code:
2018-12-01:
  4dplanner:
  - bugfix: spawners check allegiance
  Lavalandby:
  - bugfix: Watcher's Wing no longer Perma-Disarms certain mobs
  Skoglol:
  - rscadd: You can now alt click storage (bags, boxes, etc) to open it.
  - rscadd: Kitchen whetstones now have a sound when used.
  YPOQ:
  - bugfix: Kudzu planting and spacevine random event work again
  Zxaber:
  - bugfix: It is no longer possible to purge a malfunctioning AI's Law zero if the
      AI is currently using a shell.
  coiax:
  - bugfix: You can no longer turn blindfolds into regular sunglasses.
  nicbn:
  - rscadd: All-In-One Blender UI uses a radial menu now. You can see the contents
      and reagents by examining.
  - bugfix: Layered pipes no longer stick out of their tile, also vents and other
      machines will always be in the middle of the tile.
  - imageadd: Layer manifold now loos like an adaptor.
  nichlas0010:
  - bugfix: wizards can teleport out of their den again
2018-12-02:
  Dennok:
  - bugfix: Fix sensor set by reconnect button in atmos tank console.
  - rscadd: Add rate button to atmos tank console to set injection rate.
  MMMiracles:
  - rscadd: Signalers can now be attached to active paystands to send a signal when
      a certain amount of money is deposited.
  - rscadd: Swiping your card on a paystand you own will let you lock it down, preventing
      it from being unbolted from the ground.
  - tweak: Paystands now ask for how much you want to deposit when interacting instead
      of a static price.
  ShizCalev:
  - bugfix: Fixed chem OD's causing damage to robotic limbs.
  - bugfix: Fixed wood golems repairing robotic limbs every tick of life()
  - bugfix: Fixed vampires repairing robotic limbs every tick of life()...
  - bugfix: Fixed shadowpeople healing robotic limbs every tick of life()
  - bugfix: Fixed poppeople healing robotic limbs every tick of life()
  - bugfix: Fixed adjustBruteLoss and adjustFireLoss not properly discriminating for
      limb status types.
  - tweak: Fixed bibles healing robotic limbs, because your false deity can't fix
      SCIENCE.
  - bugfix: Fixed the Starlight Condensation, Nocturnal Regeneration, Tissue Hydration,
      Regenerative Coma, and Radioactive Resonance virus symptoms repairing robotic
      limbs.
  Skoglol:
  - code_imp: Added missing typepaths for syndicate implanters.
  - tweak: Stealth implant now comes in a box.
  - spellcheck: Changed the names of some syndicate boxes.
  - rscadd: Added click shortcuts to xenobiology console. You no longer have to aim
      with the camera eye to do slime science.
  - balance: Reduced the beam rifle shots per charge from 10 to 5.
  - bugfix: Beam rifle no longer looks empty before it is empty.
  Steelpoint:
  - rscadd: Beanbag slug shells can now be produced at the security protolathe.
  - tweak: Beanbag slug shells now have the same metal cost as other comparable shotgun
      shells.
  XDTM:
  - rscadd: Added the desynchronizer device, buildable in science protolathes.
  - rscadd: The desynchronizer can desync the user from spacetime, effectively making
      them incorporeal (but immobile) while it lasts. The effect can be ended early,
      and has a maximum duration of five minutes.
  - rscadd: Requires the Unregulated Bluespace techweb node.
  - rscadd: The wizard federation announces that the Curse of Madness is out of beta
      and is now available for purchase for 4 points. It causes long-lasting brain
      traumas to all inhabitants of a target space station.
  - rscadd: The wizard federation declines responsibility for any self-harm caused
      by curses cast while inside the targeted station.
  - rscadd: Due to the extensive testing of the Curse of Madness some unique new trauma
      types have appeared across Nanotrasen-controlled space.
  - rscadd: Added the Hypnotic Flash to the uplink for 7 TC.
  - rscadd: The Hypnotic Flash temporarily confuses and pacifies those it's used on.
  - rscadd: If the victim is in a mentally vulnerable state (hallucinating, insane,
      reduced mental activity) they will instead fall into a trance, and will be hypnotized
      by the next words they hear.
  actioninja:
  - tweak: Suppressed and dry fire sounds are now stored as a variable, and can be
      edited on a per gun basis.
  - sounddel: The standard gun dry fire sound was collapsed to one sound instead of
      4. They were all just pitch variations anyways, which is now covered by built
      in sound pitch variation.
  - soundadd: Revolvers now have a unique gunshot sound that is slightly different
      for 357 and 38.
  - soundadd: Revolvers now have a unique dry fire sound.
  - soundadd: Revolvers now make a unique noise when emptying them besides just the
      sound of shells falling out.
  - soundadd: Spinning a revolver such as the Russian Revolver now makes a sound.
  - spellcheck: Syndicate sniper kit now includes a suppressor instead of a "supressor."
  anconfuzedrock:
  - tweak: Nanotrasen has saved materials on emergency oxygen tanks by decreasing
      the size of the tanks while increasing the pressure- they still hold the same
      amount of oxygen, but it'll be hard to fit more in.
  coiax:
  - rscadd: On Boxstation, Cargo can optionally open up their autolathe to the public,
      via shutters. Some consoles and machinery has moved to accomplish this feat.
  - rscadd: A wizard's scrying orb now grants both xray vision, and the ability to
      hear the dead to whoever possesses it.
  - balance: However, as soon as the orb is no longer in your possession, these abilities
      fade.
  - rscadd: Broken lights that are still powered will occasionally spark.
  - rscadd: Adds the Spontaneous Brain Trauma to the event pool. Sometimes your brain
      just goes a little wrong.
  - tweak: Alien infestations are not limited to once per round only, but will never
      happen while existing aliens are alive.
  tralezab:
  - tweak: spellbooks now count towards the survivalist objective if they were not
      used.
2018-12-03:
  4dplanner:
  - rscdel: You can no longer pre-scan in the cloner
  Skoglol:
  - bugfix: Monkey recyclers now connected to the xenobiology consoles. Upgrading
      it now increases yield from monkeys gathered through the camera.
  - balance: Adjusted monkey recycler numbers. Down from 4 cubes to 0.8 cubes per
      monkey at t4 parts.
2018-12-04:
  Denton:
  - bugfix: Fixed sparks and igniters not properly igniting plasma.
  Steelpoint:
  - rscadd: MK II SWAT Suit has been officially added to the game, the base model
      the Captains SWAT Suit is based off of. Currently it does not spawn in the game
      anywhere and is admin only.
2018-12-05:
  Jordie0608:
  - admin: 'Ban interface rework. The banning and unbanning panels have received a
      new design which is easier to use and allows multiple role bans to be made at
      once. prefix: Ban search and unbanning moved to unbanning panel, which is now
      a separate panel to the old banning panel.'
  Tlaltecuhtli:
  - balance: dragnet no longer stuns on hit
  - balance: dragnet traps are removed 10x faster than previously.
  coiax:
  - rscadd: Nuclear operatives have a Christmas tree during the festive season.
2018-12-07:
  Blobby and Crossbowby:
  - bugfix: KAs no longer have increased reload time because of crossbows
  - bugfix: The aiming beam will no longer spam chat when aimed at a reflector blob
  Skoglol:
  - bugfix: Progress bar should no longer appear below the hud.
  - tweak: Bio bags can now hold droppers.
  - tweak: Chemistry bags can now hold droppers, syringes and medical sprays.
  Steelpoint:
  - rscadd: A new advanced first aid kit is now purchasable from any approved medical
      vendor. The kit contains an array of advanced healing items for more complex
      wounds and injuries.
  coiax:
  - rscadd: Adds the Physically Obstructive negative quirk. A person with this quirk
      can't swap places with other people when moving, akin to someone always being
      in non-help intent.
  - rscadd: Cryo tubes will only ever send one message, even if they are auto ejecting.
  subject217:
  - bugfix: Plasma cutters will no longer accept infinite plasma, and will stop you
      when they are full.
2018-12-08:
  Steelpoint:
  - rscadd: The Bartender of NTSS Boxstation was approved to receive a Hoochmaster.
  XDTM:
  - bugfix: Hypnosis now shows the proper alert instead of Curse of Normality.
  coiax:
  - rscadd: During the Christmas season, you can find Santa hats, christmas crackers
      and presents in maintenance.
2018-12-09:
  Denton:
  - tweak: Metastation's kitchen cold room is now really cold! Make sure to wear warm
      clothing.
  - tweak: The kitchen clothing vendor now stocks two winter jackets by default.
  - tweak: "Goats are now fine with temperatures as low as 180\xB0K. This is so that\
      \ Pete doesn't freeze to death inside the cold room."
  - code_imp: Added a kitchen area subtype for cold rooms and adjusted chef CQC to
      work inside it (no gameplay changes).
  Floyd / Qustinnus:
  - rscadd: Bloodbags for ethereal filled with liquid electricity
  - bugfix: Ethereals cant clone lightbulbs anymore
  - bugfix: Fixes runtime in Ethereal charge handling
  HideAndSeekLOGIC:
  - rscadd: Added emergency oxygen tanks and extended capacity emergency tanks to
      the autolathe and protolathe
  - rscadd: Added them to the Industrial Engineering tech node
  - tweak: Only Cargo and Engineering can print extended capacities; the rest are
      available for everyone.
  JJRcop:
  - bugfix: The chronosuit's teleport animation has been fixed, as has the gun.
  MMMiracles:
  - bugfix: Fixes signalers not working properly on paystands
  MetroidLover:
  - rscadd: New Abductor uniforms
  MrDoomBringer:
  - admin: The Centcom Pod Launcher has been reorganized, making it easier to navigate
      at the expense of compact-ness.
  Nich:
  - rscadd: Radials now have tooltips on hover
  Skoglol:
  - tweak: Reorganized the syndicate uplinks. Items are now mostly alphabetical, some
      misplaced items moved to more fitting categories.
  - tweak: 'Added a new category to the uplink: Grenades and Explosives.'
  - bugfix: Xenobio consoles that didn't connect to recycler in the xenobio lab should
      now do so.
  - bugfix: Fixed gibber exploit.
  Swindly:
  - rscadd: Arm-mounted implants that contain more than one item use a radial menu
      instead of a list menu.
  - bugfix: Fixed repair droids not damaging mechs when the mech has a short circuit.
  Time-Green:
  - rscadd: Goon genetics!
  - rscadd: More mutations! Fire breath for lizards! Radioactive! Telepathy! Glowy!
      Strength, though its cosmetic and should be combined with radioactivity instead!
      Fiery sweat!
  - rscadd: Adds void magnet mutation by @tralezab !
  XDTM:
  - rscadd: Added the Vegetarian quirk, which costs 0 points and makes you dislike
      meat.
  - bugfix: Projected forcefields can no longer be stacked onto the same tile.
  - rscadd: Added two new surgery procedures, under the Experimental Surgery techweb
      node.
  - rscadd: Ligament Hook makes it so you can attach limbs manually (like skeletons)
      but makes dismemberment more likely as well.
  - rscadd: Ligament Reinforcement prevents dismemberment, but makes limbs easier
      to disable through damage.
  - tweak: Golem limbs can now be disabled, although they are still undismemberable.
  coiax:
  - rscadd: Heirlooms are no longer named "Cherry family bag of dice", but rather
      their heirloom status can be determined by the owner on examine.
  - rscadd: Any talented Musician can now use any instrument to lift spirits, and
      ease burdens. They can now also use the space piano and minimog to grant people
      the Good Music buffs, just like a handheld instrument.
  - bugfix: Fixes bug where Curse of Madness was not giving proper brain traumas.
  - rscadd: Gibs will now rot if not cleaned, and produce small amounts of miasma,
      approximately equal to a quarter of a corpse.
  imsxz:
  - bugfix: glitter now uses the updated atmos overlays
  kevinz000:
  - rscadd: Sofas have been added. Make 'em with metal, 1 sheet each.
  monster860:
  - bugfix: Teleports now go back to force-moving you instead of Move()
  subject217:
  - admin: Admin PMs are now multi-line text prompts, making it easier to write big
      admin PMs.
2018-12-11:
  Denton:
  - bugfix: The MultiZ test map is no longer the default map.
  monster860:
  - bugfix: Fixes teleport runes not working, at all.
  tralezab:
  - rscadd: 'Wizard has a new spell: Soul tap!'
  - tweak: lichdom requires a soul now, and it takes your soul.
2018-12-12:
  Anonmare:
  - bugfix: Fixes cameras being attacked with multitools when used to mess up their
      focus.
  Kyep:
  - bugfix: Fix an AI-related href exploit.
  Tlaltecuhtli:
  - rscadd: advanced surgery tools, they work like ce tools
  coiax:
  - rscadd: Abductor scientists, or people who have had training similar to an abductor's
      scientist will be able to examine alien glands to determine their scientific
      purpose.
  - rscadd: Abductor glands now have their appearances randomized.
  - rscadd: Admin and event only pair pinpointers! They come in a box of two, and
      each pinpointer will always point at its corresponding pair. Aww.
2018-12-16:
  Floyd/Qustinnus, paid for by Kryson:
  - rscadd: You can now select what your pills will look like when making pills from
      the Chem Master
  Garen:
  - bugfix: Fixes runtime spam in pipe manifolds on nonstation z-levels
  MMMiracles:
  - rscadd: A new(old?) map, Donutstation, is now in rotation.
  - balance: You can no longer crash the market with coins.
  Mickyan:
  - tweak: brave clowns can now manually disable the patented Waddle Dampeners(tm)
      built into their shoes by using ctrl-click.
  Nicjh:
  - rscadd: Abductor console's select disguise option now uses a radial
  Skoglol:
  - bugfix: Smuggler satchels now properly deletes if it's the last one in the list.
  - bugfix: Id-locked chemistry and kitchen closets now checks for access.
  - bugfix: Chem dispenser macros now function properly with higher tier manipulator.
  - bugfix: 'Metastation: Adds missing access requirement to xenobiology airlock buttons.'
  Time-Green:
  - bugfix: fixes monkey and species mutations not working
  - bugfix: fixes not getting gibbed
  Toolby:
  - balance: Power tools now perform construction slower than the toolarm implant
      (but still incredibly faster than normal tools)
  - balance: This is to promote trusting a player rather than safely printing off
      an item via techfab.
  Tortellini Tony:
  - bugfix: Glitter can be clicked through.
  YoYoBatty:
  - rscadd: Blurry eyes now actually blur instead of an overlay.
  anconfuzedrock:
  - tweak: slapping now doesn't require a specific intent or limb to be targetted.
  coiax:
  - rscadd: Robotics can print cybernetic hearts, lungs and livers at their exofabricators
      (along with their upgraded versions).
  - rscadd: Added upgraded cybernetic heart, just like the regular cybernetic heart,
      that doses you with epinephrine when unconscious. But the upgraded version generates
      a new dose after five minutes.
  - admin: Admins now have logging when people open presents.
  - rscadd: Santa can now examine presents to see what's inside.
  - rscdel: Santa no longer has a mass summon presents spell, because of his new regenerating
      bag!
  - rscadd: Santa's bag regenerates presents as long as Santa is holding it.
  - balance: You can only find one gift under a christmas tree per round, no matter
      how many trees you search.
  - balance: Santa's teleport does not announce where he's going.
  - bugfix: Fixed Santa not having a full head and beard of white hair.
  - bugfix: Fixed Santa not being genetically white-haired.
  - bugfix: Fixed Concentrated Barber's Aid not growing extreme amounts of hair.
  - rscadd: Bartenders can now rename the generic area "Bar" to the bar name of their
      choice with the use of their bar sign. This will rename air alarms, doors and
      APCs, so everyone knows what you're calling your bar this shift. (The bar sign
      chosen is also now a statistic that's tracked!)
  - rscadd: Microwaves have a single wire accessible when open, the activation wire.
      When cut, the microwave will no longer function, when pulsed, the microwave
      will turn on.
  - rscadd: Stabilized dark purple extracts now cook items in your hands, rather than
      dropping the cooked item on the floor.
  - bugfix: Dead monkeys now produce miasma.
  - rscadd: Pubby now has a Christmas tree in the library during the festive season.
  - bugfix: Fixes an exploit where you could get admin-only infinite power cells from
      the EXPERIMENTOR.
  - admin: Added the infinite closet, a closet that replicates the first thing that's
      put into it.
  - admin: The Admin->Investigate verb will indicate investigate topics that have
      had no messages logged this round. The view notes option is always visible.
  kriskog:
  - bugfix: Goliaths, legions and pAI will no longer block clicks on the entire turf.
2018-12-18:
  4dplanner:
  - rscadd: Re-added autoprocessing function on the cloner
  - balance: records now have an associated last death time, which must sync with
      the mind to clone. This means you need a new record every time someone dies.
  - rscadd: diskette records can be partially applied to records in the cloner, for
      instance to overwrite a name.
  - rscadd: you can still scan living people to obtain their records for disk use,
      but these records can't be cloned from.
  - bugfix: cloning records are no longer based upon ckey
  - tweak: ghosts are no longer required for scanning
  - balance: genetics access is required to alter and delete records
  - rscadd: do not resuscitate verb added for ghosts (can be toggled on and off)
  - bugfix: ghosts can no longer regain their ability to re-enter their bodies through
      the DNR verb unless the reason they cannot re-enter was due to use of the verb
      in the first place
  Floyd / Qustinnus:
  - bugfix: fixes ethereal runtime
  Kierany9:
  - code_imp: Several minor updates to Assimilation.
  - balance: Hosts no longer lose abilities if they fall below the required hive size.
  - balance: Mind Control victims can no longer see nor hear for the duration of the
      control.
  - tweak: Distortion Field now affects the victim and those surrounding them over
      time instead of instantly.
  - bugfix: Abilities that inflict stamina damage now affect the head instead of spreading
      damage over the entire body.
  - tweak: Mind Control now informs you of how long you have control for upon activation.
  - tweak: Changed various do_mob for do_after. All hivemind abilities except for
      Mass Assimilation should now work in certain situations where they didn't before.
  - balance: Abusing the sleep verb while mind controlling is no longer a viable tactic.
  - balance: Assimilating/removing people into/from the hive now has screen-wide range,
      with time taken to assimilate increasing exponentially with distance. The time
      to assimilate from 4 tiles away is approximately the same. Assimilation's cooldown
      has also been increased by five seconds to compensate.
  Mickyan:
  - rscadd: Added the Hypersensitive and Light Drinker quirks
  Powercreep Balance Committee:
  - rscdel: Public autolathes have been removed. Please ask (or break into) cargo
      if you need something.
  XDTM:
  - balance: 'Holymelons can now block a limited amount of spells: one spell per 20
      points of potency. They will not consume charges when blocking passive or continuous
      magical effects.'
  - balance: Anti-magic items no longer work when put inside backpacks.
  - bugfix: Gem-encrusted hardsuits no longer block spellcasting.
  - balance: DNA-damaging methods (changeling draining, mainly) no longer prevent
      alternative revival methods, but can no longer be circumvented by upgrading
      DNA scanners.
  - balance: Any source of husking now prevents cloning on unupgraded cloning scanners,
      instead of only husking caused by changelings.
  - balance: Husking now fully prevents revival from several non-cloning methods,
      including defibrillation, surgery, and strange reagent.
  coiax:
  - bugfix: Printed oxygen or plasma tanks at the protolathe are now empty.
  - bugfix: Fixes bug where sufferers of monophobia would enter negative stress levels
      when around people.
2018-12-22:
  4dplanner:
  - bugfix: heat sources with large heating volume will boost temperature properly
  - bugfix: deleting a record without access resets the menu, instead of locking the
      machine
  Denton:
  - bugfix: Boxstation disposal pipes no longer empty themselves in the Vacant Commissary.
  Garen:
  - bugfix: Beepsky, ED-209s, and Honkbots will once again will defend themselves
      when attacked.
  - bugfix: You need the item you're using on an unbuilt cyborg to actually be a multitool
      to modify it once again.
  anconfuzedrock:
  - tweak: '"remove embedded object" surgery is now only two steps, instead of four.'
  coiax:
  - rscadd: The cyborg reset module wire has a star symbol marking, allowing a trained
      Roboticist to easily provide resets without altering any other cyborg settings.
  - bugfix: Old rotting gibs no longer have the name "rotting old rotting gibs".
  monster860:
  - rscadd: celebrates the october revolution.
  - bugfix: Fixes pumps and valves appearing super broken on maps that make heavy
      use of pipe layers.
  nicbn:
  - bugfix: You can click on things that are under flaps or holo barriers.
2018-12-24:
  4dplanner:
  - bugfix: fires will no longer burn quite so hot
  - bugfix: the first spark of a hotspot is no longer always the same temperature
  Carbonhell:
  - tweak: A nuclear bomb in a rift in spacetime will now count as a syndie major
      victory, and spawn a singulo back at the station rift origin turf.
  Dax Dupont:
  - bugfix: Borgs no longer turn into nanites by unexpanding.
  Denton:
  - bugfix: The fridge in Pubbystation's public monastery kitchen is no longer locked
      by default.
  - rscdel: Removed the Gondola round end sound.
  Joe Berry:
  - rscadd: Reverts back to the bubblegum before [#38306](https://github.com/tgstation/tgstation/pull/38306),
      was an unfinished pr and generally this bubblegum has more stuff to work with.
  - rscadd: Enrage mode, while in this mode bubblegum is colored a deep red, moves
      faster, doesn't retreat, and is immune to projectiles. All while throwing out
      ground slam attacks around him that throw people around.
  - rscadd: Clones, basically fake bubblegums that do one attack and disappear afterwards.
  - rscadd: Ground slam attack, only happens when bubblegum is enraged, throws enemies
      around. Beware being thrown into a wall or you might be stunned because this
      is how throws work in this game.
  - rscadd: Bubblegum can now continue to charge through enemies without stopping.
  - rscdel: Bubblegum's anger modifier no longer determines his movement speed, instead
      having a constant speed and changing on enragement.
  - tweak: Blood spray is now a directional move and can move diagonally towards its
      target
  - tweak: Bubblegums charge no longer uses throws to calculate being hit.
  - balance: Bubblegum now retreats in his standard phase while not using moves, generally
      he was hard to get hit by in this phase anyways so this is a much smarter play
      on his part.
  - balance: Blood spray can now move through walls and goes further, this was pretty
      easily cheesed because it couldn't move through walls with just hugging the
      edges of walls and just made him too hard to balance.
  - balance: Bubblegum now procs melee checks much more often, though he has the same
      cooldown for his melee attacks. This means you're much less likely to stand
      next to him and not get hit.
  - balance: Bubblegum now charges 2 tiles past you, makes it slightly more difficult
      to predict where he's going to go and makes it so he can catch up to you easier.
  - balance: Bubblegum now moves faster during his charge.
  - balance: Bubblegum now only takes 50 damage from explosions, taking many bombs
      to kill him instead of just 10.
  Jordie0608:
  - config: Admin ranks now support punctuation.
  Mickyan:
  - tweak: Added a setting to cleanbots for cleaning graffiti
  MrDoomBringer:
  - bugfix: Reverse-Supplypods (the admin-launched ones) no longer stay behind after
      rising up, and also auto-delete from centcom.
  Skoglol:
  - tweak: Satchels (chem bag, bio bag etc) now stack by name in addition to type.
  - spellcheck: Fixed Bubblegum plushie attack verb, Ratvar and Bubblegum plushie
      capitalization.
  SpaceManiac:
  - bugfix: Orbit links on deadchat event announcements now actually work.
  coiax:
  - refactor: atom/var/container_type has been moved into datum/reagents/var/flags.
      There should be no visible changes to effects.
  - balance: Choice beacons (such as the one the curator, chaplain and people with
      the Musican trait have access to) will no longer have pods that have minor explosive
      effects.
  - balance: Stalking Phantom brain traumas will no longer stalk or attack people
      who are not conscious.
  - admin: The use of the Give brain trauma and Cure all traumas options on View Variables
      is now logged, and messages admins.
  - bugfix: A player who bag of holding bombs now correctly has their ckey entered
      in the admin log, and admin messages.
  - admin: Admins now have access to a "wand of safety", a supercharged teleportation
      wand that moves people to a safe turf, like a swarmer teleport without the cuffing.
  - admin: When the nuclear authentication disk remains stationary for too long, the
      chances of a Lone Operative increase. Admins are now notified when the chances
      go up or down.
2018-12-28:
  Carbonhell:
  - config: Added a new config setting to allow for species that aren't roundstart
      races anymore to still be used by players with a character set to that species
      prior to its removal.
  Denton:
  - tweak: Ghosts now get notified whenever a bomb or C4/X4 get activated.
  - bugfix: Strange Reagent now takes ten seconds to revive people and also notifies
      ghosts that their body is being revived.
  - spellcheck: Improved Strange Reagent's description and added a separate "does
      not react" message for when players try to revive hellbound or suicided corpses.
  Floyd / Qustinnus, sprites by MrDoomBringer:
  - rscadd: Adds a questionable new item for the bartender to start parties with
  Frosty Fridge:
  - tweak: Swarmers can no longer unleash Lord Singuloth.
  Kierany9:
  - rscadd: Assimilation now looks and sounds prettier!
  - rscadd: Ghosts are now notified when hivemind hosts do something interesting.
  - tweak: Minor sprite changes.
  - balance: Hive Sight no longer has a cooldown.
  - bugfix: Fixed a couple of potential runtimes.
  - bugfix: Fixed a recent bug where hivemind hosts kept their powers after losing
      antag status.
  - bugfix: Added extra sanity checks to assimilate vessel.
  - bugfix: Removed the buggy and useless progress bar on Mind Control.
  - bugfix: Network Invasion can no longer be cheesed by mind controlling the interrogated
      vessel.
  - soundadd: Assimilation now has its own greeting sound.
  - imageadd: Added vignettes when using Mind Control and Hive Sight.
  coiax:
  - rscdel: Normal shuttles that are not emagged will no longer throw things around.
      People will still be knocked down.
  - rscadd: Emagged shuttles and poorly designed shuttles will also throw things around
      on tables, as well as closets.
  - bugfix: Abductors created by abductor mutation toxin will be able to talk to themselves
      and to other abductors.
  - tweak: Abductor tongues now have distinct "channels". A person with an abductor
      tongue will be able to attune another tongue to the same channel as their own.
  - tweak: Speaking on the abductor channel will always use your mob's "real name".
  - rscadd: Abductor teams can now purchase additional superlingual matricies from
      their abductor console.
2018-12-29:
  4dplanner:
  - balance: blobs now receive a 50% cost refund on attacks that don't spread
  - balance: blobs receive a free chemical re-roll every 4 minutes
  - balance: reflector blobs are considerably tougher
  - bugfix: attempting to turn a damaged strong blob into a reflector blob now refunds
      points
  - bugfix: fixed an intregrity
2018-12-30:
  MadmanMartian:
  - code_imp: Adds helpers for finding if a user has a martial art type
  coiax:
  - tweak: The Shuffle Race wizard event no longer changes people's names.
  - tweak: When laying the drapes for surgery, only the surgeon will know which proceedure
      has been initiated.


code:
2019-01-01:
  4dplanner:
  - bugfix: squashed plants react on the turf they are squashed
  coiax:
  - rscdel: Removes bomb notification sound for observers.
2019-01-02:
  4dplanner:
  - bugfix: separated chemicals now works
  Denton:
  - tweak: Updated Runtimestation to make chemistry and revival testing quicker.
  FloranOtten:
  - imageadd: added broken prototype canister icon
  Floyd / Qustinnus:
  - tweak: You now have to be naked to get the nice shower moodlet, if you shower
      with clothes you get a bad moodie
  - rscadd: Hygiene, you slowly become dirty over time, the more covered in blood
      you are the faster you will lose hygiene. When you are too dirty you will have
      a stink overlay. (Hygiene doesn't affect mood currently) It also spawns miasma
      slowly if you smell like shit.
  - rscadd: adds NEET and neat traits. NEET's get 20 bucks social welfare extra and
      like being unhygienic, while neat people dislike being unhygienic and like being
      hygienic
  Floyd / Qustinnus for code, MrDoomBringer for Sprites:
  - rscadd: Durathread jumpsuit, beret, beanie and bandana
  - imageadd: new sprites for all durathread objects
  - tweak: it now takes 4 strands to make one piece of durathread cloth
  Robustin, Subject217:
  - balance: The NukeOp Shuttle hull has been dramatically hardened. The walls are
      now "R-Walls" with far greater explosion resistance.
  - balance: The NukeOp Shuttle guns have been significantly buffed. They now rapidly
      fire a new type of penetrator round, at a greater range, and have far greater
      explosion resistance.
  - balance: The nuclear device on the NukeOp Shuttle is now in an anchored state
      by default, the Nuke can only be unanchored by inserting the disk and entering
      the proper code.
  - balance: Non-Syndicate cyborgs are now unable to access the NukeOp Shuttle Console.
  - bugfix: You can now unanchor Nukes even when the floor under them has been destroyed
  Steelpoint:
  - rscadd: The Nanotrasen Corps of Engineers has begun a series of alterations to
      NTSS Boxstation, the first stage of changes were aimed at altering the Brig
      design, with minor improvements and alterations.
  coiax:
  - rscadd: Uplink pens now require two seperate rotations to unlock. This also applies
      to failsafe codes.
  - bugfix: Heroine bugs no longer make people appear partially bald when wearing
      them.
  - rscadd: Ghosts can now see where an abductor camera console is looking.
  - admin: Admins are only notified about the Lone Operative event weight every five
      increments or decrements to the weight.
  - tweak: After a Curse of Madness has ravaged the mind of the station, the lingering
      magics also affect anyone arriving to the station late.
2019-01-04:
  0d0be32, PKPenguin321, Armhulen, epochayur:
  - refactor: Changeling powers are now action buttons rather than verbs.
  - imageadd: Thanks to epochayur for creating and compiling sprites for every single
      changeling action button!
  - imageadd: Thanks to Armhulen for the changeling button background sprite!
  4dplanner:
  - bugfix: Some items cover equipment while still letting you see it
  - bugfix: in particular, this stops clothes burning off underneath drake armor
  Dax Dupont:
  - bugfix: Silicons and drones can use vending machines once again, but only if they
      are not on station.
  Denton:
  - bugfix: The rift in reality area and Hilbert's hotel no longer throw "HEY LISTEN!"
      AT warnings on server start.
  SpaceManiac:
  - bugfix: Corpses in space no longer add miasma to the gas readout of space.
  asdfsdagasdghbdsagsdffgd:
  - rscadd: chance to get either the soulless black and red space suit or the soul
      red spacesuit
  coiax:
  - admin: New 'Podspawn' verb, which functions like 'Spawn', except any atoms movable
      spawned will be dropped in via a no-damage, no-explosion Centcom supply pod.
  - tweak: All the butcher cleavers that spawn during a blood contract will only last
      two minutes, and then vanish.
  - tweak: The level of mental trauma that a new clone goes through directly depends
      on how much brain damage they have when they leave the cloning pod. An earlier
      ejection will result in more trauma, a perfectly upgraded cloner with no brain
      damage will still cause no trauma.
  - bugfix: Humans with the Void mutation will no longer be able to enter the void
      while inside something else (eg. cloning pod, cryotube) willingly or unwillingly.
  - bugfix: The Spontaneous Brain Trauma event now has a range of possible severities,
      and no longer runtimes.
  duckay:
  - rscadd: Added better names and descriptions for blueshirt
  - rscadd: Added Blueshirt helmet and armor to the sectech for $600 each
  hazamaitsuru:
  - tweak: Various computers on BoxStation and Lavaland now face more logical directions.
  - tweak: BoxStation's gravity generator SMES had its terminal moved out of the wall.
  nicbn:
  - rscadd: Microwave UI uses a radial menu now. You can see the contents by examining.
  subject217:
  - rscdel: Smuggler's satchels have been removed from the game.
  - rscdel: The Miracle ruin has also been removed from the game, because it was disabled
      and it used Smuggler's satchels.
2019-01-06:
  4dplanner:
  - bugfix: Mixers now work on 0% and 100% settings as pumps
  - bugfix: Mixers display rounded percentages, not floored. As such numbers should
      always add up to 100%
  Denton:
  - tweak: Reduced the volume for some ghost notification sounds.
  Noch:
  - bugfix: the 2 hygiene quirks are now designated as mood_quirks, since they center
      around mood
  SpaceManiac:
  - rscadd: Entertainment telescreens in the bar indicate when they will show something
      interesting.
  - tweak: Entertainment telescreens can be viewed from a distance.
  WJohnston:
  - rscadd: The Raven Cruiser escape shuttle has been completely redesigned. It now
      comes with shields, turrets that shoot nuke ops instead of your dog, and a very
      secure cockpit for important personnel. Its price has increased to 30,000, though!
  coiax:
  - code_imp: The Squeak subsystem has been renamed to Minor Mapping.
2019-01-07:
  4dplanner:
  - bugfix: experimental cloner is compatible with ordinary cloning computer, but
      deletes records after cloning.
  Basilman:
  - spellcheck: corrected Hippocrates bust description
  Cyberboss:
  - soundadd: Added a new sound for curse of madness
  Denton:
  - tweak: Wearing a carp costume or hardsuit with its hood equipped now prevents
      users from being attacked by wild space carp.
  - tweak: 'Reworked the kinetic speargun: Its projectiles now embed and cause more
      damage.'
  - rscadd: Added a Syndicate bundle that contains a speargun, a quiver with magspears,
      a carp hardsuit as well as other carp accessories.
  - tweak: Increased air alarm miasma thresholds to prevent warning spam.
  - tweak: Air scrubbers do not filter miasma by default anymore ("Filtering" and
      "Refill" modes).
  - tweak: The Hyperfractal Gigashuttle's reflectors can no longer be deconstructed
      or adjusted.
  GranpaWalton:
  - rscadd: Xenos now have a liver that processes toxins really well but will reject
      a human host when it takes too much damage
  - bugfix: Xenos will now process regents because of their new liver, they will still
      not take toxin damage, stamina damage, or have liver failure
  Tlaltecuhtli:
  - rscadd: alt click to eject beakers from chem masters + chem dispensers + grinders
      + chem heaters
  - rscadd: hit chem master + chem dispenser + chem heaters with a beaker and if its
      loaded with another it swaps em
  YoYoBatty:
  - rscadd: Added a ghost verb that lets you t-ray view underfloor objects
  - admin: Checking plumbing verb checks every atmospheric component instead of just
      pipes
  - code_imp: Check plumbing verb is less snowflakey
  coiax:
  - bugfix: Monkey cubes now expand in a running shower!
  - bugfix: Slimes now die in running showers.
  - bugfix: Rolling a 6 with a die of fate now reduces your speed as intended.
  - bugfix: Rolling an 8 with a die of fate will cause the explosion to be around
      the roller, not the die.
  - tweak: Die of fate effects now make loud visible messages so it's obvious what
      has happened.
  - admin: Dice can now be "totally rigged" with admin edits to unconditionally always
      roll a certain value, rather than just some of the time. A new "cursed die of
      fate" has been added to demonstrate this effect.
  - admin: Added the "stealth" die of fate, both one use and unlimited. You know,
      for badminry.
  - rscadd: Curse of Madness can now be triggered by a wizard's Summon Events, at
      the same chance as Summon Guns or Summon Magic.
  - admin: When an admin triggers Curse of Madness manually, they can specify their
      own dark truth to horrify the station with.
  - rscadd: Smuggler's satchels have been re-added to the game. They no longer keep
      their contents and transport it into future rounds, but instead contain some
      random contraband when purchased. Observers will be able to see where smuggler's
      satchels have been hidden. A handful of satchels will spawn on the station (under
      the floor, of course) in random locations each round.
  - bugfix: Science areas now have small patches of glowing green goo occasionally,
      as intended.
  - tweak: Glowing goo now glows a lot more noticeably in the dark, will always contain
      either radium or uranium.
  - code_imp: Improved the code for ensuring that security members enjoy donuts and
      security-themed alcoholic drinks.
  - tweak: Metastation Robotics now has a cautery.
  kevinz000:
  - rscadd: A new SDQL2 panel has been added to admin tabs, for tracking, VVing, and
      halting SDQL2 queries.
  - rscadd: SDQL2 documentation is now available in SDQL_2.dm
  - rscadd: SDQL2 now has MAP added. MAP will cause the query to execute on whatever
      is specified in MAP, whether it's a variable or a procedure call (which will
      grab the return results), etc etc.
  - rscadd: SDQL2 now has a superuser mode, for uses outside of admin button pressing.
      This causes it to operate without admin protection wrapping.
  - rscadd: SDQL2 now supports options, including ignoring nulls in select or forcing
      it to operate in high priority mode, which lets it use 95% of the tick instead
      of obeying the Master Controller's tick limit. USE WITH CAUTION. Also includes
      a mode for blocking proccalls
  - rscadd: SDQL2 now supports TRUE/FALSE.
  - rscadd: To use options, append OPTIONS to the query. Available are "PRIORITY"
      = HIGH/NORMAL, "SELECT" = FORCE_NULLS/DISABLE or 0/FALSE, "PROCCALL" = ASYNC/BLOCKING.
  mrhugo13:
  - rscadd: The Syndicate has decided to equip their Syndicate leaders operative (Aswell
      as their clown counterparts) with the new Combat Glove Plus! The new Combat
      Glove Plus does everything the old boring Combat Gloves does but with the added
      extra of learning Krav Maga upon wearing them, any other Syndicate operative
      who wants to get in on the action will have to pay 5tc.
  subject217:
  - tweak: Plastitanium walls are no longer evil.
  - balance: Plasmamen now run at the same speed as normal humans.
  tralezab:
  - rscadd: Added a new antagonist, the Creep!
  - rscadd: Chosen from a random event, the Creep will become obsessed with one person,
      feeling amazing around them and terrible when they aren't. They will have objectives
      to steal heirlooms, take pictures, hug, and kill coworkers. They also have to
      kill the obsession but some objectives can only be completed while the obsession
      is alive, requiring you to protect the obsession!
2019-01-09:
  Arachnidnexus/actioninja:
  - imageadd: New shoe object sprites
  Denton:
  - bugfix: 'Donutstation: Fixed emergency maintenance access not applying to some
      airlocks. Fixed broken access requirements in the outer medical/science maintenance
      airlock.'
  - tweak: 'Donutstation: The kitchen coldroom is now actually cold. Or a big walk-in
      oven, if you mess with the freezer settings.'
  - tweak: 'Donutstation: Added more department and escape pod signs.'
  - tweak: 'Donutstation: Added a departmental exofab to Atmospherics.'
  - bugfix: 'Deltastation: Engineers can now open and close the supermatter engine
      radiation shutters.'
  Frosty Fridge:
  - rscadd: Augmented employees are now licensed to perform advanced maintenance on
      their own augmented body parts.
  - code_imp: Added a flag to Surgery subclasses to allow or disallow self surgery
  - code_imp: Made the lying_required var of surgeries apply to all surgery steps,
      not just initiation
  Ghom:
  - code_imp: minor clean up on hydroponics reagent containers.
  Recurracy:
  - tweak: Hypodermic prickles is triggered when someone slips over a plant with the
      Slippery Skin trait
  - tweak: Liquid contents is triggered when someone slips over a plant with the Slippery
      Skin trait
  coiax:
  - rscadd: Podpeople have the species trait of always being clean, so do not need
      to worry about regular showering. Because they're plants.
  hazamaitsuru:
  - tweak: Light fixture power cells can now be removed instead of swapped
2019-01-11:
  Denton:
  - tweak: Restricted the throw range of magspears to 0 tiles.
  Floyd / Qustinnus:
  - soundadd: involuntary screaming for when you get hurt.
  - code_imp: reworks emote sound handling to not use fucking s u b t y p i n g
  GranpaWalton:
  - bugfix: The cargo techfab has been moved to the cargo office on box station so
      miners can access it
  Joe Berry:
  - rscadd: Mass fire attack, sends fire out from the ash drake in all directions
  - rscadd: Adds an enraged attack for ash drake, heals him as well as making him
      glow and go faster, spawning massive amounts of fire in all directions
  - rscdel: Removes the old triple swoop with lava pools attack
  - tweak: Lava pools can now spawn with the normal fire breath attack sometimes
  - tweak: Lava pools now have changed delays for lesser amounts so they don't all
      just place around one area
  - tweak: 'Increases default swoop delay for #41178'
  - balance: Teleporting out of the lava arena now has some actual consequences by
      enraging the ash drake
  - bugfix: Makes lava arena a bit less laggy by not recalculating range_turfs every
      time
  - bugfix: 'Fixes #41887 though this will not change the turfs to basalt temporarily
      to prevent moving through indestructible walls'
  - bugfix: Fire lines would not spawn if their range would place their final turf
      location outside of the map
  - bugfix: The arena attack will no longer destroy indestructible open turfs
  Kierany9:
  - imageadd: Added a new sprite for Telekinetic Field
  MMMiracles:
  - tweak: Donutstation's dorm showers has received an upgrade to be more in line
      with updated hygiene standards.
  - tweak: The experimentor room has been slightly compressed to deal with this upgrade.
  MrDoomBringer:
  - bugfix: People in supplypods in closets/mechs/etc will no longer get yeeted into
      nullspace
  WJohnston:
  - bugfix: Fixes warning line corners being all wonky when shuttles rotate.
  coiax:
  - rscadd: Wearing a jumpsuit that's been washed in a washing machine will give you
      a positive moodlet.
  - tweak: Robust Gold cigarettes now taste faintly of expensive metal.
  - tweak: Uplift Smooth's menthol effect now actually prevents you from coughing.
      Uplift Smooth now taste of "smoke and mint", rather than "mint and a hint of
      smoke".
  - bugfix: Fixed slaughter demons not getting a speed boost when exiting a pool of
      blood. Fixed slaughter demon giblets not being visible.
  - tweak: Dead bodies do not slowly have their hygiene decrease, as dead bodies just
      smell generally because of the decomposition.
  - bugfix: Ghosts and camera mobs no longer feel if the shower is cold or too hot.
  - tweak: The creep trauma/antagonist is no longer gained via brain damage.
2019-01-13:
  SuicidalPickles:
  - bugfix: A few vehicles; secway, scooters/skateboards, and ATVs have been changed
      to the new movement delay speed.
  Time-Green:
  - bugfix: lizards will no longer always have firebreath
  coiax:
  - code_imp: Randomly coloured gloves and randomly coloured glowsticks now have slightly
      different typepaths, but otherwise function the same.
  - tweak: Bartenders now gain their ability to "booze slide" from their beer googles,
      rather than from a granter book in their backpacks.
  - rscadd: Players with the Spiritual quirk now spawn with a pack of candles and
      a box of matches, for better communion with their chosen power, and get a mood
      boost while near a holy person (generally the chaplain).
  floyd / qustinnus:
  - tweak: Hygiene now lowers slower when you are clean, and dirtiness rates for some
      clothing items have been nerfed.
  - tweak: some more clothes are okay to shower with now.
  - tweak: only 20% as much miasma is produced by low hygiene
  nicbn:
  - bugfix: Vacant comissary disposals in BoxStation are no longer directly linked
      to the recycler room outlet.
2019-01-17:
  BebeYoshi & Hexmaniacosanna:
  - rscadd: A new drink called Blank Paper was added to the bar menu, it was made
      by a mime and it represents a new start.
  Dax Dupont:
  - bugfix: The supermatter scalpel now isn't infinite usage.
  - rscadd: Chaplains can now purify other bibles and turn them to their religion.
      There's no place for other people's religion on this station.
  Denton:
  - tweak: 'Rearranged Uplink items: Bundles, random item and TC have been moved into
      a new category called "Bundles and Telecrystals". Gloves of the North Star and
      Box of Throwing Weapons have been moved to Conspicuous and Dangerous Weapons.
      Combat Gloves Plus have been moved to Stealthy and Inconspicuous Weapons. Moved
      all implants into the Implants category.'
  - tweak: Scanner gates can now check for hygiene levels (dirty or clean) and nutrition
      levels (starving or obese).
  - bugfix: 'Pubbystation: Fixed various minor map bugs (two unconnected Medbay disposals
      bins, engineering cameras without EMP protection, unpowered air injector outside
      the tcommsat, unconnected AI sat vent).'
  - bugfix: The cameras right outside of Donutstation's singularity containment have
      been EMP-proofed and will no longer alert silicons 24/7.
  Floyd / Qustinnus:
  - rscadd: Bronze Golem echos his enemies away.
  - rscadd: Bone golem has a bone to pick
  - rscadd: Cardboard golem storms into the fray
  - rscadd: Leather Golem gets a grip
  - rscadd: Durathread golem weaves his magic
  - tweak: buffs calcium healing for bone creatures a bit
  - bugfix: Removes dupe component
  GranpaWalton:
  - balance: CO2 fusion power has been lowered from 3 to 1.25
  - balance: nitryl fusion power has been raised from 15 to 16
  - tweak: department belts can now hold their department holosigns, utility and jani
      belts no longer hold every holosign
  Menshin:
  - tweak: tgui'ed P.A.C.M.A.N generators interface
  - bugfix: fixed some bugs related to these generators
  Mickyan:
  - rscadd: Most objects can now be colored using a spray can
  - spellcheck: Added visible message to spraying objects and windows
  PKPenguin321:
  - spellcheck: Made some grammar better with genetics consoles when they import and
      export disks.
  Tortellini Tony:
  - rscadd: Cigarettes and lighters can now be extinguished.
  - bugfix: E-cigs will continue to display their setting after being emagged.
  Vile Beggar:
  - rscadd: You can now create circuit floor tiles with the autolathe.
  Zxaber:
  - bugfix: Malfunctioning AIs can no longer abuse the confirmation popup to create
      extra (unstoppable) doomsdays.
  - tweak: Fixed vent placement in Delta's Robo
  - tweak: Added a second welding helmet in Robo of Meta and the Mech Bay of Delta,
      to match the two that Robotics gets on Box, Pubby, and Donut.
  bandit:
  - tweak: Clicking the health doll lets you examine yourself for injuries.
  bgobandit:
  - balance: Resisting out of bucklecuffs takes more/less time depending on the handcuffs
      you used, i.e., fake handcuffs will not bucklecuff someone for ages.
  - tweak: Some holidays have received new drone hats and station name prefixes.
  carshalash:
  - tweak: Reduced booze power of Mead, Red Mead, and Irish Cream.
  - tweak: Increased booze power of Grappa.
  coiax:
  - bugfix: Anti-drop implants can no longer be used to drop objects that they were
      not responsible for sticking to a person's hand.
  - bugfix: Backfiring with a Barnyard spellbook will now play a spooky horse sound.
  - refactor: Refactors the way that "NODROP" items work to a new system, there should
      be no change in functionality.
  - bugfix: Applying an item fortification scroll to a non-enchanted item no longer
      has a chance of immediately deleting that item.
  - tweak: Also, item fortification scrolls have more colourful messages.
  - tweak: Contraband pills have been given a unified pill icon as well as new names
      and descriptions. An admin spawn only bottle of floorpills has been added.
  - bugfix: Smuggler's satchels can now be found with t-ray scanners, as intended.
  - balance: Smuggler's satchels now cost 1 TC, down from 2 TC.
  - admin: Admins have a button to remove the runed metal and cult dagger from cultists.
  coiax, loser:
  - bugfix: Taking mutadone while having the communication disorder brain trauma will
      no longer spam your chat with messages.
2019-01-18:
  4dplanner:
  - bugfix: hierophant gives its medal before exploding
  - rscdel: removed the separated chemicals trait
  Denton:
  - bugfix: Thrown supermatter tongs now properly show a message.
  - tweak: Improved various messages related to supermatter dusting.
  coiax:
  - tweak: Observers are able to see family heirloom messages when examining objects.
  - bugfix: Objects and items can now be inserted into closets, like before.
  - bugfix: Fixes a bug which prevented carbons from throwing items.
  floyd / qustinnus:
  - bugfix: fixes some hygiene runtimes
  - tweak: hygiene sprite is a bit more transparent
2019-01-24:
  4dplanner:
  - balance: legion cores no longer adminheal
  - balance: legion cores now heal 25 brute, 25 burn
  - balance: legion cores remove CC like stuns and body temperature changes on application
  - balance: legion cores make you immune to damage slowdown for one minute
  - balance: implanted legion cores are unaffected.
  Dax Dupont:
  - tweak: Vent clog events are more likely to happen.
  Denton:
  - bugfix: The Syndicate Bundle uplink item is now purchasable again.
  Gousaid67:
  - bugfix: The genetic sequence analyzer now will no longer be able to scan husked
      corpses or species with TRAIT_RADIMMUNE, similar to its bigger brother the DNA
      scanner.
  - tweak: Cloning will no longer apply mutations to species with TRAIT_RADIMMUNE
      like golems and plasmamens, positive or negative.
  GranpaWalton:
  - bugfix: Oxyloss icon no-longer shows up when someone has the self respiration
      symptom
  - tweak: The self respiration now makes you not contract diseases through the air
      and not breathe in smoke
  Jujumatic, port by Denton:
  - rscadd: Ported wheelchairs from Hippiestation. They're craftable with 4 sheets
      of metal and 6 rods. The less arms you have, the slower you move!
  Kierany9:
  - rscadd: Assimilation has received an update!
  - rscdel: Mindshield Implants and other hivemind host identifying methods no longer
      reveal their name.
  - rscadd: Now, both parties will be able to sense the other's location for a short
      period of time, similar to a pinpointer.
  - balance: In the case of Network Invasion, the probing host still only gets information
      on the vessel they just lost and not the opposing host.
  - balance: As a hivemind host becomes stronger and starts going on the offensive,
      they become easier to sense, and their own sensing ability is diminished.
  - balance: In addition, using Mind Control renders you unable to sense others at
      all.
  Menshin:
  - rscadd: Xeno queens now transfer overlays on size change (meaning it will now
      display on fire, etc)
  - bugfix: restored a missing Xeno queen icon
  Nervere:
  - rscadd: Added the scrungulartiy brain damage line.
  PKPenguin321:
  - rscadd: 'New genetics power: Insulated - You become shock immune, basically having
      innate insulated gloves.'
  - rscadd: 'New genetics power: Shock Touch - Electric punch! You get a wizard-like
      touch spell that does burn damage, confuses, disarms, and jitters. Has a 10
      second cooldown and can only be created by combining Insulated with Radioactive.'
  - bugfix: Lings should be able to see some of their victim's last words when they
      absorb them.
  - rscadd: 'Hunt down your enemies by scent with a new power that has been added
      to genetics: Transcendent Olfaction.'
  - bugfix: Lings will copy the notes of people they absorb (including PDA codes,
      antag objectives, and objective conspirators) properly.
  SpaceManiac:
  - bugfix: Mousetrap boxes now have their illustration again.
  - bugfix: It is no longer possible for folding paper into an airplane to appear
      to duplicate it.
  Time-Green:
  - rscadd: Adds glorious soviet Russia golem
  - rscadd: Adds the cryokinesis and geladikinesis mutations
  - bugfix: Snow walls no longer runtime everything
  - rscadd: Nanotrassen has removed the reagent filter from gibbers due to budget
      cuts. Make sure you are serving healthy human flesh
  Tlaltecuhtli:
  - rscadd: rcd disk that gives rcd computer frame and machine frame designs
  Trilbyspaceclone:
  - bugfix: Fixed power tool drill fitting in boots and wallets
  Vile Beggar:
  - tweak: Plasmamen have no need for regular showering anymore.
  anconfuzedrock:
  - tweak: compressed matter cartridges are now tiny.
  - tweak: Aurora Caelus is 4x rarer
  mrhugo13:
  - bugfix: Skeleton golems now rattles and speaks in the same way that normal skeletons
      do.
  - rscadd: Adds a new bounty that has to do with trash.
  'no':
  - bugfix: Chilling Sepia extracts cannot be used infinitely and will be consumed
      upon use.
2019-01-26:
  4dplanner:
  - balance: Megafauna cannot teleport
  - balance: perfluorodecalin no longer mutes
  - balance: it also heals brute and burn 3x faster (a new rate of 0.25 of each a
      second)
  - balance: it also causes toxin buildup over time
  Razharas:
  - rscadd: Animation to cryo and sleepers opening/closing
  - tweak: Changed a bit of internal handling of visuals of cryo, no more updating
      icon each time anything is clicked in the ui
  - imageadd: Sprite for the cryo and sleeper animations
  YoYoBatty:
  - tweak: Body part damage is now run through armor check in certain situations.
  as334:
  - rscadd: Tritium now needs to be an environment with a sizable thermal mass for
      full efficiency combustion.
  - rscadd: Advanced Gas reactions now produce research points.
  - rscadd: A gas canister with Pluoxium, Noblium, Stimulum, Miasma or BZ inside now
      produces points when sold via cargo.
2019-01-28:
  Gousaid67:
  - bugfix: Spraycans are now able to spray walls again!
2019-01-30:
  4dplanner:
  - bugfix: adamantine armour no longer screws up clothing protection
  Kierany9:
  - bugfix: The Psychic Link pinpointer now works. Oops!
  ShizCalev:
  - tweak: Cleanbots now clean up spilled table-salt and plant smudges.
  Time-Green:
  - bugfix: geladkinesis snow tiles no longer freeze the station
  Zxaber:
  - rscadd: Mechas now ignore strafe mode and turn if the user is holding Alt.
  actioninja:
  - rscadd: Added Smoker and Junkie quirks.
2019-01-31:
  4dplanner:
  - bugfix: antimagic works again
  - bugfix: fixes cloning
  BuffEngineering:
  - imageadd: Pneumatic cannons will now have a tank visible all of the time
  BuffEngineering/MrDoomBringer:
  - rscadd: Engineers may now weld with engineering pride using the new welding hardhats!
  Gousaid67:
  - bugfix: Alt-Clicking open the Escape Pods safes will no longer ignore the alert
      level.
  Hathkar:
  - balance: Nicotine gives a small bonus to stun resistance instead of being equal
      to adrenals or ephedrine.
  Nervere & kevinz000:
  - rscadd: You can now hold hands with another player by targeting their left or
      right arm and pulling them.
  Nichlas0010:
  - bugfix: the Middle Mouse Button aimbot exploit should no longer be usable
  Pubby:
  - tweak: Drop "universal" from suppressors name
  ShizCalev:
  - bugfix: Fixed suit storage units not correctly clearing out the radiation of built-in
      hardsuit helmets and jetpacks.
  coiax:
  - rscadd: When a person is cloned, any mental traumas are cloned as well.
  - rscadd: Adds the Paraplegic quirk for -3 points. You start with unhealable leg
      paralysis (persists through cloning), and have a wheelchair to move around the
      station.
  py01:
  - bugfix: Twisted Construction no longer damages the caster if canceled or failed
      to cast
  - bugfix: Twisted Construction's tool-tip now correctly specifies the amount of
      metal needed for a construct shell
  - refactor: Blood rite and Twisted Construction code now uses defines instead of
      magic numbers

repo_name: AnalWerewolf/sundown

license: mit


code:
2019-02-04:
  4dplanner:
  - balance: perfluorodecalin's side effects have been significantly reduced to 0.3
      toxloss per tick
  - balance: perfluorodecalin no longer heals brute/burn damage
  - bugfix: the pirate shuttle APC cannot be remotely controlled
  81Denton:
  - tweak: Added a bigger selection of sounds to the H.O.N.K. mech's "Sounds of HONK"
      panel.
  Anonmare:
  - bugfix: Updates the malf fire alarm hack to be more up to date
  As334 and Unit2E:
  - tweak: Miasma and BZ no longer affect the energy level of the BZ generation reaction.
  - balance: Tweaked how BZ generation's research points work to reward higher efficiency
      setups.
  Basilman:
  - refactor: refactored how sounds are stored and played
  - rscadd: Added sound rings and supporting text
  BuffEngineering:
  - bugfix: Addicts can now feel like they're getting their fix or kicking it
  Floyd / Qustinnus:
  - tweak: Bonechill now actually chills you
  - tweak: Bonechill lasts 2 seconds longer
  - tweak: RESIST_COLD is checked before bonechill is applied
  - bugfix: Changes makeshift vests' name to durathread vest
  - bugfix: Cardboard golem can now reproduce himself.
  - bugfix: The durathread golem now needs cloth instead of strands
  Hathkar:
  - balance: Red slime speed potions applied to vehicles will now make the vehicle
      as fast as a normal running person.
  Menshin:
  - bugfix: syringes launched from the mecha syringe gun will now properly transfer
      reagents
  - bugfix: Plastic flaps won't become invisible on unscrew anymore
  Michael-Ashfield:
  - tweak: Beekeepers can finally store their flyswatters in their suit storage
  ShizCalev:
  - bugfix: Fixed turrets targeting pAI devices.
  - bugfix: Fixed fire alarms not updating icons properly after being emagged and
      hacked by Malf AI's.
  - bugfix: Fixed an exploit which allowed you to stack petting related mood buffs.
  - bugfix: Fixed petting moodlets showing an animal's pronouns as simply "it", instead
      of their actual pronoun.
  SuicidalPickles:
  - balance: Flagellant Robes have had their speed reduced from -1 to -0.6, in return
      for tuning the extra received damage down by 5.
  TheMythicGhost:
  - rscadd: Adds an in-hand sprite for package wrapped parcels.
  Tlaltecuhtli:
  - balance: Ripley, Firefighter, Odysseus and H.O.N.K. mechs now also use scanning
      modules and capacitors on construction. This means that they also gain reduced
      power consumption and EMP protection from higher-tier stock parts.
  - balance: neurotoxin doesnt insta stun but gives you limb paralysis overtime and
      heart attacks if it stays in for too long and it is also alcholic
  actioninja:
  - balance: Bone Hurting Juice now metabolizes at a standard rate for toxins.
  actioninja\memager:
  - refactor: Ballistic guns have been almost entirely reworked from a backend side.
      This primarily focused on moving as much as possible into the base ballistic
      gun and turning as many other guns into essentially varedits as possible.
  - rscadd: Guns can now be racked. This is the default action unless the magazine
      is empty.
  - rscadd: Guns now can have the magazine removed by clicking on them with an open
      hand while they are in hand.
  - tweak: Suppressors are now removed by alt clicking instead of clicking with an
      open hand
  - rscadd: Guns now have various bolt types that all function a bit differently.
      Open bolts cannot have a bullet chambered with no mag, locking bolts lock back
      after running out of ammo, etc.
  - rscadd: All ballistic gun sounds are controlled by variables instead of hardcoded
      usages.
  - tweak: The l6 LMG has a reworked control scheme. alt + click to open and close
      the cover, open hand to remove mag, place mag in by slapping them together,
      default action is rack.
  - tweak: Functionality that used to be snowflake code such as tactical reloads has
      been moved to the base gun, and can be toggled by variables.
  - refactor: All shotguns are now properly subpaths of the shotgun type. They still
      work the same.
  - imagedel: Gun sprites have been almost entirely overhauled to use overlays instead
      of states. This collapsed the L6 sprite from 20 sprites to 9 sprites to give
      an example.
  - soundadd: Remixed versions of the shotgun and base gun firesound
  - soundadd: New rifle firesound for l6 and moist nugget, new SMG fire sound, new
      sniper fire sound.
  - soundadd: Lots of new weapon operation sounds such as racking and bolts and the
      like.
  - imageadd: New sprites for the Riot Shotgun, Combat Shotgun, c20r, Deagle, m90,
      double barrel shotgun and 1911 by Memager.
  - imageadd: All gun sprites that were pointing to the left have been flipped to
      point to the right.
  - balance: Shotguns now can be pumped faster.
  - balance: Bulldog can now be tac reloaded
  - balance: Sawn off shotguns now have an accuracy penalty and recoil
  coiax:
  - code_imp: Job code has been moved into separate files. There should be no change
      in behavior.
  fizzle7:
  - bugfix: Tourettes bug fix. You can now swear and get stunned yet again.
  loserXD:
  - bugfix: fixes typo in DNA defines
  oranges:
  - balance: soviet and capitalistic golems no longer available from pride mirror
  - refactor: changed how species manage their source behaviours
  the epic purple skeleton in the sky:
  - balance: Plasmamen now take 1.5x brute damage.
2019-02-06:
  4dplanner:
  - bugfix: fireproofing works properly
  Floyd / Qustinnus:
  - bugfix: you can no longer spam bone rattling
  Joe Berry:
  - bugfix: Fixes various mobs death sounds and messages not functioning
  - bugfix: Fixes hierophants death animation not working properly
  Kierany9:
  - tweak: Fixed some bad math in the chance to get a brain trauma, traumas should
      now be a little less common.
  MMMiracles:
  - tweak: Several small tweaks have been done on Donutstation based on feedback.
  ShizCalev:
  - bugfix: PDA messages through the messaging server monitor will now correctly log
      the sender.
  Tlaltecuhtli:
  - bugfix: some syndicate operatives simple mobs no longer have an invisible shield
  granpawalton:
  - bugfix: Screwing a disk compartmentalizer no longer makes it look like a smartfridge
  oranges:
  - balance: Mecha capacitor stock part now only does half as much damage resist for
      emps
2019-02-07:
  AndrewMontague, FlattestGuitar, nichlas0010, TheMythicGhost:
  - tweak: Changes vending machine selections to now display their contents icon instead
      of just their name and a random color.
  Vile Beggar:
  - rscadd: Central Command now has access to a janitorial ERT. Be wary of the heavy-duty
      ones!
2019-02-10:
  Ghommie:
  - code_imp: Fixes ISINRANGE_EX using the wrong relational operator.
  Nero1024:
  - bugfix: lying or otherwise incapacitated mobs shouldn't play footstep sounds anymore
      while moving or being moved
  - soundadd: instead they'll play a crawling/dragging sound
  PKPenguin321:
  - rscadd: 'New system in genetics: Conflicting mutations. Some mutations will not
      allow others to activate. Example - If you have mutation A, and it conflicts
      with B, then B will never activate until you get rid of mutation A (and visa
      versa). The only mutations to currently use this are Dwarfism and Gigantism.
      Speaking of which...'
  - rscadd: 'New minor negative mutation: Gigantism. Opposite of dwarfism, makes you
      larger.'
  - rscadd: 'New disability: Spastic. You will randomly take a step in a random direction,
      will randomly change intent, and will randomly try to click on somebody near
      you (which can hug them, punch them, use whatever is in your hand on them, etc).'
  - rscadd: 'New disability: Acid flesh. Pockets of acid bubble beneath your skin.
      They will occasionally pop, coating you with acid. This will melt clothes and
      deal damage to you.'
  - rscadd: 'New disability: Spatial Instability. You will randomly teleport, similar
      to a wizard''s blink teleport. This is a very nauseating process, and will inevitably
      make you very sick if you don''t rid yourself of it.'
  - rscadd: 'New disability: Two Left Feet. Your right foot becomes a second left
      foot. You take longer to get up from stuns.'
  ShizCalev:
  - bugfix: Fixed a bug that allowed you to teleport an ID in your possession to a
      PDA anywhere ingame.
  - bugfix: Fixed an exploit allowing you to steal ID's/pens from PDA's not in your
      possession.
  - bugfix: Fixed an exploit allowing you unlimited control of a PDA's interface even
      if it wasn't near you/in your possession.
  - bugfix: Honk Blaster 5000 will no longer knock you down in space if you aren't
      adjacent to it.
  - bugfix: Fixed a runtime which caused microwaves/showers/ect to not play sounds.
  - bugfix: Internal beakers for medbots now work.
  TerraGS:
  - rscadd: Adds toggleable light and blinking charge indicator to kinetic crusher
  Vile Beggar:
  - tweak: The drill hat is less annoying now. You can change the loudness setting
      of it by using a screwdriver on it. Use wirecutters on it for a surprise.
  - tweak: Lights now spark less.
  YoYoBatty:
  - code_imp: Fixed an undeleted sql query.
  actioninja:
  - bugfix: fixed a bunch of missing sprites for various guns including the RPG, grenade
      launcher, and toy weapons
  - bugfix: fixed sprite issues with no mag spawn weapons such as the 1911.
  - bugfix: fixed ammo counts on weapons such as the double barrel shotgun being incorrect
  - bugfix: fixed issue with double barrel and revolver "tac loading" that prevented
      them from firing until it was properly reloaded
  - bugfix: more gun fixes
  gy1ta23:
  - tweak: updates clothesmate line
  the big gay:
  - rscdel: The old stamina damage dealing .45 ammo has been removed. This only affects
      the 1911 handgun.
  tralezab:
  - tweak: sleeping carp now deflects projectiles
2019-02-13:
  Caiggas:
  - rscadd: Wooden pews may be constructed from 3 wood for all your religious needs!
  GranpaWalton:
  - tweak: The tissue hydration water absorption bonus now applies at the correct
      threshold
  - tweak: The interaction between tissue hydration and holy water has been added
      to its description
  - tweak: A lavaland syndicate base portable scrubber was replaced with a portable
      pump
  - bugfix: layer 3 injectors now properly initialize on layer 3 instead of 2
  IndieanaJones:
  - rscadd: Space Dragon Mob
  - rscadd: Space Dragon Antagonist Event
  Joe Berry:
  - rscadd: VR Megafauna Arena Map, train against respawning megafauna without the
      fear of permanent death, comes randomly chosen in a selection of other vr maps
      in the normal vr sleeper
  - rscadd: Permanent portals, indestructible portals that are paired up and linked
      forever
  - rscadd: One way portals, portals that don't have a portal that leads back (mapping
      tool)
  - rscadd: Recall portals, one way portals with a twist, you can use a spell given
      to you to go back to the old portal at any time
  - rscadd: Megafauna arena portals, permanent portals that megafauna cannot travel
      through
  - rscadd: Virtual Megafauna Spawners, spawn holographic megafauna on their person
      infinitely
  - rscadd: Virtual versions of the megafauna, don't drop loot and are linked to their
      spawner
  - rscadd: Infinite miner item chests, delete items on them when closed and respawn
      the same initial items when opened, used for vr mining equipment restocking
  - rscadd: Boss rush mode for virtual megafauna arena, fight your way through all
      the megafauna one at a time
  - tweak: Makes it easier for new bubblegum types to be created
  - bugfix: Ash Drake Corpses no longer have an internal gps signal
  - imageadd: Added icons for the megafauna spawners
  - code_imp: Removes worthless and copy pasted code from the colossus file, like
      having a dead icon state of the ash drake and butcher results
  - refactor: Makes it easier for new bubblegum types to be created without having
      to edit the initialization each time
  - config: Adds VR Megafauna Arena Map to the away missions
  Kierany9:
  - rscadd: 'Assmilation has received a major update! remove: Kill, Maroon and Protect
      objectives have been removed from the mode.'
  - tweak: Powers have been reorganized and are now unlocked in batches every five
      vessels. This gives hosts more power from the get-go and gives them distinct
      phases due to each batch affecting a specific area of the host's ability.
  - tweak: The psychic link pinpointer now starts off with very little time for hosts
      and must be strengthened by using Network Invasion. Each time a host is detected
      via NI, they can be tracked for an extra 30 seconds, and every successful use
      of NI increases the duration of all tracking by 10 seconds. A successful use
      of a new power, Reclaim, also increases the duration of all tracking by 30 seconds.
  - tweak: This means that without generous use of Network Invasion and Reclaim, hivemind
      hosts will lose their radar before Security does.
  - rscadd: Four new powers have been added!
  - rscadd: Reclaim is an early-game ability that instantly kills critically injured
      hosts that are adjacent, and reduces all power requirements by five vessels
      for each host reclaimed, instantly unlocking your next set of powers.
  - rscadd: Psychoreception is an early-game ability that gives you the approximate
      distance of anybody currently tracking you and any hosts you've previously detected
      via Network Invasion.
  - rscadd: Chaos Induction is a mid-game power with a single use that turns four
      random vessels into antagonists with a single, customizable objective.
  - rscadd: 'Circadian Shift is a late-game power that sends everybody in sight to
      sleep for up to almost a minute. The more people affected, the less time it
      lasts, the minimum being eight seconds. remove: Mass Assimilation has been removed
      as Reclaim now fills its role.'
  - tweak: Assimilate Vessel and Release Vessel's cooldown have been reduced to 5
      seconds to reduce waiting time between assimilation attempts.
  - tweak: Bruteforce is no longer temporary, but immobilizes the user for five seconds
      after assimilation.
  - tweak: Hive Sight also lets you hear what the vessel does.
  - tweak: The antag limit has been upped from 6 to 9
  - code_imp: A lot of internal changes to how Assimilation works. In summary, Assimilation
      now affects the mind instead of the mob, meaning that players will stay assimilated
      in a few more scenarios, most notably after death.
  - balance: Induce Panic and Distortion Field have been buffed to be more reliable,
      especially at lower hive sizes.
  - balance: 'Induce Panic and Circadian Shift can affect silicons but no longer affect
      hivemind hosts. experimental: A new endgame has been added. The One Mind that
      survives this ordeal will show the world the true terror of the word Hivemind.'
  PKPenguin321:
  - rscadd: Added the Antenna power to genetics. It gives you a built-in radio.
  - rscadd: Added the Mind Reader power to genetics. You can read the minds of people
      on your screen. This will reveal semi-random bit of their past conversations,
      their intent, and their true name. You also get the antenna sprite. Can only
      be unlocked by combining Paranoia and Antenna.
  - rscadd: Added the Paranoia disability to genetics. You scream randomly, and have
      a small chance to suffer from hallucinations now and then.
  ShizCalev:
  - bugfix: The Random Human-level Intelligence event will no longer create sentient
      animal holograms that disappear when they leave the holodeck.
  - bugfix: The syndicate cyborg L6 LMG now has a sprite again.
  Time-Green:
  - rscadd: Adds chromosomes to mutations. You can now alter your mutations in unexpected
      ways
  Tlaltecuhtli:
  - tweak: light replacer is now WEIGHT_CLASS_SMALL, can be fit in a toolbelt and
      printed from engilathe
  Zxaber:
  - tweak: There is now a max character config option for AI Freeform, Core Freeform,
      and Asimov upload boards.
  imsxz:
  - tweak: antags with the pacifist trait no longer lose pacifism.
  subject217:
  - rscdel: Headslugs have been removed from the gold extract spawn pool.
2019-02-14:
  Lett1:
  - code_imp: spawn_and_random_walk not returns a list of objects created
  MrDoomBringer:
  - admin: Added a Drop Pod bay conveniently close to the CentCom ferry, useful for
      ERTs or Deathsquads who want to arrive in style!
  - admin: The CentCom-Supplypod-Launcher now has an option to clear a bay of any
      mobs and objects.
  Nervere:
  - bugfix: Fixed only mimes being able to scream. Now everyone can express their
      existential dread... except for mimes.
  ShizCalev:
  - bugfix: Fixed incorrect default ethereal color causing a runtime when opening
      player preferences.
  Vile Beggar, Hulkamania:
  - soundadd: Adds the scrungulartiy as a roundend sound effect.
2019-02-17:
  4dplanner:
  - bugfix: removed some nanite exploits
  - bugfix: Blood-drunk eye is now less likely to cripple its user
  BuffEngineering:
  - bugfix: Vapes now come out of the mouth
  Denton:
  - balance: Bluespace beakers now only fit in large grenade casings. Large casings
      have to be researched first and can be printed at the Security and Medical protolathes
      or techfabs.
  - balance: Increased the glass (5000), diamond (1000) and bluespace (1000) resource
      cost for bluespace beakers.
  - bugfix: Fixed bluespace beakers only containing glass in their materials list.
  Kierany9:
  - bugfix: Fixed several bugs involving hivemind tracking, team assignation and de-assimilation
      not working.
  - tweak: Assimilated vessels lose their vessel status when cloned once again.
  - tweak: Made several hivemind abilities less janky.
  - imageadd: The sprite for members of the One Mind has been updated to be much more
      noticeable.
  ShizCalev:
  - bugfix: The deafness symptom will now correctly make a player permanently deaf
      with the appropriate resistance value.
  - bugfix: Fixed some DNA console issues causing mutations breaking injector and
      disk printing.
  - bugfix: Corrected a bad sanity check when removing hivemembers in the assimilation
      gamemode.
  SouDescolado:
  - bugfix: Restricted VR uplinks from buying syndicate cash briefcases.
  Time-Green:
  - bugfix: You can now print mutators and stuff again from storage if the occupant
      doesnt have it
2019-02-20:
  Denton:
  - admin: Added a cancel button to ahelp and asay popups.
  LaKiller8:
  - bugfix: Goonchat options should now save properly.
  ShizCalev:
  - tweak: The emergency internals crate now contains breath masks instead of gas
      masks.
  - imageadd: Added sprites for emitters so they stop facing weird directions when
      their maintenance panel is opened.
  - bugfix: Corrected a rogue linebreak in atmos canister warning/logging messages.
  - bugfix: Fixed runtime related to the neet quirk when spawning in as a special
      role without a bank account.
  - bugfix: Corrected a bad area tile in chapel maintenance on box.
  - bugfix: Junkies will now spawn with their pills correctly filled with their appropriate
      drug.
  Tlaltecuhtli:
  - bugfix: tesla coil zapping no longer blows up everything and itself
  Vile Beggar:
  - soundadd: Soviet Golems now play the USSR anthem instead of the Russian Federation
      one.
  daklaj:
  - balance: beam projectiles now pass through riot shields
  - balance: shields will break after absorbing too much damage
  nemvar:
  - balance: Love and pacification potions no longer work on megafauna.
  wesoda25:
  - balance: disembowelment no longer works on mobs that aren't dead or in critical
      condition
2019-02-24:
  Denton:
  - tweak: Ghosts/observers can now look at photos from far away.
  Poojawa:
  - bugfix: fixed a bug where husks kept their hair if husked by fire damage or Ling
      succ
  SouDescolado:
  - refactor: Slot Machines can now accept holocredits (Switch mode back and forth
      with a multitool. Default is Holocredit.)
  Time-Green:
  - code_imp: Removes duplicant paraplegic quirk in the code
  Tlaltecuhtli:
  - tweak: crafting a pneumatic cannon no longer takes an eternity
  - bugfix: Other people's clothes burning no longer spam you
  Yenwodyah:
  - bugfix: Destroying an empty head no longer destroys the organs you pulled out
      of it.
  actioninja:
  - bugfix: The anti-combat mechanism in the Russian Revolver has been revised to
      prevent usage while dual wielding.
  subject217:
  - tweak: Soviet and Capitalist golems no longer appear in opportunities where a
      random golem species was selected, primarily golem mutation toxin.
  tralezab:
  - bugfix: Valentines no longer hold up mulligan!
2019-02-25:
  4dplanner:
  - bugfix: the center blast of the hierophant club cross attack no longer deals reduced
      damage
  MacHac:
  - bugfix: Portable atmospherics machinery now releases its air when it explodes.
  - bugfix: Bank cards can now talk again.
  - rscadd: There's now a client preference to ignore them.
  Mickyan:
  - tweak: Clowns now get a mood boost from wearing clown shoes, but no longer feel
      sad when they are not.
  - bugfix: Wearing shoes means on your FEET!
  - bugfix: Drunkenness will now correctly reach zero over time
  - bugfix: Drunk moodlet now clears properly
  MrDoomBringer:
  - admin: Admins can now use the Centcom Podlauncher to launch things without the
      things looking like they're being sent inside a pod.
  MrStonedOne:
  - admin: 'Some tweaks to the ban interface:'
  - rscadd: Bans apply to computer_ids by default
  - rscadd: Bans only apply to IPs by default if its a permaban.
  - admin: 'Note: The behavior of the "Use IP and CID from last connection of key"
      box has been changed. It now only fills in checked values, where as before it
      would error if CID or IP was check.'
  Nero1024:
  - bugfix: crawling sounds will no longer be played from moving buckled mobs
  ShizCalev:
  - bugfix: Corrected slime mutation not correctly replacing the word douchebag.
  - bugfix: Fixed Elvis speech mutation inserting the word "getting" when saying "muh
      valids"
  Tlaltecuhtli:
  - rscadd: pumps, volume pumps, filters and mixers can be turned on and off by ctrlclick
  - rscadd: pumps, volume pumps, filters and mixers can be set to max transfer by
      altclick
  actioninja:
  - bugfix: The RPG can be loaded properly after firing
  - spellcheck: The RPG has been renamed to the PML-9
  nemvar:
  - bugfix: You can now properly remove welding goggles.
2019-02-26:
  BuffEngineering:
  - bugfix: Mass driver time is now in sync with normal time
  Lett1:
  - rscadd: 'Added a new type of bot: the firebot.'
  - rscadd: Firebots can be constructed out of extinguisher + borg arm > red fire
      helmet > prox sensor
  MacHac:
  - rscadd: Nanotrasen's Blood Sports division has cracked down on cheating in the
      CTF arena.
  ShizCalev:
  - bugfix: Jaunting mobs will no longer cause mice/ducks/ect to squeek when moving
      over them.
  Time-Green:
  - rscadd: Adds more effects to genetic meltdown
  YPOQ:
  - bugfix: Defective clones will no longer be permanently mute
  anconfuzedrock:
  - imageadd: Old shoe object sprites
  gy1ta23:
  - spellcheck: fixes cheap lighter description
2019-02-27:
  WJohn:
  - tweak: Very minor tweaks to lavaland syndie base to fix a dark spot left by the
      removal of the circuit lab and to dissuade players blowing themselves up with
      explosive testing in the test chamber.
  YPOQ:
  - bugfix: Shield-less syndicate mobs no longer block projectiles