code:
# Translation of openrpgeditor.pot to LANGUAGE
# Copyright (C) 2025 OpenRPGEditor Team
# This file is distributed under the same license as the OpenRPG Editor package.
# Automatically generated, 2025.
#
msgid ""
msgstr ""
"Project-Id-Version: OpenRPG Editor\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2025-01-09 03:26-0800\n"
"PO-Revision-Date: 2025-01-06 16:12-0800\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: en\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#: src/openrpgeditor/Core/MainWindow.cpp:587
#, c++-format
msgid ""
"\n"
"AutoTile Shape: {}, Kind: {}\n"
"WaterTile: {}, WaterfallTile: {}, GroundTile {}, RoofTile: {}, "
"ShadowingTile: {},\n"
"WallSide: {}, WallTop: {}, FloorTypeAutoTile: {}, WallTypeAutoTile: {}\n"
msgstr ""

#: src/librpgm/Database/Globals.hpp:308
msgid "!="
msgstr "!="

#: src/librpgm/Database/Globals.hpp:328
msgid "%="
msgstr "%="

#: src/librpgm/Database/Globals.hpp:326
msgid "*="
msgstr "*="

#: src/librpgm/Database/Globals.hpp:404 src/librpgm/Database/Globals.hpp:416
#: src/librpgm/Database/Globals.hpp:645
msgid "+"
msgstr "+"

#: src/librpgm/Database/Globals.hpp:324
msgid "+="
msgstr "+="

#: src/librpgm/Database/Globals.hpp:405 src/librpgm/Database/Globals.hpp:417
#: src/librpgm/Database/Globals.hpp:646
msgid "-"
msgstr "-"

#: src/librpgm/Database/Globals.hpp:325
msgid "-="
msgstr "-="

#: src/librpgm/Database/Globals.hpp:327
msgid "/="
msgstr "/="

#: src/librpgm/Database/Globals.hpp:195
msgid "1 Ally"
msgstr "1 Ally"

#: src/librpgm/Database/Globals.hpp:197
msgid "1 Ally (Dead)"
msgstr "1 Ally (Dead)"

#: src/librpgm/Database/Globals.hpp:197
msgid "1 Ally Dead"
msgstr "1 Ally Dead"

#: src/librpgm/Database/Globals.hpp:189
msgid "1 Enemy"
msgstr "1 Enemy"

#: src/librpgm/Database/Globals.hpp:191
msgid "1 Random Enemy"
msgstr "1 Random Enemy"

#: src/librpgm/Database/Globals.hpp:486
msgid "1 Step Backward"
msgstr "1 Step Backward"

#: src/librpgm/Database/Globals.hpp:485
msgid "1 Step Forward"
msgstr "1 Step Forward"

#: src/librpgm/Database/Globals.hpp:192
msgid "2 Random Enemies"
msgstr "2 Random Enemies"

#: src/librpgm/Database/Globals.hpp:193
msgid "3 Random Enemies"
msgstr "3 Random Enemies"

#: src/librpgm/Database/Globals.hpp:194
msgid "4 Random Enemies"
msgstr "4 Random Enemies"

#: src/librpgm/Database/Globals.hpp:307 src/librpgm/Database/Globals.hpp:314
msgid "<"
msgstr "<"

#: src/librpgm/Database/Globals.hpp:303 src/librpgm/Database/Globals.hpp:323
msgid "="
msgstr "="

#: src/librpgm/Database/Globals.hpp:306
msgid ">"
msgstr ">"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:28
msgid "Abbreviation"
msgstr ""

#: src/librpgm/Database/Globals.hpp:691
msgid "Abnormal"
msgstr "Abnormal"

#: src/librpgm/Database/Globals.hpp:616
msgid "Abort Battle"
msgstr "Abort Battle"

#: src/librpgm/Database/Globals.hpp:783
msgid "Above characters"
msgstr "Above characters"

#: src/librpgm/Database/Globals.hpp:787
msgid "Action Button"
msgstr "Action Button"

#: src/librpgm/Database/Globals.hpp:204
msgid "Action End"
msgstr "Action End"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:546
msgid "Action Failure"
msgstr ""

#: src/librpgm/Database/Globals.hpp:148
msgid "Action Times "
msgstr "Action Times "

#: src/librpgm/Database/Globals.hpp:148
msgid "Action Times +"
msgstr "Action Times +"

#: src/librpgm/Database/Globals.hpp:260 src/librpgm/Database/Globals.hpp:299
#: src/librpgm/Database/Globals.hpp:343
msgid "Actor"
msgstr "Actor"

#: src/librpgm/Database/Globals.hpp:867
msgid "Actor Collapse"
msgstr "Actor Collapse"

#: src/librpgm/Database/Globals.hpp:866
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:442
msgid "Actor Damage"
msgstr "Actor Damage"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:461
msgid "Actor Drain"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:452
msgid "Actor Gain"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:456
msgid "Actor Loss"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:466
msgid "Actor No Damage"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:470
msgid "Actor No Hit"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:447
msgid "Actor Recovery"
msgstr ""

#: src/openrpgeditor/Core/MainWindow.cpp:798
msgid "Actual Size"
msgstr "Actual Size"

#: src/librpgm/Database/Globals.hpp:324 src/librpgm/Database/Globals.hpp:404
msgid "Add"
msgstr "Add"

#: src/librpgm/Database/Globals.hpp:117
msgid "Add Buff"
msgstr "Add Buff"

#: src/librpgm/Database/Globals.hpp:118
msgid "Add Debuff"
msgstr "Add Debuff"

#: src/librpgm/Database/Globals.hpp:141
msgid "Add Skill"
msgstr "Add Skill"

#: src/librpgm/Database/Globals.hpp:139
msgid "Add Skill Type"
msgstr "Add Skill Type"

#: src/librpgm/Database/Globals.hpp:115
msgid "Add State"
msgstr "Add State"

#: src/librpgm/Database/Globals.hpp:222
msgid "Additive"
msgstr "Additive"

#: src/openrpgeditor/Core/MainWindow.cpp:332
msgid "Adds or removes shadows of walls"
msgstr ""

#: src/librpgm/Database/Globals.hpp:43 src/librpgm/Database/Globals.hpp:54
#: src/librpgm/Database/Globals.hpp:361 src/librpgm/Database/Globals.hpp:374
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:79
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:238
msgid "Agility"
msgstr "Agility"

#: src/librpgm/Database/Globals.hpp:741
msgid "Airship"
msgstr "Airship"

#: src/librpgm/Database/Globals.hpp:196
msgid "All Allies"
msgstr "All Allies"

#: src/librpgm/Database/Globals.hpp:198
msgid "All Allies (Dead)"
msgstr "All Allies (Dead)"

#: src/librpgm/Database/Globals.hpp:198
msgid "All Allies Dead"
msgstr "All Allies Dead"

#: src/librpgm/Database/Globals.hpp:190
msgid "All Enemies"
msgstr "All Enemies"

#: src/librpgm/Database/Globals.hpp:181 src/librpgm/Database/Globals.hpp:666
msgid "Always"
msgstr "Always"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:306
msgid "Always Dash"
msgstr ""

#: src/librpgm/Database/Globals.hpp:442
msgid "Anger"
msgstr "Anger"

#: src/librpgm/Database/Globals.hpp:283
msgid "Appeared"
msgstr "Appeared"

#: src/librpgm/Database/Globals.hpp:747
msgid "Approach"
msgstr "Approach"

#: src/librpgm/Database/Globals.hpp:266 src/librpgm/Database/Globals.hpp:278
#: src/librpgm/Database/Globals.hpp:342 src/librpgm/Database/Globals.hpp:657
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:172
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:277
msgid "Armor"
msgstr "Armor"

#: src/librpgm/Database/Globals.hpp:39 src/librpgm/Database/Globals.hpp:50
#: src/librpgm/Database/Globals.hpp:357 src/librpgm/Database/Globals.hpp:370
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:67
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:139
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:230
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:253
msgid "Attack"
msgstr "Attack"

#: src/librpgm/Database/Globals.hpp:135
msgid "Attack Element"
msgstr "Attack Element"

#: src/librpgm/Database/Globals.hpp:137
msgid "Attack Speed"
msgstr "Attack Speed"

#: src/librpgm/Database/Globals.hpp:136
msgid "Attack State"
msgstr "Attack State"

#: src/librpgm/Database/Globals.hpp:138
msgid "Attack Times "
msgstr "Attack Times "

#: src/librpgm/Database/Globals.hpp:138
msgid "Attack Times +"
msgstr "Attack Times +"

#: src/librpgm/Database/Globals.hpp:698
msgid "Attack an Enemy"
msgstr "Attack an Enemy"

#: src/librpgm/Database/Globals.hpp:700
msgid "Attack an ally"
msgstr "Attack an ally"

#: src/librpgm/Database/Globals.hpp:699
msgid "Attack anyone"
msgstr "Attack anyone"

#: src/librpgm/Database/Globals.hpp:90
msgid "Auto Battle"
msgstr "Auto Battle"

#: src/openrpgeditor/Core/MapEditor/MapProperties.cpp:142
msgid "Autoplay BGM"
msgstr ""

#: src/openrpgeditor/Core/MapEditor/MapProperties.cpp:160
msgid "Autoplay BGS"
msgstr ""

#: src/librpgm/Database/Globals.hpp:790 src/librpgm/Database/Globals.hpp:796
msgid "Autorun"
msgstr "Autorun"

#: src/librpgm/Database/Globals.hpp:822
msgid "Axe"
msgstr "Axe"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:316
msgid "BGM Volume"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:320
msgid "BGS Volume"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:217
msgid "Basic Statuses"
msgstr ""

#: src/librpgm/Database/Globals.hpp:878
msgid "Battle"
msgstr "Battle"

#: src/librpgm/Database/Globals.hpp:394
msgid "Battle Count"
msgstr "Battle Count"

#: src/librpgm/Database/Globals.hpp:589
msgid "Battle Processing"
msgstr "Battle Processing"

#: src/librpgm/Database/Globals.hpp:859
msgid "Battle Start"
msgstr "Battle Start"

#: src/librpgm/Database/Globals.hpp:182
msgid "BattleScreen"
msgstr "BattleScreen"

#: src/openrpgeditor/Core/MapEditor/MapProperties.cpp:176
msgid "Battleback"
msgstr ""

#: src/librpgm/Database/Globals.hpp:781
msgid "Below character"
msgstr "Below character"

#: src/librpgm/Database/Globals.hpp:432
msgid "Black"
msgstr "Black"

#: src/librpgm/Database/Globals.hpp:678
msgid "Blind"
msgstr "Blind"

#: src/librpgm/Database/Globals.hpp:411
msgid "Blue"
msgstr "Blue"

#: src/librpgm/Database/Globals.hpp:739
msgid "Boat"
msgstr "Boat"

#: src/librpgm/Database/Globals.hpp:98
msgid "Boss"
msgstr "Boss"

#: src/librpgm/Database/Globals.hpp:864
msgid "Boss Collapse 1"
msgstr "Boss Collapse 1"

#: src/librpgm/Database/Globals.hpp:865
msgid "Boss Collapse 2"
msgstr "Boss Collapse 2"

#: src/librpgm/Database/Globals.hpp:719
msgid "Bottom"
msgstr "Bottom"

#: src/librpgm/Database/Globals.hpp:825
msgid "Bow"
msgstr "Bow"

#: src/librpgm/Database/Globals.hpp:527
msgid "Break Loop"
msgstr "Break Loop"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:532
msgid "Buff Add"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:541
msgid "Buff Remove"
msgstr ""

#: src/librpgm/Database/Globals.hpp:267
msgid "Button"
msgstr "Button"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:187
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:287
msgid "Buy"
msgstr ""

#: src/librpgm/Database/Globals.hpp:855
msgid "Buzzer"
msgstr "Buzzer"

#: src/librpgm/Database/Globals.hpp:164 src/librpgm/Database/Globals.hpp:854
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:202
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:297
#: src/openrpgeditor/Core/MainWindow.cpp:393
msgid "Cancel"
msgstr "Cancel"

#: src/librpgm/Database/Globals.hpp:106
msgid "Cancel Surprise"
msgstr "Cancel Surprise"

#: src/librpgm/Database/Globals.hpp:824
msgid "Cane"
msgstr "Cane"

#: src/librpgm/Database/Globals.hpp:701
msgid "Cannot move"
msgstr "Cannot move"

#: src/librpgm/Database/Globals.hpp:235 src/librpgm/Database/Globals.hpp:457
msgid "Center"
msgstr "Center"

#: src/librpgm/Database/Globals.hpp:175
msgid "Certain Hit"
msgstr "Certain Hit"

#: src/librpgm/Database/Globals.hpp:840
msgid "Chainsaw"
msgstr "Chainsaw"

#: src/librpgm/Database/Globals.hpp:603
msgid "Change Actor Images"
msgstr "Change Actor Images"

#: src/librpgm/Database/Globals.hpp:539
msgid "Change Armors"
msgstr "Change Armors"

#: src/librpgm/Database/Globals.hpp:541
msgid "Change Battle BGM"
msgstr "Change Battle BGM"

#: src/librpgm/Database/Globals.hpp:586
msgid "Change Battle Back"
msgstr "Change Battle Back"

#: src/librpgm/Database/Globals.hpp:516
msgid "Change Blend Mode"
msgstr "Change Blend Mode"

#: src/librpgm/Database/Globals.hpp:602
msgid "Change Class"
msgstr "Change Class"

#: src/librpgm/Database/Globals.hpp:548
msgid "Change Defeat ME"
msgstr "Change Defeat ME"

#: src/librpgm/Database/Globals.hpp:596
msgid "Change EXP"
msgstr "Change EXP"

#: src/librpgm/Database/Globals.hpp:545
msgid "Change Encounter Disable"
msgstr "Change Encounter Disable"

#: src/librpgm/Database/Globals.hpp:608
msgid "Change Enemy HP"
msgstr "Change Enemy HP"

#: src/librpgm/Database/Globals.hpp:609
msgid "Change Enemy MP"
msgstr "Change Enemy MP"

#: src/librpgm/Database/Globals.hpp:610
msgid "Change Enemy State"
msgstr "Change Enemy State"

#: src/librpgm/Database/Globals.hpp:617
msgid "Change Enemy TP"
msgstr "Change Enemy TP"

#: src/librpgm/Database/Globals.hpp:600
msgid "Change Equipment"
msgstr "Change Equipment"

#: src/librpgm/Database/Globals.hpp:546
msgid "Change Formation Access"
msgstr "Change Formation Access"

#: src/librpgm/Database/Globals.hpp:536
msgid "Change Gold"
msgstr "Change Gold"

#: src/librpgm/Database/Globals.hpp:592
msgid "Change HP"
msgstr "Change HP"

#: src/librpgm/Database/Globals.hpp:514
msgid "Change Image"
msgstr "Change Image"

#: src/librpgm/Database/Globals.hpp:537
msgid "Change Items"
msgstr "Change Items"

#: src/librpgm/Database/Globals.hpp:597
msgid "Change Level"
msgstr "Change Level"

#: src/librpgm/Database/Globals.hpp:593
msgid "Change MP"
msgstr "Change MP"

#: src/librpgm/Database/Globals.hpp:584
msgid "Change Map Name Display"
msgstr "Change Map Name Display"

#: src/librpgm/Database/Globals.hpp:544
msgid "Change Menu Access"
msgstr "Change Menu Access"

#: src/librpgm/Database/Globals.hpp:601
msgid "Change Name"
msgstr "Change Name"

#: src/librpgm/Database/Globals.hpp:605
msgid "Change Nickname"
msgstr "Change Nickname"

#: src/librpgm/Database/Globals.hpp:515
msgid "Change Opacity"
msgstr "Change Opacity"

#: src/librpgm/Database/Globals.hpp:587
msgid "Change Parallax"
msgstr "Change Parallax"

#: src/librpgm/Database/Globals.hpp:598
msgid "Change Parameter"
msgstr "Change Parameter"

#: src/librpgm/Database/Globals.hpp:540
msgid "Change Party Member"
msgstr "Change Party Member"

#: src/librpgm/Database/Globals.hpp:560
msgid "Change Player Followers"
msgstr "Change Player Followers"

#: src/librpgm/Database/Globals.hpp:606
msgid "Change Profile"
msgstr "Change Profile"

#: src/librpgm/Database/Globals.hpp:543
msgid "Change Save Access"
msgstr "Change Save Access"

#: src/librpgm/Database/Globals.hpp:599
msgid "Change Skill"
msgstr "Change Skill"

#: src/librpgm/Database/Globals.hpp:594
msgid "Change State"
msgstr "Change State"

#: src/librpgm/Database/Globals.hpp:607
msgid "Change TP"
msgstr "Change TP"

#: src/librpgm/Database/Globals.hpp:585
msgid "Change Tileset"
msgstr "Change Tileset"

#: src/librpgm/Database/Globals.hpp:556
msgid "Change Transparency"
msgstr "Change Transparency"

#: src/librpgm/Database/Globals.hpp:549
msgid "Change Vechicle BGM"
msgstr "Change Vechicle BGM"

#: src/librpgm/Database/Globals.hpp:604
msgid "Change Vehicle Image"
msgstr "Change Vehicle Image"

#: src/librpgm/Database/Globals.hpp:542
msgid "Change Victory ME"
msgstr "Change Victory ME"

#: src/librpgm/Database/Globals.hpp:538
msgid "Change Weapons"
msgstr "Change Weapons"

#: src/librpgm/Database/Globals.hpp:547
msgid "Change Window Color"
msgstr "Change Window Color"

#: src/librpgm/Database/Globals.hpp:262 src/librpgm/Database/Globals.hpp:345
msgid "Character"
msgstr "Character"

#: src/librpgm/Database/Globals.hpp:275
msgid "Class"
msgstr "Class"

#: src/librpgm/Database/Globals.hpp:828
msgid "Claw"
msgstr "Claw"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:184
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:285
#: src/openrpgeditor/Core/MainWindow.cpp:684
msgid "Clear"
msgstr ""

#: src/openrpgeditor/Core/MainWindow.cpp:676
msgid "Close Project..."
msgstr ""

#: src/librpgm/Database/Globals.hpp:833
msgid "Club"
msgstr "Club"

#: src/librpgm/Database/Globals.hpp:444
msgid "Cobweb"
msgstr "Cobweb"

#: src/librpgm/Database/Globals.hpp:150
msgid "Collapse Effect"
msgstr "Collapse Effect"

#: src/librpgm/Database/Globals.hpp:834
msgid "Combat Chain"
msgstr "Combat Chain"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:311
msgid "Command Remember"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:247
msgid "Commands"
msgstr ""

#: src/librpgm/Database/Globals.hpp:524
msgid "Comment"
msgstr "Comment"

#: src/librpgm/Database/Globals.hpp:124 src/librpgm/Database/Globals.hpp:529
msgid "Common Event"
msgstr "Common Event"

#: src/librpgm/Database/Globals.hpp:525
msgid "Conditional Branch"
msgstr "Conditional Branch"

#: src/librpgm/Database/Globals.hpp:681
msgid "Confusion"
msgstr "Confusion"

#: src/librpgm/Database/Globals.hpp:288 src/librpgm/Database/Globals.hpp:332
#: src/librpgm/Database/Globals.hpp:650
msgid "Constant"
msgstr "Constant"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:196
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:293
msgid "Continue"
msgstr ""

#: src/librpgm/Database/Globals.hpp:534
msgid "Control Self Switch"
msgstr "Control Self Switch"

#: src/librpgm/Database/Globals.hpp:532
msgid "Control Switches"
msgstr "Control Switches"

#: src/librpgm/Database/Globals.hpp:535
msgid "Control Timer"
msgstr "Control Timer"

#: src/librpgm/Database/Globals.hpp:533
msgid "Control Variables"
msgstr "Control Variables"

#: src/openrpgeditor/Core/MainWindow.cpp:742
msgid "Copy"
msgstr "Copy"

#: src/librpgm/Database/Globals.hpp:65
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:522
msgid "Counter Attack"
msgstr "Counter Attack"

#: src/openrpgeditor/Core/MainWindow.cpp:217
msgid "Creates a new project."
msgstr ""

#: src/librpgm/Database/Globals.hpp:62
msgid "Critical Evasion"
msgstr "Critical Evasion"

#: src/librpgm/Database/Globals.hpp:61
msgid "Critical Rate"
msgstr "Critical Rate"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:436
msgid "Critical To Actor"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:431
msgid "Critical To Enemy"
msgstr ""

#: src/librpgm/Database/Globals.hpp:826
msgid "Crossbow"
msgstr "Crossbow"

#: src/librpgm/Database/Globals.hpp:685
msgid "Curse"
msgstr "Curse"

#: src/librpgm/Database/Globals.hpp:852
msgid "Cursor"
msgstr "Cursor"

#: src/librpgm/Database/Globals.hpp:748
msgid "Custom"
msgstr "Custom"

#: src/openrpgeditor/Core/MainWindow.cpp:739
msgid "Cut"
msgstr "Cut"

#: src/librpgm/Database/Globals.hpp:819
msgid "Dagger"
msgstr "Dagger"

#: src/openrpgeditor/Core/MainWindow.cpp:808
msgid "Database"
msgstr "Database"

#: src/librpgm/Database/Globals.hpp:693
msgid "Dead"
msgstr "Dead"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:536
msgid "Debuff Add"
msgstr ""

#: src/librpgm/Database/Globals.hpp:129
msgid "Debuff Rate"
msgstr "Debuff Rate"

#: src/librpgm/Database/Globals.hpp:646
msgid "Decrease"
msgstr "Decrease"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:398
msgid "Defeat"
msgstr ""

#: src/librpgm/Database/Globals.hpp:40 src/librpgm/Database/Globals.hpp:51
#: src/librpgm/Database/Globals.hpp:358 src/librpgm/Database/Globals.hpp:371
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:70
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:232
msgid "Defense"
msgstr "Defense"

#: src/openrpgeditor/Core/MainWindow.cpp:748
msgid "Delete"
msgstr "Delete"

#. TL-NOTE: Use ellipses character appropriate for your language
#. Deployment is referring to preparing a game for distribution to end users, exporting all related assets into an easily distributable form
#: src/openrpgeditor/Core/MainWindow.cpp:705
msgid "Deployment..."
msgstr "Deployment..."

#: src/librpgm/Database/Globals.hpp:469 src/librpgm/Database/Globals.hpp:771
#: src/librpgm/Database/Globals.hpp:776
msgid "Designation with variables"
msgstr "Designation with variables"

#: src/librpgm/Database/Globals.hpp:713
msgid "Dim"
msgstr "Dim"

#: src/librpgm/Database/Globals.hpp:426
msgid "Direct"
msgstr "Direct"

#: src/librpgm/Database/Globals.hpp:468 src/librpgm/Database/Globals.hpp:770
#: src/librpgm/Database/Globals.hpp:775
msgid "Direct designation"
msgstr "Direct designation"

#: src/librpgm/Database/Globals.hpp:381
msgid "Direction"
msgstr "Direction"

#: src/librpgm/Database/Globals.hpp:509
msgid "Direction Fix OFF"
msgstr "Direction Fix OFF"

#: src/librpgm/Database/Globals.hpp:508
msgid "Direction Fix ON"
msgstr "Direction Fix ON"

#: src/librpgm/Database/Globals.hpp:421
msgid "Disable"
msgstr "Disable"

#: src/openrpgeditor/Core/MapEditor/MapProperties.cpp:194
msgid "Disable Dashing"
msgstr ""

#: src/openrpgeditor/Core/MapEditor/MapProperties.cpp:59
msgid "Display Name"
msgstr ""

#: src/librpgm/Database/Globals.hpp:327
msgid "Div"
msgstr "Div"

#: src/librpgm/Database/Globals.hpp:156 src/librpgm/Database/Globals.hpp:166
msgid "Down"
msgstr "Down"

#: src/openrpgeditor/Core/MainWindow.cpp:782
msgid "Draw"
msgstr "Draw"

#: src/librpgm/Database/Globals.hpp:109
msgid "Drop Item Double"
msgstr "Drop Item Double"

#: src/librpgm/Database/Globals.hpp:86
msgid "Dual Wield"
msgstr "Dual Wield"

#: src/librpgm/Database/Globals.hpp:352
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:120
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:123
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:222
msgid "EXP"
msgstr "EXP"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:345
msgid "EXP Next"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:340
msgid "EXP Total"
msgstr ""

#: src/openrpgeditor/Core/MainWindow.cpp:724
msgid "Edit"
msgstr "Edit"

#: src/librpgm/Database/Globals.hpp:128
msgid "Element Rate"
msgstr "Element Rate"

#: src/librpgm/Database/Globals.hpp:631
msgid "Else"
msgstr "Else"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:368
msgid "Emerge"
msgstr ""

#: src/librpgm/Database/Globals.hpp:422
msgid "Enable"
msgstr "Enable"

#: src/openrpgeditor/Core/MapEditor/MapProperties.cpp:128
msgid "Enc. Steps"
msgstr ""

#: src/librpgm/Database/Globals.hpp:104
msgid "Encounter Half"
msgstr "Encounter Half"

#: src/librpgm/Database/Globals.hpp:105
msgid "Encounter None"
msgstr "Encounter None"

#: src/librpgm/Database/Globals.hpp:628 src/librpgm/Database/Globals.hpp:632
#: src/librpgm/Database/Globals.hpp:638
msgid "End"
msgstr "End"

#: src/librpgm/Database/Globals.hpp:261 src/librpgm/Database/Globals.hpp:298
#: src/librpgm/Database/Globals.hpp:344
msgid "Enemy"
msgstr "Enemy"

#: src/librpgm/Database/Globals.hpp:612
msgid "Enemy Appear"
msgstr "Enemy Appear"

#: src/librpgm/Database/Globals.hpp:861
msgid "Enemy Attack"
msgstr "Enemy Attack"

#: src/librpgm/Database/Globals.hpp:863
msgid "Enemy Collapse"
msgstr "Enemy Collapse"

#: src/librpgm/Database/Globals.hpp:862
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:475
msgid "Enemy Damage"
msgstr "Enemy Damage"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:494
msgid "Enemy Drain"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:485
msgid "Enemy Gain"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:489
msgid "Enemy Loss"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:499
msgid "Enemy No Damage"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:503
msgid "Enemy No Hit"
msgstr ""

#: src/librpgm/Database/Globals.hpp:611
msgid "Enemy Recover All"
msgstr "Enemy Recover All"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:480
msgid "Enemy Recovery"
msgstr ""

#: src/librpgm/Database/Globals.hpp:613
msgid "Enemy Transform"
msgstr "Enemy Transform"

#: src/librpgm/Database/Globals.hpp:303
msgid "Equal To"
msgstr "Equal To"

#: src/librpgm/Database/Globals.hpp:856
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:151
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:178
msgid "Equip"
msgstr "Equip"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:261
msgid "Equip (Pause Screen)"
msgstr ""

#: src/librpgm/Database/Globals.hpp:144
msgid "Equip Armor"
msgstr "Equip Armor"

#: src/librpgm/Database/Globals.hpp:143
msgid "Equip Weapon"
msgstr "Equip Weapon"

#: src/librpgm/Database/Globals.hpp:559
msgid "Erase Event"
msgstr "Erase Event"

#: src/librpgm/Database/Globals.hpp:572
msgid "Erase Picture"
msgstr "Erase Picture"

#: src/openrpgeditor/Core/MainWindow.cpp:343
msgid "Eraser"
msgstr ""

#: src/openrpgeditor/Core/MainWindow.cpp:343
msgid "Erases tiles at a given point"
msgstr ""

#: src/librpgm/Database/Globals.hpp:400 src/librpgm/Database/Globals.hpp:860
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:136
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:251
msgid "Escape"
msgstr "Escape"

#: src/librpgm/Database/Globals.hpp:396
msgid "Escape Count"
msgstr "Escape Count"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:387
msgid "Escape Failure"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:382
msgid "Escape Start"
msgstr ""

#: src/librpgm/Database/Globals.hpp:870
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:88
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:244
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:508
msgid "Evasion"
msgstr "Evasion"

#: src/librpgm/Database/Globals.hpp:60
msgid "Evasion Rate"
msgstr "Evasion Rate"

#: src/openrpgeditor/Core/MainWindow.cpp:288
#: src/openrpgeditor/Core/MainWindow.cpp:768
msgid "Event"
msgstr "Event"

#: src/librpgm/Database/Globals.hpp:761
msgid "Event ID"
msgstr "Event ID"

#: src/librpgm/Database/Globals.hpp:789
msgid "Event Touch"
msgstr "Event Touch"

#: src/librpgm/Database/Globals.hpp:133
msgid "Ex-Parameter"
msgstr "Ex-Parameter"

#: src/librpgm/Database/Globals.hpp:133
msgid "ExParameter"
msgstr "ExParameter"

#: src/librpgm/Database/Globals.hpp:428
msgid "Exchange With Another Event"
msgstr "Exchange With Another Event"

#: src/librpgm/Database/Globals.hpp:438
msgid "Exclamation"
msgstr "Exclamation"

#: src/openrpgeditor/Core/MainWindow.cpp:715
msgid "Exit"
msgstr "Exit"

#: src/librpgm/Database/Globals.hpp:528
msgid "Exit Event Processing"
msgstr "Exit Event Processing"

#: src/librpgm/Database/Globals.hpp:81
msgid "Experience"
msgstr "Experience"

#: src/librpgm/Database/Globals.hpp:563
msgid "Fadein Screen"
msgstr "Fadein Screen"

#: src/librpgm/Database/Globals.hpp:575
msgid "Fadeout BGM"
msgstr "Fadeout BGM"

#: src/librpgm/Database/Globals.hpp:579
msgid "Fadeout BGS"
msgstr "Fadeout BGS"

#: src/librpgm/Database/Globals.hpp:562
msgid "Fadeout Screen"
msgstr "Fadeout Screen"

#: src/openrpgeditor/Core/EventEditor.cpp:74
msgid "Failed to saved event as template!"
msgstr ""

#: src/librpgm/Database/Globals.hpp:682
msgid "Fascination"
msgstr "Fascination"

#: src/librpgm/Database/Globals.hpp:686
msgid "Fear"
msgstr "Fear"

#: src/librpgm/Database/Globals.hpp:236
msgid "Feet"
msgstr "Feet"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:133
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:249
msgid "Fight"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:359
#: src/openrpgeditor/Core/MainWindow.cpp:669
msgid "File"
msgstr "ファイル"

#: src/openrpgeditor/Core/MainWindow.cpp:752
msgid "Find"
msgstr "Find"

#: src/openrpgeditor/Core/MainWindow.cpp:755
msgid "Find Next"
msgstr "Find Next"

#: src/openrpgeditor/Core/MainWindow.cpp:758
msgid "Find Previous"
msgstr "Find Previous"

#: src/librpgm/Database/Globals.hpp:293 src/librpgm/Database/Globals.hpp:745
msgid "Fixed"
msgstr "Fixed"

#: src/librpgm/Database/Globals.hpp:821
msgid "Flail"
msgstr "Flail"

#: src/librpgm/Database/Globals.hpp:565
msgid "Flash Screen"
msgstr "Flash Screen"

#: src/librpgm/Database/Globals.hpp:80
msgid "Floor Damage"
msgstr "Floor Damage"

#: src/librpgm/Database/Globals.hpp:615
msgid "Force Action"
msgstr "Force Action"

#: src/librpgm/Database/Globals.hpp:417
msgid "Forget"
msgstr "Forget"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:157
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:265
msgid "Formation"
msgstr ""

#: src/librpgm/Database/Globals.hpp:503
msgid "Frequency"
msgstr "Frequency"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:20
msgid "Full"
msgstr ""

#: src/librpgm/Database/Globals.hpp:835
msgid "Futuristic Sword"
msgstr "Futuristic Sword"

#: src/librpgm/Database/Globals.hpp:114
msgid "Gain TP"
msgstr "Gain TP"

#: src/openrpgeditor/Core/MainWindow.cpp:822
msgid "Game"
msgstr "Game"

#: src/librpgm/Database/Globals.hpp:335
msgid "Game Data"
msgstr "Game Data"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:166
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:271
msgid "Game End"
msgstr ""

#: src/librpgm/Database/Globals.hpp:620
msgid "Game Over"
msgstr "Game Over"

#: src/openrpgeditor/Core/MainWindow.cpp:296
#: src/openrpgeditor/Core/MainWindow.cpp:772
msgid "Game Preview"
msgstr "Game Preview"

#: src/librpgm/Database/Globals.hpp:561
msgid "Gather Followers"
msgstr "Gather Followers"

#: src/openrpgeditor/Core/MapEditor/MapProperties.cpp:41
msgid "General Settings"
msgstr ""

#: src/librpgm/Database/Globals.hpp:588
msgid "Get Location Info"
msgstr "Get Location Info"

#: src/librpgm/Database/Globals.hpp:555
msgid "Get On Off Vehicle"
msgstr "Get On Off Vehicle"

#: src/librpgm/Database/Globals.hpp:829
msgid "Glove"
msgstr "Glove"

#: src/librpgm/Database/Globals.hpp:263 src/librpgm/Database/Globals.hpp:389
msgid "Gold"
msgstr "Gold"

#: src/librpgm/Database/Globals.hpp:108
msgid "Gold Double"
msgstr "Gold Double"

#: src/librpgm/Database/Globals.hpp:412
msgid "Gray"
msgstr "Gray"

#: src/librpgm/Database/Globals.hpp:306
msgid "Greater than"
msgstr "Greater than"

#: src/librpgm/Database/Globals.hpp:251 src/librpgm/Database/Globals.hpp:304
#: src/librpgm/Database/Globals.hpp:312
msgid "Greater than or Equal to"
msgstr "Greater than or Equal to"

#: src/librpgm/Database/Globals.hpp:410
msgid "Green"
msgstr "Green"

#: src/librpgm/Database/Globals.hpp:122
msgid "Grow"
msgstr "Grow"

#: src/librpgm/Database/Globals.hpp:91
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:142
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:255
msgid "Guard"
msgstr "Guard"

#: src/librpgm/Database/Globals.hpp:73
msgid "Guard Effect"
msgstr "Guard Effect"

#: src/librpgm/Database/Globals.hpp:827
msgid "Gun"
msgstr "Gun"

#: src/librpgm/Database/Globals.hpp:353 src/librpgm/Database/Globals.hpp:366
#: src/librpgm/Database/Globals.hpp:668
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:102
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:105
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:219
msgid "HP"
msgstr "HP"

#: src/librpgm/Database/Globals.hpp:242
msgid "HP Damage"
msgstr "HP Damage"

#: src/librpgm/Database/Globals.hpp:246
msgid "HP Drain"
msgstr "HP Drain"

#: src/librpgm/Database/Globals.hpp:244
msgid "HP Recover"
msgstr "HP Recover"

#: src/librpgm/Database/Globals.hpp:66
msgid "HP Regeneration"
msgstr "HP Regeneration"

#: src/librpgm/Database/Globals.hpp:234
msgid "Head"
msgstr "Head"

#: src/librpgm/Database/Globals.hpp:441
msgid "Heart"
msgstr "Heart"

#: src/openrpgeditor/Core/MapEditor/MapProperties.cpp:96
msgid "Height"
msgstr ""

#: src/librpgm/Database/Globals.hpp:211
msgid "Hidden Item A"
msgstr "Hidden Item A"

#: src/librpgm/Database/Globals.hpp:212
msgid "Hidden Item B"
msgstr "Hidden Item B"

#: src/librpgm/Database/Globals.hpp:755
msgid "Higher"
msgstr "Higher"

#: src/librpgm/Database/Globals.hpp:756
msgid "Highest"
msgstr "Highest"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:85
msgid "Hit"
msgstr ""

#: src/librpgm/Database/Globals.hpp:59
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:242
msgid "Hit Rate"
msgstr "Hit Rate"

#: src/librpgm/Database/Globals.hpp:636
msgid "If Escape"
msgstr "If Escape"

#: src/librpgm/Database/Globals.hpp:637
msgid "If Lose"
msgstr "If Lose"

#: src/librpgm/Database/Globals.hpp:635
msgid "If Win"
msgstr "If Win"

#: src/librpgm/Database/Globals.hpp:273
msgid "In The Party"
msgstr "In The Party"

#: src/librpgm/Database/Globals.hpp:645
msgid "Increase"
msgstr "Increase"

#: src/librpgm/Database/Globals.hpp:521
msgid "Input Number"
msgstr "Input Number"

#: src/librpgm/Database/Globals.hpp:99
msgid "Instant"
msgstr "Instant"

#: src/librpgm/Database/Globals.hpp:836
msgid "Iron Pipe"
msgstr "Iron Pipe"

#: src/librpgm/Database/Globals.hpp:264 src/librpgm/Database/Globals.hpp:340
#: src/librpgm/Database/Globals.hpp:655
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:145
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:257
msgid "Item"
msgstr "Item"

#: src/librpgm/Database/Globals.hpp:487
msgid "Jump"
msgstr "Jump"

#: src/librpgm/Database/Globals.hpp:531
msgid "Jump To Label"
msgstr "Jump To Label"

#: src/librpgm/Database/Globals.hpp:210
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:175
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:279
msgid "Key Item"
msgstr "Key Item"

#: src/librpgm/Database/Globals.hpp:530
msgid "Label"
msgstr "Label"

#: src/librpgm/Database/Globals.hpp:416
msgid "Learn"
msgstr "Learn"

#: src/librpgm/Database/Globals.hpp:123
msgid "Learn Skill"
msgstr "Learn Skill"

#: src/librpgm/Database/Globals.hpp:157 src/librpgm/Database/Globals.hpp:167
#: src/librpgm/Database/Globals.hpp:724
msgid "Left"
msgstr "Left"

#: src/librpgm/Database/Globals.hpp:307 src/librpgm/Database/Globals.hpp:314
msgid "Less than"
msgstr "Less than"

#: src/librpgm/Database/Globals.hpp:252 src/librpgm/Database/Globals.hpp:305
#: src/librpgm/Database/Globals.hpp:313
msgid "Less than or Equal to"
msgstr "Less than or Equal to"

#: src/librpgm/Database/Globals.hpp:351
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:96
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:218
msgid "Level"
msgstr "Level"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:417
msgid "Level Up"
msgstr ""

#: src/librpgm/Database/Globals.hpp:446
msgid "Light Bulb"
msgstr "Light Bulb"

#: src/librpgm/Database/Globals.hpp:858
msgid "Load"
msgstr "Load"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:354
msgid "Load Message"
msgstr ""

#: src/openrpgeditor/Core/MainWindow.cpp:388
msgid "Loading Project...."
msgstr ""

#: src/openrpgeditor/Core/MainWindow.cpp:389
#, c++-format
msgid "Loading {0} ({1} of {2})...."
msgstr ""

#: src/librpgm/Database/Globals.hpp:145
msgid "Lock Equip"
msgstr "Lock Equip"

#: src/librpgm/Database/Globals.hpp:526
msgid "Loop"
msgstr "Loop"

#: src/librpgm/Database/Globals.hpp:708
msgid "Loop Both"
msgstr "Loop Both"

#: src/librpgm/Database/Globals.hpp:707
#: src/openrpgeditor/Core/MapEditor/MapProperties.cpp:216
msgid "Loop Horizontally"
msgstr "Loop Horizontally"

#: src/librpgm/Database/Globals.hpp:706
#: src/openrpgeditor/Core/MapEditor/MapProperties.cpp:234
msgid "Loop Vertically"
msgstr "Loop Vertically"

#: src/librpgm/Database/Globals.hpp:753
#: src/openrpgeditor/Core/MainWindow.cpp:608
msgid "Lower"
msgstr "Lower"

#: src/librpgm/Database/Globals.hpp:752
msgid "Lowest"
msgstr "Lowest"

#: src/librpgm/Database/Globals.hpp:44 src/librpgm/Database/Globals.hpp:55
#: src/librpgm/Database/Globals.hpp:362 src/librpgm/Database/Globals.hpp:375
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:82
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:240
msgid "Luck"
msgstr "Luck"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:99
msgid "Lv"
msgstr ""

#: src/librpgm/Database/Globals.hpp:52
msgid "M Attack"
msgstr "M Attack"

#: src/librpgm/Database/Globals.hpp:53
msgid "M Defense"
msgstr "M Defense"

#: src/librpgm/Database/Globals.hpp:41 src/librpgm/Database/Globals.hpp:52
#: src/librpgm/Database/Globals.hpp:359 src/librpgm/Database/Globals.hpp:372
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:73
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:234
msgid "M.Attack"
msgstr "M.Attack"

#: src/librpgm/Database/Globals.hpp:42 src/librpgm/Database/Globals.hpp:53
#: src/librpgm/Database/Globals.hpp:360 src/librpgm/Database/Globals.hpp:373
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:76
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:236
msgid "M.Defense"
msgstr "M.Defense"

#: src/librpgm/Database/Globals.hpp:41 src/librpgm/Database/Globals.hpp:359
#: src/librpgm/Database/Globals.hpp:372
msgid "MAttack"
msgstr "MAttack"

#: src/librpgm/Database/Globals.hpp:42 src/librpgm/Database/Globals.hpp:360
#: src/librpgm/Database/Globals.hpp:373
msgid "MDefense"
msgstr "MDefense"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:325
msgid "ME Volume"
msgstr ""

#: src/librpgm/Database/Globals.hpp:354 src/librpgm/Database/Globals.hpp:367
#: src/librpgm/Database/Globals.hpp:669
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:108
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:111
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:220
msgid "MP"
msgstr "MP"

#: src/librpgm/Database/Globals.hpp:76
msgid "MP Cost Rate"
msgstr "MP Cost Rate"

#: src/librpgm/Database/Globals.hpp:243
msgid "MP Damage"
msgstr "MP Damage"

#: src/librpgm/Database/Globals.hpp:247
msgid "MP Drain"
msgstr "MP Drain"

#: src/librpgm/Database/Globals.hpp:245
msgid "MP Recover"
msgstr "MP Recover"

#: src/librpgm/Database/Globals.hpp:67
msgid "MP Regeneration"
msgstr "MP Regeneration"

#: src/librpgm/Database/Globals.hpp:831
msgid "Mace"
msgstr "Mace"

#: src/librpgm/Database/Globals.hpp:63 src/librpgm/Database/Globals.hpp:871
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:513
msgid "Magic Evasion"
msgstr "Magic Evasion"

#: src/librpgm/Database/Globals.hpp:64 src/librpgm/Database/Globals.hpp:872
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:518
msgid "Magic Reflection"
msgstr "Magic Reflection"

#: src/librpgm/Database/Globals.hpp:177
msgid "Magical Attack"
msgstr "Magical Attack"

#: src/librpgm/Database/Globals.hpp:79
msgid "Magical Damage"
msgstr "Magical Damage"

#: src/openrpgeditor/Core/MainWindow.cpp:277
#: src/openrpgeditor/Core/MainWindow.cpp:765
msgid "Map"
msgstr "Map"

#: src/librpgm/Database/Globals.hpp:387
msgid "Map ID"
msgstr "Map ID"

#: src/openrpgeditor/Core/MapEditor/MapProperties.cpp:37
msgid "Map Properties"
msgstr ""

#: src/librpgm/Database/Globals.hpp:379
msgid "Map X"
msgstr "Map X"

#: src/librpgm/Database/Globals.hpp:380
msgid "Map Y"
msgstr "Map Y"

#: src/librpgm/Database/Globals.hpp:37 src/librpgm/Database/Globals.hpp:48
#: src/librpgm/Database/Globals.hpp:355 src/librpgm/Database/Globals.hpp:368
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:61
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:226
msgid "Max HP"
msgstr "Max HP"

#: src/librpgm/Database/Globals.hpp:38 src/librpgm/Database/Globals.hpp:49
#: src/librpgm/Database/Globals.hpp:356 src/librpgm/Database/Globals.hpp:369
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:64
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:228
msgid "Max MP"
msgstr "Max MP"

#: src/librpgm/Database/Globals.hpp:183
msgid "MenuScreen"
msgstr "MenuScreen"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:301
msgid "Messages"
msgstr ""

#: src/librpgm/Database/Globals.hpp:720 src/librpgm/Database/Globals.hpp:725
msgid "Middle"
msgstr "Middle"

#: src/librpgm/Database/Globals.hpp:869
msgid "Miss"
msgstr "Miss"

#: src/librpgm/Database/Globals.hpp:814
msgid "Missile"
msgstr "Missile"

#: src/librpgm/Database/Globals.hpp:328
msgid "Mod"
msgstr "Mod"

#: src/openrpgeditor/Core/MainWindow.cpp:764
msgid "Mode"
msgstr "Mode"

#: src/librpgm/Database/Globals.hpp:880
msgid "Moment"
msgstr "Moment"

#: src/librpgm/Database/Globals.hpp:474
msgid "Move Down"
msgstr "Move Down"

#: src/librpgm/Database/Globals.hpp:475
msgid "Move Left"
msgstr "Move Left"

#: src/librpgm/Database/Globals.hpp:478
msgid "Move Lower Left"
msgstr "Move Lower Left"

#: src/librpgm/Database/Globals.hpp:479
msgid "Move Lower Right"
msgstr "Move Lower Right"

#: src/librpgm/Database/Globals.hpp:569
msgid "Move Picture"
msgstr "Move Picture"

#: src/librpgm/Database/Globals.hpp:476
msgid "Move Right"
msgstr "Move Right"

#: src/librpgm/Database/Globals.hpp:477
msgid "Move Up"
msgstr "Move Up"

#: src/librpgm/Database/Globals.hpp:480
msgid "Move Upper Left"
msgstr "Move Upper Left"

#: src/librpgm/Database/Globals.hpp:481
msgid "Move Upper Right"
msgstr "Move Upper Right"

#: src/librpgm/Database/Globals.hpp:482
msgid "Move at Random"
msgstr "Move at Random"

#: src/librpgm/Database/Globals.hpp:484
msgid "Move away from Player"
msgstr "Move away from Player"

#: src/librpgm/Database/Globals.hpp:483
msgid "Move toward Player"
msgstr "Move toward Player"

#: src/librpgm/Database/Globals.hpp:634
msgid "Movement Route Step"
msgstr "Movement Route Step"

#: src/librpgm/Database/Globals.hpp:326
msgid "Mul"
msgstr "Mul"

#: src/librpgm/Database/Globals.hpp:223
msgid "Multiply"
msgstr "Multiply"

#: src/librpgm/Database/Globals.hpp:440
msgid "Music Note"
msgstr "Music Note"

#: src/openrpgeditor/Core/MainWindow.cpp:811
msgid "NWJS Version Manager"
msgstr "NWJS Version Manager"

#: src/librpgm/Database/Globals.hpp:274
msgid "Name"
msgstr "Name"

#: src/openrpgeditor/Core/MapEditor/MapProperties.cpp:44
#, c++-format
msgid "Name - ID: {}"
msgstr ""

#: src/librpgm/Database/Globals.hpp:591
msgid "Name Input Processing"
msgstr "Name Input Processing"

#: src/librpgm/Database/Globals.hpp:184
msgid "Never"
msgstr "Never"

#: src/openrpgeditor/Core/EventEditor.cpp:66
msgid "New Event Template"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:193
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:291
msgid "New Game"
msgstr ""

#: src/openrpgeditor/Core/MainWindow.cpp:217
msgid "New Project"
msgstr ""

#: src/openrpgeditor/Core/MainWindow.cpp:670
msgid "New Project..."
msgstr ""

#: src/librpgm/Database/Globals.hpp:630
msgid "Next Comment"
msgstr "Next Comment"

#: src/librpgm/Database/Globals.hpp:641
msgid "Next PluginMZ Command"
msgstr "Next PluginMZ Command"

#: src/librpgm/Database/Globals.hpp:640
msgid "Next Script"
msgstr "Next Script"

#: src/librpgm/Database/Globals.hpp:629
msgid "Next Scrolling Text"
msgstr "Next Scrolling Text"

#: src/librpgm/Database/Globals.hpp:625
msgid "Next Text"
msgstr "Next Text"

#: src/librpgm/Database/Globals.hpp:216
msgid "No"
msgstr "No"

#: src/librpgm/Database/Globals.hpp:100
msgid "No Disappear"
msgstr "No Disappear"

#: src/librpgm/Database/Globals.hpp:705
msgid "No Loop"
msgstr "No Loop"

#: src/librpgm/Database/Globals.hpp:188 src/librpgm/Database/Globals.hpp:203
#: src/librpgm/Database/Globals.hpp:228 src/librpgm/Database/Globals.hpp:241
#: src/librpgm/Database/Globals.hpp:434 src/librpgm/Database/Globals.hpp:461
#: src/librpgm/Database/Globals.hpp:676 src/librpgm/Database/Globals.hpp:697
#: src/librpgm/Database/Globals.hpp:795 src/librpgm/Database/Globals.hpp:818
msgid "None"
msgstr "None"

#: src/librpgm/Database/Globals.hpp:85 src/librpgm/Database/Globals.hpp:97
#: src/librpgm/Database/Globals.hpp:221 src/librpgm/Database/Globals.hpp:690
#: src/librpgm/Database/Globals.hpp:733 src/librpgm/Database/Globals.hpp:754
msgid "Normal"
msgstr "Normal"

#: src/librpgm/Database/Globals.hpp:308
msgid "Not Equal to"
msgstr "Not Equal to"

#: src/openrpgeditor/Core/MapEditor/MapProperties.cpp:265
msgid "Note"
msgstr ""

#: src/librpgm/Database/Globals.hpp:319
msgid "OFF"
msgstr "OFF"

#: src/librpgm/Database/Globals.hpp:163 src/librpgm/Database/Globals.hpp:853
msgid "OK"
msgstr "OK"

#: src/librpgm/Database/Globals.hpp:318
msgid "ON"
msgstr "ON"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:403
msgid "Obtain EXP"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:407
msgid "Obtain Gold"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:412
msgid "Obtain Item"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:421
msgid "Obtain Skill"
msgstr ""

#: src/openrpgeditor/Core/MainWindow.cpp:827
msgid "Open Folder"
msgstr "Open Folder"

#: src/librpgm/Database/Globals.hpp:618
msgid "Open Menu Screen"
msgstr "Open Menu Screen"

#: src/openrpgeditor/Core/MainWindow.cpp:224
msgid "Open Project"
msgstr ""

#: src/openrpgeditor/Core/MainWindow.cpp:673
msgid "Open Project..."
msgstr ""

#: src/librpgm/Database/Globals.hpp:619
msgid "Open Save Screen"
msgstr "Open Save Screen"

#: src/openrpgeditor/Core/MainWindow.cpp:224
msgid "Opens an existing project."
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:181
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:283
msgid "Optimize"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:160
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:267
msgid "Options"
msgstr ""

#: src/librpgm/Database/Globals.hpp:347
msgid "Other"
msgstr "Other"

#: src/librpgm/Database/Globals.hpp:171
msgid "Pagedown"
msgstr "Pagedown"

#: src/librpgm/Database/Globals.hpp:170
msgid "Pageup"
msgstr "Pageup"

#: src/openrpgeditor/Core/MapEditor/MapProperties.cpp:206
msgid "Parallax Background"
msgstr ""

#: src/librpgm/Database/Globals.hpp:791 src/librpgm/Database/Globals.hpp:797
msgid "Parallel"
msgstr "Parallel"

#: src/librpgm/Database/Globals.hpp:684
msgid "Paralyze"
msgstr "Paralyze"

#: src/librpgm/Database/Globals.hpp:132
msgid "Parameter"
msgstr "Parameter"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:225
msgid "Parameters"
msgstr ""

#: src/librpgm/Database/Globals.hpp:346
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:363
msgid "Party"
msgstr "Party"

#: src/librpgm/Database/Globals.hpp:151
msgid "Party Ability"
msgstr "Party Ability"

#: src/librpgm/Database/Globals.hpp:671
msgid "Party Level"
msgstr "Party Level"

#: src/librpgm/Database/Globals.hpp:388
msgid "Party Members"
msgstr "Party Members"

#: src/openrpgeditor/Core/MainWindow.cpp:745
msgid "Paste"
msgstr "Paste"

#: src/librpgm/Database/Globals.hpp:75
msgid "Pharmacology"
msgstr "Pharmacology"

#: src/librpgm/Database/Globals.hpp:176
msgid "Physical Attack"
msgstr "Physical Attack"

#: src/librpgm/Database/Globals.hpp:78
msgid "Physical Damage"
msgstr "Physical Damage"

#: src/librpgm/Database/Globals.hpp:574
msgid "Play BGM"
msgstr "Play BGM"

#: src/librpgm/Database/Globals.hpp:578
msgid "Play BGS"
msgstr "Play BGS"

#: src/librpgm/Database/Globals.hpp:580
msgid "Play ME"
msgstr "Play ME"

#: src/librpgm/Database/Globals.hpp:583
msgid "Play Movie"
msgstr "Play Movie"

#: src/librpgm/Database/Globals.hpp:517 src/librpgm/Database/Globals.hpp:581
msgid "Play SE"
msgstr "Play SE"

#: src/openrpgeditor/Core/MainWindow.cpp:823
msgid "Play Test"
msgstr "Play Test"

#: src/librpgm/Database/Globals.hpp:391
msgid "Play Time"
msgstr "Play Time"

#: src/librpgm/Database/Globals.hpp:788
msgid "Player Touch"
msgstr "Player Touch"

#: src/librpgm/Database/Globals.hpp:623
msgid "PluginMV Command"
msgstr "PluginMV Command"

#: src/librpgm/Database/Globals.hpp:624
msgid "PluginMZ Command"
msgstr "PluginMZ Command"

#: src/librpgm/Database/Globals.hpp:677
msgid "Poison"
msgstr "Poison"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:335
msgid "Possession"
msgstr ""

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:373
msgid "Preemptive"
msgstr ""

#: src/librpgm/Database/Globals.hpp:93
msgid "Preserve TP"
msgstr "Preserve TP"

#: src/librpgm/Database/Globals.hpp:439
msgid "Question"
msgstr "Question"

#: src/openrpgeditor/Core/MainWindow.cpp:628
msgid "RPG Maker Projects"
msgstr ""

#: src/librpgm/Database/Globals.hpp:680
msgid "Rage"
msgstr "Rage"

#: src/librpgm/Database/Globals.hpp:841
msgid "Railgun"
msgstr "Railgun"

#: src/librpgm/Database/Globals.hpp:462
msgid "Rain"
msgstr "Rain"

#: src/librpgm/Database/Globals.hpp:107
msgid "Raise Preemptive"
msgstr "Raise Preemptive"

#: src/librpgm/Database/Globals.hpp:334 src/librpgm/Database/Globals.hpp:746
msgid "Random"
msgstr "Random"

#: src/openrpgeditor/Core/MainWindow.cpp:683
msgid "Recent Projects"
msgstr ""

#: src/librpgm/Database/Globals.hpp:595
msgid "Recover All"
msgstr "Recover All"

#: src/librpgm/Database/Globals.hpp:112
msgid "Recover HP"
msgstr "Recover HP"

#: src/librpgm/Database/Globals.hpp:113
msgid "Recover MP"
msgstr "Recover MP"

#: src/librpgm/Database/Globals.hpp:868
msgid "Recovery"
msgstr "Recovery"

#: src/librpgm/Database/Globals.hpp:74
msgid "Recovery Effect"
msgstr "Recovery Effect"

#: src/librpgm/Database/Globals.hpp:409
msgid "Red"
msgstr "Red"

#: src/openrpgeditor/Core/MainWindow.cpp:732
msgid "Redo"
msgstr "Redo"

#: src/librpgm/Database/Globals.hpp:766
msgid "Region ID"
msgstr "Region ID"

#: src/librpgm/Database/Globals.hpp:209
msgid "Regular Item"
msgstr "Regular Item"

#: src/librpgm/Database/Globals.hpp:405
msgid "Remove"
msgstr "Remove"

#: src/librpgm/Database/Globals.hpp:119
msgid "Remove Buff"
msgstr "Remove Buff"

#: src/librpgm/Database/Globals.hpp:120
msgid "Remove Debuff"
msgstr "Remove Debuff"

#: src/librpgm/Database/Globals.hpp:116
msgid "Remove State"
msgstr "Remove State"

#: src/librpgm/Database/Globals.hpp:633
msgid "Repeat Above"
msgstr "Repeat Above"

#: src/openrpgeditor/Core/MainWindow.cpp:817
msgid "Reset Window Layout"
msgstr "Reset Window Layout"

#: src/librpgm/Database/Globals.hpp:577
msgid "Resume BGM"
msgstr "Resume BGM"

#: src/librpgm/Database/Globals.hpp:155
msgid "Retain"
msgstr "Retain"

#: src/librpgm/Database/Globals.hpp:621
msgid "Return To Title Screen"
msgstr "Return To Title Screen"

#: src/librpgm/Database/Globals.hpp:839
msgid "Rifle"
msgstr "Rifle"

#: src/librpgm/Database/Globals.hpp:158 src/librpgm/Database/Globals.hpp:168
#: src/librpgm/Database/Globals.hpp:726
msgid "Right"
msgstr "Right"

#: src/librpgm/Database/Globals.hpp:832
msgid "Rod"
msgstr "Rod"

#: src/librpgm/Database/Globals.hpp:570
msgid "Rotate Picture"
msgstr "Rotate Picture"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:330
msgid "SE Volume"
msgstr ""

#: src/librpgm/Database/Globals.hpp:782
msgid "Same as characters"
msgstr "Same as characters"

#: src/librpgm/Database/Globals.hpp:777
msgid "Same as random encounter"
msgstr "Same as random encounter"

#: src/librpgm/Database/Globals.hpp:857
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:163
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:269
msgid "Save"
msgstr "Save"

#: src/librpgm/Database/Globals.hpp:576
msgid "Save BGM"
msgstr "Save BGM"

#: src/librpgm/Database/Globals.hpp:393
msgid "Save Count"
msgstr "Save Count"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:349
msgid "Save Message"
msgstr ""

#: src/openrpgeditor/Core/MainWindow.cpp:232
msgid "Save Project"
msgstr ""

#: src/openrpgeditor/Core/MainWindow.cpp:679
msgid "Save Project..."
msgstr ""

#: src/openrpgeditor/Core/EventEditor.cpp:72
msgid "Saved event as template successfully!"
msgstr ""

#: src/openrpgeditor/Core/MainWindow.cpp:232
msgid "Saves the project."
msgstr ""

#: src/openrpgeditor/Core/MainWindow.cpp:402
msgid "Saving Project...."
msgstr ""

#: src/openrpgeditor/Core/MainWindow.cpp:403
#, c++-format
msgid "Saving {0} ({1} of {2})...."
msgstr ""

#: src/openrpgeditor/Core/MainWindow.cpp:791
msgid "Scale"
msgstr "Scale"

#: src/librpgm/Database/Globals.hpp:224 src/librpgm/Database/Globals.hpp:230
#: src/librpgm/Database/Globals.hpp:237
msgid "Screen"
msgstr "Screen"

#: src/librpgm/Database/Globals.hpp:382
msgid "Screen X"
msgstr "Screen X"

#: src/librpgm/Database/Globals.hpp:383
msgid "Screen Y"
msgstr "Screen Y"

#: src/librpgm/Database/Globals.hpp:268 src/librpgm/Database/Globals.hpp:336
#: src/librpgm/Database/Globals.hpp:518 src/librpgm/Database/Globals.hpp:622
msgid "Script"
msgstr "Script"

#: src/librpgm/Database/Globals.hpp:553
msgid "Scroll Map"
msgstr "Scroll Map"

#: src/openrpgeditor/Core/MapEditor/MapProperties.cpp:106
msgid "Scroll Type"
msgstr ""

#: src/librpgm/Database/Globals.hpp:146
msgid "Seal Equip"
msgstr "Seal Equip"

#: src/librpgm/Database/Globals.hpp:142
msgid "Seal Skill"
msgstr "Seal Skill"

#: src/librpgm/Database/Globals.hpp:140
msgid "Seal Skill Type"
msgstr "Seal Skill Type"

#: src/librpgm/Database/Globals.hpp:522
msgid "Select Item"
msgstr "Select Item"

#: src/librpgm/Database/Globals.hpp:258
msgid "Self Switch"
msgstr "Self Switch"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:190
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:289
msgid "Sell"
msgstr ""

#: src/librpgm/Database/Globals.hpp:323
msgid "Set"
msgstr "Set"

#: src/librpgm/Database/Globals.hpp:552
msgid "Set Event Location"
msgstr "Set Event Location"

#: src/librpgm/Database/Globals.hpp:554
msgid "Set Movement Route"
msgstr "Set Movement Route"

#: src/librpgm/Database/Globals.hpp:551
msgid "Set Vehicle Location"
msgstr "Set Vehicle Location"

#: src/librpgm/Database/Globals.hpp:573
msgid "Set Weather Effect"
msgstr "Set Weather Effect"

#: src/openrpgeditor/Core/MainWindow.cpp:805
msgid "Settings"
msgstr "Settings"

#: src/openrpgeditor/Core/MainWindow.cpp:332
msgid "Shadow Pen"
msgstr ""

#: src/librpgm/Database/Globals.hpp:566
msgid "Shake Screen"
msgstr "Shake Screen"

#: src/openrpgeditor/Core/MainWindow.cpp:583
#, c++-format
msgid ""
"Sheet: {} ({}), ID: {}, x: {}, y: {}, z: {},  width: {}, height: {}, u: {}, "
"v: {}"
msgstr ""
"Sheet: {} ({}), ID: {}, x: {}, y: {}, z: {},  width: {}, height: {}, u: {}, "
"v: {}"

#: src/librpgm/Database/Globals.hpp:165
msgid "Shift"
msgstr "Shift"

#: src/librpgm/Database/Globals.hpp:740
msgid "Ship"
msgstr "Ship"

#: src/librpgm/Database/Globals.hpp:873
msgid "Shop"
msgstr "Shop"

#: src/librpgm/Database/Globals.hpp:590
msgid "Shop Processing"
msgstr "Shop Processing"

#: src/librpgm/Database/Globals.hpp:639
msgid "Shop Processing Good"
msgstr "Shop Processing Good"

#: src/librpgm/Database/Globals.hpp:838
msgid "Shotgun"
msgstr "Shotgun"

#: src/librpgm/Database/Globals.hpp:557
msgid "Show Animation"
msgstr "Show Animation"

#: src/librpgm/Database/Globals.hpp:558
msgid "Show Balloon Icon"
msgstr "Show Balloon Icon"

#: src/librpgm/Database/Globals.hpp:614
msgid "Show Battle Animation"
msgstr "Show Battle Animation"

#: src/librpgm/Database/Globals.hpp:520
msgid "Show Choices"
msgstr "Show Choices"

#: src/librpgm/Database/Globals.hpp:568
msgid "Show Picture"
msgstr "Show Picture"

#: src/librpgm/Database/Globals.hpp:523
msgid "Show Scrolling Text"
msgstr "Show Scrolling Text"

#: src/librpgm/Database/Globals.hpp:519
msgid "Show Text"
msgstr "Show Text"

#: src/openrpgeditor/Core/MapEditor/MapProperties.cpp:251
msgid "Show in Editor"
msgstr ""

#: src/librpgm/Database/Globals.hpp:445 src/librpgm/Database/Globals.hpp:679
msgid "Silence"
msgstr "Silence"

#: src/librpgm/Database/Globals.hpp:276
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:148
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:259
msgid "Skill"
msgstr "Skill"

#: src/librpgm/Database/Globals.hpp:683 src/librpgm/Database/Globals.hpp:692
msgid "Sleep"
msgstr "Sleep"

#: src/librpgm/Database/Globals.hpp:837
msgid "Slingshot"
msgstr "Slingshot"

#: src/librpgm/Database/Globals.hpp:147
msgid "Slot Type"
msgstr "Slot Type"

#: src/librpgm/Database/Globals.hpp:464
msgid "Snow"
msgstr "Snow"

#: src/librpgm/Database/Globals.hpp:134
msgid "Sp-Parameter"
msgstr "Sp-Parameter"

#: src/librpgm/Database/Globals.hpp:134
msgid "SpParameter"
msgstr "SpParameter"

#: src/librpgm/Database/Globals.hpp:830
msgid "Spear"
msgstr "Spear"

#: src/librpgm/Database/Globals.hpp:121
msgid "Special Effect"
msgstr "Special Effect"

#: src/librpgm/Database/Globals.hpp:149
msgid "Special Flag"
msgstr "Special Flag"

#: src/librpgm/Database/Globals.hpp:662
msgid "Specific"
msgstr "Specific"

#: src/librpgm/Database/Globals.hpp:502
msgid "Speed"
msgstr "Speed"

#: src/librpgm/Database/Globals.hpp:661
msgid "Standard"
msgstr "Standard"

#: src/librpgm/Database/Globals.hpp:801
msgid "Start"
msgstr "Start"

#: src/librpgm/Database/Globals.hpp:279 src/librpgm/Database/Globals.hpp:284
#: src/librpgm/Database/Globals.hpp:670
msgid "State"
msgstr "State"

#: src/librpgm/Database/Globals.hpp:130
msgid "State Rate"
msgstr "State Rate"

#: src/librpgm/Database/Globals.hpp:131
msgid "State Resist"
msgstr "State Resist"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:154
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:263
msgid "Status"
msgstr ""

#: src/librpgm/Database/Globals.hpp:507
msgid "Stepping Animation OFF"
msgstr "Stepping Animation OFF"

#: src/librpgm/Database/Globals.hpp:506
msgid "Stepping Animation ON"
msgstr "Stepping Animation ON"

#: src/librpgm/Database/Globals.hpp:390
msgid "Steps"
msgstr "Steps"

#: src/librpgm/Database/Globals.hpp:802
msgid "Stop"
msgstr "Stop"

#: src/librpgm/Database/Globals.hpp:582
msgid "Stop SE"
msgstr "Stop SE"

#: src/librpgm/Database/Globals.hpp:463
msgid "Storm"
msgstr "Storm"

#: src/librpgm/Database/Globals.hpp:842
msgid "Stun Rod"
msgstr "Stun Rod"

#: src/librpgm/Database/Globals.hpp:325
msgid "Sub"
msgstr "Sub"

#: src/librpgm/Database/Globals.hpp:92
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:527
msgid "Substitute"
msgstr "Substitute"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:377
msgid "Surprise"
msgstr ""

#: src/librpgm/Database/Globals.hpp:443
msgid "Sweat"
msgstr "Sweat"

#: src/librpgm/Database/Globals.hpp:813
msgid "Swing"
msgstr "Swing"

#: src/librpgm/Database/Globals.hpp:256 src/librpgm/Database/Globals.hpp:672
msgid "Switch"
msgstr "Switch"

#: src/librpgm/Database/Globals.hpp:501
msgid "Switch OFF"
msgstr "Switch OFF"

#: src/librpgm/Database/Globals.hpp:500
msgid "Switch ON"
msgstr "Switch ON"

#: src/openrpgeditor/Core/MainWindow.cpp:288
msgid "Switch to Event Edit mode."
msgstr ""

#: src/openrpgeditor/Core/MainWindow.cpp:277
msgid "Switch to Map Edit mode."
msgstr ""

#: src/librpgm/Database/Globals.hpp:820
msgid "Sword"
msgstr "Sword"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:114
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:117
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:221
msgid "TP"
msgstr ""

#: src/librpgm/Database/Globals.hpp:77
msgid "TP Charge Rate"
msgstr "TP Charge Rate"

#: src/librpgm/Database/Globals.hpp:68
msgid "TP Regeneration"
msgstr "TP Regeneration"

#: src/librpgm/Database/Globals.hpp:229
msgid "Target"
msgstr "Target"

#: src/librpgm/Database/Globals.hpp:72
msgid "Target Rate"
msgstr "Target Rate"

#: src/openrpgeditor/Core/EventEditor.cpp:54
msgid "Templates"
msgstr ""

#: src/librpgm/Database/Globals.hpp:760
msgid "Terrain Tag"
msgstr "Terrain Tag"

#: src/librpgm/Database/Globals.hpp:199
msgid "The User"
msgstr "The User"

#: src/librpgm/Database/Globals.hpp:511
msgid "Through OFF"
msgstr "Through OFF"

#: src/librpgm/Database/Globals.hpp:510
msgid "Through ON"
msgstr "Through ON"

#: src/librpgm/Database/Globals.hpp:812
msgid "Thrust"
msgstr "Thrust"

#: src/openrpgeditor/Core/MainWindow.cpp:606
msgid "Tile Debug"
msgstr ""

#: src/librpgm/Database/Globals.hpp:762
msgid "Tile ID Layer 1"
msgstr "Tile ID Layer 1"

#: src/librpgm/Database/Globals.hpp:763
msgid "Tile ID Layer 2"
msgstr "Tile ID Layer 2"

#: src/librpgm/Database/Globals.hpp:764
msgid "Tile ID Layer 3"
msgstr "Tile ID Layer 3"

#: src/librpgm/Database/Globals.hpp:765
msgid "Tile ID Layer 4"
msgstr "Tile ID Layer 4"

#: src/openrpgeditor/Core/MapEditor/MapProperties.cpp:69
msgid "Tileset"
msgstr ""

#: src/librpgm/Database/Globals.hpp:259 src/librpgm/Database/Globals.hpp:392
msgid "Timer"
msgstr "Timer"

#: src/librpgm/Database/Globals.hpp:571
msgid "Tint Picture"
msgstr "Tint Picture"

#: src/librpgm/Database/Globals.hpp:564
msgid "Tint Screen"
msgstr "Tint Screen"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:199
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:295
msgid "To Title"
msgstr ""

#: src/openrpgeditor/Core/MainWindow.cpp:296
msgid "Toggles Game Preview mode."
msgstr ""

#. TL-NOTE: Refers to Game Preview mode and is in reference to how events are drawn to the screen.
#. Displays as a tooltip.
#: src/openrpgeditor/Core/MainWindow.cpp:778
msgid "Toggles event borders, layer render order, and animations."
msgstr "Toggles event borders, layer render order, and animations."

#: src/librpgm/Database/Globals.hpp:718
msgid "Top"
msgstr "Top"

#: src/librpgm/Database/Globals.hpp:550
msgid "Transfer Player"
msgstr "Transfer Player"

#: src/librpgm/Database/Globals.hpp:714
msgid "Transparent"
msgstr "Transparent"

#: src/librpgm/Database/Globals.hpp:513
msgid "Transparent OFF"
msgstr "Transparent OFF"

#: src/librpgm/Database/Globals.hpp:512
msgid "Transparent ON"
msgstr "Transparent ON"

#: src/librpgm/Database/Globals.hpp:667 src/librpgm/Database/Globals.hpp:879
msgid "Turn"
msgstr "Turn"

#: src/librpgm/Database/Globals.hpp:495
msgid "Turn 180"
msgstr "Turn 180"

#: src/librpgm/Database/Globals.hpp:495
msgid "Turn 180°"
msgstr "Turn 180°"

#: src/librpgm/Database/Globals.hpp:494
msgid "Turn 90 Left"
msgstr "Turn 90 Left"

#: src/librpgm/Database/Globals.hpp:496
msgid "Turn 90 Left or Right"
msgstr "Turn 90 Left or Right"

#: src/librpgm/Database/Globals.hpp:493
msgid "Turn 90 Right"
msgstr "Turn 90 Right"

#: src/librpgm/Database/Globals.hpp:494
msgid "Turn 90° Left"
msgstr "Turn 90° Left"

#: src/librpgm/Database/Globals.hpp:496
msgid "Turn 90° Left or Right"
msgstr "Turn 90° Left or Right"

#: src/librpgm/Database/Globals.hpp:493
msgid "Turn 90° Right"
msgstr "Turn 90° Right"

#: src/librpgm/Database/Globals.hpp:489
msgid "Turn Down"
msgstr "Turn Down"

#: src/librpgm/Database/Globals.hpp:205
msgid "Turn End"
msgstr "Turn End"

#: src/librpgm/Database/Globals.hpp:490
msgid "Turn Left"
msgstr "Turn Left"

#: src/librpgm/Database/Globals.hpp:491
msgid "Turn Right"
msgstr "Turn Right"

#: src/librpgm/Database/Globals.hpp:492
msgid "Turn Up"
msgstr "Turn Up"

#: src/librpgm/Database/Globals.hpp:497
msgid "Turn at Random"
msgstr "Turn at Random"

#: src/librpgm/Database/Globals.hpp:499
msgid "Turn away from Player"
msgstr "Turn away from Player"

#: src/librpgm/Database/Globals.hpp:498
msgid "Turn toward Player"
msgstr "Turn toward Player"

#: src/openrpgeditor/Core/MainWindow.cpp:725
msgid "Undo"
msgstr "Undo"

#: src/librpgm/Database/Globals.hpp:159 src/librpgm/Database/Globals.hpp:169
msgid "Up"
msgstr "Up"

#: src/openrpgeditor/Core/MainWindow.cpp:614
msgid "Upper"
msgstr ""

#: src/librpgm/Database/Globals.hpp:456
msgid "Upper Left"
msgstr "Upper Left"

#: src/librpgm/Database/Globals.hpp:874
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:426
msgid "Use Item"
msgstr "Use Item"

#: src/librpgm/Database/Globals.hpp:875
msgid "Use Skill"
msgstr "Use Skill"

#: src/librpgm/Database/Globals.hpp:448 src/librpgm/Database/Globals.hpp:843
msgid "User-defined 1"
msgstr "User-defined 1"

#: src/librpgm/Database/Globals.hpp:449 src/librpgm/Database/Globals.hpp:844
msgid "User-defined 2"
msgstr "User-defined 2"

#: src/librpgm/Database/Globals.hpp:450 src/librpgm/Database/Globals.hpp:845
msgid "User-defined 3"
msgstr "User-defined 3"

#: src/librpgm/Database/Globals.hpp:451 src/librpgm/Database/Globals.hpp:846
msgid "User-defined 4"
msgstr "User-defined 4"

#: src/librpgm/Database/Globals.hpp:452 src/librpgm/Database/Globals.hpp:847
msgid "User-defined 5"
msgstr "User-defined 5"

#: src/librpgm/Database/Globals.hpp:848
msgid "User-defined 6"
msgstr "User-defined 6"

#: src/librpgm/Database/Globals.hpp:448 src/librpgm/Database/Globals.hpp:843
msgid "Userdefined 1"
msgstr "Userdefined 1"

#: src/librpgm/Database/Globals.hpp:449 src/librpgm/Database/Globals.hpp:844
msgid "Userdefined 2"
msgstr "Userdefined 2"

#: src/librpgm/Database/Globals.hpp:450 src/librpgm/Database/Globals.hpp:845
msgid "Userdefined 3"
msgstr "Userdefined 3"

#: src/librpgm/Database/Globals.hpp:451 src/librpgm/Database/Globals.hpp:846
msgid "Userdefined 4"
msgstr "Userdefined 4"

#: src/librpgm/Database/Globals.hpp:452 src/librpgm/Database/Globals.hpp:847
msgid "Userdefined 5"
msgstr "Userdefined 5"

#: src/librpgm/Database/Globals.hpp:848
msgid "Userdefined 6"
msgstr "Userdefined 6"

#: src/librpgm/Database/Globals.hpp:257 src/librpgm/Database/Globals.hpp:289
#: src/librpgm/Database/Globals.hpp:294 src/librpgm/Database/Globals.hpp:333
#: src/librpgm/Database/Globals.hpp:651
msgid "Variable"
msgstr "Variable"

#: src/librpgm/Database/Globals.hpp:427
msgid "Variable Designation"
msgstr "Variable Designation"

#: src/librpgm/Database/Globals.hpp:269
msgid "Vehicle"
msgstr "Vehicle"

#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:392
msgid "Victory"
msgstr ""

#: src/librpgm/Database/Globals.hpp:488 src/librpgm/Database/Globals.hpp:567
msgid "Wait"
msgstr "Wait"

#: src/librpgm/Database/Globals.hpp:505
msgid "Walking Animation OFF"
msgstr "Walking Animation OFF"

#: src/librpgm/Database/Globals.hpp:504
msgid "Walking Animation ON"
msgstr "Walking Animation ON"

#: src/librpgm/Database/Globals.hpp:265 src/librpgm/Database/Globals.hpp:277
#: src/librpgm/Database/Globals.hpp:341 src/librpgm/Database/Globals.hpp:656
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:169
#: src/openrpgeditor/Core/DatabaseEditor/DBTermsTab.cpp:275
msgid "Weapon"
msgstr "Weapon"

#: src/librpgm/Database/Globals.hpp:627
msgid "When Cancel"
msgstr "When Cancel"

#: src/librpgm/Database/Globals.hpp:626
msgid "When Selected"
msgstr "When Selected"

#: src/librpgm/Database/Globals.hpp:823
msgid "Whip"
msgstr "Whip"

#: src/librpgm/Database/Globals.hpp:433
msgid "White"
msgstr "White"

#: src/openrpgeditor/Core/MapEditor/MapProperties.cpp:84
msgid "Width"
msgstr ""

#: src/librpgm/Database/Globals.hpp:395
msgid "Win Count"
msgstr "Win Count"

#: src/librpgm/Database/Globals.hpp:712
msgid "Window"
msgstr "Window"

#: src/librpgm/Database/Globals.hpp:217
msgid "Yes"
msgstr "Yes"

#: src/openrpgeditor/Core/MainWindow.cpp:792
msgid "Zoom In"
msgstr "Zoom In"

#: src/openrpgeditor/Core/MainWindow.cpp:795
msgid "Zoom Out"
msgstr "Zoom Out"

#: src/librpgm/Database/Globals.hpp:447
msgid "Zzz"
msgstr "Zzz"

#: src/librpgm/Database/Globals.hpp:734
msgid "x2 Faster"
msgstr "x2 Faster"

#: src/librpgm/Database/Globals.hpp:732
msgid "x2 Slower"
msgstr "x2 Slower"

#: src/librpgm/Database/Globals.hpp:735
msgid "x4 Faster"
msgstr "x4 Faster"

#: src/librpgm/Database/Globals.hpp:731
msgid "x4 Slower"
msgstr "x4 Slower"

#: src/librpgm/Database/Globals.hpp:730
msgid "x8 Slower"
msgstr "x8 Slower"

#: src/librpgm/Database/Globals.hpp:252 src/librpgm/Database/Globals.hpp:305
#: src/librpgm/Database/Globals.hpp:313
msgid "≤"
msgstr "≤"

#: src/librpgm/Database/Globals.hpp:251 src/librpgm/Database/Globals.hpp:304
#: src/librpgm/Database/Globals.hpp:312
msgid "≥"
msgstr "≥"

repo_name: Antidote/openrpgeditor

license: mit


code:
#pragma once

#include <format>
#include <moloader/moloader.hpp>

/**
 * Wrapper around std::vformat to retrieve a translated string
 * @param fmt String to translate
 * @param args
 * @return Translated string
 */
template <typename... Args>
static inline std::string trFormat(const std::string_view fmt, Args&&... args) {
  return std::vformat(moloader::getstring(fmt.data()), std::make_format_args(args...));
}
static inline std::string tr(std::string_view str) { return moloader::getstring(str.data()); }
#define trNOOP(S) moloader::gettext(S)
#define trENUM(S, X) X
#define trENUMAlt(S, X) X


code:
#!/bin/bash

# This script updates the openrpgeditor.pot file to match the strings in
# the source code.

cd "$(dirname "$0")/.."

# Scan the source code for strings and put them in openrpgeditor.pot.pot
SRCDIR=src
find $SRCDIR -name '*.cpp' -o -name '*.h' -o -name '*.hpp' -o -name '*.inl' -o -name '*.c' | \
	xgettext -p ./i18n/locales -o openrpgeditor.pot --package-name="OpenRPG Editor" \
	--keyword=tr \
	--keyword=trFormat \
	--keyword=trNOOP \
	--keyword=trENUM \
	--add-comments=i18n \
	--add-comments=TL-NOTE \
	--from-code=utf-8\
	--copyright-holder="OpenRPGEditor Team" \
	--language=c++ -f -

sed -i "s/SOME DESCRIPTIVE TITLE\./Translation of openrpgeditor.pot to LANGUAGE/" i18n/locales/openrpgeditor.pot
sed -i "s/YEAR THE PACKAGE'S COPYRIGHT HOLDER/2024-2025/" i18n/locales/openrpgeditor.pot
sed -i "s/license as the PACKAGE package/license as the openrpgeditor package/" i18n/locales/openrpgeditor.pot


code:
#!/bin/bash

# This script goes through the translated .po files to ensure that they
# match openrpgeditor.pot and are correctly formatted. You must run this
# script before committing changes to the .po files, otherwise the .po
# files might get modified the next time you try to build using cmake.

cd "$(dirname "$0")/.."
POTFILE=./i18n/locales/openrpgeditor.pot
find ./i18n/locales/po -name '*.po' -exec msgmerge --update -N --backup=none -s {} $POTFILE \;


code:
# Value populated by CMAKE_PROJECT_NAME
# set(CPACK_PACKAGE_NAME MyProj)

# Value populated by CMAKE_PROJECT_DESCRIPTION
# set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Example project")

# Base package settings
set(CPACK_PACKAGE_VENDOR ${PROJECT_COMPANY_NAME})
set(CPACK_PACKAGE_DIRECTORY distribution)
set(CPACK_PACKAGE_INSTALL_DIRECTORY ${CPACK_PACKAGE_NAME})
set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}-${CMAKE_PROJECT_VERSION}")
set(CPACK_PACKAGE_VERSION_MAJOR ${CMAKE_PROJECT_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${CMAKE_PROJECT_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${CMAKE_PROJECT_VERSION_PATCH})
set(CPACK_VERBATIM_VARIABLES YES)
set(CPACK_MONOLITHIC_INSTALL TRUE)

# Package resources
set(CPACK_RESOURCE_FILE_WELCOME ${CMAKE_CURRENT_LIST_DIR}/Welcome.txt)
set(CPACK_PACKAGE_DESCRIPTION_FILE ${CMAKE_CURRENT_LIST_DIR}/Description.txt)
set(CPACK_RESOURCE_FILE_README ${CMAKE_CURRENT_LIST_DIR}/Readme.txt)
set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_CURRENT_LIST_DIR}/License.txt)

# This option will change the mount drive icon used.
# set(CPACK_PACKAGE_ICON ${CMAKE_CURRENT_LIST_DIR}/dmg/volume.icns)

# macOS settings for DragNDrop generator
set(CPACK_DMG_SLA_USE_RESOURCE_FILE_LICENSE OFF)
set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_CURRENT_LIST_DIR}/dmg/AppDMGBackground.tiff")
set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_CURRENT_LIST_DIR}/dmg/AppDMGSetup.scpt")
set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")

# Windows settings for NSIS generator
set(CPACK_NSIS_DISPLAY_NAME ${CMAKE_PROJECT_NAME})
set(CPACK_NSIS_PACKAGE_NAME ${CPACK_PACKAGE_NAME})
set(CPACK_NSIS_MANIFEST_DPI_AWARE true)
set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL YES)
set(CPACK_NSIS_MUI_ICON ${PROJECT_SOURCE_DIR}/src\\\\assets\\\\icons\\\\icon.ico)
set(CPACK_NSIS_INSTALLED_ICON_NAME ${PROJECT_SOURCE_DIR}/src\\\\assets\\\\icons\\\\icon.ico)
set(CPACK_NSIS_MUI_UNIICON ${CMAKE_CURRENT_LIST_DIR}/nsis\\\\uninstall_icon.ico)
set(CPACK_NSIS_MUI_HEADERIMAGE ${CMAKE_CURRENT_LIST_DIR}/nsis\\\\nsis_header.bmp)
set(CPACK_NSIS_MUI_WELCOMEFINISHPAGE_BITMAP ${CMAKE_CURRENT_LIST_DIR}/nsis\\\\nsis_install_welcome.bmp)
set(CPACK_NSIS_MUI_UNWELCOMEFINISHPAGE_BITMAP ${CMAKE_CURRENT_LIST_DIR}/nsis\\\\nsis_uninstall_welcome.bmp)

# Linux DEB settings
set(CPACK_DEBIAN_FILE_NAME DEB-DEFAULT)
set(CPACK_DEBIAN_PACKAGE_DEPENDS "libsdl2-2.0-0")
# Section list: https://packages.debian.org/unstable/
set(CPACK_DEBIAN_PACKAGE_SECTION Miscellaneous)
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "Maintainer Name")

# Define how to install and uninstall start menu entries on Windows
set(CPACK_NSIS_CREATE_ICONS_EXTRA
  "CreateShortCut '$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\${CMAKE_PROJECT_NAME}.lnk' '$INSTDIR\\\\bin\\\\OpenRPGEditor.exe'")
set(CPACK_NSIS_DELETE_ICONS_EXTRA
  "Delete '$SMPROGRAMS\\\\$START_MENU\\\\${CMAKE_PROJECT_NAME}.lnk'")

# Generator selection per platform
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
  set(CPACK_GENERATOR ZIP NSIS)
elseif (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
  set(CPACK_GENERATOR TGZ DragNDrop)
elseif (CMAKE_SYSTEM_NAME STREQUAL "Linux")
  set(CPACK_GENERATOR TGZ DEB)
else ()
  set(CPACK_GENERATOR TGZ)
endif ()

include(CPack)


code: This is a longer description of the project.


code: A project readme.


code: Project installer welcome message.


code:
-- This code was adapted to serve the application needs.
--
-- Original code from: https://gitlab.kitware.com/cmake/cmake/-/blob/d3812437036e95329fbee0773282b88e8b013fbe/Packaging/CMakeDMGSetup.scpt
-- Original license text:
--
-- CMake - Cross Platform Makefile Generator
-- Copyright 2000-2016 Kitware, Inc.
-- Copyright 2000-2011 Insight Software Consortium
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions
-- are met:
--
-- * Redistributions of source code must retain the above copyright
--   notice, this list of conditions and the following disclaimer.
--
-- * Redistributions in binary form must reproduce the above copyright
--   notice, this list of conditions and the following disclaimer in the
--   documentation and/or other materials provided with the distribution.
--
-- * Neither the names of Kitware, Inc., the Insight Software Consortium,
--   nor the names of their contributors may be used to endorse or promote
--   products derived from this software without specific prior written
--   permission.
--
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-- HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

on run argv
  set image_name to item 1 of argv

  tell application "Finder"
    tell disk image_name

    -- Wait for the image to finish mounting.
      set open_attempts to 0
      repeat while open_attempts < 4
        try
          open
          delay 1
          set open_attempts to 5
          close
        on error errStr number errorNumber
          set open_attempts to open_attempts + 1
          delay 10
        end try
      end repeat
      delay 5

      -- Open the image and save a .DS_Store with background and icon setup.
      open
      set current view of container window to icon view
      set theViewOptions to the icon view options of container window
      set background picture of theViewOptions to file ".background:background.tiff"
      set arrangement of theViewOptions to not arranged
      set icon size of theViewOptions to 128
      delay 5
      close

      -- Setup the position of the app and Applications symlink
      -- and hide all the window decoration.
      open
      tell container window
        set sidebar width to 0
        set statusbar visible to false
        set toolbar visible to false
        -- Those bounds are defined as:
        -- x-start, y-start, x-end, y-end (aka. x, z, width, height)
        -- Making this 540 x 400 in size + some random 8 pixel to actually fit the content ¯\_(ツ)_/¯
        set the bounds to {400, 100, 940, 528}
        set position of item "App.app" to {140, 200}
        set position of item "Applications" to {405, 200}
      end tell
      delay 5
      close

      -- Open and close for visual verification.
      open
      delay 5
      close

    end tell
    delay 1
  end tell
end run


code:
# Generate icons

## Generate DMG background

To properly support Retina displays, a TIFF with a high DPI version needs to be created. From the project root run:

```shell
tiffutil \
  -cathidpicheck packaging/dmg/resources/AppDMGBackground.tiff \
  packaging/dmg/resources/AppDMGBackground@2x.tiff \
  -out packaging/dmg/AppDMGBackground.tiff
```


code:
# NSIS images

## Uninstall icon

To create the `uninstall_icon.ico` file ImageMagick is used. From inside the `packaging/nsis` folder run:

```shell
convert resources/uninstall_icon_16x16.png resources/uninstall_icon_32x32.png resources/uninstall_icon_64x64.png resources/uninstall_icon_128x128.png resources/uninstall_icon_256x256.png resources/uninstall_icon_512x512.png uninstall_icon.ico
```

Verify that the `uninstall_icon.ico` was successfully created:

```shell
identify uninstall_icon.ico
```

## Installer images

The NSIS installer uses `.bmp` files for the UI images, specifically BPM Windows 3.x format. To convert the appropriate images to `.bmp` files run the following command inside the `packaging/nsis` folder.

```shell
convert resources/nsis_header.png BMP3:nsis_header.bmp && convert resources/nsis_install_welcome.png BMP3:nsis_install_welcome.bmp && convert resources/nsis_uninstall_welcome.png BMP3:nsis_uninstall_welcome.bmp
```


code:
# add_subdirectory(tests)
add_subdirectory(openrpgeditor)
add_subdirectory(librpgm)


code:
Copyright (c) <dates>, <Copyright Holder> (<URL|email>),
with Reserved Font Name <Reserved Font Name>.
Copyright (c) <dates>, <additional Copyright Holder> (<URL|email>),
with Reserved Font Name <additional Reserved Font Name>.
Copyright (c) <dates>, <additional Copyright Holder> (<URL|email>).

This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL

-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------

PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.

The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.

DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.

"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).

"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).

"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.

"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.

PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:

1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.

2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.

3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.

4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.

5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.

TERMINATION
This license becomes null and void if any of the above conditions are
not met.

DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Created with Inkscape (http://www.inkscape.org/) -->

<svg
   width="16"
   height="16"
   viewBox="0 0 16 16"
   version="1.1"
   id="svg1"
   inkscape:version="1.4 (e7c3feb100, 2024-10-09)"
   sodipodi:docname="layers.svg"
   inkscape:export-filename="layers.png"
   inkscape:export-xdpi="1176"
   inkscape:export-ydpi="1176"
   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
   xmlns="http://www.w3.org/2000/svg"
   xmlns:svg="http://www.w3.org/2000/svg">
  <sodipodi:namedview
     id="namedview1"
     pagecolor="#505050"
     bordercolor="#eeeeee"
     borderopacity="1"
     inkscape:showpageshadow="0"
     inkscape:pageopacity="0"
     inkscape:pagecheckerboard="0"
     inkscape:deskcolor="#505050"
     inkscape:document-units="px"
     inkscape:zoom="54.391919"
     inkscape:cx="6.885214"
     inkscape:cy="8.3835983"
     inkscape:window-width="1142"
     inkscape:window-height="1080"
     inkscape:window-x="0"
     inkscape:window-y="0"
     inkscape:window-maximized="0"
     inkscape:current-layer="layer1"
     showgrid="false" />
  <defs
     id="defs1" />
  <g
     inkscape:groupmode="layer"
     id="layer1"
     inkscape:label="DontEdit"
     style="display:inline">
    <g
       inkscape:label="AllLayers"
       inkscape:groupmode="layer"
       id="AllLayers"
       style="display:none"
       transform="translate(-0.25251232,-0.9953783)">
      <rect
         style="fill:#5a78ae;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect8"
         width="9.9153004"
         height="4.3041377"
         x="23.013655"
         y="20.955929"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
      <rect
         style="fill:#5a78ae;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect9"
         width="9.9153004"
         height="4.3041377"
         x="19.763002"
         y="17.13929"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
      <rect
         style="fill:#5a78ae;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect10"
         width="9.9153004"
         height="4.3041377"
         x="16.51235"
         y="13.32265"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
      <rect
         style="fill:#5a78ae;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect11"
         width="9.9153004"
         height="4.3041377"
         x="13.261698"
         y="9.5060101"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
    </g>
    <g
       inkscape:label="Layer4"
       inkscape:groupmode="layer"
       id="Layer4"
       style="display:none"
       transform="translate(-0.25251232,-0.9953783)">
      <rect
         style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect29"
         width="9.9153004"
         height="4.3041377"
         x="23.013655"
         y="20.955929"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
      <rect
         style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect30"
         width="9.9153004"
         height="4.3041377"
         x="19.763002"
         y="17.13929"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
      <rect
         style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect31"
         width="9.9153004"
         height="4.3041377"
         x="16.51235"
         y="13.32265"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
      <rect
         style="fill:#5a78ae;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect32"
         width="9.9153004"
         height="4.3041377"
         x="13.261698"
         y="9.5060101"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
    </g>
    <g
       inkscape:label="Layer3"
       inkscape:groupmode="layer"
       id="Layer3"
       style="display:none"
       transform="translate(-0.25251232,-0.9953783)">
      <rect
         style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect23"
         width="9.9153004"
         height="4.3041377"
         x="23.013655"
         y="20.955929"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
      <rect
         style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect24"
         width="9.9153004"
         height="4.3041377"
         x="19.763002"
         y="17.13929"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
      <rect
         style="fill:#5a78ae;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect25"
         width="9.9153004"
         height="4.3041377"
         x="16.51235"
         y="13.32265"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
      <rect
         style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect26"
         width="9.9153004"
         height="4.3041377"
         x="13.261698"
         y="9.5060101"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
    </g>
    <g
       inkscape:label="Layer2"
       inkscape:groupmode="layer"
       id="Layer2"
       style="display:none"
       transform="translate(-0.25251232,-0.9953783)">
      <rect
         style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect18"
         width="9.9153004"
         height="4.3041377"
         x="23.013655"
         y="20.955929"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
      <rect
         style="fill:#5a78ae;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect19"
         width="9.9153004"
         height="4.3041377"
         x="19.763002"
         y="17.13929"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
      <rect
         style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect20"
         width="9.9153004"
         height="4.3041377"
         x="16.51235"
         y="13.32265"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
      <rect
         style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect21"
         width="9.9153004"
         height="4.3041377"
         x="13.261698"
         y="9.5060101"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
    </g>
    <g
       inkscape:label="Layer1"
       inkscape:groupmode="layer"
       id="Layer1"
       style="display:none"
       transform="translate(-0.25251232,-0.9953783)">
      <rect
         style="fill:#5a78ae;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect13"
         width="9.9153004"
         height="4.3041377"
         x="23.013655"
         y="20.955929"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
      <rect
         style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect14"
         width="9.9153004"
         height="4.3041377"
         x="19.763002"
         y="17.13929"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
      <rect
         style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect15"
         width="9.9153004"
         height="4.3041377"
         x="16.51235"
         y="13.32265"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
      <rect
         style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
         id="rect16"
         width="9.9153004"
         height="4.3041377"
         x="13.261698"
         y="9.5060101"
         transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
    </g>
  </g>
  <g
     inkscape:label="BaseObjects"
     inkscape:groupmode="layer"
     id="BaseObjects"
     style="display:inline"
     transform="translate(-0.25251232,-0.9953783)">
    <rect
       style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
       id="rect1"
       width="9.9153004"
       height="4.3041377"
       x="23.013655"
       y="20.955929"
       transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
    <rect
       style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
       id="layer2"
       width="9.9153004"
       height="4.3041377"
       x="19.763002"
       y="17.13929"
       transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
    <rect
       style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
       id="rect5"
       width="9.9153004"
       height="4.3041377"
       x="16.51235"
       y="13.32265"
       transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
    <rect
       style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0.69071;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
       id="rect6"
       width="9.9153004"
       height="4.3041377"
       x="13.261698"
       y="9.5060101"
       transform="matrix(1,0,-0.85170524,0.52402117,0,0)" />
  </g>
</svg>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->

<svg
   width="16"
   height="16"
   viewBox="0 0 16 16"
   version="1.1"
   id="svg1"
   sodipodi:docname="map-svgrepo-com.svg"
   inkscape:version="1.4 (e7c3feb100, 2024-10-09)"
   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
   xmlns="http://www.w3.org/2000/svg"
   xmlns:svg="http://www.w3.org/2000/svg">
  <sodipodi:namedview
     id="namedview1"
     pagecolor="#505050"
     bordercolor="#eeeeee"
     borderopacity="1"
     inkscape:showpageshadow="0"
     inkscape:pageopacity="0"
     inkscape:pagecheckerboard="0"
     inkscape:deskcolor="#505050"
     inkscape:zoom="53.966389"
     inkscape:cx="5.8647614"
     inkscape:cy="8.912955"
     inkscape:window-width="2194"
     inkscape:window-height="1162"
     inkscape:window-x="0"
     inkscape:window-y="0"
     inkscape:window-maximized="1"
     inkscape:current-layer="svg1" />
  <defs
     id="defs1">
    <clipPath
       id="clip-map">
      <rect
         width="32"
         height="32"
         id="rect1"
         x="0"
         y="0" />
    </clipPath>
  </defs>
  <path
     id="rect2"
     style="opacity:1;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:0.5;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:1;stroke-dasharray:none;stroke-opacity:1"
     d="M 5.9248047,3.1269531 2.2011719,4.3945312 V 8.5947266 L 5.9248047,7.328125 Z m 0,0 V 7.328125 L 10.075195,8.6708984 V 4.4707031 Z m 7.8720703,0.078125 -3.72168,1.265625 v 4.2001953 l 3.72168,-1.265625 z M 5.9248047,7.328125 2.2011719,8.5947266 v 4.2001954 l 3.7236328,-1.265625 z m 0,0 v 4.201172 l 4.1503903,1.34375 V 8.6708984 Z m 7.8720703,0.077148 -3.72168,1.265625 v 4.2021486 l 3.72168,-1.267578 z"
     sodipodi:nodetypes="cccccccccccccccccccccccccccccc" />
</svg>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->

<svg
   fill="#000000"
   width="16"
   height="16"
   viewBox="0 0 16 16"
   version="1.1"
   id="svg1"
   sodipodi:docname="visibility-off-svgrepo-com.svg"
   xml:space="preserve"
   inkscape:version="1.4 (e7c3feb100, 2024-10-09)"
   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
   xmlns="http://www.w3.org/2000/svg"
   xmlns:svg="http://www.w3.org/2000/svg"><defs
     id="defs1" /><sodipodi:namedview
     id="namedview1"
     pagecolor="#505050"
     bordercolor="#eeeeee"
     borderopacity="1"
     inkscape:showpageshadow="0"
     inkscape:pageopacity="0"
     inkscape:pagecheckerboard="0"
     inkscape:deskcolor="#505050"
     showgrid="true"
     inkscape:zoom="28.859355"
     inkscape:cx="10.966981"
     inkscape:cy="9.7368773"
     inkscape:window-width="2194"
     inkscape:window-height="1162"
     inkscape:window-x="0"
     inkscape:window-y="0"
     inkscape:window-maximized="1"
     inkscape:current-layer="svg1"><inkscape:grid
       id="grid1"
       units="px"
       originx="0"
       originy="0"
       spacingx="1"
       spacingy="1"
       empcolor="#0099e5"
       empopacity="0.30196078"
       color="#0099e5"
       opacity="0.14901961"
       empspacing="5"
       enabled="true"
       visible="true" /></sodipodi:namedview><g
     style="fill:#ffffff;stroke:#000000;stroke-opacity:1;stroke-width:0.47233865;stroke-dasharray:none"
     id="g1"
     transform="matrix(0.63636363,0,0,0.63391387,0.36999999,0.0538948)"><path
       d="m 12,7 c 2.76,0 5,2.24 5,5 0,0.65 -0.13,1.26 -0.36,1.83 l 2.92,2.92 c 1.51,-1.26 2.7,-2.89 3.43,-4.75 -1.73,-4.39 -6,-7.5 -11,-7.5 -1.4,0 -2.74,0.25 -3.98,0.7 l 2.16,2.16 C 10.74,7.13 11.35,7 12,7 Z M 2,4.27 4.28,6.55 4.74,7.01 C 3.08,8.3 1.78,10.02 1,12 c 1.73,4.39 6,7.5 11,7.5 1.55,0 3.03,-0.3 4.38,-0.84 L 16.8,19.08 19.73,22 21,20.73 3.27,3 Z M 7.53,9.8 9.08,11.35 C 9.03,11.56 9,11.78 9,12 c 0,1.66 1.34,3 3,3 0.22,0 0.44,-0.03 0.65,-0.08 l 1.55,1.55 C 13.53,16.8 12.79,17 12,17 9.24,17 7,14.76 7,12 7,11.21 7.2,10.47 7.53,9.8 Z m 4.31,-0.78 3.15,3.15 0.02,-0.16 c 0,-1.66 -1.34,-3 -3,-3 z"
       id="path1-5"
       style="fill:#ffffff;stroke:#000000;stroke-opacity:1;stroke-width:0.47233865;stroke-dasharray:none" /></g></svg>


code:
#!/bin/bash
function min() {
  if [ $1 -lt $2 ]; then
    echo $1
  else
    echo $2
  fi
}

function multiply_floats() {
  echo "$1 * $2" | bc -l
}

function divide_floats() {
  echo "scale=2; $1 / $2" | bc
}

baseWidth=8
baseHeight=8
baseDPI=48

for i in {1..8} ;
do
    width=$((i * baseWidth))
    height=$((i * baseWidth))
    dpi=$(divide_floats $width $baseWidth)
    dpi=$(multiply_floats $dpi $baseDPI)
    dpi=$(printf %.0f $dpi)
    inkscape  -d $dpi "map.svg" -o "map_${width}x${height}.png"
    inkscape  -d $dpi "event.svg" -o "event_${width}x${height}.png"
    inkscape  -d $dpi "preview.svg" -o "preview_${width}x${height}.png"
    inkscape  -d $dpi "preview-off.svg" -o "preview-off_${width}x${height}.png"
    inkscape  --select AllLayers --actions "unhide-all" -d $dpi "layers.svg" -o "layers_all_${width}x${height}.png" --export-id-only --export-id=AllLayers
    for j in {1..4};
    do
      inkscape  --select Layer${j} --actions "unhide-all" -d $dpi "layers.svg" -o "layers_${j}_${width}x${height}.png" --export-id-only --export-id=Layer${j}
    done
done