them. Cyborgs are also mobile, inefficent, printers
      of same images.
2014-08-18:
  Iamgoofball:
  - rscadd: 25 new hairstyles have been added.
2014-08-19:
  Ikarrus:
  - rscadd: Brig cells and labour shuttle have both been modified to send a message
      to all security HUDs whenever a prisoner is automatically released.
  - rscadd: The labour camp has been outfitted with a points checking console to allow
      prisoners to check their quota progress easier and better explain the punishment
      system of forced labour.
2014-08-20:
  Cheridan:
  - rscadd: Three new shotgun shells added. Create them by first researching and printing
      an unloaded tech shell in R&D.; Afterwards, use table-crafting with the
      appropriate components with a screwdriver in-hand.
  - rscadd: 'Meteorshot: tech shell + compressed matter cartridge +  micro(or better)
      manipulator.'
  - rscadd: 'Pulse Slug: tech shell + advanced capacitor + ultra micro-laser.'
  - rscadd: 'Dragonsbreath: tech shell + 5 phosphorus (in container).'
  - tweak: Incendiary rounds now leave a blazing trail as they pass. This includes
      existing incendiary rounds, new dragonsbreath rounds, and the Dark Gygax's carbine.
2014-08-21:
  Ikarrus:
  - tweak: The Phase Shift ability will no longer instantly gib players. Instead,
      they will be knocked out for a few seconds. Mechas will be damaged.
  - tweak: The Phase Slayer ability will no longer instantly gib players. Instead,
      they will be dealt 190 brute damage. Mechas will be dealt 380 damage.
  - tweak: 'ADMIN: Most Event buttons have been moved out of the secrets menu and
      into a Fun verb.'
2014-08-24:
  Ikarrus:
  - rscadd: Ore redemption machine can now smelt plasteel.
  - tweak: Mulebot speed has been vastly increased by up to 300%.
  - bugfix: Removed exploit where false walls can be used to cheese the AI chamber's
      defenses
2014-08-26:
  Ikarrus:
  - rscadd: "Security forces are advised to increase scrutiny on personnel coming\
      \ into contact with AI systems. Central Intelligence suggests that Syndicate\
      \ terrorist groups may have begun targeting our AIs for destruction.\n\t\t"
  - rscadd: "For the preservation of corporate assets, Central Command would like\
      \ to remind all personnel that evacuating during an emergency is mandatory.\
      \ We suspect that terrorist groups may be attempting to abduct marooned personnel\
      \ who failed to evacuate.\n\t\t"
  - rscadd: "R&D; teams have released an urgent update to station teleporters.\
      \ To eliminate the risk of mutation, personnel are advised to calibrate teleporters\
      \ before attempting each use.\n\t\t"
  - rscadd: "Centcom has approved the Captain's request to rig the display case in\
      \ his office with a burglar alarm. Any attempts to breach the case will now\
      \ trigger a lockdown of the room.\n\t\t"
  - bugfix: "**Crew Monitoring Consoles now scan their own Z-level for suit sensors,\
      \ instead of only scanning Z1.\n\t\t"
  - rscadd: '**Server operators can now set a name for the station in config.txt.
      Simply add the line "STATIONNAME Space Station 13" anywhere on the text file.
      Replace Space Station 13 with your station name of choice.'
2014-08-30:
  Ikarrus:
  - rscadd: Space Station 13 has been authorized to requisition additional Tank Transfer
      Valves from Centcom's supply lines for the price of 60 cargo points.
2014-08-31:
  Tokiko1:
  - rscadd: Adds two new hairstyles.


code:
2014-09-01:
  ChuckTheSheep:
  - rscadd: "Adds preference toggle for intent selection mode.\n\t\t"
  - rscadd: "Direct selection mode switches intent to the one you click on instead\
      \ of cycling them.\n\t"
  Ikarrus:
  - rscadd: "New more detailed End-Round report.\n\t\t"
  - rscdel: "Removes count of readied players from the lobby.\n\t"
  Jordie0608:
  - rscadd: Virology has been made the right color.
  Miauw:
  - wip: "A major rework of saycode has been completed which fixes numerous issues\
      \ and improves functionality.\n\t\t"
  - bugfix: "Please report any issues you notice with any form of messaging to Github.\n\
      \t"
2014-09-03:
  Ikarrus:
  - tweak: Cost of Syndicate bombs increased to 6 telecrystals.
  JStheguy:
  - rscadd: Many new posters have been added.
2014-09-04:
  KyrahAbattoir:
  - rscadd: All the objects found in BoxStation maintenance are now randomized at
      round start.
2014-09-06:
  Ikarrus:
  - rscadd: "Tampered supply ordering consoles can now order dangerous devices directly\
      \ from the Syndicate for 140 points.\n\t\t"
  - tweak: "Securitrons line units will no longer arrest individuals without IDs if\
      \ their faces can still be read. \n\t\t"
  - tweak: "Enemy Agent ID cards have been reported to be able to interfere with the\
      \ new securitron threat assessment protocols.\n\t\t"
  - tweak: "The Syndicate base has been modified to only allow the leading operative\
      \ to launch the mission.\n\t"
2014-09-07:
  Gun Hog:
  - rscadd: Nanotrasen scientists have released a Heads-Up-Display (HUD) upgrade for
      all AI and Cyborg units! Cyborgs have had Medical sensors and a Security datacore
      integrated into their core hardware, replacing the need for a specific module.
  - rscadd: AI units are now able to have suit sensor or crew manifest data displayed
      to them as a visual overlay. When viewing a crewmember with suit sensors set
      to health monitoring, the health status will be available on the AI's medical
      HUD. In Security mode, the role as printed on the crewmember's ID card will
      be displayed to the AI.
  - rscadd: Any entity with a Security or Medical HUD active will recieve appropriate
      messages on that HUD.
  Ikarrus:
  - rscadd: "Server Operators: A new config option added to restrict command and security\
      \ roles to humans only. Simply add/uncomment the line ENFORCE_HUMAN_AUTHORITY\
      \ in game_options.txt.\n\t\t"
  - rscadd: "Players: To check if this config option is enabled on your server, type\
      \ show-server-revision into the game's command line.\n\t"


code:
2014-10-01:
  Cheridan:
  - rscadd: Experienced smugglers have joined the Syndicate, adding their bag of tricks
      to its arsenal. These tricky pouches can even fit under floor plating!
  Ikarrus:
  - wip: Adds Gang War, a new game mode still in alpha development.
  Incoming5643:
  - tweak: After a public relations nightmare in which a horde of 30 assistants violently
      dismembered a sole commander the revolution has begin tactically reducing their
      initial presence in stations with weak command structures. Should stations add
      to their command staff during the shift additional support will be provided.
  - tweak: Too many instances of crying CMOs hiding in the lockers of supposedly secured
      revoulutionary stations has lead to a crackdown on revolutionary policy. You
      must kill or maroon the entire command staff, reguardless of when they reached
      the station.
  - rscadd: Intense study into the underlying structure of the universe has revealed
      that everything fits into a massive SPACECUBE. This deep and profound understanding
      has led to a revolution in cross surface movement, and spacemen can look forward
      to a new era of predictable and safe space-fairing.
  Jordie0608:
  - tweak: Grille damage update, humans now deal less unarmed damage to grilles while
      projectiles and items deal more.
  - tweak: Replaced all AI turrets with porta-turrets that work on LoS instead of
      area and can be individually configured
  Miauw:
  - bugfix: Voice changer masks work again.
  - tweak: You can now turn voice changer masks on/off by activating them in your
      hand. They start off.
  - experiment: The amount of TC has been increased to 20, but the price of all items
      has been doubled as well
  - experiment: With this, the prices of stealthy items has been slightly decreased
      and the prices of offensive items slightly increased (+/- 1 TC)
  RemieRichards, JJRcop:
  - rscadd: New research in the area of robotics has been published on Maintenance
      Drones, little robots capable of repairing and improving the station. Unfortunately,
      all of the research was lost in a catastrophic server fire, but we know they
      can be made, so it's up to you to re-discover them! Make us proud!
  phil235:
  - experiment: Changed all clone damage descriptions to use the term cellular damage
      to avoid confusion with genetics mutations.
2014-10-05:
  Ikarrus:
  - bugfix: Character Save Files will now remember Species.
  Miauw:
  - soundadd: Added 5 new maintenance ambience tracks, made by Cuboos.
  Nobalm:
  - rscadd: Added examine descriptions to twenty eight objects.
  Paprika:
  - experiment: Due to some payroll cuts affecting lower-rank crewmembers on Space
      Station 13, we fear that uprisings and mutinies might be approaching. To help
      defend themselves, all heads of staff have been given telescopic batons to subdue
      attackers should they be assaulted during their shifts.
  - bugfix: Toolbelts can now hold pocket fire extinguishers. Atmos technicians spawn
      with them.
  - rscadd: Remember those magboots we had our undercover agents steal? Well we've
      finally reverse engineered them. Not only that, but we gave them a killer paintjob.
      They will be available in the uplinks of boarding parties we send out to Nanoscum
      stations.
  - rscadd: Listen up, Marauders! The Syndicate has recently cut back funding into
      boarding parties. What this means is no more hi-tech fancy energy guns. We've
      had to roll back to using cheaper, mass-produced automatic shotguns. But in
      retrospect, could this possibly be a downgrade?
2014-10-08:
  Cheridan:
  - tweak: Flash mechanics changed. Instead of a knockdown effect, it will cause a
      stumbling effect. This includes area-flashing. The five-use-per-minute limit
      has been removed. "Synthetic" flashes made in the protolathe are now normal
      flashes.
  Paprika:
  - rscadd: Added a unique shield to the Head of Security's locker. It can be concealed
      for storage and activated like an energy shield, but functions like a riot shield.
      It can also be made at the protolathe.
  - rscadd: 'Marauders: Due to your extremely great performance as of late, we''ve
      added a new equipment room on Mother Base. A lot of your equipment has been
      moved to this room, as well as some new equipment added onto the Mothership.
      Take some extra time to familiarize yourself with the placement of your equipment.'
  - rscadd: Oh, and you guys have a space carp now too.
  Paprka:
  - rscadd: Added jumpsuit adjusting. Adjust your jumpsuit to wear it more casually
      by rolling it down or roll up those sleeves of that hard-worn suit!
  - rscadd: Added a grey alternative to the detective's suit and trenchcoat. Now you
      can be a noir private investigator!
  Tkdrg:
  - rscadd: Space Station 13 has been deployed with transit tube dispensers. Central
      Command encourages the engineering department to repair and improve the station
      using this equipment.
2014-10-09:
  Paprika:
  - rscadd: Added inaprovaline MediPens (autoinjectors) that replace inaprovaline
      syringes in medkits. Like the syringes, these can be used to stabilize patients
      in critical condition, but require no medical knowledge to use.
  - experiment: Reverted the mining scanner to a manual scanner.
  - bugfix: Buffed the rate of the automatic scanner
  - rscadd: Added automatic scanner to equipment locker. It is also available by redeeming
      your voucher.
  - bugfix: Reduced the size of the mining jetpack, it now fits in backpacks. The
      capacity of the jetpack has been reduced as well, however.
  - experiment: Removed resonator from the mining voucher redemption. Replaced it
      with a mining drill.
2014-10-19:
  Donkie:
  - rscadd: Major atmos update. Featuring pretty colors.
  - rscadd: 4-Way pipes added.
  - rscadd: Flip-able trinary devices (mixer & filter).
  - rscadd: Pipe-painter added.
  - tweak: Most pipe icons have been tweaked with shading and such, making it look
      more uniform.
  JJRcop:
  - rscadd: We have managed to re-discover drones! We improved the formula, and have
      discovered some cool stuff.
  - rscadd: After some fiddling with audio recognition, drones can now understand
      human speech!
  - rscadd: One of our engineers found some screws that were loose on some of our
      tests, screwing them in made the drone work as if it had just come out of robotics.
  - tweak: We had to sacrifice some of our NT brand EMP protection for the speech
      recognition, so drones can get damaged if subjected to heavy EMP radiation.
  - bugfix: We figured out why drones couldn't remove objects from people, that has
      been fixed.
  - bugfix: The standby light wasn't wired correctly.
  - rscdel: Unfortunately one of our assistants tasked with transporting the only
      copy of the data dropped the flash drive in hot water because he wanted to see
      what "drone tea" tasted like. You'll have to discover them again.
  Lo6a4evskiy:
  - rscadd: Station's crayons have been upgraded to the version 2.0 of ColourOS. Don't
      worry, they are still edible!
  - tweak: Many items now have different stripping delays. Heavier and more armored
      pieces of clothing are generally more difficult to take off someone else, while
      smaller items can be very easy to snatch. Pockets always take 4 seconds to search.
  MrPerson:
  - rscadd: Implants are activated via action buttons on the top-left corner of your
      screen instead of emotes.
  Paprika:
  - rscadd: Added zipties for security and nuke operatives. These have a slightly
      shorter 'breakout time' as normal cuffs but they are destroyed upon removal.
      Beepsky and sec borgs now use these by default.
  - bugfix: Changed the medical HUD in the tactical medkit to a night vision HUD so
      syndicate medics don't stumble around in the dark. Can be purchased through
      nuke op uplinks.
  - rscadd: Added a second roboticist roundstart job slot.
  - rscadd: Added a third cargo tech job slot.
  Paprka:
  - rscadd: Added undershirts as a companion piece to jumpsuit adjusting. Beat the
      heat with a comfortable tank top, or warm up with an extra layer tshirt!
  - rscadd: Added a holographic sign projector to replace the old wet floor signs
      to encourage janitors to warn crewmembers about wet floors.
  optimumtact:
  - rscadd: Medical supplies crate now comes with a boxy full of bodybags
2014-10-27:
  Jordie0608:
  - rscadd: Adds a new riot shotgun that spawns in the armory with a 6 round beanbag
      magazine.
  Paprika:
  - experiment: Allowed constructs to assist in activating most runes. This includes
      conversion runes, but does NOT include sacrifice runes.
  Patchouli Knowledge:
  - rscadd: In light of the recent achievements of the Robotics department, new and
      upgraded exosuit schematics were delivered to SS13 exosuit fabricators as a
      reward from CentComm.
  - rscadd: The countless hours of research, experimentation, and reverse-engineering
      of wrecks from the mining asteroid have paid off - the Research team has rediscovered
      the process of building Phazon exosuits. The parts and circuits have been made
      available in the exofabs and circuit printers.
  - rscadd: The APLU Ripley exosuit has been refitted with asteroid mining purposes
      in mind. Its armour plating will provide extra protection against the brute
      attacks of asteroid alien lifeforms, and protect from gibtonite explosions.
      The leg servos were upgraded to provide faster movement.
  - rscadd: There are rumours of some creative shaft miners discovering a way of augmenting
      APLU Ripley armour with trophy hides from goliath-type asteroid lifeforms...
  - tweak: Durand construction routines now require a phasic scanner module and a
      super capacitor to match Nanotrasen industry standards.
  - tweak: The exosuit fire extinguisher now boasts a larger watertank, and carries
      a whole 1000u of water from the old 200u tank.
  - tweak: The exosuit plasma converter's efficiency has been vastly improved upon,
      and its fuel consumption has been cut to nearly half of old values.
  - bugfix: The exosuit sleeper interiors have been refitted to allow the occupants
      more freedom of movement, and the occupants may now eject at will.
  - bugfix: The armour plating on all exosuits was fitted with reactive deflection
      systems specifically designed to stop the rapid slashes from xenomorph threats.
  - bugfix: The Firefighter Ripley chassis were moved from the Exosuit Equipment section
      to the APLU Ripley section of exofab menus.
  - spellcheck: Fixed some minor errors in the exosuit construction message syntax.
  phil235:
  - rscadd: Closets and its children can no longer contain a near infinite amount
      of mobs. Large mobs (juggernaut, alien emperess, etc) don't fit, small mobs
      (mouse, parrot, etc) still fit in the same amounts, human-sized mob (humanoid,
      slime, etc) fit but maximum two per body bag and three for all the other closets.
      Adding bluespace body bag to R&D, it can hold even large mobs and in large
      amounts.
  - experiment: girders and displaced girders now have a chance to let projectiles
      pass through them.
2014-10-30:
  MrPerson:
  - rscadd: Everything now drifts in space, not just mobs.
  - rscadd: Mechs are just as maneuverable in space as you are.
  - tweak: Being weightless now slows movement down by a lot rather than speeding
      it up. Having your hands full will make movement even slower.
  - rscdel: Removed spaceslipping (You slipped! x1000)
  - bugfix: Jetpacking after being thrown out a mass driver will cancel out your momentum.
  - bugfix: Shooting a gun causes you to drift the other direction like spraying a
      fire extinguisher.


code:
2014-11-04:
  MrPerson:
  - rscadd: You can use AI Upload modules directly on unslaved cyborgs to change their
      laws. The panel has to be open to do this.
  - bugfix: Newly emagged cyborgs get locked down for a little bit until their new
      laws get shown. Thank you to whoever bitched about it on singulo and filed an
      issue report.
  Paprika:
  - rscadd: Added an advanced mop for the janitor, available at the protolathe. This
      hi-tech custodian's friend can mop twice as many floor tiles before needing
      to return to your bucket!
  - tweak: Moved holosign projector to the protolathe and gave the janitor back his
      old signs. We hope you've enjoyed this free trial run of holo projectors, but
      our budget is tight!
  - rscadd: Added a holosign projector to the janitor module for cyborgs.
  - tweak: Soap now has a delay. Different soap types clean faster than others, but
      expect to put it some extra arm work if you want to clean that fresh blood!
  Tkdrg:
  - rscadd: Cutting-edge research in a secret Nanotransen lab has shed light into
      a revolutionary form of communication technology known as 'chat'. The Personal
      Data Assistants of Space Station 13 have been deployed with an experimental
      module implementing this system, dubbed 'Nanotransen Relay Chat'.
2014-11-10:
  Menshin:
  - tweak: Made meteors more threatening.
  - rscadd: Added three levels of danger for meteors waves, randomly selected at spawn.
  - rscadd: Rumors speaks of a very rare meteor of unfathomable destructive power
      in the station sector...
  - bugfix: Fixed infinigib/infinisplosion with meteors bumping
  Paprika:
  - rscadd: Added a defibrillator and an EMT alternative clothing set for medical
      doctors. These defibrillators will revive the recently deceased as long as their
      souls are occupying their body and they have no outstanding brute or burn damage.
  - bugfix: Yes, they actually work now too!
  - rscadd: Added a way for you to unload a round from a chambered projectile weapon.
      Simply click on the gun when it is in your active hand, and assuming it does
      not have a magazine, the round should pop out. You can also use this system
      to unload individual bullets from magazines and ammo boxes, like the detective's
      speed loaders.
  - rscadd: Added glass tables and overhauled how table construction works. Now, you
      need to build a frame using either metal rods or wood planks, and then place
      a top on the table.
  - tweak: Table disassembly now works in two stages. Screwdriver the table to remove
      the top of it and reduce it back to a frame. Frames can be moved around and
      walked on top of. Wrench the table to deconstruct it entirely back to parts,
      this is quicker and much more like the old fashion. To deconstruct a frame,
      use your wrench on it as well.
  - bugfix: Fixed traitor med analyzers not fitting in medical belts.
  - bugfix: Fixed syringe box bug with medipens.
  Perakp:
  - rscadd: Added escape-with-identity objective for changelings. Completion requires
      the changeling to have transformed to their target and be wearing an ID card
      with the target's name on it when escaping.
  - tweak: Changelings can absorb someone even if they have that DNA in storage already.
  - bugfix: Fixes hivemind being lost when readapting evolutions.


code:
2014-12-08:
  Ergovisavi:
  - rscadd: Allows using replica pods to clone people without bodies.
  - tweak: Speeds up replica pod cloning by adjusting the starting production.
  - tweak: Replica pods will now only create plantmen.
  - tweak: Mixing blood in a beaker or taking it from a suicide victim will render
      the blood sample useless for replica pod cloning.
  GunHog:
  - rscadd: Our top Nanotrasen scientists have provided improved specifications for
      the Rapid Part Exchange Device (RPED)! The RPED can now contain up to 50 machine
      components, and will display identical items in groups when using its inventory
      interface.
  - rscadd: Note that power cells, being somewhat bulkier, will take up more space
      inside the device. In addition, the RPED's firmware has also been updated to
      assist in new machine construction! Simply have the required components inside
      the RPED, apply it to an unfinished machine with its circuit board installed,
      and watch as the device does the work!
  - rscadd: Nanotrasen has updated station bound Artificial Intelligence unit design
      specifications to include an integrated subspace radio transmitter. The transmitter
      is programmed with all standard department channels, along with the inclusion
      of its private channel. It is accessed using :o in its interface.
  - rscadd: '{INCOMING CLASSIFIED SYNDICATE TRANSMISSION} Greetings, agents! Today,
      we are happy to announce that we have successfully reverse engineered the new
      subspace radio found in Nanotrasen''s newest AI build plans. We have included
      our encryption data into these transmitters.'
  - rscadd: Should you be deployed with one of our agent AIs, it may be wise of you
      to purchase a syndicate encryption key in order to contact it securely. Remember,
      as with other agents, a Syndicate AI is unlikely to be of the same Syndicate
      corporation as you, and you both may actually have conflicting mission parameters!
      Your channel, as always, is accessed using :t.
  Paprika:
  - tweak: Changed the way flashbang protection works. Currently, only security helmets
      (and their derivatives like swat and riot), and some hardsuit helmets have flashbang
      protection. Ear items like earmuffs and 'bowman' headsets (alternative, larger
      headsets) have flashbang protection as well, so you're able to go hatless as
      security. The Head of security, warden, and detective's hat do NOT have flashbang
      protection, but their earpieces do, from the 'noise' part of the flashbang.
      The flashbang blind still works as before, with only sunglasses/hardsuit helmets
      protecting you.
  Tkdrg:
  - tweak: Security/Medical HUDs are now more responsive and less laggy.
2014-12-10:
  GunHog:
  - rscadd: The Nanotrasen firmware update 12.05.14 for station AI units and cyborgs
      includes a patch to give them more control of their automatic speech systems.
      They can now chose if the message should be broadcasted with their installed
      radio system and any frequency available to them.
  Paprika:
  - rscadd: Added winter coats and winter boots! Bundle up for space xmas! They are
      available in most wardrobe and job lockers, and come with special features depending
      on the flavor!
  Paprka:
  - rscadd: Added a new weapon for syndicate boarding parties, the C-90gl assault
      rifle. This is a hybrid rifle with a lot of damage and a grenade launcher alt-fire.
      Purchasable for 18TC.
  - tweak: Suppressors can now be used on the protolathe SMG and the C-20r.
  RemieRichards:
  - tweak: Sounds in areas of low pressure (E.g. Space) are now much quieter
  - tweak: To hear someone in space you need to be stood next to them, or use a radio
  as334:
  - rscadd: We've discovered that slimes react to the introduction of certain chemicals
      in their bloodstream. Inaprovaline will decrease the slimes children's chance
      of mutation, and plasma will increase it.
  - rscadd: We've also found that feeding slimes solid plasma bars makes them more
      friendly to humans.
2014-12-16:
  Paprika:
  - tweak: Reverted security armor and helmets to the old (Grey) style of armor/helmets.
  - tweak: Updated security jumpsuits to be more consistent across officer/warden/HoS
      ranks.
  - rscadd: Added tactical armor and helmets to replace the largely unused bulletproof
      vest in the armory. This armor has higher bullet and explosive resistance than
      normal armor, and uses the previous, more military armor/helmet sprites.
  - rscadd: Added a new injury doll to go along with the overall health meter. This
      will show you locational overall limb-based burn/brute damage, so you can tell
      the difference between being hurt with burn/brute or toxins/stamina damage which
      does not affect limbs.
  - tweak: Reverted some UI icons back to their older status and changed some around
      for readability. Thank you for your feedback.
  Thunder12345:
  - rscadd: Added a new FRAG-12 explosive shotgun shell, built from the unloaded technological
      shell, using tablecrafting. Constructed using an unloaded technological tech
      shell, 5 units sulphuric acid, 5 units polytrinic acid, 5 units glycerol, and
      requires a screwdriver.
  phil235:
  - rscadd: 'Change to the hunger system. Eating food with sugar temporarily worsens
      your nutrition drop rate. Eating too much sugar too quickly can make you temporarily
      unable to eat any sugary food. The nutritional effect of sugar depends on how
      hungry you are thus it cannot easily  raise your nutrition level past well fed
      and is best used when hungry. Lots of sugar can make you a bit jittery at times.
      Eating food with vitamin (new reagent) counteracts the sugar effects and can
      give you temporary buffs when well fed: it lowers your chance to catch or spread
      viruses,it makes your body''s metabolism more efficient that is it keeps healing
      reagents longer and evacuate toxins faster and reduces damage from radioactive
      reagents. Your metabolism gets less efficient if starving.'
  - rscadd: 'New hunger hud icons: starving, hungry, fed, well fed, full, fat.'
  - rscadd: Snack vending machine get a chef compartment that can be loaded with non-sugary
      food by hand or with a tray by anyone with kitchen access (unless you hack the
      machine with multitool or emag). The food can be unloaded by anyone, like regular
      snacks
  - rscadd: Cargo can get a nutritious pizza crate order for 60 points.
  - tweak: Grown and cooked food gets some vitamin while junk food gets less nutriment
      and more sugar (only hot donkpocket and ramen don't have sugar)
  - tweak: The number of junk food in snack vending machine is lowered from 6 to 5
      of each type.
  - bugfix: Fixing not being able to load an omelette du fromage on a tray.
2014-12-27:
  Dorsidwarf:
  - tweak: Buffs the RCD from 30 matter units to max capacity 100, and increases the
      value of matter charges.
  Paprika:
  - experiment: Taser electrodes now have a limited range of 7 tiles.
  - experiment: The energy gun's stun mode has been replaced with a disable mode.
  - experiment: Security officers will now spawn with tasers.
  - tweak: Disabler beams now go through windows and grilles.
  - tweak: Disabler beams now do 33 stamina damage instead of 34. This means they
      will only stun in 3 hits on someone that is NOT 100% healthy.
  - tweak: Most ballistic projectiles now do stamina damage in addition to their regular
      damage instead of stunning. This includes nuke op c-20r .45, detective's revolver,
      etc. They are effectively better than disablers at stunning people, as well
      as do significant damage, but they do not stun instantly like a taser. Expect
      engagements to be a little longer and plan ahead for this.
  - rscadd: Added an advanced taser for RnD, the child of a disabler and a taser.
  Tkdrg:
  - rscadd: Envoys from the distant Viji sector have brought an exotic contraption
      to Centcomm. Known as the 'supermatter shard', it is a fragment of an ancient
      alien artifact, believed to have a dangerous and mysterious power. This precious
      item has been made available to the Space Station 13 cargo team for the cost
      of a hundred supply points, as a reward for all your hard work. Good luck, and
      stay safe.


code:
2015-01-06:
  JJRcop, Nienhaus:
  - rscadd: Adds emoji to OOC chat.
2015-01-13:
  Dannno:
  - rscadd: Adds a bandanas in basic colors to lockers in the station. Activate in
      hand to switch between head and mask modes.
  - rscadd: Adds more colored jumpsuits to the mixed locker.
  Incoming5643:
  - bugfix: Player controlled slimes can now change their face to match AI controlled
      slimes in kawaiiness. use *help as a slime to find the commands.
  Studley:
  - bugfix: Fixed NTSL division.
  - rscadd: Added new NTSL math functions, including 'sin,' 'cos,' 'asin,' 'acos,'
      and 'log.'
2015-01-14:
  Boggart:
  - rscadd: 'Adds a new spell: Repulse. (Cooldown: 40 seconds, 15 at max upgrade.)
      Repulse throws objects and creatures within 5 tiles of the caster away and stuns
      them for a very short time. Distance thrown decreases as the distance from the
      caster increases. (Max of 5, minimum of 3) Casting it while standing over someone
      will stun them for longer and cause brute damage but will not throw them.'
  - bugfix: Fixes the Exosuit Control Console having the unpowered icon state while
      powered.
  Iamgootball:
  - rscadd: Added Goonstation Chemistry!
  - rscadd: Adds 14 medicines!
  - rscadd: Adds 3 pyrotechnics!
  - rscadd: Adds 3 drugs with actual gameplay uses!
  - rscadd: Adds 7 toxins!
  - rscadd: Adds a Chemical Heater for some new recipes!
  - rscadd: Adds Chemical Patches for touch based applications!
  - rscadd: Adds a Traitor Poison Kit!
  - rscadd: Adds Morphine Medipens!
  - rscadd: Adds Morphine bottles to Cargo!
2015-01-17:
  Cheridan:
  - tweak: The lockbox system for R&D has been replaced with a firing pin system.
      Ask the Warden or HoS for firing pins to allow normal operation of your firearms.
      Want to test them out at the range? Try printing a test-range pin.
  - tweak: Nuke Ops have used this new technology to lock some of their heavier weapons
      so that crew cannot use them. These implants replace their explosive implants.
  - rscadd: Explosive implants are now purchasable in the uplink, and are much stronger.
  Firecage:
  - rscadd: NanoTrasen would like to report that our Mechanical Engineers at NTEngiCore
      has recently upgraded the capacity of the machines known as Biogenerators. They
      are now have the added ability to create various belts, and also weed/plantkillers
      and cartons of milk and cream!
  Iamgoofball (Look Ma, I didn't mispell my name this time!):
  - rscadd: Replaced Star Trek chemistry with Goon Chemistry.
  - rscadd: 'Emergency Medic''s Handbook Tip 1: Styptic Powder = BRUTE, Silver Sulfadiazine
      = BURN, Charcoal = TOX, Salbutamol = OXY'
  - rscadd: 'In recipes that used removed reagents, they have been replaced with their
      goon chemistry counterpart:'
  - rscadd: Hyperzine -> Morphine
  - rscadd: Inaprovaline -> Epinephrine
  - rscadd: Kelotane -> Saline-Glucose Solution
  - rscadd: Bicardine -> Saline-Glucose Solution
  - rscadd: Dermaline -> Saline-Glucose Solution
  - rscadd: Dexalin -> Salbutamol
  - rscadd: Dexalin Plus -> Salbutamol
  - rscadd: Tricordrazine -> Omnizine
  - rscadd: Anti-Toxin -> Charcoal
  - rscadd: Hydronalin -> Penetic Acid
  - rscadd: Arithrazine -> Penetic Acid
  - rscadd: Imidazoline -> Oculine
  - rscadd: Mannitol -> Alkysine
  - rscadd: Ryetalyn -> Mutadone
  Steelpoint:
  - rscadd: The Emergency Response Team project has been activated by Nanotrasen.
      The ERT are a seven man squad that can be deployed by the Central Command (admins)
      to attempt to rescue the station from a overwhelming threat, or to render assistance
      in dealing with a significant problem.
  - rscadd: The ERT consists of a single Commander, two Security Officers, two Engineering
      Officers and two Medical Officers. The Commander is preselected when the squad
      is being spawned in, however the remaining six officers are free to select their
      role in the squad.
  - rscadd: Two new Pulse gun variants have been added to the game. They are the Pulse
      Carbine and the Pulse Pistol, both have significantly smaller ammunition capacities
      than the Pulse Rifle, however they both can fit in a backpack and the pistol
      can fit in a pocket. All ERT Officers have a Pulse Pistol for a sidearm, however
      the Security Officers get a Pulse Carbine as their primary longarm.
  phil235:
  - rscadd: The two library consoles are now real buildable computers. The circuitboard
      design is available in R&D.
  sawu-tg:
  - rscadd: Added a new R&D machine, to replace the telescience room. The Machine
      is based on RND and various interdepartmental creations.
2015-01-21:
  Iamgoofball:
  - rscadd: Addiction and Overdosing has been added to Chemistry.
  - rscadd: Deal with Overdosing by purging the ODing chemical with Calomel or Penetic
      Acid.
  - rscadd: Deal with Addiction by either going cold turkey on it and weathering the
      effects, eventually causing the addiction to subside, or by taking more of the
      addictive substance to keep the effects down.
  - rscadd: Cryoxadane was heavily buffed. Clonex was removed as it was merged into
      Cryox.
  - rscadd: Fixes a shitton of stuff adding Morphine instead of Ephedrine. Sorry,
      miners.
  - rscadd: Fixes instances of Alkysine not being replaced with Mannitol. Same with
      Ryetalyn being replaced with Mutadone.
  - rscadd: Adds Itching Powder. Welding Fuel and Ammonia.
  - rscadd: Adds Antihol. Ethanol and Charcoal.
  - rscadd: Adds Triple Citrus. Lemon Juice, Lime Juice, and Orange Juice.
  - rscadd: Adds Colorful Reagent. Stable Plasma, Triple Citrus,
  - rscadd: Morphine replaces sleep toxin now, not Hyperzine. Hyperzine is replaced
      by Ephedrine now.
  - rscadd: Cryotubes will now autoeject you once you are fully healed.
  - rscadd: Synthflesh damage values have been fixed.
  - rscadd: Charcoal has been buffed to heal 3 TOX damage a cycle and it purges other
      chemicals faster.
  - rscadd: Saline-Glucose Solution has been buffed. It now has a 50% chance per cycle
      to heal 3 BRUTE and BURN per tick.
  - rscadd: Fixes Strange Reagent revivals dying right after being revived. They'll
      still need immediate medical treatment, however.
  - rscadd: Cryoxadone has had a recipe change. It is now Stable Plasma, Acetone,
      and Unstable Mutagen.
  - rscadd: Adds 9 new Disabilites and 2 new genetic powers.
  - rscadd: You can now heat donk pockets once more. Rejoice.
2015-01-26:
  Dannno:
  - rscadd: Added fannypacks of multiple colors, 3 of which are accessible from the
      clothing vendor.
  - rscadd: Added dufflebags to multiple lockers throughout the station and to the
      syndicate shuttle, more storage slots at the cost of move speed.
  Deantwo:
  - bugfix: Fixed some bugs in PDA's NTRC Chatroom feature.
  - rscadd: You can now use PaperBBCode/PenCode when writing news articles on the
      newscaster.
  - rscadd: PDA's Notekeeper now uses PaperBBCode/PenCode rather than HTML.
  - tweak: Scanning paper with your PDA is now more informative.
  Firecage:
  - rscadd: We, at NanoTrasen, have recently upgraded the Kitchen Spikes to include
      the skin of both Monkeys and Aliens when you harvest their flesh!
  - rscadd: In other news, a station in a nearby Sector has been making monkey and
      xeno costumes. We are not sure why.
  - rscadd: Added the ability to reform mineral floortiles back into sheets/bars
  Ikarrus:
  - rscadd: Added a new config option MINIMAL_ACCESS_THRESHOLD that can be used to
      automatically give players more access during low-population rounds. See game_options.txt
      for more information.
  Lo6a4evskiy:
  - rscadd: The kitchen now contains a brand new food cart. It can store foods and
      liquids, mix them into cocktails and dispense where needed. Food delivery has
      never been easier!
  fleure:
  - rscadd: Added briefcase filled with cash to uplink.