code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using UnityEngine;
using RimWorld;

namespace Rimworld_Animations {

    public class AnimationSettings : ModSettings {

        public static bool orgasmQuiver, rapeShiver, soundOverride = true, hearts = true, controlGenitalRotation = false, applySemenOnAnimationOrgasm = false, fastAnimForQuickie = false,
            PlayAnimForNonsexualActs = true;
        public static bool offsetTab = false, debugMode = false;
        public static float shiverIntensity = 2f;

        public static Dictionary<string, Vector2> offsets = new Dictionary<string, Vector2>();
        public static Dictionary<string, float> rotation = new Dictionary<string, float>();

        public override void ExposeData() {

            base.ExposeData();

            Scribe_Values.Look(ref debugMode, "RJWAnimations-AnimsDebugMode", false);
            Scribe_Values.Look(ref offsetTab, "RJWAnimations-EnableOffsetTab", false);
            Scribe_Values.Look(ref controlGenitalRotation, "RJWAnimations-controlGenitalRotation", false);
            Scribe_Values.Look(ref orgasmQuiver, "RJWAnimations-orgasmQuiver");
            Scribe_Values.Look(ref fastAnimForQuickie, "RJWAnimations-fastAnimForQuickie");
            Scribe_Values.Look(ref rapeShiver, "RJWAnimations-rapeShiver");
            Scribe_Values.Look(ref hearts, "RJWAnimation-sheartsOnLovin");
            Scribe_Values.Look(ref PlayAnimForNonsexualActs, "RJWAnims-PlayAnimForNonsexualActs");
            Scribe_Values.Look(ref applySemenOnAnimationOrgasm, "RJWAnimations-applySemenOnOrgasm", false);
            Scribe_Values.Look(ref soundOverride, "RJWAnimations-rjwAnimSoundOverride", true);
            Scribe_Values.Look(ref shiverIntensity, "RJWAnimations-shiverIntensity", 2f);
            //todo: save offsetsByDefName

            Scribe_Collections.Look(ref offsets, "RJWAnimations-animationOffsets");
            Scribe_Collections.Look(ref rotation, "RJWAnimations-rotationOffsets");

            //needs to be rewritten
            //probably somewhere in options?

        }

    }

    public class RJW_Animations : Mod {

        public RJW_Animations(ModContentPack content) : base(content) {
            GetSettings<AnimationSettings>();

        }

        public override void DoSettingsWindowContents(Rect inRect) {

            Listing_Standard listingStandard = new Listing_Standard();
            listingStandard.Begin(inRect);

            listingStandard.CheckboxLabeled("Enable Sound Override", ref AnimationSettings.soundOverride);
            listingStandard.CheckboxLabeled("Control Genital Rotation", ref AnimationSettings.controlGenitalRotation);
            listingStandard.CheckboxLabeled("Play Fast Animation for Quickie", ref AnimationSettings.fastAnimForQuickie);
            listingStandard.CheckboxLabeled("Apply Semen on Animation Orgasm", ref AnimationSettings.applySemenOnAnimationOrgasm);

            if(AnimationSettings.applySemenOnAnimationOrgasm) {
                listingStandard.Label("Recommended--turn down \"Cum on body percent\" in RJW settings to about 33%");
            }

            listingStandard.CheckboxLabeled("Enable Orgasm Quiver", ref AnimationSettings.orgasmQuiver);
            listingStandard.CheckboxLabeled("Enable Rape Shiver", ref AnimationSettings.rapeShiver);
            listingStandard.CheckboxLabeled("Enable hearts during lovin'", ref AnimationSettings.hearts);
            listingStandard.CheckboxLabeled("Play animation for nonsexual acts (handholding, makeout)", ref AnimationSettings.PlayAnimForNonsexualActs);
            listingStandard.CheckboxLabeled("Enable Animation Manager Tab", ref AnimationSettings.offsetTab);

            listingStandard.Label("Shiver/Quiver Intensity (default 2): " + AnimationSettings.shiverIntensity);
            AnimationSettings.shiverIntensity = listingStandard.Slider(AnimationSettings.shiverIntensity, 0.0f, 12f);

            listingStandard.CheckboxLabeled("Debug Mode", ref AnimationSettings.debugMode);

            listingStandard.End();
            base.DoSettingsWindowContents(inRect);
        }

        public override void WriteSettings() {
            base.WriteSettings();
            OffsetMainButtonDefOf.OffsetManager.buttonVisible = AnimationSettings.offsetTab;

        }

        public override string SettingsCategory() {
            return "RJW Animation Settings";
        }
    }
}


code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using rjw.Modules.Interactions.Helpers;
using rjw.Modules.Interactions.Objects;
using UnityEngine;
using Verse;
using Verse.AI;
using rjw.Modules.Interactions.Enums;

namespace Rimworld_Animations {
    public static class AnimationUtility {
        /*
         Note: always make the list in this order:
             Female pawns, animal female pawns, male pawns, animal male pawns
        */
        public static AnimationDef tryFindAnimation(ref List<Pawn> participants, rjw.xxx.rjwSextype sexType = 0, rjw.SexProps sexProps = null) {

            InteractionWithExtension interaction = InteractionHelper.GetWithExtension(sexProps.dictionaryKey);

            if(interaction.HasInteractionTag(InteractionTag.Reverse))
            {
                Pawn buffer = participants[1];
                participants[1] = participants[0];
                participants[0] = buffer;
            }

            participants =
                participants.OrderBy(p => p.jobs.curDriver is rjw.JobDriver_SexBaseInitiator)
                .OrderBy(p => rjw.xxx.can_fuck(p))
                .ToList();

            List<Pawn> localParticipants = new List<Pawn>(participants);

            IEnumerable<AnimationDef> options = DefDatabase<AnimationDef>.AllDefs.Where((AnimationDef x) => {

                if (x.actors.Count != localParticipants.Count) {
                    return false;
                }
                for (int i = 0; i < x.actors.Count; i++) {

                    if (rjw.RJWPreferenceSettings.Malesex == rjw.RJWPreferenceSettings.AllowedSex.Nohomo) {
                        if (rjw.xxx.is_male(localParticipants[i]) && x.actors[i].isFucked) {
                            return false;
                        }
                }
				if (x.actors[i].requiredGender != null && !x.actors[i].requiredGender.Contains(localParticipants[i].gender.ToStringSafe<Gender>()))
				{
					if (AnimationSettings.debugMode)
					{
						Log.Message(string.Concat(new string[]
						{
							x.defName.ToStringSafe<string>(),
							" not selected -- ",
							localParticipants[i].def.defName.ToStringSafe<string>(),
							" ",
							localParticipants[i].Name.ToStringSafe<Name>(),
							" does not match required gender"
						}));
					}
					return false;
				}
                    if ((x.actors[i].blacklistedRaces != null) && x.actors[i].blacklistedRaces.Contains(localParticipants[i].def.defName)) {
                        if(AnimationSettings.debugMode)
                            Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is blacklisted");
                        return false;
                    }

                    if(x.actors[i].defNames.Contains("Human")) {
                        if (!rjw.xxx.is_human(localParticipants[i])) {
                            if (AnimationSettings.debugMode)
                                Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is not human");

                            return false;
                        }

                    }
                    else if (!x.actors[i].bodyDefTypes.Contains(localParticipants[i].RaceProps.body)) {

                        if (!x.actors[i].defNames.Contains(localParticipants[i].def.defName)) {

                            if (rjw.RJWSettings.DevMode) {
                                string animInfo = x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is not ";
                                foreach(String defname in x.actors[i].defNames) {
                                    animInfo += defname + ", ";
                                }
                                if (AnimationSettings.debugMode)
                                    Log.Message(animInfo);
                            }

                            return false;
                        }
                    }
                    //genitals checking

                    if(!GenitalCheckForPawn(x.actors[i].requiredGenitals, localParticipants[i], out string failReason)) {
                        Debug.Log("Didn't select " + x.defName + ", " + localParticipants[i].Name + " " + failReason);
                        return false;
                    }

                    //TESTING ANIMATIONS ONLY REMEMBER TO COMMENT OUT BEFORE PUSH
                    /*
                    if (x.defName != "Cunnilingus")
                        return false;
                    */

                    if (x.actors[i].isFucking && !rjw.xxx.can_fuck(localParticipants[i])) {
                        if (AnimationSettings.debugMode)
                            Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " can't fuck");
                        return false;
                    }

                    if (x.actors[i].isFucked && !rjw.xxx.can_be_fucked(localParticipants[i])) {
                        if (AnimationSettings.debugMode)
                            Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " can't be fucked");
                        return false;
                    }
                }
                return true;
            });
            List<AnimationDef> optionsWithInteractionType = options.ToList().FindAll(x => x.interactionDefTypes != null && x.interactionDefTypes.Contains(sexProps.sexType.ToStringSafe()));
            if (optionsWithInteractionType.Any()) {
                if (AnimationSettings.debugMode)
                    Log.Message("Selecting animation for interaction type " + sexProps.sexType.ToStringSafe() + "...");
                return optionsWithInteractionType.RandomElement();
            }
            List<AnimationDef> optionsWithSexType = options.ToList().FindAll(x => x.sexTypes != null && x.sexTypes.Contains(sexType));
            if (optionsWithSexType.Any()) {
                if (AnimationSettings.debugMode)
                    Log.Message("Selecting animation for rjwSexType " + sexType.ToStringSafe() + "...");
                return optionsWithSexType.RandomElement();
            }

            /*
            if(optionsWithInitiator.Any()) {
                if (AnimationSettings.debugMode)
                    Log.Message("Selecting animation for initiators...");
            }
            */

            if (options != null && options.Any()) {
                if (AnimationSettings.debugMode)
                    Log.Message("Randomly selecting animation...");
                return options.RandomElement();
            }
            else
                return null;
        }

        public static void RenderPawnHeadMeshInAnimation1(Mesh mesh, Vector3 loc, Quaternion quaternion, Material material, bool drawNow, Pawn pawn) {

            if (pawn == null || pawn.Map != Find.CurrentMap) {
                GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, drawNow);
                return;
            }

            CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();

            if (pawnAnimator == null || !pawnAnimator.isAnimating) {
                GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, drawNow);
            } else {
                Vector3 pawnHeadPosition = pawnAnimator.getPawnHeadPosition();
                pawnHeadPosition.y = loc.y;
                GenDraw.DrawMeshNowOrLater(MeshPool.humanlikeHeadSet.MeshAt(pawnAnimator.headFacing), pawnHeadPosition, Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up), material, true);
            }
        }

        public static void AdjustHead(ref Quaternion quat, ref Rot4 bodyFacing, ref Vector3 pos, ref float angle, Pawn pawn, PawnRenderFlags flags)
        {
            if (flags.FlagSet(PawnRenderFlags.Portrait)) return;

            CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
            if (anim.isAnimating)
            {
                bodyFacing = anim.headFacing;
                angle = anim.headAngle;
                quat = Quaternion.AngleAxis(anim.headAngle, Vector3.up);
                pos = anim.getPawnHeadOffset();

            }
        }

        public static void RenderPawnHeadMeshInAnimation(Mesh mesh, Vector3 loc, Quaternion quaternion, Material material, bool portrait, Pawn pawn, float bodySizeFactor = 1) {

            if (pawn == null) {
                GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
                return;
            }

            CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();

            if (pawnAnimator == null || !pawnAnimator.isAnimating || portrait) {
                GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
            }
            else {
                Vector3 pawnHeadPosition = pawnAnimator.getPawnHeadPosition();
                pawnHeadPosition.x *= bodySizeFactor;
                pawnHeadPosition.x *= bodySizeFactor;
                pawnHeadPosition.y = loc.y;
                GenDraw.DrawMeshNowOrLater(mesh, pawnHeadPosition, Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up), material, portrait);
            }
        }

        public static bool GenitalCheckForPawn(List<string> requiredGenitals, Pawn pawn, out string failReason) {

            failReason = null;
            if (requiredGenitals != null) {
                if (requiredGenitals.Contains("Vagina")) {

                    if (!rjw.Genital_Helper.has_vagina(pawn)) {
                        failReason = "missing vagina";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("Penis")) {

                    if (!(rjw.Genital_Helper.has_multipenis(pawn) || rjw.Genital_Helper.has_penis_infertile(pawn) || rjw.Genital_Helper.has_penis_fertile(pawn) || rjw.Genital_Helper.has_ovipositorM(pawn) || rjw.Genital_Helper.has_ovipositorF(pawn))) {
                        failReason = "missing penis";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("Mouth")) {

                    if (!rjw.Genital_Helper.has_mouth(pawn)) {
                        failReason = "missing mouth";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("Anus")) {

                    if (!rjw.Genital_Helper.has_anus(pawn)) {
                        failReason = "missing anus";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("Breasts")) {
                    if (!rjw.Genital_Helper.can_do_breastjob(pawn)) {
                        failReason = "missing breasts";
                        return false;
                    }
                }

                if (requiredGenitals.Contains("NoVagina")) {

                    if (rjw.Genital_Helper.has_vagina(pawn)) {
                        failReason = "has vagina";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("NoPenis")) {

                    if ((rjw.Genital_Helper.has_multipenis(pawn) || rjw.Genital_Helper.has_penis_infertile(pawn) || rjw.Genital_Helper.has_penis_fertile(pawn))) {
                        failReason = "has penis";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("NoMouth")) {

                    if (rjw.Genital_Helper.has_mouth(pawn)) {
                        failReason = "has mouth";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("NoAnus")) {

                    if (rjw.Genital_Helper.has_anus(pawn)) {
                        failReason = "has anus";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("NoBreasts")) {
                    if (rjw.Genital_Helper.can_do_breastjob(pawn)) {
                        failReason = "has breasts";
                        return false;
                    }
                }
            }

            return true;

        }

        public static Rot4 PawnHeadRotInAnimation(Pawn pawn, Rot4 regularPos)
        {
            Debug.Log("Test");

            if(pawn?.TryGetComp<CompBodyAnimator>() != null && pawn.TryGetComp<CompBodyAnimator>().isAnimating)
            {
                return pawn.TryGetComp<CompBodyAnimator>().headFacing;
            }

            return regularPos;
        }
    }
}

license: unknown


code:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using Verse;

namespace Rimworld_Animations
{
    public class PatchOperationAddOrReplace : PatchOperationPathed
    {

        protected string key;
        private XmlContainer value;

        protected override bool ApplyWorker(XmlDocument xml)
        {
            XmlNode valNode = value.node;
            bool result = false;
            IEnumerator enumerator = xml.SelectNodes(xpath).GetEnumerator();
            try
            {
                while (enumerator.MoveNext())
                {
                    object obj = enumerator.Current;
                    result = true;
                    XmlNode parentNode = obj as XmlNode;
                    XmlNode xmlNode = parentNode.SelectSingleNode(key);
                    if (xmlNode == null)
                    {
                        // Add - Add node if not existing
                        xmlNode = parentNode.OwnerDocument.CreateElement(key);
                        parentNode.AppendChild(xmlNode);
                    }
                    else
                    {
                        // Replace - Clear existing children
                        xmlNode.RemoveAll();
                    }
                    // (Re)add value
                    xmlNode.AppendChild(parentNode.OwnerDocument.ImportNode(valNode.FirstChild, true));
                }
            }
            finally
            {
                IDisposable disposable = enumerator as IDisposable;
                if (disposable != null)
                {
                    disposable.Dispose();
                }
            }
            return result;
        }

    }

}


code:
<?xml version="1.0" encoding="utf-8"?>

<ModMetaData>
	<name>Rimworld-Animations</name>
	<author>C0ffee</author>
  <url>https://gitgud.io/c0ffeeeeeeee/rimworld-animations</url>
	<supportedVersions>

1.1

1.2

1.3

1.4

	</supportedVersions>
	<packageId>c0ffee.rimworld.animations</packageId>
	<modDependencies>

			<packageId>brrainz.harmony</packageId>
			<displayName>Harmony</displayName>
			<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
			<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>

			<packageId>UnlimitedHugs.HugsLib</packageId>
			<displayName>HugsLib</displayName>
			<downloadUrl>https://github.com/UnlimitedHugs/RimworldHugsLib/releases/latest</downloadUrl>
			<steamWorkshopUrl>steam://url/CommunityFilePage/818773962</steamWorkshopUrl>

			<packageId>rim.job.world</packageId>
			<displayName>RimJobWorld</displayName>
			<downloadUrl>https://www.loverslab.com/topic/110270-mod-rimjobworld/</downloadUrl>

			<packageId>erdelf.HumanoidAlienRaces</packageId>
			<displayName>Humanoid Alien Races 2.0</displayName>
			<steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=839005762</steamWorkshopUrl>

	</modDependencies>
	<loadAfter>

UnlimitedHugs.HugsLib

brrainz.harmony

erdelf.humanoidalienraces

nals.facialanimation

com.yayo.yayoAni

	</loadAfter>
	<loadBefore>
	</loadBefore>
	<incompatibleWith>
	</incompatibleWith>
	<description>
    Rimworld Animations! Hurray!

    Questions or bugs?
    Chat with me on the forums: https://www.loverslab.com/topic/140386-rjw-animations/
    Or on the rjw discord: https://discord.gg/CXwHhv8

  </description>
</ModMetaData>


code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
  <identifier>Rimworld-Animations</identifier>
  <version>1.3.0</version>
</Manifest>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <OffsetManager.label>gerenciador de posições</OffsetManager.label>
  <OffsetManager.description>Controla as posições sexuais dos colonos.</OffsetManager.description>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Dog_Doggystyle.label>estilo cachorrinho</Dog_Doggystyle.label>
  <Horse_Cowgirl.label>vaqueira</Horse_Cowgirl.label>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Tribadism.label>tribadismo</Tribadism.label>
  <Cunnilingus.label>cunilíngua</Cunnilingus.label>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Double_Penetration.label>dupla penetração</Double_Penetration.label>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Doggystyle.label>estilo cachorrinho</Doggystyle.label>
  <Blowjob.label>boquete</Blowjob.label>
  <ReverseStandAndCarry.label>69</ReverseStandAndCarry.label>
  <Cowgirl.label>vaqueira</Cowgirl.label>

</LanguageData>


code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<loadFolders>
	<v1.1>

/

1.1

	</v1.1>
	<v1.2>

/

1.2

Patch_HatsDisplaySelection/1.2

	</v1.2>
	<v1.3>

/

1.3

Patch_HatsDisplaySelection/1.2

Patch_SexToysMasturbation

Patch_SexToysMasturbation/1.3

	</v1.3>
	<v1.4>

/

1.4

Patch_HatsDisplaySelection/1.2

Patch_SexToysMasturbation

Patch_SexToysMasturbation/1.4

	</v1.4>

</loadFolders>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Patch_SexToysMasturbation.SexToyAnimationDef>
		<defName>Masturbation_DildoVaginal</defName>
		dildo masturbation
		<requiredBodyPart>vagina</requiredBodyPart>
		<sounds>true</sounds>
		<sexTypes>

Masturbation

		</sexTypes>
		<actors>

				<defNames>

Human

				</defNames>
				<isFucked>true</isFucked>

		</actors>

		<animationStages>

				<stageName>Masturbating</stageName>
				<isLooping>true</isLooping>
				<playTimeTicks>917</playTimeTicks>
				<stageIndex>0</stageIndex>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<tickDuration>40</tickDuration>
								<bodyAngle>73.01611</bodyAngle>
								<headAngle>40.0739746</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.054543376</bodyOffsetZ>
								<bodyOffsetX>0.112624526</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>30</tickDuration>
								<bodyAngle>76.4867554</bodyAngle>
								<headAngle>45.3887634</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0506898165</bodyOffsetZ>
								<bodyOffsetX>0.08564949</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>30</tickDuration>
								<bodyAngle>78.22131</bodyAngle>
								<headAngle>48.0072327</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.039129138</bodyOffsetZ>
								<bodyOffsetX>0.07794231</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>30</tickDuration>
								<bodyAngle>76.4867554</bodyAngle>
								<headAngle>45.3887634</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0506898165</bodyOffsetZ>
								<bodyOffsetX>0.08564949</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>1</tickDuration>
								<bodyAngle>73.01611</bodyAngle>
								<headAngle>40.0739746</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.054543376</bodyOffsetZ>
								<bodyOffsetX>0.112624526</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>40</tickDuration>
								<positionX>-0.359264076</positionX>
								<positionZ>-0.00901746</positionZ>
								<rotation>114.011215</rotation>

								<tickDuration>30</tickDuration>
								<positionX>-0.2783391</positionX>
								<positionZ>-0.0514066666</positionZ>
								<rotation>81.16443</rotation>

								<tickDuration>30</tickDuration>
								<positionX>-0.1704393</positionX>
								<positionZ>-0.0668209046</positionZ>
								<rotation>72.8611145</rotation>

								<tickDuration>30</tickDuration>
								<positionX>-0.2783391</positionX>
								<positionZ>-0.0514066666</positionZ>
								<rotation>81.16443</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.359264076</positionX>
								<positionZ>-0.00901746</positionZ>
								<rotation>114.011215</rotation>

						</keyframes>

				</animationClips>

				<stageName>GettingIntoPosition</stageName>
				<isLooping>false</isLooping>
				<stageIndex>0</stageIndex>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<tickDuration>50</tickDuration>
								<bodyAngle>73.01611</bodyAngle>
								<headAngle>40.0739746</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.054543376</bodyOffsetZ>
								<bodyOffsetX>0.112624526</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>1</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>50</tickDuration>
								<positionX>-0.359264076</positionX>
								<positionZ>-0.00901746</positionZ>
								<rotation>114.011215</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

						</keyframes>

				</animationClips>

				<stageName>FastMasturbation</stageName>
				<isLooping>true</isLooping>
				<stageIndex>0</stageIndex>
				<playTimeTicks>1610</playTimeTicks>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<tickDuration>20</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>25</tickDuration>
								<bodyAngle>85.17255</bodyAngle>
								<headAngle>58.0615845</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03527552</bodyOffsetZ>
								<bodyOffsetX>0.0471138731</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>1</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>25</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

								<tickDuration>20</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

						</keyframes>

				</animationClips>

				<stageName>VeryFastMasturbation</stageName>
				<isLooping>true</isLooping>
				<stageIndex>0</stageIndex>
				<playTimeTicks>225</playTimeTicks>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<tickDuration>6</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>8</tickDuration>
								<bodyAngle>85.17255</bodyAngle>
								<headAngle>58.0615845</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03527552</bodyOffsetZ>
								<bodyOffsetX>0.0471138731</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>1</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>6</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

								<tickDuration>8</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

						</keyframes>

				</animationClips>

				<stageName>Orgasm</stageName>
				<isLooping>false</isLooping>
				<stageIndex>0</stageIndex>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>6</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<quiver>True</quiver>
								<soundEffect>Cum</soundEffect>
								<tickDuration>80</tickDuration>
								<bodyAngle>85.17255</bodyAngle>
								<headAngle>58.0615845</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03527552</bodyOffsetZ>
								<bodyOffsetX>0.0471138731</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<quiver>True</quiver>
								<soundEffect>Cum</soundEffect>
								<tickDuration>90</tickDuration>
								<bodyAngle>92.15109</bodyAngle>
								<headAngle>96.34238</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0237147212</bodyOffsetZ>
								<bodyOffsetX>0.0432603136</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<quiver>True</quiver>
								<soundEffect>Cum</soundEffect>
								<tickDuration>70</tickDuration>
								<bodyAngle>92.15109</bodyAngle>
								<headAngle>96.34238</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0237147212</bodyOffsetZ>
								<bodyOffsetX>0.0432603136</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>70</tickDuration>
								<bodyAngle>92.15109</bodyAngle>
								<headAngle>96.34238</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0237147212</bodyOffsetZ>
								<bodyOffsetX>0.0432603136</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>1</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>6</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

								<tickDuration>80</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>90</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>70</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>70</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

						</keyframes>

				</animationClips>

		</animationStages>
	</Patch_SexToysMasturbation.SexToyAnimationDef>
</Defs>


code:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{87763712-0536-4D5F-9EAA-520F15D4F84E}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Patch_SexToysMasturbation</RootNamespace>
    <AssemblyName>Patch_SexToysMasturbation</AssemblyName>
    <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>false</DebugSymbols>
    <DebugType>none</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>1.4\Assemblies\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\..\..\..\workshop\content\294100\1127530465\1.3\Assemblies\0Harmony.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Rimworld-Animations, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\1.3\Assemblies\Rimworld-Animations.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW">
      <HintPath>..\..\rjw\1.4\Assemblies\RJW.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW-ToysAndMasturbation">
      <HintPath>..\..\rjw-toys-and-masturbation\Assemblies\RJW-ToysAndMasturbation.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Source\Defs\SexToyAnimationDef.cs" />
    <Compile Include="Source\Harmony\Harmony_PatchAll.cs" />
    <Compile Include="Source\Patches\HarmonyPatch_JobDriver_SexBaseInitiator.cs" />
    <Compile Include="Source\Utilities\AnimSexToyUtility.cs" />
  </ItemGroup>
  <ItemGroup>
    <Folder Include="1.3\Assemblies\" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="1.3\Defs\AnimationDefs\Animations_Dildo.xml" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>


code:
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Patch_SexToysMasturbation")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Patch_SexToysMasturbation")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("87763712-0536-4d5f-9eaa-520f15d4f84e")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]


code:
using Rimworld_Animations;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Patch_SexToysMasturbation
{
    public class SexToyAnimationDef : AnimationDef
    {

        public String requiredBodyPart = null;

    }
}


code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using HarmonyLib;
using System.Reflection;

namespace Patch_SexToysMasturbation
{

    [StaticConstructorOnStartup]
    public static class Harmony_PatchAll {

        static Harmony_PatchAll() {

            Harmony val = new Harmony("animtoyspatch");
            val.PatchAll(Assembly.GetExecutingAssembly());

        }
    }
}


code:
using HarmonyLib;
using Rimworld_Animations;
using rjw;
using RJW_ToysAndMasturbation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace Patch_SexToysMasturbation
{
    [HarmonyPatch(typeof(JobDriver_SexBaseInitiator), "Start")]
    public class HarmonyPatch_JobDriver_SexBaseInitiator
    {

        public static void Postfix(ref JobDriver_SexBaseInitiator __instance)
        {

            if(__instance is JobDriver_MasturbateWithToy masturbateJobDriver)
            {

                Log.Message("Rerolling animations...");
                Pawn pawn = masturbateJobDriver.pawn;
                Thing sexToy = masturbateJobDriver.dildo;

                RerollAnimationsForSexToy(pawn, sexToy, masturbateJobDriver.Bed);
            }

        }

        public static void RerollAnimationsForSexToy(Pawn pawn, Thing thing, Thing bed)
        {
            CompSexToy sextoy = thing.TryGetComp<CompSexToy>();

            SexToyAnimationDef anim = AnimSexToyUtility.tryFindAnimation(sextoy, pawn);

            if (anim != null)
            {
                Log.Message("Playing anim " + anim.defName);

                if(bed != null)
                {
                    pawn.TryGetComp<CompBodyAnimator>().setAnchor(bed);
                    thing.TryGetComp<CompThingAnimator>().setAnchor(bed);
                }
                else
                {
                    pawn.TryGetComp<CompBodyAnimator>().setAnchor(pawn.Position);
                    thing.TryGetComp<CompThingAnimator>().setAnchor(pawn.Position);
                }

                bool mirror = GenTicks.TicksGame % 2 == 0;

                pawn.TryGetComp<CompBodyAnimator>().StartAnimation(anim, new List<Pawn> { pawn }, 0, mirror);
                thing.TryGetComp<CompThingAnimator>().StartAnimation(anim, pawn, mirror);

                (pawn.jobs.curDriver as JobDriver_Sex).ticks_left = anim.animationTimeTicks;
                (pawn.jobs.curDriver as JobDriver_Sex).sex_ticks = anim.animationTimeTicks;
                (pawn.jobs.curDriver as JobDriver_Sex).duration = anim.animationTimeTicks;
            }
            else
            {
                Log.Message("No animation found");
            }

        }

    }

}


code:
using rjw;
using RJW_ToysAndMasturbation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace Patch_SexToysMasturbation
{
    public class AnimSexToyUtility
    {

        public static SexToyAnimationDef tryFindAnimation(CompSexToy sexToy, Pawn pawn)
        {

            IEnumerable<SexToyAnimationDef> options = DefDatabase<SexToyAnimationDef>.AllDefs.Where((SexToyAnimationDef x) =>
            {

                if(!sexToy.Props.requiredBodyParts.Contains(x.requiredBodyPart))
                {
                    return false;
                }

                if(x.requiredBodyPart == "vagina" && !Genital_Helper.has_vagina(pawn))
                {
                    return false;
                }

                return true;

            });

            if(options != null && options.Any())
            {
                return options.RandomElement();
            }
            else
            {
                return null;
            }

        }

    }
}


code:
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Rimworld-Animations")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Rimworld-Animations")]
[assembly: AssemblyCopyright("Copyright ©  2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("71b05d71-67b2-4014-82cd-18c20ac0882f")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]


code:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{71B05D71-67B2-4014-82CD-18C20AC0882F}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Rimworld_Animations</RootNamespace>
    <AssemblyName>Rimworld-Animations</AssemblyName>
    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
    <TargetFrameworkProfile />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>false</DebugSymbols>
    <DebugType>none</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>1.4\Assemblies\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>none</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\0Harmony.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW">
      <HintPath>..\rjw\1.4\Assemblies\RJW.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW-ToysAndMasturbation">
      <HintPath>..\rjw-toys-and-masturbation\Assemblies\RJW-ToysAndMasturbation.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="1.4\Source\Actors\Actor.cs" />
    <Compile Include="1.4\Source\Actors\AlienRaceOffset.cs" />
    <Compile Include="1.4\Source\Actors\BodyTypeOffset.cs" />
    <Compile Include="1.4\Source\Animations\AnimationStage.cs" />
    <Compile Include="1.4\Source\Animations\Clips\BaseAnimationClip.cs" />
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    <Compile Include="1.4\Source\Patches\RJWPatches\HarmonyPatch_PlaySexSounds.cs" />
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    <Compile Include="Properties\AssemblyInfo.cs" />
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    <Folder Include="1.2\" />
  </ItemGroup>
  <ItemGroup>
    <None Include="1.4\Defs\AnimationDefs\AnimationDefs.rar" />
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  </ItemGroup>
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</Project>


code:
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VisualStudioVersion = 16.0.29905.134
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Rimworld-Animations", "Rimworld-Animations.csproj", "{71B05D71-67B2-4014-82CD-18C20AC0882F}"
EndProject
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EndProject
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code:
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# default for csharp files.
# Note: This is only used by command line
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#*.cs     diff=csharp

###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln       merge=binary
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repo_name: a/flock

path: .gitattributes


code:
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore

# User-specific files
*.rsuser
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*.user
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mono_crash.*

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[Dd]ebug/
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bld/
[Bb]in/
[Oo]bj/
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[Ll]og/
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# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/

# Visual Studio 2017 auto generated files
Generated\ Files/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

# NUnit
*.VisualState.xml
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nunit-*.xml

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[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

# Benchmark Results
BenchmarkDotNet.Artifacts/

# .NET Core
project.lock.json
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artifacts/

# ASP.NET Scaffolding
ScaffoldingReadMe.txt

# StyleCop
StyleCopReport.xml

# Files built by Visual Studio
*_i.c
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#*.snk

# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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Generated_Code/

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# to a newer Visual Studio version. Backup files are not needed,
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_UpgradeReport_Files/
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path: .gitignore


code:
<?xml version="1.0" encoding="utf-8"?>

<ModMetaData>
	<name>RJW-Events</name>
	<author>C0ffee</author>
	<supportedVersions>

1.1

1.2

1.3

1.4

1.5

	</supportedVersions>
	<packageId>c0ffee.rjw.events</packageId>
	<modDependencies>

			<packageId>brrainz.harmony</packageId>
			<displayName>Harmony</displayName>
			<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
			<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>

			<packageId>UnlimitedHugs.HugsLib</packageId>
			<displayName>HugsLib</displayName>
			<downloadUrl>https://github.com/UnlimitedHugs/RimworldHugsLib/releases/latest</downloadUrl>
			<steamWorkshopUrl>steam://url/CommunityFilePage/818773962</steamWorkshopUrl>

      		<packageId>rim.job.world</packageId>
      		<displayName>RimJobWorld</displayName>
      		<downloadUrl>https://www.loverslab.com/topic/110270-mod-rimjobworld/</downloadUrl>

	</modDependencies>
	<loadAfter>

UnlimitedHugs.HugsLib

brrainz.harmony

rim.job.world

	</loadAfter>
	<description>
		RJW Events

		Questions, suggestions or bugs?
		Chat with me on the forums: https://www.loverslab.com/topic/166368-mod-rjw-orgy-event/
		Or on the rjw discord: https://discord.gg/CXwHhv8

	</description>
</ModMetaData>


code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
  <identifier>RJW-Events</identifier>
  <version>0.1.1</version>
</Manifest>


code:
<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<DutyDef>
		<defName>Orgy</defName>
		orgy
		<hook>MediumPriority</hook>

		<thinkNode Class="ThinkNode_Priority">
			<subNodes>

					<subNodes>

							<subNodes>

									<chance>0.25</chance>
									<subNodes>

									</subNodes>

									<chance>0.40</chance>
									<subNodes>

											<ticksBetweenWandersRange>200~250</ticksBetweenWandersRange>

									</subNodes>

									<ticksBetweenWandersRange>50~250</ticksBetweenWandersRange>

							</subNodes>

					</subNodes>

					<locomotionUrgency>Jog</locomotionUrgency>
					<ticksBetweenWandersRange>50~250</ticksBetweenWandersRange>

			</subNodes>
		</thinkNode>

	</DutyDef>

</Defs>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<GameConditionDef>
		<defName>PsychicArouse</defName>
		<conditionClass>GameCondition_PsychicEmanation</conditionClass>
		psychic arouse

		<description>A distant archotech is emitting psychic signals through an orbital amplifier, sexually arousing people.</description>
		<descriptionFuture>a [psychicDroneLevel] psychic drone will buzz the area around [map_definite] for [gameConditionDuration_duration], pushing all people of the [psychicDroneGender] gender towards arousal</descriptionFuture>
		<endMessage>The psychic drone is ending.</endMessage>
		<letterText>Every {0} colonist blushes with arousal.\n\nSome distant engine of lust is stirring. It is projecting a psychic drone onto this site through an orbital amplifier, tuned to only affect {0}s. For a few days, every {0} will experience increased arousal and sex need.</letterText>
		<defaultDroneLevel>BadMedium</defaultDroneLevel>
		<letterDef>NegativeEvent</letterDef>
		<natural>false</natural>
		<exclusiveConditions>

PsychicArouse

		</exclusiveConditions>
	</GameConditionDef>
</Defs>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<GatheringDef>
		<defName>Orgy</defName>
		orgy
		<randomSelectionWeight>1</randomSelectionWeight>
		<letterTitle>Orgy</letterTitle>
		<letterText>{ORGANIZER_labelShort} is hosting an orgy! Everyone who goes will gain social and sexual energy.</letterText>
		<calledOffMessage>The orgy has been called off.</calledOffMessage>
		<finishedMessage>The orgy has finished.</finishedMessage>
		<duty>Orgy</duty>
		<workerClass>RJW_Events.GatheringWorker_Orgy</workerClass>
		<gatherSpotDefs>

PartySpot

		</gatherSpotDefs>
	</GatheringDef>
</Defs>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<IncidentDef>
		<defName>PsychicArouse</defName>
		psychic arouse
		<category>Misc</category>
		<targetTags>

Map_PlayerHome

		</targetTags>
		<workerClass>RJW_Events.IncidentWorker_PsychicArouse</workerClass>
		<gameCondition>PsychicArouse</gameCondition>
		<baseChance>1.0</baseChance>
		<minRefireDays>15</minRefireDays>
		<durationDays>0.75~1.75</durationDays>
	</IncidentDef>
</Defs>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<JobDef>
		<defName>GetNaked</defName>
		<driverClass>RJW_Events.JobDriver_GetNaked</driverClass>
		<reportString>Gettin' nekkid.</reportString>
	</JobDef>
</Defs>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<JobDef>
		<defName>OrgySex</defName>
		<driverClass>RJW_Events.JobDriver_OrgySex</driverClass>
		<reportString>lovin' in orgy.</reportString>
		<casualInterruptible>false</casualInterruptible>
	</JobDef>
	<JobDef>
		<defName>GettinOrgySex</defName>
		<driverClass>RJW_Events.JobDriver_OrgySexReceiver</driverClass>
		<reportString>Gettin' loved in orgy.</reportString>
		<casualInterruptible>false</casualInterruptible>
	</JobDef>
</Defs>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<TaleDef>
		<defName>AttendedOrgy</defName>
		attended orgy
		<taleClass>Tale_DoublePawn</taleClass>
		<type>Volatile</type>
		<firstPawnSymbol>ATTENDER</firstPawnSymbol>
		<secondPawnSymbol>ORGANIZER</secondPawnSymbol>
		<baseInterest>1</baseInterest>
		<rulePack>
			<rulesStrings>

tale_noun->[ATTENDER_nameDef] attending [ORGANIZER_nameDef]'s orgy

tale_noun->[ATTENDER_nameDef] having sex with [ORGANIZER_nameDef] at their orgy

image->[ATTENDER_nameFull] making out with [ORGANIZER_nameFull] [circumstance_group]

image->[ATTENDER_nameFull] getting a drink from [ORGANIZER_nameFull] [circumstance_group]

image->[ATTENDER_nameFull] chatting with [ORGANIZER_nameFull] [circumstance_group]

image->[ORGANIZER_nameFull] welcoming [ATTENDER_nameFull] [circumstance_group]

image->[ORGANIZER_nameFull] introducing [ATTENDER_nameFull] to a friend [circumstance_group]

circumstance_phrase->with a broad grin

circumstance_phrase->with a laugh

circumstance_phrase->with a [AdjectiveFriendly] smile

circumstance_phrase->while laughing uproariously

circumstance_phrase->while [AdjectiveFriendly]

desc_sentence->[Quantity_adjphrase] [PersonJob]s are involved in the conversation.

desc_sentence->The area is decorated with [Color] and [Color].

desc_sentence->[Quantity_adjphrase] [Animal]s play nearby.

			</rulesStrings>
		</rulePack>
	</TaleDef>
</Defs>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<ThoughtDef>
		<defName>AttendedOrgy</defName>
		<durationDays>10</durationDays>
		<stackLimit>10</stackLimit>
		<stages>

				attended orgy
				<description>I got very intimate with everyone at that orgy.</description>
				<baseMoodEffect>8</baseMoodEffect>

		</stages>
	</ThoughtDef>
</Defs>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<ThoughtDef>
		<defName>PsychicArouse</defName>
		<workerClass>RJW_Events.ThoughtWorker_PsychicArouse</workerClass>
		<effectMultiplyingStat>PsychicSensitivity</effectMultiplyingStat>
		<validWhileDespawned>true</validWhileDespawned>
		<developmentalStageFilter>Baby, Child, Adult</developmentalStageFilter>
		<stages>

				low psychic arouse
				<description>It's like someone's gently caressing my body, whispering sweet love to me. Distracting, but strangely nice.</description>
				<baseMoodEffect>2</baseMoodEffect>

				moderate psychic arouse
				<description>Images of sex keep flashing in my mind, teasing me, moaning into my ear. It's making it hard to focus, is it getting hot in here?</description>
				<baseMoodEffect>-2</baseMoodEffect>

				extreme psychic arouse
				<description>My sex is throbbing like crazy and I'm sweating. I NEED to cum right now, oh f-fuck...</description>
				<baseMoodEffect>-3</baseMoodEffect>

		</stages>
	</ThoughtDef>
</Defs>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Orgy.label>群交</Orgy.label>
  <Orgy.letterText>{ORGANIZER_labelShort} 正在举行一场群交聚会! 参加者都能在社交和性方面获取新的动力。</Orgy.letterText>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <GetNaked.reportString>脱光光</GetNaked.reportString>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <OrgySex.reportString>参与群交</OrgySex.reportString>
  <GettinOrgySex.reportString>被群交</GettinOrgySex.reportString>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <AttendedOrgy.label>参加了群交</AttendedOrgy.label>
  <AttendedOrgy.rulePack.rulesStrings.0>tale_noun->[ATTENDER_nameDef] 参加了 [ORGANIZER_nameDef] 组织的群交</AttendedOrgy.rulePack.rulesStrings.0>
  <AttendedOrgy.rulePack.rulesStrings.1>tale_noun->[ATTENDER_nameDef] 在 [ORGANIZER_nameDef] 组织的群交活动中和 [ORGANIZER_nameDef] 本人做爱</AttendedOrgy.rulePack.rulesStrings.1>
  <AttendedOrgy.rulePack.rulesStrings.2>image->[ATTENDER_nameFull] 和 [ORGANIZER_nameFull] 深入探讨[circumstance_group]</AttendedOrgy.rulePack.rulesStrings.2>
  <AttendedOrgy.rulePack.rulesStrings.3>image->[ATTENDER_nameFull] 接过了 [ORGANIZER_nameFull] 递上来的饮料[circumstance_group]</AttendedOrgy.rulePack.rulesStrings.3>
  <AttendedOrgy.rulePack.rulesStrings.4>image->[ATTENDER_nameFull] 和 [ORGANIZER_nameFull] 交谈[circumstance_group]</AttendedOrgy.rulePack.rulesStrings.4>
  <AttendedOrgy.rulePack.rulesStrings.5>image->[ORGANIZER_nameFull] 欢迎了 [ATTENDER_nameFull] [circumstance_group]</AttendedOrgy.rulePack.rulesStrings.5>
  <AttendedOrgy.rulePack.rulesStrings.6>image->[ORGANIZER_nameFull] 把 [ATTENDER_nameFull] 介绍给一个朋友[circumstance_group]</AttendedOrgy.rulePack.rulesStrings.6>
  <AttendedOrgy.rulePack.rulesStrings.7>circumstance_phrase->，一边咧开嘴笑。</AttendedOrgy.rulePack.rulesStrings.7>
  <AttendedOrgy.rulePack.rulesStrings.8>circumstance_phrase->，一边大笑。</AttendedOrgy.rulePack.rulesStrings.8>
  <AttendedOrgy.rulePack.rulesStrings.9>circumstance_phrase->，一边 [AdjectiveFriendly] 地笑。</AttendedOrgy.rulePack.rulesStrings.9>
  <AttendedOrgy.rulePack.rulesStrings.10>circumstance_phrase->，一边放声发笑。</AttendedOrgy.rulePack.rulesStrings.10>
  <AttendedOrgy.rulePack.rulesStrings.11>circumstance_phrase->，一边 [AdjectiveFriendly]</AttendedOrgy.rulePack.rulesStrings.11>
  <AttendedOrgy.rulePack.rulesStrings.12>desc_sentence->[Quantity_adjphrase] [PersonJob] 参与了讨论。</AttendedOrgy.rulePack.rulesStrings.12>
  <AttendedOrgy.rulePack.rulesStrings.13>desc_sentence->四周被装点成 [Color] 和 [Color] 的颜色。</AttendedOrgy.rulePack.rulesStrings.13>
  <AttendedOrgy.rulePack.rulesStrings.14>desc_sentence->[Quantity_adjphrase] [Animal] 在附近玩耍。</AttendedOrgy.rulePack.rulesStrings.14>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <AttendedOrgy.stages.0.label>参加了群交</AttendedOrgy.stages.0.label>
  <AttendedOrgy.stages.0.description>我和参加了那场聚会的所有人都深入交流了个遍！</AttendedOrgy.stages.0.description>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
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  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{938E73E7-1D25-4842-A27F-8C7D0EE7F67F}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>RJW_Events</RootNamespace>
    <AssemblyName>RJW-Events</AssemblyName>
    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
    <TargetFrameworkProfile />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>false</DebugSymbols>
    <DebugType>none</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>1.5\Assemblies\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\..\..\workshop\content\294100\839005762\1.5\Assemblies\0Harmony.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW">
      <HintPath>..\rjw\1.5\Assemblies\RJW.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Source\DefOfs\GameConditionDefOf.cs" />
    <Compile Include="Source\DefOfs\OrgyDutyDefOf.cs" />
    <Compile Include="Source\DefOfs\TaleDefOf.cs" />
    <Compile Include="Source\DefOfs\ThoughtDefOf.cs" />
    <Compile Include="Source\GameConditionManagerExtension\GameConditionManagerExtension.cs" />
    <Compile Include="Source\GameConditions\GameCondition_PsychicArouse.cs" />
    <Compile Include="Source\GatheringWorkers\GatheringWorker_Orgy.cs" />
    <Compile Include="Source\IncidentWorkers\IncidentWorker_PsychicArouse.cs" />
    <Compile Include="Source\Patches\HarmonyPatch_Need_Sex.cs" />
    <Compile Include="Source\Patches\HarmonyPatch_ReclotheOnEnd.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_GetNaked.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_OrgySex.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_OrgySexReceiver.cs" />
    <Compile Include="Source\JobGivers\JobGiver_FindOrgyPartner.cs" />
    <Compile Include="Source\JobGivers\JobGiver_GetNaked.cs" />
    <Compile Include="Source\LordJobs\LordJob_Joinable_Orgy.cs" />
    <Compile Include="Source\Patches\HarmonyPatch_ReclotheOnRemovePawn.cs" />
    <Compile Include="Source\Patches\HarmonyPatch_StayNudeForOrgy.cs" />
    <Compile Include="Source\Patches\Harmony_PatchAll.cs" />
    <Compile Include="Source\ThinkNodes\ThinkNode_ConditionalNude.cs" />
    <Compile Include="Source\ThoughtWorkers\ThoughtWorker_PsychicArouse.cs" />
  </ItemGroup>
  <ItemGroup>
    <Folder Include="1.2\" />
    <Folder Include="1.4\" />
    <Folder Include="1.5\Assemblies\" />
    <Folder Include="Properties\" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="1.1\Assemblies\RJW-Events.dll" />
    <Content Include="Defs\DutyDefs\DutyDefs_Sex.xml" />
    <Content Include="Defs\GameConditionDefs\GameConditions_Misc.xml" />
    <Content Include="Defs\GatheringDefs\Gatherings_Sex.xml" />
    <Content Include="Defs\IncidentDefs\Incidents_Map_Misc.xml" />
    <Content Include="Defs\JobDefs\Jobs_OrgySex.xml" />
    <Content Include="Defs\JobDefs\Jobs_Naked.xml" />
    <Content Include="Defs\TaleDefs\Tales_Sex.xml" />
    <Content Include="Defs\ThoughtDefs\Thoughts_Sex.xml" />
    <Content Include="Defs\ThoughtDefs\Thoughts_Situation_Special.xml" />
    <Content Include="Languages\ChineseSimplified\DefInjected\GatheringDef\Gatherings_Sex.xml" />
    <Content Include="Languages\ChineseSimplified\DefInjected\JobDef\Jobs_Naked.xml" />
    <Content Include="Languages\ChineseSimplified\DefInjected\JobDef\Jobs_OrgySex.xml" />
    <Content Include="Languages\ChineseSimplified\DefInjected\TaleDef\Tales_Sex.xml" />
    <Content Include="Languages\ChineseSimplified\DefInjected\ThoughtDef\Thoughts_Sex.xml" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>


code:
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31112.23
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RJW-Events", "RJW-Events.csproj", "{FCB2ED70-7FE4-4C45-B90C-D7BF7E5B5E06}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Any CPU = Debug|Any CPU
		Release|Any CPU = Release|Any CPU
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{FCB2ED70-7FE4-4C45-B90C-D7BF7E5B5E06}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{FCB2ED70-7FE4-4C45-B90C-D7BF7E5B5E06}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{FCB2ED70-7FE4-4C45-B90C-D7BF7E5B5E06}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{FCB2ED70-7FE4-4C45-B90C-D7BF7E5B5E06}.Release|Any CPU.Build.0 = Release|Any CPU
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
	GlobalSection(ExtensibilityGlobals) = postSolution
		SolutionGuid = {839AB9DE-FF41-498A-9F8F-1DE2BCC6ECD5}
	EndGlobalSection
EndGlobal


code:
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace RJW_Events
{
    [DefOf]
    public static class GameConditionDefOf
    {
        static GameConditionDefOf()
        {
            DefOfHelper.EnsureInitializedInCtor(typeof(GameConditionDefOf));
        }

        public static GameConditionDef PsychicArouse;

    }
}


code:
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse.AI;

namespace RJW_Events
{
    [DefOf]
    public static class OrgyDutyDefOf
    {
        static OrgyDutyDefOf()
        {
            DefOfHelper.EnsureInitializedInCtor(typeof(DutyDefOf));
        }

        public static DutyDef Orgy;

    }
}


code:
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace RJW_Events
{
    [DefOf]
    public static class TaleDefOf
    {
        static TaleDefOf()
        {
            DefOfHelper.EnsureInitializedInCtor(typeof(TaleDefOf));
        }

        public static TaleDef AttendedOrgy;
    }
}


code:
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace RJW_Events
{
    [DefOf]
    public static class ThoughtDefOf
    {
        static ThoughtDefOf()
        {
            DefOfHelper.EnsureInitializedInCtor(typeof(ThoughtDefOf));
        }

        public static ThoughtDef AttendedOrgy;
    }
}


code:
using RimWorld;
using Verse;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace RJW_Events
{
    public static class GameConditionManagerExtension
    {

        public static PsychicDroneLevel GetHighestPsychicArouseLevelFor(this GameConditionManager g, Gender gender)
        {
			PsychicDroneLevel psychicDroneLevel = PsychicDroneLevel.None;
			for (int i = 0; i < g.ActiveConditions.Count; i++)
			{
				GameCondition_PsychicArouse gameCondition_PsychicEmanation = g.ActiveConditions[i] as GameCondition_PsychicArouse;
				if (gameCondition_PsychicEmanation != null && gameCondition_PsychicEmanation.gender == gender && gameCondition_PsychicEmanation.level > psychicDroneLevel)
				{
					psychicDroneLevel = gameCondition_PsychicEmanation.level;
				}
			}
			return psychicDroneLevel;
		}

    }
}


code:
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
using Verse.Grammar;

namespace RJW_Events
{
    public class GameCondition_PsychicArouse : GameCondition
    {
		// Token: 0x17000EA2 RID: 3746
		// (get) Token: 0x06005437 RID: 21559 RVA: 0x001C44F0 File Offset: 0x001C26F0
		public override string Label
		{
			get
			{
				if (this.level == PsychicDroneLevel.GoodMedium)
				{
					return this.def.label + ": " + this.gender.GetLabel(false).CapitalizeFirst();
				}
				if (this.gender != Gender.None)
				{
					return string.Concat(new string[]
					{
						this.def.label,
						": ",
						this.level.GetLabel().CapitalizeFirst(),
						" (",
						this.gender.GetLabel(false).ToLower(),
						")"
					});
				}
				return this.def.label + ": " + this.level.GetLabel().CapitalizeFirst();
			}
		}

		// Token: 0x17000EA3 RID: 3747
		// (get) Token: 0x06005438 RID: 21560 RVA: 0x001C45B4 File Offset: 0x001C27B4
		public override string LetterText
		{
			get
			{
				if (this.level == PsychicDroneLevel.GoodMedium)
				{
					return this.def.letterText.Formatted(this.gender.GetLabel(false).ToLower());
				}
				return this.def.letterText.Formatted(this.gender.GetLabel(false).ToLower(), this.level.GetLabel());
			}
		}

		// Token: 0x17000EA4 RID: 3748
		// (get) Token: 0x06005439 RID: 21561 RVA: 0x001C4631 File Offset: 0x001C2831
		public override string Description
		{
			get
			{
				return base.Description.Formatted(this.gender.GetLabel(false).ToLower());
			}
		}

		// Token: 0x0600543A RID: 21562 RVA: 0x001C4659 File Offset: 0x001C2859
		public override void PostMake()
		{
			base.PostMake();
			this.level = this.def.defaultDroneLevel;
		}

		// Token: 0x0600543B RID: 21563 RVA: 0x001C4674 File Offset: 0x001C2874
		public override void RandomizeSettings(float points, Map map, List<Rule> outExtraDescriptionRules, Dictionary<string, string> outExtraDescriptionConstants)
		{
			if (this.def.defaultDroneLevel == PsychicDroneLevel.GoodMedium)
			{
				this.level = PsychicDroneLevel.GoodMedium;
			}
			else if (points < 800f)
			{
				this.level = PsychicDroneLevel.BadLow;
			}
			else if (points < 2000f)
			{
				this.level = PsychicDroneLevel.BadMedium;
			}
			else
			{
				this.level = PsychicDroneLevel.BadHigh;
			}
			if (map.mapPawns.FreeColonistsCount > 0)
			{
				this.gender = map.mapPawns.FreeColonists.RandomElement<Pawn>().gender;
			}
			else
			{
				this.gender = Rand.Element<Gender>(Gender.Male, Gender.Female);
			}
			outExtraDescriptionRules.Add(new Rule_String("psychicArouseLevel", this.level.GetLabel()));
			outExtraDescriptionRules.Add(new Rule_String("psychicArouseGender", this.gender.GetLabel(false)));
		}

		// Token: 0x0600543C RID: 21564 RVA: 0x001C4730 File Offset: 0x001C2930
		public override void ExposeData()
		{
			base.ExposeData();
			Scribe_Values.Look<Gender>(ref this.gender, "psychicArouseGender", Gender.None, false);
			Scribe_Values.Look<PsychicDroneLevel>(ref this.level, "psychicArouseLevel", PsychicDroneLevel.None, false);
		}

		// Token: 0x04003496 RID: 13462
		public Gender gender;

		// Token: 0x04003497 RID: 13463
		public PsychicDroneLevel level = PsychicDroneLevel.BadMedium;

		// Token: 0x04003498 RID: 13464
		public const float MaxPointsDroneLow = 800f;

		// Token: 0x04003499 RID: 13465
		public const float MaxPointsDroneMedium = 2000f;
	}
}


code:
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using Verse.AI.Group;

namespace RJW_Events
{
    class GatheringWorker_Orgy : GatheringWorker
    {

        protected override LordJob CreateLordJob(IntVec3 spot, Pawn organizer)
        {
            return new LordJob_Joinable_Orgy(spot, organizer, this.def);
        }
        protected override bool TryFindGatherSpot(Pawn organizer, out IntVec3 spot)
        {

            return RCellFinder.TryFindGatheringSpot(organizer, this.def, false, out spot);
        }

        public override bool CanExecute(Map map, Pawn organizer = null)
        {

            if(ModLister.IdeologyInstalled)
            {
                var ideo = Faction.OfPlayer.ideos.PrimaryIdeo;
                if (!ideo.HasPrecept(DefDatabase<PreceptDef>.GetNamed("Lovin_FreeApproved", true)) &&
                    !ideo.HasPrecept(DefDatabase<PreceptDef>.GetNamed("Lovin_Free", true)))
                {
                    return false;
                }

            }

            return base.CanExecute(map, organizer);

        }

    }
}


code:
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using Verse.Sound;

namespace RJW_Events
{
    public class IncidentWorker_PsychicArouse : IncidentWorker_PsychicEmanation
    {

		protected override bool TryExecuteWorker(IncidentParms parms)
		{
			if (base.TryExecuteWorker(parms))
			{
				SoundDefOf.PsychicSootheGlobal.PlayOneShotOnCamera(null);
                return true;
			}
			return false;
		}

		protected override void DoConditionAndLetter(IncidentParms parms, Map map, int duration, Gender gender, float points)
        {

			GameCondition_PsychicEmanation gameCondition_PsychicEmanation = (GameCondition_PsychicEmanation)GameConditionMaker.MakeCondition(GameConditionDefOf.PsychicArouse, duration);

			gameCondition_PsychicEmanation.gender = gender;

			map.gameConditionManager.RegisterCondition(gameCondition_PsychicEmanation);
			base.SendStandardLetter(gameCondition_PsychicEmanation.LabelCap, gameCondition_PsychicEmanation.LetterText, gameCondition_PsychicEmanation.def.letterDef, parms, LookTargets.Invalid, Array.Empty<NamedArgument>());
		}
    }
}


code:
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using Verse.AI;

namespace RJW_Events
{
    class JobDriver_GetNaked : JobDriver
    {
        public override bool TryMakePreToilReservations(bool errorOnFailed)
        {
            return true;
        }

        protected override IEnumerable<Toil> MakeNewToils()
        {
            Toil t = new Toil();
            t.AddFinishAction(() => {
                SexUtility.DrawNude(pawn);

            });
            yield return t;
        }
    }
}


code:
using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using Verse.AI;
using Verse.AI.Group;

namespace RJW_Events
{
    class JobDriver_OrgySex : JobDriver_SexQuick
    {

        public override bool TryMakePreToilReservations(bool errorOnFailed)
        {
			return true;
        }

		protected override IEnumerable<Toil> MakeNewToils()
		{
			base.setup_ticks();
			JobDef PartnerJob = DefDatabase<JobDef>.GetNamed("GettinOrgySex", true);
			this.FailOnDespawnedOrNull(this.iTarget);
			this.FailOn(() => this.Partner == null);
			this.FailOn(() => !this.Partner.health.capacities.CanBeAwake);
			this.FailOn(() => this.pawn.IsFighting());
			this.FailOn(() => this.Partner.IsFighting());
			this.FailOn(() => this.pawn.Drafted);
			this.FailOn(() => this.Partner.Drafted);

			yield return Toils_Goto.GotoThing(this.iTarget, PathEndMode.OnCell);
			yield return new Toil
			{
				defaultCompleteMode = ToilCompleteMode.Delay,
				initAction = delegate ()
				{
					this.ticksLeftThisToil = 5000;
				},
				tickAction = delegate ()
				{
					this.pawn.GainComfortFromCellIfPossible(false);
					if (this.pawn.Position.DistanceTo(this.Partner.Position) <= 3f)
					{
						this.ReadyForNextToil();
					}
				}
			};
			yield return new Toil
			{
				defaultCompleteMode = ToilCompleteMode.Instant,
				socialMode = RandomSocialMode.Off,
				initAction = delegate ()
				{

					if(Partner?.jobs != null && Partner?.CurJob?.def != null && Partner.CurJob.def != PartnerJob)
                    {
						Job newJob = JobMaker.MakeJob(PartnerJob, this.pawn, this.Partner);
						this.Partner.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false);
					}

				}
			};
			Toil toil = new Toil();
			toil.defaultCompleteMode = ToilCompleteMode.Never;
			toil.socialMode = RandomSocialMode.Normal;
			toil.defaultDuration = this.duration;
			toil.handlingFacing = true;
			toil.FailOn(() => this.Partner.CurJob.def != PartnerJob);
			toil.initAction = delegate ()
			{
				this.Partner.pather.StopDead();
				this.Partner.jobs.curDriver.asleep = false;
				this.Start();
				this.Sexprops.usedCondom = (CondomUtility.TryUseCondom(this.pawn) || CondomUtility.TryUseCondom(this.Partner));

			};
			toil.AddPreTickAction(delegate
			{
				if (this.pawn.IsHashIntervalTick(this.ticks_between_hearts))
				{
					FleckMaker.ThrowMetaIcon(this.pawn.Position, this.pawn.Map, FleckDefOf.Heart);
				}
				this.SexTick(this.pawn, this.Partner, true, true);
				SexUtility.reduce_rest(this.Partner, 1f);
				SexUtility.reduce_rest(this.pawn, 1f);
				if (this.ticks_left <= 0)
				{
					this.ReadyForNextToil();
				}
			});
			toil.AddFinishAction(delegate
			{
				this.End();
				if(LordUtility.GetLord(pawn)?.LordJob != null && LordUtility.GetLord(pawn).LordJob is LordJob_Joinable_Orgy && !(LordUtility.GetLord(pawn).CurLordToil is LordToil_End))
                {
					SexUtility.DrawNude(pawn);
					SexUtility.DrawNude(Partner);
				}

			});
			yield return toil;
			yield return new Toil
			{
				initAction = delegate ()
				{
					SexUtility.ProcessSex(this.Sexprops);
				},
				defaultCompleteMode = ToilCompleteMode.Instant
			};
			yield break;
		}

	}
}


code:
using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using Verse.AI;

namespace RJW_Events
{
    public class JobDriver_OrgySexReceiver : JobDriver_SexBaseReciever
    {

        protected override IEnumerable<Toil> MakeNewToils()
        {
			base.setup_ticks();
			this.parteners.Add(base.Partner);
			if (this.pawn.relations.OpinionOf(base.Partner) < 0)
			{
				this.ticks_between_hearts += 50;
			}
			else if (this.pawn.relations.OpinionOf(base.Partner) > 60)
			{
				this.ticks_between_hearts -= 25;
			}
			this.FailOnDespawnedOrNull(this.iTarget);
			this.FailOn(() => this.Partner == null);
			this.FailOn(() => !(Partner.jobs.curDriver is JobDriver_Sex));
			this.FailOn(() => !base.Partner.health.capacities.CanBeAwake);
			this.FailOn(() => this.pawn.Drafted);
			this.FailOn(() => base.Partner.Drafted);

			yield return Toils_Reserve.Reserve(this.iTarget, 1, 0, null);
			Toil toil2 = this.MakeSexToil();
			toil2.handlingFacing = false;
			yield return toil2;

			yield break;
		}

		private Toil MakeSexToil()
		{
			Toil toil = new Toil();
			toil.defaultCompleteMode = ToilCompleteMode.Never;
			toil.socialMode = RandomSocialMode.Normal;
			toil.handlingFacing = true;
			toil.tickAction = delegate ()
			{
				if (this.pawn.IsHashIntervalTick(this.ticks_between_hearts))
				{
					FleckMaker.ThrowMetaIcon(this.pawn.Position, this.pawn.Map, FleckDefOf.Heart);
				}
			};
			toil.AddEndCondition(delegate
			{
				if (this.parteners.Count <= 0)
				{
					return JobCondition.Succeeded;
				}
				return JobCondition.Ongoing;
			});
			toil.socialMode = RandomSocialMode.Off;
			return toil;
		}

	}
}