code:
2018-03-02:
  AlexTheSysop:
  - bugfix: C4 logging now shows correct location
  Astral:
  - imageadd: Space is now prettier
  DaedalusGame:
  - tweak: Machines can now be constructed anchored or unanchored, if the resultant
      machine could be unanchored.
  Dax Dupont:
  - rscadd: Medals now show the commendation text in the description.
  Denton:
  - tweak: Cargo packs have been grouped and sorted alphabetically. Station goal crates
      are now in the Engineering section.
  - tweak: The cargo security section has been split into security/armory.
  - tweak: Grouped all gas canisters and fuel/water tanks together in one section
      with raw materials.
  - spellcheck: Fixed a few cargo pack descriptions.
  - tweak: Cyclelinked three airlock pairs on Boxstation (port bow solars and the
      area that connects RnD with medical).
  Improvedname:
  - bugfix: chem implants can no longer be self triggered
  Jittai / ChuckTheSheep:
  - imageadd: New chemdispenser (and minidispenser) sprites.
  - imageadd: New soda/beer dispenser sprites, with directional states.
  Mey-Ha-Zah:
  - imageadd: Heck suit sprites are prettier, with more contrast.
  MoreRobustThanYou:
  - bugfix: SCP-294 should no longer have overlay problems
  Naksu:
  - rscdel: SNPCs have been removed.
  Poojawa:
  - bugfix: Cyborg defib units are now actually functional
  XDTM:
  - tweak: Bath Salts now induce psychotic rage, but cause much more brain damage.
  Xhuis:
  - rscadd: Traits! You can now select up to three positive, negative, and neutral
      traits in the character setup. You can choose up to six traits based on combinations
      varying by the amount of points you earn with negative traits and spend with
      positive ones.
  - rscadd: You can now splash metal sheets with copper to make bronze sheets, which
      you can make "clockwork" things out of.
  YPOQ:
  - bugfix: The assault pod can be launched again.
  uraniummeltdown:
  - rscadd: The chatbar now has OOC and Me buttons
  - tweak: The chatbar font-size is smaller
2018-03-03:
  Cebutris:
  - bugfix: Washing a glove with a white crayon will make it look like a white glove,
      instead of a latex glove. Instead, mime crayons make gloves look latex
  Denton:
  - bugfix: Burglar alarms in the Pubbystation library and RD office can now be disabled
      properly.
  - bugfix: Fixed Pubbystation's RD office shutters.
  - rscadd: Added missing engineering and kitchen lockdown shutters on Pubbystation.
  - rscadd: 'Pubbystation: Added privacy shutters to the CMO and RD offices. Added
      space shutters to the HoS office. Replaced the RD office''s directional windows
      with fulltile ones.'
  - rscadd: Added a second blast door to the Pubbystation gulag shuttle lockdown.
  - tweak: Due to pressure from the space OSHA, Pubbystation has installed missing
      fire alarms and firelocks.
  - tweak: Split the Pubbystation library into two areas with their own APCs.
  Naksu:
  - admin: Admins can now easily spawn cargo crates
  - admin: Admins can now toggle antag, med, sci, engineering huds and maximum ghost
      brightness with just one button.
  Robustin:
  - balance: Meth now deals 1-4 brain damage while active, up from 0.25
  Selea:
  - balance: reduce CD of all non manipulative non list output circuits to 0.1
  - balance: add to locomotion circuit output ref with object, which assembly was
      bumped to.
  - balance: upgrade disks have multiuse. balance:iducer efficiency= efficiency/number
      of inducers on 1 tile.
  - balance: unnerf fuel cell.about 3-5 times.Make blood more powerful.
  ShizCalev:
  - rscadd: You can now hotswap tanks in a canister or gas pump by clicking it with
      a new tank!
  - rscadd: You can now also close a canister's valve and remove the tank inside it
      by alt-clicking it.
2018-03-04:
  DaedalusGame:
  - balance: changed the formula of liver damage so weak alcohol does barely anything
      while strong alcohol is still threatening
  Iamgoofball:
  - bugfix: RIP Billy, you'll be the boss of heaven's gym now :(
  Jalleo:
  - admin: Added a cancel button to nuke timer (and others). You no longer have to
      make it 0 just a click to cancel.
  - admin: You can now easily set how many "INSERT JOB ROLE HERE" you want in the
      manage job selection in the admin panel. If you put zero in it will set it to
      the current amount of filled positions.
  - bugfix: moved a small amount of wording around in a admin browser to make it cleaner
      looking. Along with a few updated checks for certain things.
  Naksu:
  - code_imp: First pass on cleaning up junk defines and unused code
  RandomMarine:
  - rscdel: The ore redemption machine no longer has 'release all' buttons. Remember
      to take just what you need and leave some for the other departments.
2018-03-05:
  81Denton:
  - tweak: 'Deltastation: Removed a windoor to make the northern chemistry fridge
      more accessible.'
  Cruix:
  - rscadd: Added a new mini antagonist, the sentient disease.
  DaedalusGame:
  - bugfix: Fixes the auxbase camera console not placing airlocks on fans but doing
      so vice-versa
  Dax Dupont:
  - balance: Others can now take off your tinfoil hat as seemingly originally intended.
  - balance: Due to the nature of tinfoil hats, the delay of putting a tinfoil hat
      on unwilling participants has been increased.
  Denton:
  - bugfix: 'Pubbystation: Added a missing APC to the cargo sorting room, a light
      fixture to the RnD security checkpoint and removed an overlooked firelock east
      of the bridge.'
  - rscadd: 'Pubbystation: Added a spare RPD to the Atmospherics department. Replaced
      Engineering''s outdated meson goggles with modern engineering scanners. Added
      a GPS device to the secure storage crate.'
  - tweak: Moved Pubbystation's drone shell dispenser from the experimentation lab
      to Robotics maint.
  Jittai / ChuckTheSheep:
  - tweak: Adjusted the space parallax's contrast to be less vibrant.
  Naksu:
  - rscadd: Advanced roasting sticks, a product of applied bluespace research can
      now be built from service protolathes. They can be used to cook sausages on
      campfires, supermatter engines, tesla balls, singularities and a couple of other
      things.
  - admin: Admins can now grant spells via implants, using the spell implant. Some
      VV is required.
  Potato Masher:
  - bugfix: The Wizard Federation has finally modified their production method for
      pre-packaged magic tarot cards for better compatibility with time-stopping spells.
      Guardians Spirits are no longer frozen by their user's time-stops.
  SpaceManiac:
  - bugfix: Night shift no longer ignores rooms whose APCs are in port or starboard
      central maintenance.
  - bugfix: Inserting brains into MMIs and then into mechs now works again.
2018-03-06:
  MrDoomBringer:
  - tweak: Advances in Rapid Delivery Technology have yielded a reduced premium on
      express cargo orders! Orders from the express console now have a cost multiplier
      of 1, down from 2.
  MrStonedOne:
  - bugfix: gas overlays once again no longer steal clicks
  - rscdel: 511 clients will be unable to see gases once again. the 512 client crashes
      are fixed so this shouldn't be that big of a deal.
  Naksu:
  - admin: Admins can now easily spawn mobs that look like objects. Googly eyes optional!
  XDTM:
  - rscadd: Revenants now have randomly generated names.
  Xhuis:
  - code_imp: Traits are now assigned in a way that should cause fewer edge cases
      and strangeness.
  - bugfix: Night Vision should now work.
  - bugfix: Traits no longer tick while dead.
  - tweak: RDS now triggers twice as often.
  - tweak: You can now modify your trait setup mid-round. Your character is locked
      to the traits you had selected when you spawned in, though.
  selea:
  - bugfix: After several months of natural selection, hostile mobs started to attack
      assemblies with combat circuits.
2018-03-08:
  ACCount:
  - rscadd: Station airlocks now support NTNet remote control. Door remotes now use
      NTNet.
  - rscadd: Don't worry, any non-public airlock is fully protected from unauthorized
      control attempts by NTNet PassKey system!
  - rscadd: 'New integrated circuit component: card reader. Use it to read PassKeys
      from ID cards.'
  - bugfix: Fixes a delay issue when airlocks are being opened/closed by signalers.
  Astral:
  - bugfix: Lighting fixtures should no longer be visible in camera-less areas by
      cameras.
  - rscadd: Ghosts can now examine sentient diseases to see info
  CameronWoof & MrDoomBringer:
  - rscadd: Adds medical sprays, a new application method for touch chems
  - rscadd: Pre-loaded medical sprays can be obtained from NanoMeds
  - rscadd: Empty medical sprays can be found in boxes in chemistry and from cargo's
      medical crate
  - tweak: Sterilizer spray has been migrated to be a medspray instead of being a
      spray bottle
  Cebutris:
  - spellcheck: lithenessk -> litheness
  Cruix:
  - rscadd: Sentient diseases now get two minutes to select an initial host before
      being assigned a random one.
  Dax Dupont:
  - rscadd: Beacons can now be toggled on and off.
  - rscadd: Mappers can now have beacons that default to off. Useful for ruins!
  - tweak: Renaming replaces the snowflake locator frequency/code
  - refactor: Beacons are no longer radios. Why were they radios in the first place?
      I don't know.
  - bugfix: You can now lay meters again with the RPD.
  Denton:
  - rscadd: Pubbystation's RnD department has been outfitted with a brand new circuitry
      lab! It is found east of the Toxins launch room.
  Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709):
  - rscadd: Adds mood, which can be found by clicking on the face icon on your screen.
  - rscadd: Adds various moodlets which affect your mood. Try eating your favourite
      food, playing an arcade game, reading a book, or petting a doggo to increase
      your moo. Also be sure to take care of your hunger on a regular basis, like
      always.
  - rscadd: Adds config option to disable/enable mood.
  - rscadd: 'Indoor area''s now have a beauty var defined by the amount of cleanables
      in them, (We can later expand this to something like rimworld, where structures
      could make rooms more beautiful). These also affect mood. (Janitor now has gameplay
      purpose besides slipping and removing useless decals) remove: Removes hunger
      slowdown, replacing it with slowdown by being depressed'
  - imageadd: Icons for mood states and depression states
  MMMiracles:
  - tweak: Thirteen Loko now has an overdose threshold of 60u, see your local CMO
      for potential side-effects.
  MrDoomBringer:
  - tweak: Emagging the emergency shuttle now fries the on-board acceleration governor.
      Better buckle up!
  Naksu:
  - balance: The nuclear authentication disk no longer treats the transit space as
      a whole as being "in bounds", but instead checks whether it is in an approved
      shuttle type (syndicate shuttles, escape shuttles, pubbiestation's monastery
      shuttle, escape pods are allowed)
  - bugfix: Blueprints can no longer be used to create areas inside shuttles. This
      fixes various exploits involving shuttles and areas.
  - bugfix: Moving across a space z-level border can no longer place you inside a
      shuttle or a dense turf such as an asteroid.
  SpaceManiac:
  - bugfix: The Shift Duration in the round-end report is no longer blank in rounds
      lasting between one and two hours.
  kevinz000:
  - rscadd: smoke machines can now be printed after researching adv biotech
2018-03-09:
  Dax Dupont:
  - rscadd: Display cases can now have a list where to randomly spawn items from.
  - refactor: Moved plaque code to main type.
  - refactor: Statues now use default unwrench and the tool interaction is now completely
      non existent when no deconstruct flag is available.
  Mark9013100:
  - rscadd: Pill bottles can now be produced in the autolathe.
  Naksu:
  - balance: The white ship and miscellaneous caravan ships lose their advanced place-anywhere
      shuttle movement during war ops.
  - tweak: The smoke machine can now be deconstructed using a screwdriver and a crowbar
  - code_imp: The smoke machine no longer calls update_icon every process()
  Robustin:
  - balance: Harvesters now have 40hp, from 60.
  - tweak: The nuke will now detonate 2 minutes after Nar'sie is summoned, down from
      2.5 minutes
  - tweak: The "ARM" ending now requires 75% of the remaining souls aboard to be sacrificed
      before the nuke goes off, up from 60%.
  - bugfix: Drones can no longer be on the sacrifice list
  - bugfix: Bloodsense will now show the true name of the target
2018-03-10:
  81Denton:
  - tweak: Added wall safes to Deltastation's HoP and Captain's offices.
  Astral:
  - bugfix: Constructed turbines will now properly connect to the powernet
  Cobby:
  - tweak: The Eminence scoffs at your "consecrated" tiles once the Justicar is freed
      from his imprisonment.
  Denton:
  - rscadd: Engi-Vend machines now have welding goggles available.
  - tweak: Grouped Nano-Med/Engi-Vend items by category.
  Irafas:
  - rscadd: Turrets can be set to shoot personnel without loyalty implants
  Naksu:
  - rscdel: The smoke machine can no longer be found in chemistry departments, instead
      it must be constructed manually. The board was added to techwebs earlier.
  Singularbyte:
  - bugfix: Dead bodies no longer freak out about phobias
  'The Dreamweaver (Sprites: Onule)':
  - rscdel: Nanotrasen's Lavaland research team has discovered that the alien brain
      has disappeared from necropolis chests.
  - rscadd: In it's place they have discovered a new artifact, the Rod of Asclepius,
      a strange rod with a magnitude of healing properties, and an even higher magnitude
      of responsibility...
  XDTM:
  - rscadd: You can now place people on tables on Help Intent. Doing so takes a few
      seconds and makes the target Rest, instead of stunning them.
  Xhuis:
  - bugfix: Circuit slow-cloning no longer breaks with some circuits.
  - code_imp: Circuit slow-cloning is now cleaner.
  kevinz000:
  - rscadd: Oh hey guys, RND shows correct material values now, don't hurt me!
  ninjanomnom:
  - bugfix: Blowing up the wrong part of the shuttle should no longer result in the
      shuttle being permanently broken.
2018-03-11:
  Buggy123:
  - tweak: The Clockwork Justicar has decided to be merciful, and allow nonbelievers
      to anchor their petty machines in his city. It's only fair for them to have
      a fighting chance, after all.
  Irafas:
  - bugfix: Fixed pacifists from being able to fire mech weapons
  JJRcop:
  - bugfix: Sanity checks for Play Internet Sound
  MrDoomBringer:
  - rscadd: Orderable supplies in cargo now all have descriptions! The station's overall
      FLAVORFUL_TEXT stat has gone up by nearly 2% as a result.
  Onule:
  - tweak: Mining drones have been given a visual makeover!
  Poojawa:
  - imageadd: Redded borg transformation animations
  - imageadd: adjust mining borg animation to new colors.
  Xhuis:
  - rscadd: The Nanotrasen Meteorology Division has identified the aurora caelus in
      your sector. If you are lucky, you may get a chance to witness it with your
      own eyes.
  ninjanomnom:
  - admin: The debug message for generic shuttle errors is improved a little
  - bugfix: Custom shuttles being too close to the map edge was causing problems,
      you must now be at least 10 tiles away.
2018-03-12:
  Naksu:
  - balance: The space cleaner spray bottle is now much more efficient and uses much
      less space cleaner per spray. The amount of cleaner it can hold has been adjusted
      to compensate.
  - bugfix: internet sounds can be stopped again
  Robustin:
  - bugfix: One-man conversions are actually fixed this time - excess chanters var
      removed for a more readable and maintainable rune code.
  - bugfix: Runes should no longer become GIANT if spammed (credit to Joan for this
      fix).
  - bugfix: Pylons are no longer a source of infinite rods.
  - tweak: Attempting conversion without 2 cultists present will give a more helpful
      warning.
  - tweak: You can no longer convert braindead individuals.
  - balance: Cult doors will no longer lose power but also cannot shock people, brittle
      cult doors have 30 less integrity. Therefore ordinary crew can now beat cult
      airlocks open without frying themselves.
  - balance: Blood magic now costs slightly more blood and takes slightly more time,
      the stun spell now stuns for 2 less seconds, twisted construction now costs
      10 health, and the blood rite relics (halberd, bolts, beam) are all 50-100 charges
      cheaper.
  - balance: The deconversion time for holy water is slightly reduced, 10 units and
      45 seconds (give or take), is all you should need now. Blood cultists can now
      have seizures while afflicted with holy water.
  - balance: Shades are now slower and have a modest reduction to their damage and
      health.
2018-03-13:
  Dennok:
  - rscadd: Meters can be attached to the floor by screwdriver
  Denton:
  - bugfix: The disposal bin in Pubbystation's main tool storage now works.
  - tweak: Deleted a duplicate r-wall between Pubby's main tool storage and the captain's
      office. Added a Metastation-style crate disposals chute and a light switch.
  - tweak: Various belts can now hold additional job-specific items.
  - tweak: Sepia floor tiles fly really slowly, yet far when thrown. Don't hit yourself!
  Naksu:
  - admin: ERT creation has been refactored to allow for easier customization and
      deployment via templates and settings
  Polyphynx:
  - tweak: Medical sprays can now be stored in medical belts and smartfridges.
  The Dreamweaver:
  - rscadd: Both of Nanotrasen brand totally-for-adult-use footwear, Wheely-heels,
      the cool and hip new shoes with built in roller-wheels, and Kindle Kicks, the
      fun and flashy light up sneakers, are now available as rare prizes at your nearest
      arcade machine!
  Toriate:
  - rscadd: Added ammo counters for RCDs
  - rscadd: Added actual flashing yellow light for RCDs
  - imageadd: added new RCD sprites including inhands
  - imagedel: deleted old RCD iconstate, but not the inhands
  checkraisefold:
  - bugfix: Nukeops properly checks the required amount of enemies for the gamemode!
      This should fix downstream problems.
  imsxz:
  - rscdel: the viral aggressive metabolism symptom has been removed
  ninjanomnom:
  - bugfix: You need to actually clear an area for the aux base, remove all walls
      (except rock walls).
2018-03-16:
  Dax Dupont:
  - tweak: 8balls take less time to shake.
  Keekenox & Floyd / Qustinnus:
  - imageadd: Adds a new Parallax layer that resembles Lavaland (Lava Planet), it
      spawns on a random location near the station. You need your parallax on high
      to see it.
  Shadowlight213:
  - tweak: Roundstart or latejoin sec officers will like donuts regardless of race.
  cacogen:
  - tweak: Transit tubes take half as long to secure/unsecure
2018-03-17:
  AnturK:
  - rscadd: Traitor AI's can now take manual control of turrets.
  Cruix:
  - bugfix: Sentient diseases will no longer lose points when a host is uninfected.
  Dax Dupont:
  - bugfix: Edison's ghost no longer interferes with Tesla Corona Coil research device.
  Denton:
  - tweak: Syndicate stormtroopers now rapid fire 10g slugs instead of buckshot. This
      deals the same damage, but makes getting hit less laggy.
  - rscadd: 'Pubbystation: Added protective grilles outside the circuitry lab. The
      one with the big glass windows, right next to the bomb test site. Oops.'
  - rscadd: 'Pubby: Added electrified grilles to the windows of the CMO/RD/CE offices,
      as well as missing privacy shutters to the CE office.'
  - rscadd: 'Pubby: There is now a very rare chance for a Xenomorph egg to appear
      in the Xeno containment chamber at roundstart.'
  - bugfix: 'Pubby: Fixed the name of the HoS space shutter button.'
  - tweak: Updated a bunch of roundstart tips and added new ones.
  Polyphynx:
  - bugfix: Bluespace slime radio potions now work, and are no longer invisible.
  RandomMarine:
  - bugfix: Did you know that you could buckle guys to grounding rods? Probably not
      - not that it mattered before, because people buckled to them didn't get shocked
      when they got zapped. That's fixed now.
  SpaceManiac:
  - bugfix: Cameranet issues in OmegaStation's departures wing, crematorium, and freezer
      have been corrected.
  The Dreamweaver:
  - bugfix: Fixes duplication issue when the Rod of Asclepius is removed while lying
      down, as well as fixing a runtime when attempting to use multiple rods.
  XDTM:
  - rscadd: 'Changed behaviour of mech drills: now they take some time to start drilling,
      then they keep drilling until manually stopped or the target is destroyed. Mobs
      are still gibbed if they have more than 200 brute damage while being drilled.'
  - rscadd: Drilling walls is now consistent; it takes longer, but it will always
      work instead of only randomly.
  - tweak: Drills no longer stun mobs, but they can dismember limbs.
  - bugfix: Mech drills no longer cause explosion-like effects on mobs inside objects.
  deathride58:
  - bugfix: You can no longer push someone onto a table that's on the other side of
      the station.
  kevinz000:
  - rscadd: Wet floors now get their duration decreased by 0.1 seconds per degree
      above 0C the air temperature on it is, and instantly dry above 100C. Below 0C
      they will freeze into ice and will not automatically dry.
  - rscadd: Floors can now have different types of wet at the same time! Wet strength/type
      is now a bitflag.
2018-03-18:
  Davidj361:
  - tweak: Made AI VOX sound files smaller sized
  - bugfix: Fixed improperly pronounced AI VOX lines
  - soundadd: Added a ton of new AI VOX sayings
  Floyd / Qustinnus:
  - rscdel: Removes short-term effects of mood add; Adds long-term effects of mood
      by implementing sanity which goes up with good mood, down with bad mood, but
      takes time to change. Your sanity can be seen as your average mood in the recent
      past. All effects of moods are now covered by this system
  - rscadd: Beauty component, currently only attached to cleanables, but you could
      attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone
      in the room.
  - refactor: Removes the original way of adding mood events, uses signals properly
      instead.
  - bugfix: Cleanables "giving" area's free beauty during initialization
  - bugfix: Fixes some events not clearing properly
  Naksu:
  - bugfix: Chem dispensers now show the correct amount of units they will vend (instead
      of 1/10)
  - balance: Chem dispensers can now be upgraded. Manipulators increase macro granularity,
      matter bins increase power efficiency, cells increase power capacity, capacitors
      increase recharge rate.
  - balance: Chem dispensers can now be constructed
  - rscdel: mini-chemdispensers are removed.
2018-03-19:
  Anonmare:
  - tweak: Spaceacillin is now useful in disease control
  Denton:
  - rscadd: It's suicide HoPline prevention week at Omegastation!
  - rscadd: Navigation beacons and a brand-new Officer Beepsky unit have been installed.
      This means that crewmembers can now use medibots, janibots and other bots as
      well.
  - rscadd: The atmospherics department has been outfitted with all missing gases
      as well as an incinerator and a hardsuit.
  - rscadd: The size of the botany and xenobiology departments have been increased
      in order to increase productivity. The medbay O2 port has been moved so that
      doctors can access the table next to it.
  - rscadd: RnD now has circuitry tools; medbay has stethoscopes+wrench+beaker/pill
      bottle boxes and primary tool storage has multitools. Enginers no longer have
      to share a single pair of insulated gloves either.
  - rscadd: Engineers now have access to an Engi-Vend vending machine as well as missing
      tools like inducers. Circuitry storage has a smoke machine board and a solars
      crate in case the engine blows up.
  - tweak: Blueprints have been moved from the vault safe to secure storage in order
      to speed up construction projects.
  - bugfix: The AI sat transit tube now works! Turret controls can now be accessed
      from the outside. The first two turrets now use the proper type of gun. The
      telecomms air alarm will no longer report false alarms.
  - bugfix: The main hallway's firelocks now no longer all close at once.
  - bugfix: 'Pubbystation: The atmos mix tank and N2 filter should now work properly.'
  SailorDave:
  - bugfix: Crayons and spraycans can no longer draw an unlimited amount of large
      graffiti regardless of uses left.
2018-03-20:
  Denton:
  - bugfix: At last, the Pubbystation auxillary base can be launched again.
  - code_imp: Aux base/escape pod/assault pod/elevator docking ports now default to
      timid = FALSE.
  Garen:
  - rscadd: Added 4 new Icons to the diagnostic hud circuit status display that can
      be set using the AR interface circuit.
  - rscadd: now instead of seeing the yellow warning icon when a weapon is in the
      circuit, the current status icon will just turn red.
  Irafas:
  - rscadd: Pacifists can now drill closets containing living beings
  JStheguy:
  - rscadd: Electronic assemblies can now have their casings colored using the new
      assembly detailer, get yours at your nearest integrated circuit printer!
  - rscadd: Added 2 new electronic assemblies, 2 new electronic mechanisms, and 3
      new electronic drones.
  - rscadd: Added wall-mounted electronic assemblies in 3 sizes, simply slap it against
      a wall to stick it up, and then anchor it in place with a wrench.
  - imageadd: Added the new sprites for the new assemblies, and color-able overlays
      for every assembly, to allow for the aforementioned coloring feature.
  - tweak: Scanners can now scan power cells, circuitry tools, and integrated circuits,
      assuming the player isn't able to use them normally. I.E. if the assembly is
      closed.
  - tweak: Using wrenches to anchor down assemblies now works for all assembly types
      except drones, as opposed to just working for electronic machines.
  - tweak: Examining an assembly now shows some text telling you what tools to use
      to do what, like many other objects currently do.
  Kor:
  - code_imp: Jobs other than Assistant may now be assigned by admins or events as
      the overflow role
  - rscadd: April Fools now sets the overflow role as Clown.
  Naksu:
  - admin: Rhumba beat is now more than renamed GBS
  - tweak: Plastic is now a valid material for lathes
  - rscadd: Added two new beaker types, 120u and 180u. The 120u beaker can be printed
      off the medical protolathe with just glass and plastic, the 180u requires some
      mining materials and tech.
  - admin: Whether to open the armory doors when spawning an ERT is now controllable
      from the ERT creation window.
  - tweak: Chaplain inquisitor role now spawns with one holy hand grenade instead
      of a box full of them, and the belt now has actually useful stones instead of
      unusable cult stones
  Polyphynx:
  - tweak: The piano now sounds more like a piano!
  Shadowlight213:
  - bugfix: Malf hacked APCs can be broken with extinguishers and toolboxes again.
  TheDreamweaver:
  - bugfix: Holodeck mobs that are given sentience via sentience potions are now warned
      about the state of their existence.
2018-03-21:
  BunnyBot5000:
  - rscadd: Fringe Weaver drink - made with ethanol and sugar, it's classy (and slightly
      weaker) hooch
  - rscadd: Sugar Rush drink - made with sugar, lemon juice, and wine. It's got a
      slight nutritional value but decreases your satiety, causing you to be unable
      to consume junk food.
  - rscadd: Crevice Spike drink - made with lime juice and hot sauce. A 'sobering'
      drink, the Crevice Spike will reduce your drunkenness slightly but it kicks
      hard going down, dealing 15 points of brute when first ingested.
  MrStonedOne:
  - bugfix: VOX sounds are now forcefully preloaded on clients to deal with an issue
      keeping byond from loading them
  cyclowns:
  - tweak: Unary devices can now be analyzed using gas scanners. This means stuff
      like vents, scrubbers, cryo tubes, or heaters/freezers.
2018-03-22:
  Denton:
  - tweak: The lavaland Syndicate base has been outfitted with a turret control panel
      as well as more chemistry supplies and one (1) bar of Syndicate brand soap.
  Floyd / Qustinnus:
  - bugfix: Being happy no longer makes you obese.
  JohnGinnane:
  - refactor: Vending machines now have their own files which includes their refill
      cannister. The machines themselves are unchanged
  Naksu:
  - bugfix: Pulled objects will now follow their puller across space transitions again
  Robustin:
  - bugfix: Fixed a bug that prevented the advanced blood rites (Halberd, Bolts, Beams)
      from appearing when selected.
  SpaceManiac:
  - bugfix: Ventcrawlers in pipes now breathe from that pipe.
  - bugfix: Deconstructing atmos components no longer breaks ventcrawl visuals.
2018-03-23:
  Fel:
  - add: Slimes can now be crossbred by feeding them a number of slime extracts of
      one type. Beware, it only produces one crossbred extract!
  - experiment: The number of required extracts has been lowered to 10 since the testmerge,
      but this number is up for potential change depending on balance consideration
      in the future.
  - wip: 'Currently available crossbreeds are accomplished by feeding any slime the
      required amount of the following extract colors: Grey, orange, purple, blue,
      metal, yellow, dark purple, silver, cerulean, and pyrite. Their relevant effects
      will be added to the wiki page for xenobiology soon(TM), and more to come in
      a later addition!'
  - add: Slimes can be fed extracts one at a time, but if you start mutating it, you
      can feed it extracts straight from a biobag! You can also use biobags to feed
      a reproductive extract monkey cubes.
  - add: Slimes in the process of being crossbred will reveal what modifier they will
      gain from their current modification, as well as how many more extracts are
      required, to slime scanners.
  - tweak: The rainbow slime clusterblorble effect will now only use reagents that
      the extract will be activated from, and will try any of these reagents! As a
      bonus side effect, this means it has a 1.1% chance of spawning and activating
      another clusterblorble effect.
  Floyd / Qustinnus:
  - bugfix: progression bar now takes the delay after co_efficent in account
  - code_imp: removes do_after_speed from mob base, moves it into physiology
  - code_imp: makes a do_after coefficiency proc
  - balance: Changes rate of sanity drain and caps it depending on mood
  Frozenguy5:
  - rscdel: Reverted bad airlock sounds.
  Naksu:
  - tweak: the amount of simultaneous monkey cube-spawned monkeys has been restricted.
  - server: the cap is adjustable via the mobs subsystem
  SpaceManiac:
  - bugfix: The cargo conveyor switches now properly control the belts on the shuttle
      again.
  - bugfix: Entering a frequency like 145.7 into a radio will now work, where 1457
      was previously required.
  TheMythicGhost:
  - rscadd: 'New Integrated Circuit Converter Components: hsv2hex and rgb2hex for
      smooth color transitions, woo!'
  - imageadd: Added icons for the new component chips.
  - rscadd: 'New Integrated Circuit Component: AI Vox Sound Circuit'
  ninjanomnom:
  - bugfix: You can no longer override shuttle areas with new or expanded areas from
      elsewhere.
2018-03-24:
  Davidj361:
  - bugfix: Ranged guardians in scout mode no longer are able to move out of their
      master when recalled.
  Denton:
  - spellcheck: Fixed missing capitalization for craft menu items.
  - bugfix: Air alarms no longer trigger atmospherics alarms when stimulum or hyper-noblium
      are present. The allowed partial pressure of pluoxium has been increased as
      well.
  Robustin:
  - tweak: The Security Techfab can now produce basic shotgun shell types and .38
      ammo
  ShizCalev:
  - bugfix: Fixed a large number of missing APCs on Omegastation
  - bugfix: Fixed unpowered Incinerator outlet injector on Omegastation.
  - bugfix: Replaced glass window at Omegastation's incinerator with a plasma window.
  - bugfix: Fixes broken atmos injectors on Omega
  - bugfix: Fixes broken air outlet on Meta
  - bugfix: Fixed a couple of malfunctioning atmospheric monitors across the rest
      of the maps
  - rscadd: New test atmos monitoring console debug verb to help alleviate future
      issues.
  YPOQ:
  - bugfix: The imaginary friend trauma now works
2018-03-28:
  Davidj361:
  - bugfix: Ocular Wardens now target buckled and cuffed players/mobs, unless they
      are cuffed by a slab.
  - tweak: Cuck cultists can cuff already sec-cuffed targets with their slab cuff
      spell.
  Dax Dupont:
  - bugfix: You no longer hit borgs with hats you want them to wear.
  - rscadd: Viva la borg, engieborgs can now wear hats
  - rscadd: Borgs can now wear more hats.
  - bugfix: After a space OSHA inspection you can now reach the safe and fire extinguisher
      in the omega detective office.
  - bugfix: Makes it so you don't accidently trigger the fun balloon twice.
  Denton:
  - tweak: Pubbystation's signs to evac have been made more obvious.
  - tweak: Plastic flaps are now airtight.
  - spellcheck: Bluespace crystals now show their proper name during machine construction.
  EvilJackCarver:
  - bugfix: Edited a certain part of the disco machine's dance to only target carbon-based
      (mob/living/carbon) lifeforms. pAI units will no longer spam chat with rest
      notifications when in range of the disco machine.
  Frozenguy5:
  - tweak: The monkeycap has been increased to 64.
  JohnGinnane:
  - rscadd: A guillotine has been added to the game. Can be crafted. If the blade
      isn't dull, will cut through human necks like a hot knife through butter. Use
      a whetstone to sharpen it if it becomes dull.
  MrDoomBringer:
  - imageadd: All stations have been outfitted with brand new Chem Masters! They have
      nicer sprites now!
  - bugfix: Fixed the description of the Cargo Express Console. Cargo Drop Pod orders
      aren't double-priced any more!
  Naksu:
  - bugfix: Chem dispensers no longer take hours to recharge
  - tweak: chem dispensers also now use energy from the grid in proportion with the
      amount charged
  - admin: Admins now get a follow link when a revenant spawns.
  - admin: Admin hotkey help is now actually correct
  Pipe fixes:
  - bugfix: Runtime in components_base.dm,91 what cause atmos machinery connection
      problems.
  - bugfix: Pipes release air in turf on Destroy(), again.
  - bugfix: Pipeline now cant be annihilated by merge(src). Pipes don't lose air on
      connecting more than to one pipe.
  Robustin:
  - code_imp: Monkey AI is now much more efficient and no longer full of terrible,
      wasteful processes
  - tweak: Monkeys will now move more and will only focus on nearby objects for stealing.
      This should result in more natural monkey behavior instead of the monkey staring
      furiously at random shit in the room for 5 minutes until it has a 50 item blacklist
      of shit it will refuse to touch from then on out.
  - tweak: The chance for a monkey to attack you for pulling it will now only happen
      when execute the initial grab, instead of a check that happens every tick.
  ShizCalev:
  - tweak: Cleaned up the preferences panel a bit to be a bit more user friendly.
  SpaceManiac:
  - bugfix: Unwrenching and re-placing directional signs now keeps their direction,
      and backings may be rotated in-hand rather than by pulling.
  Tacolizard Forever:
  - bugfix: phobias will no longer recognize trigger words inside of other words
  XDTM:
  - rscadd: Bees (and similar swarming mobs)  are now able to occupy the same tile
      as other bees! When doing so, their icons are offset to make them seem like
      a proper swarm.
  - tweak: Bees will now dodge bullets not directly aimed at them. Why are you firing
      guns at bees
  - bugfix: Sniper rifles will no longer oneshot mechs (although they still deal high
      damage).
  - bugfix: Sniper rifles no longer knock down walls they hit.
  Xhuis:
  - rscadd: Added the Family Heirloom trait. This makes you spawn with a special object
      on your person; if you don't have it with you, you will gain a mood debuff.
  - rscadd: Added the Nyctophobia trait. This makes you walk slowly in complete darkness,
      and gain a mood debuff from the fear!
  - rscadd: Added the Monochromacy trait, which makes you perceive (almost) the entire
      world in black-and-white.
  - balance: Social Anxiety's trigger frequency is now correlated to the number of
      people near you.
  - bugfix: Slimepeople now transfer their roundstart traits when swapping bodies.
  YPOQ:
  - bugfix: Machine power will now update when moving from powered to unpowered areas
      and vice versa.
  iskyp:
  - bugfix: night vision goggles no longer overwrite thermal eyes. nvg eyes no longer
      overwrite thermal goggles.
  selea:
  - rscadd: a* pathfinder, coordinate pathfinder(accepts not ref to some obj, but
      it's abs coordinates) ,turf pointer(can give you ref to turf with given coordinates),
      turf scanner(can read letters on floor and contents of turf),material scaner(can
      read amounts of materials in machinery),material manipulator(to load/unload
      resources)
  - tweak: now you can decide, if basic pathfinder should avoid obstacles, or not.Now
      demux push only desired output without unnecessary nulls,upgraded claw and local
      locator.
  - balance: reduced complexity cost of locomotors,abs/rel converters and basic pathfinders.Increased
      complexity of throwers,
  - bugfix: Fixed bugs with cryptography, obstacle ref in locomotors, release pin
      in pullng claw.
  - refactor: add material tranfer proc to mat containers.refactored pathfinder SS
      to have separated queue for mobs and circuits to avoid spam.
  - tweak: Now recycler can butcher mobs and saw tree logs.
  yorii:
  - tweak: Science goggles can now detect reagents in grenades.
2018-03-30:
  Astatineguy12:
  - bugfix: Ghosts of servants of Ratvar are no longer confined to Reebe like their
      corporal counterparts.
  Cruix:
  - rscadd: Sentient diseases now have the "Secrete Infection" ability, which causes
      anything touching the skin of  the host they are currently following to become
      infective, spreading their infection to anyone who touches it for the next 30
      seconds.
  Davidj361:
  - bugfix: Removed health cost for Twisted Construction upon casting on a wrong object
  - bugfix: Fixed table crafting not properly checking the surrounding area for tools.
  - code_imp: Changed /datum/personal_crafting/proc/get_surroundings(mob/user) to
      return 2 lists.
  Denton:
  - bugfix: 'Omegastation: Added advanced magboots to secure storage so that traitors
      can complete the theft objective.'
  ShizCalev:
  - bugfix: Silicons no longer have to be directly adjacent to a chem master to dispense
      pills.
  - bugfix: Fixed an exploit involving chem dispensers not actually checking if there
      was enough energy to dispense the target chemicals.
  - bugfix: Fixed exploit where chem dispensers always worked even if they didn't
      have power...
  - bugfix: Booze & soda dispensers will no longer turn into chem dispensers when
      screwdrivered
  - bugfix: Fixed chem dispensers showing as powered on when screwdrivered opened.
  - rscadd: Added an examine indication when the maintenance panel to chem/soda/booze
      dispensers is open.
  neersighted:
  - admin: Re-juggled delete verb permissions
  robbym:
  - bugfix: Fixed an error with integrated circuit tickers where they would sometimes
      fail to tick.
2018-03-31:
  Naksu:
  - rscdel: Chameleon projectors will no longer work from inside transformations,
      effects, mechas or machines. Effects that cause movement will no longer leave
      sleepers in a bugged state where they can apply chems to you across distances.


code:
2018-04-01:
  Davidj361:
  - bugfix: Fixed cuffed prison shoes being taken off by dragging them into your hand.
  Denton:
  - balance: The singularity engine will now output enough energy to power a station
      again.
  - bugfix: 'Pubbystation: The bomb testing site cameras are now accessible by camera
      consoles.'
  - spellcheck: Bluespace polycrystals now show their name when inserted into machinery.
  Kor:
  - rscadd: The disco machine no longer has a fixed list of songs. It will instead
      allow players to pick music from a config folder managed by the host and head
      admins.
  - rscadd: There is now a bartender jukebox variant of the disco machine that plays
      music, but has no lights or dancing. This variant will be added the station
      maps once the feature freeze is over.
  Naksu:
  - bugfix: Removed stray defines from maps, making roundstart atmos functional and
      runtime-spam free again
  robbym:
  - bugfix: 'fixed by converting to absolute coordinates #36861'
  - spellcheck: changed description from copypasta to correct description
2018-04-02:
  Davidj361:
  - bugfix: Fixed 'vox_login' for AI VOX
  - tweak: Made the AI VOX airhorn quieter to 25% of its original volume
  GrayRachnid:
  - bugfix: Fixes some crafting tooltips not displaying tool names properly.
  MrDoomBringer:
  - imageadd: roundend report button now has a lil icon
  Naksu:
  - bugfix: Removed some edge cases where atmospherics gas lists could continue holding
      active gas items that can only transfer 0 gases to neighbors by making the garbage
      collection clean them up.
  RandomMarine:
  - bugfix: The quick equip hotkey (e) now works for drones again.
2018-04-03:
  81Denton:
  - spellcheck: Nanotrasen's space entomology department is shocked to discover that
      Mothpeople have surnames!
  YPOQ:
  - bugfix: Mannitol will now properly cure minor brain traumas
  robbylm:
  - bugfix: Fixes 0 value not being saved in constant memory circuits (#36860)
2018-04-04:
  Fludd12:
  - rscadd: Burning ores now yields materials at a very reduced ratio! Lavaland roles
      will now be able to construct things with enough effort.
  JohnGinnane:
  - bugfix: Fixed items sometimes being used on fullpacks when trying to insert
  - bugfix: Fixed spray containers being used on open lockers and other containers
  Naksu:
  - bugfix: Fixed (dead) revenants being unable to deadchat or ahelp
  - bugfix: Plasmamen that get converted into humans as a part of spawning as a protected
      head role no longer retain their plasmaman equipment.
  SailorDave:
  - bugfix: Fixes virology Asphyxiation symptom activating too early and ignoring
      transmission level.
  ninjanomnom:
  - bugfix: Shuttles have proper baseturfs now.
  - bugfix: Mineral walls properly use their baseturfs when destroyed/drilled.
  - rscadd: A new engineering goggle mode allows you to see the shuttle area you're
      standing in.
  - admin: Buildmode works a bit better with baseturfs now and can properly only remove
      the top layer of turfs when editing. Note that as a result the order you place
      turfs is important and a wall placed on space means when the wall is removed
      there will be space underneath.
2018-04-07:
  Davidj361:
  - tweak: Stacked sheets now have a cancel button when taking an amount from them.
  Dax Dupont:
  - bugfix: Fixes dead chat announcements not using real name.
  Naksu:
  - bugfix: Trash bin anchoring/unanchoring now gives you a small text blip about
      what happened.
  PKPenguin321:
  - bugfix: Restored accidentally cut functionality to flashes. You can once again
      attach them to a signaller and signal them to trigger an AoE flash remotely.
  SailorDave:
  - bugfix: Mixed blood samples preserve their cloneability for podpeople if the samples
      are the same.
  kevinz000:
  - rscadd: AIs can now latejoin!
  - rscadd: Latejoining AIs will be sent to a special deactivated AI core. This AI
      core will spawn in the AI satellite chamber in place of an active AI if none
      is there at roundstart. These cores can be deactivated with a multitool, and
      moved around per usual, but not deconstructed. They can, however, be destroyed
      per usual.
  - rscadd: AIs can only latejoin if atleast one of these cores exists and is in a
      valid area (Powered, on station, etc etc), and if the AI job slot isn't filled
      already by a roundstart or latejoin AI.
  - code_imp: A few code internal debugging features have been added to help debug
      GC errors. QDEL_HINT_IFFAIL_FINDREFERENCE hint will make the garbage subsystem
      find references if the build is in TESTING mode, and qdel_and_then_find_ref_if_fail(datum)
      or calling qdel_then_if_fail_find_references will do the same.
  robbym:
  - bugfix: Fixes examiner circuit failing to pulse 'not scanned' when reference is
      null  (#36881)
2018-04-08:
  AnturK:
  - tweak: Slime reflexes restored.
  Dax Dupont:
  - rscadd: Hugbox version of the VR sleeper you can't emag.
  - admin: There's now two categorized vr landmarks for two teams for easy spawning.
      You can also now rebuild/refresh all the VR spawnpoints by calling build_spawnpoints(1)
      on any sleeper.
  Naksu:
  - admin: Admins can now access a new control panel for borgs via a new admin verb
2018-04-09:
  CosmicScientist:
  - rscadd: Top Nanotrasen scientists have diagnosed two new phobias! Birds and chasms!
      Good luck Chief Engineers and Miners.
  Dax Dupont:
  - admin: Removing notes now has an "Are you sure" dialog.
  Denton:
  - rscadd: Omegastation now has its own arrivals shuttle.
  Mickyan:
  - imageadd: Stinger, Grasshopper, Quadruple Sec, and Quintuple Sec have new sprites.
  Naksu:
  - code_imp: Fixed an heirloom trait-related runtime
  - code_imp: Fixed an incorrect signature in MakeSlippery causing runtimes
  SpironoZeppeli:
  - rscadd: You can now wrench the supermatter shard
  ninjanomnom:
  - bugfix: The arena shuttle should be working again.
  - bugfix: The escape pods now reach their proper destination at round end
2018-04-11:
  Davidj361:
  - bugfix: Fixed paper bins dropping out of your hand or bag when grabbing a pen
      or paper.
  - bugfix: Paper bins not giving finger prints upon interaction.
  - bugfix: Detective can now write notes onto his printed scanner reports.
  - tweak: Detective scanner can have its logs erased via alt-click.
  - tweak: Detective scanner can display logs via the action button.
  Denton:
  - bugfix: Added a missing intercom to the Delta arrivals shuttle.
  ExcessiveUseOfCobblestone:
  - code_imp: Uplink Items now have 2 separate probabilities. One for the syndicate
      crate and one for cargo null crates. I encourage you to view uplink_items.dm
      and make changes.
  Robustin:
  - balance: Hostile mobs capable of smashing structures will now smash their way
      through dense objects too.
  SpaceManiac:
  - bugfix: The blindness overlay applied during cloning now properly stretches for
      widescreen views.
  - code_imp: Various macro consistency problems have been addressed.
  YPOQ:
  - bugfix: Eminences can hear clock cult chat again
  george99g:
  - bugfix: Suiciding will now deactivate all your genetics prescans.
  iskyp:
  - bugfix: makes dragnet non harmful
  - tweak: pacifists can now use any disabler or stun setting on any energy gun
  - code_imp: removed all of the pacifism check code from code/modules/mob/living/living.dm
  - code_imp: gun objects no longer have a harmful variable, instead, ammo_casing
      objects now have a harmful variable, which is by default set to TRUE
  - code_imp: if a pacifist fires a gun, it checks whether or not the round chambered
      is lethal, instead of whether or not the gun itself is lethal.
  - code_imp: /obj/item/machinery/power/supermatter_shard is now /obj/item/machinery/power/supermatter_crystal/shard.
      the crystal is the parent object.
  neersighted:
  - code_imp: Reduced lag by speeding up logs 10000%
  - code_imp: Logs now include millisecond-level timestamps
  pigeonsk:
  - tweak: AI now requires silicon playtime instead of crew playtime for roundstart
      role
  selea:
  - bugfix: fixed runtime in logic circuits, which was occured  with invalid input
      types.
2018-04-12:
  Cobby:
  - bugfix: Fixes getting "emptystacks" (a stack with an amount of 0)
  Dax Dupont:
  - bugfix: Briefcase bluespace launch pads no longer work on the centcom Z level.
  Dennok:
  - rscadd: RPD can automaticaly wrench printed pipes to floor.
  Denton:
  - rscadd: Cargo can now order tesla coil crates for 2500 credits.
  Garen:
  - bugfix: Added missing parameter types to circuits.
  - bugfix: Fixes two datatypes appearing for some input circuits.
  - tweak: Logic circuits now output booleans rather than 1's and 0's, this is purely
      cosmetic.
  Naksu:
  - bugfix: Warp whistle can no longer leave you stuck in an invisible state
  The Dreamweaver:
  - bugfix: The air around you grows cooler, as if what you once knew about atmospherics
      has changed ever so slightly...
  Xhuis:
  - bugfix: Mood traits cannot be chosen if mood is disabled in the config.
  ninjanomnom:
  - rscadd: The SM has a guaranteed 30 second final countdown before delamination
      now
  - balance: The SM will take less damage from low pressure environments
  - balance: The SM has a slightly reduced max damage per tick
  - bugfix: Tiles placed on lavaland turfs should behave properly again.
  pigeonsk:
  - bugfix: When you wash your bloody hands they will no longer still look bloody
      afterwards
2018-04-13:
  Dax Dupont:
  - bugfix: SCP 194 now uses it's amount variable instead of a hardcoded number.
  Dax Dupont & Naksu:
  - bugfix: Toxin loving species won't take liver damage from toxins.
  - bugfix: Liver now gets 0.01 damage per unit of toxin subtype reagent every 2 seconds
      instead of 0.5. IE 30 units of whatever won't kill you within 10 seconds anymore.
  - bugfix: Moved peacekeeper borg reagents to other_reagents so they don't do liver
      damage and they aren't really toxins
  - refactor: Renamed borg synthpax path to be more inline and put them next to the
      other borg reagents.
  Denton:
  - tweak: Omegastation's supermatter crystal has been replaced with a smaller shard
      that doesn't destroy the whole station on explosion.
  Naksu:
  - bugfix: Fixed KA upgrade applying on the minerborg
  Putnam:
  - tweak: rounded pi correctly
  ninjanomnom:
  - bugfix: Some strange baseturfs in lavaland structures and ruins should be fixed.
  robbym:
  - bugfix: Fixes tile analyzer circuit
  - refactor: Cleaned up tile analyzer code
2018-04-14:
  JohnGinnane:
  - rscadd: PDA messages you send are now displayed in the chat for your confirmation
  Naksu:
  - bugfix: SCP-294 can no longer be deconstructed.
  kevinz000:
  - rscadd: After a severe security breach occurred due to lazily configured Nanotrasen
      Network DHCP servers where attackers were able to hijack every airlock connected
      to the Nanotrasen Intranet, the Central Command engineering team reports that
      they have properly configured network address servers to give out (relatively)
      secure network IDs again. [NTNet addresses reverted to 16-hex format. they will
      now be randomized across a ~billion trillion possibilities instead of being
      1-1000 every round for doors and stuff.]
2018-04-15:
  JohnGinnane:
  - tweak: Reorganised circuit component controls within an assembly, so they appear
      before the name of the component
  Naksu:
  - bugfix: Bluespace slime cookies can no longer be used to travel to CentCom
  - bugfix: Borgs can no longer accidentally end up inside a cryo cell
  - bugfix: Shoving someone inside a cryo cell now has a small delay unless they are
      knocked down, stunned, sleeping or unconscious
  - admin: Station borgs can no longer control the CentCom ferry.
  - bugfix: Ghosts can no longer interact with the round via teleporter effects of
      any kind
  - tweak: His Grace can no longer be deep-fried
  - bugfix: Passive gates can be interacted with in unpowered areas
2018-04-16:
  Dax Dupont:
  - rscadd: Added get current logs button for admins
  - refactor: Removed verbs that have been replaced by other things like the combohud
      or ticket panel.
  Naksu:
  - tweak: Mining borgs and mining drones now have mesons and the engineering goggles'
      meson mode also works in lavaland again.
  SpaceManiac:
  - bugfix: The on-body icon for ancient bio suits is no longer broken.
  ninjanomnom:
  - bugfix: The aux base properly loads in rather than leaving an empty room.
  - bugfix: Admin loaded map templates can be designated as shuttles during the upload
      process. Make sure to load them on space first.
2018-04-17:
  Dax Dupont:
  - bugfix: Fixed martial arts/spell granters breaking on interrupt in final stage.
  Naksu:
  - balance: Welding tools now flash the user as the weld progresses, not just when
      the welding is started.
  - bugfix: CentCom officials will now properly display the objectives the admin has
      assigned them.
2018-04-20:
  Astatineguy12:
  - bugfix: Gygax construction now actually uses up the capacitor
  Dax Dupont:
  - bugfix: A cat is fine too. You can select cat parts again!
  - bugfix: Default lizard tail was never properly defaulted, now it is.
  - bugfix: Fixes an exploit where tendrils/other spawners/anchored mobs in general
      could be buckled to things and thus moved around.
  Denton:
  - rscadd: Due to space OSHA lobbying, the Syndicate's lavaland base now contains
      a radsuit and decontamination shower.
  - bugfix: Suit storage units' suit/helmet compartments now accept non-spacesuit
      clothing (radsuits, EOD suits, firesuits and so on).
  Naksu:
  - bugfix: Oingo-boingo punch-face and meteor shot can no longer move gateways or
      Reebe servant blocker effects
  - bugfix: Mechas piloted by servants of Ratvar now teleport to the servant side
      of Reebe when entering a rift
  - admin: Gravity generators can now be thrown in buildmode
  ShizCalev:
  - bugfix: Fixed a number of conveyor belts leading to the incorrect direction.
  - bugfix: Fixed shuttle conveyor belts being out of sync with cargo's conveyors
      on some maps.
  SpaceManiac:
  - bugfix: Cycle-linking is no longer permanently disabled for airlocks on shuttles.
2018-04-21:
  SailorDave:
  - rscadd: A new manipulation circuit, the Seed Extractor. Extracts seeds from produce,
      and outputs a list of the extracted seeds.
  - rscadd: 'A new list circuit, the List Filter. Searches through a list for anything
      matching the desired element and outputs two lists: one containing just the
      matches, and the other with matches filtered out.'
  - rscadd: A new list circuit, the Set circuit. Removes duplicate entries from a
      list.
  - tweak: The Plant Manipulation circuit can now plant seeds, and outputs a list
      of harvested plants.
  - tweak: Reagent circuits can now irrigate connected hydroponic trays and inject
      blood samples into Replica pods.
  - tweak: The Examiner circuit can now output worn items and other examined details
      of carbon and silicon mobs into the description pin, as well as the occupied
      turf of the scanned object, and can now scan turfs.
  - tweak: The locomotion circuit now allows drones to move at base human speed, but
      cannot be stacked, and assemblies can now open doors they have access to like
      bots by bumping into them.
  - bugfix: List Advanced Locator circuit now accepts refs as well as strings.
  - bugfix: Fixed the Power Transmitter circuit not properly displaying a message
      when activated.
  - bugfix: Medical Analyzer circuit can now properly scan non-human mobs.
2018-04-23:
  Dax Dupont:
  - rscadd: More stations have been outfitted with disk compartmentalizers.
  - bugfix: Fixed a lack of feedback when entering too many points for the gulag.
  - admin: Fuel tank logging now logs to both game and attack logs so it's more clear
      from logs what caused the explosion in game log and added coords to the messages
      as well.
  - bugfix: Fixes toolbelts being able to hold everything.
  Denton:
  - tweak: Moved Deltastation's ORM so that all crew can access it.
  - code_imp: Added multilayer subtypes for mapping.
  Kor:
  - rscadd: Changelings can now have an objective to have more genomes than any other
      changeling, rather than a set target.
  - rscadd: Changelings can now have an objective to absorb another changeling.
  - rscadd: Changelings now get bonus genetic points for buying powers when they absorb
      another changeling. Their chem storage cap will also be increased.
  - rscadd: Changelings absorbed by other changelings will lose all their powers,
      chems, and genetic points, making them unable to revive.
  Naksu:
  - code_imp: Performance tweaks to plant code
  - bugfix: Spears, nullrods etc should no longer be invisible
  Power Control Support:
  - bugfix: What do you mean we accidentally routed the interaction back to the apc
      control conso- oh for fleeps sake STEVE WHAT DID YOU DO!!
  Rinoka:
  - bugfix: phobias now actually make you fear things other than an apostrophe s.
  Spoilsport:
  - rscdel: Inducers and integrated circuits can no longer charge energised weapons.
  iksyp:
  - rscadd: the beer and soda dispenser now have their own circuitboards, as well
      as design ids. you can unlock them through techwebs under the biotech node.
  - bugfix: beer and soda dispensers can no longer be turned into chem dispensers
      by deconstructing and reconstructing them.
2018-04-24:
  Dax Dupont:
  - bugfix: Cargo scanner is no longer invisible.
2018-04-25:
  Barhandar:
  - bugfix: Pubbystation's field generators have been offset to no longer bisect the
      engine on roundstart setup.
  Dax Dupont:
  - rscadd: You can now research and construct radiation collectors.
  - bugfix: Doors don't turn into Mike Pence when the shock wire is pulsed, only why
      it's cut.
  - admin: Logging and messaging for singularities now include the area and a jump
      link to the location where it happened.
  - admin: Improved messaging for blood contracts.
  - admin: While the onus is on the admin, the ckey has been added to some of the
      prompts so mistakes can be caught earlier in the middle of the process.
  Denton:
  - tweak: 'Nanotrasen''s materials science division reports: Coins and diamonds DO
      blend!'
  Mickyan:
  - tweak: Potato Chips and Beef Jerky from food vendors now contain salt.
  deathride58:
  - bugfix: Stocks in the stock market no longer have spontaneous exponential spikes.
2018-04-27:
  Dax Dupont:
  - balance: Experimentor now only outputs one clone.
  - bugfix: Above change also fixes **an exploit** with loaded items getting cloned
      after changing the loaded item and ejecting.
  - bugfix: RPEDs will no longer display machine contents twice.
  - bugfix: RPED can no longer hold everything.
  - refactor: Moves all the logic for exchanging parts into the RPEDs instead of having
      checks in every attack_by.
  - rscadd: Clogged vents now scale like meteors.
  - balance: Clogged vents got nerfed.
  - bugfix: Buildmode toggle now checks for permissions so the hotkey can't bypass
      it.
  - admin: Press F10 for dsay prompt.
  - admin: PDA explosions now have logging.
  Denton:
  - spellcheck: Fixed object descriptions and added missing ones - mostly to robotics
      and RnD.
  Fox McCloud:
  - tweak: Removed acid requirement from basic network card and basic data disk
  - tweak: grinding circuitboards no longer generates acid
  Kor:
  - rscadd: Added the Bureaucratic Error event, which replaces the overflow role with
      a random job.
  Mickyan:
  - rscadd: 'New negative trait: Acute Blood Deficiency. Keep your slowly decreasing
      blood level in check if you want to survive.'
  MrDoomBringer:
  - rscadd: Analyzers now show temperature in Kelvin as well as Celsuis
  Naksu:
  - code_imp: Inbounds subsystem, STATIONLOVING_2 and INFORM_ADMINS_ON_RELOCATE_2
      flags are removed.
  - code_imp: New stationloving component replaces all of this.
  - code_imp: 'Added new signals: COMSIG_MOVABLE_Z_CHANGED is now sent when a movable
      changes Z level, COMSIG_PARENT_PREQDELETED is sent before the object''s Destroy()
      is called and allows interrupting the deletion, COMSIG_ITEM_IMBUE_SOUL is sent
      when a wizard attempts to make a thing their phylactery'
  - bugfix: slime pressurization potions are no longer consumed when attempting to
      apply them on already-spaceproof clothing
  ShizCalev:
  - bugfix: Fixed AI units being able to manually fire unpowered/broken turrets.
  - bugfix: Fixed traitor AIs being unable to place a robotics factory if they failed
      to place it after the prompt.
  - bugfix: Fixed mobs having no hands if they had prosthetic limbs
  - bugfix: Fixed damage overlays disappearing from prosthetic limbs when a mob is
      husked
  - bugfix: Fixed ghosts not being able to see into bags
  - bugfix: Fixed a number of chapel and morgue doors being high-security CENTCOM
      variants. This was also triggering certain phobias.
  - bugfix: Fixed the warning message for chameleon projectors when a mob is inside
      a closet
  - tweak: Improved the formatting of the round-end report for AI and robotic units
  - spellcheck: Added a period to the end of point-at messages.
  - bugfix: Fixed ghosts getting spammed by sounds when clicking on a jukebox.
  - bugfix: Fixed a duplicate docking port on the aux base template which was causing
      some errors
  - bugfix: Fixed Gr3y.T1d3 virus bolting open the doors to the SM, causing delamination.
  - bugfix: Fixed the cat butcher dropping incorrectly colored tails
  - bugfix: Fixed being unable to add a cat tail to someone through surgery.
  - bugfix: Fixed mass purrbation & the anime event failing to give people ears and
      tails in some cases.
  - bugfix: Fixed AI units being able to toggle turrets on and off when AI control
      is disabled.
  - bugfix: While it slight increases the cost of production, vanilla ice cream is
      now actually made with real vanilla!
  - bugfix: Fixed AI units being able to see lights through static.
  - bugfix: Fixed securitron pathfinding icons being broken.
  imsxz:
  - bugfix: invulnerability exploit involving stable adamantine extract fixed
  ninjanomnom:
  - admin: You can now use alt click in advanced buildmode to to copy the targeted
      object for placement with left click.
  - rscadd: You can now see objects and turfs past the map edge borders.
  - bugfix: Shuttles getting removed would occasionally causes issues. This has been
      fixed.
2018-04-28:
  MMMiracles:
  - rscadd: A jukebox can now be found in the bar of your respective station. Contact
      Central about song suggestions to be added to the curated list!
  Naksu:
  - code_imp: clothing-specific flags are now defined in /obj/item/clothing.clothing_flags
  PKPenguin321:
  - balance: The changeling "Spiders" power now requires absorptions gained through
      the actual Absorb ability, rather than DNA from DNA sting. To compensate, it
      now only requires 3 absorptions, down from 5.
  ShizCalev:
  - bugfix: Fixed a good number of missing icons.
  as334:
  - rscadd: Fusion is back
  - rscadd: Fusion now happens with large quantities of hot plasma and CO2, consuming
      all the plasma rapidly and producing large amounts of energy. Other gases can
      also effect the performance of the reaction.
  - rscadd: Fusion now produces radiation. Be careful around reactors.
  - bugfix: fixes fusion dividing by zero and destroying everything
  - code_imp: Gas reactions now have access to where they are occurring
  - bugfix: Prevents some other reactions from producing matter from nothing
  kevinz000:
  - rscadd: Circuit ntnet components buffed. Added a new low level ntnet component
      that can send custom data instead of just the two plaintext and one passkey
      format, which things will use by default. Ntnet now uses a list for their data
      instead of three variables. they also have lowered complexity for the now weakened
      normal network component, and has lower cooldowns.
  pigeonsk:
  - bugfix: The faint echoes of maracas grows louder, as if a past spirit once forgotten
      has come back with a vengeance...
2018-04-29:
  Naksu:
  - bugfix: Wearing a bucket no longer connects your head to the vacuum of space
  oranges:
  - rscdel: Pet collars can no longer be equipped on humans
2018-04-30:
  Dax Dupont:
  - balance: Adds a cooldown to PDA send to all messages.
  - bugfix: Last sent message cooldown actually works now.
  - tweak: More reagents in the clogged vents event.
  Denton:
  - rscadd: Added more holoprojectors to techwebs (security, engineering and atmos).
  Erwgd:
  - rscadd: Limb growers can now create limbs for flypeople and mothmen.
  Evsey9:
  - balance: Integrated Circuit weapon mechanisms now work only when outside of any
      containers and hands, due to reports of severe injury caused by activating them
      while still holding them.
  Garen:
  - imageadd: added inhands for teleprods.
  JJRcop:
  - bugfix: Integrated circuits can no longer throw themselves.
  Jalleo:
  - bugfix: a certain exploit that can occur in regards to creating certain items
      in a particular manner
  - tweak: readds emitter field generator and rad collector wrenching times. Someone
      override it when adding the wrench_act.
  Mickyan:
  - tweak: You can now see how well fed you are by self-inspecting.
  Naksu:
  - code_imp: More flags have been moved to their appropriate places
  - code_imp: HEALS_EARS_2 is removed in favor of the earhealing component
  - code_imp: wearertargeting component is available to subtype for components that
      want to target the wearer of an item rather than the item itself
  ShizCalev:
  - bugfix: Glass stacks will now properly delete when exploded.
  - bugfix: Fixed attacking someone with a bikehorn not triggering the correct mood
      event.
  YakumoChen:
  - tweak: Nanotrasen has once again shipped BZ to its nearby stations. Check your
      local Xenobiology lab for your shipment.
  - tweak: Nanotrasen would like to remind you that BZ is meant for keeping slimes
      from moving or getting hungry. It is not for human use and may lead to hallucinations.
      Always practice workplace safety when handling dangerous gasses!
  george99g:
  - bugfix: Committing suicide will now stop you from being cloned via prescans.
  iksyp:
  - tweak: pacifists can now use .50BMG Soporific Rounds
  ninjanomnom:
  - bugfix: Caravan ambush shuttles have been templated to fit the new system and
      can fly again.
  pigeonsk:
  - bugfix: Large stacks of plastitanium now display properly
  - rscadd: You can now get traditional sake and get a first-hand taste of a superior
      culture. Have I told you about my katana and my trip to-

repo_name: AnalWerewolf/sundown

license: mit


code:
2018-05-01:
  BuffEngineering:
  - bugfix: Nanotrasen has graciously connected the port bow solar's SMES to the main
      grid.
  Denton:
  - rscadd: You can now craft and disassemble HUDsunglasses! Check out the clothing
      section of the crafting menu.
  - tweak: Cargo packs have been reorganized to shrink the big engineering, food&livestock
      and misc categories.
  NewSta:
  - rscadd: 'Added 5 new drinks: Alexander, Between the Sheets, Kamikaze, Mojito and
      Sidecar.'
  - rscadd: Added Menthol and Sake to the drink dispensers.
  Ordonis, Denton:
  - rscadd: OH YEAH BROTHER! The H.O.G.A.N. AI module has a chance to spawn at the
      AI upload.
  SpaceManiac:
  - bugfix: The button in the mech interface to terminate maintenace protocol no longer
      reads "Initiate maintenace protocol".
  - bugfix: Boxes now fit inside storage implants again.
  XDTM:
  - balance: Small, constant ticks of brain damage are now less likely to cause traumas.
  deathride58:
  - bugfix: Fixed the intergalactic stock market crash. The speculation/performance
      modifier has been removed completely.
2018-05-04:
  Cobby (Stolen from GrayRachnid):
  - tweak: The processor has now been generalized techweb-wise into the "food/slime
      processor".
  - rscadd: The processor can now be made by Science.
  Dax Dupont:
  - balance: After successful lobbying by the Space Ancap Federation ammo is no longer
      free. Material redemption cost is now determined by the amount of bullets left.
  - balance: .38 ammo is now cheaper to produce.
  - balance: Casings now give a little bit of metal. mostly for immersion sake.
  Denton:
  - bugfix: Runtimestation's RnD machinery is now up to date.
  Fox McCloud:
  - bugfix: Fixes recycler not recycling bluespace and plastic objects
  - bugfix: Fixes objects with material components always showing their materials
      on examine
  Garen:
  - bugfix: Removes unintentional pins from the constant circuit.
  Hyacinth:
  - rscadd: Grenadine is now available in the bar!
  - tweak: Tequila sunrises now require grenadine to make!
  Mickyan:
  - bugfix: Our suppliers assure us that Midori Tabako cigarettes will actually contain
      tobacco from now on.
  Naksu:
  - code_imp: APC code is slightly less shit.
  - tweak: APC cells can be removed with a crowbar
  Onule!:
  - rscadd: Plasmaman liver and stomach crystals!
  Poetic_Iron:
  - spellcheck: Fixed 'Tequila Sunrise' naming from 'tequila Sunrise'.
  SpaceManiac:
  - code_imp: The commit hashes shown in Show Server Revision are now long enough
      to autolink when copied into issue reports.
  Spellbooks Take 2:
  - imageadd: Magical Spellbooks are now animated.
  Tlaltecuhtli:
  - tweak: medbeams heal tox and oxy slighty
  pigeonsk:
  - rscdel: After an internal audit and review Nanotrasen has decided that stock financing
      at the station-level makes no logistical nor managerial sense. Stations, and
      their cargo departments, may no longer play the stock market.
2018-05-06:
  Dax Dupont:
  - bugfix: Rhumba beat now stops processing while dead.
  Denton:
  - bugfix: The Donksoft vendor board got lost during the techwebs transition and
      has been re-added under the illegal technology node.
  Garen:
  - tweak: Grilles must take damage to produce tesla shocks.
  Naksu:
  - bugfix: APCs are closed with crowbars properly again. Screwdrivers can now be
      used by borgs to pop out the cell instead of crowbars
  SpaceManiac:
  - bugfix: The top-left menus (icon scaling, ghost preferences, etc.) now work again.
  Xhuis:
  - tweak: Character traits are now called character quirks. Functionality remains
      unaffected.
  deathride58:
  - rscadd: If the nuke disk stays still for long enough, the lone operative event
      will enter the random event rotation. The longer the nuke disk stays still,
      the more likely the lone operative event will trigger.
2018-05-08:
  cacogen and nicbn:
  - tweak: You can now select RPD modes individually.
  - tweak: RPD autowrenching is now a tgui action rather than an Alt Click option.
  deathride58:
  - rscadd: Added ambient occlusion. You can toggle this on or off in the game preferences
      menu.
2018-05-09:
  Firecage & Bluespace:
  - balance: Replaces the Roman Shield and Roman helmets in the Autodrobe with fake
      versions with neither block chance nor armour values.
  PKPenguin321:
  - rscadd: There are now two new variants of the concatenator integrated circuit.
      Small, which only takes 4 inputs, and large, which takes 16. Small uses 50%
      less complexity, large uses 50% more.
  - rscadd: There's a new string length circuit, which simply returns the length of
      a given  string.
  - rscadd: There's a new indexer circuit, which takes a string and an index and returns
      the character found at the index of the given string.
  - tweak: The find text integrated circuit now has two new pulse outs, one that runs
      when it finds the text and one that runs when it does not.
  - tweak: Leaving the delimiter in the explode text circuit null will now return
      all of the input string's characters in a list.
2018-05-10:
  Dax Dupont:
  - bugfix: The singularity spawned by the arcade orion tale meme will disappear as
      intended.
  Kor:
  - rscadd: Science may now research reactive armour shells, which create different
      armours when combined with different anomaly cores. They are constructable from
      the Research and Engineering lathes.
  Ordo:
  - rscadd: Adds a french beret to the mime. Steal it from him to learn French! Sort
      of. HONH HONH HONH.
  SpaceManiac:
  - refactor: Large groups of PNG assets are now transmitted in spritesheets, greatly
      improving load times.
  - tweak: The access denied message when entering a mech now distinguishes between
      DNA lock and ID requirements.
  - bugfix: Removing an ID card from a wallet now properly removes its visual and
      accesses.
  Tlaltecuhtli:
  - bugfix: the default bulldog shotgun ammo makes sense now
  - bugfix: fixes a possible money exploit
  YPOQ:
  - bugfix: Anomalies can be disabled with signalers again
2018-05-13:
  Alexch2:
  - bugfix: Large crates no longer behave like lockers. They no longer open into invisible
      sprites when damaged, interacted with, when "toggle open" is used, or when non-crowbar
      items are used on them.
  Ausops and Qbopper:
  - rscadd: Added security jumpskirts - snag one from a security wardrobe locker.
  Cobby:
  - bugfix: Beds will now properly save you from floor is lava, but only if you buckle
      to them
  Cyberboss:
  - tweak: You may now take unlimited neutral and negative quirks
  Denton:
  - bugfix: Runtimestation's RTGs are now connected to the powernet.
  - code_imp: Added chem_dispenser/fullupgrade as well as chem_synthesizer for testing.
  - tweak: Replaced runtimestation's two chem dispensers with those subtypes.
  - spellcheck: Did you know that you can use a screwdriver on the ChemMaster board?
      Now you do.
  Frozenguy5:
  - tweak: You can now make plasma reinforced glass at the ORM.
  - tweak: Titanium glass is now worth 0.5 titanium + 1 glass. Plastitanium glass
      is now worth 0.5 titanium + 0.5 plasma + 1 glass. Therefore these glass sheets
      are cheaper to make.
  Iamgoofball:
  - bugfix: Family Heirlooms now properly show you where they are stored if they spawn
      in a bag.
  Mickyan:
  - tweak: Gauze can be deconstructed into cloth using wirecutters.
  Naksu:
  - rscdel: Fusion has been removed for pressing ceremonial reasons, and also because
      it crashes the server
  Tlaltecuhtli:
  - bugfix: 50% of the corgis bought are now male
  XDTM:
  - tweak: Teleporters linked to other teleporters now teleport into the other teleporter's
      hub, instead of the power station.
  - bugfix: Teleporters now no longer consume power if teleportation fails.
  YPOQ:
  - bugfix: Fixed items stacks sometimes having the wrong amount if created on another
      stack
  - bugfix: Constructing light tiles no longer uses two sheets of metal
  - bugfix: Gorillas have hands slots again
  - bugfix: The paddle/nozzles of defibs, backpack water tanks, and gatling lasers
      work again
  - bugfix: You can honk people with bike horns again
2018-05-14:
  Barhandar:
  - rscadd: Amount of goliath plates is now shown in examine for explorer suits and
      mining hardsuits.
  Dax Dupont:
  - rscadd: You can now swap disks in the plant manipulator.
  JStheguy:
  - imageadd: Vending machines now have more complex shading and are rigged with next-gen
      flickering technology, a couple have either a partial or complete facelift.
      Maintenance panel overlays have been fixed on machines where they were seemingly
      left unchanged when the switch to 3/4ths was made.
  - imageadd: Burger buns are bigger and more detailed.
  - imageadd: Donuts have been totally redrawn.
  SpaceManiac:
  - admin: Admin-healing someone will now rejuvenate their mood as well.
2018-05-15:
  Dax Dupont:
  - bugfix: Fixes missing curator hud icon.
  Denton:
  - tweak: Engi-Vend machines now contain fire alarm and firelock electronics!
  - code_imp: Loose tech storage circuit boards have been replaced with spawners.
  - rscadd: APC/air alarm/airlock/fire alarm/firelock electronics are now available
      once Industrial Engineering is researched..
2018-05-16:
  Dax Dupont:
  - balance: Cult items will no longer be a long ride on the vomit coaster if picked
      up by a non cultist.
2018-05-17:
  Dax Dupont:
  - balance: Cult space bases are kill again.
  - balance: Cult floors now pass gas.
  - bugfix: Fixed a few things deconning into the wrong circuit.
  - bugfix: You can no longer do infinite bioware surgery.
  - rscadd: Added the MURDERDOME VR player versus player combat arena, filled with
      the most powerful weapons Centcom could think of to murder each other peacefully.
      Contact your nearest vendors for VR sleepers.
  - tweak: VR landmarks now accept outfits.
  - tweak: VR Sleepers can now be constructed and researched.
  - tweak: VR Sleepers now respond to mouse drops like sleepers!
  - bugfix: VR sleepers no longer close or open inappropriately.
  Denton:
  - code_imp: Added /syndicate subtypes for air alarms and APCs.
  - bugfix: Added missing stock parts to the syndicate lavaland base.
  - tweak: Added kitchen related circuit boards to the syndie lavaland base.
  Dimmadunk:
  - rscadd: 'There''s a new type of reagent added to the booze dispenser: Fernet.
      With it you can make a couple of new digestif drinks that will help you reduce
      excess fat!'
  Garen:
  - rscadd: Thrower and Gun circuits put messages in chat when they're used.
  - tweak: Only the gun assembly can throw/shoot while in hand
  - imageadd: Adds inhands for the gun assembly
  - bugfix: grabber inventories update when a thrower takes from them
  Pubby:
  - tweak: PubbyStation has been updated. You can now be the lawyer.
  ShizCalev:
  - bugfix: Adminorazine will no longer kill ash lizards.
  - bugfix: Adminorazine will no longer remove quirks.
  iskyp:
  - tweak: the walls on the crashed abductor ship ruin in lavaland can now be broken
      down
2018-05-18:
  GrayRachnid:
  - rscadd: The Spider Clan proudly announces that they've taken steps to improve
      their hospitality at their capture center! They now hope that captured targets
      would not kill them self or fight between each other, dirtying the floor with
      blood.
  - rscadd: They've also added a VR room for those sick of the real world, taking
      them to a reality where they feel like they matter.
2018-05-19:
  Alexch2:
  - spellcheck: Fixes tons of typos related to integrated circuits.
  - tweak: Re-writes the descriptions of a few parts of integrated circuits.
  Astatineguy12:
  - tweak: The experimentor is less likely to produce food when it transforms an item
  - bugfix: The experimentor no longer breaks when the toxic waste malfunction occurs
      multiple times and isn't cleaned up
  - bugfix: The experimentor irridiate function actually chooses what item to make
      properly rather than picking from the start of the list
  Dax Dupont:
  - bugfix: Mulligan didn't work on lizards and other mutants. Now it does.
  - bugfix: Foam no longer gives infinite metal
  Denton:
  - code_imp: Loose silver/gold/solar panel crates have been replaced with "proper"
      crates.
  - tweak: There are rumors of the Tiger Cooperative adding a "special little something"
      to some of their bioterror kits.
  Iamgoofball:
  - tweak: Lipolicide now only does damage if you're starving.
  Mickyan:
  - bugfix: Drinking too much Gargle Blaster, Nuka Cola or Neurotoxin no longer breaks
      time and space.
  Nichlas0010:
  - tweak: Reseach Director Traitors can no longer receive an objective to steal the
      Hand Teleporter
  ShizCalev:
  - bugfix: Fixed mobs immune to radiation being killed by HIGH bursts of radiation.
  - bugfix: The book of mindswap will now properly mindswap it's users.
  iksyp:
  - rscadd: stacking machines and their consoles no longer dissapear into the shadow
      realm when broken
  - rscadd: you can link the stacking machine and its console by using a multitool
2018-05-20:
  Pubby:
  - rscadd: 'Cargo bounties from Nanotrasen. Earn cargo points by completing fetch
      quests. remove: Several cargo exports have been reduced or merged into cargo
      bounties.'
  XDTM:
  - rscadd: 'Added a new lavaland loot item: Memento Mori. A necklace which has the
      power to prevent death, but will turn you into dust if removed.'
2018-05-22:
  Cyberboss:
  - rscadd: You can now view your last round end report window with the "Your last
      round" verb in the OOC tab
  Dax Dupont:
  - tweak: The BoH dialog now has Abort instead of Proceed as an default option.
  - bugfix: Fixes race condition caused by exiting the body while dying in VR.
  Denton:
  - balance: Skewium is much less likely to appear during the Clogged Vents event.
  Firecage:
  - rscadd: Replaces wardrobe lockers on Box with Wardrobe Vending Machine.
  Kor:
  - rscadd: Engineering can now create anomaly neutralizer devices, capable of instantly
      neutralizing the short lived anomalies created by the supermatter engine.
  - rscadd: The Quartermaster and HoP can now access the vault so they can use the
      bank machine.
  Mickyan:
  - bugfix: Pacifists can now use harm intent for actions that require it (but still
      can't harm!)
  Naksu:
  - code_imp: Added EMP protection component, replaced various bespoke ways things
      handled EMP proofness
  Nichlas0010:
  - spellcheck: you now feel nauseated instead of nauseous
  - bugfix: Comms consoles won't update while viewing messages
  SpaceManiac:
  - bugfix: Pipe icons in the RPD now show properly in older versions of IE.
  - bugfix: Family heirlooms which can fit in pockets will now spawn there.
  - bugfix: Family heirlooms which only fit in the backpack now show the backpack
      at roundstart.
  - bugfix: Family heirlooms which do not fit in the backpack are no longer gone forever.
  - bugfix: Mindswapping with someone else no longer forces ambient occlusion on.
  - code_imp: IRV polls now use the same version of jQuery as everything else.
  - bugfix: Hydroponics trays can no longer be deconstructed with their panels closed
      or unanchored while irrigated.
  - tweak: Frames for machines which do not require being anchored can now be un/anchored
      after the circuit has been added.
  - bugfix: Removing an ID from a PDA in a backpack no longer hides the ID until something
      else updates.
  - bugfix: Opening and closing airlocks repeatedly no longer stacks queued autocloses.
  - bugfix: Admin AI interaction now works properly on firelocks.
  - spellcheck: Fix "Your the wormhole jaunter" when a wormhole jaunter saves you
      from a chasm.
  Wilchen:
  - rscdel: Removed box of firing pins from rd's locker
  armhulen:
  - rscdel: chameleon guns are disabled for breaking the server
  kevinz000:
  - bugfix: Field generators are once again operable by adjacent cyborgs.
  - bugfix: Digital valves are once again operable by silicons.
  - bugfix: Chasms no longer drop mobs buckled to undroppable mobs or objects.
  resistor:
  - rscadd: Added circuit labels! You can now customize the description of your assemblies.
2018-05-23:
  ShizCalev:
  - bugfix: Fixed a runtime with the gulag teleporter that could cause the process
      to fail if you removed the ID.
  - tweak: Not setting the goal of a prisoner's ID when teleporting them will now
      set the ID's goal to the default value (200 points at the time of this change.)
  SpaceManiac:
  - bugfix: Flipping and then rotating trinary pipe fittings no longer causes their
      icon to mismatch what they will become when wrenched.
  - bugfix: RPD tooltips for flippable trinary components have been corrected.
  - bugfix: Entertainment monitors now view the real Thunderdome rather than the template.
  cyclowns:
  - rscadd: Analyzers can now scan all kinds of atmospheric machinery - unary, binary,
      ternary, quaternary, you name it. This means stuff like gas pumps, gas mixers,
      vents and so forth can be analyzed.
  - tweak: Analyzers now show temperature in kelvin as well as celsius.
  - tweak: Analyzers now show total mole count, volume, and mole count of all gases.
  - tweak: Analyzers show everything at slightly higher degrees of precision.
  imsxz:
  - admin: Using mayhem bottles and going under their effects is now logged.
  kevinz000:
  - rscadd: Any anomaly core can now be deconstructed for a one time boost of 10k
      points in the deconstructive analyzer.
2018-05-25:
  Astatineguy12:
  - bugfix: The mime blockade spell now shows up under the right tab
  Cruix:
  - rscadd: Added a button to chameleon items to change your entire chameleon outfit
      to the standard outfit of a selected job.
  Dax Dupont:
  - rscadd: Murderdome now has a telecomm system, so you can taunt your enemies better.
  - rscadd: Snowdin has come back, as VR!
  - rscadd: Nanotrasen Tactical Bureau has discovered a Syndicate VR Training program
      on their last raid. It seems to be based on an old CentCom design...
  - rscadd: Restricted variant of the uplink. Will allow admins and such to spawn
      uplinks in remote arenas or for events that aren't as destructive and can't
      communicate with other Zs.
  - bugfix: Extends same Z level check to monitor and bugging operations too for camera
      bug.
  - bugfix: VR sleepers now show the stat of the VR avatar instead of the user as
      intended.
  - code_imp: Makes it throw a stack trace when you ghostize in VR.
  - tweak: It will now delete the body if it's unconscious if you try to reconnect,
      to speed up reconnection.
  - balance: Emagged sleepers will now display a notification on the UI, and make
      you slightly dizzy after a while.
  - balance: More chemicals can be found when vents get clogged.
  - bugfix: Fixes accidental empty ahelp replies.
  Denton:
  - rscadd: Departmental wardrobe vendors have been added to all maps.
  - spellcheck: Sorted cargo packs (wardrobe refills//alphabetically) and mining vendor
      items (by price), again.
  - bugfix: 'Navbeacon access requirements have been fixed: Now you need either Engineering
      or Robotics access, but not both at the same time.'
  Garen:
  - rscdel: Removed circuitry save files saving whether or not the assembly is open.
  - rscadd: Adds messages for when you successfully use a sensor or scanner circuit.
  - bugfix: Fixed circuit printers printing advanced assemblies from save files despite
      not being upgraded.
  - bugfix: Fixed circuit printers printing circuits into assemblies that wouldn't
      normally be able to hold them.
  - bugfix: Fixed circuit assemblies taking damage when using objects with the help
      intent.
  Mickyan:
  - spellcheck: fixed typo in bronze girder construction
  MrDoomBringer:
  - rscadd: Cargo now has access to Supplypod Beacons! Use these to call down supplypods
      with frightening accuracy!
  - imageadd: the VR sleeper action button has a sprite now
  Naksu:
  - code_imp: Replaced initialized and admin_spawned vars with flags.
  - code_imp: changed the shockedby list on doors to be only initialized when needed.
  - tweak: Chameleon projector can no longer scan (often temporary) visual effects
      like projectiles, flashes and the masked appearance of another chameleon projector
      user
  - bugfix: Drones can no longer see a static overlay over invisible revenants
  - balance: adjusted default antag rep points to grant every job the same amount
      of points per round, except for assistant which gets 30% less
  SpaceManiac:
  - bugfix: Non-harmfully placing someone who is resting on a table no longer makes
      them get up.
  - bugfix: The disco machine no longer lags the chat by spamming "You are now resting!"
      messages.
  - bugfix: The green overlay indicating where a map template will be placed is no
      longer invisible on space turfs.
  - bugfix: CentCom is no longer self-looping, fixing the ability to see or get into
      certain areas after escaping to space.
  - bugfix: The destructive analyzer no longer consumes entire stacks to give the
      benefit of one sheet.
  - bugfix: Xeno weeds and floors under diagonal walls are now on the correct plane,
      fixing odd ambient occlusion appearances.
  - bugfix: Inserting materials into protolathes with telekinesis is now possible.
  - bugfix: Telekinesis no longer teleports items removed from deep fryers, constructed
      sandbags, and leftover materials not inserted into lathes.
  - bugfix: Telekinetic sparkles now appear in the correct place when clicking on
      a turf and when clicking in the fog of war in widescreen.
  - bugfix: Telekinetically adjusting power tools no longer causes them to exit the
      universe.
  - tweak: Examining a telekinetic grab in-hand will now examine the grabbed object.
  - bugfix: Frost spiders now correctly inject frost oil on bite.
  yorii:
  - bugfix: Fixed the smartfridges to be in line with all other machines and puts
      the released item in your hand.
2018-05-26:
  Dax Dupont:
  - bugfix: Experimentor no longer shits out primed TB nades.
  Garen:
  - rscadd: Added a cell charger to the circuitry lab on all stations.
  - rscadd: Added a circuitry lab to the syndicate lavaland base.
  - tweak: Modified the meta station circuitry lab.
  Iamgoofball:
  - rscadd: Humans require ice cream. Eat the ice cream.
  Kor:
  - rscadd: Bag of Holding detonations have been significantly reworked.
  Robustin with cat earrs:
  - bugfix: 'Gun overlays should be way less laggy now. remove: Chameleon guns are
      completely removed since they crash the server, were already made unavailable,
      and are the worst shitcode I''ve ever seen in my life.'
  SpaceManiac:
  - tweak: Clicking on the viewport to focus it no longer leaves the input bar red.
  - admin: Create Object will no longer force objects with special directional logic
      to be facing south by default.
  - bugfix: Running diagonally into space now properly continues the diagonal movement
      in zero-gravity.
2018-05-27:
  Armhulen, and Keekenox:
  - rscadd: Chaplain now gets custom armor too! Order it from the beacon in your locker.
  Cobby:
  - tweak: Several of the recent drinks added have now been given effects!
  - rscadd: 'Alexander: Conquer the world... or just the station with this drink!
      If you have a shield, it will increase the block chance by 10 percent! Careful
      not to drop it in battle though....'
  - rscadd: 'Between The Sheets: Save the pillow talk for next shift, having this
      in your system while you''re asleep will slowly heal you!'
  - rscadd: 'Menthol: Prevents coughing. Good for a cold or if the Chaplain gets his
      hands on a smoke book!'
  - tweak: Descriptions have been edited so that if you view these under a chem master
      they will tell you the effect.
  - tweak: Decals are the exception to the recent removal of effects in Chameleon
      Projectors.
  Dax Dupont:
  - bugfix: Did you know istype doesn't work on paths even though they are mostly
      the same? Yeah I didn't either. Experimentor shouldn't shit out TB nades anymore.
  - bugfix: Fixes item reactions for relics as well.
  - rscadd: Adds better messaging
  - bugfix: Fixes summons happening on away missions.
  GuyonBroadway:
  - rscadd: Adds gloves of the north star to the traitor uplink. Wearing these gloves
      lets you punch people five times faster than normal.
  - rscadd: Sprites for the gloves courtesy of Notamaniac
  Mickyan:
  - rscadd: 'New trait: Drunken Resilience. You may be a drunken wreck but at least
      you''re healthy. If alcohol poisoning doesn''t get you, that is!'
  Naksu:
  - rscadd: Nuclear explosive-shaped beerkegs found on metastation can now be triggered
      with the nuclear disk and the syndicate's legacy nuclear code for a foamy surprise
  SpaceManiac:
  - bugfix: Unwrenching and re-wrenching pre-mapped atmos components no longer turns
      them on automatically.
  steamport:
  - bugfix: Borgs/AIs can now toggle rad collectors
2018-05-28:
  CitrusGender:
  - bugfix: Kills you if you're under 0% blood and above -9999% blood level (shouldn't
      be possible through normal means to be below that.)
  - bugfix: Stops bloodloss trait from happening if your race contains the NO_BLOOD
  - bugfix: added a check to see if the preferred race is human when the name doesn't
      have a space
  Dennok:
  - bugfix: Fixed a laser reflections from reflectors.
  Denton:
  - tweak: Deltastation's firing range has been decommisioned and replaced with a
      brand new toxins burn chamber.
  - bugfix: Delta toxins disposals are now actually connected to the disposals loop.
      Toxins storage has a fire alarm too.
  - bugfix: The shutter buttons of Pubbystation's mechbay now check for access.
  SpaceManiac:
  - bugfix: The robustness of the Super Secret Room has been increased.
  - bugfix: Observers can no longer move the action button toggle or change the ambient
      occlusion setting of their targets.
  - bugfix: The emergency space suit safes in escape pods are no longer always unlocked.
  Tlaltecuhtli:
  - bugfix: apiaries from cargo start unwrenched
2018-05-29:
  Dennok:
  - rscadd: Collectors show their real produced power and stored power when examined
  Naksu:
  - code_imp: removed some unneeded typecaches
2018-05-31:
  CitrusGender:
  - bugfix: Flamethrowers are no longer uncraftable since they have a part that happens
      to be a tool.
  - bugfix: Fixes cyborgs not being able to use two-handed modules while other modules
      are equipped.
  CosmicScientist:
  - rscdel: Can't make drones anymore
  Cruix:
  - rscadd: AIs now have an experimental multi-camera mode that allows them to view
      up to six map areas at the same time, accessible through two new buttons on
      their HUD.
  Cyberboss:
  - config: The limit of monkey's spawned via monkey cubes is now configurable
  Dax Dupont:
  - bugfix: Fixes the wrong tiles in Syndicate VR trainer and uses different tiny
      fans.
  - bugfix: Access didn't append to VR IDs
  Firecage:
  - rscadd: The mech fabricator can now print two new janiborg upgrades. Advanced
      Mop and Trash Bag of holding. These two upgrades uses the advanced robotics
      node.
  SpaceManiac:
  - bugfix: Changing UI Style preference now takes effect immediately rather than
      next round.
  - bugfix: Mindswapping with someone no longer gives you their UI style.
  - bugfix: The destructive analyzer can once again be used to reveal nodes.
  - spellcheck: Some references to "deconstructive analyzer" have been updated to
      "destructive".
  - tweak: Hulks and catpeople now show "Human-derived mutant" under "Species" when
      health scanned.
  - bugfix: Cyborg inventory slots once again unhighlight when a module is stowed.
  deathride58:
  - rscadd: Things that are capable of igniting plasma fires will now generate heat
      if there's no plasma to ignite. Building a bonfire inside the station without
      taking safety precautions is now a bad idea.
  kevinz000:
  - rscadd: Plasma specific heat is 500J/K*unit, everything else is 200
  zaracka:
  - bugfix: The Spirit Realm rune no longer spawns a braindead cult ghost when attempting
      to summon one after a player reaches the limit.