code:
2016-06-01:
  coiax:
  - rscadd: Added a mirror to the beach biodome. Beach Bums, rejoyce!
  pudl:
  - rscadd: The brig infirmary has received a redesign.
2016-06-02:
  Joan:
  - tweak: Closed false walls will block air.
  Lati:
  - rscadd: R&D required levels and origin tech levels have been rebalanced
  - experiment: Overall, items buildable in R&D have lower tech levels and items in
      other departments have their tech levels raised. Remember to use science goggles
      to see tech levels of items!
  - tweak: There are now level gates at high levels. R&D scientists will need help
      from others to get past these level gates.
  - tweak: Other departments such as hydroponics and genetics will be important to
      R&D's progress now and xenobio, mining and cargo are more important than before
  - tweak: Efficiency upgrades are back in R&D machines and tweaked to be less powerful
      in autolathes
  - rscdel: Reliability has been removed from all items
  - bugfix: Most bugs in R&D machines should be fixed
  PKPenguin321 & Nienhaus:
  - rscadd: Letterman jackets are now available from the ClothesMate.
  Quiltyquilty:
  - rscadd: The bar has seen a redesign.
  coiax:
  - rscadd: Clone pods now notify the medical channel on a successful clone. They
      also notify the medical channel if the clone dies or is horribly mutilated;
      but not if it is ejected early by authorised medical personnel.
  - rscadd: Cloning pods now are more capable of cloning humanoid species that do
      not breathe.
  - bugfix: You can only be damaged once by a shuttle's arrival. It is still unpleasant
      to be in the path of one though; try to avoid it.
  - rscadd: Adds Asteroid emergency shuttle to shuttle templates. It is a very oddly
      shaped one though, it might not be compatible with all stations.
  - rscdel: The Chaplain soulshard can only turn a body into a shade once. A released
      shade can still be reabsorbed by the stone to heal it.
  - rscadd: The shuttle manipulator now has a Fast Travel button, for those admins
      that really want a shuttle to get to where its going FAST.
2016-06-04:
  MrStonedOne:
  - bugfix: fixes see_darkness improperly hiding ghosts in certain cases.
  Xhuis:
  - tweak: Clockwork marauders can now smash walls and tables.
  - tweak: Servants are no longer turned into harvesters by Nar-Sie but instead take
      heavy brute damage and begin to bleed. Similarly, cultists are no longer converted
      by Ratvar but instead take heavy fire damage and are set ablaze.
  - rscadd: Added clockwork reclaimers. Ghosts can now click on Ratvar to become clockwork
      reclaimers - small constructs capable of forcefully converting those that still
      resist Ratvar's reign. Alt-clicking a valid target will allow the reclaimer
      to leap onto the head of any non-servant, latching onto their head and converting
      the target if they are able. The target will be outfitted with an unremovable,
      acid-proof hat version of the reclaimer. The reclaimer will be able to speak
      as normal and attack its host and anything nearby. If the reclaimer's host goes
      unconscious or dies, it will leap free.
  - rscadd: Added pinion airlocks. These airlocks can only be opened by servants and
      conventional deconstruction will not work on them. They can be created by proselytizing
      a normal airlock or from Ratvar.
  - rscadd: Added ratvarian windows. They are created when Ratvar twists the form
      of a normal window, and there are both single-direction and full-tile variants.
  - bugfix: Non-servants can no longer use clockwork proselytizers or mending motors.
  - bugfix: Servants are now deconverted properly.
  coiax:
  - bugfix: The cloning pod now sounds robotic on the radio.
  - rscadd: For extra observer drama, ghosts can now visibly see the countdown of
      syndicate bombs, nuclear devices, cloning pods, gang dominators and AI doomsday
      devices.
2016-06-05:
  Joan:
  - rscadd: Clockwork structures can be damaged by projectiles and simple animals,
      and will actually drop debris when destroyed.
  - rscadd: AIs and Cyborgs that serve Ratvar can control clockwork airlocks and clockwork
      windoors.
  - rscadd: The clockwork proselytizer can now proselytize windows, doors, grilles,
      and windoors.
  - rscadd: The clockwork proselytizer can proselytize wall gears and alloy shards
      to produce replicant alloy. It can also proselytize replicant alloy to refill,
      in addition to refilling by attacking it with alloy.
  - rscadd: The clockwork proselytizer can replace clockwork floors with clockwork
      walls and vice versa.
  - rscadd: Ratvar will convert windoors, tables, and computers in addition to everything
      else.
  - tweak: Ratvar now moves around much faster.
  - rscadd: Ratvar and Nar-Sie will break each other's objects.
  - tweak: The blind eye from a broken ocular warden now serves as a belligerent eye
      instead of as replicant alloy. The pinion lock from a deconstructed clockwork
      airlock now serves as a vanguard cogwheel instead of as replicant alloy.
  - rscadd: Clockwork walls drop a wall gear when removed by a welding tool. The wall
      gear is dense, but can be climbed over or unwrenched, and drops alloy shards
      when broken. Clockwork walls drop alloy shards when broken by other means.
  - bugfix: Fixed Nar-Sie wandering while battling Ratvar.
  - bugfix: Ratvarian Spears now last for the proper 5 minute duration.
  - bugfix: Servant communication now has ghost follow links.
  - imageadd: New sigil sprites, courtesy Skowron.
  - imageadd: Sigils of Transgression have a visual effect when stunning a target.
  - imageadd: Clockwork spears now have a visual effect when breaking.
  PKPenguin321:
  - rscadd: The CMO's medical HUD implant now comes with a one-use autoimplanter for
      ease of use.
  RemieRichards:
  - rscadd: Slimes may now be ordered to attack! You must be VERY good friends with
      the slime(s) to give this command, asking them to attack their friends or other
      slimes will result in them liking you less so be careful!
  X-TheDark:
  - rscadd: Mech battery replacement improved. The inserted battery's charge will
      be set to the same percentage of the removed one's (or 10%, if removed one's
      was less).
  coiax:
  - bugfix: Clicking the (F) link when an AI talks in binary chat will follow its
      camera eye, the same as when (F) is clicked for its radio chat.
  - bugfix: Laughter demons should now always let their friends go when asked correctly.
  - rscadd: Cloning pods now grab the clone's mind when the body is ejected, rather
      than when it starts cloning.
  - rscadd: Wizards have been experimenting with summoning the slightly less lethal
      "laughter demon". Please be aware that these demons appear to be nearly as dangerous
      as their slaughter cousins. But adorable, nonetheless.
  kevinz000:
  - rscadd: Gravity Guns! It is a mildly expensive R&D gun that has a 5 second cooldown
      between shots, but doesn't need to be recharged. It has two modes, attract and
      repulse. For all your gravity-manipulation needs!
2016-06-07:
  Bobylein:
  - rscadd: Nanotrasen is finally able to source transparent bottles for chemistry.
  Iamgoofball:
  - experiment: The Greytide Virus got some teeth.
  Joan:
  - wip: This is a bunch of Clockwork Cult changes.
  - rscadd: Added the Clockwork Obelisk, an Application scripture that produces a
      clockwork obelisk, which can Hierophant Broadcast a large message to all servants
      or open a Spatial Gateway with 5 uses and a 10 second duration to any conscious
      servant or clockwork obelisk.
  - wip: Spatial Gateways of any source have doubled uses and duration when the target
      is a clockwork obelisk.
  - rscadd: Added the Mania Motor, an Application scripture that produces a mania
      motor, which, while active, causes hallucinations and brain damage in all nearby
      humans.
  - wip: The Mania Motor will try to convert any non-servant human directly adjacent
      to it at an additional power cost and will remove brain damage, hallucinations,
      and the druggy effect from servants.
  - rscadd: Added the Vitality Matrix, an Application scripture that produces a sigil
      that will slowly drain health from non-servants that remain on it. Servants
      that remain on the sigil will instead be healed with the vitality drained from
      non-servants.
  - wip: The Vitality Matrix can revive dead servants for a cost of 25 vitality plus
      all non-oxygen damage the servant has. If it cannot immediately revive a servant,
      it will still heal their corpse.
  - experiment: Most clockwork structures, including the Mending Motor, Interdiction
      Lens, and the newly added Clockwork Obelisk and Mania Motor, now require power
      to function.
  - wip: Mending Motors can still use alloy for power.
  - tweak: The Sigil of Transmission has been remade into a power battery and will
      power directly adjecent clockwork structures. Sigils of Transmission start off
      with 4000 power and can be recharged with Volt Void.
  - tweak: Volt Void drains somewhat more power, but will not damage the invoker unless
      they drain too much power. Invokers with augmented limbs will instead have those
      limbs healed unless they drain especially massive amounts of power.
  - wip: Using Volt Void on top of a Sigil of Transmission will transfer most of the
      power drained to the Sigil of Transmission, effectively making it far less likely
      to damage the invoker.
  - rscdel: You can no longer stack most sigils and clockwork objects with themself.
      You can still have multiple different objects or sigils on a tile, however.
  - tweak: The Break Will Script has been renamed to Dementia Doctrine, is slightly
      faster, and causes slightly more brain damage.
  - tweak: The Judicial Visor now uses an action button instead of alt-click. Cultists
      of Nar-Sie judged by the visor will be stunned for half duration, but will be
      set on fire.
  - tweak: Multiple scriptures have had their component requirements changed. The
      Summon Judicial Visor Script has been reduced from a Script to a Driver.
  - rscadd: Recollection will now show both required and consumed components.
  - tweak: Clockwork Marauders can now emerge from their host if their host is at
      or below 60% total health(for humans, this is 20 health out of crit)
  - tweak: Clockwork Marauders will slowly heal if directly adjacent to their host
      and have a slightly larger threshold for their no-Fatigue bonus damage.
  Quiltyquilty:
  - rscadd: Botany, atmospherics and cargo now all have access to high-capacity watertanks.
  - rscadd: The bar has now been outfitted with custom bar stools.
  Xhuis:
  - rscdel: Removed the global message played when Nar-Sie _begins_ to spawn (but
      not when it actually spawns).
  - tweak: Drunkenness recovery speed now increases with how drunk the imbiber is
      and is much quicker when the imbiber is asleep.
  - tweak: Suit storage units now take three seconds to enter (up from one) and have
      different sounds and messages for UV ray cauterization.
  - bugfix: Fixed some bugs with the suit storage unit, inserting mobs, and contents
      to seemed to duplicate themselves.
  - bugfix: The Summon Nar-Sie rune can now only be drawn on original station tiles
      and fails to invoke if scribed on the station then moved elsewhere.
  coiax:
  - rscdel: Bluespace shelter capsules can no longer be used on shuttles.
  - rscadd: Bluespace shelters may have different capsules stored. View what your
      capsule has inside by examining it.
  - rscdel: The Nar'sie rune cannot be scribed on shuttles or off Z-level.
  - rscadd: The Raise Dead rune automatically grabs the ghost of the raised corpse.
  - rscadd: Deadchat is now notified when a sentient mob dies.
  phil235:
  - rscadd: Monkeys and all other animals that should have blood now has it. Beating
      them up will make you and your weapon bloody, just like beating a human does.
      Dragging them when wounded and lying will leave a blood trail. Their blood is
      still mostly cosmetic, they suffer no effects from low blood level, unlike humans.
  - rscadd: When a mob leaves a blood trail while dragged, it loses blood. You can
      no longer drag a corpse to make an inifinite amount of blood trails, because
      once the victim's blood reaches a certain threshold it no longer leaves a blood
      trail (and no longer lose any more blood). The threshold depends on how much
      damage the mob has taken. You can always avoid hurting the dragged mob by making
      them stand up or by buckling them to something or by putting them in a container.
  - rscdel: You can no longer empty a mob of its blood entirely with a syringe, once
      the mob's blood volume reaches a critically low level you are unable to draw
      any more blood from it.
  - tweak: A changeling absorbing a human now sucks all their blood.
2016-06-08:
  Cruix:
  - bugfix: Changelings no longer lose the regenerate ability if they respect while
      in regenerative stasis.
  Fox McCloud:
  - bugfix: Fixes Experimentor critical reactions not working
  - bugfix: Fixes Experimentor item cloning not working
  - bugfix: Fixes Experimentor producing coffee vending machines instead of coffe
      cups
  - tweak: Experimentor can only clone critical reaction items instead of anything
      with an origin tech
  GunHog:
  - rscadd: Nanotrasen has approved the Hyper-Kenetic Accelerator upgrade for cyborg
      mining modules.
  - tweak: Each of the heads' ID computers are now themed for their department!
  Joan:
  - tweak: Anima Fragments have slightly more health and move faster, but slow down
      temporarily when taking damage. Also they can move in space now.
  Kor:
  - rscadd: The clown will play a sad trombone noise upon death.
  - rscadd: Colossi now roam the wastes.
  - rscadd: Bubblegum now roams the wastes.
  PKPenguin321:
  - rscadd: You can now emag chemical dispensers, such as the ones in chemistry or
      the bar, to unlock illegal chemicals.
  lordpidey:
  - tweak: Infernal jaunt has been significantly nerfed with an enter and exit delay.
2016-06-09:
  GunHog:
  - rscadd: Nanotrasen scientists have completed a design for adapting mining cyborgs
      to the Lavaland Wastes in the form of anti-ash storm plating. Research for this
      technology must be adapted at your local station.
  Joan:
  - tweak: Anima Fragments have slightly less health and damage and will slow down
      for longer when hit.
  Kor:
  - rscadd: The captain now spawns with the station charter, which allows him to name
      the station.
  Papa Bones:
  - tweak: Loyalty implants have been refluffed to mindshield implants, they are mechanically
      the same.
  Xhuis:
  - rscadd: You can now remove all plants and weeds from a hydroponics tray by using
      a spade on it.
  - rscadd: Added meatwheat, a mutated variant of wheat that can be crushed into meat
      substitute.
  - rscadd: Added ambrosia gaia, a mysterious plant that is rumored to provide nutrients
      and water to any soil - hydroponic or otherwise - that it's planted in.
  - rscadd: Added cherry bombs, a mutated variant of blue cherries that have an explosively
      good taste. Oh, and don't pluck the stems.
  coiax:
  - tweak: The beacons from support guardians are now structures, rather than replacing
      the floor tile. In practice, this will change little, aside from not leaving
      empty plating when a beacon is removed because a new one has been placed.
  nullbear:
  - tweak: Removes the restriction on wormhole jaunters, preventing them from teleporting
      you to beacons on other z-levels.
  - tweak: No longer able to use beacons to bypass normal shuttle/centcomm anti-bluespace
      measures.
2016-06-11:
  Joan:
  - rscadd: Clockwork Slabs, Clockwork Caches near walls, and Tinkerer's Daemons will
      now be more likely to generate components that the clockwork cult has the least
      of.
  - rscadd: Destroyed Clockwork Caches will drop all Tinkerer's Daemons in them.
  - tweak: Clockwork Caches can now only generate a component every 30 seconds(when
      near a clockwork wall), Clockwork Slabs can only generate a component every
      40 seconds, and Tinkerer's Daemons can only generate a component every 20 seconds.
      This should result in higher component generation for everything except Clockwork
      Caches near clockwork walls.
  - tweak: Adding a component to a Clockwork Slab instead puts that component in the
      global component cache.
  - tweak: Clockwork Slabs only generate components if held by a mob or in a mob's
      storage, and when generating a component will prevent other Slabs held from
      generating a component.
  - tweak: The Replicant Driver no longer costs a Replicant Alloy to invoke; basically
      you can throw free Slabs at converts.
  - rscdel: Clockwork Slabs no longer have Repository as a menu option; instead, you
      can examine them to see how many components they have access to.
  - rscdel: Clockwork Caches directly on top of clockwork walls won't generate components
      from that wall.
  Lzimann:
  - rscadd: Bar stools are now constructable with metal!
  coiax:
  - rscadd: Ghosts are notified when someone arrives on the Arrivals Shuttle. This
      is independent of the announcement system, and the (F) link will follow the
      arrived person.
  - tweak: Slimes and aliens with custom names now retain those names when changing
      forms.
  kevinz000:
  - bugfix: Malf AI hacking an APC that is then destroyed will no longer bug the AI
  - bugfix: Being turned into a Revolutionary now stuns you for a short while.
  - bugfix: Kinetic Accelerators no longer drop their firing pin or cell when destroyed
      by lava
  phil235:
  - rscadd: Firelock assemblies can be reinforced with plasteel to construct heavy
      firelocks.
2016-06-12:
  Joan:
  - rscadd: Attacking a human you are pulling or have grabbed with a ratvarian spear
      will impale them, doing massive damage, stunning the target, and breaking the
      spear if they remain conscious after being attacked.
  - tweak: The Function Call verb is now an action button.
  Xhuis:
  - rscdel: While experimenting with floral genetic engineering, Nanotrasen botanists
      discovered an explosive variety of the cherry plant. Due to gross misuse, the
      genes used to produce this strain have been isolated and removed while Central
      Command decides how best to modify it.
  xxalpha:
  - rscadd: 'New wizard spell: Spacetime Distortion.'
  - rscadd: 3x1 grafitti
2016-06-13:
  Joan:
  - tweak: Sigils of Transgression will now only stun for about 5 seconds, from around
      10 seconds.
  - tweak: Sigils of Submission take about 5 seconds to convert a target, from around
      3 seconds, and will glow faintly.
  - rscadd: Sigils of any type can be attacked with an open hand to destroy them,
      instead of requiring harm intent. Servants still require harm intent to do so.
  Lati:
  - rscadd: Nanotrasen has added one of their rare machine prototypes to cargo's selection.
      It might be valuable to research.
  Xhuis:
  - rscadd: You can now create living cake/cat hybrids through a slightly expensive
      crafting recipe. These "caks" are remarkably resilient, quickly regenerating
      any brute damage dealt, and can be attacked on harm intent to take a bite to
      be fed by a small amount. They serve as mobile sources of food and make great
      pets.
  - rscadd: If a brain occupied by a player is used in the crafting recipe for caks,
      that player then takes control of the cak!
2016-06-14:
  Joan:
  - tweak: The Gateway to the Celestial Derelict now takes exactly 5 minutes to successfully
      summon Ratvar and has 500 health, from 1000.
  - rscadd: You can now actually hit people adjacent to the Gateway; only the center
      of the Gateway can be attacked. The Gateway is also now dense, allowing you
      to more easily shoot at it.
  - rscadd: All Scripture in the Clockwork Slab's recital has a simple description.
  Razharas:
  - rscadd: Wiki now has the method of cultivating kudzu vines that was in game for
      over a year. https://tgstation13.org/wiki/Guide_to_hydroponics#Kudzu
  kevinz000:
  - tweak: Gravity Guns should no longer destroy local reality when set to attract
      and shot in an east cardinal direction. Added safety checks has slightly increased
      the cost of the gun's fabrication. Nanotrasen apologizes for the inconvenience.
  - bugfix: Gravity guns now have an inhand sprite.
2016-06-16:
  GunHog:
  - rscadd: In response to alarmingly high mining cyborg losses, Nanotrasen has equipped
      the units with an internal positioning beacon, as standard within the module.
  Joan:
  - rscadd: You can now strike a Tinkerer's Cache with a Clockwork Proselytizer to
      refill the Proselytizer from the global component cache.
  - tweak: The Clockwork Proselytizer requires slightly less alloy to convert windows
      and windoors.
  - tweak: Several clockwork objects have more useful descriptions, most notably including
      structures, which will show a general health level to non-servants and exact
      health to servants.
  - imageadd: The Clockwork Proselytizer has new, more appropriate inhands.
  - tweak: Invoking Inath-Neq, the Resonant Cogwheel, now gives total invulnerability
      to all servants in range for 15 seconds instead of buffing maximum health.
  - tweak: Impaling a target with a ratvarian spear no longer breaks the spear.
  - tweak: Judicial Markers(the things spawned from Ratvar's Flame, in turn spawned
      from a Judicial Visor) explode one second faster.
  - rscdel: Removed Dementia Doctrine, replacing it with an Application sigil.
  - rscadd: Adds the Sigil of Accession, the previously-mentioned Application sigil,
      which is much like a Sigil of Submission, except it isn't removed on converting
      un-mindshielded targets and will disappear after converting a mindshielded target.
  - tweak: Sigil of Submission is now a Script instead of a Driver; It's unlocked
      one tier up, so you have to rely on the Drivers you have until you get Scripts,
      instead of spamming both Driver sigils for free converts.
  - rscadd: To replace Sigil of Submission in the Driver tier; Added Taunting Tirade,
      which is a chanted scripture with a very fast invocation, which, on chanting,
      confuses, dizzies, and briefly stuns nearby non-servants and allows the invoker
      a brief time to relocate before continuing the chant.
  - rscadd: Ghosts can now see the Gateway to the Celestial Derelict's remaining time
      as a countdown.
  - tweak: Anima Fragments are now slightly slower if not at maximum health and no
      longer drop a soul vessel when destroyed.
  Quiltyquilty:
  - rscdel: Patches now hold only 40u.
  - rscdel: Patches in first aid kits now only contain 20u of chemicals.
  coiax:
  - rscadd: Polymorphed mobs now have the same name, and where possible, the same
      equipment as their previous form.
2016-06-19:
  Joan:
  - tweak: Assassin holoparasite attack damage increased from 13 to 15, stealth cooldown
      decreased from 20 seconds to 16 seconds.
  - tweak: Charger holoparasite charge cooldown decreased from 5 seconds to 4 seconds.
  - tweak: Chaos holoparasite attack damage decreased from 10 to 7, range decreased
      from 10 to 7.
  - tweak: Lightning holoparasite attack damage increased from 5 to 7, chain damage
      increased by 33%.
  - rscdel: Clock cult scripture unlock now only counts humans and silicons.
  - rscadd: Servants of ratvar can now create cogscarab shells with a Script scripture.
      Adding a soul vessel to one will produce a small, drone-like being with an inbuilt
      proselytizer and tools.
  - imageadd: Clockwork mobs have their own speechbubble icons.
  - tweak: Invoking Sevtug now causes massive hallucinations, brain damage, confusion,
      and dizziness for all non-servant humans on the same zlevel as the invoker.
  - rscdel: Invoking Sevtug is no longer mind control. RIP mind control 2016-2016.
  - tweak: Clockwork slabs now produce a component every 50 seconds, from 40, Tinkerer's
      Caches now produce(if near a clockwork wall) a component every 35 seconds, from
      30.
  - experiment: 'Tinkerer''s daemons have a slightly higher cooldown for each component
      of the type they chose to produce that''s already in the cache: This is very
      slight, but it''ll add up if you have a lot of one component type and are trying
      to get more of it with daemons; 5 of a component type will add a second of delay.'
  Kor and Iamgoofball:
  - rscadd: Miners can now purchase fulton extraction packs.
  - rscadd: Miners can now purchase fulton medivac packs.
  - rscadd: Two new fulton related bundles are available for purchase with vouchers.
  Quiltyquilty:
  - rscadd: Beepsky now has his own home in the labor shuttle room.
  Wizard's Federation:
  - bugfix: We've fired the old Pope, who was actually an apprentice in disguise.
      We've a-pope-riately replaced him with a much more experienced magic user.
  - rscadd: Some less-then-sane people have been sighted forming mysterious cults
      in lieu of recent Pope sightings, lashing out at anyone who speaks ill of him.
  - bugfix: We've rejiggered our trans-dimensional rifts, and almost all cases of
      clergy members being flung into nothingness should be resolved.
  - bugfix: All members of the Space Wizard's Clergy have been appropriately warned
      about usage of skin-to-stone spells, and such there should be no more instances
      of permanent statueification.
  Xhuis:
  - tweak: Revenants have been renamed to umbras and have undergone some tweaks.
  coiax:
  - rscadd: Drones can hear robotic talk, but cannot communicate on it. AIs and cyborgs
      are encouraged to share information with station repair drones.
  - rscadd: Potted plants can now be ordered from cargo.
  - rscdel: AI turrets no longer fire at drones.
2016-06-20:
  Kor:
  - rscadd: Cult runes can only be scribed on station and on mining.
  - rscadd: The comms console now has a new option allowing you to communicate with
      the other server.
  Quiltyquilty:
  - rscadd: The detective has been moved to above the post office.
  coiax:
  - rscadd: Birdboat's supply loop has been split into two unconnected halves, to
      maintain award winning air quality.
  incoming5643:
  - experiment: New abilities for some races!
  - rscadd: Skeletons (liches) and zombies now are much more susceptible to limb loss,
      but can also reattach lost limbs manually without surgery.
  - rscadd: Slimepeople can now lose their limbs, but also can regenerate them if
      they have the jelly for it. Additionally slimepeople will (involuntarily) lose
      limbs and convert them to slime jelly if they're extremely low on jelly.
  - rscadd: Zombies and slimepeople now have reversed toxic damage, what usually heals
      now hurts and what usually hurts now heals. Keep in mind that while you could
      for example heal with unstable mutagen, you'd still mutate. Beware of secondary
      effects! Drugs like antitoxin are especially dangerous to these races now since
      not only do they do toxin damage, but they remove other toxic chems before they
      can heal you. Be wary also of wide band healing drugs like omnizine.
  - rscadd: For slime people the above mechanic also adds/drains slime jelly. So yes
      inhaling plasma is now a valid way to build jelly (but you'll still suffocate
      if there's no oxygen).
  - rscadd: Pod people now mutate if shot with the mutation setting of the floral
      somatoray.
2016-06-22:
  Cheridan:
  - tweak: Flashes no longer stun cyborgs, instead working almost exactly like a human,
      causing them to become confused and unequip their current module.
  Joan:
  - rscdel: Those who do not serve Ratvar cannot understand His creations.
  - rscadd: You can now repair clockwork structures with a clockwork proselytizer.
      This is about a third as efficient as a mending motor, costing 2 liquified alloy
      to 1 health, and also about a third as fast.
  - tweak: Scarab proselytizers are more efficient and will reap more alloy from metal
      and plasteel.
  - rscadd: They can also directly convert rods to alloy.
  - tweak: Nuclear bombs will no longer explode the station if in space. Please be
      aware of this.
  Kor:
  - rscadd: You can now pick up potted plants.
  PKPenguin321:
  - rscadd: You can now pick up a skateboard and use it as a weapon by dragging it
      to yourself.
  - imageadd: Skateboards have been given brand new sprites, courtesy of JStheguy
  Quiltyquilty:
  - rscadd: The AI is back in the center of the station. The gravity generator is
      now where the SMES room used to be. The SMESes are in the equipment room.
  Supermichael777:
  - rscadd: Flaps are no longer space-racist and now accept all bots.
  Xhuis:
  - tweak: Holy weapons, such as the null rod and possessed blade, now protect from
      Ratvar's magic.
  coiax:
  - rscadd: Certain custom station names may be rejected by Centcom.
  - rscadd: Drone shells can be ordered in Emergency supplies at Cargo.
2016-06-23:
  Joan:
  - tweak: Tinkerer's Caches generate components(when near clockwork walls) every
      minute and a half, from every 35 seconds. Clockwork Slabs generate components
      once per minute, from once per 50 seconds.
  - tweak: Spatial Gateway will last four seconds per invoker, instead of two per
      invoker.
  - rscdel: Clockwork floors now only heal toxin damage on servants of Ratvar.
  - rscdel: You can no longer place ocular wardens very close to other ocular wardens.
  - tweak: The Flame produced by a Judicial Visor is no longer an effective melee
      weapon and will trigger on all intents, not just harm intent.
  Wizard's Federation:
  - bugfix: Acolytes of Hades have revealed their true forms.
  - rscadd: We've discovered a way to traverse portals left behind by Hades, and have
      discovered a great treasure through it.
  - bugfix: Hades has undergone Anger Management classes, and should no longer remain
      wrathful for the duration of his visit.
  coiax:
  - rscadd: Changelings now evolve powers via the cellular emporium, which they can
      access via an action button.
  - rscadd: Due to budget cuts, the shuttle's hyperspace engines now create a visual
      distortion at their destination, a few seconds before arrival. Crewmembers are
      encouraged to use these "ripples" as an indication of where not to stand.
  - bugfix: Shuttles now only run over mobs in turfs they are moving into, rather
      than the entire rectangle.
  - rscadd: If you are an observer, you can click on transition edges of a Z-level
      in order to move as a mob would.
  - rscadd: Due to safety concerns, the Hyperfractal Gigashuttle now has some safety
      grilles to prevent accidental matter energising.
  coiax, incoming:
  - rscadd: Due to budget cuts, the builtin anti-orbit engines on the station have
      been removed. As such, expect the station to start orbiting the system again,
      and encounter an unpredictable stellar environment.
  - rscdel: All permanent structures (not on station, Centcom or lavaland) have been
      removed.
  - rscadd: All removed structures are now space ruins, and can be placed randomly
      in space ruin zlevels.
  - wip: The White Ship remains at its current location, but has lost any reliable
      landmarks near it. Its starting position will be made more random in a coming
      update.
  - rscadd: The Space Bar has a small atmos system added and a teleporter. Some other
      ruins have been cleaned up to not have atmos active turfs.
2016-06-24:
  Joan:
  - experiment: The Interdiction Lens has been reworked; instead of allowing you to
      disable Telecomms, Cameras, or non-Servant Cyborgs, it drains power from all
      APCs, SMES units, and non-Servant cyborgs in a relatively large area, funneling
      that power into nearby Sigils of Transmission, then disables all cameras and
      radios in that same area.
  - wip: If it fails to find anything it could disable or drain any power, it turns
      off for 2 minutes.
  - tweak: You can now target yourself with Sentinel's Compromise, allowing you to
      heal yourself with it.
  - rscadd: Flashes will once again stun borgs, but for a much shorter time than they
      previously did; average stun time is reduced from the previous average of 15
      seconds to about 6 seconds. The confusion remains, but it will no longer unequip
      borg modules.
  MMMiracles:
  - tweak: Metastation xenobiology's lights and cell have been modified so it won't
      drain 5 minutes into the round.
  SnipeDragon:
  - bugfix: Changelings created at round start now correctly receive their Antag HUD.
  Xhuis:
  - rscadd: Cardboard cutouts have been added. Now you can set up advertisements for
      your clown mart.
2016-06-26:
  Basilman:
  - rscadd: The Donor prompt for becoming an alien queen maid is now an action button
      instead, and can be toggled on and off.
  Joan:
  - rscadd: Fellowship Armory now invokes faster for each nearby servant and provides
      clockwork gauntlets, which are shock-resistant and provide armor to the arms.
  - tweak: It's not wise to equip clockwork armor if you don't serve Ratvar.
  - bugfix: A full set of clockwork armor will now actually cover all limbs.
  coiax:
  - rscadd: Our administrators, here at /tg/, don't get enough credit for their wealth
      of experience and knowledge. Now they get the chance to share that with you
      by giving out custom tips!
  - tweak: Gang domination now uses the same timing method as shuttles, making their
      domination times more accurate.
  - rscdel: The default shuttle transit time is now 15 seconds.
  - rscadd: Please do not commit suicide with the nuclear authentication disk.
  - rscadd: Observers now have a visible countdown for borg factories, silicons can
      examine the factory to determine how long it has remaining until it is ready.
  - rscadd: Clockwork mobs sound like Ratvar chants if you do not serve Ratvar.
  - rscadd: When servants recite, they now talk in a strange voice that is more noticable.
2016-06-28:
  CoreOverload:
  - rscadd: Kinetic accelerator now supports seclite attachment.
  - rscadd: All cyborgs have been outfitted with ash-proof plating.
  - rscadd: Mining cyborg module now includes a welder and a fire extinguisher.
  - rscadd: 'Mining cyborgs now have a new upgrade: lavaproof tracks.'
  Joan:
  - rscdel: Clockwork Marauders are no longer totally invincible to damage unless
      a holy weapon was involved.
  - rscadd: Clockwork Marauders will take damage when attacked, but unless they're
      fighting excessive amounts, they'll be forced to return to their host before
      they'd normally die.
  - experiment: A holy weapon held in either hand in the presence of a marauder will
      massively increase the damage they take, making it much more likely the marauder
      can be killed.
  - tweak: Clockwork Marauders do slightly less damage at low fatigue levels.
  - rscadd: Clockwork Marauders now have a chance to block melee attacks, negating
      the damage from them, and an additional chance to immediately counter, attacking
      whoever tried to attack them.
  - wip: If Ratvar has awoken, Marauders have a much higher chance to block and counter,
      will block thrown items and projectiles, and gradually regenerate.
  - experiment: Clockwork Marauders no longer have a verb to communicate; they instead
      use :b to do so.
  - rscadd: Faked deaths are now effectively indistinguishable from real deaths.
  MMMiracles:
  - rscadd: Adds some ruins for space and lavaland. Balance not included.
  - rscadd: Adds spooky ghosts.
  SnipeDragon:
  - bugfix: Cardboard Cutouts now become opaque when their appearance is changed.
  Wizard's Federation:
  - rscadd: Acolytes of Hades have been scolded for gluing their clothes to themselves,
      and their clothes can now be cut off them.
  - rscadd: Hades has learned a few new tricks, to ensure the ultimate demise of his
      target.
  - bugfix: Hades has faced a council of his repeated use of time magic inside chapels,
      and as it was deemed unholy, he will no longer do it.
  - rscadd: Wizards of the Wizard's Federation have been granted access to Dark Seeds,
      ancient relics used to call upon Hades in a time of need.
  Xhuis:
  - rscdel: You can no longer put paper cups back onto water coolers. In addition,
      they're now just called "liquid coolers" instead of changing based on their
      contents.
  coiax:
  - rscadd: Status displays added to a variety of shuttle templates.
  - rscdel: Large graffiti now consumes 5 uses from limited use crayons and spraycans,
      as well as taking three times the amount of time to draw.
  - rscadd: All items inside the supply shuttle will now be sold, regardless of whether
      they're inside a container or not.
  - bugfix: Fixes issue where the AI core APC on Metastation would not charge.
  'name: Lzimann':
  - rscadd: Engineer and atmos wintercoat can hold the RPD now!
  optional name here:
  - rscdel: Shadowlings have been completely removed.
  oranges:
  - tweak: You can now hear dice
  timkoster1:
  - rscadd: adds a hud soul counter for devils. Sprites by PouFrou and special thanks
      to lordpidey for about everything.
2016-06-29:
  Joan:
  - rscadd: Ghosts spawning via Ratvar can now choose to spawn as a Cogscarab with
      a usable slab instead of as a Reclaimer.
  - bugfix: You can no longer permanently block hostile simple mobs with sandbags
      and other barricades.
  MrStonedOne:
  - rscadd: Ghosts may now jump between the two linked servers using the new Server
      Hop verb. Rather than whine in deadchat about dieing, you can just go play a
      new round on the other server.
  coiax:
  - rscadd: Adds a new UI to slimepeople, allowing them to select more easily which
      body to swap to
  - rscadd: Slimepeople swapping consciousness between bodies is now visible to onlookers
  - bugfix: The AI malfunction "Hostile Lockdown" power now restores the station doors
      to normal after 90 seconds, rather than keeping everything shut forever.


code:
2016-07-01:
  Flavo:
  - bugfix: fixed a bug where lights would not update.
  Joan:
  - rscadd: Clockwork Slabs now use an action button to communicate instead of the
      "Report" option in the menu after using a slab.
  - tweak: Clockwork Slabs now fit in pockets, the belt slot, or in the suit storage
      slot(if wearing clockwork armor), where they can be used as hands-free communication.
  - imageadd: Clockwork items with action buttons have a new, clockwork-y background.
  - rscadd: Judicial Visors now tell the user how many targets the Judicial Blast
      struck.
  - soundadd: Judicial Markers now have sounds when appearing and exploding.
  - tweak: Wet turfs should remain that way for slightly longer than 5 seconds now.
  - rscadd: Drones and Swarmers should now sound more robotic.
  - tweak: Ratvarian Spears will stun cyborgs and cultists for twice as long when
      thrown; on cyborgs, this should be long enough to use Guvax on them.
  - rscdel: Removed the Justicar's Gavel application scripture.
  - tweak: Vitality Matrices will drain and heal 50% faster, and the base cost to
      revive is 20% lower; 20, from 25.
  - rscadd: Vitality Matrices will not revive or heal corpses unless they can grab
      the ghost of the corpse, and will immediately grab the ghost when reviving.
  - rscadd: Swarmers consuming swarmer shells now refunds the swarmer the entire cost
      of the shell instead of 2% of the shell's cost.
  - experiment: Application scriptures require at least 75 CV, from 50.
  - experiment: Revenant scriptures require at least 4 Caches, from 3, and at least
      150 CV, from 100.
  - experiment: Judgement scripture requires at least 12 servants, from 10, 5 Caches,
      from 3, and at least 250 CV, from 100.
  - experiment: Script and Application scripture have had their component costs and
      requirements tweaked to reduce overuse of certain components.
  - wip: Invoke times for a few scriptures that were instant are now very short instead.
  Kor:
  - rscdel: Holoparasites are no longer in the uplink
  NikNak:
  - tweak: Showcases are now movable and deconstructable.  Wrench them to unanchor
      and then screwdriver and crowbar to deconstruct.
  Papa Bones:
  - tweak: Security now has energy bolas available to them in their vending machines,
      check them out!
  bobdobbington:
  - rscadd: Added skub to the AutoDrobe as a premium item.
  coiax:
  - rscadd: The CTF arena regenerates every round, and the blue team now shoot blue
      lasers.
  - rscadd: Adds some descriptions to alien surgery tools
  - rscadd: The agent vest can be locked and unlocked (toggling the NODROP flag)
  - rscadd: An abductor team can spend data points to purchase an agent vest (note
      that only abductor agents are trained in their use)
  - rscadd: The nuke disk reappears on the station in far more random locations, but
      tends to re-materialise in safe pressurised areas that aren't on fire.
  'name: Lzimann':
  - tweak: Mulebots with pAI cards no longer stun people
2016-07-02:
  Joan:
  - rscadd: Clockwork Proselytizers can now reform stored alloy into usable component
      alloy when used in-hand.
  - rscdel: Mending motors start with 2500W of power in alloy, from 5000. Sigils of
      Transmission start with 2500W of power, from 4000. Clockwork Proselytizers start
      with 90 alloy, from 100.
  - rscdel: Umbras have been removed.
  - rscadd: Revenants have been readded, though they are now vulnerable to salt piles.
  MMMiracles:
  - rscadd: Added the power fist, a gauntlet with a piston-powered ram attached to
      the top for traitors to punch people across the station. Punch people into walls
      for added fun.
  incoming5643:
  - rscadd: 'Nuke ops can now harness the power of METAL BOXES: special versions of
      cardboard boxes that can take a lot of abuse and can fit the whole team if need
      be. They''re not nearly as light as their cardboard brothers though...'
  kevinz000:
  - rscadd: Some new emojis have been added to OOC for your enjoyment. Try them out.
  - rscadd: 'New emojis are : coffee, trophy, tea, gear, supermatter, forceweapon,
      gift, kudzu, dosh, chrono, nya, and tophat. Type :nameofemoji: in OOC to use.'
2016-07-03:
  Cruix:
  - bugfix: Hand labelers can now label storage containers.
  - bugfix: You can now properly resist out of wrapped lockers.
  - bugfix: You can now resist out of morgues if you are in a bodybag.
  - bugfix: Mechs can no longer spam doors they do not have access to.
  Joan:
  - tweak: Clock Cult can now happen at 24 players, same as cult.
  - tweak: Clock Cult player scaling is lower; 3 people, plus one for every 15 players
      above 30, from 1 for every 10 players with a player minimum of 30.
  - experiment: Guvax now invokes 1 second faster(5 seconds), but is 0.75 seconds
      slower for each scripture-valid servant above 5, up to a maximum of 15 seconds.
  - experiment: Clockwork Slabs generate components 20 seconds slower for each scripture-valid
      servant above 5, up to a maximum of 1 component every 5 minutes.
  - tweak: Tinkerer's Daemons that would be useless cannot be made.
2016-07-04:
  Gun Hog:
  - rscadd: The Space Wizard Federation has finally begun teaching its pupils how
      to properly aim the Fireball spell!
  - tweak: Fireball spells, including the Devil version, are now aimed via mouse click.
      It is recommended to avoid firing at anything too close, as the user can still
      blow himself up!
  Joan:
  - rscdel: Mecha are no longer immune to ocular wardens.
  Lzimann:
  - rscadd: Throwing active stunbatons now has a chance to stun whoever it hits!
  MMMiracles:
  - rscadd: Adds space ruins. Balance not included.
  - tweak: Simple mob ghosts actually work now.
  - rscdel: Puzzle1 ruin removed due to issues with projectiles.
  X-TheDark:
  - rscadd: Switching mobs/ghosting/etc related actions during the round will now
      no longer reset your hotkey settings.
  Xhuis:
  - bugfix: Ash storms can now occur again.
  bgobandit:
  - rscadd: Bluespace polycrystals, basically stacks of bluespace crystals, have been
      added. The ore redemptor accepts them now.
  - tweak: The ore redemptor machine should be less spammy now.
  coiax:
  - rscadd: The zone of hyperspace that a shuttle travels in is dynamically determined
      when a shuttle begins charging its engines. This is signified by the shuttle
      mode IGN. All shuttles must now charge engines before launching. This time is
      already included in the emergency shuttle timer.
  - rscdel: The cargo shuttle can only be loaned to Centcom while at Centcom.
  - rscadd: Immovable rods now notify ghosts when created, allowing them to orbit
      it and follow their path of destruction through the station.
  - bugfix: Fixed bugs where no meteors would come or go from the south. Seriously,
      that was a real bug. Meteor showers are now about 33% stronger as a result.
2016-07-06:
  Cruix:
  - bugfix: Vending machine restocking units now work.
  Joan:
  - rscadd: Servants should now be more aware of when scripture tiers are locked or
      unlocked.
  - experiment: Judicial Explosions from a Judicial Visor now mute for about 10 seconds.
  MrStonedOne:
  - rscadd: Instant Runoff Voting polls are now available.
  RemieRichards:
  - tweak: Fixes accidental buff to botany, all modifiers should now be at the point
      they were at pre-bees (this does not remove, nerf or alter bees)
  Xhuis:
  - rscadd: The Necropolis gate now looks as regal as it should. Credit goes to KorPhaeron
      for turf and wall sprites.
  - bugfix: Ash storms are actually damaging now.
  coiax:
  - bugfix: Gulag prisoners can no longer duplicate their mining efforts through window
      breaking on the shuttle.
  - bugfix: Fixes pickaxes inside walls on lavaland, along with lava having eaten
      one of the storage units.
  - rscadd: More fire extinguishers for lavaland mining base.
  - bugfix: You can now reload your gun in CTF.
  - rscadd: Dying in CTF will spawn a short lived ammo pickup, which you can walk
      over to reload all your weapons.
  - rscadd: If reduced to critical status in CTF, you will automatically die, so you
      no longer have to succumb or be coup de graced. If you are conscious, you will
      now heal slowly if some damage got through your shield and didn't crit you.
  - bugfix: The tesla now dusts all carbon mobs on the turf that it moves to, grounding
      rod or no.
  coiax, Niknakflak:
  - rscadd: Added fireplaces, fuel with logs or paper and set on fire and enjoy that
      warm comforting glow.
  - bugfix: Cardboard cutouts are now flammable.
  - rscadd: Cigarettes, fireplaces and candles now share a pool of possible igniters.
      So you can now esword that candle on, but turn it on first.
  - rscadd: Eswords will ignite plasma in the air if turned on.
  kevinz000:
  - tweak: Kudzu is no longer unstoppable
  optional name here:
  - bugfix: Suit Storage Units can now disinfect items other than living and dead
      creatures.
2016-07-09:
  CoreOverload:
  - rscadd: You can remove jetpack from a hardsuit by using screwdriver on it.
  Crazylemon:
  - bugfix: The map loader no longer resets when reading another map mid-load
  Goofball Sanders:
  - rscadd: Added a new plant to the game to encourage the Chef to be a more relevant
      job, alongside a recipe for a food related to it. Throw a cannabis leaf on a
      table and check the recipes list to find it.
  Gun Hog:
  - rscdel: Malf (Traitor) AI's Fireproof Core ability has been removed, as it was
      entirely obsolete.
  - rscadd: Nanotrasen is proud to announce that conveyor belts can now be fabricated
      at your station's autolathes!
  Iamgoofball:
  - bugfix: Fixes the Atheist's Fedora's throw damage.
  Joan:
  - rscadd: Tips for Clock Cult may now show up.
  - experiment: The global component cache can only be accessed by clockwork slabs
      if there is at least one Tinkerer's Cache active.
  - rscadd: Ratvarian Spears are now sharp and can be used to cut off limbs or butcher
      mobs.
  - rscadd: Clock Cult silicons get an action button to communicate with other servants.
  - tweak: Clockwork Slabs now produce a component every 1 minute, 30 seconds, from
      every 1 minute.
  - experiment: The slab production time gain from each servant above 5 has been increased
      from 20 seconds to 30 seconds, and the maximum production time has been increased
      from 5 minutes to 6 minutes.
  - rscadd: You can now transfer components between two clockwork slabs by attacking
      one slab, or a person holding a slab, with the other; this will transfer the
      attacking slab's components into the target slab.
  - tweak: Application scripture now requires 100 CV, from 75, Revenant scripture
      now requires 200 CV, from 150, and Judgment scripture now requires 300 CV, from
      250.
  - experiment: However, converted windows, windoors, airlocks, and grilles will all
      provide some CV.
  Lzimann & Keekenox:
  - rscadd: You can now craft a baseball bat with 5 sheets of wood!
  MrStonedOne:
  - experiment: Atmos on planets is now more realistic. There is an unseen upper atmosphere
      that gas changes get carried away into, causing planet turfs to revert back
      to their original gas mixture.
  - tweak: This should massively improve atmos run speed as all of lavaland won't
      be processing the moment somebody opens a door anymore
  MrStonedOne, coiax:
  - rscadd: View Variables can expand on associated lists with type keys. Only 90s
      admins will truely understand.
  RemieRichards:
  - rscadd: Added a Compact mode to the crafting tgui
  - tweak: Modified the back end of the crafting tgui so that it has well let's just
      say "a lot less" calls to certain functions, should lag a little less but don't
      expect miracles (you'd have to wait till we get a new version of ractive for
      those!)
  coiax:
  - rscadd: Podpeople (and venus human traps) are now no longer damaged, poisoned
      or obstructed by space vines. Explosive vines still damage them, because there's
      an actual explosion.
  - rscadd: During a meteor shower, observers can automatically orbit threatening
      meteors via an action button and watch them hit the station.
  - rscadd: Added Major Space Dust event, which is a meteor shower containing only
      space dust.
  - bugfix: Fixes bug where meteors wouldn't move when spawned.
  - rscadd: Meteor Shower split into three different events, Normal, Threatening and
      Catastrophic. They all have the same crew messages, but admins can tell the
      difference.
  - bugfix: Damage to a shuttle while it is moving will now correctly make transit
      space turfs, rather than non-moving space.
  - rscadd: AIs get a notification when hacking an APC, which can be clicked to jump
      your camera to the APC's location. AIs also get notification sounds when a hack
      has completed or failed.
  - rscadd: Nuclear bombs now use a more accurate timer system, the same as gang dominators
      and shuttles.
  - rscadd: Nuclear bombs now have a TGUI interface.
  - rscdel: Fleshmend no longer regrows lost limbs.
  - rscadd: Added free Regenerate power to changelings, which regrows all external
      limbs and internal organs (including the tongue if you lost your head). It costs
      10 chemicals to use.
  - rscadd: Fleshmend now costs 20 chemicals, down from 25.
  - tweak: Changeling revive power name changed from Regenerate to Revive.
  - rscadd: When a player uses a communication console to ask for the codes to the
      self destruct, for better or for worse, the admins can set them with a single
      click. Whether the admins a) click the button b) actually give the random person
      the codes, is another thing entirely.
  - rscadd: Servants of Ratvar get an alert if they have no tinkerer's caches constructed.
      Because it's important that they should.
2016-07-11:
  Iamgoofball:
  - bugfix: Fixes Nicotine's stun reduction
  Joan:
  - tweak: The Function Call action that summons a Ratvarian Spear is no longer one-use;
      instead, it can be reused once every five minutes.
  - experiment: Clockwork Walls and Floors will appear as normal walls and plating
      to mesons, respectively.
  coiax:
  - tweak: Syndicate bombs now use a more accurate timer.
  - bugfix: Fixed a separate bug that caused bomb timers to take twice as long (ie.
      60 seconds took 120 seconds)
  - tweak: The AI doomsday device timer is more accurate.
  - bugfix: Fixes a bug where the doomsday device would take twice as long as it should.
  optional name here:
  - bugfix: The search function on security records consoles now works.
2016-07-12:
  MMMiracles:
  - bugfix: Hotel staff can now actually use their own lockers.
  RemieRichards:
  - bugfix: fixed Kor's plant disguises
  - bugfix: fixed some issues with Alternate Appearances not being added/removed
  hornygranny:
  - bugfix: Attacks will no longer miss missing limbs
2016-07-14:
  Basilman:
  - rscadd: Added a new hairstyle "Boddicker"
  Bawhoppen:
  - rscadd: Added two new materials, Titanium and plastitanium. Titanium is naturally
      occuring, and plastitanium is an alloy made of plasma and titanium.
  - rscadd: These materials can be used to build shuttle walls and floors, though
      this serves no current purpose.
  CoreOverload:
  - rscadd: Some clothing has pockets now.
  Firecage:
  - tweak: Mechas can no longer pass through Plastic Flaps
  Fox McCloud:
  - bugfix: Fixes borg stun arm not having a hitsound, bypassing shields, and not
      doing an attack animation
  - bugfix: Fixes simple mobs not properly having armor penetration
  Joan:
  - rscadd: Added dextrous guardians to the code, able to hold and use items and store
      a single item within themselves.
  - experiment: Dextrous guardians do low damage on punches, have medium damage resist,
      and recalling or leashing will force them to drop any items in their hands.
  Kor:
  - tweak: Shuttle travel time has been shortened from 25 seconds to 6 seconds
  Lzimann:
  - tweak: Alt clicking a jumpsuit now removes the accessories(if there's any)!
  Papa Bones:
  - tweak: Security's lethal injections are actually lethal now.
  Xhuis:
  - rscadd: Nanotrasen electricians have introduced a software update to all licensed
      pinpointers. The new pinpointers are more responsive and automatically switch
      modes based on the current crisis.
  - rscadd: It should be noted that some of these pinpointers have been reported as
      missing from their distribution warehouse and are presumed to have been stolen.
      This is likely nothing to worry about.
  lordpidey:
  - tweak: Infernal jaunt now has a cooldown, to prevent trying to jaunt while already
      jaunting.  This should have no practical changes.
  - bugfix: Infernal jaunt no longer occasionally leaves you permanently on fire.
  - bugfix: Pitchforks no longer burn devils and soul-sellers, as intended.
2016-07-15:
  Cheridan:
  - rscadd: Added an aesthetic new space ruin
2016-07-16:
  Gun Hog and WJohnston:
  - rscadd: Aliens (Xenos) now have the ability to sense the direction and rough distance
      of their queen!
  Iamgoofball:
  - bugfix: Fixed the lag when opening the foodcrafting menu by splitting everything
      up into categories.
  Joan:
  - rscadd: Cogscarabs(and other nonhuman mobs able to hold clockwork slabs) can now
      check the stats of the clockwork cult by using a clockwork slab. They remain
      unable to use slabs under normal conditions.
  MrStonedOne:
  - experiment: Added a system to detect when stickybans go rogue and revert all recent
      matches.
2016-07-18:
  CoreOverload:
  - rscadd: Sterilizine now reduces probability of step failure if you apply it after
      starting surgery. Useful while operating in less-than-perfect conditions.
  - rscadd: Potent alcohol can be used as replacement for sterilizine.
  Joan:
  - experiment: The Vanguard scripture no longer prevents you from using slabs while
      active, but you cannot reactivate it if it is currently active.
  - tweak: It now only lasts 20 seconds, instead of 30.
  - tweak: When Vanguard deactivates, it now stuns for half the time of all stuns
      absorbed, instead of all of them.
  - tweak: Invoking Sevtug is less potent at long ranges, and slightly more potent
      if extremely close.
  - experiment: Invoking Sevtug now requires 3 invokers instead of 1.
  - rscadd: The Clockwork Slab now has action buttons for rapidly invoking Guvax and
      Vanguard.
  - tweak: Belligerent is now chanted more often.
  - experiment: Taunting Tirade now weakens nearby nonservants, but is now only invoked
      once every 6 seconds(1 second chant, 5 second flee time) and is only chanted
      five times.
  lordpidey:
  - rscadd: Flyswatters are now included in beekeeping crates, they are great at killing
      insects and flies of all sizes.
2016-07-19:
  Joan:
  - tweak: Cogscarabs can no longer pass mobs and have slightly less health.
  - experiment: The Gateway to the Celestial Derelict can now take damage from bombs.
  RemieRichards:
  - rscadd: Added VR Sleepers that allow users to enter a virtual body in a virtual
      world (Currently not mapped in ;_;)
  Xhuis:
  - rscadd: Added communication intercept texts for gamemodes that were missing them.
  - tweak: Changed all intercept texts and improved grammar for a lot of key game
      code.
  - rscdel: The shuttle can now leave while a celestial gateway exists.
  - rscadd: If the shuttle docks at Central Command while a celestial gateway exists,
      Ratvar's servants will win a minor victory. His arrival will still award a major
      victory.
  - rscadd: The celestial gateway can now take damage from explosions.
2016-07-22:
  Bawhoppen:
  - rscadd: Titanium now spawns in mining again.
  - rscadd: It has uses in R&D and robotics production.
  - rscadd: All shuttle walls are now using a new proper smoothing path. Mappers please
      make sure to use this path correctly in the future. (along with tiles)
  Cheridan:
  - rscadd: Added another space ruin.
  Cruix:
  - bugfix: Camera bugs can now show camera views.
  - bugfix: The chameleon masks in the chameleon kit can once again have their voice
      changers toggled.
  Incoming5643:
  - rscadd: You now have the ability to automatically "back out" of a round if you
      miss your chance at all the jobs you have set to low or higher. This is found
      on the toggle at the bottom of the jobs window
  - rscadd: Due to a quirk of game mode code this option will fail to work if you've
      been selected as an antag (what a tragedy!) In this situation, you'll be assigned
      a random job.
  Joan:
  - bugfix: You can now throw items and mobs over chasms without causing them to drop.
  - bugfix: You can now throw items over lava without burning them. Mobs will still
      burn, however.
  - experiment: Tinkerer's Caches now link to a nearby unlinked clockwork wall, and
      will not generate components unless linked. As compensation, they will link
      to nearby walls(and can generate components) in a larger area.
  - wip: Guvax is now slightly slower when above 5 valid servants; 1 additional second
      of invoke time for each one above 5, from 0.75 additional seconds, up to a maximum
      of 20 seconds of invoke time, from 15 seconds.
  - tweak: Sigils of Transgression now stun for about 7 seconds.
  - experiment: Sigils of Submission/Accession now take 7 seconds to convert successfully,
      and have an obvious message to the person on them that their mind is being invaded.
  - tweak: Ocular Wardens do 17% less damage.
  - tweak: Mania Motors cause less brain damage and hallucinations.
  - rscadd: If you lack the components to recite a scripture, you will be informed
      of how many components  that scripture requires.
  - experiment: Tinkerer's Caches now cost an additional one of each non-alloy component
      to construct for every three existing Tinkerer's Caches, up to a maximum of
      5 of each non-alloy component.
  - rscadd: Revenant scriptures now announce to all servants and ghosts when used
      instead of having a visible message.
  Lzimann:
  - tweak: Blood packs are now back in surgery room.
  MMMiracles:
  - rscadd: A giant wad of paper has been seen hurling through the nearby sector of
      SS13, officials deny existence of giant paper ball hurling through space because
      'thats really fucking stupid'.
  MrStonedOne:
  - bugfix: Fixes super darkness from lighting creating two darkness overlays on the
      same turf but only changing the darkness of one of the overlays
  PKPenguin321:
  - rscadd: Added Canned Laughter for the clown. Hehehe
  RemieRichards:
  - tweak: Auto-generated ratvarian now follows all the rules of hand-written ratvarian,
      but you probably won't notice.
  Shadowlight213:
  - tweak: Angels can now equip satchels
  - rscadd: Players will now receive an achievement for killing their first megafauna
      after this point.
  - rscadd: Additionally, megafauna kills are now tracked on a hub page. Rack up those
      kills for first place!
  Xhuis:
  - rscadd: Clockwork cultists may now have the "Escape" and "Silicon" objectives,
      requiring a certain amount of servants to escape on the shuttle and all silicons
      to be converted respectively.
  - rscadd: Ocular wardens are now forced to target bibles rather than the people
      holding them.
2016-07-28:
  Cruix:
  - bugfix: Fixed  a bug where some objects in photos would not be displayed if they
      were facing a certain direction.
  - bugfix: Photograph descriptions will no longer claim that mobs with low max health
      are hurt when they are not.
  Incoming5643:
  - rscadd: The previously underwhelming viscerator robot has been made a lot more
      terrifying by the new ability to proactively target and dismember limbs.
  Joan:
  - tweak: The Tinkerer's Cache cost increase for having multiple Tinkerer's Caches
      now happens every 5 caches, from every 3.
  - experiment: If the invoker of Nzcrentr is knocked unconscious or killed, they
      will gib instead of producing a lighting blast.
  - tweak: Anima Fragments slow down for slightly less time when hit.
  - tweak: Clockwork Marauders do 1 more damage on every attack.
  - tweak: Wraith Spectacles are now less hard on the eyes, and can be used without
      permanent vision impairment for about 50% longer; from 40~ seconds to about
      1 minute.
  - tweak: Halves the Interdiction Lens' disrupt cost from 100 per disrupted object
      to 50 per disrupted object.
  - tweak: Clockwork Sigils will now be destroyed by any level of explosion, except
      for Sigils of Transmission, which will gain a small amount of power if hit by
      a light explosion instead of breaking.
  - bugfix: Clockwork Structures will now properly take damage from explosions instead
      of variably not taking damage or instantly being destroyed.
  - rscadd: Ghosts can now click Spatial Gateways to teleport to the other gateway.
  - bugfix: Spatial Gateways are now properly disrupted by devastating explosions(but
      not heavy or light explosions)
  - rscadd: Striking a Sigil with any damaging item as a non-servant will remove it.
      Servants still need to be on harm intent with an empty hand to remove Sigils.
  Kor:
  - rscadd: The Staff of Storms, dropped by Legion, can now be used on station.
  MMMiracles:
  - rscadd: Adds jump boots, a mid/end-tier mining equipment that allows the user
      to dash over 4-wide chasms.
  ModernViolence:
  - bugfix: Hulk now has default cooldown for melee attacks against dominator
  MrStonedOne:
  - tweak: Space wind (movement from pressure differentials (like a hole to space))
      has been improved.
  - tweak: Space wind's rate of movement now scales with pressure differential amount.
  - experiment: Actively moving (as in holding down a move key) reduces chance/rate
      of getting moved by space wind.
  - rscadd: 'Having a wall or dense anchored object to your left or right will lower
      the chance/rate of getting moved by space wind for each direction (IE: a wall
      on both sides of you will be a double reduction)'
  - rscadd: Added Lazy airlock cycling. Bump opening an airlock with this system will
      close its partner. This system has been added to most airlocks that go to space
      on boxstation, as well as airlocks to secure areas like brig, bridge, engine.
  - tweak: This can be overridden by click opening, having a shuttle docked, or setting
      emergency mode on one of the doors.
  PKPenguin321:
  - bugfix: Laughter no longer makes you laugh if you're muted.
  - rscadd: Laughter can now be brewed with banana juice and sugar.
  Thunder12345:
  - rscadd: An old rapier was found rusting in the back of a closet. We cleaned it
      up, polished it, and assigned it to your captain as a ceremonial weapon only.
      Warranty void if used in combat.
  incoming5643:
  - tweak: viscerator grenades are now more generous with viscerators spawned
2016-07-30:
  astralenigma:
  - bugfix: Admins can now turn people into red god.
2016-07-31:
  Arctophylax:
  - bugfix: Birdboat's atmospheric tanks now function normally again.
  - bugfix: Birdboat's TEG is now orientated to match the pipe layout.
  Bawhoppen:
  - tweak: toolboxes fit in backpacks
  Gun Hog:
  - rscadd: In an effort to reduce the demoralizing effects that accompany the death
      of a crew member, Nanotrasen has provided the prototype designs for the Sad
      Trombone implant. It can be fabricated at your station's protolathe, if you
      manage to secure the ever elusive Bananium ore.
  Joan:
  - rscadd: Megafauna will now seek and consume corpses of enemies to heal or otherwise.
  - tweak: Toolboxes are slightly more robust.
  - tweak: Vanguard now only stuns for 25% of absorbed stuns, from 50%.
  Kor:
  - rscadd: Hostile mobs will now attack turrets.
  Robustin:
  - rscdel: Amber ERT Commanders no longer have thermal goggles
  lordpidey:
  - rscadd: Added Devil agent gamemode, where multiple devils are each trying to buy
      more souls than the next in line.
  - rscadd: If you've already sold your soul, you can sell it again to a different
      devil.  You can even go back and forth for INFINITE POWER.

repo_name: AnalWerewolf/sundown

license: mit


code:
2016-08-01:
  Bawhoppen:
  - rscadd: Added crowns. Make them from gold. Cap gets a fancy one.
  Fox McCloud:
  - rscadd: Adds in generic uplink refund system that potentially allows for even
      regular traitors to refund uplink items
  Joan:
  - rscadd: Soul Vessels can now be used on unconscious or dead humans to extract
      their consciousness, much like a soulstone.
  - tweak: Soul Vessels no longer automatically ping ghosts when created, though they
      can still be used in-hand to ping ghosts.
  - rscadd: Soul Vessels can now communicate over the Hierophant Network
  - experiment: Xenobiology golems enslaved to someone will become convertable if
      their enslaver is converted to the enslaving antag type; this applies to gang
      and both cult types.
  oranges:
  - rscdel: Reverted toolboxes fitting in backpacks due to being incorrectly merged
2016-08-02:
  CoreOverload:
  - rscadd: Pockets in coats!
2016-08-05:
  Arctophylax:
  - bugfix: The Emergency Medical and Winter Wonderland Holodeck programs work once
      again.
  Cruix:
  - bugfix: RCDs can no longer place multiple grilles on the same tile.
  - bugfix: RCDs will no longer use all their ammo if you try to build a wall on the
      same turf multiple times.
  - tweak: RCDs will now inform their user if they do not have enough ammo to complete
      an operation.
  Incoming5643:
  - rscadd: Parrots have been made more robust.
  Joan:
  - rscadd: Clockwork Constructs, including anima fragments, marauders, and reclaimers,
      can now communicate over the Hierophant Network.
  - rscadd: Plasma cutters(normal, advanced, and mech) now have double range in low
      pressure areas, but slightly lower range in high pressure areas.
  - rscadd: Vitality Matrices will consume dead non-servant mobs to gain a large amount
      of Vitality. This doesn't work on mobs that did not have a mind at some point.
  Lordpidey and PKPenguin321:
  - rscadd: Recent studies have revealed that fly amanita can give you a huge trip.
  Lzimann:
  - tweak: Holy water no longers makes you confused.
  ModernViolence:
  - bugfix: 'Photocopier fixes: proper sprites for not empty copies; removing originals
      now does not delete them'
  PKPenguin321:
  - rscadd: Chef, do your station a favor and make a home run baseball burger (TM)
  Robustin:
  - rscadd: The initial supply talisman can now be used to create runed metal, 5 per
      use
  - rscadd: The void torch is now available from the altar, use it to transport any
      item instantly to any cultist! It appears alongside the veil shifter as part
      of the "Veil Walker" set.
  - rscadd: Cult floors no longer appear on mesons!
  - tweak: Flagellant's Robes now increases damage taken by 50%, down from 100%
  - tweak: Veil Shifter has 4 uses, up from 2
  - tweak: Shuttle curse now delays shuttle 3 minutes, up from 2.5 minutes
  - tweak: Cult forges, archives, and airlocks have had their cost reduced by 1 runed
      metal each
  Shadowlight213:
  - rscadd: You will now receive an achievement for winning a pulse rifle at the arcade.
  TheCarlSaganExpress:
  - rscadd: Added lighting effects to the welder.
2016-08-07:
  Arctophylax:
  - bugfix: You can unbuckle mobs from meat spikes by clicking on the spike once again.
  Joan:
  - tweak: Barrier runes will now block air while active.
  - rscadd: Trying to use sleeping carp against the colossus will now anger it.
  frtbngll:
  - bugfix: Fixed Paper Wizard summoning only 9 minions in its lifespan by making
      the dead stickman decrease it's summoned_minions variable
  lordpidey:
  - bugfix: Centcom has received reports of cyborgs electrocuting themselves when
      working on the power grid, and we have decided to stop storing important electronics
      on the wirecutter's blade.
2016-08-08:
  Ergovisavi:
  - rscadd: Added bonfires to botany. Requires five tower cap logs to create, and
      mobs can be buckled to them if an iron rod is added to the bonfire and the mob
      is restrained.
  Joan:
  - rscadd: Added the clockcult "Global Records" alert, which clock cultists can mouse
      over to check a variety of information on the clockcult's status, including
      living servants, number of caches, CV, tinkerer's daemons, if there's an unconverted
      AI, what clockwork generals can be invoked, and what scripture is unlocked.
  Shadowlight213:
  - rscadd: Ghosts can now see human player's huds when using the OOC -> Observe verb
  WJohnston, Gun Hog:
  - tweak: Xenos are now considered female.
  - tweak: Hunter pounce are now always blocked by shields, and may be blocked more
      often by other protective items.
  - tweak: Alien Queen is now somewhat faster.
  - tweak: Adjusted larva growth sprites.
  - tweak: Removed 20% facehugger failure chance for masks.
  - tweak: Disarm now always forces a person to drop an item in the active hand, and
      if a person's hand is empty/undroppable, Disarm will always result in a tackle.
  - tweak: Cyborgs disarmed by a Xeno will first disable their selected module, and
      if there is none selected, the cyborg will be pushed back and stunned.
  - tweak: Tail Sweep now has a slightly longer stun.
2016-08-10:
  Cruix:
  - rscadd: Sentient minebots can now toggle meson vision, a flashlight, their mode,
      and dump their stored ore.
  - bugfix: Sentient minebots can now be repaired if they were made sentient while
      the AI was active.
  - bugfix: Healing minebots will no longer switch them to attack mode.
  - tweak: Sentient minebots can now shoot at humans.
  - bugfix: The cooldown on wizard lightning will no longer break if you ethereal
      jaunt or RISE! after the initial cast.
  Kor:
  - rscadd: You can now detonate drones with the RD console
  LanCartwright:
  - rscadd: Acute respiratory distress syndrom symptom.
  - rscadd: Toxic metabolism.
  - rscadd: Alkali perspiration
  - rscadd: Autophagocytosis Necrosis
  - rscadd: Apoptoxin filter
  - rscadd: 3 different lategame/Non-roundstart virus reagents
  - rscadd: 4 different lategame/Non-roundstart virus recipes
  MrStonedOne:
  - tweak: Tweaked space wind, it should now only trigger at higher pressure differences,
      but be quicker to become aggressive as the pressure difference gets higher.
      This should alleviate issues where small differences was still moving a lot
      of things.
  - tweak: Paper still moves with any pressure difference.
  PKPenguin321:
  - rscadd: There's now an achievement for managing to examine a meteor as a living
      mob!
  RemieRichards:
  - rscadd: 'Added a new PDA button/app: Drone Phone!'
2016-08-14:
  Cheridan:
  - tweak: Greatly reduced amount of Hydroponics yield multipliers
  - tweak: Somewhat reduced gaia'd tray sustainability.
  - tweak: Mutagen will no longer potentially cause plant instadeath based on RNG.
  Ergovisavi:
  - tweak: Watchers no longer randomly fire beams at you when damaged, and no longer
      beam you at point blank.
  Gun Hog:
  - tweak: The AI's Crew Manifest button now uses the updated styling.
  Joan:
  - rscadd: Sigils of Transgression now glow brightly when stunning a target.
  - rscadd: The Global Records alert now shows the location and countdown time of
      the Gateway to the Celestial Derelict.
  - tweak: Clockcult tooltips now all have the clockcult tooltip style.
  - rscdel: You can no longer become a Reclaimer when clicking on Ratvar. You can
      still become a Cogscarab, however.
  - bugfix: You can no longer invoke Vanguard while under its effects.
  - bugfix: Servants of Ratvar should now always get an announcement when scripture
      states change.
  - tweak: Function Call can be used to summon a Ratvarian Spear once every 3 minutes,
      from 5, but the spear summoned will now only last 3 minutes.
  - rscadd: Belligerent now does minor damage to the legs on each invocation, up to
      a maximum of 30 damage per recital.
  - tweak: Ratvarian Spears will now stun any mob they're thrown at instead of just
      enemy cultists and silicons, though the stun is still longer on enemy cultists
      and silicons.
  Jordie0608:
  - rscdel: Removed clicking clown mask to morph it's shape, use action button instead.
  Kor:
  - rscadd: Added support for projectiles which can dismember
  - rscadd: Added a new wizard sword, the spellblade, which fires dismembering projectiles.
      Sprites from Lexorion.
  - rscadd: Plasmacutter blasts can now take limbs off, but they still do pitiful
      damage in a pressurized environment.
  - rscadd: Humans and drones now have a UI button that allows them to create new
      areas, in the same manner as blueprints. Unlike blueprints, this button does
      not allow you to edit existing areas.
  - rscadd: You can now use mineral doors (or any other object that blocks atmos)
      to complete rooms with blueprints
  - rscadd: Players created by sentience potions, mining drone upgrades, or Guardian/Holoparsite
      summoners will now automatically join the users antagonist team, if any.
  - rscadd: Mobs created in this manner will no longer be convertable/deconvertable
      unless their creator is first converted/deconverted.
  - rscadd: Cayenne will now officially become an operative when given a sentience
      potion.
  LanCartwright:
  - bugfix: Fixes the recipes not working.
  - tweak: Changes Stable uranium virus food recipe from Plasma virus food to just
      plasma.
  RemieRichards:
  - bugfix: You can no longer use the incorrect limb type during augmentation
  - bugfix: You can no longer use the incorrect limb type during prosthetic replacement
  Shadowlight213:
  - rscadd: Security has two new weapons in their arsenal. The security temperature
      gun, and the DRAGnet capture and recovery system.
  optional name here:
  - bugfix: The syndicate uplink ui has been refactored to majorly reduce lag
2016-08-15:
  Joan:
  - rscadd: The Ark of the Clockwork Justicar can now be constructed even if Ratvar's
      rise is not the objective.
  - experiment: Accordingly, its behavior is different; instead of summoning Ratvar,
      it will convert a massive amount of the station, and should effectively instantly
      complete the clockwork cult's objectives.
  MrStonedOne:
  - tweak: Tweaked the lag stop numbers to hopefully reduce lag during 80+ population
  - tweak: Fixed the blackbox not blackboxing.
  OSCAR MIKE:
  - rscadd: CONTACT ON THE LEFT SIDE!
2016-08-16:
  MrStonedOne:
  - rscadd: Automated the granting of profiler access to admins
  oranges:
  - rscadd: Nanotrasen is an all right kind of company
2016-08-17:
  Basilman:
  - rscadd: Added an admin-spawnable only "Cosmohonk" hardsuit that has the same protection
      values of an engineering hardsuit. Comes with built-in lights and requires clown
      roundstart role to be equipped.
  Ergovisavi:
  - rscadd: Adds the "Proto-Kinetic Crusher", a new melee mining weapon. Available
      at a mining vendor near you!
  Gun Hog:
  - tweak: Nanotrasen has improved the coolant system in the stations automated robots.
      They will no longer violently explode in hot rooms.
  Joan:
  - rscadd: Once the blob alert message is sent in the blob game mode, all mobs get
      to see how many tiles the blob has until it wins, via the Status tab.
  - rscdel: Removed/merged a bunch of blob chems, you probably don't care about the
      specifics.
  - tweak: The remaining blob chems should, overall, be more powerful.
  - tweak: Shield blobs soak brute damage less well.
  - tweak: Flashbangs do higher damage to blobs up close, but their damage falls off
      faster.
  - experiment: Shield blobs now cost 15 resources to make instead of 10. Node blobs
      now cost 50 resources to make instead of 60.
  - experiment: Expanding/attacking now costs 4 resources instead of 5, and blobs
      can now ATTACK DIAGONALLY. Diagonal attacks are weaker than normal attacks,
      especially against cyborgs(which may be entirely immune, depending), and they
      remain unable to expand diagonally.
  - rscadd: Shield blobs no longer block atmos while under half health. Shield blobs
      are still immune to fire, even if they can't block atmos.
  - tweak: Blobs should block explosions less well.
  - rscadd: Blob cores and nodes are no longer immune to fire and no longer block
      atmos.
  - rscadd: Blobs can only auto-expand one tile at a time per expanding thing, and
      should be easier to beat back in general.
  - tweak: Blobbernauts now attack faster.
  - tweak: Blob Overminds attack mobs slower but can attack non-mobs much faster.
  - rscadd: Blob Overminds start with some amount of resources; in the gamemode, it's
      80 divided by the number of overminds, in the event, it's 20 plus the number
      of active players, and otherwise, it's 60.
  - bugfix: You can no longer move blob cores into space, onto the mining shuttle,
      white ship, gulag shuttle, or solars.
  - bugfix: Blob rounds might be less laggy, if they were laggy?
  - tweak: Blobs don't heal as fast, excluding the core.
  - experiment: Blobs are marginally less destructive to their environment.
  MrStonedOne:
  - rscdel: The server will no longer wait until the next tick to process movement
      key presses. Movements should now be ~25-50ms more responsive.
  Shadowlight213:
  - rscadd: Adds modular computers
2016-08-21:
  Ergovisavi:
  - tweak: Consolidates the fulton packs into a single item and makes them more user
      friendly
  Google Play Store:
  - spellcheck: Minor Text Fixes.
  Incoming5643:
  - rscadd: Smuggler satchels left behind hidden on the station can now reappear in
      a later round.
  - experiment: There's absolutely no way of knowing when exactly it will reappear
      however...
  - rscadd: Only one item in the satchel will remain when the satchel reappears.
  - rscadd: Items are saved in their initial forms, so saving things like chemical
      grenades will only disappoint you.
  - rscadd: The item pool is map specific and needs to be a certain size before satchels
      can start reappearing, so get to hiding that loot!
  - rscadd: The staff of change has been expanded to turn you into even more things
      that don't have hands.
  Jalleo:
  - bugfix: Gulag Teleporter of two issues any more please report them.
  Jordie0608:
  - rscadd: Advanced Energy Guns once again have a chance to irradiate you if EMPed.
  Kor:
  - rscadd: Kinetic Accelerators are now modular. You can find mod kits in the mining
      vendor and in RnD.
  - bugfix: Chaplain's dormant spellblade is no longer invisible.
  Papa Bones:
  - rscadd: A new, scandalous outfit is now available as contraband from the clothesmate
      vendor, check it out! Fulfill your deep, dark fantasies.
  Shadowlight213:
  - tweak: Service and cargo have lost roundstart tablets and engineering has gained
      them
  - tweak: you can now charge battery modules in cell chargers. Use a screwdriver
      on a computer to remove them. As a note, tablets and laptops can be charged
      directly by placing them in a security charger.
  WJohnston:
  - rscadd: Metastation and Boxstation now boast auxillary mining construction rooms
      in arrivals. These allow you to build a base and then launch it to wherever
      you want on lavaland.
  Wjohnston, Gun Hog:
  - rscadd: Aliens with Neurotoxic Spit readied will now have drooling animations.
  - rscadd: Hunters may now safely leap over lava.
  - tweak: Hulk punches no longer stun Xenos.
  - tweak: Alien evolve and promotion buttons updated to current Xeno sprites
  - bugfix: Handcuff sprites for Xenos now show properly.
2016-08-22:
  Bawhoppen:
  - rscdel: Stock computers have been temporarily removed due to imbalances.
  Ergovisavi:
  - bugfix: Bubblegum's charge indicator should be significantly more accurate now.
  ExcessiveUseOfCobblestone:
  - rscdel: Reverts getting partial credit for discovered seeds.
  - tweak: 'Tweaks Money Tree Potency Values [For instance: 1000 Space Cash requires
      98-100 Potency]'
  Lzimann & Lexorion:
  - rscadd: Adds a bow to the game, currently not craftable
  Shadowlight213:
  - bugfix: The efficiency AI sat SMES will now charge the APCs instead of itself.
  XDTM:
  - rscdel: Removed the Longevity symptom.
  - rscadd: Added Viral Aggressive Metabolism, which will make viruses act quickly
      but decay over time.
  - rscadd: Cloning can now give bad mutations if unupgraded!
  - rscadd: Cloning can, however, give you good ones if upgraded!
2016-08-24:
  Bones:
  - rscadd: The detective's closet now contains a seclite, get sleuthing!
  Cargo Intelligence Agency:
  - rscdel: You don't get to bring traitor items.
  Ergovisavi:
  - rscadd: Adds "Sacred Flame", a spell that makes everyone around you more flammable,
      and lights yourself on fire. Share the wealth. Of fire.
  - tweak: Replaces the fireball spellbook as a possible reward from a Drake chest
      with a book of sacred flame.
  Gun Hog:
  - rscadd: The Aux mining base can now call the mining shuttle once landed! The mining
      shuttle beacon that comes with the base must be deployed to enable this functionality.
  - tweak: Multiple landing zones may now be set for the mining base.
  - tweak: The coordinates of each landing zone is shown in the list.
  - rscadd: Miners now each get a remote in their starting lockers. tweak The Aux
      mining base now requires lighting while on station.
  - tweak: The Aux Mining Base now has a GPS signal.
  - tweak: The Aux Mining Base now has an alarm for when it is about to drop.
  Incoming5643:
  - rscadd: 'A slight change to the secret satchel system described below: If a satchel
      cannot be spawned due to there not being enough hidden satchels to choose from,
      a free empty satchel will spawn hidden SOMEWHERE on the station. Dig
      it up and bury it with something interesting!'
  Joan:
  - rscadd: Using a resonator on an existing resonator field will immediately detonate
      that field. Normal resonators will reduce the damage dealt to 80% of normal,
      while upgraded resonators will not reduce it at all.
  - rscadd: Adds a KA mod that does damage in an AoE, found only in necropolis chests.
  - rscadd: You can now install any KA mods into a mining cyborg, though its mod capacity
      is slightly lower.
  - tweak: Mining cyborgs now have a crowbar to remove mods from their KA.
  - tweak: Kinetic Accelerators now have a larger mod capacity, though most mods can
      still only be installed the same amount of times as they can currently.
  - tweak: You can now hit modkits with Kinetic Accelerators to install that modkit
      into the accelerator. Mining cyborgs are unable to do so.
  - rscadd: Added white and adjustably-coloured tracer round mods to the mining equipment
      vendor, so you can see where your projectile is going(and look cool).
  - rscadd: Added the super and hyper chassis mods to the mining equipment vendor,
      so you can use excess mod space to have a cool-looking KA.
  MrStonedOne:
  - rscdel: Removes check on lights preventing you from turning them on while in a
      locker
  PKPenguin321:
  - rscadd: Xeno queens now have an action button that makes them appear to themselves
      as the old, small queen sprite. Now they should be able to interact with things
      that are above them more easily.
  Shadowlight213:
  - tweak: Reviver and nutriment implants are far easier to get and have lower tech
      origins.
  - rscdel: Centcom has cut back on their cat carrier budget and will now only be
      able to bring kittens along with runtime.
  - rscadd: A new event has been added. The automated grid check. All apcs in non
      critical areas will be shut off for some time, but can be manually rebooted
      via interaction.
  Yackemflam:
  - tweak: Boxes are worth >26 tc at LEAST
2016-08-28:
  CoreOverload:
  - tweak: You can now use sheets from any hand, not just the active one.
  Iamgoofball:
  - tweak: Station and Character names are now allowed to be longer.
  - rscdel: Gender Reassignment surgery has been removed.
  Incoming5643:
  - experiment: 'Due to a bad case of "being terrible" the save system for secret
      satchels has been reworked. All saves are now unified in a single data file:
      /data/npc_saves/SecretSatchels'
  - rscdel: 'Old savefiles such as: /data/npc_saves/SecretSatchels_Box Station can
      now be safely removed.'
  - rscadd: A new slime reaction has been found for pink slimes using blood. The potion
      produced from this reaction can be used to change the gender of living things.
      Decently useful for animal husbandry, but otherwise mostly just for pranks/"""roleplay"""/enforcing
      a brutal regime composed entirely of female slime people.
  Joan:
  - bugfix: Bumping the AI on help intent will no longer cause it and you to swap
      positions, even if it is unanchored. If unanchored, it will properly push the
      AI around.
  - rscadd: The staff of lava can now turn lava back into basalt.
  - bugfix: Placing a singularity or energy ball generator directly in front of an
      active particle accelerator may be a bad idea.
  Kor:
  - rscadd: Added Battlemage armour to the spellbook. The armour is heavily shielded,
      but will not recharge once the shields are depleted.
  - rscadd: Added armour runes to the spellbook, which can grant additional charges
      to the Battlemage armour.
  MrStonedOne:
  - rscadd: The game window will now flash in the taskbar on incoming admin pm, and
      to all admins when an admin help comes in.
  PKPenguin321:
  - rscadd: The tesla is now much more dangerous, and can cause electronics to explode
      violently.
  - rscadd: It now hurts to get thrown into another person.
  Shadowlight213:
  - tweak: The radiation storm random event will automatically enable and disable
      emergency maint.
  - rscadd: The radiation storm random event is now a weather type that affects the
      station.
  - bugfix: The security temperature gun now has a firing pin making it 0.0000001%
      more useful!
  - rscadd: Added config option to use byond account creation age for job limits.
  WJohnston:
  - imageadd: Lavaland lava probably sorta looks better I guess.
  Yackemflam:
  - rscadd: Sniper kit have been given as a syndicate bundle set. Be warned though,
      they are not as equipped as the nuclear agent kits.
  kilkun:
  - rscadd: Adds a shielded deathsquad hardsuit. it has four charges and recharges
      after 15 seconds of not being shot (compared to the syndicate 3 charges and
      20 second recharge rate)
  - tweak: All death commandos now spawn with this new hardsuit. The previous hardsuit
      was not removed.
  pubby:
  - rscadd: Mining scanner module to standard borgs
  - rscdel: Sheet snatcher module from standard borgs
  xxalpha:
  - rscadd: Cigarette packs, donut boxes, egg boxes can now be closed and opened with
      Ctrl+Click.
  - rscadd: Lighters are now represented in cigarette packs with a sprite of their
      own.
  - rscadd: You can now remove a lighter from a cigarette pack quickly with Alt+Click.
  - bugfix: Reduced the amount of cigars that cigar cases can hold to 5 because the
      cigar case sprite doesn't support more than that.
2016-08-29:
  Cruix:
  - rscadd: Space floppy-disk technology has advanced to the point that multiple technologies
      or designs can be stored on a single disk.
  Joan:
  - rscadd: Lava bubbling up from basalt turfs now glows if in sufficient concentration.
  - rscadd: Necropolis tendrils now glow.
  - rscadd: Lava rivers now have riverbanks, and should overall look much nicer.
  Shadowlight213:
  - bugfix: The revenant ectoplasm sprite is no longer invisible.
  Xhuis:
  - rscadd: Highlander has been revamped. Now you can butcher your coworkers in cold
      blood like never before!
2016-08-30:
  oranges:
  - tweak: The ed209 can now only fire as fast as the portaturrets
2016-08-31:
  Iamgoofball:
  - rscadd: Adds a new experimental gas to the game. Check it out!
  Joan:
  - rscadd: Vanguard now has a tooltip showing the amount of stuns you've absorbed
      and will be affected by.
  MMMiracles:
  - bugfix: Xenomorphs can now actually damage barricades.
  Shadowlight213:
  - bugfix: Fixed runtime preventing access locked programs from being downloaded
  XDTM:
  - rscadd: Metal slimes now spawn a few sheets of glass when injected with water.
  xxalpha:
  - tweak: Opening and closing of donut boxes, etc. is now done with clicking the
      object with itself.
  yackemflam:
  - rscadd: The standard rounds now blow off limbs. Happy hunting!