code:
2011-02-05:
  /tg/station ss13 team:
  - unknown: "This really needs to be updated more often.\n\t"
  - unknown: "Various map updates have been applied with many more to come. Expect\
      \ overhauls! \n\t"
  - unknown: "Mining system nearing completion.\n\t"
  - unknown: "Massive overhaul to the electricity systems, the way singularity makes\
      \ power, and various related functions.\n\t"
  - unknown: "Mime spawns with White Gloves instead of Latex Gloves (apparently there's\
      \ a difference!)\n\t"
  - unknown: "A new event has been- CLANG! What the fuck was that?\n\t"
  - unknown: "Ion storm laws should be much more interesting.\n\t"
  - unknown: "Security reports should no longer list traitor heads/AIs as possible\
      \ revs/cultists, nor should nuke operatives ever get named for anything.\n\t"
  - unknown: "Pens are much more versatile and user friendly.\n\t"
  - unknown: "Mech building is rapidly on its way! Ripleys can be built, consult your\
      \ quartermasters.\n\t"
  - unknown: "Traitors now have several new things they can steal.\n\t"
  - unknown: "Some surgeries coded to accompany the new operating room and surgery\
      \ tools.\n\t"
  - unknown: "Research and Design is continuing development and should be rolled out\
      \ shortly.\n\t"
  - unknown: 'Various sprites added, tweaked, scrapped and fixed.

      '
2011-02-06:
  /tg/station ss13 team:
  - unknown: "Jesus christ it's a new map what the fuck\n\t"
  - unknown: "Just kidding, it's only minor changes to medbay/mechbay/cybernetics/R&D/toxins/robotics/chapel/theatre\n\
      \t"
  - unknown: "Okay so there's too many changes to list completely, but basically:\
      \ toxins/R&D/virology/xenobiology are south through medbay; robotics/cybernetics/mechbay\
      \ are where toxins used to be, the theatre and chapel are above medbay.\n\t"
  - unknown: "Theatre is a new place for the Clown and Mime to play, there are some\
      \ costumes available, a stage and backstage, and seating for the audience.\n\
      \t"
  - unknown: "R&D and Toxins have been combined together. R&D is still work\
      \ in progress. You need to head south through medbay to get there.\n\t"
  - unknown: "Medbay has been re-arranged slightly. Honestly, it's nothing, I bet\
      \ you won't even notice anything different. There's also a new surgery suite,\
      \ complete with pre-op and post-op rooms. \n\t"
  - unknown: "Virology's been rearranged, but it is mostly in the same place still.\n\
      \t"
  - unknown: "Xenobiology is work in progress. [There's some fun stuff still being\
      \ coded]\n\t"
  - unknown: "The Chapel is now to the north. You'll probably be thinking something\
      \ like \"Goddamn, this place is fucking huge\", but it's actually smaller than\
      \ the previous chapel.\n\t"
  - unknown: "Robotics and related stuff is also work in progress - however, everything\
      \ needed for making borgs is there. Note: de-braining will now be done by surgeons\
      \ in medbay, rather than roboticists in robotics, in case you're wondering where\
      \ your optable went.\n\t"
  - unknown: "I added color-coded pipes in the areas I was working on. Red pipes run\
      \ from air siphons and feed into the waste loop; blue pipes run from air vents\
      \ and pump whatever atmos is set to pump. Yeah, there's TWO pipe networks on\
      \ the station, who knew? Well, some of you probably did, but I didn't!\n\t"
  - unknown: "Please bring all complaints/ideas/suggestions/bugfixes to: This\
      \ awesome thread on our forums\n\t"
  - unknown: 'This update brought to you by: veyveyr and Rookie, with help from friends!
      [Now you know who to strangle, please be gentle q_q]

      '
2011-02-08:
  /tg/station ss13 team:
  - unknown: "The amount of power the station uses should be lower.\n\t"
  - unknown: "The singularity now changes size based upon how much energy it has\n\
      \t"
  - unknown: "New Machine: Particle Accelerator.\n\t"
  - unknown: "It might need a better name/sprite but when put together properly and\
      \ turned on it will shoot Accelerated Particles.\n\t"
  - unknown: "The particles irradiate mobs who get in the way and move through solid\
      \ objects for a short time.\n\t"
  - unknown: "The Particle Accelerator parts are set up by using a Wrench followed\
      \ by a Cable Coil, then finished with a screwdriver.\n\t"
  - unknown: "When you shoot the Singularity Generator with Accelerated Particles\
      \ it will spawn a Singularity.\n\t"
  - unknown: 'New layout for Engineering, might be changed up slightly in the next
      few days.

      '
2011-02-11:
  /tg/station ss13 team:
  - unknown: "Headsets upgraded. Shortcuts for channels are: :command :security scie:nce\
      \ :engineering :medical. Also there is :binary :whisper :traitor and old good\
      \ :h for your department.\n\t"
  - unknown: "\"One Click Queue\" added: When you quickly click on two things in a\
      \ row, it will automatically queue the second click and execute it after the\
      \ default 'action delay' of 1 second after the first click. Previously you had\
      \ to spam-click until 1 second had passed. THIS AFFECTS EVERYTHING. NEEDS\
      \ TESTING. - Skie\n\t"
  - unknown: "EMP effects added for further revisions. - Darem\n\t"
  - unknown: "Goon stuff removed, AI/Bots leave behind hidden fingerprints, firedoors\
      \ fixed, powersinks eat more, small map changes. - Mport\n\t"
  - unknown: "Big map changes in engineering/robotics/science wing. - errorage\n\t"
  - unknown: "Welder Fixed. Now burns your eyes again. - errorage\n\t"
  - unknown: "9x9 singularity sprite added. - Skie/Mport\n\t"
  - unknown: "Ghetto surgery added. - Neophyte\n\t"
  - unknown: "Nasty vent pump lag fixed. - Neophyte\n\t"
  - unknown: 'Mech gameplay and building updates. - ConstantA

      '
2011-02-12:
  /tg/station ss13 team:
  - unknown: Added Durand combat exosuit.
  - unknown: Players can modify operation permissions of newly constructed civilian
      mechs. Click on mech with ID card or PDA with ID inside.
  - unknown: Added robotics access to default mecha maintenance permissions (all mechs)
      and operation permissions (civilian models only).
  - unknown: Fixed double adminlog message of explosion proc.
  - unknown: Fixed accidental mecha wreckage deletion.
  - unknown: Tweaked mecha internal fire processing.
  - unknown: Added some mecha-related sounds.
  - unknown: Moved GaussRand to helpers.dm and added GaussRandRound helper proc.
  - unknown: Other small changes.
2011-02-14:
  /tg/station team:
  - unknown: ' Valentine''s day'
  ConstantA:
  - unknown: Slight speed up for combat mechs..
  - unknown: Added H.O.N.K construction
  - unknown: Fixed bug with switching intent while in mecha.
  Errorage:
  - unknown: New Job! - Shaft Miners have finally been
      added and are available to play.
  - unknown: Mining outpost - A new mining outpost has
      been built, the mining dock on SS13 has been updated.
2011-02-15:
  /tg/station team:
  - unknown: ' Tuesday'
  Errorage:
  - unknown: Mining station will now charge properly.
  - unknown: Duffle bags (Money bags) can now be emptied.
  Rastaf0:
  - unknown: Added radio channels and headsets for miners (<tt>:h</tt> or <tt>:d</tt>
      ("diggers" lol)) and for cargo techs (<tt>:h</tt> or <tt>:q</tt> )
  - unknown: Added a personal headsets to HoP and QM.
  - unknown: Aliens now attack bots instead of opening control window.
  - unknown: All bots can be damaged and repaired.
  - unknown: All bots are effected to EMP now.
  - unknown: Atmos now starts with nitrous oxide in storage tank.
  Veyveyr:
  - unknown: New look for the pipe dispenser.
2011-02-18:
  /tg/station team:
  - unknown: ' Friday'
  AtomicTroop:
  - unknown: Mail Sorter job added.
  - unknown: Disposal system redone to allow for package transfers.
      Packages are routed to mail sorter room and then routed to the rest of the station
  - unknown: Disposal area moved. Old disposal area now just an incinerator and
      a small disposal into space.
  - unknown: New wrapping paper for sending packages.
  'Darem updates:':
  - unknown: Research and Development system is LIVE.
      Scientists can now research new advancements in technology. Not much can be
      made, right now, but the system is there. Technologies are researched by shoving
      items into the destructive analyzer. Circuit Imprinter, Destructive Analyzer,
      and Protolathe are controlled from the R&D console.
  - unknown: Autolathe, Protolathe, Destructive Analyzer, and Circuit Imprinter
      can now be built, taken apart, and upgraded. The basic frame for all of the
      above requires 5 metal.
  Errorage:
  - unknown: New look for the bio suits. (Biosuit and hood sprites by Cheridan)
  - unknown: New radiation suits added along with radiation hoods and masks. Must
      wear complete set to get full protection.
  Rastaf0:
  - unknown: Binary translator cost reduced to 1 telecrystal.
  'Veyveyr updates:':
  - unknown: New machine frame sprite.
  - unknown: Braincase sprites for mechs added. Not actually used, yet.
2011-02-20:
  /tg/station team:
  - unknown: ' Sunday'
  Darem:
  - unknown: Mass Spectrometer added to R&D. Load it with a syringe of blood
      and it will tell you the chemicals in it. Low reliability devices may yield
      false information.
  - unknown: Not all devices have a 100% reliability now.
  - unknown: Miners now have access to mint foyer and loading area. Only captain
      has access to the vault.
  - unknown: More stuff can be analyzed in the destructive analyzer, protolathe
      can produce intelicards.
  Errorage:
  - unknown: Slight updates to processing unit and stacking machine at the mining
      outpost.
  - unknown: Digging now yields sand, which can be smelted into glass.
  - unknown: Stacking machine can now stack reinforced metal, regular and reinforced
      glass too.
  - unknown: Engineers now have two copies of the singularity safety manual.
  Neo:
  - unknown: Magboots now have a verb toggle like jumpsuit sensors.
  - unknown: Jumpsuit sensors are now in all jumpsuits, except tactical turtlenecks.
  - unknown: Tweaks to the AI report at round start.
  - unknown: Syndi-cakes now heal traitors/rev heads/etc much more than anyone
      else.
  - unknown: Containment fields zap once again.
  - unknown: Fire damage meter no longer lies about fire damage.
  Rastaf0:
  - unknown: Added blast door button to atmospherics.
  - unknown: Toxins timer-igniter assemblies fixed.
  - unknown: Engineering secure storage expanded.
  - unknown: Added singularity telescreen.
2011-02-23:
  /tg/station team:
  - unknown: ' Red Army Day'
  Errorage:
  - unknown: Added cloning manual. (Written by Perapsam)
  K0000:
  - unknown: Cult mode updates.
  - unknown: You can now read the arcane tome. It contains a simple guide for making
      runes.
  - unknown: Converting people doesnt give them word knowledge.
  - unknown: Sacrifice monkeys or humans to gain new words.
  - unknown: Total number of rune words set to 10
  - unknown: Some minor bugfixes.
  Neo:
  - unknown: Fixed the 'be syndicate' choice to actually work on nuke rounds.
  - unknown: Syndicates no longer win if they detonate the nuke
      on their ship.
  Rastaf0:
  - unknown: Secbot interface updated.
  - unknown: Syringe auto-toggels mode when full.
  - unknown: Captain's flask volume increased.
  Uhangi:
  - unknown: Antitox and Inaprovaline now mixable via chemistry.
  - unknown: Explosive Ordinance Disosal (EOD) suits added to armory and security.
  - unknown: Large beaker now holds 100 units of chemicals. (code by Slith)
2011-02-24:
  /tg/station team:
  - unknown: ' Thursday'
  Darem:
  - unknown: Lighting code fixed for mining and thermite.
  - unknown: R&D instruction manual added to the R&D lab.
  - unknown: Fixed R&D disk commands not working.
  - unknown: Added portable power generators which run on solid plasma.
  - unknown: You can now set the numer of coins to produce in the mint.
  - unknown: Added two more portable power generators to R&D.
  Deeyach:
  - unknown: New uniform for roboticists
  Errorage:
  - unknown: Slight mapping change to arrival hallway.
  Neo:
  - unknown: Game speed increased
  - unknown: Mining stacking machine no longer devours stacks larger than 1 sheet
      (it was only increasing its stock by 1 when given a stacked stack)
  - unknown: Stackable uranium ore added (a better sprite is needed, contributions
      are welcome)
  - unknown: Made Meteor gamemode actually do stuff
  - unknown: Made a bigger class of meteor
  - unknown: 'New R&D item: Advanced Energy Gun'
  - unknown: Law priority clarified with regards to ion laws and law 0.
  Uhangi:
  - unknown: New red bomb suit for security.
  Veyveyr:
  - unknown: Minor mapping fixes


code:
2011-03-02:
  /tg/station team:
  - unknown: ' Wednesday'
  ConstantA:
  - unknown: Added mecha control console and mecha tracking beacons.
  - unknown: Some changes to gygax construction.
  Darem:
  - unknown: R&D minor bugfixes.
  - unknown: AI computer can now be deconstructed (right click and select 'accessinternals').
  - unknown: Server room updated, added server equipment to use with R&D.
  - unknown: Wizard and ghost teleport lists are now in alphabetical order, ghosts
      can now teleport to the mining station.
  - unknown: Rightclicking and examining a constructable frame now tells you what
      parts still need to be finished.
  - unknown: Large grenades added to R&D.
  Deeyach:
  - unknown: Mining given to the CE. (Reverted by Errorage)
  - unknown: Clowns can now pick a new name upon entering the game (like wizards
      previously).
  Errorage:
  - unknown: Mapping updates including Atmospherics department map fixes, CE's
      office and some lights being added here and there.
  - unknown: Mining once again given to the quartermaster and
      HoP. The CE has no business with mining.
  - unknown: Removed the overstuffed Atmos/Engineering supply room.
  - unknown: Replaced all 'engineering' doors in mining with maintenance doors
      as they were causing confusion as to which department mining belongs to.
  - unknown: The incinerator is now maintenance access only.
  Neo:
  - unknown: New look for the advanced energy gun. (Sprite by Cheridan)
  - unknown: Mech fabricator accepts non-standard materials.
  - unknown: Mules accesses fixed, so they can be unlocked once again.
  - unknown: Atmospherics department mapping overhaul. (Map by
      Hawk_v3)
  - unknown: Added more name options to arcade machines.
2011-03-06:
  Deeyach:
  - unknown: Roboticists now spawn with a lab coat and an engineering pda
  Errorage:
  - unknown: No. I did not code on my birthday!
  - unknown: Windows can now be rotated clockwise and counter clockwise.
  - unknown: Window creating process slightly changed to make it easier.
  - unknown: Fixed the newly made reinforced windows bug where they weren't properly
      unfastened and unscrewed.
  - unknown: Examination room has a few windows now.
  - unknown: Can you tell I reinstalled Windows?
  - unknown: Robotics has health analyzers.
  - unknown: Bugfixing.
  Neo:
  - unknown: Neo deserves a medal for all the bugfixing he's
      done! --errorage
2011-03-15:
  /tg/station team:
  - unknown: ' International Day Against Police Brutality'
  Constanta:
  - unknown: Added queueing to fabricator.
  Errorage:
  - unknown: Autolathe deconstruction fixed.
  - unknown: Atmos Entrance fixed.
  - unknown: AI no longer gibs themselves if they click on the singularity.
  - unknown: Fixed all the issues I knew of about storage items.
  - unknown: Redesigned Assembly line and surrounding maintenance shafts.
  - unknown: Redesigned Tech storage. (Map by Veyveyr)
  Neo:
  - unknown: 'New R&D Item: The ''Bag of holding''. (Sprite by Cheridan)'
  - unknown: Getting someone out of the cloner now leaves damage, which can only
      be fixed in the cryo tube.
  - unknown: 'New reagent: Clonexadone, for use with the cryo tube.'
  - unknown: Fixed using syringes on plants.
  Rastaf0:
  - unknown: Air alarms upgraded.
  - unknown: Fixed problem with AI clicking on mulebot.
  - unknown: Airlock controller (as in EVA) now react to commands faster.
  - unknown: Fixed toxins mixing airlocks.
  TLE:
  - unknown: Forum account activation added. Use the 'Activate
      Forum Account' verb.
2011-03-18:
  Deeaych:
  - unknown: The exam room has some extra prominence and features.
  - unknown: A new costume for the clown or mime to enjoy.
  - unknown: Service Cyborgs can be picked! Shaker, dropper, tray, pen, paper,
      and DOSH to show their class off. When emagged, the friendly butler-borg is
      able to serve up a deadly last meal.
  - unknown: It should now be possible to spawn as a cyborg at round start. Spawned
      cyborgs have a lower battery life than created cyborgs and begin the round in
      the AI Foyer.
  Errorage:
  - unknown: You can now use the me command for emotes! It works the same
      as say "*custom" set to visible.
  - unknown: There is now a wave emote.
  - unknown: Enjoy your tea!
  Rastaf0:
  - unknown: Fixed an issue with examining several objects in your hands (such
      as beakers).
  - unknown: Fixed bug with random last name being empty in rare cases.
  hunterluthi:
  - unknown: It is now possible to make 3x3 sets of tables.
  - unknown: Fixed some missplaced grilles/lattices on the port solar.
  - unknown: There is now a breakroom for the station and atmos engineers. It has
      everything an intelligent young engineer needs. Namely, Cheesy Honkers and arcade
      games.
2011-03-23:
  /tg/station team:
  - unknown: ' World Meteorological Day'
  Agouri:
  - unknown: New look for the Request consoles.
  Errorage:
  - unknown: You can now manually add coins into money bags, also fixed money bag
      interaction window formatting.
  - unknown: QM no longer has access to the entire mining station to stop him from
      stealing supplies.
  - unknown: New machine loading sprite for mining machinery. (sprites by Cheridan)
  - unknown: Added a messanging server to the server room. It'll be used for messanging,
      but ignore it for now.
  - unknown: The delivery office now requires delivery office access. It's also no
      longer called "Construction Zone"
  - unknown: Almost all the mecha parts now have sprites. (Sprites by Cheridan)
  - unknown: Tinted and frosted glass now look darker.
  - unknown: There are now more money sprites.
  - unknown: Department closets now contain the correct headsets.
  Microwave:
  - unknown: Bicaridine now heals a lot better than before.
  - unknown: Added Diethylamine, Dry Ramen, Hot Ramen, Hell Ramen, Ice, Iced Coffee,
      Iced Tea, Hot Chocolate. Each with it's own effects.
  - unknown: Re-added pest spray to hydroponics.
  - unknown: Carrots now contain a little imidazoline.
  - unknown: HoS, Warden and Security Officer starting equipment changed.
  - unknown: New crate, which contains armored vests and helmets. Requires security
      access, costs 20.
  - unknown: Miner lockers now contain meson scanners and mining jumpsuits.
  - unknown: 'Food crate now contains milk. Lightbulb crates cost reduced to 5. Riot
      crates cost reduced to 20. Emergency crate contains 2 med bots instead of floor
      bots. Hydroponics crate no longer contains weed spray, pest spray. It''s latex
      gloves were replaced with leather ones and an apron. '
  - unknown: 'Added chef''s apron (can hold a kitchen knife) and a new service borg
      sprite. '
  - unknown: 'Autolathe can now construct kitchen knives. '
  - unknown: 'Biosuit and syndicate space suits can now fit into backpacks. '
  - unknown: 'Mime''s mask can now be used as a gas mask. '
  - unknown: 'Added welding helmet ''off'' sprites. '
  Neo:
  - unknown: Fixed PacMan (and affiliates) generator construction.
  - unknown: It is now possible to actually eat omelettes with the fork now, instead
      of just stabbing yourself (or others) in the eye with it.
  - unknown: Welding masks can now be flipped up or down. Note that when they're up
      they don't hide your identity or protect you from welding.
  - unknown: Reagent based healing should now work properly.
  - unknown: Revolver has been balanced and made cheaper.
  - unknown: Tasers now effect borgs.
  - unknown: Plastic explosives are now bought in single bricks.
  - unknown: Nuke team slightly buffed and their uplink updated with recently added
      items.
  - unknown: Player verbs have been reorganized into tabs.
  - unknown: Energy swords now come in blue, green, purple and red.
  - unknown: Cameras are now constructable and dismantlable. (Code donated by Powerful
      Station 13)
  - unknown: Updated the change network verb for AIs. (Code donated by Powerful Station
      13)
  - unknown: Added gold, silver and diamond pickaxes to R&D which mine faster.
  Rastaf0:
  - unknown: Brig cell timers should now tick closer-to-real seconds.
  - unknown: New look for food, including meat pie, carrot cake, loaded baked potato,
      omelette, pie, xenopie and others. (some sprites by Farart)
  - unknown: Hearing in lockers now works as intended.
  - unknown: Fixed electronic blink sprite.
  - unknown: Added the 'ghost ears' verb, which allows ghosts to not hear anything
      but deadcast.
  Veyveyr:
  - unknown: Replaced nuke storage with a vault.
  - unknown: Redesigned the mint, moved the public autolathe and n2o storage.
  - unknown: New look for the coin press. (Sprite by Cheridan)
  XSI:
  - unknown: New AI core design.
  - unknown: HoP now has a coffee machine!
2011-03-26:
  ConstantA:
  - unknown: Removed redundand steps from Gygax and HONK construction.
  - unknown: Added some mecha equipment designs to R&D.
  Microwave:
  - unknown: Armor Can hold revolvers, and so can the detective's coat.
  - unknown: 'Chef''s apron is going live, it can carry a knife, and has a slight
      heat

      resistance (only slight don''t run into a fire).'
  - unknown: Kitty Ears!
  - unknown: Various food nutriment changes.
  - unknown: Added RIGs to the Mine EVA.
  - unknown: Night vision goggles. They have a range of five tiles.
  - unknown: 'Added Foods: Very Berry Pie, Tofu Pie, Tofu Kebab.'
  - unknown: 'Modified foods: Custard Pie is now banana cream pie.'
  Rastaf0:
  - unknown: Food sprites from Farart
  - unknown: 'New food: popcorn (corn in microwave), tofuburger (tofu+flour in microwave),
      carpburger (carp meat+floor in microwave)'
  - unknown: Medical belts are finally in medbay (credits belong to errorage, I only
      added it)
  - unknown: Pill bottles now can fit in containers (boxes, medbelts, etc) and in
      pockets.
  - unknown: Cutting camera now leaves fingerprints.

repo_name: AnalWerewolf/sundown

license: mit


code:
2011-04-02:
  /tg/station team:
  - unknown: ' International Children''s Book Day'
  ConstantA:
  - unknown: You can now put Mind-machine-interface (MMI)'d brains into mecha.
  Errorage:
  - unknown: Added smooth lattice.
  Microwave:
  - unknown: New look for the mining cyborg, jackhammer, kitchen sink.
  - unknown: Singularity is now enclosed again (still airless tho).
  - unknown: Wizard has a new starting area.
  - unknown: Chemists and CMOs now have their own jumpsuits.
2011-04-17:
  /tg/station team:
  - unknown: ' World Hemophilia Day'
  Agouri:
  - unknown: 2001 space suits added to AI Satellite!
  - unknown: New look for the 2001 space suit.
  - unknown: 2001 space suit jetpack added.
  - unknown: Improved TRAYS!
  ConstantA:
  - unknown: Added mecha DNA-locking. Only the person with matching UE can operate
      such mechs.
  - unknown: Added two mecha armor booster modules and a repair droid module.
  - unknown: Mech fabricator is now buildable.
  - unknown: Gygax construction is now reversible.
  Deeaych:
  - unknown: Updated satchel, bananimum, shovel, jackhammer and pick-in-hand sprites.
  - unknown: Many unneeded r-walls removed, detective's office reinforced.
  - unknown: Captain armor now acts as a space suit, added a unique captain's space
      helmet to captain's quarters.
  - unknown: Golems cannot speak, but should be perfectly spawnable. Also added golem
      fat sprite.
  - unknown: Security borgs have side sprites.
  Errorage:
  - unknown: Shuttle diagonal sprites now work for any kind of floor.
  - unknown: You can now make plaques from gold. Place them on a wall and engrave
      an epitaph.
  - unknown: Placed a single wall tile in the AI satellite so you don't have a clear
      LOS of the AI from the door.
  - unknown: Added arrivals lobby. (Map by Superxpdude, updated by Microwave)
  - unknown: Lattice now connects to the solar shields.
  - unknown: Law office maintenance is now connected with Tech storage maintenance.
      (Some rewiring dont in the area)
  - unknown: Xenobiology now has it's own access level. (Also fixed xeno pen access
      and blast doors)
  - unknown: You might soon start to see different airlocks and airlock assemblies
      around the station. (Sprites donated by Baystation 12)
  - unknown: Chemical storage added, discussion on which chemicals it should store
      is on the forums. You're welcome to contribute.
  - unknown: Hot fires will now melt floors.
  - unknown: Added a pair of market stalls south of the teleporter. LET THERE BE CLOWNMART!
  - unknown: Screwdrivers and wirecutters can now spawn in different colors.
  - unknown: Electrical toolboxes have a 5% chance of spawning a pair of insulated
      gloves. A set spawns in tech storage.
  - unknown: Oxygen canisters now spawn in emergency storage, near disposal, in the
      incinerator and the CE's office.
  - unknown: A plasma canister now spawns in toxins, near the maintenance door.
  - unknown: Wooden tables now look nicer.
  HAL:
  - unknown: Added air alarm to security checkpoint, added cameras to aux. arrival
      docks so the AI can see everything.
  - unknown: Added fire alarm, fire locks and air alarm to delivery office.
  Matty406:
  - unknown: AIs can now feel a little more dorfy.
  - unknown: Many ores, both raw and smelted, look much better.
  Microwave:
  - unknown: Rabbit ears have a small tail, night vision goggle sprites updated.
  - unknown: Space tea has a nice, calming effect.
  - unknown: Space drugs? Liberty cap... something like that. Microwave, make your
      changelog entries more understandable!
  - unknown: Brobot merged with Service Borg with a Rapid Service Fabricator.
  - unknown: Arcade machine prizes look and sound realistic once again.
  - unknown: 'New arcade toy: Syndicate space suit costume, can hold arcade toys in
      suit storage.'
  - unknown: Empty cap gun loaders can be recycled in an autolathe.
  - unknown: Seizure man has laying down sprites now. Update to wizard den.
  - unknown: Mech bay has two more borg chargers.
  - unknown: Beepsky is back!
  - unknown: Detective's office grille has been electrified.
  - unknown: You can now see if someone is wearing an emergency oxygen tank on their
      belt on the mob itself.
  - unknown: Lexorin - Now deals 3 oxygen damage per tick. Countered with Dexalin
      or Dexalin Pkus, which remove 2 units of it from your body per tick.
  - unknown: Bilk - Shares the effects of beer and milk. Disgusting!
  - unknown: Sugar - Gives nutrition!
  - unknown: Arithrazine - Now extremely good against radiation damage.
  - unknown: Hyronalin - Stronger radiation removal
  - unknown: Space cleaner spray bottles now contain enough cleaner for 50 uses. Making
      space cleaner now yields more cleaner.
  Muskets:
  - unknown: Kabobs now return the bar used to make them.
  Neo:
  - unknown: You can now aim guns at body parts, armor and helmets properly protect
      you from projectiles.
  - unknown: Cat ears now match the hair color of the wearer.
  - unknown: Robots can no longer stick their items onto/into things.
  - unknown: Meson, thermal and x-ray vision are now modules for borgs.
  - unknown: Welding now uses less fuel when on and idle but more when welding.
  - unknown: Hopefully fixed the bug when running into airlocks didn't open them and
      running into objects didn't push them.
  Noise:
  - unknown: Thermals and mesons no longer give slightly better night vision.
  - unknown: NINJAS! (Too many things to list)
  - unknown: Wizards are no longer trackable by the AI when in their den.
  - unknown: Removed all old notes, except for the last one.
  - unknown: Nuke team now cannot return with their shuttle until the bomb is armed
      and counting down.
  - unknown: Energy blades can no longer cut through r-walls, walls take 7 seconds
      to cut through.
  - unknown: Turrets are now destructible. Bash them with stuff when they pop out
      or (more likely) die trying.
  - unknown: Updated Ripley Mech sprite.
  Rastaf0 and Farart:
  - unknown: Ghosts should now always properly hear people.
  - unknown: Monkeyized people (genetics or jungle fever disease) no longer lose their
      genetic mutations and diseases.
  - unknown: People who get bitten by monkeys get jungle fever.
  - unknown: Most chemicals should now heal and harm humans properly.
  - unknown: Many new (and updated) recipes for the microwave including Pizza, Meatball
      Soup, Hot Chili and many more.
  - unknown: Items should no longer spawn under vendomats and microwaves.
  - unknown: Runes are now drawn under doors and tables.
  - unknown: Penlights fit in medical belts.
  - unknown: People will scream if they get cremated while still alive.
  - unknown: Diseases should now properly make you loose health.
  - unknown: Monkeys wearing masks now get acid protection too.
  - unknown: You should probably turn off your stun baton before washing it.
  - unknown: latex loves + short piece of wire + some air from tank = balloon!
  - unknown: Kitchen was expanded, also a new look for the kitchen sink.
  - unknown: New dishware vending machine - dispenses knives, forks, trays and drinking
      glasses.
  - unknown: Water cooler was added to kitchen.
  - unknown: New uniform - Waiter Outfit. Chef can give it to his assistant.
  Urist_McDorf:
  - unknown: You can now light other people's cigarettes by targeting their mouth
      with a lighter.
  Veyveyr:
  - unknown: New tool sprites.
  - unknown: New sprites for smooth-lattice.


code:
2011-05-06:
  /tg/station team:
  - unknown: ' AMURRICA FUCK YEAH day - Dangercon update'
  Agouri and Erro updated(I'm in the DangerCon team now, nyoro~n :3):
  - unknown: Backpacks removed from all players. It was unrealistic. You can now had
      to the living quarters to get one from the personal closets there.
  - unknown: Any firearms now send you to critical in 1-2 shots. Doctors need to get
      the wounded man to surgery to provide good treatment. Guide for bullet removal
      is up on the wiki.
  - unknown: Brute packs and kelotane removed altogether to encourage use of surgery
      for heavy injury.
  - unknown: Just kidding
  - unknown: Fireaxe cabinets and Extinguisher wall-mounted closets now added around
      the station, thank Nanotransen for that.
  - unknown: Because of Nanotransen being Nanotransen, the fire cabinets are electrically
      operated. AIs can lock them and you can hack them if you want the precious axe
      inside and it's locked. The axe itself uses an experimental two-handed system,
      so while it's FUCKING ROBUST you need to wield
      it to fully unlock its capabilities. Pick up axe and click it in your hand to
      wield it, click it again or drop to unwield and carry it.You can also use it
      as a crowbar for cranking doors and firedoors open when wielded, utilising the
      lever on the back of the blade. And I didn't lie to you. It's fucking robust.
  - unknown: "Fireaxe, when wielded, fully takes up your other hand as well. You can't\
      \ switch hands and the fireaxe itself is unwieldy and won't fit anywhere. \n\
      \t\t"
  - unknown: A fireaxe cabinet can also be smashed if you've got a strong enough object
      in your hand.
  - unknown: "\n\t\t"
  - unknown: "EXTINGUISHER CLOSETS, made by dear Erro, can be found in abundance\
      \ around the station. Click once to open them, again to retrieve the extinguisher,\
      \ attack with extinguisher to place it back. Limited uses, but we've got plans\
      \ for our little friend.\n\t\t"
  - unknown: 'Sprite kudos go to: Cheridan for most of them, Khodoque for the fantastic
      fireaxe head. I merged those two. Also thanks to matty and Arcalane for giving
      it a shot.'
  - unknown: Has the piano got TOO annoying? Try the fire axe...
  - unknown: 'Oh, and tou can now construct Light floors! To do it: Use wires on glass,
      then metal on the produced assembly, then place it on an uncovered floor like
      you would when replacing broken floor tiles. To deconstruct: Crowbar on light
      floor, use crowbar on produced assembly to remove metal, wirecutters to seperate
      the wires from the glass. Sprites by delicious Hempuli.'
  - unknown: "Got something to bitch about? Got a bug to report? Want to create drama?\
      \ Did the clown destroy your piano while you were playing an amazing space remix\
      \ of the moonlight sonata? Give it here\n\n\t"
  ConstantA:
  - unknown: Mech pilots are now immune to zapping, thank you very much.
  Rastaf.Zero:
  - unknown: New uniforms added for captain and chaplain, in their respective lockers.
      Credits to Farart.
  Urist McDorf:
  - unknown: Mime and Clown now spawn with Crayons. You can eat those crayons. And
      use them for other nefarious purposes.
  - unknown: Health Scanners (A new type of Goggles) now spawn in medbay. Use them,
      doctors!
  - unknown: New Arcade toy.
  - unknown: Glowshrooms! What other lifeform will threaten the welfare of the station
      now?!
  - unknown: Bananas growable in hydroponics. Also soap is now on-board.
  - unknown: Added new "Lights out!" random event.
2011-05-07:
  /tg/station team:
  - unknown: ' Mother''s day?'
  Agouri:
  - unknown: Fireaxes now work. Derp.
  Erro:
  - unknown: New sprites for thermited walls and girders. Rework of thermited walls.
      Thermited walls leave a remnant damaged wall, crowbar it to scrap it.
  - unknown: More colors for the lightfloors CANCELLED/POSTPONED
  Noise:
  - unknown: Codephrases for traitors. More details here
  - unknown: New mech sprite
2011-05-14:
  /tg/station team:
  - unknown: ' late friday 13 update.'
  Darem:
  - unknown: Chemistry update
  - unknown: In containers where there isn't a perfect ratio of reagents, reactions
      won't consume ALL of the related reagents (so if you mix 10 anti-toxin with
      20 inaprovaline, you get 10 tricordrazine and 10 inaprovaline rather then just
      10 tricodrazine)
  - unknown: 'Catalysts: some reactions might need presence
      of an element, while not directly consuming it.'
  - unknown: "Reactions changed to use catalysts: all recipes that require Universal\
      \ Enzyme now require 5 units of the enzyme but the enzyme isn't consumed (So\
      \ Tofu, Cheese, Moonshine, Wine, Vodka, and Kahlua recipes). \n\t"
  Errorage:
  - unknown: 'Smooth tables: Tables now automatically determine
      which direction and sprite they''ll use. They will connect to any adjacent table
      unless there is a window between them (regular, reinforced, tinted, whichever)'
  K0000:
  - unknown: Cult updates:
  - unknown: New rune! Stun rune. When used as rune, briefly stuns everyone
      around (including cultists). When imbued into a talisman, hit someone to stun
      and briefly mute them. Spawnable with the starter talisman.
  - unknown: Imbue rune doesnt disappear after succesful invocation, only the source
      rune.
  - unknown: Chaplain's bible now has 20% chance to convert a cultist (was 10%), and
      gives a message on success.
  - unknown: Also, wrapping paper is back! Find it in the mailroom.
  NEO:
  - unknown: Beginning of armor overhaul. Armor now has slightly better defence against
      melee, and weaker against shots. More coming soon...someday
  - unknown: Cyborgs finally drop their MMI when gibbed like they were supposed to
      back when I added MMIs. Round- start cyborgs use whatever name you have selected
      for your character for the brain that gets spawned for them.
2011-05-19:
  Errorage:
  - unknown: Asteroid floors can be built on by adding tiles
  - unknown: Mining satchels now fit in rig suit storage, on belts and in pockets.
  - unknown: 'Cables now come in four colors: Red, yellow, green and blue.'
  NEO:
  - unknown: Armour overhaul, phase 3. See rev
      notes for details.
  - unknown: AI cores should now block movement.
  - unknown: MMIs are now properly buildable with the mecha fabricator.
  Urist:
  - unknown: Added sandstone and mineral doors. Mineral boors cannot be opened by
      the AI or NPCs.
  - unknown: Removed Imperium robes from map.
  - unknown: Added the ability to draw letters and graffiti with crayons.
  - unknown: Removed fire axes except for bridge and atmospherics.
  Veyveyr:
  - unknown: New serviceborg sprite option.
  - unknown: Map changes to robotics; removed borg fabricators and added second exosuit
      fabricator.
  - unknown: Cyborg parts are now built from exosuit fabricators
      and benefit from research.
  - unknown: New exosuit fabricator and borg frame sprites.


code:
2011-06-01:
  /tg/station team:
  - unknown: ' Canadian Day Against Homophobia'
  Cheridan:
  - unknown: Updated mine floor and wall edge sprites.
  ConstantA:
  - unknown: 'Added exosuit energy relay equipment. Uses area power (any power channel

      available) instead of powercell for movement and actions, recharges powercell.'
  - unknown: Exosuits can be renamed. Command is in Permissions & Logging menu.
  - unknown: Lowered construction time for Ripley parts.
  - unknown: Exosuit wreckage can be salvaged for exosuit parts (torso, limbs etc).
  - unknown: Speed-up for mecha.
  - unknown: New malf-AI sprite. (Sprite donated by the D2K5 server)
  Deuryn:
  - unknown: Meteors now do a bit more damage and they're not stopped by grills.
  Errorage:
  - unknown: Fixed twohanded weapon throwing, which left the 'off-hand' object in
      your other hand.
  - unknown: Doors now hide items under them when closed, mobs are still always above.
  - unknown: Singularity engine emitter is now much quieter.
  - unknown: Mining station redesigned.
  - unknown: Atmospherics' misc gasses tank now starts with N2O.
  - unknown: Hitting the resist button while handcuffed and buckled to something will
      make you attempt to free yourself. The process is the same as trying to remove
      handcuffs. When the 2 minutes pass you will be unbuckled but still handcuffed.
  Microwave:
  - unknown: Barman renamed to Bartender.
  - unknown: The amount of drink you get when mixing things in the bar has been rebalanced.
  - unknown: Fixed arrivals maintenance shaft not having air at round start.
  Neo:
  - unknown: Department radio chat now shows with the department name instead of the
      frequency.
  Noise:
  - unknown: Changed holopad speaking to :h on request.
  - unknown: Ninja fixes, changes, etc. Refer to the code changelog for more info.
  TLE:
  - unknown: Added personal AIs (pAI).
  Urist McDorf:
  - unknown: AIs no longer bleed when they reach 0HP (Critical health).
  - unknown: Added 2 more security HUDs to security.
  - unknown: Security HUDs now show if a person has a tracking implant.
  Veyveyr:
  - unknown: Spent casing sprites + SMG sprite.
  - unknown: Sprites for 1x4 and 1x2 pod doors.
2011-06-07:
  Darem:
  - unknown: Gun Code Overhaul Phase 1.
  - unknown: Taser guns shoot ONE WHOLE SHOT more then they do now.
  - unknown: Energy Crossbow has a slightly higher shot capacity (still automatically
      recharges).
  - unknown: Revolvers can either be loaded one shell at a time or all at once with
      an ammo box.
  - unknown: 'Shotguns no longer need to be pumped before firing (will change back
      in phase 2). '
  K0000:
  - unknown: Arcane tome now has a "notes" option. Set English translations for runewords
      which come up when scribing runes. Attack an arcane tome with another arcane
      tome to copy your notes to the target tome.
  - unknown: Stun rune buffed considerably. Its a 1-use item so it deserved longer
      stun time.
  - unknown: 'Tome text: Added missing word description for stun rune.'
  Neo:
  - unknown: Nar-sie is now a more vengeful eldritch being. When summoned into our
      world, he first rewards his loyal cultists by chasing down and eating them first,
      then turns his attention to any remaining humans.
  TLE:
  - unknown: 'Wiped/suicided pAIs should be eligible for being candidates again (5
      minute cooldown between prompts.) '
  - unknown: 'pAIs are now affected by EMP bursts. pAIs hit with a burst will be silenced
      (no speech or PDA messaging) for two minutes and may have their directives or
      master modified. A sufficiently powerful EMP burst will have a 20% chance of
      killing a pAI. '
2011-06-18:
  Agouri:
  - unknown: 'Bugfixes: The reagent grinding now works, allowing the miners to FINALLY
      bring plasma to the chemistry.'
  - unknown: 'Bugfixes: Pill bottles and clipboards can now be removed from the pockets
      once placed there.'


code:
2011-07-04:
  Agouri:
  - unknown: Sleepers are now able to heal every kind of damage. Drag your ass to
      medbay and ask a doctor to get you in one.
  - unknown: A lil' bit faster cloning (about 30% faster) due to popular demand.
  - unknown: Sleepers are now all located in the inner part of medbay, except for
      the examination room one.
  - unknown: Added Dermaline, burn-healing drug that outpowers kelotane (and kelotane
      is getting a major nerf, so be sure to know how to get this). Recipe is on the
      wiki if you need to make it.
  - unknown: Drugs no longer heal or metabolise when injected in dead bodies, fuck.
      Thank god you guys missed this major bug or we'd have cloning-by-injecting-healing-drugs.
  - unknown: "Reminder to coders: Goddamn, update the changelog.\n\t"
  Doohl:
  - unknown: 'A new alien race: Metroids! They are a mostly
      non-sentient race of jellyfish-like organisms that float in the air and feed
      on the life energy of other organisms. While most Metroids have never shown
      signs of self-awareness, they do exhibit signs of basic logic and reasoning
      skills as well as very sophisticated perception. Nanotrasen has shipped two
      baby Metroids for the xenobiology department. They should be handled with the
      utmost care - they are some of the deadliest beings in the known universe!'
  - unknown: 'R&D gets a new toy: the freeze gun. Despite popular belief, this
      will not literally freeze things!'
  - unknown: Every single chemical reagent has been assigned a color.
  - unknown: You can now see beakers fill up with chemicals. You can also observe
      how the colors mix inside the beakers. Spray bottles also will also show the
      color of whatever you're spraying.
  - unknown: Added a timestamp to combat logs.
  - unknown: Non-insulated gloves now need to be wrapped in wire in order to be electrified.
  - unknown: You can now shoot at people on the ground by simply clicking on the tile
      they're on.
  - unknown: 'Changeling husks are now uncloneable. To clarify: when a changeling
      sucks out a victim''s DNA, the victim is said to become a "husk".'
  Errorage:
  - unknown: Increased environmental damage by a factor of 1.5.
  - unknown: Made firesuits a lot more resistant to heat. Previously, they stopped
      protecting at around 4,500 degrees. They now go up to around 10,000 (which is
      also the temperature which the floor starts melting)
  - unknown: Edited the quartermaster's office a bit.
  - unknown: Cargo technicians now have access to a cargo ordering console.
  - unknown: Added different-colored hardhats. The CE gets a white hardhat.
  Firecage:
  - unknown: A whole bunch of new drinks and food. Seriously, there's alot!
  - unknown: New weapons such as the shock revolver and large energy crossbow.
  - unknown: Hydroponics can now grow a bunch more stuff. A lot of these new crops
      have some very interesting mutations.
  - unknown: Added a command for AIs to change their icon.
  - unknown: New costumes to the costume room.
  Matty:
  - unknown: New engineering backpacks. Enjoy!
  Microwave:
  - unknown: 'Monkey boxes:'
  - unknown: Contains a score of monkey cubes, which you apply water to create monkies.
      Nanotrasen provides only the finest technology!
  - unknown: You can order monkey crates from the cargo bay. They contain monkey boxes.
  - unknown: Changed the amount of labels labelers have to 30. 10 was too low and
      30 should not be too griefy.
  - unknown: Maximum label text length increased from 10 to 64.
  - unknown: You can no longer label people because they can just peel the labels
      off. Sorry, clowns!
  - unknown: Jelly dooonnuuuutsss! Happy birthday, officers!
  - unknown: Made xenomeat not give any nutrition.
  - unknown: Added some new reagents.
  - unknown: Made it possible to feed monkies and xenos things, as well as making
      it possible for them to eat themselves (please don't read that too literally).
  - unknown: Added in synthiflesh.
  - unknown: Plasma is now not used in reactions, instead, is treated as a catalyst
      that is not used up. This only applies to certain reactions.
  - unknown: Made it possible to grind more things in the chemistry grinder.
  Muskets:
  - unknown: The prepackaged songs (Space Asshole, Cuban Pete, Darkest Honk, etc)
      have been removed. This doesn't mean admins can't play midis, this just gets
      rid of a lot of unnecessary download time.
  Rastaf.Zero:
  - unknown: 'Botanists get a new toy: Biogenerator. Insert biological items, recieve
      biological items.'
  - unknown: Added roller beds, otherwise known as stretchers, to medbay. You can
      buckle people onto them and pull them.
  - unknown: Added egg-smashing and tomato-smashing decals.
  Superxpdude updated:
  - unknown: Added in the Submachine Gun to R&D.
  - unknown: Syndicate agents now have Mini-Uzis.
  - unknown: Added an exosuit recharged to the mining station.
  - unknown: New labcoats for scientists, virologists, chemists, and genetecists.
  - unknown: Moved the vault and added a bridge meeting room next to the HoP's office.
  - unknown: Deathsquad armor now functions like a space suit.
  - unknown: Added in security jackboots.
  Trubble Bass updated:
  - unknown: Hat crates. Hat Station 13.
  Uhangi:
  - unknown: Traitors can now purchase syndicate balloons, which serve no purpose
      other than to blow your cover. For a limited time only, you can get them at
      a bargain price - just 10 telecrystals!
  - unknown: Removed security shotguns from the armory. No fun allowed.
  - unknown: Changed some bullet damage stuff.
  Urist McDorf:
  - unknown: Adding shading to pills.
  - unknown: Detective's office noir look has been removed. The icon operations required
      to render everything in monochrome was too heavy on the players.
  - unknown: Added in an uplink implant.
2011-07-29:
  /tg/station team:
  - unknown: ' Day of Forum revival!'
  Agouri updated:
  - unknown: I was always bothered by how unprofessional it was of Nanotransen (in
      before >Nanotransen >professionalism) to just lay expensive spacesuits
      in racks and just let them be. Well, no more. Introducing...
  - unknown: Suit Storage Units. Rumored to actually be repurposed space radiators,
      these wondrous machines will store any kind of spacesuit in a clean and sterile
      environment.
  - unknown: The user can interact with the unit in various ways. You can start a
      UV cauterisation cycle to disinfect its contents, effectively sterilising and
      cleaning eveyrthing from the suits/helmets stored inside.
  - unknown: A sneaky yordle can also hide in it, if he so desires, or hack it, or
      lock it or do a plethora of shady stuff with it. Beware, though, there's plenty
      of dangerous things you can do with it, both to you and your target.
  - unknown: The Unit's control panel can be accessed by screwdriving it. That's all
      I'm willing to say, I'd like to let the players find out what each hack option
      does and doesn't. Will add more stuff later.
  - unknown: Added Command Space suit, Chief Engineer space suit and Chief Medical
      Officer spacesuit (In a new space that you'll probably notice by yourself) to
      make it easier for you to look like a special snowflake.
  - unknown: EVA and CMO office modified to accomodate the new suits and SSUs. Look,
      I'm not a competent mapper, okay? Fuck you too. A mapper is strongly recommended
      to rearrange my half assed shit.
  - unknown: Soda cans, cigarette packets, cigarettes and cigars as well as bullet
      casings are now considered trash and can be picked up by the trashbag. Now you
      can annoy the janitor even more!
  - unknown: 'Sprite credit goes to Alex Jones, his portfolio can be found here: http://bspbox.com. Thanks a lot, bro.'
  - unknown: With the recent forum fuss and all that, I've got a thread to specifically
      contain  rants and bug reports about this update. Click
      me
  Doohl updated:
  - unknown: 'Bugfix: Metroids should never "shut down" and just die in a corner when
      they begin starving. And so, hungry Metroids are a force to be feared.'
  - unknown: The Cargo computers now have the ability to cancel pending orders to
      refund credits. This was put in place so that idiots couldn't waste all the
      cargo points and run off. However, if the shuttle is en route to the station
      you won't be able to cancel orders.
  - unknown: 'Bugfix: the manifest has been fixed! Additionally, the manfiest is now
      updated realtime; job changes and new arrivals will be automatically updated
      into the manifest. Joy!'
  - unknown: Metroids, when wrestled off of someone's head or beaten off, now get
      stunned for a few seconds.
  Errorage updated:
  - unknown: Hopefully fixed the derelict 'hotspots'. Derelict medbay has also been
      fixed.
  Uhangi updated:
  - unknown: EVA redesigned
  - unknown: An electropack is now available once again on the prison station
2011-07-30:
  Doohl updated:
  - unknown: 'New virus: Retrovirus. It basically screws over your DNA.'
  - unknown: "You can now do CTRL+MOVEMENT to face any direction you want. See those\
      \ chairs in Medbay and the Escape Wing? You can do CTRL+EAST to actually RP\
      \ that you're sitting on them. Is this cool or what?!\n\t"
  Rockdtben updated:
  - unknown: 'Bugfix: Fixed a bug where you could dupe diamonds'
  Superxpdude Updated:
  - unknown: Engineer and CE space helmets now have built-in lights.


code:
2011-08-02:
  /tg/station team:
  - unknown: ' The day the earth stood still.'
  Agouri updated:
  - unknown: SSUs now correctly cycle and dump the unlucky occupant when designated
      to supercycle, when the criteria to do so are met.
  - unknown: Fixed bugshit
  - unknown: You can now make normal martinis again, removed a silly recipe conflict
      (Thanks, muskets.). Good barmen are urged to blend the good ol' recipes since
      the new ones have sprites that SUCK ASS JESUS CHRIST
2011-08-03:
  Superxpdude updated:
  - unknown: Virology Airlock changed to no longer cycle air. Should work faster and
      prevent virologists from suffocating.
  - unknown: Server Room APC is now connected to the power grid.
  - unknown: Stun Batons now start OFF. Make sure to turn them on before hitting people
      with them.
2011-08-05:
  Mport updated:
  - unknown: The various assemblies should be working now.
  - unknown: Old style bombs and suicide vests temporarily removed.
2011-08-09:
  Mport updated:
  - unknown: Cyborgs once again have open cover/cell icons.
  - unknown: To override a cyborg's laws you must emag it when the cover is open.
  - unknown: Emags can unlock a cyborgs cover.
  - unknown: Xbow radiation damage has been lowered from 100 to 20 a hit
2011-08-15:
  Superxpdude updated:
  - unknown: 'NEW MINING STATION, POST YOUR OPINIONS AND BUGS HERE  '
  - unknown: Added some new awesome mining-related sprites by Petethegoat. All credit
      for the sprites goes to him.
2011-08-16:
  Superxpdude updated:
  - unknown: 'Traitor item bundles: Contains a random selection of traitor gear'
2011-08-20:
  Doohl:
  - unknown: The smoke chemistry recipe has been upgraded! You can lace smoke with
      chemicals that can bathe people or enter their lungs through inhalation. Yes,
      this means you can make chloral hydrate smoke bombs. No, this doesn't mean you
      can make napalm smoke or foam smoke.
2011-08-26:
  Mport:
  - unknown: 'Rev:'
  - unknown: 'Cult:'
2011-08-28:
  Doohl:
  - unknown: Chaplains can now select different bible icons when they start. The selection
      is applied globally and the library's bible printer will print the same bibles.
  - unknown: Joy to the world! The Library's bible-printing function now has a one-minute
      cooldown. One minute may seem a little extreme, but it is necessary to prevent
      people from spamming the fuck out of everything with 100,000,000,000,000 carbon-copy
      bibles.
  - unknown: Tweaked Metroids a bit; they are slightly more aggressive and become
      hungrier faster. To compensate, they now move slightly slower.
2011-08-31:
  Lasty:
  - unknown: The costumes that spawn in the theatre are now randomized.
  - unknown: The kitchen now has a Smartfridge which can be directly loaded from the
      Botanist? plantbags. No more crates! (credit to Rolan7).
  - unknown: Snappops can now be acquired from the arcade machines. Amaze your friends!
      (credit to Petethegoat)
  - unknown: Bangindonk.ogg added to random end sounds list.
  Superpxdude:
  - unknown: The mail system actually works properly now! Probably!
  - unknown: Most hats had their ?eadspace?tag removed, meaning they will no longer
      substitute for a space helmet in protecting you from the dangers of space.
  Urist McDorf:
  - unknown: Players can no longer be randomly assigned to Librarian, Atmospherics
      Technician, Chaplain, and Lawyer unless all other non-assisstant job slots are
      full or they have those jobs in their preferences.
  - unknown: Changeling mode now has multiple changelings.


code:
2011-09-04:
  Doohl:
  - unknown: New escape shuttle!
  - unknown: Metroids get hungry slower, but gain more nutrients from eating.
  Erro:
  - unknown: R'n'D and Gas Storage locations have been swapped in order for R&D
      to be given a hallway-facing table, just like Chemistry.
  - unknown: Buckling someone to a chair now causes them to face in the same direction
      as the chair.
  - unknown: Conveyor will now move only 10 items per game cycle. This is to prevent
      miners from overloading the belts with 2000 pieces of ore and slowing down time
      by turning it on. Does not apply to mobs on belt.
  Kor:
  - unknown: Added Necronomicon bible (credit Joseph Curwen)
  - unknown: Removed Doc Scratch clothing from chaplain? locker and added as a random
      spawn in the theatre.
  - unknown: Shaft Miners now start with regular oxygen tanks.
  - unknown: Mutate now gives the wizard hulk and OPTIC BLAST instead of hulk and
      TK.
  - unknown: Spiderman suit is no longer armoured or space worthy.
  - unknown: Crayons
  Lasty:
  - unknown: Switched xenomorph weeds to run in the background, hopefully causing
      them to destroy the server slightly less.
  Microwave:
  - unknown: Added sink to hydroponics
  - unknown: Cleaned up autolathe menu
  - unknown: Glasses and cups can now be filled with water from sinks.
  Superxpdude:
  - unknown: New, more appropriate arrivals message.
  - unknown: Shuttle escape doors fixed.
  - unknown: New RIG sprite.
  Urist McDorf:
  - unknown: People who have been infected by facehuggers can no longer suicide.
  - unknown: Stammering has been reworked.
  - unknown: The chaplain can now no longer discern what ghosts are saying, instead
      receiving flavour text indicating that ghosts are speaking to him.
  - unknown: Walking Mushroom yield decreased from 4 to 1.
  - unknown: Glowshrooms now only spread on asteroid tiles.
  - unknown: Fixed rev round end message reporting everyone as dead.
  - unknown: Gave the changeling an unfat sting.
2011-09-05:
  Rageroro:
  - unknown: Updates made to the HoP's ID computer. New interface and removing a card
      will now put it directly in your hand, if it's empty. Using your card on the
      computer will place it in the appropriate spot. If it has access to edit cards
      it will put it as the authentication card, otherwise as the card to be modified.
      If you have two cards with ID computer access first insert the authentication
      card, then the one you wish to midify, or do it manually like before.
  - unknown: Placed
      extra fire suits in maintenance (Near eva and mining) and an extra fire closet
      to atmos.
2011-09-06:
  Cheridan:
  - unknown: New sprites for beds and air, plasma and nitrogen tanks (The ones found
      in maintenance shafts).
  Greek Rioter:
  - unknown: 'Removed dumb/badly sprited drinks for barman. This is for you, people
      that love to play barman. Your job is now non-stupid again. EDIT:
      FIXED DRINK MIXING'
  - unknown: 'More info here: rev2136'
  Lasty:
  - unknown: Fixed the karma exploit! Uhangi can rest in peace knowing his -87 karma
      ways were not his own.
  - unknown: Added new ambient sound for space and the mines.
  - unknown: Examining an oxygen tank will now tell you if it is about to run out
      of air. If it is, you will recieve a beep and a message, and if not, then you'll
      just get the default "this is an oxygentank!" message.
  Microwave:
  - unknown: 'Nuka Cola re-added. '
  Rageroro:
  - unknown: Sleeper update! Sleepers can now only inject soporific, dermaline, bicaridine,
      and dexaline into people with 1% or more health. They can also inject inaprovaline
      into people with -100% or more health. Nothing can be injected into people who
      are dead.
  Superxpdude:
  - unknown: Virology is now part of medbay, and as such the RD no longer has Virology
      access and the CMO and Virologist no longer have Research access.
  Uhangi:
  - unknown: 'Electropacks, screwdrivers, headsets, radio signalers, and station bounced
      radios can now be constructed from the autolathe. '
  - unknown: Added a courtroom to Centcom.
  - unknown: Fixed electropack bug regarding using screwdrivers on electropacks.
  Urist McDorf:
  - unknown: 'Added XCom aliens, by Xerif (Donated by the Foundation project )  '
2011-09-08:
  Lasty:
  - unknown: Suicide has been changed to biting your tongue off instead of holding
      your breath, and examining someone who has comitted suicide will give you a
      message stating that their tongue is missing.
  - unknown: Chemsprayers are now large items instead of small, meaning they can no
      longer fit in your pocket.
2011-09-10:
  Errorage:
  - unknown: A new pet on the bridge.
  - unknown: The pet can now be buckled and will no longer escape from closed containers,
      such as closets or the cloning pods.
  - unknown: Vending machines and request consoles are the first to use the new in-built
      browser in the upper-right of the user interface. If feedback is positive on
      these, more machines will be added to this. Hoping that this will eventually
      reduce the number of popup micromanagement.
  Lasty:
  - unknown: The collectible hats have been removed from the theatre, doomed to rot
      forever in the hat crates they spawned from. No longer shall you see racks full
      of "collectible hard hat"!
  Mport:
  - unknown: Synaptizine now once again helps you recover from being stunned, however
      it is now also slightly toxic and may cause a small amount of toxins damage
      for every tick that it is in your system.
  - unknown: Assembly updating!
  - unknown: Original blob is back, though it still has lava sprites.
  - unknown: The bug where you would spawn on the wizard shuttle for a second at the
      start of the round should no longer occur.
  TLE:
  - unknown: You can now toggle the message for becoming a pAI on and off in your
      prefs.
2011-09-11:
  toolboxed:
  - unknown: Ian can now be toolboxed.
  - unknown: Ian can now be healed with bruisepacks, unless he's already dead.
  - unknown: You can now walk over Ian when he's killed.
  - unknown: Ian will chase food, if you leave it on the floor. If he notices it and
      you pick it up, he'll chase you around, if you stay close enough.
2011-09-13:
  Errorage:
  - unknown: Healing, attacking or 'gently tapping' Ian will now properly display
      the name of the attacker to all people.
  Miss Phaeron:
  - unknown: E-Swords now have a chance to deflect projectiles when active
  - unknown: Taser/Laser shots now drain 40 battery per use from a borg, as opposed
      to 20
  - unknown: EMPs do 60 damage to borgs now, up from 25. They also stun them momentarily
      and drain 1k charge
  - unknown: As part of a joint effort between Mport, Falazameer, and myself an Ion
      Rifle has been added to the armoury
  - unknown: The Mutate spell now gives Laser Vision and Hulk
  Vinyl Scratch:
  - unknown: Runtime!
  - unknown: Mine ambience now fades out at the end so that not only is it less jarring
      when it ends, but it also loops properly.
  - unknown: 'Malfunctioning AI''s runtime message now has a voice clip to go with
      it (courtesy of Rosen Ritter) '
  - unknown: Every headset will now display the commands for their respective channels
      upon examine.
2011-09-14:
  Lasty:
  - unknown: Runtime now actually spawns in medbay because nobody cared whether it
      is a tiny smugfaced espeon that explodes violently on death or a spacecat that
      presumably doesn't.
  - unknown: You can no longer put someone into a sleeper and erase them from existence
      by climbing into the same sleeper.
  - unknown: Players who haven't entered the game will no longer be able to hear administrators
      in deadchat.
  Mport, SECOND REMOVER OF SUNS:
  - unknown: Singularity absorbtion explosion range lowered and is now dependent on
      singularity size.
  - unknown: Bag of Holding no longer instakills singularity, and the chance for bombs
      to destroy a singularity has been changed from 10% to 25%.
  - unknown: Removed THE SUN.
  - unknown: Damage and stun duration from shocked doors has been lowered to account
      for a larger amount of energy in the powernet.
  Pete:
  - unknown: Added new sprites for the light tube and glasses boxes.
  - unknown: Fixed the bug where syndicate bundles would have an emergency O2 tank
      and breath mask.
2011-09-17:
  /tg/station team:
  - unknown: ' Operation Market Garden remembrance day:'
  Errorage:
  - unknown: You can now insert a coin into vending machines. Some machines (currently
      only the cigarette vending machine) have special items that you can only get
      to with a coin. No, hacking will not let you get the items, coin only.
2011-09-18:
  /tg/station team:
  - unknown: ' World Water Monitoring Day:'
  Errorage:
  - unknown: Added the most fun activity in your every-day life. Laundry. Check the
      dormitory. (Sprites by Hempuli)
  - unknown: You can now change the color of jumpsuits, shoes, gloves and bedsheets
      using the washing machine.
  - unknown: Some religions (currently Islam, Scientology and Atheism) set your chapel's
      symbols to the symbols of that religion.
  - unknown: A new old-style cabinet's been added to the detective's office. (Sprite
      by Hempuli)
  - unknown: Runtime the cat ran away!! And it gets even worse! Mr. Deempisi met a premature end during an excursion to
      the kitchen's freezer!  -- I was ORDERED to do
      this... don't kill me! :(
  - unknown: Kudzu can now be spawned (Currently admin-only. Will test a bit, balance
      it properly and add it as a random event) (Original code and sprites donated
      by I Said No)
  Kor:
  - unknown: Added purple goggles to chemistry (you're welcome Lasty)
  - unknown: Added a third MMI to robotics and monkey cubes to xenobio (dont fucking
      spam them in the halls)
  Mport:
  - unknown: Turns out tasers and a few other weapons were slightly bugged when it
      came to checking the internal powercell. Tasers and such gained an extra shot.
  - unknown: Ion Rifle shots lowered to 5 per charge.
2011-09-20:
  /tg/station team:
  - unknown: ' 10 year anniversary of the declaration of the "war on terror":'
  Errorage:
  - unknown: You can no longer clone people who suicided. I REPEAT!
      You can no longer clone people who have suicided! So use suiciding more
      carefully and only if you ACTUALLY want to get out of a round. You can normally
      clone people who succumbed tho, so don't worry about that.
  - unknown: Washing your hands in the sink will now only wash your hands and gloves.
      You can wash items if you have them in your hands. Both of these actions are
      no longer instant tho.
2011-09-22:
  /tg/station team:
  - unknown: ' OneWebDay:'
  Errorage:
  - unknown: Added an additional 9 colors, into which you can color bedsheets, jumpsuits,
      gloves and shoes at the washing machine.
  - unknown: A new click proc will need to be live-tested.
      The testing will be announced via OOC and you will get a message when it happens.
      When testing is going on, the new click proc will be used. If testing is going
      on and you notice a bug, please report it via adminhelp. If you find yourself
      unable to perform an action, you can double click (By that I mean spam the shit
      out of clicking) to use the old proc, which is unchanged and will behave like
      you're used to. Standard roleplay rules apply during tests,
      they're not an excuse to murder eachother.
2011-09-28:
  Doohl:
  - unknown: Putting someone inside a cloning machine's DNA scanner will notify the
      person that they are about to be cloned. This completely removes the necessity
      to announce over OOC for someone to get back in their body.
  Rolan7:
  - unknown: New method for job assignment. Remember to review your preferences. Send
      all your hate and bug reports to me.


code:
2011-10-01:
  Knognob Lungsparkle:
  - unknown: Xenomorphic aliens can now shape resin membranes (organic windows basically).
  - unknown: The AI can no longer see runes. Instead, they will see blood splatters.
2011-10-02:
  Errorage:
  - unknown: Opening a storage item on your belt will now display the proper number
      of slots even if the number is different from 7.
  - unknown: Less ponies, gryphons, and Tohou.
  Petethegoat:
  - unknown: Pandemic recharge speed is affected by the number of different types
      of antibodies in the blood sample. For maximum efficiency, use blood samples
      with only a single type of antibody. (Blood samples with two types of antibodies
      will still let the Pandemic recharge slightly faster than it used to.)
2011-10-08:
  Doohl:
  - unknown: You can put things on trays and mass-transport them now. To put stuff
      on trays, simply pick up a tray with items underneath/on top of it and they'll
      be automatically carried on top of the tray. Be careful not to make a mess~!
  Mport:
  - unknown: Telekenesis now only allows you to pick up objects.
  - unknown: Stun gloves ignore intent.
  - unknown: Moved the loyalty implants to the HoS' locker.
  - unknown: Job system redone, remember to setup your prefs.
2011-10-11:
  ConstantA:
  - unknown: Added radios to exosuits. Setting can be found in 'Electronics' menu.
  - unknown: Exosuit maintenance can be initiated even if it's occupied. The pilot
      must permit maintenance through 'Permissions &amp; Logging' - 'Permit maintenance
      protocols'. For combat exosuits it's disabled by default. While in maintenance
      mode, exosuit can't move or use equipment.
2011-10-15:
  /tg/station team:
  - unknown: ' White Cane Safety Day:'
  Agouri:
  - unknown: There has been a tidal wave of bugfixes over the last 5 or so days. If
      you had previously tried something on the station, saw that it was bugged and
      never tried it again, chances are it got fixed. I don't want you to neglect
      using stuff because you think it was bugged, which it was at one point, but
      no longer is. Thanks, happy new semester to everyone~
  Doohl:
  - unknown: New hairstyles! YOU never asked for this!
  Errorage:
  - unknown: When you're unconscious, paralyzed, sleeping, etc. you will still see
      the same blackness as always, but it will rarely flicker a bit to allow you
      to see a little of your surroundings.
2011-10-18:
  Errorage:
  - unknown: "You can now move diagonally! To do so, use\
      \ the numpad. The keybaord has been remapped to make this possible:\n\t\t
\n\
      \t\t\t
CTRL + A = throw
\n\t\t\t
CTRL + S = swap hands
\n\t\t\t\

CTRL + D = drop
\n\t\t\t
CTRL + W = use item in hand on itself
\n\
      \t\t\t
Numpad divide (/) = throw
\n\t\t\t
Numpad multiply (*) = swap\
      \ hands
\n\t\t\t
Numpad subtract (-) = drop
\n\t\t\t
Numpad add\
      \ (+) = use item in hand on itself
\n\t\t
\n\t"
2011-10-21:
  /tg/station team:
  - unknown: ' Tuesday:'
  Errorage:
  - unknown: "Old keyboard hotkey layout option available again!\
      \ home, end, page down and page up now once again do what they did before by\
      \ default. To use diagonal movement you will need to use your numpad with NUM\
      \ LOCK enabled.
\n\t\tThe new list of hotkeys is as follows: (Valid as of\
      \ 21.10.2011)\n\t\t
\n\t\t\t
Numpad with Num Lock enabled = movement in\
      \ wanted direction.
\n\t\t\t
Numpad with Num Lock disabled = as it was\
      \ before. movement north-south-east-west and throw, drop, swap hands, use item\
      \ on itself.
\n\t\t\t
Page up (also numpad 9 with num lock disabled)\
      \ = swap hands
\n\t\t\t
Page down (also numpad 3 with num lock disabled)\
      \ = use item in hand on itself
\n\t\t\t
home (also numpad 7 with num\
      \ lock disabled) = drop
\n\t\t\t
end (also numpad 1 with num lock disabled)\
      \ = throw
\n\t\t\t
CTRL + A = throw
\n\t\t\t
CTRL + S = swap hands
\n\
      \t\t\t
CTRL + D = drop
\n\t\t\t
CTRL + W = use item in hand on itself
\n\
      \t\t\t
Numpad divide (/) = throw
\n\t\t\t
Numpad multiply (*) = swap\
      \ hands
\n\t\t\t
Numpad subtract (-) = drop
\n\t\t\t
Numpad add\
      \ (+) = use item in hand on itself
\n\t\t
\n\t\tIn short, use Num Lock to swap between the two layouts.\n\t"
2011-10-27:
  Mport:
  - unknown: New WIP TK system added.  To activate your TK click the throw button
      with an empty hand.  This will bring up a tkgrab item.  Click on a non-anchored
      (currently) non mob Object to select it as your "focus".  Once a focus is selected
      so long as you are in range of the focus you can now click somewhere to throw
      the focus at the target.  To quit using TK just drop the tkgrab item.
2011-10-29:
  ConstantA:
  - unknown: Added step and turn sounds for mechs
  - unknown: Added another mecha equipment - plasma converter. Works similar to portable
      generator. Uses solid plasma as fuel. Can be refueled either by clicking on
      it with plasma in hand, or directly from mecha - selecting it and clicking on
      plasma.
  - unknown: Added mecha laser cannon.
  - unknown: Added damage absorption for mechs. Different mechs have different absorption
      for different types of damage.
  - unknown: Metal foam now blocks air movement.
  Doohl:
  - unknown: More hairs added and a very long beard.
  - unknown: Finally fixed the request console announcements going AMP
      AMP AMP all the time when you use punctuation.
  Petethegoat:
  - unknown: 'Stunglove overhaul: part one. Stun gloves are now made by wiring a pair
      of gloves, and then attaching a battery- this shows up on the object sprite,
      but not on your character. Stungloves use 2500 charge per stun! This means that
      some low capacity batteries will make useless stungloves. To get your
      old inconspicous gloves back, simply cut away the wire and battery. Note
      that insulated gloves lose their insulation when you wire them up! Yet
      to come: stungloves taking extra damage from shocked doors.'
  - unknown: "Removed sleepypens! Paralysis pens have been\
      \ changed to look like normal pens instead of penlights, and have been slightly\
      \ nerfed. They will paralyse for about fifteen seconds, and cause minor brain\
      \ damage and dizziness.\n\t"
  - unknown: "Uplink Implants now have five telecrystals instead of four.\n  "


code:
2011-11-07:
  Kor:
  - unknown: Repair bots (mechs) are now adminspawn only
  - unknown: Extra loyalty implants are now orderable via cargo bay (60 points for
      4 implants)
  - unknown: Changeling regen stasis now takes two full minutes to use, but can be
      used while dead. Burning and gibbing are the only way to keep them dead now.
2011-11-16:
  Petethegoat:
  - unknown: Security, Engineer, Medical, and Janitor borgs no longer get a choice
      of skin. This is for purposes of quick recognition, and is the first part of
      a series of upcoming cyborg updates.
  Tobba:
  - unknown: Report any issues with the updated vending machines!
2011-11-19:
  Doohl:
  - unknown: Toggling admin midis will now DISABLE THE CURRENT
      MIDI OH MY GOSH!
  Kor:
  - unknown: The PALADIN lawset in the AI upload has been replaced with the corporate
      lawset
  Petethegoat:
  - unknown: Diagonal movement is gone on account of them proving to be a bad idea
      in practice. A grand experiment nonetheless.
  Tobba:
  - unknown: We're looking for feedback on the updated chem dispenser! It no longer
      dispenses beakers of the reagent, and instead places a variable amount of the
      reagent into the beaker of your choosing.
2011-11-22:
  Doohl:
  - unknown: The firing range now has a purpose. Go check it out; there's a few surprises!
2011-11-27:
  Kor:
  - unknown: Changeling husks are now borgable again (though not clonable) and genome
      requirements were lowered
  - unknown: De-revved revolutionaries had their message clarified a bit. You remember
      the person who flashed you, and so can out ONE revhead
  - unknown: Light tubes/bulbs can now be created in the autolathe. Recycle those
      broken lights!
2011-11-30:
  Vinyl Scratch:
  - unknown: New ambient sounds for the station and AI Sat.
  - unknown: He's baaaaaack...


code:
2011-12-03:
  Errorage:
  - unknown: Grass plants in hydro now make grass floor tiles instead of the awkward
      patches.
  Numbers:
  - unknown: Potency variations tipped in favour of bigger changes over smaller periods
      of time.
  'Pete & Erro Christmas update:':
  - unknown: Reinforced metal renamed to steel and steel floor tile renamed to metal
      floor tile to avoid confusion before it even happens.
  - unknown: It is no longer possible to make steel from metal or vice versa or from
      the autolathe. You can however make metal from the autolathe and still insert
      steel to increase the metal resource.
  - unknown: To make steel you can now use the mining smelting unit and smelt iron
      and plasma ore.
  - unknown: The RCD can no longer take down reinforced walls.
  Petethegoat:
  - unknown: Fixed all known vending machine issues.
  - unknown: Fixed a minor visual bug with emagged lockers.
  - unknown: Clarified some of the APC construction/deconstruction messages.
  PolymorphBlue:
  - unknown: Traitors in the escape shuttle's prison cell will now fail their objective.
  - unknown: Lockers are no longer soundproof! (or flashproof, for that matter)
  - unknown: "Headrevs can no longer be borged, revs are dereved when borged.\n  "
2011-12-08:
  Errorage:
  - unknown: Fixed the comms console locking up when you tried to change the alert
      level.
  - unknown: Added a keycard authentication device, which is used for high-security
      events. The idea behind it is the same as the two-key thing from submarine movies.
      You select the event you wish to trigger on one of the devices and then swipe
      your ID, if someone swipes their ID on one of the other devices within 2 seconds,
      the event is enacted. These devices are in each of the head's offices and all
      heads have the access level to confirm an event, it can also be added to cards
      at the HoP's ID computer. The only event that can currently be enacted is Red
      alert.
  Kor:
  - unknown: The chef now has a fancy dinner mint in his kitchen. It is only wafer
      thin!
2011-12-10:
  Doohl:
  - unknown: Title music now plays in the pregame lobby. You can toggle this with
      a verb in "Special Verbs" if you really want to.
  - unknown: User Interface preferences now properly get transferred when you get
      cloned.
  Erro:
  - unknown: Escape pods have been added to test the concept.
  - unknown: Escaping alone in a pod does not count towards the escape alone objective,
      it counts towards the escape alive objective tho. Escape alone only requires
      you to escape alone on the emergency shuttle, it doesn't require you to ensure
      all pods are empty. Cult members that escape on the pods do not ocunt towards
      the cult escaping acolyte number objective. Escaping on a pod is a valid way
      to survive meteor.
  Polymorph:
  - unknown: ' Fire is now actually dangerous.  Do not touch fire. '
2011-12-11:
  NEO:
  - unknown: AIs actually consume power from APCs now
  - unknown: Bigass malf overhaul. tl;dr no more AI sat, instead you have to play
      whackamole with APCs.
2011-12-14:
  Erro:
  - unknown: Meteor mode is hopefully deadly again!
  Kor:
  - unknown: 'Research director has a new toy: Reactive Teleport Armour. Click it
      in your hand to activate it and try it out!'
2011-12-17:
  Erro:
  - unknown: Your direct supervisors are now displayed when you are assigned a job
      at round start or late join.
2011-12-18:
  Carnwennan:
  - unknown: Thanks to the wonders of modern technology and the Nanotrasen steel press
      Ian's head has been shaped to fit even more silly hats. The taxpayers will be
      pleased.
  Doohl:
  - unknown: Vending machines got yet another overhaul! Good lord, when will
      they stop assfucking those damned vendors??
2011-12-19:
  Kor:
  - unknown: "General/Misc Changes\n\t
\n\t
Escape pods no longer go to the\
      \ horrific gibbing chambers. Rather, they will be picked up by a salvage ship\
      \ in deep space. (This basically changes nothing mechanics wise, just fluff)
\n\
      \t
An ion rifle now spawns on the nuclear operative shuttle. Maybe this will\
      \ help with them getting destroyed by sec borgs every round?
\n\t
\n\
      \t"
  - unknown: "Wizard Changes\n\t
\n\t
The wizard can now purchase magic artefacts\
      \ in addition to spells in a subsection of the spellbook.
\n\t
The first\
      \ (and currently only) new artefact is the Staff of Change, which functions\
      \ as a self recharging energy weapon with some special effects.
\n\t
The\
      \ wizard has a new alternative set of robes on his shuttle.
\n\t\n\t
\n\
      \t"
  - unknown: "Cult Changes
\n\t
Cultists now each start with three words (join,\
      \ blood, self). No more will you suffer at the hands of cultists who refuse\
      \ to share words.
\n\t
The starting supply talisman can now be used five\
      \ times and can now be used to spawn armor and a blade.
\n\t
Replaced\
      \ the sprites on the cultist robes/hood.
\n\t
"
2011-12-21:
  RavingManiac:
  - unknown: Kitchen cold room is now cooled by a freezing unit. Temperature is about
      240K by default, but can be raised to room temperature or lowered to lethal
      coldness.
2011-12-23:
  ConstantA:
  - unknown: Mech Fabricators now require robotics ID to operate. Emag removes this
      restriction.
  - unknown: Added Odysseus Medical Exosuit. Has integrated Medical Hud and ability
      to mount medical modules.
  - unknown: Added Sleeper Medical module for exosuits. Similar to common sleepers,
      but no ability to inject reagents.
  - unknown: Added Cable Layer module for exosuits. Load with cable (attack cable
      with it), activate, walk over dismantled floor.
  - unknown: Added another exosuit internal damage type - short circuit. Short-circuited
      exosuits will drain powercell charge and power relay won't work.
  - unknown: You should be able to send messages to exosuit operators using Exosuit
      Control Console
  - unknown: Gygax armour and module capacity nerfed.
  - unknown: Exosuit weapon recharge time raised.
  - unknown: 'Bugfix: EMP actually drains exosuit cell and damages it'
  RavingManiac:
  - unknown: Meat will now spoil within three minutes at temperatures between 0C and
      100C.
  - unknown: 'Rotten meat has the same nutritional value as normal meat, and can be
      used in

      the same recipes. However, it is toxic, and ingesting a badly-prepared big bite

      burger can kill you.'
  - unknown: 'Because refrigeration serves a purpose now, the kitchen cold room freezing
      unit

      is turned off by default. Chefs should remember to turn the freezer on at the

      start of their shift.'
2011-12-24:
  Rockdtben:
  - unknown: 'Added sprites for soda can in left and right hands on mob: sodawater,
      tonic, purple_can, ice_tea_can, energy_drink, thirteen_loko, space_mountain_wind,
      dr_gibb, starkist, space-up, and lemon-lime.'
2011-12-25:
  /tg/station team:
  - unknown: ' working on christmas??'
  ConstantA:
  - unknown: Circuit boards for Odysseus mech can be ordered by QM
  - unknown: Designs for them were added to R&amp;D
  Kor:
  - unknown: 'Soul Stones Added: Like intellicards for dead or dying humans! Full
      details are too long for the changelog'
  - unknown: A belt full of six soul stones is available as an artefact for the wizard
  - unknown: Cultists can buy soulstones with their supply talisman
  - unknown: The chaplain has a single soulstone on his desk
  - unknown: The reactive teleport armour's test run is over. It no longer spawns
      in the RD's office.
2011-12-27:
  Errorage:
  - unknown: Engineering's been remapped
  RavingManiac:
  - unknown: Refrigerators and freezer crates will now preserve meat
2011-12-28:
  RavingManiac:
  - unknown: Wrapped objects can now be labelled with a pen
  - unknown: Wrapped small packages can be picked up, and are now opened by being
      used on themselves
  - unknown: Mail office remapped such that packages flushed down disposals end up
      on a special table
  - unknown: Package wrappers placed in most of the station departments
  - unknown: In short, you can now mail things to other departments by wrapping the
      object, labelling it with the desired destination using a pen, and flushing
      it down disposals. At the mail room, the cargo tech will then tag and send the
      package to the department.
2011-12-29:
  ConstantA:
  - unknown: Added some new Odysseus parts and tweaked old ones.
  - unknown: Added Exosuit Syringe Gun Module
  - unknown: New Odysseus sprites - courtesy of Veyveyr
  Polymorph:
  - unknown: Air Alarms can now be hacked.
  - unknown: Too much of a good thing is just as bad as too little.  Pressures over
      3000 kPa will do brute damage.


code:
2012-01-01:
  /tg/station team:
  - unknown: ' (12 more months until doomsday)'
  Doohl:
  - unknown: XENOS ARE NOW IMMUNE TO STUNNING! To
      compensate, stunning via tasers/batons now slows them down significantly.
  Polymorph:
  - unknown: Doors no longer close if they have a mob in the tile.  (Generally!)  Door
      safties can now be overriden to close a door with a mob in the tile and injure
      them severely.
2012-01-03:
  Erro:
  - unknown: Shift-clicking will now examine whatever you clicked
      on!
  Polymorph:
  - unknown: Alt-clicking will now pull whatever you clicked on!
2012-01-07:
  Donkieyo:
  - unknown: You must now repair damaged plating with a welder before placing a floor
      tile.
  - unknown: You can now relabel canisters if they're under 1kPa.
  Polymorph:
  - unknown: Dragging your PDA onto your person from your inventory will bring up
      the PDA screen.
  - unknown: You can now send emergancy messages to Centcomm (Or, with some.. tampering,
      the Syndicate.) via a comms console.  (This occurs in much the fashion as a
      prayer.)
2012-01-08:
  Agouri:
  - unknown: I'm back home and resumed work on Newscasters and Contraband.
  - unknown: But I got bored and made cargo softcaps instead. Flippable! Enjoy, now
      all we need is deliverable pizzas.
  - unknown: "Oh, also enjoy some new bodybag functionality and sounds I had ready\
      \ a while ago, with sprites from Farart. Use a pen to create a visible tag on\
      \ the bodybag. Wirecutters to cut it off. Also it's no longer weldable because\
      \ it makes no goddamn sense.\n  "
2012-01-09:
  ConstantA:
  - unknown: "Reworked exosuit internal atmospherics (the situation when exosuit is\
      \ set to take air from internal tank, otherwise cabin air = location air): \n\
      \t\t
\n\t\t\t
If current cabin presure is lower than &quot;tank output\
      \ pressure&quot;, the air will be taken from internal tank (if possible),\
      \ to equalize cabin pressure to &quot;tank output pressure&quot;
\n\
      \t\t\t
If current cabin presure is higher than &quot;tank output pressure&quot;,\
      \ the air will be siphoned from cabin to location until cabin pressure is equal\
      \ to &quot;tank output pressure&quot;
\n\t\t\t
Tank air is not\
      \ altered in any way even if it's overheated or overpressured - connect exosuit\
      \ to atmos connector port to vent it
\n\t\t\t
&quot;Tank output pressure&quot;\
      \ can be set through Maintenance window - Initiate maintenance protocol to get\
      \ the option
\n\t\t
\n\t"
  - unknown: Fixed bug that prevented exosuit tank air updates if exosuit was connected
      to connector port
  - unknown: 'Combat exosuits melee won''t gib dead mobs anymore '
  - unknown: QM exosuit circuit crates cost lowered to 30 points
  - unknown: Exosuit plasma converter effectiveness +50%
2012-01-15:
  Doohl:
  - unknown: The radio overhaul 'Telecommunications' is now LIVE. Please submit
      any opinions/feedback in the forums and check the wiki article on Telecommunications
      for some more info for the curious.
  - unknown: The AI satellite has been replaced with a communications satellite. You
      can get there via teleporter or space, just like the AI satellite. I highly
      recommend not bum-rushing the new satellite, as you may be killed if you don't
      have access. It's a very secure place.
  - unknown: Once a human's toxicity level reaches a certain point, they begin throwing
      up. This is a natural, but overall ineffective method of purging toxins from
      the body.
  - unknown: You can now travel Z-levels in Nuclear Emergency mode (the nuke disk
      is still bound to the station). This means the nuclear agents can and probably
      will fly off into space to blow up the comm satellite and shut down communications.
2012-01-17:
  Doohl:
  - unknown: Syndicate shuttle now starts with a All-In-One telecommunication machine,
      which acts as a mini-network for the syndie channel. It intercepts all station
      radio activity, too, how cool is that?
2012-01-19:
  Petethegoat:
  - unknown: Exciting new pen additions! Get the low-down at the
      wiki.
2012-01-27:
  Blaank:
  - unknown: 'Added a vending machine to atmopherics reception desk that dispenses
      large

      oxygen tanks, plasma tanks, emergency oxegen tanks, extended capacity emergency

      oxygen tanks, and breath masks.'
  LastyScratch:
  - unknown: Toggle-Ambience now works properly and has been moved from the OOC tab
      to the Special Verbs tab to be with all the other toggles.
  'Petethegoat updated (for a bunch of other people):':
  - unknown: Lattice is now removed when you create plating or floor (credit Donkieyo).
  - unknown: Monkeys now take damage while in crit (credit Nodrak).
  - unknown: The warden now has his own jacket. (credit Shiftyeyesshady).
  - unknown: Spectacular new dice that will display the proper side when rolled!!
      (credit TedJustice)
  - unknown: Borg RCDs can no longer take down R-walls. (headcoder orders)
  RavingManiac:
  - unknown: The bar now has a "stage" area for performances.
2012-01-28:
  BubbleWrap:
  - unknown: Arresting buff!
  - unknown: A person in handcuffs being pulled cannot be bumped out of the way, nor
      can the person pulling them. They can still push through a crowd (they get bumped
      back to behind the person being pulled, or pushed ahead depending on intent).
2012-01-29:
  /tg/station team:
  - unknown: ' got Comp Arch exams on Wednesday :('
  Agouri:
  - unknown: 'UPDATE ON THE UPDATE: Newspapers are now
      fully working, sorry for that. Some minor icon bugs fixed. Now I''m free to
      work on the contest prizes :3'
  - unknown: Newscasters are now LIVE! Bug reports,
      suggestions for extra uses, tears etc go here.
  - unknown: What ARE newscasters? Fans of the Transmetropolitan series might
      find them familiar. Basically, they're terminals connected to a station-wide
      news network. Users are able to submit channels of their own (one per identified
      user, with channels allowing feed stories by other people or, if you want the
      channel to be your very own SpaceJournal, being submit-locked to you), while
      others are able to read the channels, either through the terminals or a printed
      newspaper which contains every news-story circulating at the time of printing.
  - unknown: 'About censorship: You can censor channels and feed stories through Security
      casters, found in the HoS''es office and the Bridge. Alternatively, if you want
      a channel to stop operating completely, you can mark it with a D-Notice which
      will freeze it and make all its messages unreadable for the duration it is in
      effect. If you''ve got the access, of course.'
  - unknown: Basically I think of the newscaster as nothing more as an additional
      Roleplaying tool. Grab a newspaper along with your donuts and coffee from the
      machines, read station rumors when you're manning your desk, be a station adventurer
      or journalist with your very own network journal!
  - unknown: I would ask for a bit of respect when using the machine, though. I removed
      all and any channel and story restrictions regarding content, so you might end
      up seeing channels that violate the rules, Report those to the admins.
  - unknown: "Finally, due to the removal of the enforced \"Channel\" string, it's\
      \ recommended to name your channels properly (\"Station Paranormal Activity\
      \ Channel\" instead of \"Station Paranormal Activity\", for example\")\n\n  "
2012-01-30:
  Sieve:
  - unknown: This stuff is actually already implemented, it just didn't make it to
      the changelog
  - unknown: Firefighter Mech - A reinforced Ripley that is more resistant to better
      cope with fires, simply look in the Ripley Contruction manual for instructions.
  - unknown: Mech contruction now has sounds for each step, not just 1/4 of them.
  - unknown: Mech Fabricators are fixed, Manual Sync now works and certain reseach
      will reduce the time needed to build components.
  - unknown: Added special flaps to the mining station that disallow air-flow, removing
      the need to shuffle Ore Boxes through the Airlocks.
  - unknown: Each outpost has it's own system for the conveyors so they won't interfere
      with each other.
  - unknown: Powercell chargers have been buffed so now higher capacity cells are
      actually useable.
  - unknown: A diamond mech drill has been added. While it isn't any stronger than
      the standard drill, it is much faster.
2012-01-31:
  Carn:
  - unknown: Grammar & various bug-fixes
  - unknown: Thank-you to everyone who reported spelling/grammar mistakes. I'm still
      working on it, so if you spot anymore please leave a comment here. There's still lots to fix.
  - unknown: Mining station areas should no longer lose air.