code:
2018-09-01:
  ElPresidentePoole:
  - rscdel: removes curator's fear of snakes
  McDonald072:
  - bugfix: Defibrillator nanites work properly.
  Poojawa:
  - bugfix: fixed clothing vendor fedoras having Detective Fedora grade armor
  Potato Masher:
  - tweak: The color of Wooden golems should be more in line with the color of the
      wood used to make it.
  WJohnston:
  - imageadd: Reinforced floors are now shinier.
2018-09-02:
  Denton:
  - spellcheck: Fixed species type names that show up on health scanners.
2018-09-03:
  Cdey78 (Ported by Floyd / Qustinnus):
  - imageadd: AI can now think
  - imageadd: 'New OOC emote: :thinking:!'
  Naksu:
  - admin: a new admin secret has been added to create a customized portal storm
  Shdorsh:
  - tweak: Makes it possible to create circuits that can get an item loaded into them
      while they are in an assembly and the assembly is open.
  - code_imp: Optimized electronic assemblies also.
  - bugfix: A bug pertaining putting batteries in assemblies
  Skoglol:
  - bugfix: Eggplant and egg-plant seeds now have different names and plant names.
  XDTM:
  - bugfix: Fixed nanite cloud storage not allowing uploads.
  octareenroon91:
  - admin: Supermatter more likely to log fingerprintslast when it consumes any object.
2018-09-04:
  Denton:
  - spellcheck: Mech construction messages no longer incorrectly mention high-tier
      stock parts.
  - tweak: Added a nanite lab to Deltastation! It's at the old EXPERIMENTOR lab.
  - tweak: 'Delta: Moved the Xenobiology disposals bin to be less obstructive. Added
      two sets of insulated gloves to Engineering.'
  - bugfix: 'Delta: Fixed scientists not having maintenance access near the circuitry
      lab and toxins launch chamber.'
  Shdorsh:
  - code_imp: Made all the extinguishers use less sleep and spawn procs
2018-09-05:
  Floyd / Qustinnus:
  - rscadd: Clown cars can now fit any mob (besides megafauna)
  - rscadd: Repair your clown car with bananas
  - rscadd: Emag the clowncar to unlock a button panel. Activate it to press a random
      button for a random effect!
  - balance: lowers health and cost of clown car
  - bugfix: removes a return in the clown car code that caused the wrong flags to
      be assigned
  - bugfix: you cant open the clowncar trunk from the inside anymore, you can still
      escape though.
  - bugfix: fixes broken to_chat in clown car
  Naksu:
  - admin: Ghost poll description button was broken in the ert spawner. It isn't anymore.
  Nichlas0010:
  - bugfix: IAA now has its own preference
  Robustin and Subject217:
  - balance: Once the blood cult reaches 20% of the active player population, they
      will receive a notice that the cult is "rising" - and after a moderate delay
      the eyes of all existing and new cultists will be permanently red. Examining
      a cultist with uncovered eyes will confirm their supernatural appearance.
  - balance: Once the blood cult reaches 40% of the active player population they
      will receive a warning and after a moderate delay will glow red, permanently
      revealing the identity of existing and new blood cultists.
  - rscadd: Any non-cultist can now strike a (filled) soulshard with a bible to purify
      it. Purified shades have a unique appearance and will be eager to get revenge
      on the cult. Bibles can be printed in the library.
  - balance: Juggernauts have 25% less HP and 35% less projectile reflection.
  - balance: Cult mirror shield is slightly easier to break, has less illusions, and
      has -33% throwing distance.
  - balance: The EMP blood spell has -1 light and heavy radius.
  - balance: The revive rune now requires 3 sacrifices per revive, it still starts
      with one "freebie" revive. Giving "souls" to AFK/Catatonic cultists remains
      free of charge.
  - balance: Twisted Construction now has a channel time with added noise/effects
      when used on doors. It also hurts you slightly more to use.
  - balance: You can now only hold 1 blood spell without an empowering rune and 4
      with one.
  - rscdel: The Bloody Bastard Sword is no longer available in Blood Cult. It's still
      spawnable with admin tools.
  SpaceManiac:
  - bugfix: The stealth box and chameleon projector no longer allow escaping lockers.
  - bugfix: Combining the stealth box and chameleon projector should cause less teleportation
      behavior.
  - bugfix: In extreme lag scenarios, hyperspace ripples are no longer removed before
      the location is actually safe.
  - bugfix: Research points are no longer generated during the pre-round lobby.
  WJohn:
  - refactor: Refactored floor tiles to use decals like warning lines do.
  jegub:
  - bugfix: Chemicals should no longer vanish for some reactions.
  - tweak: Health sensor's 'detect death' mode now triggers on death rather than extreme
      unwellness.
2018-09-07:
  Denton:
  - spellcheck: Added missing descriptions for objects that have alt+click functionality.
  - bugfix: You can no longer infinitely sell immortality talismans.
  - spellcheck: Added a cooldown message for the immortality talisman.
  Shdorsh:
  - rscadd: A gas named miasma, that has a ridiculously low chance of infecting people
      with a very basic and benign disease
  - rscadd: A gas reaction to remove miasma
  - tweak: Corpses emit a gas named miasma
  - tweak: Air alarms detect and automatically are set to scrub miasma
  Skoglol:
  - bugfix: SMES will no longer output if not connected to a powernet.
  SpaceManiac:
  - tweak: The status messages shown by shuttle consoles are now more useful.
  - bugfix: Double-wide shuttle airlocks now cycle link properly, rather than always
      thinking they are docked.
  WJohn:
  - bugfix: Fixed pubby's bugged R&D tiles.
  XDTM:
  - bugfix: Fixed nanite chambers not being interactable if placed under a window.
  octareenroon91:
  - bugfix: remove base types not meant to spawn from get_random_drink and from the
      silver-slime spawnlist.
  subject217:
  - bugfix: You can actually purify shades with a Bible now, as intended.
  - code_imp: Made deconversion just update_body instead of cutting and rebuilding
      all mob overlays.
  - spellcheck: Removed an extra exclamation point from the messages for purifying
      bastard swords and soul stones.
2018-09-08:
  Denton:
  - balance: Laser slug shells have been changed to fire scatter lasers.
  Mickyan:
  - tweak: the length of footprint trails from blood pools now scales with the amount
      of blood they contain
  - tweak: blood pools from bleeding will take slightly longer to congregate
  Naksu:
  - admin: a new admin secret has been added to create a customized portal storm
  Shdorsh:
  - bugfix: Made the self reference pins for reagents reference themselves automatically.
  - tweak: Made it possible to copy datas frop pin to pin with the debugger.
  - spellcheck: Removed ugly useless brackets from printers.
  ShizCalev:
  - spellcheck: Nar-Sie's name has been revised to Nar'Sie.
  Supermichael777:
  - rscadd: NTs crack archeo-gastronomers have discovered a long lost recipe for a
      meat based donut.
  Tlaltecuhtli:
  - balance: stimulum now makes you stun/sleep immune and some generic stamina heal
  WJohnston:
  - imageadd: Added new bluespace floor tile sprites.
  barbedwireqtip:
  - tweak: Hand drills are now better ghetto alternatives for surgical drills than
      standard screwdrivers
  granpawalton:
  - rscadd: pubby atmospherics now has black gloves and smart foam grenades
  ninjanomnom:
  - code_imp: Mappers no longer need to manually update the size and offset vars on
      mobile docks while mapping.
2018-09-09:
  Cw3040:
  - rscadd: Added Improvised Jetpacks, with approx. 2/7ths of the volume of a normal
      jetpack, acts like a hardsuit jetpack in terms of speed and can cut out at random!
  - imageadd: Sprite by obscolene
  Naksu:
  - bugfix: ghosts will no longer lose their hearing from jumping between z-levels
      via orbiting
  Tlaltecuhtli:
  - balance: .38 no longer insta stuns, it still deals 25 brute
2018-09-10:
  Denton:
  - bugfix: The CMO office and morgue disposal bins on Deltastation are now connected
      to the disposal loop.
  - spellcheck: Multitools and quantum pads now show infos about their buffer when
      examined.
  - bugfix: Players no longer bash quantum pads with multitools that contain no pad
      in their buffer.
  - tweak: You can no longer link a quantum pad to itself.
  - balance: The damage caused by liver failure has been reduced, to give players
      more time to seek help.
  - tweak: Made feedback messages for liver failure/damage more obvious.
  - spellcheck: Fixed typos and capitalization in health scanner messages.
  Poojawaw:
  - bugfix: APCs are now able to be rebuilt in Maintenance
2018-09-11:
  Cobby:
  - rscadd: emojis
  Denton:
  - bugfix: Fixed the Cere emergency shuttle brig floor.
  - tweak: Removed access restrictions on the Hi Daniel shuttle's booze-o-mat.
  - tweak: Added missing surgical drills and cauteries to emergency shuttles.
  - tweak: Replaced boring high traction floors in the SnapPop!(tm) shuttle with exciting
      bananium floors.
  Potato Masher:
  - tweak: CentCom would like to announce that new station AIs will now support updated
      surveillance software, allowing units to monitor multiple locations with ease
      with customizable viewing range, albeit at an overall reduced viewing radius.
  - config: Cruix's AI Multicamera mode has been finally enabled, with a new config
      option for enabling and disabling it as well!
  ninjanomnom:
  - balance: Radiation toxin damage has been slightly increased.
  - balance: Contaminated objects are overall a bit weaker but are easier to create
      in the first place.
  - balance: Showers deal with high amounts of contamination much faster but aren't
      that great at dealing with weakly contaminated objects.
  - rscadd: Atmos holo-barriers have been given radiation insulation like the engineering
      ones.
2018-09-13:
  Cobby:
  - bugfix: Employees at Centcom's supply department have been asked to wear glasses
      so that you don't have to spread the adamantine across the floor to get the
      proper reward.
  Crazylemon:
  - admin: '"Fill" Buildmode, "Area Edit" Buildmode, "Boom" Buildmode'
  - refactor: Buildmode is now in modules instead of defining new modes by extra branches
      of switch statements.
  - imageadd: Switches buildmode button icons to something with a slightly more refined
      background.
  - admin: Buildmode now switches between modes using a discrete switcher, instead
      of by repeatedly clicking.
  Denton:
  - tweak: Added nanite circuit boards to tech storage.
  - rscadd: Added new available items to all departmental protolathes. Keep an eye
      out for the new "Basic Tools" and "Basic Security Equipment" research nodes.
  - tweak: Made the AI surveillance upgrade available through the "Illegal Technology"
      research node.
  - tweak: Created a "Tool Designs" lathe subsection and moved most tools into it.
  - balance: Made defibrillators easier to print by moving them to the basic biotechnology
      research node.
  - bugfix: Health analyzers are now properly printable once researched.
  - balance: Bees only inject the reagent they were mutated with. Non-mutated bees
      still inject toxin when stinging someone.
  - bugfix: Fixed various missing texture errors.
  - bugfix: Heat resistant species no longer burn their hands on lightbulbs.
  - rscadd: Added a plasmaman EVA suit pack to cargo for 4000 bucks each.
  Naksu:
  - code_imp: crayons now have about 10% less shitcode
  The Dreamweaver:
  - rscadd: An unknown, adventurous greyshirt has discovered a way to make a special
      type of bola out of gondola hide. The effects of the gondola seem to rub off
      on the victim while attached.
  Tlaltecuhtli:
  - bugfix: seed extractor and dna manipulator are now in the right tab
  WJohn & Naksu:
  - rscadd: Nuke ops may now order a borg with the Syndicate Saboteur module. It's
      a streamlined engineering unit capable of extraordinary robustness by virtue
      of not only not being able to leave its welder in the shuttle, but also quick
      travel around the station via the disposal system. Oh and it can also disguise
      itself.
  - rscadd: Syndicate medical and assault modules have received improved sprites
  subject217:
  - balance: The Clown Car can no longer move unrestricted in zero gravity environments.
  - balance: The Clown Car now costs 20 TC to purchase.
2018-09-14:
  Administrative Moonman:
  - tweak: Fake nuclear disks no longer appear in null-crates, but can appear in surplus
      traitor crates with the regularity they had before.
  Cobby:
  - rscadd: Cyberorgans give small benefits (advanced versions now also get these
      obviously)
  - balance: Cyber Heart - Gives Epinephrine once in hardcrit
  - balance: Cyber Liver - 10% better health and toxicity tolerance, with 10% less
      lethality
  - balance: Cyber Lungs - Can breath at 13 kPa oxygen compared to the normal 16 kPa
  Denton:
  - tweak: The EngiVend, welding and electrical lockers in Meta/Delta shared engineering
      storage have been moved back into the Engineering department. The reason for
      this is that Atmos techs never had ID access to them in the first place.
  Garen:
  - bugfix: Fixes soap cleaning things before it checks that it can.
  Granpawalton:
  - bugfix: fixed some round start atmospherics differences on lavaland caused by
      the ufo crash ruin
  Mickyan:
  - tweak: Gauzes can be deconstructed using any sharp object
  Naksu:
  - rscdel: archaeology component no longer handles sand-digging, it has been disabled
      until someone works on xenoarch again.
  Shdorsh:
  - bugfix: atmos analyzer circuit not analyzing certain stuff
  Skoglol:
  - bugfix: Power sinks now explode within a reasonable amount of time.
  - bugfix: Power changes between power ticks are now tracked by the powernets and
      applied to the next power tick.
  - bugfix: Power sinks now apply load before machines. This includes SMES and APC
      charging.
  - code_imp: Electric grilles, ninja gloves, apc terminals and power sinks now use
      helper procs to add load.
  - code_imp: Power beacons can no longer cause powernet excess to go negative instead
      of turning off.
  - code_imp: Shocks can no longer cause powernet excess to go negative.
  XDTM:
  - rscadd: Added the experimental dissection surgery, which can be performed once
      per corpse to gain techweb points.
  - rscadd: Rarer specimens are more valuable, so xenos and rare species are more
      efficient subjects.
  YPOQ:
  - bugfix: Stealth implants work again
  YoYoBatty:
  - code_imp: Added signals for various mob attacking actions.
  Zxaber:
  - bugfix: Cyborg Self-Repair item no longer attaches an action button to anyone
      that picks it up under certain circumstances. You can no longer remote-control
      a borg's Self-Repair.
  basilman:
  - balance: mobs without an attached mind dont contribute towards his grace ascension
2018-09-15:
  Cobby (using cyclown's formula):
  - balance: 'Techweb point gen via toxins are now very-hard-soft capped at 50K point
      rewards. After 50K points have been awarded, you can still get points for bombs
      that would reward higher than 50K, but they are worth only a flat 1K (hint:
      it''s not beneficial). Give those other bombs to mining!'
  - balance: Techweb toxins equation has been edited (once again)
  actioninja:
  - rscadd: Bone Hurting Juice
  kevinz000:
  - rscadd: All atom movables now have move force and move resist, and pull force
      An atom can only pull another atom if its pull force is stronger than that atom's
      move resist
  - rscadd: 'Mobs with a higher move force than an atom''s move resist will automatically
      try to force the atom out of its way. This might not always work, depending
      on how snowflakey code is. experimental: As of right now, everything has a move
      force and resist of 100, and a pull force of 101. Things take (resist - force)
      damage when bumped into experimental; Failing to move onto a tile will now still
      bump up your last move timer. However, successfully pushing something out of
      your way will result in you automatically moving into where it was.'
2018-09-16:
  Naksu:
  - code_imp: Added a new framework for saving memory on type-associated invariant
      lists
  - code_imp: windows no longer hold whole instances of the things that pop out from
      them hoping for the day some assistant breaks the windows in reebe.
  SpaceManiac:
  - code_imp: Git revision info is now gathered by rust-g instead of manually reading
      .git files.
  - bugfix: The telecomms log computers now use the actual language of messages, rather
      than mob type.
2018-09-17:
  AnturK:
  - rscadd: Failsafe codes for uplinks are now available for purchase.
  Dax Dupont:
  - bugfix: Fixes missing human mob subtype for felinids.
  Frosty Fridge:
  - balance: Reduced steps for reconstruction surgery & increased healing
  Tlaltecuhtli:
  - balance: combat knifes can stick in the wounds now
2018-09-18:
  ShizCalev:
  - bugfix: Lavarocks will no longer be invisible.
  - bugfix: Flying and ventcrawling mobs will no longer make footstep sounds.
  ShizClaev:
  - bugfix: Bloodcrawling and jaunting mobs will no longer be consumed by chasms.
2018-09-19:
  Denton:
  - spellcheck: Changed a few wizard spell descriptions to better explain what they
      do.
  Naksu & octareenroon91:
  - rscadd: plasmaglass windows leave plasmaglass shards when destroyed, these shards
      can also be used to make spears.
  - bugfix: fulltile windows didn't give you the promised 2 shards, this has been
      fixed.
  ShizCalev:
  - bugfix: Blood cultists using a stun spell now emit a flash of red light when....
      they emit a flash of red light!
  - bugfix: Blood cult stun spells now properly check for any holy items on the target
      mob.
  - tweak: Targets immune to blood cult stun spells will now glow with holy light
      for a short duration after.
  SpaceManiac:
  - bugfix: Non-TGM format shuttle templates no longer leave some of their turfs behind.
  cacogen:
  - rscadd: The luxury shuttle now accepts dragged money. Useful for mobs without
      hands.
2018-09-20:
  Denton:
  - rscdel: Omegastation has been scrapped.
  Granpawalton:
  - rscadd: toxins on all maps now have an unlocked chamber air alarm, 2 air pumps,
      a rpd, a heater, a freezer, and igniters
  - tweak: the pipe arrangements in toxins have been reorganized for efficiency
  ShizCalev:
  - bugfix: Gas sensors in the incinerator chamber will no longer catch on fire.
  - bugfix: Airlock sensors are no longer completely immune to damage
  - tweak: No smoking signs are now flammable, fire warning signs are now fireproofed
  - bugfix: The lavaproofing slime potion is now lavaproof!
  Time-Green:
  - bugfix: staff of the locker no longer gibs or deletes people
  octareenroon91:
  - bugfix: toolbelts will now show alien screwdrivers on the item sprite
2018-09-21:
  Mark9013100:
  - rscadd: Added ERT backpacks, sprites by PlasmaRifle.
  - rscadd: Replaced the old metal foam grenades with smart foam grenades in engineering
      ERT locker.
  MrDoomBringer:
  - admin: Admins can now spawn things in ICly (as well as do a bunch of other cool
      new stuff) using the Config/Launch Supplypod verb!
  - code_imp: also supplypods have been refactored
  ShizCalev:
  - bugfix: Flashbangs will now make a sound if nobody is around to see them. (honk)
  - tweak: Flashbangs now come with sparks and will also light things up around them
      on detonation!
  - tweak: Flashes, flashers, flash powder, and cameras also now produce lighting!
      Woo!
  - bugfix: Cameras will no longer give you a prompt when alt-clicking them while
      not adjacent to them.
  - bugfix: You can no longer put a pocket protector in your shirt pocket if you're
      only wearing a pair of pants. This also applies to pinning medals on your chest
      (owww.)
2018-09-23:
  MrDoomBringer:
  - bugfix: Ever since Centcom got their own supplypod cannon, they've neglected any
      of the station's requests for supply-pod delivered orders. The operators responsible
      have been fired (out of an airlock) and replaced with better ones. As such,
      Express Consoles work again.
  - admin: Also, the centcom podlauncher verb no longer spams "Explosion with size
      (0,0,0)"
  Naksu:
  - rscadd: RCDs now have a comfier interface
  - bugfix: some floor tiles had their broken states broken by the list-culling PR
      a while back. they're fixed now.
  Shdorsh:
  - bugfix: Fuel cell circuits are now using the right pin
  ShizCalev:
  - bugfix: Grenade launchers will no longer report an incorrect number of live rounds.
  - bugfix: Every department has been given access to their corresponding mecha's
      maintenance features. These accesses are provided at roundstart, and can be
      altered by the HoP if need be.
  - bugfix: In continuation with the mech accesses, station side personnel will no
      longer be able to access the maintenance protocols of CentCom & Syndicate exclusive
      mechas.
  - bugfix: AIs can now unbolt again.
  Tlaltecuhtli:
  - bugfix: traps check for antimagic
  bobbahbrown:
  - rscadd: Unsecured grenade assemblies now show the number and type of beakers inside
      when not wearing science goggles.
  - tweak: Science goggles now show the type of beakers inside a grenade assembly.
  - tweak: We are no longer shaked, but shaken.
2018-09-25:
  Barhandar:
  - balance: Plasma cutters now flash you (same intensity as experimental welder)
      when used for welding.
  - bugfix: Plasma cutters also use charge to weld. 25 per most things like vents
      or walls, more for specials like airlock shielding.
  BeeSting12:
  - bugfix: Sustenance vendors are free.
  Denton:
  - bugfix: Deltastation's hydroponics department now has an APC and no longer draws
      its power from the twilight zone.
  Kierany9:
  - rscadd: A new gamemode called Assimilation.
  - rscadd: 'Several probably-inhuman creatures wielding psionic powers, known only
      as Hivemind Hosts, have appeared onboard the station and must assimilate as
      many crew members as possible. Assimilated crew serve as vessels for the Host
      to use their powers through (and on), and as a Host gains vessels, they gain
      new abilities. remove: Vessels are not antagonists. Assimilation does not convert
      crew in any way.'
  - rscadd: Assimilated crewmembers can escape this nightmare by either getting a
      mindshield implant or by dying. Mindshielding vessels will reveal the identity
      of whoever assimilated them. Mindshielded crew are initially protected, but
      should a Host get strong enough, they can break these implants with ease.
  - rscadd: Nothing is stopping Hosts from working together, but as their hives grow,
      so does the incentive to backstab. At 8 vessels, Hosts can probe the minds of
      crew and discover the identity of any other Hosts who have assimilated them,
      and at 18, they can steal every single vessel from a captured enemy Host.
  - tweak: Assimilation requires 25 players roundstart.
  ShizCalev:
  - bugfix: Fixed vareditted bonfires not properly igniting at round start.
  - bugfix: Fixed vareditted pianos switching to minimoogs at round start.
  - bugfix: Fixed some vareddited flashlights not turning on properly at round start.
  - bugfix: Fixed all missing floor icons
  - bugfix: Fixed bookcases at the Wild West away mission not being properly populated.
  XDTM:
  - balance: Advanced Bluespace Research has been split in Bluespace Travel and Miniaturized
      Bluespace Research, with the former relating to static teleporters and the latter
      to small devices and stock parts.
  - rscadd: Added Quantum Keycards, devices that can link to a quantum pad, and can
      be used on any other quantum pad to teleport to its linked pad.
  - tweak: Bluespace Power Technology now requires Applied Bluespace Research instead
      of Advanced Bluespace Research.
  - tweak: Sending an activation code to a nanite program will reset its timer.
  - bugfix: Fixed self-deactivating programs being unable to be reactivated afterwards.
  - bugfix: ID Cards now only display payday messages to the owner if they're being
      carried. Cards on the ground will still display them to nearby mobs.
  YoYoBatty:
  - code_imp: Particle accelerator control box now uses multitool_act and better ui_interact
  - bugfix: Particle accelerator wires can be opened by borgs with multitools now.
  bandit:
  - tweak: Due to cost-cutting measures throughout the company, Nanotrasen has changed
      the recipes for food supplied to sustenance vendors in all station brigs. Nanotrasen
      prides itself in its quality standards and is sure crew members will notice
      no difference in taste!
  cacogen:
  - rscadd: Luxury shuttle now attempts to charge humans' bank accounts in addition
      to taking held and dragged money
  - rscadd: Luxury shuttle now attempts to return change to humans' bank accounts
  - rscadd: You can now pay for the luxury shuttle in instalments (mostly useful for
      handless mobs)
  - tweak: Luxury shuttle ticket booth messages are now spoken, so you can spend loudly
  imsxz:
  - balance: plasma cutter blasts, including mech-mounted, no longer have a pressure
      penalty, but do 1/4 their old damage
  - balance: plasma cutters can no longer dismember at range regardless of pressure
  ninjanomnom:
  - bugfix: Orbiting is a little more aggressive about staying in orbit. The wisp
      as a result now correctly follows you over shuttle moves.
  subject217:
  - spellcheck: Fixed a typo with 10mm ammo casings.
2018-09-26:
  XDTM:
  - rscadd: Added credit holochips, a form of semi-physical currency to use in transactions.
      They can be generated by id cards by drawing from bank accounts and can be used
      to make payments.
  - rscadd: There is no limit to the amount of credits that can be stored on a holochip,
      but being holograms they are vulnerable to electromagnetic pulses, and may disappear
      if exposed to one!
  - rscadd: Holochips can be split with alt-click, and can be merged by clicking on
      another holochip.
2018-09-27:
  Dennok:
  - bugfix: Teleconsole now can be researched again.
  Denton:
  - rscadd: Geneticist and Chief Medical Officer traitors can now purchase a box of
      gorilla cubes for 8TC.
  - spellcheck: Changed the clown car uplink description to mention emag interaction.
  - rscdel: Removed roundstart sulphuric acid beakers. These aren't needed as circuit
      boards no longer require acid to print.
  Floyd / Qustinnus (thx to mrdoombringer for sprite + idea):
  - rscadd: The clowncar now comes with an inbuilt cannon that can be activated by
      emagging its circuits
  - bugfix: cars can only kidnap if they have the CAN_KIDNAP trait
  - bugfix: removes a dot too much in a to_chat in clown car actions
  MetroidLover:
  - rscadd: E-Katana can now be stored on your back
  MrDoomBringer:
  - bugfix: Fixes advanced buildmode not having the picker
  ShizCalev:
  - rscadd: Nuke Ops now have the ability to purchase a usable RPG, as well as a couple
      different types of rockets for it.
  - bugfix: Storage items and parcels can no longer be fried.
  - bugfix: Camera assembly upgrades can now only be placed in stage 3 (just before
      completion.)
  Tlaltecuhtli:
  - bugfix: skate bounty now accept the item version of the sakteboard
  Whoneedspacee:
  - rscadd: new arena attack where ash drake summons lava around you
  - rscdel: removed old swooping above you, instead flies above you instantly
  - balance: ash drake now spawns temporary lava pools instead of meteors falling
      down
  - balance: ash drake takes twice as long to swoop down now that he instantly goes
      above you
  - balance: ash drake now moves twice as fast
  - balance: increases the odds of lava spawns in the lava pool attack
  - balance: increases fire line damage and decreases lava attacks direct damage
  - tweak: ash drake fire now shoots in the direction of the target
  - tweak: changes times of certain animations
  - tweak: changes sounds of meteor falling to lava creation
  - bugfix: a bug where ash drakes attacks did not damage mechs
  - imageadd: changes meteor icon to lava creation animation from lava staff
  cacogen:
  - balance: Space cleaner in spray bottles travels 5 tiles instead of 3 (doesn't
      affect other reagents)
  - balance: Trash bag fits in exosuit slot of janitor biosuit
  - balance: All soaps are faster
  - balance: Soaps now clean all decals on a tile instead of just one
  - balance: Soap now has limited uses (100 for most, 300 for NT brand which janitor
      gets)
  - balance: Mops are considerably faster
  - balance: Basic mop holds twice the reagents
  - balance: Janitorial cart now refills mops completely with one click
  - balance: Basic and advanced mops are more robust (8 force and 12 force)
  - balance: Galoshes no longer leave bloody footprints
  - balance: Chameleon noslips no longer leave bloody footprints
  - bugfix: Bulb boxes can be used on light replacers refill them in bulk
  - balance: Light replacer can be used in-hand to change all bulbs on a tile
  - rscadd: Custodial barrier projector which creates solid wet floor signs that force
      people to walk to pass (available through service protolathe)
2018-09-28:
  Moon Farmer:
  - rscadd: Both reagent universal enzyme & sacks of flour are now availible for their
      respective costs from the biogenerator.
  - rscadd: New crafting recipies for donut boxes, eggboxes & candle boxes have been
      added to cardboard recipies for the collective benefit of service personnel
      and the station.
  Poojawa:
  - rscadd: Fire Alarms are visible in low light situations
  XDTM:
  - rscadd: 'Added a new severe brain trauma: hypnotic stupor. Victims of hypnotic
      stupor occasionally fall into a trance, and upon hearing a sentence they''ll
      focus on it to the point of obsession, until it is replaced by a new hypnosis
      or the trauma is cured.'
2018-09-30:
  Mickyan:
  - rscadd: After rigorous mandatory art training for the crew, many new graffiti
      styles are now available
  MrDoomBringer:
  - bugfix: Crew Monitors now only track crew with nanites when said crewmembers are
      on the same (or station) z-level
  - bugfix: 'massive service department nerf: space can no longer be extra crispy.'
  - rscadd: 'Nanotrasen''s Alien Life Detection Department has issued new training
      for crewmembers when facing blobs: the crew is now able to actually discern
      when a blob is dead.'
  Naksu:
  - code_imp: squeezed a little bit more perf out of atmos
  - code_imp: DB queries are now async by default, the code that runs in /world/New
      has been adjusted to continue blocking as it apparently is not allowed to sleep.
  Nanotrasen Reserve Bank:
  - imageadd: Holochips have been given a noticeable redesign, and now use a combination
      of color and shape to show how many credits are in an individual chip, along
      with using a new coloring scheme outright.
  - tweak: Holochips now show how many credits they contain in their name.
  ShizCalev:
  - bugfix: Fixed bottles not smashing properly when slipping on puddles/lube.
  - bugfix: Fixed a bug related to reloading RPGs
  'The Dreamweaver (Idea: Roth)':
  - rscadd: Space Fashion has discovered a new way to wear bandannas. With some simple
      minor adjustments and ties, bandannas can be made into fashionable neckerchiefs!
  basilman:
  - balance: changed the time for agent box to turn invisible from half a second to
      2 seconds


code:
2018-10-02:
  Denton:
  - tweak: Split chemical bounties into simple/complex ones and removed some that
      are disproportionately hard to acquire.
  - tweak: The "More Bounties" bounty now awards five instead of three new bounties.
  - tweak: Tweaked Runtimestation to include uplinks as well as a room for lighting
      testing.
  - tweak: Tweaked lighting in some areas to better account for night lighting.
  Frosty Fridge:
  - tweak: CMO and Roboticist traitors can now purchase the brainwashing surgery disk.
  MMMiracles:
  - rscadd: Botany can now grow cotton to produce cloth for various jumpsuits.
  - rscadd: Cotton can be mutated into a much more durable strand, allowing for the
      production of crude armor.
  - rscadd: Rainbow flowers, an alternative for clothing dyeing, is obtainable through
      cargo's exotic seed crate.
  - rscadd: A loom can now be crafted with some planks so you can actually weave that
      cotton into a usable fabric.
  - rscadd: Fannypacks, softcaps, beanies and scarves are now craftable with cloth
      and dyeable.
  MrDoomBringer:
  - admin: Admins can now launch supplypods the old, slightly quicker way as well
  - bugfix: The ceres shuttle will no longer overlap with centcom. The architects
      responsible for this issue have been sternly reprimanded.
  - bugfix: morgues have had their proton packs removed and as such no longer suck
      in ghosts on closing.
  Shdorsh:
  - bugfix: Grabber mode -1 doesn't require a target
  ShizCalev:
  - bugfix: Resolved a large number of instances where items would not work as their
      respective tool types (ie plasma cutters not working as welders.)
  - bugfix: Using an item that acts as a multitool that does not have a buffer on
      an object that requires a buffer will now consistently provide user feedback
      for why it failed.
  - rscadd: An antagonist holding a syndicate balloon will now receive a positive
      mood modifier.
  - bugfix: Lights constructed by players will now respect the local APC's nightshift
      setting.
  - bugfix: Deoxyribonucleic Saboteur now exists again.
  XDTM:
  - rscadd: 'Added scanner gates: these buildable machines will scan any mob passing
      under it, and it will alert when a set condition is met.'
  - rscadd: 'Possible conditions: Wanted status, Mindshield, Nanites, Diseases, Species,
      or carrying guns.'
  - rscadd: Can be inverted, so it will alert when the condition is _not_ met, and
      can be id-locked to avoid tampering.
  - tweak: Holding an ID in your hands uses it instead of your worn ID for authentication
      purposes.
  - tweak: If you don't have an ID in your id slot, the belt slot will be checked
      as well.
  YPOQ:
  - bugfix: Wizards will no longer be stuck after using rod form while in a container
  imsxz:
  - balance: plasma cutter turrets have their old damage again
  - balance: plasma blasts have their dismemberment back
  - bugfix: general beepsky can now properly be constructed again
2018-10-03:
  Floyd / Qustinnus:
  - bugfix: Liver damage is now healed when fully_heal is called on carbon mobs
  MrDoomBringer:
  - rscadd: Nanotrasen's ID cards are once again clearly readable from a distance,
      meaning employees can  show their ID's to eachother again. The Director of ID-Card
      technology promises that the temporary unreadability of said cards was not an
      oversight, and was in fact an intended, yet undocumented feature. promise. Alt+Clicking
      cards now dispenses money, and clicking on the card in-hand shows it off.
  ShizCalev:
  - bugfix: Nanite viruses are now enabled.
  - bugfix: ID cards now work with vending machines again.
  - bugfix: You can now alt-click assembled assemblies to rotate them.
  - bugfix: Updated the implant pad. Implants are now removed by alt-clicking it (no
      more meme hand swapping BS.) Implants will no longer disappear into the void
      if it didn't go into your hand. Dialog screens will now properly update when
      inserting and removing an implant.
  - bugfix: Underpowered emitters will now show up as orange instead of green.
  - bugfix: Free Golems will no longer have the incorrect name when using Envy's Knife
      on them.
  - bugfix: Pac-Man / portable generators will now show the correct power output.
2018-10-05:
  Coconutwarrior97:
  - tweak: Food Cart can now be bolted down.
  Dennok:
  - tweak: small update of crashed ship
  Denton:
  - tweak: Light bulbs now shatter and hurt people when stepped on.
  - tweak: Light bulbs that have been sabotaged with plasma will spill it when they
      shatter.
  - tweak: Nanotrasen has started shipping more types of bedsheets to its stations.
  Floyd / Qustinnus:
  - bugfix: Fixes vehicle bug which caused you to keep special actions when you were
      forcemoved out of them through weird means (Admin intervention, special items)
  MetroidLover:
  - balance: The Spider Clan had finally updated their Adrenal injectors with better
      stimulants. However, the radium waste is still a problem
  MrDoomBringer:
  - bugfix: Supplypods no longer detonate their contents
  Naksu:
  - code_imp: a couple of things still had adv_bluespace as their techweb dependency,
      that's been fixed
  ShizCalev:
  - bugfix: Looms can now be attacked.
  - bugfix: Caks will no longer override the bonus reagents provided in a donut when
      frosting them.
  - bugfix: Caks can no longer create frosted frosted jelly donuts.
  - bugfix: Jelly donuts will no longer lose their vitamins when they're frosted.
  - bugfix: Fixed chaos donuts potentially doubling the amount of reagents added when
      microwaved with something else.
  - bugfix: Donuts now always contain 1 sprinkles as was stated on the wiki. Frosted
      donuts have a chance at adding an extra sprinkle.
  - imageadd: Cleaned up some rogue pixels on a couple BYOND premium exclusive ghost
      sprites. Thanks for supporting BYOND guys.
  Whoneedspacee:
  - balance: ash drake fire does less damage now
  - balance: ash drake takes longer to swoop down now
  - balance: tiles take longer to fully convert into lava now, slowing down the arena
      attack as well
  - balance: fire breath now moves slower
  - balance: triple fire breath for the lava swoop only happens below half health
      now
  - bugfix: https://github.com/tgstation/tgstation/issues/40621#issue-365415326
  bobbahbrown:
  - rscadd: Headsets now dynamically show in their description how to speak on any
      channels they can use when held or worn.
  oranges:
  - rscdel: Mecha internal logging removed, admin only
  - tweak: Mech logging overhauled to not use an internal list
2018-10-06:
  Floyd / Qustinnus:
  - bugfix: Fat people explode again when fed mint toxin
  Naksu:
  - code_imp: default radiation insulation is now handled by atom vars rather than
      a component, components can still be used.
  Qustinnus / Floyd:
  - tweak: your belly is now flat and empty
  ShizCalev:
  - bugfix: Pirates can no longer ransom themselves to CentCom
  - tweak: Ghosts can now see active AI cameras.
  - tweak: Microwaves now produce light when running.
  - tweak: The slime fireproofing potion is now fireproof.
  XDTM:
  - tweak: Credits now change size every 1000x. The 1000+ credit color has been moved
      to 1-4 credits instead.
  tigercat2000@Paradise:
  - bugfix: fixed invalid characters breaking chat output for that message
2018-10-08:
  Denton:
  - rscadd: Added more job specific items for the family heirloom trait.
  - tweak: Moths that have the heirloom trait now always have a lantern as their heirloom.
  - bugfix: Buttons are no longer indestructible and won't cause endless tesla zap
      explosions. Buttons on CentCom and other special areas are still unbreakable.
  Dreamweaver:
  - balance: Rebalances the Kinetic Accelerators cooldown mod so that it's on par
      with other mods.
  Memager:
  - imageadd: New ERT suit sprites!
  MrDoomBringer:
  - tweak: Admins can now allow ghosts to follow the delivery of Centcom-launched
      supply pods
  - tweak: Cards will now let you know if there is no registered account with the
      card, and how to add one.
  ShizCalev:
  - bugfix: Everything spawned by summon magic (with the exception of single-use spellbooks)
      now count towards the "Steal at least five magical artefacts" objective.
  - bugfix: Certain toxins will no longer notify the mob of their presence with the
      "You feel a dull pain in your abdomen" message, which allowed some stealthy
      (and some nonharmful) toxins to be easily detected.
  - bugfix: Examine text for modular computers now properly reflect their modularity
      and state which components are installed, as well as what is contained within
      those components. At this time, AI card slots, ID slots, and printers are implemented.
  TMTIME:
  - bugfix: Travis works again
  Tlaltecuhtli:
  - tweak: you can now choose your instrument as musician
  YPOQ:
  - bugfix: The "floor is lava" weather will no longer cover everything
  - bugfix: Badass syndrones can now use nuke op weapons
  bandit:
  - bugfix: The necropolis tendril is anchored again.
  subject217:
  - spellcheck: The Syndicate Infiltrator's nuke storage windoor is no longer called
      "Theatre Stage".
2018-10-09:
  Denton:
  - balance: 'Security officers who have been assigned to a department now have access
      to more areas inside it:'
  - balance: 'Supply: Cargo bay. Engineering: Atmospherics. Medical: Morgue, surgery
      and cloning. RnD: Toxins.'
  ShizCalev:
  - bugfix: Prebuilt AI cores will no longer drop the wrong circuit board when deconstructed.
  - spellcheck: Corrected a few instances where bluespace was referred to as blue
      space.
  - bugfix: Fixed a runtime resulting in grown weapons not containing the correct
      reagents of the seed used to grow them.
  - balance: Suiciding no longer counts towards the "Die a glorious death" objective.
      Getting drunk on Bahama Mama's in the bar and blowing your brains out with a
      revolver while Pun-Pun is watching isn't very glorious.
  - bugfix: You can now unlock a locker by attacking it with a PDA.
  Swindly:
  - rscadd: Added suicide for glowsticks
  nicbn:
  - tweak: Fire alarm is now simpler. Touch it to activate, touch it to deactivate.
      When activated, it will blink inconsistently if it is emagged.
2018-10-11:
  CMOisLing:
  - spellcheck: fixed typo in Cryogenic Treatments description
  Dennok:
  - bugfix: Now advanced lungs can be created
  Denton:
  - tweak: Moths now only have a 50% chance to spawn with a lamp as an heirloom.
  Naksu:
  - bugfix: welding tools etc should be able to properly ignite plasma fires again
  ShizCalev:
  - bugfix: Ghosts will no longer see AI camera icons after an AI dies.
  - bugfix: Fixed being unable to click underneath AI camera icons.
  - bugfix: Industrial satchels & duffelbags are now fireproof.
  - bugfix: Fixed the talking sword's spirit's mind not having the correct name.
  - tweak: The talking sword's spirit's name is now prefixed with "The spirit of".
  - balance: ERT backpacks and spacesuits are now fireproofed.
  - balance: Syndicate chestrigs (belts) & bags now have fireproofing.
  - bugfix: Fixed burning sprites not updating properly for humans on fire.
  - tweak: Standing over lava while immune to it will now apply a cosmetic singeing
      effect to your character.
  - bugfix: Moved machines below items so you don't vend stuff and have to right click
      to pick it up. Let us know if you see something that seems out of place!
  - bugfix: Fixed bibles sometimes not having inhand icons.
  - bugfix: Fixed a bug that would result in sechuds not showing a user's assignment
      as unknown if they have no ID.
  Swindly:
  - balance: Firesuits now provide the same armor as firefighter helmets
  XDTM:
  - bugfix: Retrieving credits from a pirate syphon now properly removes them from
      the syphon, instead of duplicating them.
  deathride58:
  - tweak: asay now supports emojis. Eggplant emoji goes here
  kevinz000:
  - rscadd: Crawling is now possible if you are down but not stunned. Obviously, you
      will be slower.
  subject217:
  - bugfix: The Syndicate Elite Hardsuit's combat mode will now show face masks and
      glasses.
2018-10-12:
  BeeSting12:
  - balance: Some prices have been changed to be more reasonable.
  MMMiracles:
  - rscadd: RDs can now attempt to recreate last year's Feats of Strength challenge.
  MrDoomBringer:
  - bugfix: AI Eyes are no longer be visible on AI disconnect
  ShizCalev:
  - bugfix: You will no longer hit an organ harvester after using a screwdriver or
      crowbar on them.
2018-10-14:
  Barhandar:
  - bugfix: Golem shells and ashwalker eggs can be pulled again.
  ChemicalRascal:
  - bugfix: The toxins burn chamber mounted igniters have been cleaned and should
      work again.
  Denton:
  - bugfix: Re-added missing reagents that chem dispensers receive once their manipulator
      is upgraded to tier 4.
  - code_imp: Removed unused access defines.
  Doomloard:
  - bugfix: Fixed the canisters eject button to use the replace tank logic
  - bugfix: portable pumps eject button to use the replace tank logic
  - bugfix: portable scrubber eject button to use the replace tank logic
  Fel:
  - bugfix: Gutlunches (AKA Guthen / Gubbuck) now eat all kinds of guts, not just
      generic gibs! Ashwalkers have their basic healing source back, now.
  MetroidLover:
  - tweak: tweaked what the Chaplain armor can actually hold.
  MrDoomBringer:
  - admin: The "Cancel" button in rudimentary transforms is no longer useless
  Shdorsh:
  - tweak: Mixers are now more accurate
  - code_imp: Improved mixer and filter code
  ShizCalev:
  - bugfix: Fixed moth wings burning off if a mob is ignite while in space.
  - bugfix: Fixed moth wings burning off if the mob had the NOFIRE trait.
  - bugfix: Fixed Xenos that were on fire heating up for one extra life() tick after
      being put out.
  nicbn:
  - imageadd: Gases changed.
2018-10-15:
  Confused Rock:
  - rscadd: Pais can now install the loudness booster to play horrible music so they
      can sound and look awful at the same time!
  Iamgoofball:
  - bugfix: If you are somehow a revolutionary head as a monkey, you can now properly
      teach others the plight of the working class.
  - bugfix: A monkey with superior intellect can also now be taught the way of Marx.
  Naksu:
  - tweak: the hazy chameleon effect has been restored to the saboteur borg's chameleon
      module
  Swindly:
  - bugfix: Fixed urinal cakes being inedible
2018-10-16:
  ShizCalev:
  - bugfix: Due to a recent policy review by Nanotrasen Central Command, we have determined
      that personnel who have committed suicide are too great of a risk to be borged,
      and are making half of the Robotics staff's job redundant (we pay them good
      money to do that!) As such, suicide is now considered a PERMANENT decision.
  - bugfix: Fixed a specific scenario where ghosts would not be passed their suicider
      status.
  - bugfix: Fixed a specific scenario where brains that suicided would not have their
      suicider var corrected upon being revived.
  - bugfix: Defibrillator units will now correctly consider 180 damage in either brute
      or burn damage to be the cutoff for revival (down from 181.)
  - bugfix: Fixed mobs suiciding in VR.
  - bugfix: Admin revives will now properly restore mutant organs.
  deathride58:
  - bugfix: Mechs now properly filter out non-ascii input, and can no longer have
      null names
  spook-o-log:
  - rscadd: Adds the intelliLantern, a big ol' spooky intelliCard skin
  - rscadd: crafting recipe for the new intelliCard skin (requires 1 pumpkin, 1 intelliCard,
      5 cables and a wirecutter as a tool)
  - tweak: changed the intelliTater crafting recipe to match the intelliLantern recipe
      (but with a potato for obvious reasons)
2018-10-17:
  Kierany9:
  - rscadd: Assimilation has been updated!
  - rscadd: Two new objectives have been added to promote competition. Hivemind hosts
      may now be asked to have the biggest hive of them all at round end, or multiple
      hosts will be tasked with assimilating the same target, and ensuring that no-one
      else does.
  - tweak: Hivemind hosts now get four objectives instead of three.
  - tweak: Assimilation and kill/maroon objectives are no-longer mutually exclusive.
  - tweak: A description of each power is now shown in chat once it is unlocked.
  - tweak: Neural Shock no longer tells the target why they got shocked since this
      reveals the mode way too early.
  - tweak: Repair Protocol no longer weakens with distance, as the targets are randomly
      selected.
  - tweak: Increased the number of antagonists from 1 per 15 players to 1 per 12 players
      (and still with a 50% chance of one extra). Still caps at 5 (or 6 with the extra)
      antagonists
  - tweak: Assimilation is now a continuous mode, like traitors and changelings, it
      doesn't end when all antagonists are dead.
  Mark9013100:
  - rscadd: Added the engineering hazard jumpsuit, can be found in the engidrobe.
      Sprites by sgtsammac.
  Moonlit Protector:
  - rscadd: Introducing the 'Heroic Beacon', standing vigil over service the curator
      can assume one three different historic heroes, each determining their equipment
      and emergent playstyle to suit the player; a beacon can be found in the curator's
      backpack upon spawning
  - rscadd: Become the Braveheart, a fierce scottish warrior armed with a ceremonial
      claymore, spraycan, kilt and a disregard for underwear with the scottish themed
      hero pack.
  - rscadd: A unique mention is the "First man on the Moon" heroic pack, with a two
      piece space worthy suit, air tank & a GPS for recreating a key spessfaring moment
      in history.
  - tweak: The Curadrobe has been stripped & refilled full of helpful library supplies,
      including varieties of pens and glasses including the jamjar's.
  - tweak: The curator's explorer equipment & whip has been moved into the 'Courageous
      Tomb Raider' heroic pack; removed from the backpack & the Curavend respectively.
  Nichlas0010:
  - bugfix: air tanks now respect the layer they have been set to
  ShizCalev:
  - tweak: AI core display screen can now be set in character preferences.
  - bugfix: AI core display screen will now be restore when revived.
  - spellcheck: Corrected some inconsistent capitalization in the player preferences
      screen.
  - imageadd: Readded some forgotten AI sprites.
  - bugfix: Fixed Hades AI death animation not playing.
  - bugfix: Monkey revheads now properly count towards active revheads.
  - bugfix: Nonhumanoid revolutionaries will now only be considered for promotion
      to a head-revolutionary role if there are no human revolutionaries remaining
      that are valid for promotion.
  Swindly:
  - rscadd: Chairs made of one sheet of metal now drop two rods when smashed
  Tlaltecuhtli:
  - tweak: borg upgrades price changes
  - tweak: mediborg chemical upgrades have been unified
2018-10-18:
  Fel:
  - rscadd: You can hide in a disgusting bloated human suit like it's a tauntaun and
      survive a single casting of Ei'Nath!
  Floyd / Qustinnus:
  - bugfix: Clown and Mimes their ID cards no longer show the name of some random
      weirdo.
  - bugfix: Legion core / aheal now only removes temp moodies
  - rscadd: Legion cores now give you a bad moodlet
  MMMiracles:
  - tweak: Penguins now waddle.
  - rscadd: Penguins can now be butchered for the source of their waddling.
  Mickyan:
  - rscadd: 'DeltaStation: added the Vacant Commissary, the perfect place for enterprising
      crew members to start their own... enterprise.'
  MrDoomBringer:
  - bugfix: Centcom-launched supplypods will now properly delimb you (if they are
      designated to do so) instead of touching you then literally yeeting all of your
      internal organs out of your body.
  - admin: Centcom can now specify if they want to yeet all of your organs out of
      your body with a supplypod
  - tweak: Instruments received from the express delivery beacon are now delivered
      via orbital drop pod.
  QualityVan:
  - bugfix: Hugging skeletons is now possible
  ShizCalev:
  - bugfix: Nanite chamber interfaces will no longer give you the option to install
      a program if there isn't one on the inserted data disk.
  - tweak: Clothing (bags, gloves, belts, uniforms, armor, ect) will now inform you
      if they are resistant to frost, fire, acid, and lava when examined.
  - bugfix: Fixed sechuds not updating when a user removes/inserts an ID from/into
      their PDA/wallet/computer while it's in their ID slot.
  - tweak: Corgi collars can now be removed!
  - bugfix: Clowns and mimes will no longer have the incorrect name on their ID's
      bank account.
  - balance: Cutting someone's brain out via ghetto surgery (ie brutally chopping
      their skull to pieces with a fireaxe) now has a high probability of damaging
      the brain due to it's non-surgical nature.
  - balance: Likewise, attacking a brain will now cause minor brain damage.
  - balance: With recent advancements in bluespace medical research, damaged (not
      braindead) brains can now be restored to a functional state by splashing them
      with 10u of mannitol.
  - bugfix: Monkeys are no longer masters of spacetime and respect the laws of physics
      when it comes to movement speed.
  - tweak: Mineral (and wood/paper) doors can now be unsecured from the ground with
      a wrench (the wiki is finally accurate after like 10 years.)
  - tweak: Mineral doors can now be deconstructed with a welder. In the case of paper/wood
      doors, use a crowbar instead.
  - bugfix: Paper / wood doors can no longer be dug by a pickaxe.
  - bugfix: Attacking a paper or wood door with a lit welder will now set it alight.
  - tweak: Damaged paper doors can now be repaired by hitting them with paper (wasn't
      consistent with paper windows.)
  - tweak: Paper windows will now inform you that they can be repaired when damaged.
  - spellcheck: Ban durations are now a little more user-friendly (to read.)
  landscaping moonman:
  - tweak: Due to resolved manufacturer complaints, more aesthetic basalt tiles will
      be yielded in crafting than previously, in line with the results of other floortile
      products.
  nicbn:
  - tweak: Attacking the fire alarm with anything that has force and won't deconstruct
      it will turn it on
  - bugfix: Toggling the fire alarm now leaves fingerprints
  ninjanomnom:
  - bugfix: Wisps no longer get deleted when you use a telepad or other form of teleport.
  obscolene:
  - tweak: Humans can no longer equip pet collars
2018-10-19:
  Denton:
  - tweak: Added more possible names that Deathsquad members spawn with.
2018-10-20:
  MrDoomBringer:
  - bugfix: Explosions will no longer damage wizards in rod form
  Nichlas0010:
  - tweak: the AI icon-selection menu now uses a radial.
  ShizCalev:
  - bugfix: You can now stuff physical currency into your ID's (as was intended.)
  - tweak: Tidied up ID examine messages a bit.
  - bugfix: Fixed a minor issue where vacant offices and the vacant commissary were
      being selected by GR3YT1D3 virus and EGALITARIAN events.
  - bugfix: Vacant rooms now have the correct ambience.
  Supermichael777:
  - bugfix: The Wizards Federation has bound the foul spirit Soul Snatching Willy
      to their service.  Their necromantic stones are now a bit more 'assertive' about
      binding the eternal service of the dead.
2018-10-21:
  Dennok:
  - bugfix: now you dont lose you pulled item on world edge.
  Kierany9:
  - bugfix: Finding an objective target by role now actually picks a random target
  Mickyan:
  - tweak: 'Metastation: The janitorial closet has been moved in the maintenance section
      of the service wing'
  - rscadd: 'Metastation: Added the vacant commissary where the janitorial closet
      used to be'
  - tweak: the order in which items are listed in certain vendors has been changed,
      giving priority to cheaper items and occasionally sorting by category
  - balance: prices for a number of items have been changed, certain vendors have
      new premium merchandise in stock
  - balance: decreased the amount of reagents contained in ramen cups & hot coco
  - bugfix: Chaplains no longer have to pay for their equipment
  QualityVan:
  - bugfix: Zombies get claws on resurrection again
  ShizCalev:
  - rscadd: Added a config option to automatically reopen the job positions of players
      who have suicided at roundstart.
  - bugfix: Fixed Syndicate MMI's having their name swapped when inserting a brain.
  - tweak: Added better user feedback when inserting a dead brain into an MMI.
  - tweak: Jobbans are now displayed in a more user-friendly time format.
  - tweak: Added a notice when a user damages a brain during removal via ghetto surgery.
  ninjanomnom:
  - bugfix: Gaps between sounds in some looping sound effects should no longer happen
      as much under heavy server lag.
2018-10-23:
  BebeYoshi:
  - bugfix: Penguins drops their organs when butchered.
  - balance: Baby penguins only drop one meat instead of three.
  Denton:
  - spellcheck: Sleepers now show a message if players try to unscrew the maintenance
      hatch while they're occupied or open. Fixed typos in sleeper/organ harvester
      messages.
  - tweak: Sleepers can now be pried open with crowbars.
  - tweak: You can open and close sleepers by alt-clicking them.
  Fel:
  - rscadd: Dark blue (AKA Chilling) crossbreeds are now available. Feed an adult
      slime 10 dark blue extracts to obtain one!
  GranpaWalton:
  - rscadd: Added a new premium drink to the soda machine called "Grey Bull" which
      gives temporary shock resistance
  MrDoomBringer:
  - admin: The centcom podlauncher now has better logging
  - bugfix: Cancelling a supplypod smite will now not throw an error message
  QualityVan:
  - bugfix: Diseases that damage bodyparts only work on organics now
  XDTM:
  - tweak: Phobia trigger words are now more noticeable.
2018-10-24:
  Denton:
  - tweak: The deep storage bunker APCs and airlocks are now locked by default, but
      can be unlocked with bunker access IDs.
  - bugfix: Fixed the deep storage bunker's entrance camera. The scrubber and vent
      inside the entrance chamber can now be controlled by the adjacent air alarm.
  SpaceManiac:
  - code_imp: It is now possible to set a different most-base-turf per z-level.
  YPOQ:
  - bugfix: Anti-magic items will now properly protect you from the tesla blast spell
  actioninja:
  - tweak: Slime Management Consoles now state the number of monkeys available when
      you recycle a monkey.
2018-10-26:
  Denton:
  - rscadd: The 'Industrial Engineering' research node now includes empty oxygen and
      plasma tanks.
  Mickyan:
  - bugfix: 'Deltastation: the vacant commissary camera can now correctly be accessed
      from the camera console'
  MrDoomBringer:
  - bugfix: Blob overminds, sentient diseases, etc. can no longer dump out boxes.
      Sorry gamers.
  Robustin:
  - bugfix: '"Floor is lava" event no longer affects flying mobs'
  ShizCalev:
  - rscadd: Admins can now personalize their asay message color on servers with the
      feature enabled.
  - tweak: Moved some admin only preference verbs out of the Preferences tab and to
      a new admin preferences tab to help unclutter it / prevent accidental toggling
      of fun things.
  - tweak: L3 biohazard closets now contain O2 tanks & breathmasks.
  SpaceManiac:
  - bugfix: Destruction on Lavaland will no longer reveal space in rare situations.
  Zaex:
  - tweak: Supermatter Shard is now placed in front of other objects.
  davethwave:
  - tweak: reduces electrical storm chance by half
  kevinz000:
  - bugfix: You can no longer spam fire alarms. Also, they're logged again.
2018-10-27:
  Barhandar:
  - bugfix: Reagent dispensers that aren't chemdisp will no longer contain T4 chemicals.
  Basilman:
  - rscadd: Added the blindness quirk, good luck.
  Denton:
  - tweak: Added hydroponics guard armbands to Hydrobe clothes vendors.
  Floyd / Qustinnus (sprites by Mickyan):
  - bugfix: sanity can now reach its highest level
  - imageadd: Adds HUD icons for sanity
  Kierany9:
  - tweak: Electric shocks are no longer capped at a measly 90(+-5) damage, with a
      proper engine setup and hotwiring, electric shocks can now do up to 195(+-5).
      However, for the most part, shocks do less damage than before at charges under
      2 MW.
  MrDoomBringer:
  - tweak: Random Events now have a follow link for ghosts!
  Nabski89:
  - rscadd: Some animals now move their legs when they walk.
  Nero1024:
  - soundadd: Bare feet will now make the correct footstep sounds.
  - soundadd: Other mobs will make the correct footstep sounds.
  Poojawa:
  - bugfix: fixes getFlatIcon breaking if an overlay was a color matrix
  Robustin:
  - bugfix: The heart attack disease will now actually stop your heart (again)
  ShizCalev:
  - tweak: Added examine messages for helmets & guns with flashlights (and bayonets.)
  - bugfix: Fixed an issue where you were able to remove flashlights/bayonets that
      were supposed to be permanently attached to a gun.
  - bugfix: Fixed an issue where you were unable to remove flashlights & bayonets
      from certain weapons.
  - bugfix: Fixed a potential issue where adding a flashlight to your helmet would've
      caused you to lose other action buttons.
  - bugfix: Fixed a issue where guns with multiple action buttons would break all
      but one of those action buttons.
  - tweak: If you have both a bayonet and a flashlight attached to your gun, you'll
      now be given a prompt on which you'd like to remove when using a screwdriver
      on it.
  - tweak: Added some examine messages to disembodied heads indicating if it's missing
      eyes, or if it's brain is nonfunctional.
  - tweak: Added some examine messages to cyborg parts to indicate their current construction
      status.
  - tweak: You can now remove the power cell and cut the wiring out of a cyborg chest
      during construction.
  - bugfix: Fixed items worn by a burning mob not getting burning overlays while taking
      damage.
  - bugfix: Fixed items with special effects when lit on fire not having the effect
      triggered when worn by a mob.
  - bugfix: The supermatter shuttle's walls no longer look derpy.
  - bugfix: The gulag reclaimer will no longer break when a mob is gibbed, and will
      instead dump the mob's equipment on the ground when the console is next used.
  - bugfix: Manually inserting sheets into the gulag stacking machine will now properly
      add points to the console.
  SouDescolado:
  - refactor: For every object that creates 3+, replaced with a for(var/i in x to
      y) and sometimes combined into a list
  Swindly:
  - bugfix: Fixed MMIs not being able to use mecha equipment
  - bugfix: Fixed MMIs not getting mecha mouse pointers
  - bugfix: Fixed MMIs not getting medical HUDs in Odysseuses
  - tweak: Brains can now switch to harm intent
  XDTM:
  - rscadd: Being really close to death might cause surreal experiences, almost as
      if you could hear the other side of the veil.
  bobbahbrown:
  - tweak: Getting tabled is now far easier to prove due to advancements in logging
      technology!
2018-10-28:
  Buggy:
  - rscadd: Nanotrasen has added the Overlord lawset to their AI law database. Nonetheless,
      they strongly advise against using it under any circumstances, and insist that
      it is intended for research purposes only.
  Ikacid:
  - rscadd: Hooch now heals assistants.
  Mickyan:
  - spellcheck: 'the description for the Heavy Sleeper quirk now mentions that it
      also affects being unconscious. Some (not all) of the most common sources of
      being knocked unconscious are: explosions, CO2 overload, seizures, low blood
      count'
  ShizCalev:
  - bugfix: Pandemic computers will no longer have a clickable empty button if the
      beaker is already empty.
  - tweak: Pandemic computers can now be alt-clicked to eject the contained beaker.
2018-10-29:
  Barhandar:
  - bugfix: Pumpkin meteors on Halloween now replace catastrophic meteor waves, instead
      of ALL OF THEM.
  Basilman:
  - bugfix: fixed blindness identification blindfold changing color more than once
  - bugfix: fixed blindfold item being split in your inventory
  cyclowns:
  - bugfix: Fixes stimulum and nitryl reagents running out too fast
2018-10-30:
  Barhandar:
  - balance: Basic tools are now a starting node and do not need researching.
  - tweak: Autolathe tools can now be printed again without needing a design disk.
  ShizCalev:
  - bugfix: Fixed an exploit allowing you to teleport ammo out of a magazine.
  - bugfix: Fixed magazine loading sounds playing at the incorrect location if you
      load the magazine via TK.
  Zxaber:
  - bugfix: Fixed borg organ bags causing brain damage when picking up brains.
2018-10-31:
  Cyberboss:
  - tweak: Allows Grilles to be built on space turf.
  Shdorsh:
  - rscdel: Circuitry module
  ShizCalev:
  - spellcheck: Suiciding with a gun will now say 'You pull the trigger', instead
      of referring to you in the third person.
  - spellcheck: Ammoboxes will no longer say 'there are 1 shell left'.
  - bugfix: The really black suit is now a -really- black suit.
  - fix: Droppers will now work properly when squirting the contents into the eyes
      of a mob while wearing only the body part of a hardsuit and no helmet.
  - fix: You can now examine bars of soap to tell how many uses (roughly) are left.
  Skoglol:
  - tweak: Multitool powernet readout now includes load and excess.
  - bugfix: Eating is now more gramatically correct
  YPOQ:
  - fix: Fixed a bug that caused fire extinguishers to often fail to extinguish people.

repo_name: AnalWerewolf/sundown

license: mit


code:
2018-11-01:
  ShizCalev:
  - bugfix: Buckled mobs will no longer go prone when killed/stunned/ect.
  Skoglol:
  - tweak: Revenants now only use stolen essence to unlock new spells. No more counting
      corpses or waiting for regen before draining.
  - tweak: Spell unlock costs adjusted accordingly, defile upped from 0 to a cost
      of 10.
  - balance: Reduced blight cost to 75, more in line with its underwhelming nature.
  - tweak: Drain targets in soft-crit will be stunned, to prevent them crawling away.
  - bugfix: Ghosts can no longer examine the inner workings of modular computers.
  The Dreamweaver:
  - rscadd: Nanotrasen has received word of a high-tech research facility that may
      contain advancements in bluespace-based research. Any crew members who become
      aware of its whereabouts are to report it to CentCom immediately and are restricted
      from sharing said info.
  - refactor: The turf reservation system now dynamically creates new z levels if
      the current reserved levels are full.
2018-11-02:
  ShizCalev:
  - bugfix: You can no longer try to tactically reload rocket launchers, making it
      become invisible and breaking it's rocket.
  - bugfix: You can no longer unload a rocket with TK
  - tweak: Suiciding while holding a rocket launcher will now cause you to blow yourself
      up with it.
  - bugfix: Crowbarring an airlock to remove it's electronics will no longer bypass
      it's electronics security shielding.
  karma:
  - bugfix: being able to pick up blood crawl items if they are dropped and being
      unable to drop them for the rest of the round is now fixed
  nicbn:
  - bugfix: The close radial icon is now clickable in the middle and more visible.
  - bugfix: Dropping or throwing RCD will make radial close.
  - tweak: The change AI display verb will change your camera to the core so that
      you can choose it.
2018-11-03:
  ShizCalev:
  - bugfix: Hydroponics trays now work again.
2018-11-04:
  Denton:
  - tweak: Most upgradeable machines now show their upgrade status when examined while
      standing right next to them.
  - tweak: Added examine messages to teleporter stations that hint at their multitool/wirecutter
      interactions.
  - tweak: Renamed teleporter stations from `station` to `teleporter station`.
  - code_imp: Changed the teleporter hub `accurate` var to `accuracy`; the old name
      misled people into thinking that it was a boolean.
  Iamgoofball:
  - bugfix: Thirty year old boomers can now sip their monster safely as God intended.
  - bugfix: Even if it's 9 in the morning on a Saturday.
  - bugfix: Even if your kid's trying to sleep because they were up all night shitposting.
  - bugfix: Yep. Times were good back then.
  Mickyan:
  - rscadd: Added various new moodlets
  - rscadd: Most notably, the Laughter chemical and breathing small quantities of
      N2O can improve mood
  - rscadd: 'Psicodine: a new chemical that can restore sanity levels to normal and
      temporarily suppress phobias'
  - rscadd: 'Happiness: a homemade drug that supposedly gives a feeling of total bliss
      and.. emptiness? That can''t be healthy... watch out for side effects.'
  - bugfix: The suffocation moodlet now triggers correctly
  - bugfix: The drunk moodlet now clears as soon as the drunkenness wears off
  MrDoomBringer:
  - soundadd: Supplypods sound a bit nicer as the land now.
  - admin: admins can now adjust the animation duration for centcom-launched supplypods
  - admin: admins can adjust any sounds that are played as the supplypod lands
  ShizCalev:
  - bugfix: Fixed x-ray cameras going invisible when in use by a camera monitor.
  - bugfix: Fixed cameras having the incorrect icon when an xray module is installed
      after construction.
  - bugfix: Fixed cameras not having the correct name when proximity sensors are installed
      after construction.
  - bugfix: Fixed camera assemblies not passing their upgrades to a camera during
      construction.
  - bugfix: Fixed camera assemblies consuming your entire stack of plasma sheets when
      upgrading it with EMP shielding instead of just 1 sheet.
  - bugfix: Fixed upgrades within a camera assembly disappearing into bluespace when
      wrenched.
  - bugfix: Fixed upgraded cameras having their internal upgrades deleted while still
      functioning not updating the camera's attributes (mostly for admins.)
  - tweak: Welding/unwelding a camera assembly to/from a wall now consumes 3 fuel.
  - tweak: Deconstructing a camera assembly with upgrades within it will now give
      you a prompt on what you'd like to remove.
  - tweak: Added examination text to cameras and camera assemblies to detail their
      current construction status and upgrades.
  - bugfix: Covering your mouth when you cough/sneeze can now help stop the spread
      of germs.
  - bugfix: Using your SecHUD just adjust wanted status of a mob while not adjacent
      to them will no longer give you a useless out of range warning.
  - bugfix: Trying to strip or equip a mob while while not in range will now close
      the inventory menu.
  - bugfix: Trying to strip a non-human carbon mob while handcuffed/not in range will
      no longer give you duplicate warnings.
  Skoglol:
  - bugfix: Borg ion thrusters now stop draining charge when you can move without
      them.
2018-11-08:
  CRTXBacon:
  - tweak: Moves the clown mask south-facing sprite down one pixel, putting it on
      level with its other directional sprites. Henk.
  MrDoomBringer:
  - bugfix: You will no longer attempt to use an explosive lance to craft an explosive
      lance
  MrDoombringer:
  - tweak: you can now rocket jump with rocketlaunchers! Just aim at the ground and
      fire!
  ShizCalev:
  - imageadd: Updated the robotics control console interface a bit. Borgs are now
      grouped by their slaved AI.
  - bugfix: Fixed the robotics control console showing the cultist conversion button
      on borgs which are already converted.
  - bugfix: Flying / floating humans will no longer get stuck laying down if they
      have no legs.
  - bugfix: Alien larva will no longer get stuck laying down after ventcrawling.
  - bugfix: Turrets will now correctly target silicon mobs when check anomalies is
      disabled.
  - bugfix: Fixed prying open a door with a jaws of life not checking if you're still
      holding them.
  - bugfix: Fixed Xenos being able to force a door open even if they picked up another
      object during the action.
  - bugfix: Posibrains will no longer become unusable if a mob suicides in them.
  - bugfix: Suiciding is now even MORE permanent... again.
  Skoglol:
  - code_imp: New helper proc for alt-click turf listing, bypasses any interaction
      overrides.
  - code_imp: Ghosts and revenants now use the new proc.
  - bugfix: Ghosts can no longer toggleopen sleepers, adjust skateboard speed or close
      laptops
  - bugfix: Revenant can now alt-click turf to list contents.
  - tweak: Revenant now slightly less nosy, use shift click to examine.
  - tweak: Alt-clicking the same turf again no longer closes the turf listing tab.
  XDTM:
  - rscadd: You can now pay for cargo orders from your account with the cargo requests
      console. Credits will be detracted from the requester's account instead of the
      cargo budget. A 10% handling fee on top of the order will be paid to the cargo
      department budget.
  - rscadd: Cargo employees must still accept the order for it to be delivered.
  - rscadd: The delivery will arrive in a locked crate that can only be opened by
      an id with the paying bank account.
  bobbahbrown:
  - rscadd: RCDs are now more environmentally friendly and can now recycle rods and
      floor tiles without having to reduce them to sheets first.
  nicbn:
  - tweak: On BoxStation, there's a vacant commissary where detective office used
      to be. Detective office is now located where Law Office was, and Law Office
      has been moved to the adjacent Vacant Office B.
  subject217:
  - tweak: Disabler beams now deal 40 stamina damage, so they should be a bit more
      consistent in knocking people down in 3 hits.
2018-11-10:
  Denton:
  - spellcheck: Added separate MMI/cyborg shell messages for when players try to insert
      damaged brains or MMIs that contain damaged brains.
  - spellcheck: Added an MMI examine message that mentions their radio toggle.
  ShizCalev:
  - bugfix: Sleeping mobs will no longer scream when their limbs become disabled.
  - bugfix: Fixed players getting duplicate messages if their already disabled limbs
      were attacked after they died / when no change happened.
  XDTM:
  - bugfix: Cargo can now order cargo again
2018-11-11:
  Basilman:
  - rscadd: Slimes can now pass through grilles
  Crawl Gang:
  - tweak: Plastic flaps that weren't protected by windoors now had them added to
      prevent players from just crawling through them.
  Denton:
  - bugfix: Silver slime extracts no longer spawn unintended items related to moths
      eating clothes.
  Garen:
  - tweak: The shift E & B keybindings now take the item in the slot if it is not
      a storage item. The hotkey help has been updated accordingly.
  - bugfix: Fixed shift E & B not updating hands when it was used to put an item directly
      into the slot(not into a storage item but the actual equip slot)
  ShizCalev:
  - bugfix: Gibs will now be passed the correct DNA.
  - bugfix: Delta's cargo shuttle's conveyor belts will no longer move the wrong direction
      if turned on while the shuttle is at CentCom.
  - bugfix: Humans with no legs will no longer run around unimpeded.
  no homo:
  - spellcheck: changed "gay" in cloning code to "expected amounts"
2018-11-14:
  CRTXBacon & Nepeta33Leijon:
  - rscadd: New clown mask skin that CRTXBacon totally wasn't forced to help with.
  Dennok:
  - bugfix: Now areas_in_z get areas spawned by templates and blueprints.
  Denton:
  - rscadd: Added three new .38 ammo types. TRAC bullets, which embed a tracking implant
      inside the target's body. The implant only lasts for five minutes and doesn't
      work as a teleport beacon. Hot Shot bullets set targets on fire; Iceblox bullets
      drastically lower the target's body temperature. They are available after researching
      the Subdermal Implants node (TRAC) or Exotic Ammunition node (Hot Shot/Iceblox).
  - tweak: Renamed the Technological Shells research node to Exotic Ammunition.
  - code_imp: The "lifespan_postmortem" var now determines how long tracking implants
      work after death.
  - rscadd: Added a negative deafness quirk worth two points.
  - bugfix: Pubbystation's engineering conveyor belts no longer stop working when
      the nearby maintenance APC runs out of power.
  - bugfix: 'Pubbystation: The Gateway shutter control button now correctly checks
      for Gateway access.'
  - tweak: 'Deltastation: Added an additional single conveyor belt to the mailroom.
      Cargo technicians now also have access to the ORM room.'
  - tweak: 'Deltastation: Removed a duplicate airlock/firelock near the mining office.'
  - tweak: Added some plating and caution decals to Pubbystation's mail room.
  - tweak: 'Adjusted cargo access requirements across all maps: Cargo bay airlocks
      no longer check for mailroom access, but instead cargo bay access.'
  - tweak: Added cargo bay access requirements to mining shuttle blast doors.
  MMMiracles:
  - rscadd: Blobs can now upgrade their strong blobs to reflect projectiles at the
      cost of their normal health and extra brute resistance.
  Mickyan:
  - tweak: lowered the concentration of miasma required to display a warning message
  - bugfix: Security webbing is now priced as intended
  MrDoomBringer:
  - bugfix: Events now announce follow-able atoms to ghosts much more reliably
  ShizCalev:
  - balance: Lethal turrets can now target blobs.
  - bugfix: Fixed exosuit console showing some code by accident.
  - bugfix: Restored the ability to send EMP pulses via the exosuit console
  - bugfix: Fixed tracking beacons being added to mechas located at ruins allowing
      you to metagame their spawning.
  - bugfix: Fixed exosuit consoles presenting some values via scientific notation
      (ie pressure being 3.258e-5)
  - bugfix: The hotel ruin now has a maximum room number to select from.
  - balance: Putting an item back into your inventory as a cyborg will now automatically
      turn said item off (ie welders, lighters, ect.)
  - bugfix: Cyborgs can now longer conceal unconcealable energy saws (ie ones that
      are activated) inside themselves. They will now turn off automatically.
  - admin: Fixed AI fingersprints not getting logged
  - admin: Fixed some door interactions not being logged at all.
  - admin: Turret control interactions are now in mob combat logs
  - tweak: Paper airplanes can now have their hit probability adjusted by badmins.
  - rscadd: Added syndicate paper airplanes. They are rather robust and are guaranteed
      to hit someone in the eye.
  - rscadd: Added The Art of Origami to the syndicate uplink. This allows you to fold
      weapons grade paper airplanes. It will also allow you to catch paper airplanes
      when you have the ability enabled.
  - bugfix: You can no longer move / reconstruct a vending machine on lavaland to
      access all it's contents for free.
  - bugfix: Rebuilding a vending machine which originated from lavaland on station
      will now carry over it's original pricing setup.
  - bugfix: Pricing of premium vending machine items can now be altered.
  - bugfix: Fixed inconsistency where illiterate and blind mobs were able to read
      some books/manuals, but not others.
  - bugfix: Fixed mobs being granted mime speak even if they failed to finish reading
      the Guide to Advanced Mimery Volumes 1/2.
  - bugfix: Badmins can no longer turn you into Neo without the Matrix knowing about
      it as well.
  - bugfix: Supermatter shards going critical and shitting out arcing beams of extremely
      high voltage electricity that burn the hell out of you and everyone around you
      (and can potentially stop your heart) will once again stun you.
  - bugfix: Swinging the singularity hammer around as if you were a damn tornado will
      now stun the people you hit once again.
  - bugfix: Fixed building a new camera with EMP upgrades in it's assembly giving
      it the X-Ray upgrade, and vice versa.
  - bugfix: The AI Camera network firmware upgrade will no longer change the icon
      of the upgraded cameras, with made it very obvious the AI was rogue when the
      entire station suddenly had X-Ray cameras.
  - bugfix: You will no longer be able to detect the usage of the AI Camera network
      firmware upgrade by examining a camera to see if it has xray / emp upgrades.
  - bugfix: You will no longer be able to detect the usage of the AI Camera network
      firmware upgrade by trying to upgrade the camera (it's a software thing, not
      a hardware thing.)
  - bugfix: Cameras rebuilt after being upgraded by the AI Camera network firmware
      upgrade will now retain their upgrades.
  - rscadd: Cutting the shut up wire on a vending machine will now make the vending
      machine shut up.
  - bugfix: Combat knives can now get embedded in their victims again.
  - bugfix: The Swedish language now works again.
  Skoglol:
  - bugfix: Sleepy-pens now cause reactions, just like syringes.
  Steelpoint:
  - rscadd: Nanotrasen Security has unveiled a newly designed Security Webbing, a
      minor upgrade over the standard issue security belt that is comfortable, tactical
      and able to hold an extra security item.
  - rscadd: However, the webbing is not considered standard issue, so any interested
      officers will need to buy the item from a SecVendor out of their own pay.
  - imageadd: New sprites for the Security, Medical and Diagnostic Night Vision Goggles.
  Trilbyspaceclone:
  - tweak: cargo toy crate now has more toys
  Youbar:
  - bugfix: clipboards now display held papers properly
  - bugfix: mice can be butchered
  anconfuzedrock:
  - tweak: nicotine now metabolizes far slower, but is actually dangerous at high
      doses. Try actually smoking!
  - tweak: cigarettes don't last as long, but more slowly inject reagents to hopefully
      last its entire lifetime. if you need it to burn fast, try a pipe or vape.
  - bugfix: overdosing on nicotine now causes oxygen and toxin damage, as the description
      said it did.
  memager/actioninja:
  - imageadd: New sprite for the Energy Gun
  subject217:
  - balance: The Summon Guns and Summon Magic rituals will now only turn 10% of the
      crew each into antagonists, down from 25%.
2018-11-15:
  4dplanner:
  - bugfix: now checks throwforce of objects, so you can't push tendrils around
  Mickyan:
  - bugfix: Fixed being unable to smother people using the damp rag
  MrDoomBringer:
  - bugfix: Ghost Announcements work a little bit better now. Space dust won't be
      announced, and general wording has been improved.
  Tlaltecuhtli and Subject217:
  - rscadd: You can now make Diagnostic HUD sunglasses.
  - bugfix: Fixed the MedHUD sunglasses having the wrong color when worn.
  XDTM:
  - tweak: The Paralysis trauma now randomly chooses a selection of limbs to paralyze
      instead of always being complete paralysis. It can be a single limb, both arms,
      both legs, either side of your body or the classic full paralysis.
2018-11-18:
  Denton:
  - bugfix: Multitools can now be properly examined again.
  - balance: You can no longer reveal the 'illegal tech' research node by deconstructing
      .357 speedloaders, riot dart boxes, syndicate cigarettes or syndicate balloons.
  - tweak: Holodeck computers now announce warning messages via speech.
  - bugfix: The Snowdin waste loop air injector is now on the correct piping layer.
  - tweak: Tweaked the Snowdin VR atmos area so it looks properly broken.
  - bugfix: Space pirates can now afford their own vending machine again.
  - bugfix: Removed unconnected vents/scrubbers from the derelict space ruin.
  - bugfix: The Boxstation bomb test site telescreen now faces the correct way.
  - spellcheck: Improved Uplink item descriptions and formatting.
  JoeyJo0:
  - bugfix: Changed BoxStation Engineering door to Engineering Foyer door, to reflect
      the other stations.
  MrDoomBringer:
  - bugfix: Explosive lances now explode again
  ShizCalev:
  - bugfix: Corrected some doors still being called Circuitry Lab.
  - bugfix: Replaced the circuitry lab telescreen in the sci security checkpoint in
      science with a standard science telescreen.
  - bugfix: Corrected the Nanite lab's camera tags on Box.
  - bugfix: Changelings with a team objective will no longer get an objective to absorb
      their teammates.
  - bugfix: Solo changelings will no longer get an objective to absorb themselves.
  - bugfix: Fixed latejoin/admin created changelings being given an objective to absorb
      the only other changeling if that ling was already absorbed and the ling that
      absorbed them was gibbed, leaving the objective in an uncompletable state.
  - bugfix: Droppers will now work if the target's wearing eyeglasses which don't
      cover the mob's eyes.
  - bugfix: Fixed eye protection checks checking if your mask covers your mouth instead
      of your eyes.
  - balance: Cloaks now obscure suit storage items.
  - bugfix: Fixed toxins mixing chamber not having an APC every map but Box
  - bugfix: Fixed Box's vacant commissary's APC not being wired.
  - bugfix: Fixed a couple areas that didn't have APC's on Meta, Delta, and Pubby.
  - bugfix: Split up a couple noncontiguous maintenance areas on Meta and Delta.
  - bugfix: Corrected some department maintenance access doors having the incorrect
      area on Meta and Delta.
  - bugfix: Cleaned up some stacked pipes on Delta's white ship.
  - bugfix: Added some missing cameras on Pubby
  - bugfix: Fixed cameras in medbay on Pubby not having the medbay network assigned.
  - bugfix: Fixed the bomb testing area on Meta and Delta being set to the mixing
      lab area instead.
  Steelpoint:
  - tweak: The Tactical Medkit that Nuke Ops can purchase now has extra medical supplies.
  Swindly:
  - rscadd: Added concealed weapon bays. They allow a non-combat mecha to equip a
      mecha weapon. They can be purchased by traitor roboticists and research directors
      from the traitor uplink.
  - bugfix: Fixed glowsticks not running out of fuel or turning off when they have
      no fuel
  XDTM:
  - balance: Mannitol no longer cures mild traumas.
  - balance: Added a new reagent, Neurine, made with Mannitol, Acetone and Oxygen.
      Neurine can cure mild traumas in the same way Mannitol did, but does not heal
      brain damage.
  YPOQ:
  - bugfix: Simple mobs will no longer be stuck resting after being killed and then
      revived
  morrowwolf:
  - tweak: Changes how fire spread works between mobs
  ninjanomnom:
  - rscadd: Spaghetti fits in your pocket but it falls out if you get knocked down
  subject217:
  - balance: You can no longer choose the zombie race in the Wizard's Magic Mirror.
      This is the future you chose.
  - tweak: Blood crawl will hurt your ears less now.
  - tweak: Gorillas and migos will hurt your ears less now.
  variableundefined:
  - rscadd: Cancel button to assault pod destination selector.
  - bugfix: You can zoom your zoomable guns again.
2018-11-21:
  4dplanner:
  - bugfix: throws no longer default to INFINITE FORCE
  Adds an AI Core Sprite:
  - imageadd: Added an AI Core Sprite
  CRTXBacon:
  - refactor: Added the Race-Restricted category to syndicate uplinks, which can be
      used for species restricted traitor items.
  - rscadd: Adds an extra-bright syndicate brand lamp as an uplink item exclusive
      to mothpeople.
  - bugfix: Fixes an error caused by the species restricted category in uplinks
  Denton:
  - balance: 'Malfunctioning or emagged borgs now only give away their antag status
      if their interface is locked/unlocked successfully. The new message is: "The
      cover interface glitches out for a split second."'
  Mickyan:
  - tweak: The voracious quirk now allows you to eat junk food without limits and
      overeating will no longer make you sad! Isn't that convenient?
  ShizCalev:
  - tweak: Updated the corgi & parrot inventory panels to use the same formatting
      as other mobs
  - bugfix: Fixed corgi inventory panels not closing properly.
  - bugfix: Fixed the parrot inventory panel not closing properly if you're not able
      to interact with it.
  Zxaber:
  - rscadd: The teleporter computers's selection window now shows the name of renamed
      beacons, as well as their location
  - tweak: For consistency's sake, tracking implants now show the carrier's location
      as well as name.
  actioninja:
  - rscadd: Guns now have their shot volume and variation of shot pitch controlled
      by variables instead of hardcode
  - tweak: Racking a shotgun is no longer louder than the actual shot
  - soundadd: Shotguns now have a unique sound effect. Blat blat.
  subject217:
  - code_imp: Damage deflection is handled at the machine level instead of the door
      level now, so it can be applied to any machine.
  - balance: The stacking machine now has damage deflection, so it can't be destroyed
      by things like pickaxes.
  tralezab:
  - admin: select equipment no longer pesters you with alerts if it doesn't have to!
2018-11-22:
  Denton:
  - tweak: Clowns that are consumed by singularities now either add or remove a much
      larger amount of energy.
  Nervere and subject217:
  - balance: The cook's CQC now only works when in the kitchen or the kitchen backroom.
  Thunder12345:
  - bugfix: Boxstation's detective no longer starts the round undercover in a random
      job's spawn point
2018-11-23:
  Barhandar:
  - bugfix: Magboots will yet again prevent singularity from pulling you in.
  - tweak: Magboots will now also prevent being pulled in by gravitational anomaly.
  - tweak: Magboots will also prevent effects of supermatter pull, gravitational catapult
      and RnD gravity gun.
  - balance: Being prone will now prevent knockdown-stun of supermatter pull, removing
      accumulating chainstunning that rendered CO2 delams impossible to escape by
      humans. You still can get chainstunned, but now you have a few moments between
      stuns to try and get out.
  - tweak: Said supermatter pull stun now has player feedback.
  - bugfix: Ghosts (and all other things that have no business being pulled) no longer
      get pulled by supermatter pull.
  - bugfix: RnD gravity gun and gravity catapult had their proton packs removed too
      and should no longer throw ghosts around.
2018-11-24:
  Denton:
  - rscadd: Added more cargo bounties! Three for Lavaland mushrooms, one for serious
      Corgi farming, one for dead mice and another for oats.
  coiax:
  - rscadd: Pets will be selected first to gain self awareness before other simple
      mobs during a sentience event.
2018-11-27:
  Denton:
  - bugfix: Atmos gas tank computers can now be properly rebuilt with their own circuit
      boards.
  MMMiracles:
  - tweak: Wizard shapeshift now converts damage taken while transformed
  Mark9013100:
  - rscadd: French beret added to standard costume crate(clown and mime outfits).
  Mickyan:
  - bugfix: Certain incompatible quirks can no longer be taken together
  Nichlas0010:
  - bugfix: You are now also blocked from teleporting IN to no-teleport areas, not
      just out of them.
  Skoglol:
  - bugfix: Smuggler satchels should now properly be removed from the pool upon spawn.
  - bugfix: Marker beacons are now disintegrated by nightmares light eater
  imsxz:
  - balance: AI can now only interact with things on its z level
  xmikey555:
  - rscadd: Added pirate language, equip a pirate hat to speak it.
2018-11-29:
  4dplanner:
  - bugfix: You can no longer walk through ash walker tendrils
  Denton:
  - balance: Double capacity emergency tanks are no longer available on stations,
      regular shuttles and free escape shuttles. They have been replaced with standard
      emergency oxygen tanks.
  - balance: The Curator's NASA set contains a full-sized oxygen tank instead of a
      compact double emergency oxygen tank.
  - balance: Death Squads now start with double capacity oxygen tanks instead of regular
      oxygen tanks.
  - tweak: AIs that get upgraded with a combat software upgrade now see a reminder
      that this doesn't change their laws or antagonist status.
  - admin: Added logging and an admin follow message to AI combat/surveillance software
      upgrades.
  - spellcheck: Added an examine message to clone pods which shows that you can link
      them via multitool.
  Floyd / Qustinnus:
  - rscadd: New medals for being the best clown car driver
  - rscadd: You can now thank the clown car driver
  - code_imp: changes usr to user somewhere because seeing usr triggers my bones
  Mickyan:
  - spellcheck: the quirk menu went through some minor formatting changes
  MrDroppodBringer:
  - spellcheck: Fixed a typo in the origami manual's description
  Qustinnus / Floyd / Ethereal sprites by Space, is that it? / Alerts and food sprites by MrDroppodBringer:
  - rscadd: Adds Ethereal; a race which lives off of electricity and shines bright.
      If they are healthy they shine a bright green light, and the more damaged they
      are, the less they shine and the greyer they become. Their punches do burn damage
      and they are weak to blunt attacks! They dont need to eat normal food and dont
      have nutrition, Instead they gain charge by going into borg rechargers, eating
      ethereal food or doign specific interactions.
  - refactor: all nutrition changes now go through a proc so we can override behavior
  Skoglol:
  - bugfix: Reduced ventcrawl lag greatly.
  - tweak: The space pirates will no longer ask for pocket change.
  - spellcheck: Changed techfab text Mining Rewards Vender to Vendor.
  Swindly:
  - bugfix: Fixed being unable to interact with broken microwaves
  TheDracheX:
  - bugfix: Fixes grenades not changing their detonation timer when attacked by a
      screwdriver.
  XDTM:
  - rscadd: Spraying holy water on tiles will now prevent cult-based teleportation
      from using them as a destination point.
  - tweak: Quantum, wormhole and magic teleportation is no longer disrupted by bags
      of holding.
  YPOQ:
  - bugfix: Fixed an issue that could cause a tesla ball submitted for the tesla ball
      bounty to not be deleted
  YoYoBatty:
  - code_imp: turn_off proc for jetpack wasn't having user being sent in argument.
  coiax:
  - rscadd: Sometimes a low level cloning pod will make errors in replicating your
      brain, leaving you with a mild brain trauma.