code:
2020-07-01:
  ATH1909:
  - bugfix: Freon's warning message no longer depends on the presence of nitryl in
      your lungs.
  ATHATH:
  - balance: The medbot on the library ship is now special.
  - bugfix: The damage taken from being thrown into a wall should now use the same
      wound_bonus value as the damage you'd take from being thrown into a human would
      use.
  Melbert:
  - tweak: Blind people can now feel when they're being hugged and shaken. Go hug
      your local blind person today.
  TaF:
  - rscadd: Adds an invisible/hidden icon that can be used for items that may not
      be in need of a sprite.
  - tweak: Weapons sawn off show a worn icon after being sawn.
  - tweak: Energy weapons properly show ammo depletion when worn. Icons for this are
      still a work in progress.
  - bugfix: Fixes neckerchief icon overlay issue.
  - bugfix: Fixes nanite scanner in_hand icon.
  - bugfix: Fixes 23 items with common worn icons.
  - rscdel: Removes duplicate null icon in back slot icon file
  Wayland-Smithy:
  - tweak: Revenants, being spirits, can now hear ghost gang banter.
  - bugfix: Revenant speech color is now readable when using Darkmode.
  carshalash:
  - balance: Causes the reactive spine blob type to retaliate to bun as well as brute
      damage
  ivanmixo:
  - bugfix: You can no longer take your ID out while unconscious or in soft crit
  nightred:
  - bugfix: Meta bar tables are not that metal
2020-07-03:
  Jared-Fogle:
  - server: Changed the configuration to enable moths by default, rather than being
      commented out.
  - spellcheck: Updated defibrilator mount description to remove line about being
      immovable.
  - rscadd: You can now place people you are fireman carrying onto morgue trays.
  - rscadd: You can now place people you are fireman carrying onto objects that buckle
      players.
  ShizCalev:
  - bugfix: Jaunting mobs can now travel over bar tables.
  - bugfix: Fixed an invisible cable stack on derelict.
  WarlockD:
  - bugfix: Your suit now washes under the shower
  - bugfix: Sink now cleans properly
  bobbahbrown:
  - rscadd: Jannies rejoice, the sanitation department has developed a new experimental
      broom module for our robotic cleaning friends. Ask your roboticist for a broom
      upgrade today!
  zxaber:
  - balance: Hulks now take damage to their arms for smashing walls and machines.
      You won't get through very many walls before you have to visit medical, though
      the damage for punching an airlock is quite a bit less.
2020-07-04:
  ArcaneMusic:
  - tweak: Plants with over 100% reagent genes now split up their reagents between
      all available chemicals.
  - bugfix: Plants now correctly apply percentages of reagents to a plant's overall
      reagent capacity.
  - balance: Densified Chemicals now causes plants to produce half the yield, while
      still produces double capacity plants.
  - rscadd: The richest crew account on station is now showcased on the round-end
      window! Flex on your coworkers!
  - code_imp: Economy Logging now totals how much money the crew had at round-end.
  Tlaltecuhtli:
  - rscadd: the chamaleon stamp can now stamp cardboard into syndiboxes
  ivanmixo:
  - tweak: You can now check yourself for injuries while handcuffed
2020-07-05:
  Caldony:
  - tweak: the damp rag can now clean microwaves!
  Disco:
  - bugfix: Miners can now open doors and cabinets in luxury bar capsules they purchase
  Firecage:
  - rscadd: The reading rooms on Metastation has been renovated into a small art gallery.
  Fox McCloud:
  - bugfix: Fixes station alert consoles not properly displaying alerts
  Iatots:
  - balance: Traitorous research directors can now order the laser arm implant from
      their uplink, like roboticists.
  LemonInTheDark:
  - rscadd: The sm will no longer gain eer when hugboxed, such as on shuttles.
  - admin: Added some more hugbox flags, use as desired.
  XRandomXManX:
  - rscadd: When further examining a battle arcade machine it will display all the
      combos that can be used.
  anconfuzedrock:
  - balance: cargo cases don't let you buy 3 guns for literally cheaper than buying
      a bulk crate with the guns in them any more.
  nightred:
  - tweak: Meta Bar counters are tweaked in placement
  - tweak: Cold rooms are now cold, no longer arctic conditions.
2020-07-06:
  ATHATH:
  - balance: The default chem capacity of most grown plants is now 100u.
  Anturk + Arm + other summer ball contributors code, trollbreeder + fikou + jerryderpington mapping:
  - rscadd: Mafia minigame added for ghosts
  ArcaneMusic:
  - tweak: Vend-A-Trays are now operated through a UI.
  Arkatos:
  - rscadd: Jukebox now uses tgui.
  - tweak: You can now set a volume of a jukebox songs.
  Disco:
  - rscdel: '[Icebox] SM exterior cooling pipes have had unnecessary thermal shielding
      removed'
  EdgeLordExe:
  - rscadd: Added Extreme Medcine Allergy, a new quirk that gives you 2 points!
  - bugfix: CHEMS METABOLIZE AGAIN
  Inept, KathyRyals:
  - bugfix: A few minor map fixes, hot from the oven.
  Jay Smith & Michael Trauf:
  - rscadd: Portable Chemical Mixer (Requires a vortex anomaly core to activate)
  - imageadd: Unique sprites for the Portable Chemical Mixer
  - code_imp: Added Portable Chemical Mixer to the Medical Techfab
  LemonInTheDark:
  - rscadd: Contaminated objects will now glow bright green until cleaned, remember
      to quarantine rouge free golems.
  - tweak: Buffed rad goggles in general, the text lasts longer, is brighter, and
      will show more then twice as far away
  - bugfix: Fixed the text from radiation goggles not showing above mobs
  - tweak: The APC control console is now tgui rather then html. It should be a lot
      more usable. I've made other changes, you won't notice.
  Melbert:
  - tweak: Brain Tumor damage is now paused when in stasis.
  - tweak: Brain Tumor damage is now paused when having Mannitol metabolizing in you.
  - rscadd: Brain Tumor quirk users will now spawn with a pill bottle containing 4
      x 5u Mannitol pills.
  MrDoomBringer / Ryll-Ryll:
  - admin: Admins can now add shrapnel clouds of any projectile they desire to supplypods
      launched with the Config/Launch Supplypod menu!
  Ryll/Shaps:
  - bugfix: Bubblegum and Legion can no longer cause wounds, as intended
  ShizCalev:
  - spellcheck: Fixed a few awkward messages related to igniting items.
  - bugfix: Info messages are now slightly brighter than notification messages when
      using dark mode.
  Skoglol:
  - rscdel: BoxStation has been removed in favor of IceBox.
  Timberpoes & Kathy Ryals:
  - tweak: The Bluespace Locator now uses TGUI.
  Wayland-Smithy:
  - rscadd: New alien larva spawn tips!
  - tweak: Alien Queens are now easier to distinguish over hivemind communication
      similar to a Blob Overmind.
2020-07-07:
  ATHATH:
  - tweak: The description of eldritch essence has been modified to make what it actually
      does more clear.
  - tweak: Eldritch essence and unholy water both now actually use the metabolization_rate
      variable.
  ArcaneMusic:
  - rscadd: Added a new mutation of geraniums, called Fraxinella, AKA Burning Bush.
  - rscadd: Added a new mutation of watermelon, called Barrel Melon, which has the
      new trait Auto-Distilling Composition. (Sprite provided by Kryson)
  - rscadd: Walking Mushrooms now have a new graftable gene, Occulary Mimicry.
  EdgeLordExe:
  - balance: Nitric acid is slightly better
  - balance: Meat hook is now a 11tc cook traitor item. It can no longer be  aquired
      from necropolis chests. sorry miners!
  Fikou:
  - rscadd: servicelathe can now print airlock painters, decal painters and spraycans
  - balance: explorer suits now have space suit level heat protection
  Jared-Fogle:
  - imageadd: Donut boxes will now accurately show what donuts are inside.
  - bugfix: Fixed a bug where when teleporting naturally (such as going through a
      z-level in space), if you were pulling someone that was then pulling another
      person, only you and the person you were pulling would make it through.
  - rscdel: Removed the healing skill, and by effect dissection surgery and the legendary
      healer's cloak.
  Jay Smith:
  - bugfix: The Portable Chemical Mixer now uses proper vortex anomaly cores instead
      of raw ones.
  Kathy Ryals:
  - bugfix: Nanotrasen finally realized they forgot to ship the mandatory anomaly
      compressor and two anomaly cores to Icebox.
  LemonInTheDark:
  - rscdel: Removed the research modes from tesla coils and radiation collectors.
  Orchian:
  - rscadd: Added a new traitor item for HoP and QM, the OCD
  ShizCalev:
  - bugfix: Fixed gas canisters having a misplaced flashing icon when they are close
      to empty.
  - bugfix: Fixed inducers not working on a couple items with internal powercells.
  - bugfix: Fixed a scenario where mobs would accidentally be kicked off a vehicle
      if they were handcuffed.
  - code_imp: Added support to kick a mob off a vehicle if the vehicle is restrained.
  - tweak: You can now unlock bots by alt-clicking them when their maintenance panel
      is open.
  - refactor: Optimized a good chunk of MULEbot code, fixing things such as it rebuilding
      it's overlays/icons 5 times every second while moving to a destination. Less
      free lag!
  - bugfix: Fixed MULEbots closing crates when the crate doesn't actually get loaded
      onto it.
  - bugfix: Fixed the maintenance hatch on MULEbots visually closing for a moment
      when emagged.
  - bugfix: Paranormal MULEbots will no longer briefly turn into a normal MULEbot
      when emagged.
  - bugfix: Fixed interface exploits involving paranormal MULEbots carrying ghosts.
  - bugfix: Fixed MULEbot blood tracks sometimes facing the wrong direction.
  - bugfix: Player controlled MULEbots will now leave bloody tracks if they've run
      over a mob.
  - bugfix: Fixed players riding MULEbots sometimes appearing underneath it instead
      of ontop of it.
  - bugfix: Fixed AI's making a chiming noise when they receive a remote notification
      from a MULEbot. Now only the AI will hear the notification's sound.
  - bugfix: Fixed MULEbots dropping mobs off at their current location instead of
      at their dropoff point.
  - bugfix: Fixed a minor runtime related to MULEbots dropping off deleted items/mobs.
  - bugfix: Fixed mobs having the wrong height offset when riding MULEbots.
  - bugfix: Fixed mobs sometimes ending up underneath MULEbots while riding them.
  - bugfix: Fixed mobs not falling off MULEbots when stunned / incapacitated.
  - bugfix: Fixed inducers not recharging MULEbots.
  - bugfix: Fixed MULEbots leaving bloody tracks in space.
  - bugfix: Fixed MULEbots leaving multiple blood tracks in the same spot if they
      failed to move.
  - bugfix: Fixed hacked MULEbots spamming messages about knocking down a mob when
      they didn't actually do it.
  - bugfix: Fixed MULEbot commands not resetting when they were turned off.
  - bugfix: Fixed MULEbots not turning off properly when their maintenance hatch is
      opened.
  - bugfix: Fixed MULEbots not turning off properly when they ran out of power while
      moving.
  - bugfix: Fixed MULEbots flashing their external warning lights while they're turned
      off when their avoidance wire is cut.
  - bugfix: Fixed mobs being able to walk right over MULEbots when they turn off.
  - bugfix: MULEbots will now try to put their powercell in your hands when you remove
      them with a crowbar.
  - bugfix: Fixed the interface for MULEbots briefly looking like you turned it on
      successfully even though it was out of power.
  - bugfix: MULEbots will now provide feedback if they fail to turn on due to their
      maintenance panel being open.
  - bugfix: MULEbots will no longer flash and beep when their wires are pulsed if
      they don't have power.
  - bugfix: MULEbots will now actually flash when their external warning lights are
      pulsed.
  - tweak: MULEbots will now flash when they beep / buzz.
  - rscadd: Added a bit more examine text to MULEbots.
  - bugfix: Fixed an exploit involving coins and mints that could crash the server.
  - bugfix: Fixed buckled mobs sometimes appearing over what they're buckled to.
  - tweak: Renamed the "Paranormal MULEbot" to simply, "GHOULbot".
  - bugfix: L6 Saw's inhands work again.
  - bugfix: Fixed a couple exploits involving the L6.
  - bugfix: Guns with a magazine + a round in the chamber won't appear empty anymore.
  - bugfix: Energy based guns are no longer missing textures when worn.... Again.
  - imageadd: Touched up and added a few worn / inhand icons for some energy based
      guns.
  TetraZeta, NecromancerAnne:
  - rscadd: A new sprite for the Marisa outfit.
  TheVekter:
  - rscadd: NT has approved orders for all members of Cargo to spawn with NTOS-capable
      tablets.
  bobbahbrown:
  - bugfix: AI laws no longer include HTML on tgui displays
  nightred:
  - bugfix: Service hall's deliveries windoor access has been fix
  zxaber:
  - bugfix: The thermal vision modules found on certain Syndicate cyborgs is functional
      once more.
2020-07-08:
  ArcaneMusic:
  - rscadd: The bounty board has been added to all standard NT stations, for making
      and paying out bounties for credits made by crew members across the station.
      Available as a standalone machine, as well as a modular app.
  Fikou:
  - bugfix: fixes labor camp beacon sprite
  - balance: manly dorf now doesnt turn on dorf mode with alcohol tolerance
  FloranOtten:
  - balance: Space Cops now come equipped with appropriate environmental protection.
  Jared-Fogle:
  - bugfix: Fixed cryo cells locking up those with prosthetic limbs.
  - bugfix: Fixes tend wounds not healing and brain surgery not curing traumas.
  Melbert:
  - rscadd: Mech vs Mech combat system for toy mechs! Hit a toy mech with another
      toy mech, or attack a player holding a toy mech with a toy mech, and you can
      initiate battle between toys!
  - rscadd: Each toy mech now has its own health stat and special attack move for
      use in mech vs mech combat. Discover them all!
  - rscadd: Suicide act for mech toys. If you wanted to take part in the toy mech
      battles yourself.
  ShizCalev:
  - tweak: Added more examine text to bots.
  - bugfix: Fixed player controlled statues being able to speak.
  - bugfix: Fixed nonhuman that aren't able to speak being able to cast spoken spells
  - bugfix: Fixed a minor runtime caused by removing a laser pointer's diode while
      it's still turned on.
  Tlaltecuhtli:
  - admin: votes now play a beep noise when they get started
  Wayland-Smithy:
  - rscadd: Blob mobs from an overmind now see critical mass progress as a status.
  oranges:
  - tweak: Where some names might previously have been accepted, they will now be
      rejected, this should not affect any regular names in use
  tralezab:
  - rscdel: Removes the 9 assistants 3 changeling setup, yech.
  - bugfix: Lotta bugfixes for mafia!
  - soundadd: Mafia now alerts you when starting a game!
  - spellcheck: grammar + better text for some roles at better times of the game
  - code_imp: LET THERE BE MAFIA DOCUMENTATION!
2020-07-09:
  EdgeLordExe:
  - bugfix: You can no longer infinitely spawn heretics summons
  Jared-Fogle:
  - code_imp: Added surgery related unit tests and adds TEST_ASSERT, TEST_ASSERT_EQUAL,
      and allocate to unit tests.
  Melbert:
  - bugfix: Fixes an infinite loop / infinite camera shake in the Bubblegum hallucination
  Timberpoes:
  - bugfix: Ghost orbit menu can now orbit things with weird metadata in their names
      like medibots and MULEBOTs.
  - tweak: Ghost orbit menu search bar looks prettier.
  - tweak: Ghost orbit menu no longer auto-closes when you select something to orbit.
      Indirectly buffs voyeurs.
  nightred:
  - bugfix: fixed destructive analyzer item visual not being removed when destroying
      items
  zxaber:
  - bugfix: Borg machine conveyance has been repaired, to the delight of any "alternative"-functioning
      AIs that wish to onboard new silicon employees.
2020-07-11:
  ShizCalev:
  - bugfix: Fixed the field generators in Delta's Singulo area being anchored but
      not secured.
  - bugfix: Fixed field generators continuing to function after being uprooted by
      a mob.
  Timberpoes:
  - bugfix: Fix being unable to orbit player characters and antags from the observer
      orbit menu.
  nemvar:
  - bugfix: Barrel melon description now makes a bit more sense now.
  tralezab:
  - rscadd: Cargo can purchase monkey sentience helmets under the science tab!
2020-07-12:
  ATHATH:
  - bugfix: To sacrifice someone on a sacrificial altar (such as the ones found in
      the healing fountain ruin), you must now alt-click the altar, not normal-click
      it. The default descriptions of sacrificial altars have been updated accordingly.
  Alterist:
  - bugfix: Upgraded Cybernetic Lungs (Tier3) now have improved oxygen absorption,
      same as Cybernetic Lungs (Tier2)
  - rscadd: Added 3 tier of Cybernetic Stomachs, researchable by R&D and buildable
      in the Medical Lathe.
  Angust:
  - bugfix: fixed space vines / kudzu growing slower from better (lower) production
      speed
  - balance: random event space vines buffed to have 1-6 production instead of 5-10
      to compensate
  ArcaneMusic:
  - tweak: Icebox Maintenance, and Icebox Service Hallway have been rearranged to
      be more spacious.
  - bugfix: Bounty boards are properly responsive, and are mapped on icebox dorms
      as intended.
  Dennok:
  - code_imp: Separate BLOCK_Z_FALL flag to BLOCK_Z_OUT_DOWN, BLOCK_Z_OUT_UP, BLOCK_Z_IN_DOWN,
      BLOCK_Z_IN_UP
  - rscadd: Now lattice can support spaceman
  - bugfix: Catwalk block uplifting from below
  - bugfix: now posting in shuttle propertly fails
  EdgeLordExe:
  - bugfix: Voiceless dead are now longe INVISIBILITY_ABSTRACT, god i hate bugs
  - rscadd: Ascension will make you greentext
  Fikou:
  - bugfix: Bounty hunter hat sprite works again.
  Jay Smith & MrDoomBringer:
  - bugfix: Replaced faulty sprites for various bags and the Portable Chemical Mixer
      in the belt slot
  - bugfix: Replaced the DNA probe's old sprite (Hypospray) with a unique sprite
  - imageadd: New icon and sprites for the DNA probe
  - imageadd: Belt sprites for the Portable Chemical Mixer and various bags
  Kathy Ryals and ArcaneMusic:
  - tweak: Plant mutation chances at 80+ instability is now a sliding scale.
  LemonInTheDark:
  - bugfix: The tesla/sm will ground bolts less jankilly now
  - bugfix: Wires will no longer burn if they're under a tile that's on fire
  - code_imp: Reinserted some old checks for if something is over/under a tile
  LoserWasTaken:
  - tweak: blood cleave does only one wound instead of 3 now
  Maurukas:
  - rscadd: Added reconstructive surgery for moth wings, requiring synthflesh
  - bugfix: Magical healing and aheals now restore moth wings
  Melbert:
  - bugfix: Fixes railings blocking bullets and immovable rods from a certain direction.
  MrDoomBringer:
  - imageadd: Nanotrasen's Transportation and Logistics Subdivision has spent the
      better part of their budget developing a brand new model of Supplypod. Internal
      investigations have revealed the only real differences are almost purely aesthetic.
  Ryll/Shaps:
  - admin: As an admin ghost, examining another ghost twice quickly will pull up clickable
      links to their info in chat
  - rscadd: Examining someone who has examined you within the last second will give
      you both a small message saying you made eye contact. Having your face obscured
      by a helmet or mask will prevent the other person from noticing, no matter who
      looked first.
  - rscadd: Those with social anxiety may find eye contact to be stressful, and those
      who foster unhealthy obsessions over other crewmembers may outright staredown
      their prey.
  - rscadd: 'Throwing people really hard into vending machines is not advised if you
      don''t want to clean them up afterwards. Things are considered thrown really
      hard if: You''re throwing them as a hulk, the person you''re throwing is a dwarf,
      and/or if you''re throwing someone from a neckgrab'
  - rscadd: You can now adjust the speed disposal outlets eject contents at with a
      multitool, and emag the disposal outlet to amp the speed up even further!
  - bugfix: Player controlled medbots are no longer permanently crippled when tipped
      over
  - admin: New admin smite for knotting someone's shoes if possible
  ShizCalev:
  - bugfix: Fixed radiation immune mobs getting irradiated.
  - bugfix: Plasmamen who have acquired the fireproofing trait will no longer get
      spammed with messages saying they caught on fire.
  - admin: Stacks will now update properly when you varedit their amount. It's clamped
      to max_amount, so make sure to change that too if you want to increase the amount
      beyond it.
  - bugfix: Fixed some constant runtime spam when defib rechargers had their defib
      destroyed.
  - bugfix: Fixed a minor runtime when examining paper twice.
  - refactor: Cleaned up arcade machine examine-more messages a little.
  - bugfix: Map placed headpikes will now have heads... and pikes!
  - bugfix: Fixed headpikes having the wrong mob name.
  - bugfix: Fixed a minor runtime when removing a monkey's sentience helmet.
  Skoglol:
  - bugfix: Parrot possession now works.
  - bugfix: Fixed some glowshroom runtimes.
  - admin: Wendigo no longer spams admin messages.
  Tlaltecuhtli:
  - rscadd: conveyor switches now have a wire that can be pulsed with signalers/other
      assemblies to active it
  Wayland-Smithy:
  - balance: Resource and Factory Blobs can only be placed on station where they count
      towards critical mass.
  YPOQ:
  - bugfix: Fixed an issue that prevented AIs from tracking players in areas they
      have not yet viewed.
  silicons:
  - bugfix: cameras no longer crash the server
  tralezab:
  - bugfix: Fixed up Mafia maps, at least in all the ways I caught!
  - bugfix: mind mag helms losing their icon sometimes
  uomo91:
  - tweak: You can now leave Metastation's medbay after being treated without bugging
      a doctor to let you out.
2020-07-13:
  Angust:
  - bugfix: Glowshrooms now spread properly again.
  ArcaneMusic:
  - bugfix: Vend-a-trays can now be made in the service lathe.
  - bugfix: Roundstart Vend-a-trays can now be registered to either chefs or bartenders,
      respectively.
  - bugfix: Plant reagents are now properly displayed if they've reacted within a
      plant using a plant analyzer.
  EdgeLordExe:
  - rscadd: Maint Tar a new recipe was found by assistants!...
  - rscadd: '...Then some Janitor found out how to refine it into Sludge...'
  - rscadd: '...After that the chemist created a purified version of it.'
  Iatots:
  - tweak: clown ops can buy the bioterror bundle, as they can already buy all the
      pieces individually and could use a bundle.
  - bugfix: clownops can buy the tactical naptime bundle!
  Inept:
  - rscadd: 'Mafia has been updated with a new map: Vampire''s Castle! In this creepy
      castle map, Vampires and Changelings clash to find out who''s the superior bloodsucking
      monster!'
  Jay Smith:
  - bugfix: Mirrored sprites for various bags (when equipped into the suit storage
      slot) have been added.
  LemonInTheDark:
  - bugfix: Fixes revenant contamination, what idiot let this through, pth, I spit
      on him.
  - refactor: Cleaned up some of the radiation traits and bitflags
  MrDoomBringer:
  - admin: Admins can use the "Reverse Dropoff" with supplypods to easily move/teleport
      things from one place to another! Fun!
  - bugfix: Fixed some input messages in the supplypod menu not showing properly
  - bugfix: Gondolapods work again!
  Skoglol:
  - bugfix: Split personalities will no longer roll for catatonic mobs, nor swap to
      a logged off player.
  Tlaltecuhtli:
  - tweak: monkey caps drop on the floor if no ghosts got polled
2020-07-15:
  ATHATH:
  - rscadd: A new hotkey for quickdrawing/quicksheathing items into/from your suit
      storage slot has been added! It defaults to Shift+Q.
  - tweak: Corrects some minor capitalization oddities.
  Donkie:
  - tweak: Improved user experience when dealing with canister frames
  Fikou:
  - bugfix: you can now get a circuit from destroying the lipid extractor
  Jared-Fogle:
  - bugfix: Fixed SWAT and Armored beat cops spawning without a weapon.
  - bugfix: Fixed the Syndicate Ship Captain outfit not having a jumpsuit, ID, or
      belt.
  - bugfix: Armored fugitive bounty hunters now correctly start with an extra tank
      of plasma in their hand.
  LemonInTheDark, TetraZeta for the sprites:
  - rscadd: Adds hot ice slush, grind some hot ice to make it, it'll melt down to
      plasma if you heat it to 30c.
  - rscadd: Adds hot ice coffee, mix 1 part hot ice slush with 2 parts coffee to make
      some. Careful it's kinda cold.
  Ryll/Shaps:
  - bugfix: Fixed a runtime when log_wound wasn't passed a wound or a victim to apply
      it to.
  ShizCalev:
  - bugfix: Readded the button to toggle the plasmaman helmet's welding visor.
  - bugfix: Fixed the throw button's icon not updating properly if the mob caught
      something while their client was disconnected.
  - bugfix: Fixed Factory Error Synths not getting their glowy eyes
  - admin: Fixed admin help tickets not logging the name of the admin who generated
      a ban.
  - bugfix: Fixed a minor runtime when cameramobs are ghostized.
  - bugfix: Fixed a scenario where ice demons wouldn't fire at you if they were unsuccessful
      in finding a spot to teleport to.
  - bugfix: Fixed putting on a damaged suit and then it taking more damage afterwards
      spamming runtime logs with a warning.
  - bugfix: Fixed another minor pellet cloud runtime when no mobs were hit and a non-mob
      target was deleted.
  - tweak: Tagging an area already tagged by your gang will now say so, instead of
      generically telling you it's tagged by "a" gang.
  - bugfix: You can no longer hide your codex in your pockets while gathering research
      points with it from a reality tear. You have to actually hold it for the full
      duration now.
  - bugfix: Corrupted power cells will no longer get reset if you remove plasma from
      them.
  nightred:
  - bugfix: Meta security airsupply is now in tune
  uomo91:
  - tweak: You can now also leave Deltastation's medbay without bugging a doctor to
      let you out.
2020-07-16:
  ArcaneMusic:
  - rscadd: Added Star Cactus, a new mutation of lavaland cacti.
  - rscadd: Added the Prickly Adhesion plant trait, enabling embedding on plants,
      but is mutually exclusive with liquid contents.
  ArcaneMusic Ft. Kriskog:
  - rscadd: Plants above 30 instability when harvested have a (instability/3)% chance
      of producing a wildly mutated product instead of their own.
  Coul:
  - code_imp: cleans up mech backstabbing code
  Donkie:
  - rscadd: Added label to canisters indicating their pressure rating
  GulDreggrod:
  - imageadd: new regal rat resprite!
  ShizCalev:
  - bugfix: Fixed things like Nar-Sie and CRAB-17 spawning outside the station on
      icemoon maps.
  - bugfix: Fixed filters/radiation overlays not being added/cleared properly on action
      buttons.
  - bugfix: Fixed cult barriers not getting deleted properly.
  - bugfix: Added some sanity checking for varedit values.
  - bugfix: Fixed a scenario which would cause the cultist reveal rune ability to
      break.
  - bugfix: Fixed sheets of glass / other materials that don't have a valid false
      wall type being consumed without doing anything when you try to construct a
      false wall with them.
  - code_imp: VScode will now always default to LF line breaks for new files.
  Skoglol:
  - bugfix: Agent card once again disallows IC banned words.
  Wayland-Smithy:
  - bugfix: Random events no longer trigger after emergency shuttle departure. No
      more Sentient Disease spawning right as the round ends.
  jdawg1290:
  - code_imp: text files now use lf line endings
  nightred:
  - rscadd: Added door hints to the Meta service area
  stylemistake:
  - refactor: tgui windows should load faster after an initial load, if using the
      fancy mode. Please report any breakages.
  - bugfix: Fixed a bug in tgui that prevents observers from observing UI updates.
  tralezab:
  - bugfix: Obsessed can't win by lynching their target after they're dead.
  - rscadd: a small wiki link at the start of a mafia game
2020-07-18:
  Ryll/Shaps:
  - admin: Fix admin pref for ignore cult summons
  ShizCalev:
  - bugfix: Fixed AIs / borgs sometimes singing and whipsering their ion laws to you
      like they're sweet nothings of death and doom.
  - bugfix: Fixed a runtime caused by a mob's client disconnecting while boosting
      around with a jetpack.
  Skoglol:
  - balance: Teleporters can now turn any organic living species into a flyperson.
      Practice good teleporter safety.
2020-07-19:
  ArcaneMusic:
  - rscadd: Mice can now be stored in chef's hats.
  Caldony:
  - bugfix: the microwave will no longer be turned on infinitely when the power is
      cut off while it's still on
  LemonInTheDark:
  - rscadd: All methods of changing text output, like singing (%), whispering (#),
      radio (;) and languages (,) all now work together in any order.
  OmegaDarkPotato:
  - tweak: Increases the amount of Aiuri in burn patches to 2u to match the quantity
      of Libital in brute patches.
  Ryll/Shaps:
  - rscadd: Be on the lookout for new types of cockroaches wearing miniature 19th
      century Prussian headgear!
  Skoglol:
  - admin: Adminhelps has gotten a little bit smarter. Improved handling of target
      dis- and re-connections, admin->admin PM now opens a ticket, players can no
      longer close their own tickets.
  Timberpoes:
  - rscadd: Roboticists rejoice. NanoTrasen has heard your cries for help. They've
      seen CCTV footage (recorded by the AI) of you all staring enviously at geneticists,
      lording around their shiny, polished, usable DNA Consoles. Cry no more, for
      you can now please your Silicon Overlords and robust those Machine Cultist Chaplains
      in high definition glory with a beautiful new interface added to Exosuit Fabricators.
  - bugfix: Depowered and/or non-interactive tgui interfaces are now approriately
      non-interactive.
  carshalash:
  - tweak: Reintroduces module type to AI shell name
2020-07-20:
  ArcaneMusic:
  - bugfix: Icebox NE Maintenance has fewer unnecessary pipes and wires, as well as
      less space.
  - rscadd: The Civilian Bounty Pad and Console have been added to every map. Using
      your ID on the console will allow you to aquire a civilian bounty, which can
      be sent away for additional profit similar to cargo bounties.
  - rscadd: Midround, the widely unstable space market can occasionally briefly completely
      collapse, resulting in vendor prices skyrocketing for short periods of time.
  - rscadd: For admins, there are new debug items to fiddle with the economy.
  - rscadd: Several new small bounties have been added to accompany the new sets of
      civilian bounties per job.
  - rscdel: The Coin mint has been removed from the code and all maps.
  - tweak: Miasma Exports have been nerfed from 10 credits/mol to 2credits/mol when
      sold.
  - balance: 'EXPERIMENTAL: Crew now start with higher starting balances, but lower
      passive income throughout the round.'
  - balance: A new economy mechanic has been added, the inflation value. In short,
      if player accounts hold more money than the station should probably have at
      a given time, the prices of vendors will go up. If vendor prices are unreasonably
      high, spend money with cargo or vendors.
  - imageadd: 'Adjusted the Telepad sprite into the 2020s. sound: Telepads now make
      a whoopy teleport sound.'
  Cobby:
  - balance: You can now tend wounds on all healable mobs if they are organic!
  Fikou:
  - balance: you can no longer cheat over the spraycanning clothes black restriction
  Gamer025:
  - bugfix: You can no longer enter book or author names that are too long for the
      database to store
  Maurukas:
  - bugfix: Fix hidden pipes and unpowered devices in Icebox turbine.
  ShizCalev:
  - spellcheck: Discord urls updated since the old one is being depreciated.
  - admin: The client playtime panel is now sorted alphabetically as opposed to the
      order in which they were added to the list.
  - bugfix: Defibbing someone will no longer work if their chest is covered by thick
      clothing. Used to just check to see if they had a spacesuit someone on their
      person (even if they weren't wearing it / only had it stuck to their hands.)
  - bugfix: Defibbing someone will now actually require you to hold the shock paddles
      for the entire duration of the process. No more defibbing someone if you were
      disarmed during the charge time.
  stylemistake:
  - bugfix: 'tgui: Fixed a very rare case of exceptions thrown due to bugged localStorage.
      No more NTOS bluescreens.'
  tralezab:
  - bugfix: landmark cleanup on mafia
2020-07-21:
  ArcaneMusic:
  - imageadd: We got hydroponics belt and suit sprites.
  - imageadd: We also got engineering tool mirror sprites.
  Dennok:
  - rscadd: look_down verb that allow look down
  - tweak: look_up and look_down verbs don't interrupt by move, until you step under/over
      transparent turf.
  EdgeLordExe:
  - balance: Ash ascension spells now deal actual damage.
  Fikou:
  - spellcheck: changes morphine description to be more accurate
  Melbert:
  - rscadd: Items hidden in bread, cake, and cheeses can now have unique interactions
      when someone bites into it them.
  - rscadd: Sharp objects like shards of glass, ammunition, beakers, bottles, syringes,
      pills, organs, and more will now have unique interactions if you somehow manage
      to accidentally bite or swallow one that was hidden in food.
  - tweak: You can now insert sharp objects into food containers (bread, cake, cheese)
      if you're on disarm intent.
  Mickyan:
  - rscdel: Spraypaint can no longer be applied to any object type
  RaveRadbury:
  - tweak: New insect phobia
  Rohesie:
  - rscadd: Emotes now show on runechat. You can disable them on your prefs.
  Skoglol:
  - bugfix: Arrhytmic knife now updates movespeed every time it processes, as intended.
  - balance: Arrhytmic knife movespeed change brought more in line with other speed
      increasing effects.
  - bugfix: Moth week start date fixed
  - admin: Added a few new buildmode modes. Outfit, to quickly apply or remove outfits.
      Delete, to quickly delete any atoms. Slightly overhauled the copy proc used
      here and in supply pods, now compatible with most mobs.
  Winterous:
  - tweak: Large water bottles (made from plastic) now have the same starting and
      optional transfer volumes as large beakers.
  zxaber:
  - bugfix: Hulk arms no longer break with punching things unintended to break hulk
      arms
  - balance: Hulk arms no longer break when punching machines (but still take a small
      bit of recoil damage).
2020-07-22:
  ArcaneMusic:
  - bugfix: early plant mutations from 30+ instability
  - imageadd: The Implosion Compressor now has an updated sprite.
  - tweak: The photocopier now has a 5 credit cost to use.
  - code_imp: There is now a uniform component for simple payments.
  - bugfix: You can now make copies of paper with the photocopier again.
  Coul:
  - rscadd: visible message when someone takes the item you offer them
  - spellcheck: cleaned up some spans and offer messages
  Donkie:
  - tweak: Prevent being able to finish a reinforced girder using regular metal, making
      the added reinforcement disappear.
  Jared-Fogle:
  - bugfix: Fixed colorful reagent, red powder, and quantum hair dye breaking metabolization.
  Melbert:
  - bugfix: You can no longer use broken cyborg slots by being fast at clicking
  - code_imp: Removed a bunch of deprecated cyborg code involving taking toxin and
      oxygen damage
  - refactor: Refactored part of cyborg inventory code
  Ryll/Shaps:
  - bugfix: Corpses buckled to chairs can no longer tackle
  ShizCalev:
  - bugfix: Fixed a minor runtime caused by a mob being deleted while in a coma.
  - refactor: Converted everything to use setAnchored() as opposed to setting the
      anchored var directly. This means that COMSIG_MOVABLE_SETANCHORED can now actually
      be used reliably to track if an object's anchored var has changed.
  - bugfix: The refactor also means that varediting the anchored var will now properly
      update most items' other states that rely on it being set a certain way.
  - bugfix: Fixed bookcases having the incorrect icon when they're unanchored.
  - bugfix: Fixed bookcases not automatically picking up spellbooks / storage books
      when made/spawned.
  - bugfix: Fixed bookcases not dropping spellbooks / storage books when deconstructed.
  - bugfix: Fixed a runtime causing emags to not properly emag airlocks.
  - bugfix: Fixed a runtime caused by a target being deleted by a gun's projectiles.
  - bugfix: The light eater will now eat -even more- lights.
  - bugfix: Fixed a runtime when using the peacekeeper borg's Hyperkinetic Dampener
      Field.
  - bugfix: Player/pAI controlled MULEbots will now use power when they move.
  - bugfix: Player/pAI controlled MULEbots will now turn off properly if they ran
      out of power while moving.
  - tweak: MULEbot's power levels now show up on the diagnostic HUD.
  - tweak: Players controlling a MULEbot will now see their power level and current
      load on the status panel.
  - bugfix: Player controlled bots (ie securitrons, ED209's, MULEbots, ect) will now
      get a chat notification when they're turned on/off.
  Skoglol:
  - bugfix: Fixed a simplemob AI issue that prevented them from processing.
  - bugfix: dead people can no longer slimelink
  - bugfix: Re-added old keybinds for quick equip, set new default for suit storage
      slot if none was set yet.
  - code_imp: Savefile version minimum bumped to 32.
  Timberpoes:
  - bugfix: Revenants are no longer deaf.
  Winterous:
  - tweak: Changed some text for Medbots, including fixing incorrect message after
      updating research. Contributor's brain irreparably melted from hurdles.
  bobbahbrown:
  - refactor: Improved SIGN macro performance
  nightred:
  - bugfix: Family heirloom moods clear on loss of the quirk.
  - bugfix: Fixed the location of an Engineering sign on Meta
  - bugfix: Fixed up plumbing issues in security for Meta
2020-07-23:
  ArcaneMusic:
  - bugfix: Civilian bounty pads, when submitting a bounty that the department can't
      pay for, will allow you to submit it later.
  - bugfix: Fixes 2 duplicate bounties between security/assistants.
  Coul:
  - code_imp: All keybinds send signals when pressed
  Melbert:
  - bugfix: Fixes cyborg slot cycling (and a runtime)
  Nebulacrity:
  - imageadd: Updated the reality fractures (Heretic influences) to have nicer sprites.
  ShizCalev:
  - bugfix: Fixed display cases going invisible when you put things inside of them.
  - bugfix: Fixed the pedestal for open display cases being glass colored.
  Skoglol:
  - balance: electrolysis reaction now outputs 4.5u of reagents instead of 30u.
  - rscdel: Removed forcesay on getting hit in classic mode.
  nightred:
  - bugfix: Fixed medical records for quirks.
  - bugfix: Quirks settings trigger after spawn now.
  tralezab:
  - rscadd: More roles added for mafia!
  - balance: Should have (outside of adminbus) way more balanced role lists in mafia
      now.
  - bugfix: general improvements to the game have been made as well :)
2020-07-24:
  ArcaneMusic:
  - tweak: The BEPIS has been moved to the Cargo Bay from Science, and it's prices
      have been adjusted to roughly late-game proportions for most players.
  - balance: The Rolling Tables and Mauna Mug BEPIS techs have been merged into one.
  EdgeLordExe:
  - bugfix: Ash ascension no longer kills user.
  Galdar02:
  - rscadd: Winter Boots and Coats can now be acquired from Clothesmates
  Jared-Fogle:
  - rscadd: You can now take off clothes while in stasis.
  Maurukas:
  - tweak: All maps now receive a blood crate and surplus limb crate in Medical.
  - tweak: All maps now have a chemical locker in the Pharmacy or in Plumbing.
  - rscdel: The last chemistry wardrobe locker has been removed from DeltaStation.
  - bugfix: IceBox blood freezer not spawning the correct number of blood bags.
  MrDoomBringer:
  - bugfix: Routing protocols for contractor pods have been fixed - they should no
      longer send victims to mysterious crystal filled rooms
  Ryll/Shaps:
  - tweak: Licking wounds on other people will automatically contract any diseases
      they're carrying. This is a one way transmission vector, you cannot contract
      disease from a felinid doctor in this way due to the partially antiseptic nature
      of cat saliva or whatever
  - tweak: You also cannot lick wounds if your mouth is covered or if you do not,
      in fact, possess a tongue
  - bugfix: Your clothes and items will no longer be covered in distressingly human
      looking blood when bashing borgs to bits
  - rscadd: Introduces piercing wounds, a new type of wound mostly related to pointy
      things like bullets. Piercing wounds cause bleeding that does not clot over
      time, as well as when that limb is hit.
  - rscadd: Skeletons and plasmamen can now suffer bone wounds!
  - tweak: Dismemberment is now integrated with wounds! Simply apply a critical bleeding
      wound and a severe bone wound, keep whacking, and pop! Sharp weapons will cut
      through to bones on limbs with critical bleeding wounds, allowing you to still
      dismember with just a sword or axe.
  - tweak: A few projectile types, namely buckshot and shotgun slugs, have had their
      damage reduced slightly to account for their new wounding abilities. Buckshot
      may take three shots to crit now, but you can also blast peoples limbs off!
      Cool!
  - rscadd: Health analyzers now tell you if a humanoid is missing a heart, lungs,
      liver, or stomach (and they need them to survive)
  - tweak: Formaldehyde replaces calomel in paramedic belts
  - bugfix: Having brute damage on a limb no longer causes bleeding. Bandages now
      apply to all wounds on a limb, rather than be applied per-wound. Gauze also
      stops bleeding from dragging, but this wears out the gauze faster
  - tweak: Wounds that have their removal requirements met while the patient is on
      a stasis bed will now be cured of their wounds as expected. In addition, burn
      wounds will slowly recover while stasis'd if they have flesh regen/sanitizer
      applied
  - bugfix: Examining a bleeding dead body now reflects that dead bodies don't actually
      bleed, saying their blood is pooling instead
  - tweak: Coagulant is now slightly less effective per bleeding wound for each bleed
      wound on a patient
  Sirich96:
  - imageadd: new stunbaton sprites
  YPOQ:
  - bugfix: Fixed an issue that prevented throwing hats onto heads.
  nightred:
  - bugfix: Only living mobs can buckle to borgs
  - bugfix: The golden bike horn now works after round end,
  zxaber:
  - tweak: AIs disconnecting from a shell will be left looking at the shell rather
      than their core.
2020-07-25:
  ArcaneMusic:
  - imageadd: Adds a metric ton of belt icons.
  - bugfix: Paper cash, when stacked, now displays an icon scaling with it's appropriate
      value.
  Donkie:
  - bugfix: Fixed being able to cheese the voice analyzer by using multiple consecutive
      whitespaces
  Indie-ana Jones:
  - balance: Swarmers have changed tactics.  They now utilize a swarmer beacon for
      spawning, and have received a number of other changes.
  Jared-Fogle:
  - bugfix: Fixed several edge cases where some reagents would prevent metabolization.
  Ryll/Shaps:
  - bugfix: Anyone with an antag datum now is shown as an antag to admin features
      like (?|F)
  - bugfix: You can now properly repair mangy/shredded clothing with cloth
  Timberpoes:
  - bugfix: AI integrity restorer program now appropriately restores the integrity
      of AIs.
  nightred:
  - bugfix: Titanium does not devolve in to iron when it rusts
2020-07-26:
  Ryll/Shaps:
  - tweak: The "Disk, Please!" achievement will now be granted to any nuclear operative
      who holds up any conscious non-nukie holding the disk, rather than needing the
      Captain. Good luck!
  Skoglol:
  - tweak: Express supply console has had emagged pod amount reduced slightly and
      now has a cooldown.
  - soundadd: '*crack has a new sound effect.'
  Timberpoes:
  - bugfix: Cybernetic Stomachs are now correctly categorised under Cybernetics in
      the Exosuit Fabricator.
  WondaMegapon:
  - rscadd: Telecommunication machines now use a TGUI based interface
  - rscdel: Removed HTML based telecommunication machine code
  - balance: Telecommunication machines can have their interfaces viewed without a
      multitool
  - server: Telecommunication machines now log changed settings
  bobbahbrown:
  - rscadd: Runechat now runs under its own subsystem, this should improve performance
      and allow for finer control over its performance.
  lordpidey:
  - rscadd: 'Arcade toy companies have found a surplus of promotional balloons from
      an old boyband and put them in the prize rotation.  Warning:  balloons may only
      be partially inflated, and may incite security forces to arrest you.'
2020-07-27:
  Ryll/Shaps:
  - rscadd: Stepping on an unopened bag of chips will pop it and ruin all the chips
      inside
  - code_imp: Added 2 unit tests for wounds
  ShizCalev:
  - bugfix: Fixed a minor runtime caused by ghosts pressing the lookup / lookdown
      keybind.
  - bugfix: Supermatter slivers thrown by bombs / mass drivers will now consume a
      mob if they're hit by it.
  - bugfix: Fixed an exploit allowing jaunting mobs to consume supermatter slivers
      on the ground.
  - bugfix: Fixed simple animals (ie gorillas) not being consumed by supermatter slivers
      after picking them up.
  - bugfix: Fixed an exploit allowing you to kill jaunting mobs with supermatter slivers
      held by tongs.
  - bugfix: Objects and mobs that have move resist set to INFINITY will no longer
      be moved by a singularity.
  - bugfix: Varediting a solar array assembly's anchored var will now correctly update
      its pixel offsets.
  - bugfix: Smartfridges will now drop boards set to the type of fridge they were
      when deconstructed.
  - bugfix: Fixed survival pods, black boxes, and drying racks potentially dropping
      basic smartfridge boards.
  - bugfix: Newly constructed survival pods will no longer say that they're old and
      dusty.
  - bugfix: Fixed "your MMI was unable to receive your mind" being sent to emagged
      borgs when self_destructed via a robotics console.
  Wayland-Smithy:
  - bugfix: The "See runechat emotes" preference now works as intended.
  nightred:
  - bugfix: Sheetifier now deconstructs properly
  - bugfix: Fixed guardian runtime on ghost disconnect
2020-07-28:
  Jared-Fogle:
  - bugfix: Fixed a bug where you could not start messages with an ellipses.
  - bugfix: Fixed not being able to sing over comms.
  Skoglol:
  - bugfix: Statues can now properly not cast spells.
  Time-Green:
  - tweak: Instabitulari is called synthflesh again
2020-07-29:
  ATHATH:
  - tweak: The third law of the reporter lawset no longer obligates you to interfere
      with Mining and Xenobiology.
  - tweak: The fourth law of the corporate lawset no longer obligates you to depower/shut
      down Cargo.
  Jared-Fogle:
  - admin: Added the "Check Timer Sources" debug command to help isolate problematic
      cases of addtimer.
  Melbert:
  - bugfix: Fixes a cyborg runtime error
  - bugfix: middle mouse click to cycle modules for cyborgs works properly again
  Memedoktor:
  - tweak: adds positive moodlet for chaplain eating holymelon
  Ryll/Shaps:
  - bugfix: Non-emagged mediborgs will no longer embed people with lollipops. Emagged
      borgs, on the other hand..... well, they can. Fun!
  - balance: Spears and other embeddables are now somewhat less effective at causing
      damage and bloodloss
  ike709 and bobbahbrown:
  - rscadd: Admins can now see your bans on (some) other servers.
  nightred:
  - bugfix: Prevents showing AI law changes after revival
  - bugfix: Clown ops reinforcements spawn properly
  oranges:
  - soundadd: disappointment has been reworked
2020-07-30:
  ATHATH:
  - rscadd: You can now store a dead mouse inside of your chef's hat. Y'know, in case
      the living mouse you keep in there dies.
  AnturK:
  - rscadd: Learn new skills at your local library. Usefulness not guaranteed.
  Arkatos:
  - rscadd: Gun locker now uses a radial menu.
  Asha108:
  - tweak: Changes to the Lavaland Syndicate Atmospherics department.
  - rscadd: tier 3 canisters to atmos and plasteel to storage room crates
  - rscadd: added filter and connectors, i.e. toxins, in expanded atmos
  - rscdel: Removed old, useless tier0 canister
  Couls:
  - rscadd: Recent reports have seen increased rates of infection from reused glasses.
      Cleaning them with soap or rags drastically decreases chance of infection.
  Dennok:
  - bugfix: Sheetifier and Vend-a-Tray has proper named circuit boards
  - bugfix: Cable hubs no more can be created by handcraft. Cuble hubs available only
      in cable radial menu.
  - bugfix: cyborg endoskeleton now check all parts for completion
  - tweak: Move cable radial menu to attack_self.
  - tweak: Move recipe crafting to radial menu chose.
  - tweak: Return of ability to take part of cable coil via alt click.
  - refactor: refactored light overlay to vis_contents in case to make it unclickable
      and less load
  - bugfix: now lihgts has light overlay, again. But now it unclickable.
  - bugfix: Now engines correctly rotate on shuttle rotating.
  Donkie:
  - bugfix: Fixed mobs/items/turfs not being predictably washed by the various methods
      on board
  - bugfix: Fixed showers not properly reducing clothing radioactivity
  - refactor: Refactored the cleaning/washing system
  EdgeLordExe:
  - balance: Raw prophet's seeing range decreased by 1 so that people dont lag so
      much.
  - balance: Raw prophets telepathy was replaced by mansus link
  - rscadd: Raw prophets now get a long range blind spell.
  Fikou:
  - bugfix: neurotoxin and some other bullets no longer get embedded in you
  - rscadd: some cool effects are added when you hit with an energy weapon or neurotoxin
  Gamer025:
  - rscadd: Skillchip adapter chip thats increases your slot count 1 but also takes
      1 slot
  Helianthus00:
  - rscadd: 'Deltastation: Added a new and improved permabrig'
  Jared-Fogle:
  - tweak: You can now only use the emergency shuttle console once per 5 seconds.
  Melbert:
  - tweak: user feedback for cyborgs trying to use modules while buckled to things
  Paxilmaniac:
  - rscadd: a third spawn point for miners on meta so they don't spawn inside one
      another
  Ryll/Shaps:
  - tweak: Heads (the bodypart) are a bit easier to wound once they've hit max (200)
      damage than they were before. They also have a bit less inherent wound resistance,
      but protective headgear now has wound armor to compensate
  - balance: Zombies now have the frail trait, making them much easier to wound and
      dismember
  - balance: Plasmamen are now slightly harder to wound, since they're already simpler
      to dismember than normal humans and much harder to treat
  - balance: RPG loot quality numbers now increase/decrease wounding power
  ShizCalev:
  - code_imp: Cleaned up some unused procs and makes is_blocked_turf a turf proc.
  - bugfix: Fixed a minor runtime if a seed's mutatelist was empty.
  TheVekter:
  - bugfix: Supermatter tongs are no longer rendered invisible once you pick up a
      supermatter sliver.
  Wayland-Smithy:
  - bugfix: Fixed chasms deleting living victims without killing them first.
  bobbahbrown:
  - refactor: Documented timer subsystem, minor refactoring to improve code quality
  nightred:
  - bugfix: Fixed meteor shield interaction not having the expected outcome.
  tralezab:
  - rscadd: Mafia Achievements
  uomo91:
  - rscadd: Pubbystation now has a Commissary, in the southwest primarily hallway.
  - tweak: Nanotrasen has decided to make the Commissary accessible to those without
      maintenance access.