code:
2012-02-04:
  Erro:
  - tweak: Examining humans now works a bit differently. Some external suits and helmets
      can hide certain pieces of clothing so you don't see them when examining. Glasses
      are also now displayed when examining.
  - tweak: The job selection screen has been changed a little to hopefully make making
      changes there easier.
2012-02-07:
  Giacom:
  - rscadd: 'The return of the Nanotrasen Scripting Language! (NTSL) If you haven''t
      heard of NTSL, it is a scripting language within a game for telecomms. Yes,
      you can create scripts to interact with the radio! For more information, head
      here: http://wiki.nanotrasen.com/index.php?title=NT_Script But before you do,
      if you are not an antag, do not create bad scripts which hinders communication.'
  - rscadd: Cameras, mulebots, APCs, radios and cyborgs can have signallers attached
      to their wires, like airlocks!
  - rscadd: Cameras have non-randomized wires and the power wire when pulsed will
      now toggle the camera on and off.
  - rscadd: Cyborgs have a new wire, the lockdown wire! It will disable/enable the
      lockdown of a Cyborg when pulsed.
  - rscadd: The traffic control computer (or more commonly known as the computer which
      lets you add NTSL scripts) will now have a user log, which will log all user
      activity. Other users can then view that log and see who has been uploading
      naughty scripts!
  - rscadd: NTSL has two new functions! time() and timestamp(format) will help you
      increase the range of types of scripts you can make, especially time(); since
      you can then make the scripts know the different between each execution by storing
      the results in memory.
  - rscadd: Two new advance disease symptoms! Their names are "Longevity" and "Anti-Bodies
      Metabolism". Have fun experimenting with them!
2012-02-08:
  ConstantA a.k.a. panurgomatic on google code:
  - rscadd: Added Exosuit Jetpack
  - rscadd: Added Exosuit Nuclear Reactor (runs of normal, everyday uranium, maybe
      I'll switch it to run on enriched) - requires research (level 3 in Materials,
      Power Manipulation and Engineering)
  - imageadd: Added Ripley construction steps sprites (courtesy of WJohnston
      - man, you're awesome)
  - tweak: Exosuit Sleeper can now inject occupant with reagents taken from Syringe
      Gun
  - tweak: Exosuit Cable Layer will now auto-dismantle floors
  - tweak: Exosuit Heavy Lazer cooldown increased, Scattershot now fires medium calibre
      ammo (less damage)
  - tweak: Exosuit wreckage can be pulled
  - wip: EMP now drains half of current exosuit cell charge, not half of maximum charge.
  - bugfix: Fixed several possible exosuit equipment runtimes
  - wip: Introduced new markup to changelog. Javascript is extremely slow (in byond
      embedded browser) for some reason.
2012-02-09:
  Erro:
  - tweak: Engineering and security lockers now spawn with their respective backpacks
      in them so job-changers can look as they should. HoS locker now also contains
      an armored vest, for the convenience of the HoS who wants to play with one.
  - tweak: Slightly changed the spawn order of items in the CE and HoS lockers to
      make starting up a hint less tedious.
2012-02-10:
  Ikarrus:
  - rscadd: 'Implants can now be surgically removed. Hint: They''re inside the skull.'
  Quarxink:
  - rscadd: 'Added a new toy: Water balloons. They can be filled with any reagent
      and when thrown apply the reagents to the tile and everything on it.'
2012-02-11:
  Kor:
  - rscadd: 'A new passive mob ability: Relentless. Relentless mobs cannot be shoved
      (though may still swap places with help intent)'
  - rscadd: Alien Queens, Juggernaut constructs, and Medical Borgs are all Relentless.
      Maybe the medborg can actually drag people to medbay on time now
  - rscadd: Two constructs, the Juggernaut and the Wraith are now available for wizards
      and cultists to use soul stones with
  - rscadd: A new highly destructive artefact, Veil Render, is now available for wizards
  - rscadd: A new one time use global spell, Summon Guns, is now available for wizards.
  - tweak: DEEPSTRIKING! There is now a partially constructed teleporter on the nuke
      shuttle, and for a large sum of telecrystals they may purchase the circuitboard
      needed to complete it.
  - tweak: The Chaplain is immune to cult stun, blind, deafen, and blood boil
2012-02-12:
  Pete:
  - tweak: Updated fitness, athletic shorts are now available!
2012-02-13:
  Kor:
  - rscadd: A new item, the null rod, protects the one bearing it from cult magic.
      One starts in the chaplains office, and this replaces the job based immunity
      he had. The null rod also is capable of dispelling runes upon hitting them (the
      bible can no longer do this)
  - rscadd: Shooting fuel tanks with lasers or bullets now causes them to explode
  - rscadd: A construct shell is now waiting to be found in space.
  - tweak: Chaplains can no longer self heal with the bible
  - bugfix: Simple animals, including constructs, can now attack mechs and critters
2012-02-14:
  Carn:
  - rscadd: Spacevines added to the random events.
  - bugfix: The bug where doors kept opening when a borg tried to close them at close
      range is now fixed.
2012-02-15:
  Kor:
  - tweak: Terrorists Win! Desert Eagles and Riot Shields now spawn on the syndicate
      shuttle, replacing the c20r
  - tweak: The Detectives gun still uses .38, but they're now fully lethal bullets.
      Go ahead, make his day.
  - tweak: The Veil Render has been nerfed, the Nar-Sie it spawns will not pull anchored
      objects. This is a temporary measure, more nerfs/reworking to come
2012-02-16:
  Smoke Carter:
  - rscadd: Newscasters now alert people of new feeds and wanted-alerts simultaneously.
2012-02-18:
  Sieve:
  - bugfix: Stopped the unholy Radium/Uranium/Carbon smoke that crashed the server.
      And for anyone that did this, you are a horrible person
  - bugfix: Cleanbots clean dirt
  - tweak: Cleanbots automatically patrol on construction
  - rscdel: Removed silicate because it is not useful enough for how much lag it caused
2012-02-19:
  KorPhaeron:
  - imageadd: 'A new construct type: Artificer. It is capable of constructing defenses,
      repairing fellow constructs, and summoning raw materials to construct further
      constructs'
  - bugfix: Simple animals (constructs, Ian, etc) can now see their health in the
      Status tab
  - tweak: Detective's revolver is non-lethal again. Was fun while it lasted
2012-02-21:
  Skaer:
  - rscadd: The armoury now includes a box of spare Sec cartridges.
2012-02-22:
  coolity:
  - imageadd: New sprites for HoS and Captain lockers.
  - imageadd: New sprites for the orebox.
2012-02-23:
  LastyScratch:
  - soundadd: Glass airlocks now make a different sound than regular airlocks.
  - soundadd: in 1997 nanotrasen's first AI malfunctioned
  - bugfix: "Toggle ambience probably works now!\n\t\t"
  - rscadd: "Runtime is <s>dead</s>.\n\t\t"
  - tweak: The Research Director's consoles were moved into the completely empty
      cage in the back of his office.
2012-02-24:
  PolymorphBlue:
  - rscadd: Headsets are now modular!  Use a screwdriver on them to pop out their
      encrpytion keys, and use a key on one to put it in.  A headset can hold two
      keys.  Normal headsets start with 1 key, department headsets with two.  The
      standard chip does nothing, and is not required for listening to the common
      radio.
  - bugfix: 'Binary translators made into a encrpytion key, and fixed.  They now broadcast
      to AIs properly.  '
2012-02-25:
  Doohl:
  - rscadd: Telecommunications has been refined, with many new features and modules
      implemented.
  - experiment: NTSL (Nanotrasen Scripting Language) is ONLINE! This is a brand
      new, fully operational scripting language embedded within SS13 itself. The intended
      purpose is to eventually expand this scripting language to Robotics and possibly
      other jobs, but for now you may play with the TCS (Traffic Control Systems)
      implementation of NTSL in the Telecommunications Satellite. Recommended you
      read the NT Script wiki page for information on how to use the language itself.
      Other than that, there's not a lot of documentation.
  - bugfix: Radio systems have been further optimized, bugfixed, etc. Should be more
      stable.
  - tweak: Intercoms now require power to work.
2012-02-26:
  Doohl:
  - bugfix: The insane crashing has finally been
      fixed!
2012-02-29:
  SkyMarshal:
  - rscadd: BS12 Hallucination and Dreaming port
  muskets:
  - rscadd: Integrated BS12's improved uplink code


code:
2012-03-01:
  Petethegoat:
  - experiment: Head revolutionaries no longer spawn with traitor uplinks.
  SkyMarshal:
  - rscadd: Ported BS12 Detective Work System
2012-03-02:
  Carn:
  - bugfix: 'Fixed a number of issues with mob examining. Including: not being able
      to see burns unless they were bruised; vast amounts of grammar; and icons. Updated  them
      to use stylesheet classes.'
  - bugfix: Borgs can no-longer drop their module items on conveyor belts.
  - bugfix: Names input into the setup screen are now lower-cased and then have their
      first letters capitalised. This is to fix problems with BYOND's text-parsing
      system.
  - bugfix: Runtime fix for lighting.
  - bugfix: Over the next few commits I will be updating a tonne of item names to
      fix text-parsing. Please inform me if I've typoed anything.
2012-03-03:
  Petethegoat:
  - experiment: Removed cloakers. Removed Security's thermals. Added disguised thermals
      as a traitor item.
2012-03-08:
  Nodrak and Carnwennan:
  - bugfix: 'Nodrak: Fixed crayon boxes and stuff getting stuck in pockets.'
  - bugfix: 'Nodrak: ''Steal item'' objectives will report correctly when wrapped
      up in paper now.'
  - bugfix: 'Carn: fixed the vent in the freezer...poor chef kept suffocating.'
2012-03-11:
  Carnwennan:
  - rscadd: You can now request AI presence at a holopad for immediate private communication
      with the AI anywhere. AIs can click a quick button to zoom to the holopad.
2012-03-12:
  PolymorphBlue:
  - rscadd: PDA messages now require an active messaging server to be properly sent.
2012-03-13:
  Doohl:
  - rscadd: Ablative Armor now has a high chance of reflecting energy-based projectiles.
  - rscadd: Riot shields were buffed; they now block more attacks and they will prevent
      their wielder from being pushed (most of the time).
2012-03-14:
  Carn:
  - imageadd: Added 6 female hairstyles -- credits go to Erthilo of Baystation. Added
      a male hairstyle -- credits go to WJohnston of TG. If you can sprite some unique
      and decent-looking hair sprites, feel free to PM me on the TG forums.
  Nodrak:
  - rscadd: You can now choose whether to spawn with a backpack, satchel, or nothing.
      Excess items will spawn in your hands if necessary.
  - rscadd: You can now choose what kind of underwear you'd like to wear, per a request.
2012-03-18:
  Quarxink:
  - rscadd: The medical record computers can finally search for DNA and not just name
      and ID.
2012-03-19:
  PolymorphBlue:
  - rscadd: Added LSD sting to modular changeling by popular demand.
  - tweak: 'Silence sting no longer provides a message to the victim.  '
  - bugfix: Tensioner will no longer assign dead people as assassination targets.
2012-03-20:
  Kor:
  - rscadd: Lasertag vests and guns have been added to fitness.
  - rscadd: Art storage has replaced the emergency storage near arrivals. Emergency
      storage has replaced chem storage (has anyone ever used that?)
  - tweak: Wraiths can now see in the dark
2012-03-22:
  PolymorphBlue:
  - rscadd: Added a prototype holodeck to fitness!
  - bugfix: Assorted tensioner fixes
2012-03-23:
  Donkieyo:
  - rscadd: A bunch new standard-namespace NTSL functions added! Check them out at
      the NT Script wiki page!
2012-03-27:
  Nodrak:
  - experiment: Security borgs now have modified tasers.
  - experiment: Security borgs have gone back to having the same movement speed as
      all other borgs.
2012-03-28:
  Donkie:
  - tweak: Updated air alarm's GUI.
2012-03-29:
  PolymorphBlue:
  - tweak: Exosuits now provide a message when someone is getting in, someone getting
      in must remain stationary and unstunned, and getting in takes four seconds.
2012-03-30:
  Doohl:
  - rscadd: Gave pill bottles the ability to scoop up pills like ore satchels scoop
      ore. (There you go, /vg/ Anon.)
  - tweak: Security Officers and Wardens now start with maintenance acceess.

repo_name: AnalWerewolf/sundown

license: mit


code:
2012-04-01:
  PolymorphBlue:
  - tweak: Minor bugfixes to borg deathsquad, adds borg deathsquad to potential tensioner
      (set so high it's never going to happen)
  - rscadd: Adds consiterable support for ERP!  (If enabled.)
  - tweak: 'Increases cost for changeling unstun to 45 '
2012-04-02:
  PolymorphBlue:
  - rscdel: ERP is gone. Hope you enjoyed it while it lasted!
2012-04-08:
  PolymorphBlue:
  - rscadd: Secret little rooms now spawn on the mining asteroid, containing various
      artifacts.
  - rscadd: Added the beginnings of a borg upgrade system.  Currently, can be used
      to reset a borg's module.
2012-04-09:
  Petethegoat:
  - experiment: TORE OUT DETECTIVE WORK! THIS IS A TEMPORARY PATCH TO SEE IF THIS
      FIXES THE CRASHING.
  - experiment: DETECTIVE SCANNERS AND EVIDENCE BAGS (AND FINGERPRINTS) ARE GONE.
2012-04-10:
  Nodrak:
  - tweak: Merged 'Game' and 'Lobby' tabs during pre-game into one tab
  - rscadd: Added the little red x to the late-join job list
  - rscadd: Late-joiners are warned if the shuttle is past the point of recall, and
      if the shuttle has already left the station
  - rscadd: Late-joiners now see how long the round has been going on.
  - bugfix: Mining shuttle computer no longer spits out both 'Shuttle has been sent'
      and 'The shuttle is already moving' every time.
2012-04-11:
  PolymorphBlue:
  - tweak: Droppers are now used at the eyes, and thus, access to the eyes is required
      to have an effect.
2012-04-12:
  Agouri:
  - tweak: Fixed the ability to move while lying down/resting.
  - tweak: Sleep has been fixed and works as intended again. Anaesthetic and toxins
      can now properly put people to sleep, permanently if you keep the administration
      stable. Sleeplocs are now viable again. The sleep button and *faint emote work
      again.
2012-04-13:
  Petethegoat:
  - tweak: Nerfed the librarian by removing the r-walls from his cubbyhole thing,
      fuck WGW readers hiding out in there.
2012-04-17:
  Erro:
  - tweak: Examining humans now works a bit differently. Some external suits and helmets
      can hide certain pieces of clothing so you don't see them when examining. Glasses
      are also now displayed when examining.
  - tweak: The job selection screen has been changed a little to hopefully make making
      changes there easier.
2012-04-19:
  Carn:
  - bugfix: Rewrote the cinematic system to try and simplify and optimise it. Please
      report any bugs asap to me or coderbus, thanks.
2012-04-20:
  Erro:
  - rscadd: Added a verb to the PDA which you can use to remove an ID in it. If your
      active hand is empy, it puts it there otherwise it puts it on the floor under
      you.
2012-04-21:
  Errorage:
  - bugfix: Maintenance door outside of tech storage now requires maintenance OR tech
      storage access instead of maintenance AND robotics accesses.
2012-04-22:
  Cheridan:
  - rscadd: 'CATCHING UP ON MY CHANGELOG. Some of this has been in for a while: -Added
      carved pumpkins and corncob pipes. -Added mutations for ambrosia and lemon trees.
      -Added more wood items for tower cap wood construction. -Added soil to plant
      seeds in. Make it by crushing up sandstone. Soil does not have indicators like
      trays do! Watch your plants carefully!'
  - rscadd: '-The biogenerator is now more robust. It can dispense fertilizer in batches,
      and make simple leather items. -RnD can create a new tool for botanists: The
      floral somatoray. Has two modes. Use it on your plants to induce mutations or
      boost yield.'
  - rscadd: -Added plump helmet biscuits, mushroom soup, pumpkin pie and slices, chawanmushi,
      and beet soup recipes for the chef to make.
  - tweak: -Added transparency to biohelmets. -Normalized grass harvests. -Changed
      the name of "Generic Weeds". -Blenders can now be filled directly from plant
      bags. -Added low chance for a species mutation whenever a plant's stats mutate.
      -You now get more descriptive messages when applying mutagen to plant trays.
      -Removed sugarcane seeds from the vending machine. Added the sugarcane seeds
      to the seeds crate.
  Petethegoat:
  - imageadd: New gasmask sprites. Removed emergency gasmasks, so there's only one
      type now.
  - imageadd: New shotgun sprites by Khodoque!
  - rscadd: The barman's double-barrel actually works like a double-barrel instead
      of a pump-action! Rejoice!
  - wip: Sneaky barmen may be able to illegally modify their shotgun, if they so choose.
  - tweak: Trimmed the changelog, vastly.
2012-04-24:
  Petethegoat:
  - imageadd: Added Invisty's field generator sprites.
2012-04-27:
  Cheridan:
  - imageadd: -New sprites for lemons, oranges, and walking mushroom critters. -Added
      Invisty's new blob sprites.
  - rscadd: '-Added a new chemical: lipozine, a weight loss drug. Made with sodium
      chloride, ethanol, and radium.'


code:
2012-05-01:
  PolymorphBlue:
  - rscadd: Adds BS12 dismemberment!
  - rscadd: Adds greater changeling for 30 points
2012-05-03:
  Petethegoat:
  - rscadd: MINIMOOOOOOOOOOOOOOOOG
2012-05-04:
  Cheridan:
  - imageadd: -Added fat jumpsuit sprites for orange, pink, yellow, owl, security,
      and warden jumpsuits.
  - tweak: -Somatoray is hopefully more useful and less buggy when used on trays.
      -Botanists now have morgue access, because of their ability to clone via replica
      pods. Try not to get this removed like all your other access, okay hippies?
2012-05-05:
  Icarus:
  - tweak: Updates to Sec, including a stationary scrubber for the prison area.
  - tweak: Swapped around cryogenics and the patient rooms in medbay.
2012-05-06:
  Cheridan:
  - imageadd: -New booze sprites for the drinks that were removed! Re-enabled the
      recipes for the removed drinks. Get cracking, bartenders. -You now need 10 sheets
      of metal instead of 2 to make a gas canister, people can't FILL ENTIRE ROOMS
      WITH THEM.
  - rscadd: "-Emergency Toolboxes now contain smaller, lighter fire extinguishers\
      \ that actually fit inside them!\n\t"
2012-05-10:
  Sieve:
  - rscdel: 'Reverted dismemberment, the recent gun changes, and Tarajans. Before
      you shit up the forums, read this:'
  - unknown: Dismemberment was ported from Bay12, but only halfway, and there were
      several problems with it. I know many people really liked it, but as it stood
      it did not fit the playstyle here at all. This had to be removed, there
      is work on a more fitting system, but this had to be taken out first regardless,
      and the longer people beat around the bush the worse the situation got.
  - unknown: The gun change was made for no real reason and was pretty problematic,
      so reverting that should mean there are a lot less 'accidental suicides.'
  - unknown: Tarjans were reverted by request as well, and since keeping them working
      after removing dismemberment would be a stupid amount of work.
2012-05-11:
  Important changes below!:
  - tweak: Authors note, there was nothing below save for the previous day!!
2012-05-14:
  Nodrak:
  - rscadd: Added a 'random item' button to traitor uplinks. You can potentially get
      ANY item that shows up on the traitor item list, provided you have enough crystals
      for it.
2012-05-15:
  Icarus:
  - rscadd: Added WJohnston's scrubs to Medical Doctor lockers. Comes in blue, green,
      and purple.
  - rscadd: Added two new syndicate bundles
  - tweak: Reduced cost of thermals to 3 telecrystals (formerly 4)
  - tweak: Singularity Beacons are now spawned from a smaller, portable device.
  - imageadd: CMO and QM jumpsuits made more unique.
2012-05-17:
  Icarus:
  - rscadd: Individual dorms now have a button inside that bolts/unbolts the door
  - imageadd: New sprites for Cargo, HoP, and Captain's lockers
  - imageadd: More department-specific door sprites. Most noticable changes in medsci
      and supply departments.
2012-05-18:
  Errorage:
  - rscdel: Removed hat storage, which was useless.
  - tweak: Implanting someone now takes 5 seconds, both people need to remain still.
      Implanting yourself remains instant.
  - tweak: Wallets once again spawn in the cabinets in the dormitory
  - tweak: Wallets now fit in pockets
2012-05-19:
  Invisty:
  - rscadd: Brand new ending animations!
2012-05-20:
  Errorage:
  - rscadd: The new user interface is here. If anything is broken
      or something should be done differently please post feedback on the forum. Spriters
      are encouraged to make new sprites for the UI.
  - rscadd: When you receive a PDA message, the content is displayed to you if the
      PDA is located somewhere on your person (so not in your backpack). You will
      also get a reply button there. This will hopefully make PDA communication easier.
  - rscadd: New hotkeys! delete is the now the 'stop dragging' hotkey, insert
      is the 'cycle intents' hotkey.
2012-05-22:
  Icarus:
  - rscadd: RIG helmets can now be used as flashlights, just like hardhats. Credit
      to Sly for the sprites.
  - tweak: HoP's office has been remapped and made into his private office. Conference
      Room can now be accessed from the main hall.
2012-05-23:
  Errorage:
  - tweak: Some of the more pressing issues with the new user interface were addressed.
      These include the health indicator being too far up, the open inventory taking
      a lot of space, hotkey buttons not being removable and suit storage not being
      accessible enough.
  - rscadd: A toggle-hotkey-buttons verb was added to the OOC tab, which hides the
      pull, drop and throw buttons for people who prefer to use hotkeys and never
      use the buttons.
  - rscadd: Added a character setup option which allows you to pick between the Midnight,
      Orange and Old iconsets for the user interface.
2012-05-26:
  Icarus:
  - imageadd: Ported over Flashkirby99's RIG suit sprites from Bay12
  - tweak: Department PDA Carts moved out of lockers and into head offices.
2012-05-28:
  Cheridan:
  - rscadd: -Adjusted balaclavas and added luchador masks. Wearing luchador masks
      give you latin charisma. They replace the boxing gloves in the fitness room.
      Boxing gloves are still available in the holodeck. -Fake moustache tweaked and
      given new sprites.
  Donkie:
  - rscadd: You can now dispense Disposal Bins, Outlets and Chutes from the disposal
      dispenser. These are movable and you can attach them above open trunks with
      a wrench, then weld them to attach them completely. You can remove Bins by turning
      off their pump, then screwdriver, then weld, then wrench. Same with outlet and
      chute except for the pump part.
2012-05-29:
  Icarus:
  - tweak: Moved Engineering and Bridge deliveries.


code:
2012-06-01:
  Nodrak:
  - rscadd: Windoor's are now constructable! Steps are found here.
  SkyMarshal:
  - rscadd: Readded fingerprints and detective work, after lots of debugging and optimization.
  - rscadd: Any PDA with access to the Security Records can now, by the normal forensic
      scanner function, store data the same way as the detective's scanner.  Scanning
      the PDA in the detective's computer will copy all scanned data into the database.
  - wip: 'If something goes wrong, please contact SkyMarshal on the #bs12 channel
      on irc.sorcery.net'
2012-06-03:
  Donkie:
  - rscadd: You can now Drag-Drop disposal pipes and machinery into the dispenser,
      in order to remove them.
  - bugfix: You must now use wrench before welding a pipe to the ground
  - bugfix: You can no longer remove a trunk untill the machinery ontop is unwelded
      and unwrenched
  - bugfix: You are now forced to eject the disposal bin before unwelding it.
2012-06-06:
  Willox:
  - tweak: You can now click individual blocks/subblocks in the genetics console instead
      of having to scroll through the blocks with a forward/back button!
2012-06-07:
  Icarus:
  - rscadd: Added a second ZIS suit to engineering.
  - tweak: Remapped CE office and surrounding areas.
2012-06-09:
  Errorage:
  - rscadd: You can now make restraints from cable. It takes 15 lengths of cable to
      make a pair of restraints, they are applied the same way as handcuffs and have
      the same effects. It however only takes 30s to remove them by using the resist
      verb or button. You can also remove them from someone by using wirecutters on
      the handcuffed person.
  - rscadd: 'Added four new cable colors: pink, orange, cyan and white. Engineer belts
      spawn with yellow, red or orange cables while toolboxes and tool closets spawn
      with all 8 colors.'
2012-06-10:
  Agouri:
  - rscadd: Cyborgs and AIs can now use the newscaster. It was a mistake on my part,
      forgetting to finish that part of them.
2012-06-11:
  Errorage:
  - rscadd: You can now use the resist verb or UI button when welded or locked in
      a closet. Takes 2 minutes to get out tho (Same as getting out of handcuffs or
      unbuckling yourself)
  - rscadd: Making single-pane windows will now make the window in the direction you're
      facing. If a window already exists in that direction it will make it 90 degrees
      to your left and so on.
2012-06-13:
  Cheridan:
  - rscadd: -Added Lezowski's overalls to hydroponic supply closets. 50% chance per
      closet for them to replace the apron. -Removed some covers tags from things
      that made no sense to have them.
2012-06-14:
  Carn:
  - rscadd: FEAR NOT! You can now store a pen in your pda. (aka Best commit all
      commits)
2012-06-15:
  Icarus:
  - imageadd: Ported over ponytail sprites from Baystation
2012-06-18:
  Icarus:
  - imageadd: New afro hairstyles. Big Afro by Intigracy.
2012-06-20:
  Cheridan:
  - bugfix: -Both Ambrosia forms have had their reagent contents modified to prevent
      going over the 50-unit cap at high potencies. Ambrosia Deus now contains space
      drugs instead of poison.
  - tweak: -Drinking milk removes capsaicin from your body. REALISM!
  - tweak: -Frost oil hurts less upon consumption.
  - rscadd: -Liquid plasma can be converted into solid plasma sheets, by mixing 20
      plasma, 5 iron, and 5 frost oil.
  - rscadd: -Added effects for holy water injection on hydroponics plants.
2012-06-23:
  Icarus:
  - tweak: Medical storage now requires Surgery access (Medical Doctors only)
2012-06-26:
  Errorage:
  - tweak: Changeling parasting now only weakens for 10 game ticks. It no longer silences
      your target.
2012-06-27:
  Donkie:
  - rscadd: Pizza boxes! Fully stackable, tagable (with pen), and everythingelse-able.
      Fantastic icons by supercrayon!
Created with a sheet of cardboard.
2012-06-28:
  Carn:
  - rscadd: Alien hunters will now cloak when using the 'stalk' movement intent. Whilst
      cloaked they will use up their plasma reserves. They can however cloak as long
      as they like. Using the Lay-down verb will allow them to remain cloaked without
      depleting their plasma reserves,  hence allowing them to lay ambushes for unsuspecting
      prey. Should a hunter attack anybody, or get knocked down in any way,  they
      will become visible. Hopefully this allows for more strategic/stealthy gameplay
      from aliens. On the other hand, I may have totally  screwed the balance so feedback/other-ideas
      are welcome.
  - rscdel: 'Removed the invisibility verb from the alien hunter caste. '
2012-06-30:
  Icarus:
  - rscadd: Added Petethegoat's basic mirrors to the map. They allow you to change
      hairstyles.
  - tweak: Remapped Bar, Theatre, and Hydroponics. Bar and Kitchen are now more integrated
      with each other.


code:
2012-07-04:
  39kk9t & Carn:
  - rscadd: Added alien nests. They're basically beds made of thick sticky resin which
      aliums can 'stick' (buckle) people to for sexytimes
  - tweak: Weed nodes are no longer dense.
  - tweak: Queens can secrete resin for walls/nests/membranes
  - bugfix: Various bugfixes
2012-07-05:
  Carn:
  - tweak: Alien larva now chestburst even after their host has died.
  - tweak: Aliens can now slap facehuggers onto faces so they can infect mobs which
      lay down (or those stuck to nests).
  - tweak: Aliens can now slash security cameras to deactivate them.
2012-07-06:
  Giacom:
  - rscadd: Bottles can now be broken over people's heads! To do this, you must have
      the harm intent on and you must be targeting the person's head. This change
      affects alcoholic bottles only. It does not change pill bottles or chemistry
      bottles. Helmets help protect you from damage and the regents of the bottles
      will splash over the victim.
  - rscadd: 'AI''s now have access to a PDA. Note: It is not PDA-bomb-able'
  - rscadd: Health analyzers and medical PDAs now give a time of death when used on
      corpses.
2012-07-07:
  Icarus:
  - rscadd: A basketball simulation is now available at the holodeck. Credit to Sly
      and Ausops for the sprites.
2012-07-11:
  Errorage:
  - tweak: You can now only adminhelp once every 2 minutes so please provide all necesary
      information in one adminhelp instead of 5! Also reply to admins in PM-s and
      not additional adminhelps.
2012-07-12:
  Giacom:
  - rscadd: pAI gets a better PDA that can actually receive messages from people.
      They can also instantly reply like everybody else now and they can toggle their
      receiver/signaller/ringer.
  - rscadd: You can show the AI the notes on your PDA by holding it up to a camera.
      When you show up a paper/pda to the camera the AI can now click on your name
      to go to you, if you're near a camera. People who are Unknown will not have
      a link; which would've allowed the AI to track them.
  - rscadd: Made the" common server" and the "preset right receiver" listen for frequencies
      144.1 to 148.9. This will allow people to use different frequencies to talk
      to eachother without bothering the common channel. It will also allow Revs and
      Cultists to work with each other; everything is still logged though so it still
      has risks.
  - rscadd: Increased the maximum frequency limit for handheld radios and intercoms.
      It will give you the option to just use station bounced radios on a higher frequency
      so that anyone with a headset can't simply tune in.
  - rscadd: Created an All-In-One Grinder that is suppose to replace the blender,
      juicer and reagent grinder all together. Meaning any department that has a juicer,
      blender and grinder will instead get this. It will help people be more independent
      from Chemistry by recycling foods and plants.
2012-07-13:
  Icarus:
  - imageadd: Added new Dwarf and Very Long hairstyles. Dwarf hair and beard by SuperCrayon.
2012-07-14:
  Giacom:
  - rscadd: Added Russian Revolvers. This is a special Revolver that can only hold
      a single bullet randomly in it's chamber. This will allow you to play Russian
      Roulette with your fellow crew members! You can use it like a normal gun but
      you will need to cycle through the chamber slots until you hit the bullet. Only
      admin spawnable.
  Willox and Messycakes:
  - rscadd: pAI Emoticons! Allows each pAI to set their screen to display an array
      of faces! Click on 'Screen Display' in the pAI OS for a list.
2012-07-17:
  Giacom:
  - tweak: Added a new wire for Cyborgs. See if you can figure out what it does.
  - tweak: You can now fill any container with a sink. You can change the amount to
      fill, from sinks, by setting your container's transfer amount.
2012-07-18:
  Giacom:
  - rscadd: Added the Light Replacer. This is a device that can auto replace lights
      that are broken, missing or burnt. Currently it is found in the Janitor's closet
      and Janitor Borgs can equip it. You can refill it with glass, or if you're a
      Cyborg, just recharge. It is emaggable and will replace lights with rigged lights.
      The light's explosion was nerfed to help balance it and it is very noticable
      when you are holding an emagged Light Replacer.
  - tweak: The Janitor's equipment locator, on their PDA, will now tell you the direction
      of the equipment.
2012-07-22:
  Giacom:
  - tweak: You can now make newlines with your PDA notes.
  - tweak: You can now research and build the Light Replacer.
  - tweak: You can now store donuts in the donut box. The next donut you pull out
      will be the last one you put in.
  - tweak: APCs will auto-turn on if there is enough power in the grid, even if the
      powercell is below 30%. The APC needs to be charged for a long enough time before
      it starts turning equipment on, to avoid spazzing out. If you have any problems
      with it, such as equipment turning off and on repeatedly then please make an
      issue report with a screenshot of the APC.
2012-07-24:
  Errorage:
  - tweak: Both the chef and bartender have access to the bar area so both can serve
      if the other is incompetent or does not exist. Bartender's shotgun and shaker
      were moved to his back room and the booze-o-mat is now ID restricted to the
      bartender.
  - rscadd: Added powercells into vending machines in engineering
  - rscadd: Gave two beartraps to the janitor for pest control purposes................
2012-07-25:
  Icarus:
  - rscadd: Players not buckled in when the emergency shuttle/pod starts moving get
      will get knocked down.
  - rscadd: Added a YouTool vending machine to primary tool storage.
2012-07-26:
  Giacom:
  - rscadd: Added a new mushroom for Hydroponics, the Reishi Mushroom! It is obtained
      like any other mushroom and it has relaxing properties.
2012-07-29:
  Errorage:
  - rscadd: You can now use crayons to color eggs
  - rscadd: Mice have invaded the station!
  Giacom:
  - rscadd: All radios now only work in their Z level. This means that the CommSat
      has a few more additions to work with this change. There is now a new Telecomms
      Machine called the Relay which allows information to travel across Z levels.
      It it then linked to a new machine called the Hub, which will receive information
      from the Relays and send it to the buses. Because every Z level needs these
      relays, which are linked up with Receivers/Broadcasters, every Z level will
      get one. There is one in the station, in the RD's office, one in Telecomms as
      always, one in the Ruskie station which is turned off and hidden from the HUB's
      linked list. The last one is in Mining but the location for it has not been
      decided yet.
  - tweak: PDAs now need to be in a Z level with a functioning Relay/Comms Network
      in order to send messages. It will also send uncompressed (scrambled) messages
      like you would with the ordinary voice messages.
  - imageadd: 'Added some of WJohnston''s sprites. Added a new mining borg sprite,
      Added a new high tech security airlock, Added the new telecomm sprites for Relays.
      Hubs were given old Bus sprites. '
2012-07-31:
  Giacom:
  - tweak: Removed passive throwing. You need at least an aggressive hold of the mob
      before you can throw them.
  - rscadd: 'New map changes by Ikarrus. AI Upload Foyer is now Secure Tech Access,
      and the outer door only requires Bridge access. Attached to it are two new rooms:
      The messaging server room and the communications relay. The comms relay room
      runs off its own SMES unit like the AI, so it won''t be affected by powersinks'


code:
2012-08-01:
  Giacom:
  - tweak: I've made some adjustments to the Fireball spell. I've changed it to shoot
      in the player's facing direction instead of you having to pick a name from a
      list. It will explode upon contact of a person, if it hits an obstacle or if
      it shoots for too long. To make up for the fireball not being able to go diagonal
      I've shortened the cooldown to 10 seconds. It still can hurt you badly and knock
      you down if you shoot it at a wall. Lastly, it now lights up so it'll show up
      in dark rooms easily.
  Sieve:
  - rscadd: Borgs can now have an encryption key installed into their internal radios.
      Simply ID, open the panel, and use the key to insert it (Screwdriver to remove)
  - rscadd: Due to that as well, borgs have a 'Toggle Broadcast Mode' button for their
      radios, which changes the broadcast type between station-bounced (Non-reliant
      on TComms), and subspace (Required for department channels)
  - tweak: Also changed the binary chat for consistency, now for the prefix is ':b'
      for everyone, not just one for humans and one for borgs/AIs/pAIs
  - tweak: Based on feedback, Nuke Op pinpointers now automagically change between
      shuttle and disk mode when the nuke is armed or disarmed.
2012-08-02:
  Icarus:
  - rscadd: Borgs now have flashlights to allow them to see in lightless areas
  - tweak: 'Changes to Medbay: The sleeper and storage rooms have been swapped around.
      Hopefully this leads to more healing and less looting.'
2012-08-04:
  Icarus:
  - tweak: Changes to Med-Sci south and surrounding maintenance areas. Virology is
      more isolated and Science gets a new Misc. Research Lab.
  - tweak: Atmos techs get construction access now to do their little projects in.
  - tweak: Transformation Stings now work on living humans.
2012-08-06:
  Dingus:
  - tweak: Library has been redesigned. It's a whole lot more classy now.
  - tweak: Significant changes to Medbay. CMO's office is more centralized, genetics
      has a new exit into cryogenics, and a new break room has been installed
2012-08-11:
  Sieve:
  - bugfix: Turrets now properly fire at simple_animals.
  - tweak: Borgs, AIs, and brains/MMIs can be sacrificed by cultists.
  - tweak: Grenades now automatically set throw on again.
2012-08-14:
  Sieve:
  - rscadd: DNA modifiers can be used if there is no occupant, primarily to handle
      the buffer.
  - tweak: Ion Rifles are only effected by max severity EMPs, so AOE from its own
      shot won't effect it
  - tweak: Pepper Spray fits on Sec belts again
2012-08-16:
  Errorage:
  - tweak: Changes were made to how heating and cooling of humans works.
  - tweak: You must wear both a space suit and space helmet to be protected from space!
      Likewise you must wear a firesuit and a fire helmet to be protected from fire!
      Fire helmets are red and white hardhats, found in all fire closets.
  - tweak: Fire suits now only protect from heat and space suits only protect from
      cold, so make your choice count.
2012-08-23:
  Nodrak:
  - bugfix: In-hand sprites once again update correctly when equipping items.
2012-08-24:
  Sieve:
  - rscadd: Floorbots now actually pull up tiles when emagged
  - tweak: All helper bots (excluding MULEs) have an access panel and maint panel,
      access being for behavior and maint for internal work
  - tweak: To open the maint panel, the access panel needs to be unlocked, then you
      use a screwdriver. There you can emag/repair it to your heart's content. (Emagging
      the access panel will also unlock it permanently)
  - tweak: Helper bots are now repaired by using a welder when their maint panel is
      open
2012-08-26:
  trubble_bass:
  - tweak: Nerfed the Neurotoxin drink, it is now less effective than a stunbaton.
      But more effective than a Beepsky Smash.
  - tweak: Updated descriptions on various cocktails to be more accurate or more relevant
      to the drink itself.
2012-08-28:
  Giacom:
  - rscadd: You can now toggle the bolt light of airlocks. An extra wire,  that controls
      the airlock's bolt light, has been added.
  - rscadd: Aliens can now tell who is and who isn't infected. They get a special
      facehugger icon that appears over mobs that have been impregnated.
  - wip: Cameras have temporary X-Ray for the time being.
2012-08-29:
  Nodrak:
  - bugfix: Mice now work with the admin player panel. Admins can now turn players
      into mice with the 'Animalize' button in the player panel!
  - bugfix: Space bear AI no longer runs when a player is controlling it. Admins can
      now turn players into space bears with the 'Animalize' button in the player
      panel!
  - bugfix: The holodeck beach program once again has a beach.
  - bugfix: The nuke op shuttle floor was pressure-washed a few days ago. We have
      since re-painted it with nanotrasen blood. Sorry for any confusion.
2012-08-30:
  Giacom:
  - rscadd: You can now create an EMP Pulse. Like an explosion, it is the mixing of
      two reagents that trigger this to happen. I will tell you the first required
      reagent. Uranium. Have fun!
  - tweak: I have made most chemicals need 3-5 or more chemicals in order to react
      to a turf. For instance, you need at least 5 units of thermite splashed on a
      wall for it to burn down."
  - tweak: The EMP kit, that you can buy through the uplink, has two more grenades
      in them now. Making the box full of EMP grenades!
  - tweak: Changed the EMP grenade's range to be much bigger.
2012-08-31:
  Agouri:
  - bugfix: Overhauled newscasters. No visual additions but the thing is much more
      robust and everything works as intended. Wanted issues are fixed. Admins, check
      out Access News Network under Fun.


code:
2012-09-03:
  Giacom:
  - rscadd: 'Cameras has changed quite a bit. They are no longer created from grenade
      canisters, instead you make them from an autolathe. The construction and deconstruction
      for them has also changed, so look it up or experiment it with yourself to see
      how to setup the cameras now. Cameras also get wires, like airlocks and APCs.
      There''s two duds, a focus wire, a power wire, an alarm wire and a light wire.
      Protip: You can see which one is the alarm wire by pulsing it.'
  - imageadd: Added a red phone and placed it in the Cyborg Station. Sprite by Pewtershmitz!
      You'll also find an AI restorer there, replacing the computer frame.
  - rscadd: Cameras aren't all X-ray anymore. The AI won't be able to see what room
      you are in if there's no normal camera inside that room or if there's no X-ray
      camera nearby..
  - rscadd: Cameras get upgrades! Currently there's X-ray, EMP-Proof and Motion. You'll
      find the EMP-Proof and Motion cameras in the normal places (Singularity Pen
      & EVA), the new X-ray cameras can be found in the Dormitory and Bathrooms,
      plus some extra ones to invade your privacy. See if you can smash them all.
  - tweak: 'Alien Larva can bite simple animals (see: Ian, Runtime, Mice) to kill
      them and gain a small amount of growing points.'
  - tweak: Space travel was tweaked to be more random when changing Z levels. This
      will stop people and items from being stuck in an infinite loop, as they will
      eventually hit something to make them stop.
2012-09-06:
  Cheridan:
  - rscadd: '-Changes flour from an item to a container-held reagent. All recipes
      have been updated to use 5 units of reagent flour for every item required previously.   This
      has a few advantages: The 16(!) sacks of flour previously in the kitchen cabinet
      have been condensed to an equivalent 3 sacks. Beer is now brewable with universal
      enzyme, and converting lots of wheat into flour should be less tedious. Also,
      flour grenades, etc.  Because of this, flour is now obtained from the all-in-one
      blender rather than the processor, and spaghetti noodles are made with 5 units
      of flour in the microwave.'
  Giacom:
  - tweak: Removed cameras from bots (NOT BORGS). They weren't working well with freelook
      and I felt that since they weren't used at all, they wouldn't be missed.
2012-09-08:
  Carn:
  - bugfix: Added an additional check to stop changelings sharing powers/becomming
      un-absorbable/etc by absorbing eachother and then rejuvinating from death.
  - tweak: Cloaked Aliens are now slightly easier to see, so they should avoid strongly
      lit areas when possible. They can still lay down to become even stealthier though.
      Let me know what you think, it's only a minor sprite change.
2012-09-09:
  'Important note for server hosts!:':
  - experiment: The file /code/defines/hub.dm was moved into /code/hub.dm. To get
      your server back on the hub, open /code/hub.dm and set the hub variables again.
      Sorry for the inconvenience.
2012-09-10:
  Giacom:
  - rscadd: AIs can double click on mobs to instantly start tracking them.
2012-09-13:
  Carn:
  - experiment: New Hotkeys (Trial period). Details can
      be found in the help menu or via the hotkeys-help verb. It's all client-side.
      It shouldn't intefere with regular controls (except ctrl+A, ctrl+S, ctrl+D and
      ctrl+W).
2012-09-17:
  Carn:
  - rscadd: F5 is now a hotkey for adminghosting. F8 toggles ghost-like invisibility
      for admins.
  - tweak: Catatonia makes you fall down. Admins appear braindead when admin-ghosting.
  - tweak: '"Set-observe"/"Set-play" renamed and merged into "Aghost".'
  - tweak: '"Lay down/Get up" renamed to "Rest"'
  - bugfix: Closets can't be sold on the supply shuttle anymore
  - bugfix: Fixed all dat light
  Cheridan:
  - imageadd: Metroids have been replaced with Rorobeasts. Roros are strange latex-based
      lifeforms that hate light, fun, and gloves.
2012-09-23:
  Donkie:
  - rscadd: Updated the Package Tagger with new interface!
  - rscadd: You can now dispense, remove and retag sort junctions properly!
2012-09-24:
  Petethegoat:
  - bugfix: Hopefully fixed the stop midis button. It should now stop any midis that
      are currently playing.
2012-09-25:
  Donkie:
  - rscadd: Reworked the Piano, now really optimized and new interface!
2012-09-26:
  Aranclanos:
  - bugfix: Mechs are once again spaceproof!
  - bugfix: The YouTool machine is now all access
  - bugfix: Cutting tower caps in hand no longer deletes the wood, and planks now
      auto stack
2012-09-30:
  Giacom:
  - tweak: Airlocks now use the Environmental power channel, since they are airlocks
      after-all. Meaning, when power is low the airlocks will still work until the
      environmental channel on the APC is turned off. This applies to all the door
      control buttons too. Pipe meters now use the environmental power channel. If
      you have any comments have this change, please let me know in the feedback section
      of the forums.
  Numbers:
  - rscadd: Readded Volume Pumps - now they work as intended and are constructable
  - rscadd: Readded Passive Gates - now they work as intended and are constructable
  - rscadd: Readded Heat Exchangers - now they work as intended and are constructable
  - rscadd: Added Heater - to warm up gasses to 300C
  - rscadd: Pipe dispensers can produce the readded pieces.
  - imageadd: New graphics for all of the above - courtesy by Ausops.


code:
2012-10-01:
  Cheridan:
  - experiment: Wizards have a new artifact added to their spellbooks.
2012-10-03:
  Agouri:
  - tweak:
2012-10-05:
  Aranclanos:
  - bugfix: A buncha crud nobody cares about lol Added a light to
      the airlock wiring interface to show the status of the timing.
  - bugfix: You can't fill sprays without being next to the dispenser.
  - bugfix: Simple animals no longer freeze to death in places with normal temperature.
  - bugfix: Mechs no longer freeze on the spot when they are using the Energy Relay
      on powerless areas.
  - bugfix: Improvements to showers, they now clean gear on beltslot, back, ears and
      eyes. Showers only clean visible gear.
  - bugfix: Replica pods works again! But you can't make potato people without a key
      or clone people who ghosted alive (Catatonic).
  - bugfix: Engiborgs can deconstruct airlocks with their RCDs once again.
  - bugfix: You can construct airlocks while standing on another airlock with RCDs.
2012-10-08:
  Kor:
  - tweak: A pen no longer spawns in your pocket. Instead, each PDA will spawn with
      a pen already in it.
2012-10-10:
  Giacom:
  - tweak: Larva grow a little bit faster when on weeds or when breathing in plasma.
2012-10-13:
  Giacom:
  - imageadd: Facehuggers have a new animation, thanks to Sly.
  - rscadd: Firelocks, glass-less airlocks and walls will stop heat.
  - rscadd: Fires are now more deadly, especially the flames.
  - tweak: Fires will now break windows.
2012-10-16:
  Giacom:
  - rscadd: New changeling powers!
  - rscadd: Hive Channel/Hive Absorb. Allows you to share your DNA with other changelings,
      very expensive chemical wise to absorb (download), not so much to channel (upload)!
      You cannot achieve your objective by sharing DNA.
  - rscadd: Mimic Voice! You can form your voice of a name you enter. You won't look
      like them but when you talk, people will hear the name of who you selected.
      While you're mimicing, you can't regenerate chemicals.
  - rscadd: Extract DNA! A power that allows you to silently sting someone and take
      their DNA! Meaning you do not have to absorb someone to become them. Extracting
      their DNA doesn't count towards completing your objectives.
  - rscadd: You can now get flares from red emergency toolboxes. Has a 50% chance
      of a flash-light or a flare spawning.
  - imageadd: Flare icon by Ausops!
  - rscadd: Thanks to RavingManiac (Smoke Carter), Roros now lay eggs which can grow
      into baby roros or be used for cooking recipes. Scientists will need to expose
      the egg to plasma for it to hatch; while it is orange (grown).
  - imageadd: A new icon for the map spawned x-ray cameras. Icon by Krutchen.
2012-10-18:
  Giacom:
  - tweak: As an AI, you can type in the "track with camera" command and get a list
      of names to show up there. This also works with "list camera" verb. Remember
      to use space to auto-fill.
  - rscadd: Welding goggles have been added. They are like welding helmets but they
      are for the glasses equipment slot. Science and the assembly line are given
      a pair.
  - imageadd: Thanks to WJohnston for the welding goggle icons.
  - tweak: Small change to the Assembly Line. Instead of six normal flashes, the Assembly
      Line will instead have two normal flashes and eight synthetic flashes. Synthetic
      flashes only work once but are designed to be used in construction of Cyborgs.
  - tweak: Nar-Sie put on a few pounds. Thanks HornyGranny.
2012-10-24:
  Giacom:
  - rscadd: Throwing eggs will result in the reagents of the egg reacting to the target.
      (Which can be a turf, object or mob) This creates possibilities like chloral
      eggs, lube eggs, and many more.
  - rscadd: Aliens can now acid walls and floors! Not R-Walls though.
  - tweak: Facehugger throw range reduced to 5, so aim at humans that are 2 tiles
      apart from the edge of your screen.
  - tweak: Making eggs is a little more expensive but secreting resin is cheaper.
      (Both cost 75 now)
  - tweak: Aliens no longer have a random duration of stunning humans, it's a constant
      value now of the lower based value.
  - tweak: Acid is less random and will be more reliable. Don't bother aciding stuff
      more than once, as it will waste plasma.
  - rscadd: You can now target non-dense items (such as facehuggers) with a gun.
  - rscadd: You can now shoot canisters, computers and windoors to break them.
2012-10-25:
  Flashkirby99:
  - imageadd: Added 18 new hairstyles!
2012-10-27:
  Nodrak:
  - rscadd: The CE has a new pet!
  Petethegoat:
  - rscadd: Mousetraps are now assemblies.
  - rscadd: Added a new crate for cargo to order.
2012-10-28:
  Errorage:
  - tweak: You can now set your character's age up to 85. This used to be 45.
2012-10-31:
  Giacom:
  - rscadd: 'Advance evolving diseases! Virology can now create, mutate and mix advance
      diseases together. I replaced the two bottles of blood in Virology with the
      advance disease. I''ll write a wiki article soon enough. Here''s a tip: Putting
      mutagen or virus food (a mixture of milk, water and oxygen) in blood with an
      existing disease will mutate it to gain symptoms. It can potentially lose old
      symptoms in the process, so keep backups!'


code:
2012-11-01:
  Giacom:
  - tweak: Aliens now take x2 as much damage from fire based weaponary, instead of
      x1.5.
  - tweak: Doors are now weaker than walls; so normal weapons can destroy them much
      more easily.
2012-11-02:
  Errorage:
  - rscadd: You can once again travel to the station, derelict, satellite and mining
      z-levels through space. You will also never loop into the same level on transition
      - So if you are exiting the derelict z-level, you will enter one of the other
      z-levels.
2012-11-03:
  Giacom:
  - tweak: Airborne diseases will not spread through walls now.
  - tweak: Reduced queen healing rate to 5. The maximum health will be enough.
  - tweak: Aliens can now clear hatched eggs by clicking on them.
  TankNut:
  - imageadd: New APC sprite.
  - imageadd: New Wraith sprite and jaunting animation.
  WJohnston:
  - imageadd: New Ablative Armor sprite.
2012-11-05:
  Errorage:
  - rscadd: Being in an area with extremely low pressure will now deal some damage,
      if you're not protected.
  - rscadd: Space suits and the captain's armor now protect against pressure damage
  - tweak: Slightly lowered all environment damage intakes (temperature, oxygen deprevation)
      to make up for low pressure damage.
  - bugfix: Pressure protection finally works properly. Items that protect from pressure
      (firesuits, space suits, fire helmets, ...) will now properly protect. The pressure
      damage indicator will update properly based on the pressure effects on you.
      Black (low) and red (high) mean you are taking damage.
  - tweak: Slightly slowed down the speed at which your body temperature changes if
      you are in a very hot or very cold area. The speed at which you recover from
      an abnormal body temperature remains the same.
  Giacom:
  - tweak: 'AIs can now tweak with a bot''s setting like a human who unlocked the
      bot. '
2012-11-09:
  Giacom:
  - rscadd: Cyborgs can now ping and beep! (Say "*beep" and "*ping") Thanks to Rahlzel
      for the proposal.
  - tweak: HULKS WILL NOW TALK IN ALL CAPS AND WILL RANDOMLY SAY HULK THINGS. Thanks
      to Brotemis for the proposal.
  - wip: Sorry for the inconveniences with advance diseases. They are working much
      better now!
  - imageadd: An improved APC sprite by TankNut!
2012-11-11:
  Carn:
  - wip: "Admin-ranks changes
\n\t\tLots of changes.\
      \ This is just a brief summary of the most recent changes; still working on\
      \ proper documentation.
\n\t\tAll admins have access to view-vars, player-panel(for\
      \ individual mobs), game panel and secrets panel. Most of the things on those\
      \ pages have their own rights requirements. For instance, you can only use event\
      \ orientated secrets in the secret panel if you have FUN rights. Debug secrets\
      \ if you have DEBUG rights. etc.
\n\t\tSpawn xeno and toggle gravity procs\
      \ were moved into the secrets panel (fun).
\n\t\tThis may help with understanding which flags do what. Unfortuanately it's\
      \ still somewhat vague.
\n\t\tIf you have any problems, feel free to PM\
      \ me at irc.rizon.net #coderbus. I go by the username carn or carnie.\n\t\t\
      "
  Kor:
  - rscadd: New cyborg upgrade available for production that requires illegal and
      combat tech
  - tweak: Summon Guns has a new gun type created by Ausops. It also lets the user
      know when its been cast now to prevent people trying to buy it multiple times
  - tweak: Grilles are no longer immortal in regards to solid projectiles, you can
      now shoot out windows.
2012-11-13:
  Nodrak:
  - bugfix: Wizards can no longer cast spells when muzzled. It iss now actually possible
      to capture a live wizard without constantly injecting them with chloral.
  - rscdel: You can no longer take bags of holding or mechs to the clown planet.
2012-11-15:
  Giacom:
  - rscadd: You can now name your advance diseases! You can't name already known diseases
      though.
  - tweak: Chemical implants can now hold 50 units instead of 10 units.
2012-11-16:
  Kor:
  - bugfix: Fixed the syndicate teleporter door, making teleport assaults possible.
      It will once again open when you open the outter door.
2012-11-17:
  Giacom:
  - rscadd: Medical Cyborgs no longer lose the reagents in their hypospray when switching
      modes.
  - rscadd: Spaceacillin will now help stop the spread of diseases.
  - tweak: You can once again make floors slippery by spraying water. This was done
      by increasing the amount the sprayer uses, which is from 5 to 10. You can also
      empty your sprayer's contents onto the floor with a verb in the Object tab.
2012-11-18:
  Petethegoat:
  - rscadd: Ported over BS12 style cameras. They now take a photo of a 3x3 area!
  - tweak: Catatonic people (those that have ghosted while alive) now count as dead
      for assasinate objectives.
2012-11-19:
  Giacom:
  - rscadd: Malf AIs can only shunt to APCs from their core. Meaning their core needs
      to be alive before they can shunt to another APC. Malf AIs can start a takeover
      inside an APC now.
  - rscadd: When taking damage, the next sequence of the overlay will show for a bit
      before reverting to the overlay you should have. This allows you to know you
      are taking damage without having to check the text screen.
2012-11-20:
  Kor:
  - rscadd: Added Exile Implants to the Gateway room. Someone implanted with an Exile
      Implant will be able to enter the away mission, but unable to return from it.
      Not only can they be used for getting rid of dangerous criminals, but revs/stationheads
      count as dead while on the away mission, and traitor/changeling/wizard assassination
      targets count as dead if they're on the away mission at round end, allowing
      for those objectives to be completed peacefully.
  - rscadd: Added medical hardsuits, sprited by Majorsephiroth. Two of them spawn
      in EVA. Their most unique/medical oriented feature is being able to hold a medkit
      in the suit storage slot, allowing you to easily access medicine while keeping
      your hands free.
2012-11-21:
  Cheridan:
  - rscadd: SSU manufacturers have issued a product recall! It seems old models shipped
      with faulty wiring, causing them to short-circuit.
2012-11-23:
  Zelacks:
  - rscadd: Plant Analysers now work on seed bags.
2012-11-25:
  Ikarrus:
  - rscadd: Added Gateway access. Only the RD, HoP, and Captain start with this.
  - tweak: 'New access levels in the brig:
-Brig access now opens the front doors
      of the brig, as well as other lower-risk security areas.
-Security access
      allows you into the break room and equipment lockers.
-Holding Cells allows
      you to use brig timers and lets you in the Prison Wing.
-The Detective
      no longer has Security Equipment access.'
  - tweak: Significantly increased max cloneloss penalty for fresh clones to 40%.
2012-11-28:
  Kor:
  - rscadd: Slimes have replaced roros (finally)! Right now they are functionally
      identical, but massive expansion of slimes and xenobio is planned. Sprites are
      by Cheridan.
2012-11-30:
  Ikarrus:
  - tweak: Swapped the locations of the Vault and Tech Storage.
  - rscdel: Cargo Techs, Miners, and Roboticists no longer start with gloves. They
      are still available from their lockers.


code:
2012-12-02:
  Giacom:
  - rscadd: Added a new artefact called the "Staff of Animation". You can get it in
      the Wizard's Spellbook. It will animate objects and items, but not machines,
      to fight for you. The animated objects will not attack the bearer of the staff
      which animates them, meaning if you lose your staff, or if it gets stolen, your
      minions will turn on you.
2012-12-05:
  Giacom:
  - rscadd: The wizard's fireball spell is once again dumbfire. It will fire in the
      direction of the wizard instead of having to choose from a list of targets and
      then home in on them.
2012-12-07:
  Erro:
  - tweak: Examining humans now works a bit differently. Some external suits and helmets
      can hide certain pieces of clothing so you don't see them when examining. Glasses
      are also now displayed when examining.
  - tweak: The job selection screen has been changed a little to hopefully make making
      changes there easier.
2012-12-12:
  Erro:
  - tweak: Examining humans now works a bit differently. Some external suits and helmets
      can hide certain pieces of clothing so you don't see them when examining. Glasses
      are also now displayed when examining.
  - tweak: The job selection screen has been changed a little to hopefully make making
      changes there easier.
2012-12-15:
  Erro:
  - tweak: Examining humans now works a bit differently. Some external suits and helmets
      can hide certain pieces of clothing so you don't see them when examining. Glasses
      are also now displayed when examining.
  - tweak: The job selection screen has been changed a little to hopefully make making
      changes there easier.
2012-12-16:
  Erro:
  - tweak: Examining humans now works a bit differently. Some external suits and helmets
      can hide certain pieces of clothing so you don't see them when examining. Glasses
      are also now displayed when examining.
  - tweak: The job selection screen has been changed a little to hopefully make making
      changes there easier.
2012-12-19:
  Erro:
  - tweak: Examining humans now works a bit differently. Some external suits and helmets
      can hide certain pieces of clothing so you don't see them when examining. Glasses
      are also now displayed when examining.
  - tweak: The job selection screen has been changed a little to hopefully make making
      changes there easier.
2012-12-21:
  Erro:
  - tweak: Examining humans now works a bit differently. Some external suits and helmets
      can hide certain pieces of clothing so you don't see them when examining. Glasses
      are also now displayed when examining.
  - tweak: The job selection screen has been changed a little to hopefully make making
      changes there easier.
2012-12-23:
  Erro:
  - tweak: Examining humans now works a bit differently. Some external suits and helmets
      can hide certain pieces of clothing so you don't see them when examining. Glasses
      are also now displayed when examining.
  - tweak: The job selection screen has been changed a little to hopefully make making
      changes there easier.
2012-12-26:
  Erro:
  - tweak: Examining humans now works a bit differently. Some external suits and helmets
      can hide certain pieces of clothing so you don't see them when examining. Glasses
      are also now displayed when examining.
  - tweak: The job selection screen has been changed a little to hopefully make making
      changes there easier.
2012-12-30:
  Erro:
  - tweak: Examining humans now works a bit differently. Some external suits and helmets
      can hide certain pieces of clothing so you don't see them when examining. Glasses
      are also now displayed when examining.
  - tweak: The job selection screen has been changed a little to hopefully make making
      changes there easier.
2012-12-31:
  Erro:
  - tweak: Examining humans now works a bit differently. Some external suits and helmets
      can hide certain pieces of clothing so you don't see them when examining. Glasses
      are also now displayed when examining.
  - tweak: The job selection screen has been changed a little to hopefully make making
      changes there easier.


code:
2013-01-02:
  Erro:
  - tweak: Examining humans now works a bit differently. Some external suits and helmets
      can hide certain pieces of clothing so you don't see them when examining. Glasses
      are also now displayed when examining.
  - tweak: The job selection screen has been changed a little to hopefully make making
      changes there easier.
2013-01-07:
  Erro:
  - tweak: Examining humans now works a bit differently. Some external suits and helmets
      can hide certain pieces of clothing so you don't see them when examining. Glasses
      are also now displayed when examining.
  - tweak: The job selection screen has been changed a little to hopefully make making
      changes there easier.
2013-01-08:
  Erro:
  - tweak: Examining humans now works a bit differently. Some external suits and helmets
      can hide certain pieces of clothing so you don't see them when examining. Glasses
      are also now displayed when examining.
  - tweak: The job selection screen has been changed a little to hopefully make making
      changes there easier.
2013-01-09:
  Erro:
  - tweak: Examining humans now works a bit differently. Some external suits and helmets
      can hide certain pieces of clothing so you don't see them when examining. Glasses
      are also now displayed when examining.
  - tweak: The job selection screen has been changed a little to hopefully make making
      changes there easier.
2013-01-11:
  Giacom:
  - tweak: Plasma (Air) will give the breather the plasma reagent, for a toxic effect,
      instead of just straight damage.
  - bugfix: The agent card will now work inside PDAs/Wallets; meaning the AI won't
      be able to track you.
2013-01-12:
  Giacom:
  - tweak: Staff of animation mimics will no longer care whether you are holding the
      staff or not, they will never attack their creator.
  - tweak: Brainrot will only need alkysine to be cured.
  - rscadd: New spider infestation event based on Cael's spiders. The announcement
      will be the same as alien infestations.
2013-01-13:
  Directed by S0ldi3rKr4s0 and produced by PeteTheGoat:
  - rscadd: /tg/station 13 Presents Curse of the Horseman.
2013-01-16:
  Cheridan: &id001
  - tweak: Chickens will now lay a certain number of eggs after being fed wheat, rather
      than just laying them whenever they felt like it. No more chickensplosions.
2013-01-20:
  Cheridan: *id001
2013-01-25:
  Errorage:
  - rscadd: All the equipment you spawn with will now contain your fingerprints, giving
      the detective more ability to tell where items came from and if a crewmember
      has changed clothing.
2013-01-26:
  Pete:
  - rscadd: Added hugging and kicking. I also updated the text styles for clicking
      on humans in most intents, but they should be pretty much the same.
2013-01-27:
  Cheridan:
  - rscadd: The plant bags in Hydroponics lockers have been replaced with upgraded
      models with seed-extraction tech. Activate with via right-click menu or Objects
      verb tab.
  - rscadd: 'Obtaining grass tiles works a bit different now: grass is harvested as
      a normal plant item, clicking on it in-hand produces the tile.'
2013-01-31:
  Kor "Even in death I still code" Phaeron:
  - rscadd: Four new slime types with their own reactions and two new reactions for
      old slimes.
  - rscadd: Put a suit of reactive teleport armour back in the RD's office.
  - tweak: Chemistry now has two dispensers (with half charge each) so both chemists
      can actually work at the same time.


code:
2013-02-11:
  SuperSayu:
  - rscadd: Signallers, prox sensors, mouse traps and infrared beams can now be attacheed
      to grenades to create a variety of mines.
  - rscadd: A slime core can be placed in a large grenade in place of a beaker. When
      the grenade goes off, the chemicals from the second container will be transfered
      to the slime core, triggering the usual reaction.
2013-02-13:
  Petethegoat:
  - rscadd: Traitors with the station blueprints steal objective can now use a photo
      of the blueprints instead!
2013-02-14:
  Petethegoat:
  - rscadd: 'Updated surgery: you now initiate surgery with surgical drapes or a bedsheet.
      Most procedures have changed, check the wiki for details. Currently it''s pretty
      boring, but this paves the way for exciting new stuff- new procedures are very
      simple to add. Report any bugs directly to me, or on the issue tracker.'
2013-02-18:
  Kor:
  - tweak: The RD has lost access to telecomms, and basic engineers have gained it.
2013-02-22:
  Petethegoat:
  - rscadd: Added cavity implant surgery.
  - tweak: "Additionally, surgery must now be performed with help intent. Some procedures\
      \ have also been updated.\n\t\tAs always, check the wiki for details."
2013-02-24:
  Faerdan:
  - rscadd: Competely new UI overhaul! Most user interface have been converted.


code:
2013-03-06:
  Petethegoat:
  - rscadd: Petethegoat says, "Added a new feature involvi-GLORF"
  - tweak: Overhauled how grabs work. There aren't any interesting mechanical differences
      yet, but they should be a lot more effective already. You don't have to double
      click them anymore. Report any bugs with grabbing directly to me, or on the
      issue tracker.
2013-03-08:
  Kor:
  - rscadd: You can now construct/destroy bookcases. This is super exciting and game
      changing.
2013-03-13:
  Elo001:
  - rscadd: You can now open and close job slots for some jobs at any IDcomputer.
      There is a cooldown when opening or closing a position.
2013-03-14:
  Major_sephiroth:
  - rscadd: You can now light cigarettes with other cigarettes, and candles. And cigars.
      Light a cigar with a candle! It's possible now!
2013-03-28:
  Carnie:
  - tweak: Empty character slots in your preferences screen will now randomize. So
      they won't initialise as bald, diaper-clad, white-guys.
  - tweak: Reworked the savefile versioning/updating code. Your preferences data is
      less likely to be lost.


code:
2013-04-04:
  Cheridan:
  - tweak: When an AI shunts into an APC, the pinpointer will begin tracking it. When
      the AI returns to its core, the pinpointer will go back to locating the nuke
      disc.
  - tweak: New sechud icons for sec officers/HoS, medical doctors, and loyalty implants.
2013-04-09:
  Ikarrus:
  - rscadd: Liquid Plasma have been found to have strange and unexpected results on
      virion cultures. The executive chief science officer urges virologists to explore
      the possibilities this new discovery could bring.
  - rscadd: After years or research, our scientists have engineered this cutting-edge
      technology born from the science of shaving. The Electric Space-Razor 5000!
      It uses moisturizers to refuel your face while you shave with not three, not
      four, but FIVE lazer-precise inner blades for maximum comfort.
2013-04-10:
  Cheridan:
  - rscadd: You can now condense capsaicin into pepper spray with chemistry.
  - tweak: Pepper spray made slightly more effective.
  - tweak: Teargas grenades can be obtained in Weapons and Riot crates.
  - tweak: 'Riot crate comes with 2 sets of gear instead of 3, made cheaper. Beanbag
      crate removed entirely. Just make more at the autolathe instead. Bureaucracy
      crate cheaper, now has film roll. '
  - tweak: NT bluespace engineers have ironed-out that little issue with the teleporter
      occasionally malfunctioning and dropping users into deep space. Please note,
      however, that bluespace teleporters are still sensitive experimental technology,
      and should be Test Fired before use to ensure proper function.
2013-04-17:
  Giacom:
  - rscadd: If the configuration option is enabled, AIs and or Cyborgs will not be
      able to communicate vocally. This means they cannot talk normally and need to
      use alternative methods to do so
2013-04-22:
  Cheridan:
  - rscdel: Stungloves removed 5eva.
  - rscadd: Don't rage yet. Makeshift stunprods(similar in function to stungloves)
      and spears are now craftable. Make them by using a rod on cable restraits, then
      adding something.
  - rscadd: Stun batons/prods now work off power cells, which can be removed and replaced!
      Use a screwdriver to remove the battery.
  Malkevin:
  - tweak: Overhauled the thermal insulation system
  - rscadd: All clothing that protected from one side of the thermal spectrum now
      protects from the other.
  - wip: Armor (although most don't have full coverage) protects between 160 to 600
      kelvin
  - wip: 'Firesuits protect between 60 to 30,000 kelvin (Note: Hotspot damage still
      exists)'
  - rscadd: CE's hardsuit got its firesuit level protection back
  - tweak: Bomb suits function as ghetto riot gear
2013-04-23:
  Malkevin:
  - imageadd: Replaced the captain's run of the mill armored vest with his very own
      unique vest. Offers slightly better bullet protection.
2013-04-24:
  Carnie:
  - experiment: 'DNA reworked: All SE blocks are randomised. DNA-modifier emitter
      strength affects the size of the change in the hex-character hit. Emitter duration
      makes it more likely to hit the character you click on. Almost all DNA-modifier
      functions are on one screen.<br/>Balancing -will- be off a bit. Is getting halk
      to hard/easy? Please report bugs/balancing issues/concerns here: http://forums.nanotrasen.com/viewtopic.php?f=15&t=13083
      <3'
2013-04-26:
  Ikarrus:
  - rscadd: Commanding Officers of Nanotrasen Stations have been issued a box of medals
      to be awarded to crew members who display exemplary conduct.
2013-04-30:
  Ikarrus:
  - rscadd: Researchers have discovered that glass shards are, in fact, dangerous
      due to their typically sharp nature. Our internal Safety Committee advises that
      glass shards only be handled while using Nanotrasen-approved hand-protective
      equipment.


code:
2013-05-02:
  Malkevin:
  - rscadd: You can now weld four floor tiles together to make a metal sheet
  - rscadd: The All-In-One Grinder can now grind Metal, Plasteel, Glass, Reinforced
      Glass, and Wood sheets
  - tweak: Made grey backpacks slightly less ugly
2013-05-05:
  Rolan7:
  - rscadd: Cargo manifests from CentComm may contain errors.  Stamp them DENIED for
      refunds.  Doesn't apply to secure or large crates.  Check the orders console
      for CentComm feedback.
2013-05-07:
  Ikarrus:
  - tweak: As a part of the most recent round of budget cuts, toolboxes will now be
      made with a cheaper but heavier alloy. HR reminds employees to avoid being struck
      with toolboxes, as toolbox-related injuries are not covered under the company's
      standard health plan.
2013-05-11:
  Malkevin:
  - rscadd: SecHuds now check for valid clearance before allowing you to change someone's
      arrest status. There is only one way to bypass the ID check, and its not the
      usual way.
2013-05-14:
  Ikarrus:
  - tweak: "Nanotrasen seeks to further cut operating costs on experimental cyborg\
      \ units. \n\t\t
-Cyborg chassis will now be made from a cheaper but less\
      \ durable design. \n\t\t
-RCDs found on engineering models have been replaced\
      \ with a smaller model to make room for a metal rods module.\n\t\t
-Cyborg\
      \ arms will no longer be long enough to allow for self-repairs.\n\t\t
NOTE:\
      \ A cyborg's individual modules have been found to become non-operational should\
      \ the unit sustain too much structural damage."
2013-05-25:
  Ikarrus:
  - rscdel: CentCom announced some minor restructuring within Space Station 13's command
      structure. Most notable of these changes is the removal of the Head of Personnel's
      access to the security radio channel. CentCom officials have stated the intention
      was to make the HoP's role more specialized and less partial towards security.


code:
2013-06-02:
  Ikarrus:
  - tweak: To reduce costs of security equipment, mounted flashers have been adjusted
      to use common handheld flashes as their flashbulbs. Although these flashbulbs
      are more prone to burnout, they can easily be replaced with wirecutters.
2013-06-04:
  Dumpdavidson:
  - tweak: Headsets can no longer broadcast into a channel that is disabled.
Headsets
      now have a button to turn off the power instead of the speaker. This button
      disables all communication functions.
EMPs now force affected radios off
      for about 20 seconds.
2013-06-06:
  Giacom:
  - rscadd: Emptying someone's pockets won't display a message. In theory you can
      now pickpocket!
2013-06-09:
  Ikarrus:
  - rscadd: Server operators may now allow latejoiners to become antagonists. Check
      game_options.txt for more information.
  - rscadd: Server operators may now set how traitors and changelings scale to population.
      Check game_options.txt for more information.
2013-06-15:
  Petethegoat:
  - tweak: Updated chemical grenades. The build process is much the same, except they
      require an igniter-X assembly instead of a single assembly item. You can also
      just use a cable coil to get regular grenade behaviour.
2013-06-16:
  Khub:
  - rscadd: Job preferences menu now not only allows you to left-click the level (i.e.
      [Medium]) to raise it, but also to right-click it to lower it. That means you
      don't have to cycle through all the levels to get rid of a [Low].
2013-06-27:
  Ikarrus:
  - rscadd: Nanotrasen R&D released a new firmware patch for their station AIs.
      Included among the changes is the new ability for AIs to interact with fire
      doors. R&D officials state they feel giving station AIs more influence could
      only lead to good things.


code:
2013-07-07:
  Giacom:
  - rscadd: Revamped blob mode and the blob random event to spawn a player controlled
      overmind that can expand the blob and upgrade pieces that perform particular
      functions. This will use resources which the core can slowly generate or you
      can place blob pieces that will give you more resources.
2013-07-15:
  Giacom:
  - rscadd: A new item has been added to the syndicate catalog. The AI detector is
      a device disguised as a multitool; it is not only able to be used as a real
      multitool but when it detects an AI looking at it, or it's holder, it will turn
      red to indicate to the holder that he should cease supiscious activities. A
      great and cheap, to produce, tool for undercover operations involving an AI
      as the security system.
2013-07-16:
  Malkevin:
  - tweak: 'Summary of my recent changes: Added a muzzle and a box of Prisoner ID
      cards to the perma wing, RnD can make a new combined gas mask with welding visor,
      added some atmos analyzers to atmospherics, air alarm circuit boards have their
      own sprites, package wrapped objects will now loop back round to the mail chute
      instead of auto-rerouting to disposals, and the detective and captain have access
      to securitrons through their PDA cartridges.'
2013-07-21:
  Cheridan:
  - rscadd: Instead of a level-up system where it is possible to acquire all the skills,
      each skill now costs 1 point, and you can pick up to 5.Husking people, instead
      of giving you more XP to buy skills, now gives you a skill reset, allowing you
      to pick new ones.
  - rscadd: DNA Extract Sting is now free, and is your main mode of acquiring DNA.
      You can hold up to 5 DNAs, and as you acquire more, the oldest one is removed.
      If you're currently using the oldest DNA strand, you will be required to transform
      before gaining more.
  - rscadd: New abilities! An UI indicator for chemical storage! Fun!
  Malkevin:
  - rscadd: Cultists now start with two words each, and the starting talisman no longer
      damages you when you use it
2013-07-31:
  Ricotez:
  - rscadd: Atmospherics now has its own hardsuit. Instead of radiation protection
      it offers fire protection.


code:
2013-08-04:
  Giacom:
  - rscadd: Nanotrasen has re-arranged the station blueprint designs to have non-essential
      APCs moved to the maintenance hallways. Non-essential rooms that aren't connected
      to a maintenance hallway will have their APC remain. Station Engineers will
      now have easy access to a room's APC without needing access themselves. Nanotrasen
      also wishes to remind you that you should not sabotage these easy to access
      APCs to cause distractions or to lockdown someone in a location. Thank you for
      reading.
2013-08-05:
  Kaze Espada:
  - rscadd: Nanotrasen has recentely had to change its provider of alcoholic beverages
      to a provider of lower quality. Cases of the old ailment known as alcohol poisoning
      have returned. Bar goers are to be weary of this new condition.
2013-08-06:
  Giacom:
  - bugfix: NTSL no longer allows you to use a function within another function parameter.
      This was changed to help prevent server crashes; if your working script no longer
      compiles this is why.
2013-08-10:
  Malkevin:
  - wip: 'Cargo Overhaul: Phase 1'
  - rscadd: Ported Bay's cargo computer categoy system
  - tweak: Crates have been tweaked significantly. Crates have been reduced to single
      item types where possible, namely with expensive crates such as weapons and
      armor. A total of 28 new crates have been added, including chemical and tracking
      implants, and raw materials can also be bought from cargo for a significant
      number of points (subject to change)
  - bugfix: This was a pretty large edit of repetitive data, so no doubt I've made
      a mistake or two. Please report any bugs to the usual place
2013-08-12:
  Giacom:
  - tweak: Changed the blob balance to make the blob start strong but grow slower,
      resulting in rounds where the blob doesn't instantly get killed off if found
      out and doesn't immediately dominate after being left alone long enough. AIs
      no longer have to quarantine the station.
2013-08-13:
  Giacom:
  - rscadd: Malf AIs now have a new power which will spawn a "borging machine". This
      machine will turn living humans into loyal cyborgs which the AI can use to take
      over the station with. The AI will limit themselves by using this ability, such
      as no shunting, and the machine will have a long cooldown usage.
2013-08-18:
  Delicious:
  - tweak: Made time and date consistent across medical and security records, mecha
      logs and detective scanner reports
  - rscadd: Added date to PDA
2013-08-21:
  Dumpdavidson:
  - rscadd: Replaced the EMP grenades from the uplink with an EMP kit. The kit contains
      a grenade, an implant and a flashlight with 5 uses that can EMP any object or
      mob in melee range.
2013-08-30:
  Cael_Aislinn:
  - rscadd: 'Terbs Fun Week Day 1: Added ghost chilis as a mutation of chili plants.
      Be careful, they''re one of the hottest foods in the galaxy!'
2013-08-31:
  Cael_Aislinn:
  - rscadd: 'Terbs Fun Week Day 2: RD, lawyers and librarians now spawn with a laser
      pointer. Don''t point them in anyone''s eyes!'


code:
2013-09-01:
  Cael_Aislinn:
  - rscadd: 'Terbs Fun Week Day 3: Detective can reskin his gun to one of five variants:
      Leopard Spots, Gold Trim, Black Panther, Peacemaker and the Original.'
2013-09-02:
  Cael_Aislinn:
  - rscadd: 'Terbs Fun Week Day 4: Humans, aliens and cyborgs now show speech bubbles
      when they talk.'
2013-09-03:
  Cael_Aislinn:
  - rscadd: 'Terbs Fun Week Day 5: Chef gets a Nanotrasen-issued icecream machine
      with four pre-approved icecream flavours and two official cone types.'
2013-09-12:
  AndroidSFV:
  - rscadd: "AI Photography: AIs now have two new verbs, Take Picture and View Picture.\
      \ The pictures the AI takes are centered on the AI's eyeobj. You can use these\
      \ pictures on a newscaster, and print them at a photocopier.\n\t"
2013-09-13:
  JJRcop:
  - rscadd: We at Nanotrasen would like to assure you that we know the pain of waiting
      five minutes for the emergency shuttle to be dispatched in a high-alert situation
      due to our confirmation-of-distress policy. Therefore, we have amended our confirmation-of-distress
      policy so that, in the event of a red alert, the distress confirmation period
      is shortened to three minutes and we will hurry in preparing the shuttle for
      transit. This totals to 6 minutes, in hope that it will give our very expensive
      equipment a better chance of recovery.
2013-09-17:
  SuperSayu:
  - bugfix: You can no longer strip people through windows and windoors
  - bugfix: You can open doors by hand even if there is a firedoor in the way, making
      firedoor+airlock no longer an unbeatable combination
  - rscadd: Ghosts can now click on anything to examine it, or double click to jump
      to a turf.  Double clicking a mob, bot, or (heaven forbid) singularity/Nar-Sie
      will let you follow it.  Double clicking your own corpse re-enters it.
  - rscadd: AI can double click a mob to follow it, as well as double clicking turfs
      to jump.
  - rscadd: Ventcrawling mobs can alt-click a vent to start ventcrawling.
  - wip: Telekinesis is now part of the click system.  You can click on buttons, items,
      etc, without having a telekinetic throw in hand; the throw will appear when
      you click on something you can move (with your mind).
2013-09-19:
  Malkevin:
  - tweak: Juggernaut's ablative armor has been adjusted. They have a greater chance
      to reflect lasers however on reflection they take half damage instead of no
      damage, basically this adjustment means you should be able to kill a Juggernaut
      with two laser guns instead of four! Also their reflection spread has been greatly
      widened, enjoy the lightshow
  - rscadd: Cargo can now order exile implants.
  - tweak: Checking a collector's last power output via analyzers has been moved to
      multitools, because that actually made sense (betcha didn't know this existed,
      I know I didn't)
  - rscadd: Analyzers can now be used to check the gas level of the tank in a loaded
      radiation collector (yay no more crowbars), you can also use them on pipes to
      check gas levels (yay no more pipe meters)
2013-09-21:
  Malkevin:
  - rscadd: 'Due to complaints about Security not announcing themselves before making
      arrests NT has now issued it''s Sec team with loud hailer integrated gas masks,
      found in their standard equipment lockers. Users can adjust the mask''s level
      of aggression with a screwdriver.  '
  - wip: The sprites could be shaded better. Think you can do better? Post
      your submissions here.
2013-09-26:
  Cheridan:
  - rscadd: "Nanotrasen Anomaly Primer:
\n\t\tUnstable anomalies have been\
      \ spotted in your region of space. These anomalies can be hazardous and destructive,\
      \ though our initial encounters with these space oddities has discovered a method\
      \ of neutralization. Method follows.
\n\t\t
Step 1. Upon confirmation\
      \ of an anomaly sighting, report its location. Early detection is key.
\n\
      \t\tStep 2. Using an atmospheric analyzer at short range, determine the frequency\
      \ that the anomaly's core is fluctuating at.
\n\t\tStep 3. Send a signal\
      \ through the frequency using a radio signaller. Note that non-specialized signaller\
      \ devices may possibly lack the frequency range needed.

\n\t\tWith the\
      \ anomaly neutralized and the station brought out of danger, inspect the area\
      \ for any remnants of the anomaly. Properly researched, we believe these events\
      \ could provide vast amounts of valuable data.
\n\t\tDid you find this\
      \ report helpful? <select><option value=\"yes\">Yes</option><option value=\"\
      no\">No</option></select>"
2013-09-28:
  Ergovisavi:
  - rscadd: Mobs can now be lit on fire. Wearing a full firesuit (or similar) will
      protect you. Extinguishers, Showers, Space, Cryo, Resisting, being splashed
      with water can all extinguish you. Being splashed with fuel/ethanol/plasma makes
      you more flammable. Water makes you less flammable.
2013-09-29:
  RobRichards:
  - rscadd: 'Nanotrasen Cyborg Upgrades:

      Standard issue Engineering cyborgs now come equipped with replacement floor
      tiles which they can replenish at recharge stations.'


code:
2013-11-17:
  Laharl Montgommery:
  - rscadd: AI can now anchor and unanchor itself. In short, it means the AI can be
      dragged, if it wants to.
2013-11-27:
  RobRichards:
  - rscadd: Nanotrasen surgeons are now certified to perform Limb replacements, The
      robotic parts used in construction of Nanotrasen Cyborgs are the only parts
      authorized for crew augmentation, these replacement limbs can be repaired with
      standard welding tools and cables.
2013-11-28:
  Malkevin:
  - tweak: Made the suit storage on the Captain's Tunic more useful than just a place
      to store your e-o2 tank. You can now store the nuke disk, stamps, medal box,
      flashes and melee weapons (mainly intended for the Chain of Command), and of
      course - smoking paraphernalia
2013-11-30:
  Yota:
  - tweak: The identification console will now require that ID and job names follow
      the same restrictions as player names.
  - bugfix: NTSL scripts and parrots should now handle apostrophes and such properly.  It&#39;s
      about time.
  - bugfix: NTSL scripts now have a better sense of time.


code:
2013-12-01:
  cookingboy3:
  - rscadd: Added three new buttons to the sandbox panel.
  - tweak: Removed canister menu, replaced it with buttons.
  - tweak: Players can no longer spawn "dangerous" canisters in sandbox, such as Plasma,
      N20, CO2, and Nitrogen.
2013-12-02:
  Giacom:
  - rscadd: 'A less annoying virology system! From now on, you can only get low level
      virus symptoms from virus food, medium level virus symptoms from unstable mutagen
      and high level virus symptoms from liquid plasma. You can find a list of symptoms,
      and which chemicals are required to get them, here: http://wiki.ss13.eu/index.php/Infections#Symptoms_Table'
  - tweak: The virologist starts with a bottle of plasma in his smart fridge.
  - tweak: Made it so you cannot accidentally click in the gaps between chem masters.
2013-12-05:
  Razharas:
  - tweak: Reworked how ling stings are done, now when you click a sting in the changeling
      tab it becomes current active sting, the icon of that sting appears under the
      chem counter, alt+clicking anyone will sting them with current sting, clicking
      the icon of the sting will unset it.
  - tweak: Monkeys have ling chem counter and active sting icons in their UI.
  - tweak: Going monkey -> human will try to equip the human with everything on
      the ground below it.
2013-12-08:
  Rolan7:
  - tweak: Leather gloves can be used to removes lights.
  - rscadd: Plant, ore, and trash bags have a new option to pick up all items of single
      type
  - tweak: Creating astroturf now works like sandstone, converting all the grass at
      once.
  - tweak: Uranium and radium can be used instead of mutagen.  10 can mutate species,
      5 or 2 mutate traits.  Highly toxic.
  - experiment: Plants require a little light to live.  Mushroom require even less
      (2 units vs 4) and take less damage.
2013-12-09:
  Giacom:
  - imageadd: New colourful ghost sprites for BYOND members. Sprites by anonus.
2013-12-14:
  Incoming:
  - rscadd: Magic Mania! Powerful new magical tools and skills for wizard and crew
      alike!
  - rscadd: Beware the new Summon Magic spell, which will grant the crew access to
      magical tools and spells and cause some to misuse it!
  - rscadd: 'One Time Spellbooks that can be spawned during summon magic that can
      teach a low level magic skill to <i>anyone</i>! Beware the effects of reading
      pre-owned books, the magical rights management is potent!

      '
  - rscadd: Magical Wands that can be spawned during Summon Magic! They come in a
      variety of effects that mimic both classical wizard spells and all new ones.
      They come precharged but lack the means to refill them once their magical energy
      is depleted... Fire efficently!
  - rscadd: Be aware of the new Charge spell, which can take normally useless spent
      wands and give them new life! This mysterious effect has been found to wear
      down the overall magical potency of wands over time however. Beyond wands the
      clever magical user can find ways to use this spell on other things that may
      benefit from a magical charge...
  - rscadd: The Staff of Resurrection, which holds intense healing magics able to
      defeat death itself! Look out for this invaluable magical tool during castings
      of Summon Magic.
  - rscadd: Be on the lookout for a new apprentice! This noble mage is a different
      beast from most wizards, trained in the arts of defending and healing. Too bad
      he still works for the wizard!
2013-12-18:
  Jordie0608:
  - tweak: Replaced the digital valves in atmospherics with pumps.
2013-12-21:
  RobRichards, Validsalad:
  - rscadd: Added new sprites for the sec-hailer, SWAT gear and riot armour.
2013-12-27:
  Miauw:
  - tweak: Monkeys now have a resist button on their HUD.
2013-12-31:
  Fleure:
  - bugfix: Paper no longer appears with words on it when blank input written or photocopied
  - bugfix: Vending machine speaker toggle button now works
  - bugfix: Building arcade machines works again