code:
2015-02-04:
  Danno:
  - bugfix: Fixes dufflebag's storage capacity.
  Deantwo:
  - bugfix: Removes duplicate fluorine from Chemical Dispenser.
  - bugfix: Added GoonChems to the Portable Chem Dispenser.
  - bugfix: Added cancel buttons to the ChemMaster and CondiMaster when making bottles,
      pills, etc.
  Delimusca:
  - rscadd: Added new foam armblade toy to arcade prizes.
  - tweak: Slimes can drag themselves to mobs to start feeding.
  - tweak: Attacking another slime will pull them off their victim if they're feeding
      or steal some of their mass.
  GunHog:
  - rscadd: 'Five new silicon emotes: *buzz2, *chime, *honk, *sad and *warn'
  Incoming5643:
  - rscadd: New contraband crate containing fifty butterflies.
  - tweak: Shuttle will now always arrive, but won't launch in rounds where it would've
      been previously auto-recalled.
  Menshin:
  - bugfix: Fixed being unable to place cables on plating.
  Paprika:
  - wip: Helmets for hardsuits are stored inside the suit and cannot be equipped without
      the suit on.
  - tweak: EVA space suits are now lighter for faster movement but lack flash or welding
      protection, don't hide your identity and have less radiation protection.
  Perakp:
  - tweak: Tweaked slowdown due to coldness when in in low gravity.
  Steelpoint:
  - rscadd: ERT base equipment rooms are now access restriction to each role.
  - tweak: ERT commander spawns wearing hardsuit for identification.
  - rscadd: Two boxes of metal foam grenades added for ERT engineers.
  - rscadd: Deep space sensors recently detected the derelict remains of the NTSS
      Omen, a outdated Medical Frigate thought lost, within close proximity to Space
      Station 13.
  - rscadd: If any SS13 EVA Personal are able to locate this ship, they will be able
      to pilot it back to the station for recovery. The ship may also have cordinates
      for other locations.
  Xhuis:
  - rscadd: Changelings now have the ability Strained Muscles, which lets them move
      at inhuman speeds at the cost of rapid stamina damage. It costs one evolution
      points=.
  - rscadd: Changelings now have the ability Augmented Eyesight, which lets them see
      creatures through walls and see in the dark. It costs two evolution points.
  - tweak: After many failed raids, the Syndicate have finally done something about
      poor communications between cyborgs and operatives.
  - rscadd: Syndicate Cyborgs now come equipped with operative pinpointers, which
      will automatically point to the nearest nuclear operative.
  - tweak: Handheld crew monitors can now be stored in medical belts.
2015-02-05:
  Danno:
  - rscadd: Added suicide messages for all gun types and various different items.
  Paprika:
  - wip: Compacted ERT room by removing equipment rooms, filler rooms and pre-spawned
      mechs.
  - tweak: Rebalanced Pulse weapons to have more shots, faster charge, EMP immunity
      and modified sprites.
  - rscadd: ERT spawns fully equipped with no-slowdown suits.
  - rscadd: Added blood and bleeding. If you take enough brute damage on a certain
      limb, you will start bleeding, and will need to patch your bleeding with gauze
      from medbay. You can replace lost blood by eating nutritious food and waiting
      for your heart to reproduce it, or by getting a blood transfusion from an IV
      drip.
  Vekter:
  - rscadd: Added a toy red button to the Arcade cabinets.
2015-02-18:
  Dannno:
  - rscadd: Added proper slurring when drunk.
  Deantwo:
  - tweak: Updated the ChemMaster's UI to the station default along with some functionality
      improvements.
  - bugfix: You can now spam the 'Ready' button as much as you want without it setting
      you 'Not ready' again.
  Dorsidwarf:
  - rscadd: Added the ability to call Central Command for the nuclear authentication
      codes. This requires a captain-level ID and admin approval, and warns the crew.
  Gun Hog:
  - tweak: E.X.P.E.R.I-MENTOR meteor storm event replaced with a fireball that targets
      random nearby mob.
  - tweak: EMP event range reduced.
  - bugfix: Self-duplicating relics limited to 10 copies.
  - tweak: Nanotrasen has released a firmware patch for the Ore Redemption Machine,
      which now allows the station AI, cyborgs, and maintenance drones to smelt raw
      resources without the need of a valid identification card installed.
  - tweak: Nanotrasen scientists have completed their designs for a lightweight, compacted
      anti-armor ion weapon, without loss of efficiency. In theory, such a weapon
      could easily fit within standard issue backpacks and satchels. With sufficient
      research into weapons technology and materials, Nanotrasen believes a working
      prototype can be fabricated.
  Iamgoofball:
  - rscadd: Buffs the shit out of Styptic Powder and Silver Sulf, they're now viable
      to use. Synthflesh is still good for general treatment, but overall Styptic
      and Silver Sulf deal with their respective damage types way better now.
  - tweak: Improves kinetic accelerator's mining strength.
  - tweak: The kinetic accelerator's cooldown can be decreased by tweaking the thermal
      exchanger with a screwdriver.
  - tweak: The range can be increased with plasma sheets
  Incoming5643:
  - rscadd: Medical borgs have been given full surgery tools which they can't fail
      a procedure with.
  - rscadd: Medical borgs also have rechargeable gauze.
  - tweak: Borg hypo's omnizine replaced with salbutamol, salglu and charcoal.
  - rscadd: Slime and Jelly mutant races now actually contain slime jelly. While playing
      as these races you will naturally produce it internally from your nutrition,
      so be sure to stay well fed as losing too much is dangerous to your health!
      Beware of chems that clear toxins, as they can be rapidly fatal to you!
  Jordie0608:
  - tweak: Veil render and rifts changed to spawn with vars, rifts can be closed with
      a nullrod.
  Lo6a4evskiy:
  - rscadd: General record now contains a species field and a photo of the crewmember.
      Security record consoles allow you to update it with a photo taken in-game (with
      detective's camera, for example, or AI's).
  - rscadd: Expanded functionality of security HUDs to display rank and photos.
  - rscadd: Medical HUDs allow user to change others' mental and physical status.
      Currently has no gameplay effect other than changing records.
  - rscadd: Medical HUDs can perform an examination at the distance, similrarly to
      how attacking yourself with help intent works. Has limited ability to detect
      suffocation and toxin damage.
  Menshin:
  - rscadd: Solar control computers remade with NanoUI
  Paprika:
  - tweak: Added rnd requirements to borg upgrades and tweaked the prices.
  - rscadd: Changed some clothing around. Added a turtleneck for the HoS. Removed
      'civillian' armor and gave normal armor to the bartender and HoP. Added flash
      protection to the HoS' eyepatch, it functions like sunglasses now. Additionally,
      added the ability to store ammo on your shoulder holster as detective.
  - rscadd: Removed the defib steal objective. Added a compact defibrillator for the
      CMO that equips to the belt. Removed defibrillators from RND. Removed the requirement
      for people to not wear armor to revive them with defibs. Doubled defib timers
      (10 minutes before permadeath).
  - rscadd: Flashlights can be attached to pulse carbines.
  - rscadd: Miners spawn with a brute patch.
  - tweak: Mining station's sleeper has been replaced with an IV drip and more medkits.
  - rscadd: Added hard-light holotape. This holographic police or engineering hazard
      tape will block entry if you're running, so you need to walk to pass it. This
      is to help people not sprint into breaches or crime scenes.
  - bugfix: Fixed being able to sling the strapless improvised shotgun on your back.
  - tweak: Reverted the price of the ebow to 12tc and removed the range limit of its
      bolts.
  Sometinyprick:
  - rscadd: Novely pig mask prize from arcade machines, can be toggled to make you
      squeal like a pig.
  Steelpoint:
  - rscadd: Security Cyborgs Advance Taser have been replaced with a Disabler.
  TZK13:
  - rscadd: Adds plaid skirts and new schoolgirl outfits to the autodrobe
  - tweak: Novaflowers apply a firestack for every 20 potency they have.
  - tweak: You can now juice whole watermelons instead of slices.
  - rscadd: 'Advancements in the field of virology by Nanotrasen''s finest have uncovered
      three new disease symptoms for further research:'
  - rscadd: Ocular Restoration heals any eye trauma experienced by the infected patient.
  - rscadd: Revitiligo increases the pigmentation levels of the infected patient's
      skin.
  - rscadd: Spontaneous Combustion ignites the infected patient without warning.
  Vekter:
  - rscadd: Added shot glasses! Can be obtained from the Booze-o-Mat.
  - rscadd: A new premium vodka has been added to the game, hidden in a special spot.
  - tweak: Due to constant attempts to break into the station's safe, the contents
      have been relocated and have not been replaced. We promise. There is absolutely
      NO reason to break into the vault's safe anymore.
  - tweak: Each shot glass now holds 15 units, and the drinker takes all 15 in one
      gulp instead of 5 at a time. This means you can mix certain shots (namely, the
      B-52 and Toxins Special) in a shot glass. Both drinks have been made exclusive
      to shot glasses and will no longer show their specific sprite in a normal glass.
  - rscadd: Added new sprites for most alcohol in shot glasses. Everything else will
      show up as 'shot of... what?'.
  - bugfix: Fixed shot glasses turning into regular glasses when filled.
  - bugfix: Fixed tequila bottle sprites not showing up.
  - bugfix: Fixed a typo!
  - tweak: Roboticists will now start with a full toolbelt instead of a toolbox.
  drovidi:
  - tweak: Blobs who burst in space will be given a 30 second warning before dying.
  - tweak: If a blob does die from bursting in space, a new crewmember will be infected.
  - bugfix: If there are no blobs or infected crew left after bursting, the round
      will now end properly, rather than becoming endless.
  phil235:
  - tweak: You no longer need to cut the syphon wire to deconstruct air alarms.
  - rscadd: 'Cooking overhaul: microwave recipes are converted to tablecraft recipes.'
  - rscadd: Added customizable food (burger,sandwich,spaghettis,soup,salad,cake,bread,kebab,pie)
      with specific color depending on ingredients used.
  - rscadd: Added new food ingredients (dough, flat dough, cake batter, pie dough,
      doughslice, bun, raw pastry base, pastry base, raw cutlet, cutlet, pizzabread).
      Dough is made by mixing egg and flour, then transformed by using knife, rollingpin,
      milk and microwave. Meat is now sliceable into rawcutlets (specific color for
      each meat type).
  - rscadd: Changed food recipes a bit (replacing stuff with new food ingredients).
  - rscadd: Repurposed the microwave to actually cook certain food items(no reagents
      required), renamed it microwave oven and added a power setting to it.
  - rscadd: Bowl is no longer trash but a beaker-like container that is used in salad&soup
      recipes. Also, milk and soymilk cartons as well as flour packs are now condiment
      bottles.
  - rscadd: Changed the hunger system a bit, sugar becomes a normal reagent again.
      Faster nutrition drain is now handled by a variable in junk food. Also added
      a slight buff to vitamin.
  xxalpha:
  - rscadd: You now hear the voice of the chosen deity in prayers.
2015-02-25:
  Cheridan:
  - rscadd: Foam now carries reagents, similarly to smoke. Have fun with that.
  Dannno:
  - rscadd: Altered the sprite for security hardsuits. The old sprite is now a HoS
      specific hardsuit.
  Delimusca:
  - rscadd: Turret's guns replaced by a heavy energy cannon.
  - tweak: Firing a heavy weapon sindlehandedly can make it recoil out of your hands.
  Gun Hog:
  - tweak: Nanotrasen has released new design specifications for the prototype combination
      of standard night-vision equipment and Optical Meson Scanners. We believe that
      this will address the concerns many Shaft Miners have concerning visiblity in
      a potentially unsafe environment.
  - bugfix: Fixed malf AI's turret upgrade power not working.
  Iamgoofball:
  - rscadd: You can now go into hyperglycaemic shock from having over 200u of Sugar
      in your body at once. Treat it with Insulin.
  - rscadd: Insulin has been added. Use it to treat hyperglycaemic shock. You can
      get it from medical vendors and the Cargo medicine supplies crate.
  - rscadd: Medvendor contents have been reduced from medical having everything they
      need at roundstart level, and toxin bottles are now back in the vendor.
  - rscadd: Medical Analyzers now have 2 modes, Medical Scan and Chemical Scan. You
      can swap between modes by clicking on it in hand.
  - rscadd: Medical scan is default behavior. Chemical scan shows all the reagents
      inside the mob at the time, along with any addictions the mob has. It will show
      if a reagent is overdosing.
  - rscadd: Tobacco and Space Tobacco have Nicotine in them now.
  - rscadd: Adds Methamphetamine to the game. Mix it with Ephedrine, Iodine, Phosphorous,
      and Hydrogen at 374K.
  - rscadd: Or, look around in Maintenance for Muriatic Acid, Caustic Soda, and Hydrogen
      Chloride. Recipes are also available for these.
  - rscadd: Adds Saltpetre. Mix it with Potassium, Nitrogen, and Oxygen.
  - rscadd: Adds Bath Salts, mix it with Bad Food, Saltpetre, Nutriment, Space Cleaner,
      Universal Enzyme, Tea, and Mercury at 374K.
  - rscadd: Adds Aranesp. Mix it with Epinephrine, Atropine, and Morphine.
  - rscadd: Adds Hotline. Get it from Poppy plants.
  - rscadd: Strange Reagent revival was changed. It now won't gib but won't do anything
      above a 100 BRUTE or BURN threshold.
  - rscadd: Carpet now applies carpet tiles to whatever flooring it hits. Mix it with
      Space Drugs and Blood.
  - rscadd: Colorful Reagent colors have been improved drastically and now are more
      varied and nicer looking.
  - rscadd: Corn Starch has been added. Get it from juicing Corn.
  - rscadd: Corn Syrup has been added. Mix it with Corn Starch and S-Acid.
  - rscadd: Corgium has been added. Mix it with Nutriment, Colorful Reagent, Strange
      Reagent, and Blood at 374K.
  - rscadd: Adds Quantum Hair Dye. Mix it with Colorful Reagent, Radium, and Space
      Drugs.
  - rscadd: Adds Barber's Aid. Mix it with Carpet, Radium, and Space Drugs.
  - rscadd: Adds Concentrated Barber's Aid. Mix it with Barber's Aid and Unstable
      Mutagen.
  - rscadd: Re-adds Chlorine Trifluoride. Mix it with Chlorine and Fluorine at 424K.
  - rscadd: Adds Black Powder. Mix it with Saltpetre, Charcoal, and Sulfur. Ignite
      it for an explosion at 474K
  - rscadd: Finally nerfs Salglu Solution. It's no longer tricord 2.0.
  - rscadd: Salt recipe is now Water + Sodium + Chlorine due to problems with recipe
      mixing.
  Incoming5643:
  - rscadd: A new event has been added to the wizards summon events spell that gives
      the game a distictively more roleplaying flair.
  - rscadd: Optional population cap functionality has been added to the game. By default
      all caps are disabled. Server owners should refer to config.txt to see their
      list of options.
  - rscadd: Medical borgs now have access to a deployable onboard roller bed. Should
      the bed become lost, any roller bed may be used in its place.
  Mandurrh:
  - rscadd: Added interchangeable bar signs
  - rscadd: Added bays fountain machines for the bar. Soda and Beer. Allowing bartenders
      to have easier access to mix drinks and making more to make their job a little
      less boring
  - rscadd: Added color tiles to the light up floor tiles.
  - rscadd: Added metal, glass, and cable to bar back room at round start for bartender
      to make colored light dance floors.
  - bugfix: Fixes clown cuffing both mobs and two pairs of cuffs appearing.
  - bugfix: Fixes clown not being able to use his stamp as antag so no meta.
  - bugfix: Fixes sleepypen bug. Instead of only dispensing 50u it dispenses the full
      55u.
  - bugfix: Fixed silicons not being able to pass through holotape.
  Menshin:
  - tweak: Getting into regenerative statis now puts the changeling into unconscious
      state.
  - bugfix: Fixed changeling 'Revive' not working.
  Paprika:
  - rscadd: Added an assistant cap, unlimited by default.
  - tweak: Batons now slowly lose power when left on.
  - rscadd: Batons, flashbangs and handcuffs can be seen when stored in a belt.
  - tweak: Computers now emit light when they're on or bluescreened.
  - rscadd: Added hotkeys for OOC and custom emotes. Press O and M when in hotkey
      mode. Remember not to ick in ock!
  - rscadd: Added megaphones for the HoS, HoP, and QM.
  - tweak: Goliath tentacles no longer stun you if you cross them. They will only
      stun you if you don't move away from them in time. They can do up to 15 damage
      now, in addition to stunning you.
  - tweak: Changed a lot of mining gear and prices. The resonator can now have up
      to 3 fields active at once, but the fields need to detonate before they crush
      rocks. Tweak the time before the fields detonate with a screwdriver and upgrade
      the amount of fields at once with sheets of diamond.
  - tweak: Overhauled straight mining tools. The sonic jackhammer is now the wall-crushing
      tool, the diamond drill simply mines really fast. Borgs can now get upgraded
      with the diamond mining tool with only a single sheet of diamond and an upgrade
      module, they don't need illegal tech modules.
  - tweak: Mining drills and the sonic jackhammer now draw power when they drill down
      mineral walls. They can be recharged using any type of weapon recharger or by
      replacing the cell using a screwdriver on them.
  - experiment: Space now emits a dim light to adjacent tiles.
  - tweak: Syndicate shotguns now start with buckshot instead of stunslugs.
  - bugfix: Fixed welding tools using fuel when being switched on.
  - tweak: Added a firing delay between shooting electrodes.
  - tweak: Changed the stun revolver from a high-capacity taser to a disabler with
      extra capacity.
  - rscadd: Added a unique stun pistol for the head of security. It is a double capacity
      taser with no shot delay and a loyalty pin, though it lacks a disable mode.
  RandomMarine:
  - rscadd: New brute treatment kit crate for cargo.
  RemieRichards:
  - rscadd: Explosions will now blow (throw) items away from the epicenter
  - rscadd: Sharp items can now embedd themselves in a human's limbs
  - rscadd: Embedded items have a chance to do some damage (based on w_class) each
      life() call
  - rscadd: Embedded items have a chance to fall out doing some more damage, but removing
      the object
  - rscadd: Adds a surgery to remove Embdedded objects
  - rscadd: Adds throwing stars as an uplink item (100% chance to embedd)
  - rscadd: Items placed on tables now center to exactly where you clicked.
  Steelpoint:
  - rscadd: SS13's Head of Security has received a new attempted 1:1 recreation of
      a Old Earth weapon, the Captain's Antique Laser Gun.
  - rscadd: This gun features three firing modes, Tase, Laser and Disable. However
      this gun lacks the capability to recharge in the field, and is extreamly expensive.
  - rscadd: 'INTERCEPTED TRANSMISSION REPORT: The Syndicate have expressed a interest
      in this new weapon, and have instructed field agents to do whatever they can
      to steal this weapon.'
  TheVekter:
  - rscadd: Box's vault nuke has been replaced with immobile Nuclear Self-Destruct
      Mechanism.
  - rscadd: Vault's new green floor tiles turn flashing red when Self-Destruct is
      activated.
  Xhuis:
  - rscadd: Syndicate contacts have discovered new ways to manipulate alarms. Malfunctioning
      AIs, as well as normal emags, can now disable the safeties on air and fire alarms.
  - rscadd: When one emags an air alarm, its safeties are disabled, giving it the
      Flood environmental type, which disables scrubbers as well as vent pressure
      checks. Burn, pigs, burn!
  - rscadd: When one emags a fire alarm, its thermal sesnsors are disabled. This will
      prevent automatic alerts due to the alarm being unable to recognize high temperatures.
  - rscadd: Malf AIs gain two new modules, both of which disable ALL air alarm safeties
      and thermal sensors. These are separate abilities.
  - tweak: Air and fire alarms have notifications on their interface about the current
      safety status. One only has to glance at one to see that it's been tampered
      with.
  phil235:
  - bugfix: Fixed arcade machines being usable from inside lockers to dupe rewards.
  - rscdel: Silicons can no longer be grabbed by anyone. No more silicon choking
  - rscadd: Custom food can now be renamed using a pen.
  xxalpha:
  - rscadd: 'Added new graffiti: cyka, prolizard, antilizard'


code:
2015-03-01:
  Dannno:
  - rscadd: Resprited all owl items. Wings are now a seperate toggleable suit item.
  - rscadd: Added The Griffin costume, arch nemesis of The Owl. Found in the autodrobe.
  - rscadd: Added admin-only Owl hardsuit. Only for the most vengeful souls.
  - rscadd: Added Owl and Griffin merchandise; The Nest barsign, Owl/Griffin toys
      and posters.
  Iamgoofball:
  - bugfix: Fixes the recipe for meth.
  - bugfix: Fixes sorium blobs flinging themselves.
  Incoming5643:
  - rscadd: On servers where malfunction, wizard, and blob rounds do not end with
      the death of the primary antagonist, new antagonists from traitor and changeling
      derivative modes will now sometimes spawn. This depends on the state of the
      station, the state of the crew, and the server's gamemode probabilities. Server
      owners should consider revising their configuration choices
  - rscdel: If you would like to opt out of this midround chance, a new toggle to
      disable it can be found in your preferences
  Mandurrh:
  - rscadd: The barsign can be emagged and EMP'd; EMP'd signs can be repaired with
      a screwdriver and cables.
  Menshin:
  - bugfix: Fixed the protolathe not requiring displayed amount of materials to make
      items.
  MrStonedOne:
  - rscadd: Adds a Panic Bunker!
  - tweak: This will prevent any player who has never connected before from connecting.
      (Admins are exempt)
  - tweak: Can be enabled per-round by any admin with +SERVER or for longer periods
      via the config.
  - recadd: Also adds some other config options relating to new joins, server operators
      should consult their configuration file for more details.
  - bugfix: Fixes toggle darkness vision hiding other ghosts.
  - tweak: Admins fucking around with ghost icon and icon states in VV are going to
      want to change the icon and icon state of the ghostimage var of the ghost to
      change the image shown to ghosts who have darkness disabled. doing this via
      mass edit is not yet supported.
  - rscadd: New ghost verb, toggle ghost vision. Switches the ghost's invisibility
      vision between that of a ghost and that of a human. So ghosts can hide other
      ghosts and in general get the old behaviour of toggle darkness.
  Paprika:
  - rscadd: Messages with two exclamation marks will be yelled in bold.
  Phil235:
  - bugfix: Cultists can't summon narsie until their sacrifice objective is complete.
  Razharas:
  - rscadd: Vines now can grow on any tiles that is not dense, including space, shuttles,
      centcomm tiles and so on.
  - rscadd: Added 'Bluespace' mutation to vines, makes them be able to grow through
      absolutely everything.
  - rscadd: Added 'Space Proofing' mutation to vines, after they grow if the tile
      under them is space it will become special vinetile, which is just resprited
      regular floor, if the vine on the vinetile dies the vineturf changes back to
      space.
  - rscadd: Made vines spreading speed depend on the seed's production, can be both
      slower and faster than current.
  - rscadd: Made vines mutation chance be 1/10th of the potency of the seed it is
      spawned from.
  - rscadd: Special chemicals added to vine seeds durning their growth can increase/decrease
      their potency and productivity.
  - rscadd: Special chemicals now can remove good, bad or neutral mutations from vine
      seeds while they are growing, cultivating actually helpful vines is now possible.
  - rscadd: Plant analyzers now show the vine seeds mutations.
  - tweak: Buffed numbers in some of the more useless mutations.
  Steelpoint:
  - rscadd: Reworked and expanded areas of the derelict station. Featuring a repairable
      gravity generator, turret filled computer core and functional solars.
  Vekter:
  - rscadd: Chemists, Geneticists, Virologists, Scientists, and Botanists will now
      spawn with alternative backpacks and satchels in their lockers. Try them out!
2015-03-03:
  Delimusca:
  - rscadd: Improvised heating! use lighters or other heat sources to heat beakers,
      bottles, etc.
  Gun Hog:
  - tweak: We have purged the xenomicrobes contamination in the E.X.P.E.R.I-MENTOR
      using sulfuric acid. Take care not to be exposed should it leak!
  Iamgoofball:
  - tweak: Colorful reagent can be washed off with water now.
  - tweak: Oxygen blob deals breath loss damage.
  - tweak: Radioactive blobs irradiate for more.
  Ikarrus:
  - rscadd: Antagonist roles are now restricted by player client age.
  Jordie0608:
  - rscadd: The server's current local time is now displayed in status panel in ISO
      date format (YYYY-MM-DD hh:mm)
  Mandurrrh:
  - rscadd: Added the ability to see pda messages as a ghost with GHOSTWHISPER toggled
      on.
  - bugfix: Removed the degrees symbol from Kelvin units on atmos meters because not
      gramatically correct
  RemieRichards:
  - rscadd: Drones now see either Static, Black icons or Roguelike style lettering
      instead of actual mob icons
  - rscadd: Icons for the above, from VG's SkowronX
  - rscadd: Many icon procs for the above, from VG's ComicIronic
  - rscadd: Drones moved into their own folder
  - tweak: Drone.dm replaced with seperate files for each functionality
  - rscadd: Drones now have 2 skins to choose from, Maintenance Drone (Current drones)
      and Repair Drone (A modified VG/Bay sprite)
  - rscadd: Much more support for alternate skins on drones
  Xhuis:
  - rscadd: 'Added four new emoji: :1997:, :rune:, :blob:, and :onisoma:.'
  xxalpha:
  - rscadd: Added a surgery table and tools to the Nuke Ops ship.
  - rscadd: Added Engineering Scanner Goggles to Engivend, Engineering Secure Closets
      and Research.
  - tweak: Doubled T-ray scanner range.
2015-03-05:
  Jordie0608:
  - rscadd: Server hosts can set a config option to make an unseen changelog pop up
      on connection.
  MrPerson:
  - rscadd: Expanded the on-screen alerts you get on the top-right of your screen.
      You can shift-click them to get a description of what's wrong and maybe how
      to fix it.
  - rscadd: Getting buckled to something will show an alert of what you're buckled
      to. If you're not handcuffed, you can click the alert to unbuckle.
  RemieRichards:
  - rscadd: Added Necromantic Stones as a buyable item for wizards
  - rscadd: Necromantic Stones can cause up to 3 people to rise up as Skeleton Thralls
      bound to the wielder of the stone
  - rscadd: Skeleton Thralls have a 33% Chance to drop all their gear on the floor
      and autoequip a more fitting thematic uniform
  - rscadd: Allows the blob to reroll it's chemical for a cost.
  phil235:
  - rscadd: Adds a lot of new plants to botany (red beet, parsnip, snap corn, blumpkin,
      rice, oat, vanilla, steel cap, mimana, blue cherries, holy melon, geranium,
      lily, sweet potato) and two new reagents (vanilla, rice).
  - bugfix: Fixes taser stun duration being longer due to jitter animation.
2015-03-08:
  Dannno:
  - rscadd: Added more barsigns, sprites by yours truly.
  Ikarrus:
  - wip: Gang mode has been reworked to functionality without some of it's features.
  - rscdel: Gang membership visibility, conversion pens and weapons are removed until
      fixed.
  - rscadd: Gang bosses have been given uplinks to use in the meantime.
  - tweak: Chance of deconversion from repeated head trauma has been increased.
  Incoming5643:
  - rscdel: The skeleton and zombie hordes have been quelled, at least for the time
      being.
  Mandurrrh:
  - rscadd: Added the ability to stop table climbers by clicking the table if present.
  Paprika:
  - tweak: Labcoats and uniforms no longer use action buttons and object verbs to
      adjust their aesthetic style. Alt click them to adjust.
  - rscadd: Alt click a PDA with an ID inside to eject the ID.
  - tweak: Renamed 'remove ID' verb to 'eject ID' so it's not immediately next to
      'remove pen'.
  - tweak: Rebalanced the flash protection of thermal scanners. Syndicate thermals
      have the same flash weakness as the meson scanners they come disguised as.
  Xhuis:
  - rscadd: Adds the Adminbus and Coderbus bar signs.
  - rscadd: Added a mining satchel of holding to R&D that can hold an infinite
      amount of ores. It requires gold and uranium, in addition to a decently high
      bluespace and materials research.
  phil235:
  - tweak: Harvesting meat from dead simple animals now takes time, has a sound, and
      can be done with any sharp weapon.
  pudl:
  - imageadd: Updated the sprite for Fire extinguishers.
  xxalpha:
  - imageadd: Disposable lighters now come in more colors of the rainbow.
2015-03-10:
  Ahammer18:
  - rscadd: Adds the Slimecake and Slimecake slice.
  AnturK:
  - rscadd: Non-player Alien Queens/Drones now spread weeds. Can also lay eggs when
      enabled.
  Incoming5643:
  - rscadd: Nanotrasen scientists have recently reported mutations within the pink
      family line of slimes. Station scientists are encouraged to investigate.
  Paprika:
  - tweak: Reworked reskinning and renaming guns, and added the ability to reskin
      the bartender's shotgun. Click it with an empty active hand to reskin. Warning,
      you can only do this once! Rename by hitting it with a pen. This also works
      with miner shotguns now.
  RemieRichards:
  - wip: Embedding from explosions has been tweaked, they will always throw objects
      fast enough to get embedded if they can.
  - tweak: Damage taken when embedded spears and throwing stars fall out has been
      increased.
  - tweak: Damage dealt by objects getting embedded has been decreased.
  Sometinyprick:
  - rscadd: The Horsemask spell has now been altered, instead of just a horse mask
      it will now choose between three animal masks including the horse mask.
  Xhuis:
  - rscadd: You can now burn papers using lighters, welders, or matches. Useful for
      secret messages.
  phil235:
  - rscadd: Airlocks with their safety on no longer closes on dense objects (like
      mechs or tables).
  - tweak: Aliens, slimes, monkeys and ventcrawler mobs can now climb into disposal.
      Cyborgs and very large mobs can no longer climb into it.
  - tweak: Stuffing another mob in a disposal unit is now only done via grabbing.
  - rscadd: Coffee now causes jittering only when you overdose on it.
  - bugfix: Turrets now target occupied mechs and don't target drones.
2015-03-11:
  MMMiracles:
  - rscadd: Adds a new vending machine, the Liberation Station. Consult your local
      patriot for more details.
  - rscadd: Adds a patriotic jumpsuit and freedom sheets. Consult your local patriot
      for more details.
  Miauw:
  - rscadd: Added a toggle for ghosts that allows them to hear radio chatter without
      having to hover near intercoms/over people with headsets.
2015-03-15:
  Ahammer18:
  - bugfix: Adds ass photocopying for drones
  Gun Hog:
  - rscadd: Nanotrasen has approved distribution of Loyalty Implant Firing Pin designs.
      They can be fabricated with sufficient research into weapons technology. If
      inserted into a firearm, it will only fire upon successful interface with a
      user's Loyalty Implant.
  Incoming5643:
  - rscadd: Utilizing a new magic mirror found in the den, wizards can now customize
      their appearance to a high degree before descending upon the station.
  Miauw:
  - tweak: Firing delay for tasers has been shortened.
  RemieRichards:
  - wip: Beginning major rework and refactor of messy Ninja code.
  - rscdel: Roleplay based, kill deathsquad and kill alien queen objectives removed.
  - rscdel: Kamikaze mode removed.
  - rscdel: AIs and pAIs can no longer be integrated into a ninja suit.
  - tweak: Energy blade power replaced by an energy katana that can be dropped but
      is more deadly.
  - rscadd: Energy katana can emag any object it hits.
  phil235:
  - rscadd: Bookbags have a new sprite and can hold bibles.
  - rscadd: Adds egg yolk reagent. You can break eggs in open reagent containers or
      blend them to get egg yolk.
  - tweak: Changes how doughs are made. 10water+15flour chem reaction for dough. 15flour+15eggyolk+5sugar
      for cake batter (or alternatively soymilk instead of the eggyolk for vegans).
  - tweak: Change customizable snack max volume to 60 and buffs nutriment amount in
      doughs.
  - rscadd: Doors can damage mechs by crushing them now.
  - rscadd: The tablecrafting window now also shows partial recipes in grey, if there's
      some of the things required for the recipe on the table. Recipe requirements
      are now also shown next to the names of recipes listed in the window.
2015-03-17:
  CandyClownTG:
  - bugfix: Syndicate cigarettes' non-healing Doctor's Delight replaced with Omnizine.
  Fayrik:
  - rscadd: Expanded the Centcom area for better station-Centcom interaction.
  Iamgoofball:
  - tweak: Acid blobs are less likely to melt equipment.
  MMMiracles:
  - rscadd: Adds the ability to spike bears on a meatspike for their pelt. Yields
      5 meat instead of the usual 3 from a knife.
  Thunder12345:
  - rscadd: Two new shotgun shells. Ion shell, shotgun version of ion rifle, built
      with 1 x techshell, 1 x ultra microlaser, 1 x ansible crystal.
  - rscadd: Laser slug, regular laser shot in a shotgun shell, build with 1 x techshell,
      1 x high power microlaser, 1 x advanced capacitor.
  - rscadd: Improvised shotgun shells can now be constructed with 1 x grenade casing,
      1 x metal sheet, 1 x cable, 10 units welding fuel. Can be packed with a further
      5 units of gunpowder to turn it into a potentially lethal diceroll.
  - bugfix: FRAG-12 shotgun shells are no longer duds, now explosive.
  phil235:
  - tweak: Makes the message when you're attacked slightly bigger for better visibility.
2015-03-19:
  Dannno:
  - rscadd: Adds a few cosmetic glasses to the autodrobe and clothing vendors.
  Gun Hog:
  - tweak: Explosion relics will now destroy themselves in their own explosion.
  - bugfix: The Experimentor can no longer re-roll the function of an already scanned
      relic.
  Incoming5643:
  - tweak: Ghosts are now asked if they want to become a sentient slime.
  JJRcop:
  - rscadd: 'Adds the :rollie: and :ambrosia: emojis.'
  MMMiracles:
  - tweak: ERT suits now use helmet toggling like hardsuits.
  Menshin:
  - bugfix: Fixed mechs ballistic guns not firing bullets.
  Xhuis:
  - rscadd: Allows alt-clicking to adjust breath masks, flip caps, and unlock/lock
      closets.
  xxalpha:
  - bugfix: Fixed jetpack trail animation.
2015-03-21:
  Chocobro:
  - rscadd: Checkered skirts can be adjusted to be worn shorter.
  Incoming5643:
  - tweak: Player controller uplifted mobs will be attacked by gold core mobs of different
      species.
  Jordie0608:
  - bugfix: The backup shuttle will no longer be called if the emergency shuttle is
      coming.
  MMMiracles:
  - rscadd: Adds 3 new bear-based foods.
  - rscadd: Beary Pie -1 Plain Pie, 1 berry, 1 bear steak
  - rscadd: Filet Migrawr - 5u of Manlydorf, 1 bear steak, 1 lighter(not used in crafting)
  - rscadd: Bearger - 1 bun, 1 bear steak
  Phil235:
  - bugfix: Silicons are no longer blinded by welding.
  Xhuis:
  - rscadd: A new software update has given the Orion Trail game a cheat code menu.
      While you can't access this normally (that's for a later software update), maybe
      an emag could do it...?
  Zelacks:
  - bugfix: The chemical implant action button should now correctly inject all chemicals
      when pressed.
  pudl:
  - rscadd: Adds normal security headsets to security lockers.
  xxalpha:
  - bugfix: Fixed cables on catwalks being destroyed when creating plating floor.
  - rscadd: Portable machines can be mounted on any turf that could hold a cable.
2015-03-22:
  Iamgoofball:
  - bugfix: Fixes Morphine not knocking you out.
  - rscdel: Hotline no longer exists. Poppies now have Saline-Glucose Solution.
  - rscdel: Muriatic Acid, Caustic Soda, and Hydrogen Chloride have been removed,
      along with the secondary meth recipe. The original recipe still works.
  - experiment: Foam now produces more bang for your buck when mixed. Your foam grenades
      should be larger now to account for the slowdown.
  - rscadd: Adds Stabilizing Agent. This chemical will prevent the effects of certain
      reactions from taking place in  the container it is in, such as Smoke Powder
      and Flash Powder, allowing you to get the raw forms of the powders for heating
      up later.
  - rscadd: Smoke Powder and Flash Powder can now be mixed along with Stabilizing
      Agent in order to produce a powder version of the effects. You can then heat
      these powders to 374K to get the effects.
  - rscadd: Mixing them without Stabilizing Agent gives the default effects.
  - rscadd: Adds Sonic Powder, a chemical that deafens and stuns within 5 tiles of
      the reaction. It also follows the reaction rules of the other 2 powders.
  - tweak: Liquid Dark Matter and Sorium also now work like the powders do.
  - tweak: CLF3 now has a higher chance of making plating tiles, and the burn damage
      caused by it scales based on your fire stacks.
  - rscadd: Adds Pyrosium. This reagent heats up mobs by 30 degrees every 3 seconds
      if it has oxygen to react with. Useful for when you want a delayed mix inside
      of someone.
  - rscadd: Adds Cryostylane.  This reagent does the opposite of Pyrosium, but it
      still requires oxygen to react with.
  - rscadd: Adds Phlogiston. This reagent ignites you and gives you a single fire
      stack every 3 seconds. Burn damage from this chemical scales up with the fire
      stacks you have. Counter this with literally any chemical that purges other
      chems.
  - experiment: Smoke now transfers reagents to the mob, and applies touch reactions
      on them. This means smoke can run out of reagents, no more infinite acid smoke.
      It also only works on mobs, use the new Reagent Foam(tm) for your hellfoam needs.
      I suggest a CLF3 Fluoroacid Black Powder mix.
  - experiment: Added a derelict medibot to the code, will place a few on the derelict
      when this PR is merged as to prevent mapping conflicts.
  - rscadd: Adds Initropidril. 33% chance to hit with 5-25 TOX damage every 3 seconds,
      and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your
      heart to stop. Get it from the traitor Poison Kit.
  - rscadd: Adds Pancuronium. Paralyses you after 30 seconds, with a 7% chance to
      cause 3-5 loss of breath. Get it from the traitor Poison Kit.
  - rscadd: Adds Sodium Thiopental. Knocks you out after 30 seconds, and destroys
      your stamina. Get it from the traitor Poison Kit.
  - rscadd: Adds Sulfonal. +1 TOX per 3 seconds, knocks you out in 66 seconds. Mix
      it with Acetone, Diethylamine, and Sulfur.
  - rscadd: Adds Amantin. On the last second it is in you, it hits you with a stack
      of TOX damage based on how long it's been in you. Get it from the traitor Poison
      Kit.
  - rscadd: Adds Lipolicide. +1 TOX unless you have nutriment in you. Mix it with
      Mercury, Diethylamine, and Ephedrine.
  - rscadd: Adds Coiine. +2 TOX and +5 loss of breath every 3 seconds. Get it from
      the traitor Poison Kit.
  - rscadd: Adds Curare. +1 TOX, +1 OXY, paralyzes after 33 seconds. Get it from the
      traitor Poison Kit.
  - rscadd: Adds a reagent_deleted() proc to reagents for effects upon the last time
      it processes in you, like with Amantin.
  - bugfix: Neurotoxin required temperature for mixing has been set to 674K, it was
      370K for some reason.
  xxalpha:
  - rscadd: 'Added Cybernetic Implants: Security HUD, Medical HUD, X-Ray, Thermals,
      Anti-Drop, Anti-Stun. All implants are researchable and producible by R&D
      and Robotics.'
2015-03-24:
  Cheridan:
  - rscadd: Adds pet collars. Use them to rename pets; Can also be worn if you're
      a weirdo.
  - rscadd: Adds the matyr objective to be dead at the round's end. You can get this
      objective if you have no others that would need you to survive.
  Dannno:
  - rscadd: GAR glasses return. Yes, I got permission. Just who the hell do you think
      I am?
  Incoming5643:
  - bugfix: Summon Events has been reworked to be a bit less manic.
  - rscadd: Summon Events will turn off if the wizard and all apprentices die. Any
      lingering effects are not reversed however.
  - rscadd: Improving Summon Events will reduce the average time between events, but
      not the minimum time between events.
  - rscdel: Departmental Uprising has been made admin only for being an RP heavy event
      that creates antags in an enviroment that doesn't really support that.
  Mandurrrh:
  - rscadd: Added a cyborg upgrade module for the satchel of holding.
  Miauw:
  - imageadd: Added a fancy white dress and a jester outfit. Sprites by Nienhaus.
  Steelpoint, RemieRichards, and Gun Hog:
  - rscadd: Nanotrasen Security has authorized modifications to the standard issue
      helmets for officers. These helmets are now issued with a mounted camera, automatically
      synced to your assigned station's camera network. In addition, the helmets also
      include mounting points for the Seclite model of flashlights, found in your
      station's security vendors.
  - rscadd: Nanotrasen Security helmets are designed for easy repairs in the field.
      Officers may remove their Seclite attachment with any screwdriver, and the camera's
      assembly may be pried off with a crowbar. The assembly is also compatible with
      analyzer upgrades for scanning through the station's structure, and EMP shielding
      is possible by applying a sheet of plasma.
2015-03-25:
  AnturK:
  - rscadd: Added an arrow graffiti, made arrow and body graffiti face the same way
      as the user
  - rscadd: 'New changeling ability : Last Resort : Explode and infect corpses if
      the situation looks grim'
  Fayrik:
  - rscdel: Deleted the toy crossbow that wasn't a gun, but flung projectiles like
      a gun. Why was that even a thing?
  - rscadd: Added an abstract new type of reusable ammo.
  - rscadd: Added three new foam force guns and a foam force crossbow, all of which
      take the new foam dart ammo.
  - rscadd: Added foam force dart boxes to the autolathe, and two crates orderable
      from cargo containing the new guns.
  - rscadd: Added two new donksoft guns, the syndicate's own brand of Foam Force.
      Available in all good uplinks!
  - tweak: New crossbow can be won as an arcade prize.
  - tweak: All kinds of ammo containers can now be used to rapidly collect live ammunition
      on the ground.
  - tweak: Speedloaders and traditional ammo boxes can now be restocked.
  - bugfix: Security bots now react to being shot.
  MrPerson:
  - rscadd: Added a preference toggle for hearing instruments play as suggested by
      PKPenguin321.
  Pennwick:
  - rscadd: Added a buildable Chem Master, board is in Circuit Imprinter.
  Wjohnston:
  - bugfix: Finally fixed the gulag shuttle missing a redemption console.
2015-03-30:
  AnturK:
  - rscadd: 'Added new wizard spell : Lightning Bolt'
  Dannno:
  - rscadd: Added a hammer and gavel. Court is now in session.
  Iamgoofball:
  - rscadd: You can now *flip.
  - experiment: Objects now spin when thrown. Please report any oddities.
  RemieRichards:
  - rscadd: Monkeys can now wear ANY mask, not just ones they had specific icons for.
  - rscadd: Monkeys can now wear HATS, That's right, Monkey Hats!
  Szunti:
  - rscadd: Mining mobs vision adapted to darkness of the asteroids.
  phil235:
  - tweak: All slimes are now simple animals instead of carbon life forms.
  - rscdel: Remove crit status from brain and slimes.
  - rscadd: Simple animal aliens can now see in the dark like regular aliens.
  pudl:
  - rscadd: The detective's forensic scanner has been resprited.
  - rscadd: So has the cargo tagger.
  - rscadd: And the RPED.
  tedward1337:
  - rscadd: Admins now have a button to use Bluespace Artillery at their will.
  xxalpha:
  - tweak: You will no longer be slowed down by anything if you use a jetpack in zero
      gravity.
  - rscadd: Engineering hardsuits come with an inbuilt jetpack. Requires an internals
      tank in suit storage and is slower than a normal jetpack.

repo_name: AnalWerewolf/sundown

license: mit


code:
2015-04-01:
  ACCount:
  - tweak: You can now replace test range firing pins with any other pin.
  - rscadd: The plasma cutter is now a gun that comes in the mining vending machine.
      Use it to mine fast but expensively.
  - tweak: It's also cheaper in RnD, and there's an advanced version of it there too.
      Yay!
  - tweak: Ripleys and Firefighters have been buffed significantly. Go wild.
  - tweak: Precious mesons are cheaper in RnD.
  - rscadd: Now you can mine bluespace crystals. They are extremely rare.
  - rscadd: You can make remote bombs out of gibtonite. Figure out how.
  - tweak: Gibtonite is a bit less stable. Do not hit it with anything heavy.
  Fayrik:
  - rscadd: Added a bowman headset for death squads and ERTs.
  - tweak: Deathsquad radio channel is now called the Centcom radio channel.
  - bugfix: Fixed the admin buttons not spawning ERT Medic gear properly.
  - tweak: Expanded Emergency Shuttle dock to allow for more round end griff.
  - bugfix: All 7 ERT members now spawn geared, not just the first 4.
  - bugfix: Spawning an ERT or Deathsquad no longer stops a second ERT or Deathsquad
      from being spawned.
  - tweak: Pulse rifles now have 80 shots, not 40.
  - tweak: Deathsquads now use loyalty pinned Pulse rifles.
  Gun Hog:
  - rscadd: NTSL has been updated! It can now read and modify verbs (says, yells,
      asks)! You can set your own using $say, $yell, $ask, and $exclaim variables
      in your scripts.
  - rscadd: NTSL can now also modify the font, italics, and bolding of radio messages
      in four ways! In a script, place $loud, $wacky, $emphasis, and/or $robot in
      a vector to $filters.
  Jordie0608:
  - rscdel: The admin's old player panel has been removed and the new one has taken
      it's name.
  NikNakFlak:
  - rscadd: Adds the ability to shave corgis.
  Sawu:
  - rscadd: 'Spraycans for Revheads: instant use crayons that can be used on walls.'
  - rscadd: Spraycans can be used as ghetto pepper spray and leave their target with
      colored faces that can be removed with space cleaner.
  Xhuis:
  - tweak: Area ambience and ship ambience are now separate toggles. If you want one
      type of ambience but not the other, you only need to switch off the type you
      don't want.
  - rscadd: Added cigar cases. They come in three flavors and can be bought from cigarette
      machines.
2015-04-04:
  ACCount:
  - rscadd: Emergency welding tool added to emergency toolbox.
  - rscadd: Changed industrial welding tool sprite.
  - tweak: Replaced welder in syndicate toolbox with industrial one.
  - tweak: All tools in syndicate toolbox are red. Corporate style!
  - tweak: Red crowbar is a bit more robust.
  - bugfix: 'Fixed two bugs: welder icon disappearing and drone toolbox spawning with
      invisible cable coil.'
  AnturK:
  - rscadd: 'Picket signs: table crafted with a rod and two cardboard sheets, write
      on them with pen or crayon.'
  Cheridan:
  - wip: The bar's layout has been changed with a poker table and re-arranged seating.
  Dannno:
  - rscadd: Added gun lockers for shotguns and energy guns. Click on the lockers with
      an item to close them if they're full.
  Gun Hog:
  - rscadd: Nanotrasen research has finalized improvements for the experimental Reactive
      Teleport Armor. The armor is now made of a thinner, lightweight material which
      will not hinder movement. In addition, the armor shows an increase in responsiveness,
      activating in at least 50% of tests.
  Incoming:
  - rscadd: The iconic blood-red hardsuits of nuke ops can now be purchased for a
      moderate sum of 8 TC by traitors.
  Jordie0608:
  - tweak: Cyborg mining drills now use up their internal battery before drawing power
      from a borg's cell.
  - bugfix: Fixes cyborg mining drills not recharging.
  RemieRichards:
  - rscadd: Burning mobs will ignite others they bump into or when they are stepped
      on.
  Xhuis:
  - tweak: Malfunctioning AIs can no longer leave the station z-level. Upon doing
      this, they will fail the round.
  - tweak: Phazon exosuits now require an anomaly core as the final step in their
      construction.
  xxalpha:
  - rscadd: Added Nutriment Pump, Nutriment Pump Plus and Reviver implants.
  - tweak: Added origin technologies to all implants.
  - tweak: 'The following implants are now much harder to obtain: X-ray, Thermals,
      Anti-Stun, Nutriment Pump Plus, Reviver.'
  - tweak: Cauterizing a surgery wound will now heal some of the damage done by the
      bonesaw if it was used as part of the same surgery.
  - tweak: Added ability for Medical HUDs to detect cybernetic implants in humans.
2015-04-09:
  Iamgoofball:
  - rscadd: Quite a lot of cleanables can now be scooped up with a beaker in order
      to acquire the contents.
  - rscadd: Light a piece of paper on fire with a lighter, and scoop up the ashes!
  - rscadd: Scoop up the flour the clown sprayed everywhere as a 'joke'!
  - rscadd: Scoop up the oil left behind by exploding robots for re-usage in chemistry!
  - rscadd: You can splash the contents of a beaker onto the floor to create a Chemical
      Pile! This pile can be heated or blown up and have the reagents take the effects.
      Make a string of black powder around a department in maint. and then heat it
      with a welder today!
  - rscadd: Reagents now can have processing effects when just sitting in a beaker.
  - rscadd: Pyrosium and Cryostylane now feed off of oxygen and heat/cool the beaker
      without having to be inside of a person!
  - rscadd: Reagents can now respond to explosions!
  - rscadd: Black Powder now instantly detonates if there is an explosion that effects
      it.
  - rscadd: Fire now heats up beakers and their contents!
  - rscadd: Activate some smoke powder in style by lighting the beaker on fire with
      a burning hot plasma fire!
  RemieRichards:
  - tweak: Ninja stars are summoned to your hand to be thrown rather than automatically
      targetting nearby mobs.
  - rscadd: 'Added Sword Recall: pulls your katana towards you, hitting mobs in the
      way. Free if within sight, cost scales with distance otherwise.'
  - rscadd: Enemies can be electrocuted by a ninja as the cost of his energy, stunning
      and injuring them.
  - rscdel: Removed SpiderOS, functions moved to status panel.
  - bugfix: Fixed energy nets not anchoring target, katana emag spam and sound delay.
  optimumtact:
  - bugfix: Mimes can't use megaphone without breaking their vow anymore.
  phil235:
  - tweak: Flying animals no longer triggers mouse traps, bear traps or mines.
2015-04-11:
  Gun Hog:
  - tweak: Nanotrasen has approved an access upgrade for Cargo Technicians! They are
      now authorized to release minerals from the ore redemption machine, to allow
      proper inventory management and shipping.
  Iamgoofball:
  - tweak: Blobbernauts no longer deal chemical damage, brute damage increased however.
  Ikarrus:
  - experiment: Getting converted by a rev or cultist will stun you for a few seconds.
  Incoming5643:
  - bugfix: Fixes some AI malf powers being usable when dead.
  MrPerson:
  - tweak: Reduces movement speed penalty from being cold.
  Xhuis:
  - rscadd: Adds a pizza bomb traitor item for 4 telecrystals. It's a bomb, diguised
      as a pizza box. You can also attempt to defuse it by using wirecutters.
  kingofkosmos:
  - rscadd: Activating internals with an adjusted breath mask will automatically push
      it up to normal state.
  - tweak: Masks can now be adjusted when buckled to a chair.
  optimumtact:
  - tweak: Stun batons no longer lose charge over time when on.
  phil235:
  - tweak: The AI holopads now use a popup window just like computers and other machines.
  - rscdel: Nerfs kinetic accelerator and plasma cutters. Plasma cutter is no longer
      in the mining vendor. Reduces the drilling cost of all drills.
  - rscadd: Adding 40+ new food and drink recipes, mostly using the newest plants.
      Notably rice recipes, burritos, nachos, salads, pizzas.
  - tweak: Opening the tablecrafting window can now also be done by dragging the mouse
      from any food (that's on a table) onto you.
  - rscadd: The kitchen cabinet starts with one rice pack.
  - tweak: Glasses with unknown reagent will no longer be always brown but will take
      the color of their reagents.
2015-04-13:
  AnturK:
  - rscadd: 'Spacemen have learned the basics of martial arts: Boxing, unleash it''s
      power by wearing Boxing Gloves.'
  - rscadd: While boxing you can't grab or disarm, but you hit harder with a knockout
      chance that scales off stamina damage above 50.
  - rscadd: Rumors have been heard of powerful martial styles avaliable only to the
      gods themselves.
  CosmicScientist:
  - rscadd: Added a dehydrated space carp to traitor items, bought with telecrystals.
      Use dehydrated space carp in hand to school them on loyalty. Add water to create
      a vicious murder machine just for the halibut.
  - tweak: The toy carp plushie now has attack verbs for fun, hit your friend with
      one today. I put my sole into this mod.
  - wip: If you can think of a better fish pun let minnow but I shouldn't leave it
      to salmon else.
  Ikarrus:
  - tweak: Gang bosses can no longer purchase certain potent traitor items but instead
      have access to some of a nuke op's arsenal of weapons.
  Incoming5643:
  - rscadd: 'Three new chemical types of blob can occur: Omnizine, Morphine and Space
      Drugs.'
  MrPerson:
  - experiment: New lighting system! Lighting now smoothly transfers from one lighting
      level to the next.
  Xhuis:
  - rscadd: There have been... odd sighting in Space Station 13's sector. Alien organisms
      have appeared on stations 57, 23, and outlying.
  - rscadd: Nanotrasen personnel have reason to believe that Space Station 13 is under
      attack by shadowlings. We have little intel on these creatures, but be on the
      lookout for odd behavior and dark areas. Use plenty of lights.
  Zelacks:
  - tweak: Defibs no longer have a minimum damage requirement for a successful revive.
      Patients will have 150 total damage on a successful revive.
  - tweak: Additional feedback is given for several failure states of the defib.
  xxalpha:
  - wip: Airlock crushing damage increased.
2015-04-16:
  AnturK:
  - rscadd: Nanotrasen authorities are reporting sightings of unidentified space craft
      near space station 13. Report any strange sightings or mental breakdowns to
      central command.
  - rscadd: 'PS : Abductions are not covered by health insurance.'
  - rscadd: Shadowlings and their thralls now have HUD icons.
  - rscadd: Thralls learn their master's objectives when enthralled.
  - rscadd: Regenerate Chitin ability lets shadowlings re-equip their armor if lost.
  - tweak: Loyalty implanted people take 25% longer to enthrall, but lose their implant
      and become immune to re-implanting.
  - experiment: Shadowlings now have a message in their spawning text which specifies
      that cooperation is mandatory.
  - bugfix: Veil now works on equipped lights.
  - bugfix: Shadowlings now take correct amount of burn damage and in light and heal
      clone and brain damage in darkness.
  - bugfix: Fixes 'Round end code broke' displaying every round.
  - bugfix: Shadowlings who ascend will nore greentext properly.
  Gun Hog:
  - rscadd: Thinktronic Systems, LTD. has increased the Value of the Value-PAK PDA
      cartridge! Standard issue for Captain PDAs, it can now access security bots,
      medibots, cleanbots, and floorbots ALL AT ONCE! In addition, it can also connect
      to your station's Newscaster network at NO EXTRA CHARGE! As a Thank you for
      our contract with them, they have thrown in Newscaster access for the HumanResources9001
      cartridge, Heads of Personnel rejoice!
  - tweak: The Newscaster app has also gotten a free upgrade which allows it to display
      images and comments inside of posts!
  - bugfix: Nanotrasen has concurrently released a patch for bots which will allow
      off-station bots to properly patrol.
  Incoming5643:
  - rscadd: Changeling head slugs have been given player control, ventcrawling, and
      a short escape period after egg laying.
  MrStonedOne:
  - rscadd: Admin ghosts can now drag ghosts to mobs to put that ghost in control
      of that mob.
  Xhuis:
  - rscadd: Nanotrasen scientists have recently observed a strange genome shift in
      green slimes. Experiments have shown that injection of radium into an active
      green slime extract will create a very unstable mutation toxin. Use with caution.
2015-04-19:
  AnturK:
  - bugfix: Observers can now see abductor hivemind messages.
  - rscadd: 'Adds advanced baton for abductors: Stun, Sleep and Cuff in one tool.'
  - rscadd: Abductor agents now have vest cameras.
  - imageadd: New sprites for abductors and their gear made by Ausops.
  Fayrik:
  - rscadd: Added jobban options for Abductors and Deathsquads.
  - tweak: Made admin antag spawning buttons more efficient and less prone to failure.
  Xhuis:
  - rscadd: Recent sightings aboard space stations shows that spirits seem to be manifesting
      as malevolent revenants and draining the life of crew. The chaplain may be helpful
      in stopping this new threat.
  kingofkosmos:
  - wip: Girder and machine frame construction protocols has been changed. They can
      now be secured/unsecured with a wrench and disassembled with a welder.
2015-04-20:
  Fayrik:
  - rscadd: Abductors now get advanced camera consoles.
  - tweak: Redesigned Centcom again. There's a bar at the thunderdome now.
  - rscadd: Headsets can now be locked to a spesific frequency, this only occurs for
      nuke ops and deathsquads.
  - rscadd: The Centcom channel is now available over all z-levels, regardless of
      telecomms status.
  - tweak: The Deathsquad space suits have been upgraded to hardsuits.
  - rscadd: The Deathsquad now have thermal imaging huds, which can swap which hud
      they display on the fly.
  phil235:
  - tweak: Reagents are now back to being metabolized every tick. Fixes frost oil
      and capsaicin not working.
  - tweak: Fixes not being able to make sterilizine.
  - rscadd: Adding overdose to space drug, causing mild hallucination and toxin and
      brain damage.
  - tweak: Nerfed healing power of stimulant reagent. Buffed ephedrine a bit.
  - rscadd: Nitroglycerin can now be stabilized with stabilizing agent, and explodes
      when heated.
2015-04-21:
  Ikarrus:
  - wip: Gang mode has had some considerable work done on it, including a new objective
      and currency dynamic.
  - rscadd: New objective: Claim half the station as territory by tagging it
      with spray cans supplied to gang bosses, but usable by any member.
  - wip: An area can only be tagged by one gang at a time, remove your opponent's
      tag or spray over it.
  - rscadd: New recruitment: Recruiment pens replace flashes, stab people to
      recruit them.
  - experiment: Recruitment is silent, but causes brief seizures and has a cooldown
      that scales upwards with a gang's size.
  - rscadd: New tool: The Gangtool is used by bosses and lieutenants to recall
      the shuttle and purchase supplies.
  - rscadd: Pistols, ammo, spraycans, recruitment pens and additional gangtools can
      all be bought.
  - tweak: Gangtools also alert the user of promotions, purchases and territory changes
      within the gang.
  - rscadd: Lieutenants are promoted from gang members when given their own gangtool;
      they're immune to deconversion and able to do anything a boss can except promotion.
  - rscadd: New currency: Influence is used to purchase with the gangtool and
      is generated every 5 minutes by each territory owned by the gang.
  - tweak: Thermite can be cleaned off walls now.
2015-04-22:
  Incoming5643:
  - rscadd: 'Adds a new fun button for admins: ''Set Round End Sound''. You can use
      the set round end sound button to set the round end sound. Glad we cleared that
      up!'
  Miauw62:
  - wip: Very slightly expanded atmos and added an external airlock.
  Xhuis:
  - bugfix: A few issues have been fixed for revenants. In addition, the Mind Blast/Mind
      Spike sound effect has been removed.
  - rscadd: Adds the Hypnotize ability to revenants. It will cause a target to fall
      asleep after a short time.
  xxalpha:
  - rscadd: Added an Exosuit Mining Scanner to the robotics fabricator.
  - tweak: Buffed Ripley's movement and drilling speed in low pressure environments.
2015-04-25:
  Boggart:
  - rscadd: Generalizes handheld instrument code and Ports Nienhaus's guitar, sounds
      by BartNixon of Tau Ceti.
  - rscadd: Fixes being unable to build disposal pipes on walls, makes changing the
      RPD's settings not affect pipes that are currently building, makes the RPD use
      the datum/browser ui, makes it use categories and makes it show the selected
      mode.
  Gun Hog:
  - rscadd: Nanotrasen has provided designs for fabrication of APC power control modules.
      You may print them at any autolathe.
  Ikarrus:
  - rscadd: Gangs can now purchase switchblades, a relatively cheap and decently robust
      melee weapon.
  - tweak: Gangs now require at least 66% control of the station to win.
  - tweak: Gang spraycan uses reduced to 15.
  - tweak: Pistol cost increased to 30 Influence
  - tweak: Promotions now start off cheap at 20 influence but get more expensive the
      more people you promote.
  Xhuis:
  - rscadd: Added a Create Antagonist button for revenants.
  - rscdel: Removed Mind Blast.
  - bugfix: Revenants no longer get killed by explosions.
  - tweak: Mind spike cooldown increased to 4 seconds.
  - tweak: Harvest now takes 8 seconds and requires you to be adjacent to the target.
  - tweak: Hypnotise sleeps targets for longer.
  - tweak: Revenant now starts with 3 strikes.
  phil235:
  - tweak: Telecom machines are now deconstructed the same way as all other constructable
      machines.
  - tweak: You can no longer overdose on nicotine but you can get addicted (very mild
      effects).
2015-04-29:
  AndroidSFV:
  - tweak: Dehydrated carp now are friendly to both the imprinter of the plushie as
      well as any coded-in allies (I.E. Nuke Ops team), and unfriendly to carp of
      other origin othan than yourself or your coded-in allies. Dehydrated carp that
      are not imprinted will still have the same behavior as regular carp.
  AnturK:
  - rscadd: Advanced cameras now have all functionality of the abductor consoles.
  - tweak: Pinpoint teleportation takes 8 seconds and spawns a flashy silhouette at
      the target location. Can be used as distraction since it appears even if teleporter
      is empty.
  - bugfix: Abductors are now immune to viruses.
  - bugfix: Dissection surgery ignores clothes.
  - bugfix: Non-abductors can escape the ship by fiddling with consoles enough.
  - rscadd: Three new negative glands.
  - rscadd: Bloody glands spray blood everywhere and injure the host.
  - rscadd: Bodysnatch glands turn the host into a cocoon that hatches doppelgangers.
  - rscadd: Plasma glands cause the host to explode into a cloud of plasma.
  GoonOnMoon:
  - rscadd: Added a new assault rifle to the game for use by Nanotrasen fighting forces
      in special events. Also happens to be available in the Liberation Station vending
      machine and the summon guns spell usable by the wizard and badminnery.
  Iamgoofball:
  - rscdel: Acid blob has been removed.
  - tweak: Charcoal and Silver Sulf are more powerful now.
  - tweak: Styptic power and Silver Sulf metabolize at the default rate.
  Ikarrus:
  - rscadd: Spraycans and crayons can now draw Poseur Tags, aka Fake Gang Tags, as
      grafiti.
  - tweak: Influence income changed to provide weaker gangs a bigger boost, while
      slowing down stronger gangs to promote opportunity for comebacks.
  - tweak: Gangs only earn influence on territories they have held on to since the
      previous Status Report (the income calculation every 5 minutes). This places
      more significance on defending your existing territory.
  - bugfix: You must be in the territory physically to tag it now. So no more tagging
      everything from maint.
  - tweak: Gang income delay reduced to 3 minutes intervals.
  - tweak: Gang Capture goal reduced to 50%
  - tweak: Gang spraycan use increased to 20
  - tweak: Gang Boss icon is now a red [G] icon to make it stand out better from regular
      gang icons
  JJRcop:
  - tweak: TED's kill duration has been halved.
  - tweak: Escaping from the TED's field no longer kills you.
  RemieRichards:
  - rscadd: Adds Easels and canvases for custom drawings.
  - imageadd: Place a canvas on an easel and draw on it with crayons, clean one pixel
      with a rag or soap and activate it in-hand to erase the whole canvas.
  - rscadd: Ports VG's Ventcrawling overhaul!
  - tweak: Crawling through vents is no longer instant, you now have to move and navigate
      manually
  - rscadd: While inside pipes and other atmos machinery, you now see pipe vision
  phil235:
  - bugfix: Podplants are no longer unharvestable.
  - tweak: Choosing your clown, mime, cyborg and AI name as well as religion and deity
      is now done in the preferences window. As a chaplain , your bible's icon is
      now chosen by clicking the bible.
2015-04-30:
  Fayrik:
  - rscadd: Ported NanoUI to most atmospherics equipment.
  TheVekter:
  - tweak: Hooch is now made with 2 parts Ethanol, 1 part Welder fuel and 1 part Universal
      Enzyme as a catalyst.
  - tweak: No-slip shoes are paintable, painting them doesn't remove no-slip properties.


code:
2015-05-01:
  Ikarrus:
  - rscadd: Gang bosses can now rally their gang to their location with their gangtool.
  - rscadd: Gangtools can no longer recall the shuttle if station integrity is lower
      than 70%
  - rscdel: Removed requirement to be in the territory to tag it.
  - tweak: Recruitment Pen cost reduced to 40.
  - bugfix: Communications console should now accurately print the (lack of a) location
      of the last shuttle call.
  Xhuis:
  - rscdel: Revenants will no longer spawn without admin intervention. They are pending
      a remake.
2015-05-02:
  Boggart:
  - bugfix: Cryo tubes can no longer be used for ventcrawling.
  Ikarrus:
  - rscadd: Admins can choose the strength and size of Centcom teams to send, ranging
      from officials to deathsquads, with the 'Make Centcom Respone Team' button.
  phil235:
  - tweak: Space carps can no longer knock down anyone, but they now deal additional
      stamina damage to humans.
  - tweak: Radiation effects from uranium walls are nerfed to the level of uranium
      floor.
  - rscadd: You can no longer put an inactive MMI in a cyborg shell. Ghosted brains
      now get an alert when someone puts their brain in a MMI. You can now examine
      the MMI to see if its brain is active.
2015-05-03:
  AnturK:
  - rscadd: Abductors can purchase spare gear with experimentation points.
  Ikarrus:
  - rscadd: Admins can now adjust the pre-game delay time.
  MrStonedOne:
  - experiment: MasterController and subsystem rejiggering!
  - rscadd: The MC can now dynamcially change the rate a subsystem is triggered based
      on how laggy it's being. This has been applied to atmos to allow for faster
      air processing without lagging the server
  - tweak: Pipes and atmos machinery now processes in tune with air, rather than seperately.
  - bugfix: Fixed hotspots and fire causing more lag than they needed to
  - bugfix: Fixed some objects not getting garbage collected because they didn't properly
      clear references in Destory()
  - tweak: The qdel subsystem will now limit its processing time to a 5th of a second
      each tick to prevent lag when a lot of deletes happen
  - bugfix: Fixed the ticker not showing a tip of the round if an admin forces the
      round to start immediately
2015-05-04:
  Firecage:
  - bugfix: Emagged windoors can now be deconstructed.
  RemieRichards:
  - rscadd: Adds Plasmamen, a species that breathes plasma and bursts into flames
      if they don't wear special suits.
  - imageadd: New burning icon for all humanoid mobs.
  - imageadd: New sprite for Skeletons to match Plasmamen.
  oranges:
  - tweak: Thanks to recent advances in fork science, you no longer need to aim at
      your eyes to eat the food off a fork
  xxalpha:
  - rscadd: 'Adds a new barsign: ''The Net''.'
2015-05-05:
  Firecage:
  - bugfix: Golems and skeletons no longer fall over when stepping on shards.
  Gun Hog:
  - bugfix: Mining borg diamond drill upgrade now functional.
  Ikarrus:
  - tweak: Doubled the initial charge of SMESs in Engineering.
  - tweak: Influence cap for gangs has been increased.
  incoming5643:
  - bugfix: All modes now select their antagonists before job selection, this means
      that a player who prefers roles normally immune to being certain antagonists
      (implanted roles/silicons) can still have a fair shot at every antagonist roll
      they opt into. If they're selected they simply will not end up with an incompatible
      job.
  - bugfix: As an example if someone loved to play Head of Security (humor me here)
      and had it set to high, and the only other jobs he had set were security officer
      at medium and botanist at low but he was selected to be a traitor, he would
      spawn as a botanist even if there ended up being no Head of Security.
  - experiment: Please give playing security another chance if you'd written it off
      because it affected your antag chances.
  xxalpha:
  - bugfix: Hulks can now break windoors.
  - bugfix: Fixed smoking pipe messages. Fixed emptying a smoking pipe with nothing
      in it.
2015-05-06:
  Jordie0608:
  - bugfix: Borgs can now open lockers with the 'Toggle Open' verb.
  Thunder12345:
  - bugfix: Severed the cryo tube's connection to the spirit world. Ghosts will no
      longer be able to eject people from cryo. Please report further instances of
      poltergeist activity to your local exorcist.
  Xhuis:
  - tweak: Many minor technical changes have been made to cult.
  - rscadd: Cultist communications now show the name of the person using them. Emergency
      communications do not do this.
  - rscadd: Emergency communication does less damage.
  xxalpha:
  - rscadd: Engineering cyborgs can now pick their cable coil color whenever they
      want.
2015-05-07:
  Xhuis:
  - rscadd: Emagged defibrillators will now do burn damage and stop the patient's
      heart if used in harm intent.
  - tweak: The previous stunning functionality of the emagged defibrillator has been
      moved to disarm intent.
  phil235:
  - tweak: Temperature effects  from frost oil and capsaicin reagents and basilisk
      have been buffed to be significant again.
  xxalpha:
  - tweak: Hulks can now break windoors.
2015-05-08:
  Firecage:
  - tweak: Mobs can now be buckled to operating tables.
  Gun Hog:
  - rscadd: 'Top scientists at Nanotrasen have made strong progress in Artificial
      Intelligence technology, and have completed a design for replicating a human
      mind: Positronic Brains. Prototypes produced on your research station should
      be compatible with all Man-Machine Interface compliant machines, be it Mechs,
      AIs, and even Cyborg bodies. Please note that Cyborgs created from artificial
      brains are called Androids.'
  - tweak: The pAI role preference and related jobbans have been renamed to properly
      reflect that they are not soley for pAI, but include drones and positroinc prains.
  astralenigma:
  - tweak: Cargo packages are now delivered with their manifests taped to the outside.
      Click on them with an open hand to remove them.
  optimumtact:
  - tweak: Machine frame and girder deconstruction now uses a screwdriver instead
      of welding tool.
2015-05-09:
  Firecage:
  - tweak: Increased the manifestation chance of super powers.
  Ikarrus:
  - experiment: 'Loyalty implants will no longer survive deconverting a gangster.
      Security now needs to use two of them if they want the permanent effects: The
      first to deconvert them, and the second to make them loyal.'
  KorPhaeron:
  - tweak: Slime mutation chance now starts at 30%.
  - rscadd: Baby slimes have a -5% to 5% difference of their parent's mutation chance,
      allowing you to breed slimes that are more likely to mutate.
  - rscdel: Plasma and epinephrine no longer affect mutation chance of slimes.
  - rscadd: Red slime extract and plasma makes a potion that can increase mutation
      chance, Blue slime extract and plasma potions will decrease it.
2015-05-10:
  AnturK:
  - bugfix: Fixed borg's cells draining much faster than they're meant to.
  Gun Hog:
  - tweak: Station bot performance greatly increased.
  - rscadd: Captain PDA cartridge now includes nearly all utilities and functions,
      including signaller and all bots! HoP now has janitor and quartermaster functions!
      The RD and Roboticists now have access to Floor, Clean, and Medibots!
  - tweak: Bot access on PDA is now one button across all PDAs. You will only see
      what bots you can access, however.
  - rscadd: Cartridges that include a signaller have been improved so they will work
      on a larger frequency range.
  - tweak: All bots now have Robotics access, so they may be set to patrol and released
      once constructed.
  - tweak: Roboticists now have access to bot navigation beacons. They are found under
      the floor tiles as patrol route nodes.
2015-05-11:
  Firecage:
  - imageadd: New icons for Industrial and Experimental welding tools.
  Gun Hog:
  - rscdel: The power mechanic for mining drills and the jackhammer has been removed.
      They no longer require cells or recharging.
  - bugfix: The diamond drill upgrade for mining cyborgs has been fixed.
  Xhuis:
  - rscadd: Adds the pneumatic cannon, attach an air tank and shoot anything out of
      it.
  - rscadd: Improvised pneumatic cannons can be tablecrafted with a wrench, 4 metal,
      2 pipes, a pipe manifold, a pipe valve and 8 package wrappers.
  spasticVerbalizer:
  - bugfix: False walls no longer stackable.
2015-05-13:
  Firecage:
  - rscadd: Kudzu is now admin-logged in Investigate.
  GunHog:
  - tweak: Positronic brains are now entered by clicking on an empty one, in the same
      manner as drones.
  - rscadd: Ghosts are alerted when a new posibrain is made.
  Jordie0608:
  - rscadd: Borg reagent containers (beakers, spraybottles, shakers etc.) are no longer
      emptied when stowed.
  - bugfix: Fixes North and West Mining Outposts having empty SMESs.
  - bugfix: Aliens and slimes can smash metal foam again.
  - rscdel: Deconstructing reinforced walls no longer creates additional rods out
      of nowhere.
  - imageadd: Pepperspray now has inhand sprites.
  Xhuis:
  - bugfix: Fixes the recipe for pneumatic cannons; it now only requires a wrench,
      4 metal, 2 pipes and 8 package wrappers .
2015-05-15:
  xxalpha:
  - bugfix: Fixed emitter beams not being reflectable.
2015-05-16:
  MartiUK:
  - bugfix: Fixed a typo when cleaning a Microwave.
  - bugfix: Fixed a typo when burning someone with a lighter.
2015-05-20:
  xxalpha:
  - rscadd: Added three drone shells to the derelict.
2015-05-22:
  Jordie0608:
  - tweak: Smothering someone with a damp rag when in harm intent will apply reagents
      onto them, for acid-burning their face; otherwise it will inject them, for drugging
      with chloral hydrate.
  - imageadd: The healthdoll is now blue when at full health to make it more clear
      when a body part is injured.
2015-05-25:
  spasticVerbalizer:
  - tweak: Glass airlocks can now be made heat-proof by using a sheet of reinforced
      glass to create the window, regular glass creates a normal glass airlock.
  xxalpha:
  - bugfix: You can no longer drop items inside mechas nor machinery (this includes
      gas pipes, disposal pipes, cryopods, sleepers, etc.).
  - bugfix: Fixed exploit of changelings being able to keep thermal vision after resetting
      their powers.
  - bugfix: Fixed being able to implant NODROP items with cavity implant surgery.
2015-05-26:
  CosmicScientist:
  - spellcheck: Corrected wording for the pAI, donksoft riot darts and some tip of
      the round tips.
  xxalpha:
  - bugfix: Fixed changeling revival.
2015-05-30:
  duncathan:
  - bugfix: Fixes passive gates not auto-coloring.
  spasticVerbalizer:
  - tweak: Players trying to speak but unable to will now get a message.
2015-05-31:
  duncathan:
  - tweak: Clarified the ability to retract changeling armblades.