code:
2015-06-04:
  Cuboos:
  - rscadd: Added casting and firing sounds for wizard spells and staves.
  - rscadd: A new title theme has been added.
  Gun Hog:
  - rscadd: Nanotrasen has approved the designs for destination taggers and hand labelers
      in the autolathe.
  Palpatine213:
  - tweak: Allows sechuds to have their id locks removed via emag as well as EMP
2015-06-05:
  CandyClown:
  - tweak: Ointments, bruise packs, and gauze are now stacked to 6 instead of 5.
  CorruptComputer:
  - bugfix: Security lockers no longer spawn in front of each other on Box.
  - bugfix: Hooked up the scrubbers in QM's office on Box.
  - bugfix: Fixed bar disposals on Box
  - bugfix: Fixed the stacked heater+freezer in expirementor maint on Box
  - tweak: Made the turbine into Atmos and Engineering access only, and renamed the
      doors to Turbine on Box.
  Ikarrus:
  - rscadd: Gang Bosses will now be able to discreetly send messages to everyone in
      their gang for 5 influence a message.
  - tweak: Conversion pens now use a flat 60sec cooldown rate.
  KorPhaeron:
  - rscadd: You can now lay tiles on the asteroid. Go nuts building forts.
2015-06-06:
  Incoming5643:
  - rscadd: Antagonists with escape alone can now escape with others on the shuttle,
      so long as they are also antagonists.
  - rscadd: Antagonists with escape alone can also win if non-antagonists are on the
      shuttle provided they are locked in the brig.
  - rscadd: Escaping to syndicate space on board the nuke op shuttle is now a valid
      way to escape the station.
  Jordie0608:
  - rscadd: Admin-delaying the round now works once it has finished.
2015-06-07:
  Aranclanos:
  - rscadd: Malfunctioning AIs can preview placement of a Robotic Factory.
  Iamgoofball:
  - rscadd: Bicardine, Dexalin, Kelotane, Anti-toxin, Inaprovaline and Tricordrazine
      have been re-added.
  RemieRichards:
  - rscadd: Lizards can now wag their tails, emote *wag to start and *stopwag to stop.
  kingofkosmos:
  - tweak: Mops can now be wet from normal buckets and sinks.
2015-06-08:
  AnturK:
  - imageadd: Improved the interface of Spellbooks.
  Cheridan:
  - tweak: Push-force from Atmospherics now depends on an entity's weight, heavier
      objects are less prone to being pushed.
  - rscadd: Magboots and No-Slip shoes now prevent pushing from spacewind.
  Firecage:
  - rscadd: Protolathes can now build Experimental Welding Tools.
2015-06-09:
  Aranclanos:
  - wip: Structures and machines can now be built on shuttles.
  Iamgoofball:
  - rscadd: 'Adds the Bluespace Rapid Part Exchange Device: holds up to 400 stock
      parts and can be used to upgrade machines at range without needing to open their
      maintenance panel.'
  - rscadd: A new tier of stock parts have been added, they're very expensive to produce
      but provide ample improvements.
  - experiment: Many machines can now also be upgraded.
  - tweak: 'Emitter: Lasers decrease firing delay and Capacitors decrease power consumption.'
  - tweak: 'Gibber: Matter Bins increase yield of meat and Manipulators speed up operation
      time, at high level can gib creatures with clothes.'
  - tweak: 'Seed Extractor: Matter Bins increase storage and Manipulators multiply
      seed production.'
  - tweak: 'Monkey Recycler: Matter Bins increase the amount of monkey cubes produced
      and Manipulators reduce the monkey-to-cubes ratio to a minimum of 1-to-1.'
  - tweak: 'Crusher: Matter Bins increase material yield and Manipulators increase
      chance to yield materials, at high level there is a chance for rarer materials.'
  - tweak: 'Holopad: Capacitors increase an AI''s traversal range from the holopad.'
  - tweak: 'Smartfridge: Matter Bins increase storage.'
  - tweak: 'Processor: Matter Bins increase yield and Manipulators speed up operation
      time.'
  - tweak: 'Microwave: Matter Bins increase storage.'
  - tweak: 'Ore Redemption Machine: Matter Bins increase yield per ore, Lasers increase
      points per ore and Manipulators speed up operation time.'
  - tweak: 'Hydroponics Tray: Manipulators improve water and nutrients efficiency.'
  - tweak: 'Biogenerator: Matter Bins increase storage.'
  bananacreampie:
  - rscadd: Added several new options to the ghostform sprites
2015-06-11:
  Cheridan:
  - rscdel: Removes the powerdrain for individiual active modules on cyborgs.
2015-06-12:
  Ikarrus:
  - experiment: Gang Updates
  - rscadd: 'New objective: To win, Gangs must now buy a Dominator machine (50 influence)
      and defend it for a varying time frame.
* The location of the dominator is
      broadcasted to the entire station the moment it is activated
* The more territories
      the gang controls, the less time it will take
* Gangs no longer win by capturing
      territories'
  - rscadd: A choice of gang outfits are now purchasable for 1 influence each
  - rscadd: Thompson SMGs aka "tommy guns" are now purchasable for 50 influence
  - rscadd: Bulletproof armor vests are now purchasable for 10 influence
  - tweak: Gang messages are now free to send
  - tweak: Prices of pistols and pens reduced to 20 and 30, respectively
  - tweak: Gang spraycans have been made a lot less obvious. They look nearly identical
      to regular ones, now.
  - rscdel: Gangs will no longer be notified how much territory the enemy controls
  Incoming5643:
  - rscadd: Growing tired of reports of slain members, the Wizard Federation has cautiously
      sactioned the dark path of lichdom. Beware of the powerful lich who hides his
      phylactery well, for he is immortal!
  - rscadd: The trick to defeating liches is to destroy either their body or their
      phylactery item before they can ressurect to it. The more a lich is slain the
      longer it will take him to make use of his phylactery and the more likely the
      crew is to catch him during a vunerable moment.
  - rscremove: Due to the addition of proper liching, skeletons as a choosable race
      from magic mirrors has been discontinued. My apologies to the powergamers. A
      special admin version of the mirror that allows for skeletons has also been
      added to the code.
  Miauw:
  - tweak: 'AIs have received several minor nerfs in order to increase antagonist
      counterplay:'
  - tweak: AI tracking is no longer instant, it takes an amount of time that increases
      with distance from the AI eye, up to 4 seconds. The AI detector item will light
      up when an AI begins tracking.
  - tweak: A random camera failure event has been added, which will break one or two
      random cameras.
  - tweak: You can no longer keep tracking people that are outside of your camera
      vision.
  - tweak: Camera wires have been removed. Screwdriver a camera to open the panel,
      then use wirecutters to disable it or a multitool to change the focus.
  - tweak: You can now hit cameras with items to break them. To repair a camera, simply
      open the panel and use wirecutters on it.
  - tweak: Camera alerts now only happen after a camera is reactivated.
  RemieRichards:
  - rscadd: New optional explosion effect ported from /vg/'s DeityLink, Explosions
      that are affected by Walls and Doors
2015-06-14:
  Ikarrus:
  - rscadd: White suits added to gang outfits
  - tweak: Gang outfits are now free, but are now limited in stock (that replenishes
      over time)
  - tweak: While attempting a Hostile Takeover, gangs do not gain influence. Instead,
      the takeover timer will be reduced by how many territories they control.
  - tweak: Spraycan cost reduced to 5 influence.
  - tweak: Recruitment Pen cooldown increased to 2 minutes, but is reduced if the
      enemy gang has more members than yours.
  - tweak: Tommy guns no longer deal stamina damage.
  - rscdel: Gangtools can no longer recall the shuttle if the game mode is not Gang
      War
2015-06-15:
  Incoming5643:
  - rscadd: Lizards can now choose from a wide varity of physical appearances in character
      creation! Sprites made by WJohn. Hiss Responsibly.
  Kor:
  - rscadd: A terrible new creature stalks the halls of SS13.
  - rscadd: The wizard has a new artefact related to said creature.
  - rscadd: Added a new sepia slime plasma reaction. Try it out!
  spasticVerbalizer:
  - bugfix: Drones can now properly quick-equip.
2015-06-18:
  AnturK:
  - rscadd: Added new photo-over-pda function. Apply the photo to PDA to send it with
      your next message!
  Ikarrus:
  - rscadd: Department Management consoles have been added to Head of Staff offices.
      These will enable heads to modify ID's access to their department, as well as
      preform demotions.
  Miauw:
  - tweak: Bullets can now damage cameras.
  - tweak: Camera alarms now trigger 90 seconds after the first EMP pulse, instead
      of when all EMP pulses run out.
  - tweak: Makes the force required to damage cameras greater than or equal to ten
      instead of greater than ten.
  - tweak: Camera alarms now trigger when cameras are disabled with brute force or
      bullets.
  Xhuis:
  - rscadd: Nanotrasen scientists have determined that a delaminating supermatter
      shard combining with a gravitational singularity is an extremely bad idea. They
      advise keeping the two as far apart as possible.
  phil235:
  - rscdel: Nerfed the xray gun. Its range is now 15 tiles.
2015-06-20:
  Dorsisdwarf:
  - tweak: Syndicate Bulldog Shotguns now use slug ammo instead of buckshot by default
  - rscadd: Nuke Ops can now buy team grab-bags of bulldog ammo at a discount.
  Ikarrus:
  - rscadd: Wearing your gang's outfit now increases influence and shortens takeover
      time faster.
  - rscadd: Added several more options for gang outfits
  - rscadd: Pinpointers will now point at active dominators.
  - tweak: Gang outfits are now slightly armored
  - tweak: Gang tags are now named 'graffiti' to make them harder to detect
  - tweak: Initial takeover timer is now capped at 5 minutes (50% control)
  - tweak: 'Server Operators: The default Delta Alert texts have changed. Please check
      if your game_options.txt is up to date.'
  - rscdel: Loyalty implants now treat gangs as it treats cultists. Implants can no
      longer deconvert gangsters, but it can still prevent recruitments.
  - tweak: Replaced tommy guns with 9mm 2-burst 32 mag uzis that costs 40 influence.
      Unlike tommy guns gangs will be able to purchase ammo for uzis.
  Jordie0608:
  - tweak: 'For Admins: Jump-to-Mob (JMP) notification command replaced with Follow
      (FLW).'
  - rscadd: Message and Follow links added to many notifications.
  - rscadd: New buttons to toggle nuke and set security level.
  - spellcheck: Flamethrowers are logged in attack_log.
  Thunder12345:
  - rscadd: Combat shotguns are now semi automatic, and will be pumped automatically
      after firing.
  - tweak: Combat shotgun capacity has been reduced to six shells.
  Xhuis:
  - rscadd: You will now trip over securitrons if you run over them whilst they are
      chasing a target.
  - rscadd: An admin-spawnable drone dispenser has been added that will automatically
      create drone shells when supplied with materials.
  - rscadd: Airlock charges are available to traitors and will cause a lethal explosion
      on the next person to open the door.
  - rscadd: Nuclear operatives can now buy drum magazines for their Bulldog shotguns
      filled with lethal poison-filled darts.
  - rscadd: When a malfunctioning AI declares Delta, all blue tiles in its core will
      begin flashing red.
  - rscadd: Back-worn cloaks have been added for all heads except the HoP. LARPers
      rejoice!
  - rscadd: More suicide messages have been added for a few items.
2015-06-21:
  GunHog:
  - tweak: The Hostile Lockdown ability for Malfunctioning AIs has been nerfed. It
      now costs 30 CPU, is much more obvious, and automatically resets in 90 seconds.
  - tweak: Buffed the Upgrade Turrets Malfunction ability. Turrets will now fire heavy
      lasers instead of simply shooting faster.
  - rscadd: Nanotrasen has released an Artificial Intelligence firmware upgrade under
      the ID 41ST0L3MYB1K3. It contains drivers for interacting with all variants
      of exosuit technology, from the Ripley APLU design to even experimental Phazon
      units. Simply upload your AI to the exosuit's internal computer via the InteliCard
      device. Per safety regulations, the exosuit must have maintenance protocols
      enabled in order to remove an AI from it.
  - rscadd: Malfunctioning AIs may wirelessly steal mechs via a new power, Mech Domination.
      For 30 CPU, a Malf AI may permanently upload itself to a mech, ejecting any
      pilots. Malf AIs will still lose if they leave the Z-level, and the Malf will
      be gibbed if the mech is destroyed - they cannot be carded out of the mech or
      shunt to an APC.
  Iamgoofball:
  - rscdel: Blobs can no longer have Morphine as their chemical.
  duncathan:
  - tweak: Heat exchangers now update their color to match that of the pipe connected
      to them.
  - tweak: Heat exchangers are on longer dense.
2015-06-22:
  Iamgoofball:
  - rscdel: Removed failure chance and delay when emagging an APC.
  KorPhaeron:
  - tweak: Rebalanced armor to be less effective, reducing the melee, bullet and/or
      laser damage reduction of all armor suits.
  LaharlMontogmmery:
  - rscadd: You can now click and drag a storage container to empty it's contents
      into another container, disposal bin or floor tile.
  Xhuis:
  - experiment: Revenants have received a considerable overhaul.
  - rscadd: Revenants will no longer share spawn points with space carp and will spawn
      in locations like the morgue and prisoner transfer center.
  - rscadd: Revenants can no longer cross tiles covered in holy water.
  - rscadd: Revenants have a new ability called Defile for 30E. It will cause robots
      to malfunction, holy water over tiles to evaporate, and a few other effects.
  - rscadd: Upon death, revenants will appear and play a sound before rapidly fading
      away and leaving behind glimmering residue as evidence of their demise.
  - rscadd: This residue lingers with the essence of the revenant. If left unattended,
      it may reform into a new revenant. Simply scattering it is enough to stop this,
      but it also has high research levels.
  - rscadd: Revenants now have fluff objectives as well as a set essence goal.
  - tweak: Revenanants will be revealed for longer when using abilities and also receive
      feedback on this revealing.
  - tweak: Revenants can now only spawn via random event with a specific amount of
      dead mobs on the station. The default for this is 10.
  - bugfix: Revenants can no longer use abilities from inside walls.
  - rscdel: Directly lethal abilities have been removed from revenants. In addition,
      they can no longer harvest unconscious people, only the dead.
2015-06-23:
  Fayrik:
  - rscadd: NanoUI is now Telekenesis aware, but due to other constraints, NanoUI
      interfaces are read only at a distance.
  - tweak: Refactored all NanoUI interfaces to use a more universal proc.
  - tweak: Adjusted the refresh time of the NanoUI SubSystem. All interfaces will
      update less, but register mouse clicks faster.
  - bugfix: Removed automatic updates on atmospheric pumps, canisters and tanks, making
      them respond to button clicks much faster.
  - bugfix: Atmos alarm reset buttons work now. Probably.
  Iamgoofball:
  - rscadd: Adds a progress bar when performing actions.
  Ikarrus:
  - rscadd: New gang names with tags created by Joan
  - rscadd: C4 explosive can be purchased by gangs for 10 influence.
  - tweak: Recruitment pen cost increased to 50.
  - rscadd: Lieutenants recieve one free recruitment pen.
  - tweak: Recruitment pens are now stealthy and no longer give a tiny prick message.
  - tweak: Increased chance of deconversion with head trauma
  - tweak: Recalling the shuttle now takes about a minute to work, during which you
      won't be able to use your gangtool.
  - rscadd: Pinpointers no longer point at dominators. Instead, dominators will beep
      while active.
  - rscadd: Added puffer jackets and vests.
  - tweak: Increased gang outfit armor. It is moderately resistant to bullets now.
  - rscdel: Removed bulletproof vests from gangtool menu.
  Jordie0608:
  - rscadd: Admins can now flag ckeys to be alerted when they connect to the server.
  MrStonedOne:
  - rscadd: Admins can now reject poor adminhelps. This will tell the player how to
      construct a useful adminhelp and give them back their adminhelp verb
  RemieRichards:
  - tweak: Cumulative armour damage resistance is now capped at 90%, you will now
      always take at bare minimum, 10% of the incoming damage.
  - rscadd: Added a system for Armour Penetration to items, it works by temporarily
      (It does NOT damage the armour or anything) reducing the armour values by the
      AP value during the attack instance.
  - rscadd: 'The formula for AP is Armour-ArmourPenetration = AdjustedArmour and AdjustedArmour
      is used for all the remaining calculations instead of Armour (Eg: 80 Melee -
      15 AP = 65 Melee).'
  - rscadd: The Ninja's Energy Katana has 15 AP, Xenomorphs have an inbuilt AP of
      10.
  - tweak: You can now unwrench pipes who's internal pressures are greater than that
      of their environment...
  - rscadd: However it will throw you away from the pipe at extreme speed! (You are
      warned beforehand if the pipe will do this, allowing you to cancel)
  Vekter:
  - bugfix: Finally fixed immovable rods! They will now properly bisect the station
      (and crit anyone unlucky enough to be in their path).
  - tweak: Increased Meteor activity detected in the vicinity of the station. Be advised
      that many storms may be more violent than they once were.
  - rscadd: Gravitational anomalies will now throw items at mobs in their vicinity.
      Take care while scanning them.
  - rscadd: Flux anomalies explode much more violently now. Get there and destroy
      them, or risk losing half a department.
  xxalpha:
  - rscadd: 'Added a new Reviver implant: now it revives you from unconsciousness
      rather than death.'
  - rscadd: Added cybernetic implants and a cybernetic implants bundle to the Nuke
      Ops uplink.
  - bugfix: Fixed Nutriment pump implant printing.
  - tweak: Health Analyzers now have the ability to detect cybernetic implants.
  - tweak: X-Ray implants are now much harder to unlock.
2015-06-24:
  Ikarrus:
  - rscadd: Request Console message sent to major departments will now be broadcasted
      on that department's radio.
  - rscadd: Request Consoles can be used to quicly declare a security, medical, or
      engineering emergency.
2015-06-25:
  Iamgoofball:
  - rscadd: Changes up how Explosive Implants work.
  - rscadd: They have become Microbomb Implants. They cost 1 TC each. Each implant
      you inject increases the size of the explosion. You gib on usage, regardless
      of explosion size.
  - rscadd: A Macrobomb implant was added for 20 TC. It is the equivalent of injecting
      20 microbombs.
  - rscadd: Nuke Ops start with microbomb implants again.
2015-06-26:
  Ikarrus:
  - imageadd: Added a couple of new gang tag resprites by Joan.
  Kor:
  - tweak: Summon Guns has returned to its former glory. The spell will once again
      create antagonists, now with the objective to steal as many guns as possible.
  - tweak: Summon Guns once again costs a spell point, rather than granting one.
  phil235:
  - tweak: Buffs traitor stimpack (and adrenalin implant) to be more efficient against
      stuns/knockdowns.
  pudl:
  - rscadd: You can now play games of mastermind to unlock abandoned crates found
      throughout space.
2015-06-27:
  Ikarrus:
  - rscadd: Some objects can be burned now.
  - rscadd: Bombs will shred your clothes, with respect to their layering and armor
      values. Exterior clothing will shield clothing underneath. Storage items will
      drop their contents when bombed this way.
  Laharl Montogmmery:
  - rscadd: 'Storage Content Transfer : Bluespace Boogaloo! You can now transfer the
      content of the BoH/BRPED into tiles/bins/bags out of your reach. Range is 7
      tiles.'
  MrStonedOne:
  - tweak: Admins will now receive a notification when one of them starts to reply
      to an adminhelp to cut down on multiple responses to adminhelps and let admins
      know when an adminhelp isn't getting replied to.
  - rscadd: The keyword finder in admin helps (adds a (?) link next to player names
      in the text of adminhelps) has been added for all player to admin pms, as well
      as admin say.
  NullQuery:
  - wip: Introduces html_interface, a module to streamline the management of browser
      windows.
  - rscadd: Adds playing cards that utilize a new HTML window management system.
  Vekter:
  - rscadd: Added a new military jacket to the Autodrobe and ClothesMate.
2015-06-28:
  Ikarrus:
  - rscadd: Gang Lieutenants can buy gang tools now, but at a higher cost than the
      original boss
  - rscadd: Gang leaders can register additional gangtools to themselves for use as
      spares.
  - tweak: Number of maximum lieutenants lowered to 2
  - tweak: Pistol cost increased to 25 influence
  - tweak: Uzi cost increased to 50 influence
  - tweak: Uzi Ammo decreased to 20 influence
  - rscadd: Overcoats added to items the biogenerator can produce.
  - rscdel: Micro and Macro bomb implants are now restricted to the Nuclear game mode.
  phil235:
  - tweak: Smoke (and foam) no longer distribute more reagents than they have. The
      amount of clouds in a smoke now depends on the amount of smoke created. Acid
      no longer melts items on a mob at low volume, and the chances to melt them increases
      with the amount applied on the mob. Sprays can now contain acid again.
2015-06-29:
  Ikarrus:
  - rscadd: Clothing has been separated out of equipment lockers into wardrobes to
      reduce clutter.
  Incoming5643:
  - rscadd: The secrets of the rainbow slimes have finally been revealed. To attain
      this rare blob you must breed a slime with a 100% mutation chance!
  - rscadd: Rainbow slime cores will generate a randomly colored slime when injected
      with plasma. It's a good plan B if the slimes aren't cooperating in terms of
      colors. You can get any color slime this way, pray to the RNG!
  Xhuis:
  - rscadd: The Sleeping Carp clan has made its presence known on Space Station 13.
      Some gangs will name themselves after this group and practice martial arts rather
      than using traditional gang weaponry. These shadowboxers are not to be taken
      lightly.
  oranges:
  - tweak: Thanks to a breakthrough in directed vector thrusting, all nanotrasen brand
      jetpacks have been greatly improved in speed and handling


code:
2015-07-01:
  Ikarrus:
  - rscadd: Multiple gang leaders are spawned at round start, the number which depends
      on server population
  - rscdel: Gangsters can no longer be promoted mid-game.
  - rscadd: Security can once again deconvert gangsters with loyalty implants
  - rscadd: Added an Implant Breaker item to the gangtool as a purchasable item for
      10 influence each
* They are a one-use item that destroys all implants in
      the target, including loyalty implants
* They will also attempt to recruit
      the target before destroying itself
  - rscdel: Implanters no longer work if the target is wearing headgear. Remove them
      first.
  NullQuery:
  - tweak: The crew monitoring computer, AI crew monitoring popup and the handheld
      crew monitor now update automatically.
  - tweak: 'Crew monitoring: The health information has been turned into a health
      indicator. It goes from green to red. Hovering over the icon shows detailed
      information (if available).'
  - tweak: 'Crew monitoring: The location coordinates have been hidden. You can see
      them by hovering over the ''Location'' column.'
  - rscadd: 'Crew monitoring: A minimap has been added so you can easily see where
      people are.'
  - tweak: 'Crew monitoring: Players who are not in range of a camera are not shown
      on the minimap.'
  - tweak: 'Crew monitoring: AI players can quickly move to other locations or track
      players by clicking the minimap or items in the table.'
  - tweak: 'Crew monitoring: For AI players, health information always shows a white
      indicator instead of green-to-red. This is a deliberate limitation to prevent
      the AI from becoming too omnipresent.'
  phil235:
  - tweak: Space drug overdose no longer cause brute/brain damage but you hallucinate
      more. Space Drug Blob now makes you hallucinate even if you don't overdose on
      its space drug.
  xxalpha:
  - rscadd: 'Added a new traitor objective: steal the station''s self-destruct nuke
      plutonium core.'
2015-07-02:
  Ikarrus:
  - rscadd: Throwing reagent containers such as drinks or beakers may spill their
      contents onto whatever they hit
  - rscadd: Slipping while carrying items in your hand may cause ~accidents~
  - tweak: Mounted and portable flashers can now only be burned out from overuse,
      similar to flashes.
  oranges:
  - tweak: Thanks to department budget cuts we've had to remove the security cameras
      built into officer helmets, Nanotrasen apologies for this inconvenience.
2015-07-03:
  Ikarrus:
  - experiment: Added support for up to six gangs at a time. Admins may add additional
      gangs to any round.
  - experiment: Gang mode now has a chance to start with a third gang.
  - rscadd: Promotion of lieutenants have been re-added
  - rscadd: Every lieutenant promoted will lengthen the gang's recruitment cooldowns
      by one minute.
  - rscdel: Only gang bosses will be able to recall the shuttle from their gangtool.
  - rscadd: A recruitment pen that has not been used for a while will accumilate charges,
      so you are no longer punished for waiting to convert people.
  - rscadd: Gangs are now fully functional outside of gang mode.
  Ricotez:
  - rscadd: 'Added two categories of mutant bodyparts for humans with the same system
      that lizards use: ears and tails. Right now only admins can edit these.'
  - rscadd: Updated the system that checks for which jobs your character qualifies
      to be species-dependant. At this moment you won't notice any differences, but
      in the future coders can use this to be more specific about which jobs a species
      is allowed in under which circumstances.
  - imageadd: 'Added one option to both categories, taken from the kitty ears: a cat
      tail and cat ears.'
  - rscadd: 'Added a new button to the VV menu drop-down list for admins: Toggle Purrbation.
      Putting a human on purrbation will give them cat ears and a cat tail, and send
      them the message ''You suddenly feel valid.'' Using the button a second time
      removes the effects.'
  - wip: 'Adding categories for tattoos and scars is in the works. (Read: I need sprites!)'
  oranges:
  - tweak: Engineers in nanotrasen's safety equipment department announced the release
      of a new and improved version of the X25 taser trigger, previous triggers, which
      suffered from a long line of misfire problems were recalled enmasse. Nanotrasen
      refused to comment on rumours that the previous trigger design was the work
      of a saboteur.
2015-07-04:
  Gun Hog:
  - tweak: The Ore Redemption Machine now allows users to release minerals without
      having to insert an ID first.
  Ikarrus:
  - bugfix: Fixed items that logically shouldn't spill, spilling their contents when
      thrown
  - bugfix: Fixed Bartender's non-spilling powers
  - bugfix: Fixed thrown beakers not applying their contents onto floors
  - bugfix: Fixed unable to transfer reagents between beakers you are holding
  - bugfix: Fixed bombs shredding clothes that should have been protected by covering
      clothes
  - bugfix: Fixed gang mode.
  MMMiracles:
  - rscadd: Added patriotic underwear apparel due to the most god damn american holiday
      being just around the corner.
  - rscadd: Also adds some other stuff for those inferior countires too, I guess.
2015-07-05:
  AlexanderUlanH & Xhuis:
  - rscadd: Shadowling Ascendants have a new ability to send messages to the world.
  - bugfix: Glare now properly silences targets.
  - bugfix: Veil now turns off held lights.
  - tweak: Drain Thralls replaced with Drain Life, which targets all nearby humans.
  - rscadd: Spatial Relocation replaced with Black Recuperation which lets you revive
      a dead thrall every five minutes.
  - rscdel: Removed Vortex.
  - tweak: Shadowlings can now only enthrall five people before being forced to hatch;
      Hatched shadowlings can continue to enthrall however non-hatched ones can't
      pass the global limit.
  - tweak: Enthralling sends a message to all nearby humans.
  - tweak: Removed cooldown on Glacial Freeze.
  Ikarrus:
  - tweak: Reactive armor may now teleport user to space tiles. Be careful using it
      around space.
  Razharas:
  - tweak: Firing pins can now be removed by tablecrafting a gun with a plasmacutter,
      screwdriver and wirecutters.
  RemieRichards:
  - imageadd: Melee attacks with weapons now display and animation of the weapon over
      the target.
  - rscadd: Tablecrafting window now shows all recipies and has been split into categorized
      tabs.
  - rscdel: 30 item limit removed.
  Sabbat:
  - rscadd: Updated the cult armor rune to let you get additional equipment or abilities
      based on what you're wearing or holding. Some nerfed versions of wizard spells
      can be used by the cult in exchange for unique clothing, these spells require
      the cult robes or armor in order to use. No armor choices are mandatory, you
      will always have the option of the default choice.
  - rscadd: Zealot - Default armor rune. If none of the required clothing is worn
      this will be chosen automatically. Is the same as ever.
  - rscadd: Summoner - If you are wearing the wizard robe and hat when using the armor
      rune this choice will be available. User will receive magus robes and hat and
      nerfed versions of the summon shard and summon shell spells.
  - rscadd: Traveler - Available to people wearing EVA suit and helmet. Replaces the
      EVA suit and helmet with the cult space suit and space helmet. Gives you a sword.
  - rscadd: Marauder - Available to people wearing the captain's space suit and helmet.
      Same as Traveler except user is given a spell of summon creature (two creatures).
      They can and will attack the user.
  - rscadd: Trickster - Available if wearing the RD's reactive teleport armor. Gives
      you magus robes, a wand of doors, and a nerfed version of Blink.
  - rscadd: Physician - Available if wearing the CMO's labcoat. Gives you a wand of
      life.
  TheVekter:
  - rscadd: Ian now has a dog-bed in the HoP's office.
  nukeop:
  - rscadd: Uplinks now have a syndicate surgery bag containing surgery tools, a muzzle,
      a straightjacket and a syndicate MMI.
  - rscadd: Syndicate MMIs can only be placed in cyborgs to create an unlinked cyborg
      with syndicate laws.
2015-07-06:
  Ikarrus:
  - tweak: Increased Uzi SMG cost to 60 influence.
  - tweak: Increased Uzi ammo cost to 40 influence.
  - tweak: Domination attempt limit is reduced to 1 per gang while the shuttle is
      docked with the station.
  - tweak: Gang bosses can promote and recall the shuttle using spare gangtools
  - bugfix: Fixed Gang bosses getting deconverted with head trauma
  - rscadd: Lizard characters can now get random names unique from humans.
2015-07-07:
  Ikarrus:
  - bugfix: Fixed bug where gang messages would occasionally fail to send.
  - bugfix: Fixed bug that prevented implant breakers from recruiting security.
  - tweak: Implanters are now only blocked by helmets with THICKMATERIAL
  - rscdel: Light severity explosions no longer shred clothes.
  MMMiracles:
  - rscadd: Adds a new crate to cargo in the security section, for when desperate
      times call for desperate measures.
  NullQuery:
  - bugfix: Crew monitoring computers now sort by department and rank again.
  - tweak: 'Crew monitoring computer: Hovering over a dot on the minimap will now
      jump to the appropriate entry in the table.'
  - bugfix: sNPCs were given ID cards with blank assignments.
2015-07-09:
  AlexanderUlanH:
  - rscadd: Riot Shotguns now spawn loaded with rubber pellet shells that deal high
      stamina damage.
  kingofkosmos:
  - tweak: Both beakers and drinking glasses can now be be drunk from, fed to mobs
      and splashed on mobs, turfs and most objects with harm intent.
  nukeop:
  - tweak: RCDs have a larger storage and can be loaded with glass, metal and plasteel.
  - rscadd: Grilles and Windows can be made with an RCD.
  - rscadd: Engi-Vend machine now has three RCDs.
  - rscdel: Removed RCD as a steal objective.
2015-07-10:
  Ikarrus:
  - rscadd: 'New Changeling Ability: False Armblade Sting. It creates an undroppable
      armblade on the target temporarily. It will appear exactly like a real one,
      except you can''t do anything with it.'
  - tweak: Transform stings are no longer stealthy.
2015-07-11:
  Dorsidwarf:
  - tweak: Due to a new Syndicate budget, uplink implants are now only 14 TC.
  - tweak: In order to facilitate inter-agent communication, Syndicate Encryption
      Keys have been reduced to 2TC. They retain the ability to intercept all channels
      and speak on a private frequency.
  Ikarrus:
  - tweak: Robotic augmentations have been made a bit more difficult to maintain.
2015-07-13:
  Ikarrus:
  - imageadd: Loyalty Implant HUD Icon has been updated.
  duncathan:
  - tweak: Greatly shortened the time it takes to lay pipes with the RPD and to unwrench
      pipes in general.
  - rscadd: Added Optical T-Ray scanners to R&D and Atmospheric Technician closets.
      Optical T-Ray Scanners function identically to a handheld scanner.
2015-07-14:
  AnturK:
  - rscadd: New species of mimic was spotted in the wilderness of space. Watch out!
  Jordie0608:
  - rscadd: Added a Local Narrate verb for admins.
2015-07-17:
  Ikarrus:
  - bugfix: Virology is no longer all-access.
  - rscadd: Changelings now have the ability to swap forms with another being.
  - tweak: Halved Domination Time.
  - tweak: Reinforced windows and windoors are a bit more resistant to fires and blasts.
  MrStonedOne:
  - tweak: 'Scrubbers now use power: 10w + 10w for every gas its configured to filter.
      (60w for siphon)'
  - rscadd: Scrubbers can now be configured to operate on a 3x3 range via the air
      alarm at a high cost (ranging from 100w to 1000w depending on how many tiles
      are near it that aren't blocked and how much power it's using normally)
  - tweak: Huge portable scrubbers (like in toxins storage) now use a 3x3 range rather
      then a higher volume rate
  - bugfix: Fixed issue with atmos not allowing low levels of plasma to spread
  - bugfix: Fixed issue with atmos not adding or removing plasma overlays in some
      cases
  - tweak: Panic siphon now uses a 3x3 area range rather then increasing the scrubbers
      intake rate by 8x
  - tweak: Replace air uses 3x3 range for the first stage
  - rscadd: 'Air alarms now have 3 new environmental modes:'
  - rscadd: Siphon - Panic siphon without the panic, operates on a 1 tile range
  - rscadd: Contaminated - Activates all gas filters and 3x3 scrubbing mode
  - rscadd: Refill Air - 3 times the normal vent output
2015-07-18:
  AlexanderUlanH:
  - tweak: Reduced stun duration of tabling to be closer to other stuns.
  Iamgoofball:
  - tweak: The Bioterror Chemical Sprayer is now filled with a more deadly mix of
      chemicals.
  RemieRichards:
  - tweak: Changelings now regenerate chemicals and geneticdamage while dead, but
      only up to specific caps (50% of their max chem storage, and 50 geneticdamage)
  - tweak: Fakedeath's length has been reduced from 80s dead (1 minute 20) to 40s
      dead
  - rscadd: Changelings now get to see the last 8 messages the person they absorbed
      said, to allow them to better impersonate their victim's speech patterns
  Steelpoint:
  - tweak: Reduced weight of Sechailer, it now fits in boxes.
  phil:
  - tweak: Smoke and foam touch reactions gets buffed.
  - rscadd: Reagent dispensers (watertank, fueltank) tells you how much reagents they
      have left when examined.
  - tweak: Liquid dark matter blob spore smoke now cannot throw you. The effects of
      sorium, blob sorium, liquid dark matter and blob liquid dark matter are now
      scaled by their volume. Sorium/LDM blob's touch now throws the mobs who are
      close but simply moves the mobs that are further away.
2015-07-19:
  Gun Hog:
  - rscadd: Nanotrasen advancements in cyborg technology now allow for integrated
      headlamps! As such, the flashlight package normally used as a module is now
      seamlessly merged with their systems!
  Ikarrus:
  - rscadd: Asimov's subject of "human beings" can now be modified by uploaders.
  - rscadd: Eaxmining AI modules while adjacent to them will show you what laws it
      will upload.
  MMMiracles:
  - soundadd: Adds a TWANG sound effect when hitting things with a guitar.
2015-07-20:
  AnturK:
  - tweak: Lightning Bolt now always bounces 5 times and deals 15 to 50 burn damage
      to each target depending on the chargeup
  KorPaheron:
  - rscadd: Added the Multiverse Sword, a new wizard artifact that can summon clones
      of yourself from other universes, allowing for dangerous amounts of recursion.
  phil235:
  - tweak: Mechs no longer use object verbs and the exosuit interface tab. They now
      use action buttons. Mechs now have a cycle equipment action button to change
      weapon faster than by using the view stats window. Mechs get two special alerts
      when their battery or health is low. Mechs now properly consume energy when
      moving and having their lights on. Using a mech tool that takes time to act
      now shows a progress bar (e.g. mech drill).
  - rscadd: Mechs now have a cycle equipment action button to change weapon faster
      than by using the view stats window.
  - rscadd: Mechs get two special alerts when their battery or health is low.
  - tweak: Mechs now properly consume energy when moving and having their lights on.
  - rscadd: Using a mech tool that takes time to act now shows a progress bar (e.g.
      mech drill).
2015-07-21:
  Fayrik:
  - tweak: Syndicate Donksoft gear now costs less.
  Xhuis:
  - rscadd: Firelocks may now be constructed and deconstructed with standard tools.
      Circuit boards can be produced at a standard autolathe.
  phil235:
  - tweak: Thrown things no longer bounces off walls, unless they're in no gravity.
      Heavy items and mobs thrown can push the mobs and non anchored objects they
      land on. Throwing a mob onto a mob in no gravity will push each one in opposite
      direction. Thrown mobs landing on wall, or dense object or mob gets stunned
      and a bit injured. The damage when mob hit a wall is nerfed.
2015-07-23:
  NullQuery:
  - tweak: 'Crew monitoring: The minimap now supports scaling. You can zoom in and
      out using the buttons. Hovering over an entry in the table centers the minimap
      on that part of the screen.'
  - tweak: 'Crew monitoring: If the window is wide enough the health indicator will
      expand to show full health data (if available).'
  - tweak: 'Crew monitoring: Clicking on the area name will now copy the coordinates
      to your clipboard.'
  - tweak: 'Crew monitoring: The AI can view health information again, but there is
      a 5 second delay between updates for everyone watching.'
  freerealestate:
  - rscadd: Added resist hotkeys for borgs and humans. With hotkeys mode, use CTRL+C
      or C as a human and CTRL+C, C or END as a borg. With hotkeys mode off, use CTRL+C
      as a human and END as a borg.
  xxalpha:
  - bugfix: Changeling augmented eyesight night vision is now working.
2015-07-24:
  Incoming5643:
  - rscadd: The spells disintegrate and flesh to stone have had their mechanics changed.
      Using these spells will spawn a special touch weapon in a free hand (your dominant
      hand if possible) that can then be used to inflict the spell on the target of
      your choice. Having the touch weapon out is obvious, this is not a stealth based
      change. Clicking the spell while the hand is out will let you return the charge
      without using it.
  - rscdel: The spell won't begin to recharge until the hand attack is either used
      or returned. Additionally these changes mean you can no longer use these spells
      while stunned or handcuffed. As a suggestion remember that the mutate spell
      allows you to break out of cuffs very easily, and warping abilities will keep
      you from getting cuffed to begin with!
2015-07-25:
  Dorsisdwarf:
  - tweak: Due to a fire sale at Syndicate HQ, many of the more interesting traitor
      gadgets have been cut in price dramatically. Please take this opportunity to
      make full use, as we cannot guarantee that the sale will last!
  bgobandit:
  - bugfix: Under pressure from the Animal Rights Consortium, Nanotrasen has improved
      conditions at its cat and dog breeding facilities. Cats and pugs are now much
      more responsive to their owners.
  duncathan:
  - tweak: Restores RPD delay on disposals machines.
  xxalpha:
  - tweak: Agent IDs are now rewrittable.
2015-07-26:
  Phil235:
  - rscadd: Sechailers will now break when used too often.
  - imageadd: Mechs now have new action button sprites.
  Steelpoint:
  - rscadd: Security Officers now spawn with a security breathmask in their internals
      box.
  - imageadd: Abductor's batons now changes color with modes.
  - imageadd: Unique sprites for Abductor hand cuffs and paper.
  goosefraba19:
  - imageadd: Updated the Power Monitoring Console with better alignment and colorized
      readouts.
2015-07-27:
  Bgobandit:
  - bugfix: Burgers can now be made from corgi meat again.
  Ikarrus:
  - rscadd: Added shutters to the armory to allow quick access when needed.
  - bugfix: Security can now use the Brig external airlocks.
  - rscadd: Added a join queue when the server has exceeded the population cap.
  - tweak: Decreased the cost of Body Swap and removed it's genetic damage.
  kingofkosmos:
  - rscadd: Added a link to re-enter corpse to alert when your body is placed in a
      cloning scanner.
2015-07-28:
  Anonus:
  - imageadd: New gang tags for Omni and Prima gangs.
  Chiefwaffles:
  - rscadd: After realizing how often AIs tend to 'disappear', Central Command has
      authorized the shipment of the Automated Announcement System to take over the
      AI's responsibility of announcing new arrivals.
  - rscadd: In addition, users are able to configure the messages to their liking.
      Early testing has shown that this feature may be vulnerable to malicious external
      elements!
  - rscadd: The station's R&D software has been updated so it can now succesfully
      create its own prototype AAS board once the prerequisite levels have been met.
  Dorsisdwarf:
  - tweak: Increased the cost of Bioterror darts to 6TC.
  Incoming5643:
  - experiment: Double Agents no longer know they're Double Agents and not just standard
      Traitors.
  xxalpha:
  - rscdel: Removed Anti-Drop and Nutriment Pump implants from Nuclear Operative's
      uplink.
2015-07-29:
  AnturK:
  - rscadd: Aliens can now mine through asteroid rock.
  GunHog:
  - tweak: Cyborg headlamps have a short cooldown before reactivation when forcibly
      deactivated.
  - bugfix: Shadowling's Veil now shuts down headlamps for the ability's entire duration.
  Kor:
  - rscadd: Eating the heart of a Slaughter Demon will grant you dark powers.
  freerealestate:
  - bugfix: Fixed bug where copying with ctrl+C didn't work due to it being assigned
      to resist.
  - rscadd: Changed resist to B (hotkeys mode) and ctrl+B (either mode) instead.
  - rscdel: Removed End resist from cyborgs.
2015-07-30:
  Gun Hog:
  - tweak: The Reactivate Camera power for Malfunctining AIs now costs 10 CPU, and
      works on the entire camera network, up to 30 cameras fixed.
  - tweak: The Upgrade Cameras power now costs 35 CPU, upgrades all cameras in the
      network to have EMP proofing, X-ray, and gives the AI night-vision.
  Ikarrus:
  - rscadd: Door Access buttons can now be emagged to remove access restrictions.
  LordPidey:
  - rscadd: Added a new medication, Miner's Salve.  It heals brute/burn damage over
      time, and has the side effect of making the patient think their wounds are fully
      healed.  It is mixed with water+iron+oil, or grind a twinkie, a sheet of metal,
      and a sheet of plasma.
  - rscadd: Added a grinder to the mining station.
  Midaychi:
  - rscadd: Random loot has been added to the derelict as salvage for drones.
  Scones:
  - rscadd: Adds a Rice Hat to the biogenerator.

repo_name: AnalWerewolf/sundown

license: mit


code:
2015-08-02:
  Incoming5643:
  - rscadd: Syndicate toolboxes now come with never before seen red insulated gloves.
  Steelpoint:
  - bugfix: Fixed multiple mapping errors for Boxstation and the mining base.
  - rscadd: A circuit imprinter and exosuit fabrication board have been added to tech
      storage.
  SvartaSvansen:
  - rscadd: Our lizard engineers have worked hard and managed to improve Centcom airlocks
      so they no longer disintegrate when the electronics are removed!
  - tweak: Put a safety net in place so future airlocks without assemblies produce
      the default assembly instead of disintegrating.
2015-08-04:
  Kor:
  - rscadd: Soulstones will now attempt to pull ghosts from beyond if the targeted
      corpse has no soul.
  Summoner99:
  - rscadd: Added the *roar emote back to Alien Larva
  - bugfix: Fixed aliens not being able to do the *hiss and *screech emotes
  - tweak: 'Changed how the plural emote system works and now some emotes have plural
      versions, example is: *hiss and *hisses.'
2015-08-05:
  CoreOverload:
  - rscadd: Implants, implant cases and implanters got RnD levels and can be DA'ed
      for science.
  - rscadd: Surgically removed implant can be placed into an implant case. Remove
      implant with empty implant case in inactive hand.
  - rscadd: Surgical steps now got progress bars.
  - rscadd: You can cancel a surgery by using drape on operable body part again. This
      works only before you perform surgery's first step.
  - rscadd: Operating computer shows next step for surgeries. No more alt-tabbing
      to view next step on wiki while operating.
  - tweak: You cannot start two surgeries on one body part at once. You can start
      two multiloc surgeries (i.e. two augumentations) on diffirent body parts at
      once.
  - tweak: Monkey <-> Human transformations now keep your internal organs, cyberimplants
      and xeno embryos included.
  Ikarrus:
  - rscdel: Head beatings no longer deconvert gangsters.
  LordPidey:
  - rscadd: 'Added a new chemical. Spray tan. It is made by mixing orange juice with
      oil or corn oil. Warning: overexposure may result in orange douchebaggery.'
  Xhuis:
  - rscadd: Shadowling thralls can now be deconverted via surgery or borging.
  - rscadd: Thralls can be revealed by examining them. They can hide this by wearing
      a mask.
  - rscadd: Thralls have a few minor abilities they can use in addition to night vision.
  - rscadd: Hatch-exclusive abilities can no longer be used if you are not the shadowling
      mutant race.
  - rscadd: Ascendants are now immune to bombs and singularities. Honk.
  - rscadd: A Centcom report has been added for shadowlings.
  - tweak: Ascending no longer kills all shadowling thralls. This allows antagonists
      who were enthralled to succeed along with the ascendants.
  - tweak: Annihilate now has different sound and a shorter delay before the target
      explodes. In addition, it now works on all mobs, instead of just humans.
  - bugfix: Glacial Blast now properly has no cooldown if used while phase shifting.
  - bugfix: Fixes a runtime if a target with no mind is enthralled.
  bgobandit:
  - rscadd: Nanotrasen scientists have achieved the tremendous breakthrough of injecting
      gold slime extracts with water. Pets ensued.
2015-08-06:
  AnturK:
  - rscadd: Adds the voodoo doll as a mining treasure, link it with a victim with
      an item previously held by them.
  - rscadd: Once linked the voodoo doll can be used to injure, confuse and control
      the victim.
  Core0verlad:
  - tweak: Items can now be removed from storage containers inside storage containers.
  - imageadd: Beds and bedsheets have new sprites.
  - rscdel: MMIs are no longer ID locked.
  KorPhaeron:
  - tweak: Slaughter Demon's have had their health reduced to 200 and their speed
      reduced but they get a speed boost when exiting blood.
  MrPerson:
  - rscadd: Items stacks now automatically merge unless thrown when moved onto the
      same tile.
2015-08-07:
  KorPhaeron:
  - rscadd: Added a new Guardian Mob that can be summoned to manifest inside a mob.
  - rscadd: Guardians can communicate with their host and materialize themselves to
      protect their host with magic powers.
  - rscadd: Guardians are invincible but cannot live without or too far from their
      host, they also relay injuries they suffer to the host.
  Phil235:
  - bugfix: Fixed being able to run into your own bullet.
  RemieRichards:
  - rscadd: You no longer need to click on an item in a storage container to remove
      it, clicking anywhere around the item works.
  bustygoku:
  - rscdel: Removed the chance for a disease to make you a carrier on transfer.
  phil235:
  - tweak: The plasma cutter's fire rate is now a bit lower but its projectile can
      pierce multiple asteroid walls and its range isn't lowered in pressurized environment
      anymore.
2015-08-09:
  RemieRichards:
  - rscadd: 'Nanotrasen Mandatory FunCo Subsidiary: CoderbusGames, would like to announce
      an update to Orion Trail!'
  - rscadd: 'Spaceports: Buy/Sell Crew, Trade Fuel for Food, Trade Food for Fuel,
      Buy Spare Electronics, Engine Parts and Hull Plates, or maybe you think you''re
      tough enough to attack the spaceport?'
  - rscadd: 'Changelings: Changelings can now sneak into your crew, Changelings eat
      double the standard food ration and have a chance to Ambush the rest of the
      crew!'
  - rscadd: 'Kill Crewmembers: Do you suspect changelings? or dont feel you have enough
      food rations? Just shoot somebody in the head, at any time!'
2015-08-12:
  CosmicScientist:
  - rscadd: Added Space Carp costume to the code, get it from an autodrobe near you.
  - rscadd: Added Ian costume to the code, take his place under the HoP's hand, get
      it from an autodrobe or corgi hide, keep it away from washing machines or it'll
      meat its end as clothing.
  - rscadd: Added Space Carp spacesuit to the code, I know what I'm praying for.
  bgobandit:
  - rscadd: After multiple complaints from WaffleCo food activists, Nanotrasen has
      added real chocolate, berry juice and blue flavouring to its ice cream products.
2015-08-13:
  CoreOverload:
  - rscadd: 'Added a new 8TC traitor item: subspace storage implant. It allows you
      to store two box-sized items in (almost) undetectable storage. '
  - tweak: Changed the way most of the surgical operations work. See wiki for new
      steps.
  - tweak: You can cancel step 2+ surgeries with drapes and cautery in inactive hand.
  - tweak: Defib no longer works on humans who have no heart. Changeling/thrall/cult/strange
      reagent revives are still working, and this is intended.
  - rscadd: You can eat all organs raw now, with exception for brains and cyberimplants.
  - rscadd: Some xenos abilities are linked to their organs. Play with xenos' guts
      for fun and profit!
  RemieRichards:
  - rscadd: Modifying a string (Text) variable with View Variables or View Variables
      Mass Modify now allows you to embed variables like real byond strings, For example
      the variable real_name; you could set a text var to [real_name] and it would
      be replaced with the actual contents of the var, This allows for Mass fixing
      of certain variables but it's also useful for badmin gimmickery
2015-08-15:
  Miauw:
  - rscadd: Changeling transformations have been upgraded to also include clothing
      instead of just DNA.
  - tweak: Patches no longer work on dead people.
  - rscadd: Added 15-force edaggers that function like pens when off.
  MrPerson:
  - rscadd: Objects being dragged will no longer get shoved out of your grasp by space
      wind. Retrieving dead bodies should be possible.
  RemieRichards:
  - rscadd: Added Changeling Team Objectives, these are handed out to all lings, with
      the chance of a round having one being 20*number_of_lings% (3 lings = 60%)
  - rscadd: 'Impersonate Department (Team Objective): As many members of a department
      as can reasonably be picked are chosen for the lings to kill, replace and escape
      as'
  - rscadd: 'Impersonate Heads (Team Objective): 3 to 6 Heads of Staff are chosen
      for the lings to kill, replace and escape as'
  - tweak: If the Changelings have a Team Objective, their usual Kill, Maroon, Etc.
      objectives will not pick other changelings, to discourage backstabbing in teamling
  - tweak: Changeling Engorged Glands is now the default storage and regen rate, Engorged
      Glands remains for an extra boost
  - rscadd: Armblades can now be used to open powered doors, however it takes 10 seconds
      of the changeling standing still, Their ability to instantly open unpowered
      doors remains unchanged
  - rscdel: Debrain objective is no longer handed out to lings, it's as good as broken
      these days
  - rscadd: Changelings may now purchase a togglable version of the Chameleon Skin
      genetics mutation, for 2 DNA
2015-08-16:
  Joan:
  - rscadd: Revenants will now occasionally spawn as an event.
  - tweak: Revenants gain more energy from Harvesting, and can Harvest from people
      in crit.
  - tweak: Revenant powers are more effective, and no longer freeze you in place,
      besides Harvest.
  - tweak: Slain Revenants will respawn much faster.
  - bugfix: Fixed a whole bunch of revenant bugs, including one that caused the objective
      to always fail.
  Kor:
  - rscadd: The wizard can now stop time.
  MMMiracles:
  - tweak: Revamps bioterror darts into a less-lethal, syringe form. Removed the coniine
      and spore toxins to keep it solely for quiet take-downs.
2015-08-18:
  CoreOverload:
  - rscadd: Added a new low-tech eye cyberimplant in RnD - welding shield implant.
  - rscadd: Implanter and empty implant case added to protolathe.
  - rscadd: You can sell tech disks and maxed reliability design disks in cargo for
      supply points.
  - tweak: DA menu shows current research levels.
  - tweak: You can print cyberimplants in updated mech fab.
  Supermichael777:
  - bugfix: Added an ooc hotkey for borgs = O. They simply didn't have one and it
      was a consistency issue
  - rscadd: Also added Ctrl+O as an any mode keycombo so you dont have to backspace
      and type ooc. Added to hotkey mode to remain consistent with all other Ctrl
      combos
  bustygoku:
  - tweak: Most backpacks now have 21 or more slots, but are still weight restricted.
      What this means is that you can have a lot of tiny weight items, but only 7
      medium items just like before.
  phil235:
  - tweak: Janicart rider no longer slip on wet floor or bananas. Moving on a floor
      tile with lube while buckled (chair, roller bed, etc) will make you fall off.
2015-08-19:
  Joan:
  - rscadd: Added a new revenant ability; Malfunction. It does bad stuff to machines.
  - tweak: Defile and Overload Lights now briefly stun the revenant.
  - tweak: You can now Harvest a target by clicking on them while next to them.
  - bugfix: Harvesting no longer leaves you draining if the target is deleted mid-drain
      attempt.
  - rscdel: Defile no longer emags bots or disables cyborgs, Malfunction does that
      now.
  Kor:
  - rscadd: The Ranged and Scout guardian types have been merged, and gained a new
      surveillance snare ability.
  SconesC:
  - rscadd: Added Military Belts to traitor uplinks.
  bgobandit:
  - rscadd: CentComm now offers its cargo department toys, as well as detective gear
      so their boss can figure out which tech wasted all the points on them.
  phil235:
  - rscadd: You can now partially protect yourself from blob attack effects by wearing
      impermeable clothes like hardsuits, medical clothes, masks, etc. Max protection
      effect is capped at 50%.
  - rscdel: Splashing someone with chemicals no longer injects those chemicals in
      their body.
  - bugfix: Fixes splashing acid on items or floor with items not having any effect.
2015-08-28:
  bgobandit:
  - bugfix: 'Overheard at CentComm: ''This burn kit said salicyclic acid would heal
      my burns! WHO MADE THIS SHIT?'' A muffled honking is heard in the background.
      (Burn first-aid kits now contain an appropriate burn pill.)'
  - rscadd: Oxandrolone, a new burn healing medication, has been added to burn first-aid
      kits and to chemistry. Ingesting 25 units or more causes burn and brute damage.


code:
2015-09-01:
  Dorsidwarf:
  - tweak: Changelings' Digital Camoflague ability now renders them totally invisible
      to the AI
  ExcessiveUseOfCobblestone:
  - rscadd: Added health analyzer to the autolathe.
  - tweak: Moved Cloning board to Medical Machinery section.
  - tweak: Moved Telesci stuff to Teleporter section.
  Fox P McCloud:
  - tweak: Adds the emitter board to to the circuit imprinter for R&D.
  Gun Hog:
  - tweak: The Disable RCD Malfunction power is now Destroy RCDs! It costs 25 CPU
      (down from 50), causes RCDs to explode, can be used multiple times, and no longer
      affects cyborgs.
  Kor:
  - rscadd: Revheads and Gang leaders now spawn with chameleon security HUDs, for
      keeping track of loyalty implanted crew.
  - rscadd: Syndicate thermals now have a chameleon function as well, allowing you
      to disguise the goggles to match your job.
  Miauw:
  - tweak: Edaggers actually work now and have been buffed to 18 brute and 2 TC.
  Oisin100:
  - rscadd: Nanotransen discover ancient human knowledge confirming that trees produce
      Oxygen From Carbon Dioxide
  - tweak: Trees now require Oxygen to live. And will die in extreme temperatures
  Xhuis:
  - rscadd: The arcade machines have been stocked with a xenomorph action figure that
      comes with realistic sounds!
  - rscadd: Darksight now has its own icon.
  - rscadd: Empowered thralls have been added. While obvious, they are more powerful
      and can resist dethralling while conscious. Only 5 can exist at one time.
  - rscadd: Shadowlings can now change their night vision radius by using the action
      button their eyes (glasses) now provide.
  - tweak: Torches are dimmer, being as bright as flashlights, and no longer fit on
      belts.
  - tweak: Black Recuperation now has a 1 minute cooldown, down from 5. It can also
      be used to empower living thralls.
  - tweak: Guise can now be used outside of darkness and makes the user more invisible
      than before.
  - bugfix: Enthrall now functions properly when a shadowling is not hatched, allowing
      them to enthrall up to 5 people before hatching.
  xxalpha:
  - tweak: Blood crawling is now a spell.
  - rscadd: Engineering cyborgs now have a constant magpulse.
  - tweak: Changed foam spreading to be like gas spreading.
2015-09-05:
  Shadowlight213:
  - rscadd: The syndicate have taken notice of the camera bug's woeful underuse, and
      have managed to combine all of its upgrades into one!
2015-09-06:
  Fox P McCloud:
  - bugfix: Fixes gold sheets having plasma as their material.
  Xhuis:
  - bugfix: Nanotrasen inspectors have discovered a fault in the buckles of chairs
      and beds. This has been fixed and you are now able to buckle again.
2015-09-07:
  xxalpha:
  - tweak: Changed xeno weed spread to be like gas spread.
2015-09-09:
  Joan:
  - rscadd: New blob chemical; Cryogenic Liquid. Cools down targets.
  - tweak: Tweaked names, colors, and effects of remaining blob chemicals;
  - tweak: Skin Ripper is now Ripping Tendrils and does minor stamina damage, in addition
      to the brute damage.
  - tweak: Toxic Goop is now Envenomed Filaments and injects targets with spore toxin
      and causes hallucinations, in addition to the toxin damage.
  - tweak: Lung Destroying Toxin is now Lexorin Jelly and does brute damage instead
      of toxin damage. The oxygen loss it causes can also no longer crit you in one
      hit.
  - tweak: Explosive Gelatin is now Kinetic Gelatin and does random brute damage,
      instead of randomly exploding targets.
  - rscdel: Skin Melter, Radioactive Liquid, Omnizine, and Space Drugs blob chemicals
      are gone.
  bgobandit:
  - rscadd: Nanotrasen has commissioned two new corporate motivational posters for
      your perusal and edification.
  - rscadd: Nanotrasen also wishes to remind the crew that non-authorized posters
      ARE CONTRABAND. Especially those new ones with Rule 34. Perverts.
2015-09-11:
  CosmicScientist:
  - tweak: Drone dispenser now has a var for its cooldown, get var editing.
2015-09-13:
  Fox P McCloud:
  - bugfix: Fixes an exploit and inconsistency issue with a few material amounts on
      a few items and designs.
  - bugfix: Fixes Bibles/holy books not properly revealing runes.
  - bugfix: fixes stimulants not properly applying its speedbuff.
  Gun Hog:
  - tweak: Nanotrasen scientists have proposed a refined prototype design for the
      nuclear powered Advanced Energy guns to include a taser function along with
      the disable and kill modes. Addtionally, they have modified the chassis blueprint
      to include a hardpoint for attachable seclites.
  Iamgoofball:
  - tweak: Reduced the cost of changeling armor to 1 and increased it's armor values.
  Jordie0608:
  - rscadd: You can now view the reason of a jobban from character setup.
  xxalpha:
  - rscadd: Drying agent splashed on galoshes will turn them into absorbent galoshes
      that dry wet floors they walk on.
  - rscadd: Drying agent can be made with ethanol, sodium and stable plasma.
2015-09-14:
  Fox P McCloud:
  - tweak: Adds a mining voucher to the Quartermaster's locker.
  Thunder12345:
  - rscadd: The captain has been issued with a new jacket for formal occasions.
  - tweak: Research has shown that is is possible to build technological shotshells
      without the need for silver. The design blueprints supplied to your station
      have been updated accordingly.
  xxalpha:
  - bugfix: Fixed not being able to grab things from storage while inside aliens.
  - bugfix: Fixed two progress bars when devouring.
  - rscadd: Shields will now block alien hunter pounces.
  - tweak: Alien hunters health reduced to 125 from 150. Alien sentinels health increased
      to 150 from 125.
  - tweak: Alien hunters will no longer be transparent when stalking, this ability
      was given to alien sentinels.
  - tweak: Alien slashing now deals constant 20 damage but has a chance to miss.
  - tweak: Reduced alien disarm stun duration vs cyborgs, from 7 seconds to 2 seconds.
  - tweak: Alien sentinels now move as fast as humans.
  - tweak: Facehuggers and alien eggs layers increased to be higher than resin walls.
2015-09-16:
  Razharas:
  - tweak: Replaces the space cube with space torus. Space levels are now each round
      randomly placed on the grid with at least one neigbour, any side of the space
      level that doesnt have neigbour will loop either onto itself or onto the opposite
      side of the furthest straight-connected space level on the same axis.
  Supermichael777:
  - tweak: The detomax pda cartridge no longer blows its user up.
  Xhuis:
  - experimental: Cultists will now be able to create all runes without needing to
      research or collect words. This is subject to change.
  - tweak: Cult code has been significantly improved and will run much faster and
      be more responsive.
  - tweak: Conversion runes can now be invoked with less than three cultists, but
      take a small amount of time to convert the target.
  - tweak: Armor runes will only outfit the user with standard armor, rather than
      having different loadouts for different worn clothing items.
  - tweak: Astral Journey runes will now pull the user back to the rune if they are
      moved. The user also has a different color while on the rune.
  - tweak: Free Cultist has been removed. Summon Cultist now works even if the target
      is restrained.
  - tweak: Sacrifice and Raise Dead runes now offer more precise target selection.
  - soundadd: Sacrifice runes now have different sounds, and gib rather than dust
      (assuming the target is not a silicon).
  - tweak: There is no longer a maximum cap on active runes.
  - tweak: Runes have been renamed to Rites. For instance, the Teleport rune is now
      the Rite of Translocation. The only exception to this is the rune to summon
      Nar-Sie, which is a Ritual.
  - tweak: Nar-Sie now has a new summon sound.
  - tweak: The Nar-Sie summon rune has a new 3x3 sprite.
  - tweak: The stun rune no longer stuns cultists.
  - rscadd: The Rite of False Truths had been added, that will make all nearby runes
      appear as if they were drawn in crayon.
  - rscadd: Runes can now be examined by cultists to determine their name, function,
      and words.
  phil235:
  - tweak: Riot and energy shield users now have a chance to block things thrown at
      them as well as xeno leaping at them.
2015-09-17:
  bgobandit:
  - rscadd: Meatspikes can now be constructed and deconstructed with metal and rods,
      as well as wrenched and unwrenched! Humans and corgis can be used on them as
      well.
  xxalpha:
  - tweak: 'Reworked nuke deconstruction: Standardized steps, partial reparation (use
      metal) to contain radiation.'
  - rscadd: New portable nuke, self-destruct terminal, syndie screwdriver sprites
      by WJohnston.
2015-09-19:
  Xhuis:
  - rscadd: Shadowlings are now able to sacrifice a thrall to extend the shuttle timer
      by 15 minutes. This will not stack.
  - bugfix: Additional abilities granted by Collective Mind will now properly have
      icons.
  - bugfix: Shadowlings now have their antagonism removed if turned into a silicon.
  - tweak: The order of abilities unlocked by Collective Mind has been changed. It
      now starts with Sonic Screech.
  - tweak: Veil now destroys glowshrooms in a much larger radius than before.
2015-09-20:
  Xhuis:
  - tweak: Rites have been renamed to their old runes, which reflect their functionality.
  - tweak: Examining a talisman no longer opens the paper GUI.
  - tweak: Armor talismans have been re-added.
  - tweak: EMP talismans now have the same range as their rune counterpart.
  - tweak: Some talismans now cost health to use, costing more or less depending on
      their effect.
  - tweak: Scribing runes now deals 0.1 brute damage instead of 1.
  - tweak: Bind Talisman runes no longer deal 5 brute damage when invoking.
  - tweak: Rune shapes and colors are now identical to their old versions.
  - tweak: Conversion runes can no longer be used by yourself, and require a static
      2 cultists.
2015-09-22:
  Kor:
  - rscadd: A new admin command, Offer Control to Ghosts, can be found in the view
      variables menu. It will randomly select a willing candidate from among dead
      players, providing a fair method of replacing antagonists.
  Xhuis:
  - tweak: When a morph changes form, a message is shown to nearby people. This also
      happens upon undisguising.
  - tweak: Morphs now have an attack sound and message.
  - tweak: The Spawn Morph event now plays a sound to the chosen candidate.
  - tweak: Slaughter demons (and other creatures with blood crawl) now take two seconds
      to emerge from blood pools. Entering is still instantaneous.
  - tweak: The demon heart's sprite has been updated.
  - tweak: Eating a demon heart now surgically implants the heart into your chest.
      If the heart is removed from you, you lose the ability. Someone else can eat
      the heart to gain the ability.
  - tweak: Blood Crawl no longer has a 1-second cooldown, instead having none.
  - tweak: You can no longer hold items when attempting to Blood Crawl, nor can you
      use any items while Blood Crawling.
  - tweak: Creatures that can Blood Crawl now take two seconds to emerge from blood
      pools.
  - tweak: Slaughter demons now store devoured creatures, and will drop them upon
      death.
  - tweak: Revenants now have the ability to speak to the dead.
  - tweak: Revenant abilities now have icons.
  - tweak: Malfunction no longer EMPs a specific area - it will instead EMP nearby
      machines directly and stun cyborgs. Dominators are immune to this.
  - tweak: Revenants now have directional sprites.
  - tweak: Overload Lights now has a smaller radius.
  - tweak: Defile no longer corrupts tiles.
  - tweak: When glimmering residue reforms, the game will attempt to place the old
      revenant in control of the new one. If this cannot be done, it will find a random
      candidate.
  - tweak: Revenants can no longer see ghosts. They can see other revenants, however,
      and ghosts can still see revenants.
  - tweak: The Spawn Slaughter Demon event now plays a sound to the chosen candidate.
  phil235:
  - rscdel: Lizards and other non human species can no longer acquire the hulk mutation.
      Hulks no longer have red eyes
  - bugfix: Monkeys now always have dna and a blood type (compatible with humans).
  - bugfix: Monkey transformation no longer deletes the human's clothes.
  - bugfix: Space Retrovirus now correctly transfers dna SE to the infected human.
  - bugfix: Changeling's Anatomic Panacea removes alien embryo again.
  - bugfix: Cloning someone now correctly sets up their dna UE.
  - bugfix: Fixes the laser eyes mutation not giving glowing red eyes to the human.
  - bugfix: Using changeling readaptation now properly removes all evolutions bought
      (arm blade, chameleon skin, organic suit).
  xxalpha:
  - rscadd: Added a researchable cyborg self-repair module to the robotics fabricator.
2015-09-23:
  Xhuis:
  - rscadd: Syndicate medical cyborgs have been added.
  - rscadd: The Dart Pistol is now available from the uplink for 4 telecrystals. It
      functions as a pocket-sized syringe gun with a quieter firing sound.
  - tweak: Boxes of riot foam darts now cost 2 telecrystals, down from 10, and are
      available to traitors.
  - tweak: Foam dart pistols now cost 3 telecrystals, down from 6.
  - tweak: Syndicate cyborg teleporters now allow a choice between Assault and Medical
      cyborgs.
  - tweak: Syndicate cyborgs are now distinguished as Syndicate Assault.
  - tweak: Syndicate cyborg energy swords now cost 50 energy per use, down from 500.
  - tweak: Airlock charges now cost 2 telecrystals, down from 5.
  - tweak: Airlock charges are much more powerful.
  - tweak: There is no longer a 25% chance to detonate an airlock charge while removing
      it.
  - tweak: The description of many uplink items has been changed to better reflect
      their use.
2015-09-24:
  Jordie0608:
  - tweak: Advanced energy guns now only critically fail after successive minor failures.
      Cease firing after multiple recent minor failures to avoid critical ones.
  Kor:
  - rscadd: Guardian Spirit types and powers have been heavily reworked. Full details
      of each type are available on the wiki.
  - rscadd: Guardian damage transfer to users now deals cloneloss if their user is
      in crit.
  - rscadd: Guardians are now undergoing a trial run in the traitor uplink, under
      the name of Holoparasites.
  - rscadd: You can now hang human mobs (dead or alive) from meatspikes. Escaping
      the meatspike will further damage the victim.
  - rscdel: You can no longer slam humans into the meatspike as an attack.
2015-09-25:
  Xhuis:
  - rscadd: Changelings have a new ablity, Biodegrade. Costing 30 chemicals and having
      an unlock cost of 1, it allows them to dissolve handcuffs and straight jackets
      in 3 seconds, and escape from lockers in 7.
  - tweak: Fleshmend's effectiveness is now halved each time it is used in a short
      time span.
  - tweak: Last Resort now blinds and confuses nearby humans and briefly disables
      silicons upon use.
  - tweak: Headslugs now have 50 health, up from 20.
2015-09-26:
  MMMiracles:
  - rscadd: Nanotrasen's genetic researchers have rediscovered the inactive dwarfism
      genetic defect inside all bipedal humanoids. Suffer not the short to live.
  WJohnston:
  - tweak: Repiped the entire station. Atmosia and the disposals loop were not touched.
  - tweak: Moved mulebot delivery from misc lab to RnD.
2015-09-28:
  Feemjmeem:
  - bugfix: Rechargers can now be wrenched and unwrenched by cyborgs.
  - bugfix: Rechargers no longer stop working forever if you move them from an unpowered
      area to a powered area, and now actually look powered off when they are.
  - bugfix: Guns and batons can no longer be placed in unwrenched chargers.
  Razharas:
  - rscadd: Added button to preferences menu that kills all currently playing sounds
      when pressed, now you can kill midis and any other sounds for real.
  phil235:
  - bugfix: Fixed the syndicate cyborg's grenade launcher.
  - tweak: You can modify the dna of corpses again.
2015-09-29:
  Kor:
  - bugfix: The Chaos holoparasite can now actually set people on fire properly.
  - tweak: Guardian powers are now used via alt+click rather than shift+click.
  - tweak: Added an alert chime for ghosts when someone is summoning a Guardian.


code:
2015-10-04:
  Fox P McCloud:
  - tweak: Adds a bar of soap to the janitor's locker.
  - rscadd: Re-adds the advanced mop as a researchable R&D item.
  - rscadd: Adds a bluespace trashbag as a researchable R&D item; can hold large quantities
      of garbage.
  Jordie0608:
  - rscadd: Added Special Verb 'Create Poll', an in-game interface to create server
      polls for admins with +permissions.
  MrPerson:
  - rscdel: Removed NTSL. Sorry. People could write scripts that crashed the server,
      and this is the only thing that can be done to prevent them from doing that.
  MrStonedOne:
  - rscdel: Removed feature where quick consecutive ghost orbits while moving could
      be used to fuck with your sprite
  - bugfix: Fixed ghosts losing floating animation when returning from an orbit
  - bugfix: Fixed logic error that prevented orbit's automatic cancel when the orbiting
      thing moved in certain situations.
  - rscadd: Ghost Orbit size now changes based on the icon size of the thing they
      are orbiting (for that sweet sweet singulo orbiting action)
  - tweak: Removed needless checks in ghost orbit, you can now orbit yourself and
      restart an orbit around the thing you are already orbiting
  Xhuis:
  - rscadd: Syndicate Medical cyborgs now have cryptographic sequencers.
  - rscdel: Syndicate Medical cyborgs no longer have syringes.
  - tweak: Restorative Nanites now heal much more damage per type.
  - bugfix: Operative pinpointers now actually point toward the nearest operative.
  - bugfix: Syndicate Assault cyborgs no longer start with medical supplies.
  - bugfix: Energy saws now have a proper icon.
  - bugfix: Non-operatives can now longer use operative pinpointers or Syndicate cyborg
      teleporters.
  - tweak: Doctor's Delight now requires cryoxadone in its recipe instead of omnizine.
  - tweak: Doctor's Delight now restores half a point of brute, burn, toxin, and oxygen
      damage per tick.
  - tweak: Doctor's Delight now drains nutrition while it's in your system (that is,
      unless you're a doctor).
  - bugfix: Syndicate roboticists have given Syndicate medical cyborgs sharper hypospray
      needles - they are now able to penetrate armor.
2015-10-06:
  Gun Hog, for WJohnston:
  - rscadd: 'Add new Xenomorph caste: The Praetorian. Drones may become this on their
      way to growing into a full queen, and a queen may promote one if there is not
      one already.'
  - tweak: Xenomorph queens are now GIGANTIC, along with the new Praetorian. Together,
      they are considered royals.
  - tweak: Queens are now significantly tougher to make up for their huge size.
  - bugfix: All forms of dead xenomorph may now be grabbed and placed on a surgery
      table for organ harvesting!
  Xhuis:
  - rscadd: Maintenance drones now have a more descriptive message when examined.
  - tweak: A recent Nanotrasen firmware update to drones has increased vulnerability
      to foreign influences. Please periodically check drones for abnormal behavior
      or status LED malfunction. Note, however, that cryptographic sequencers will
      not incur this behavior.
  - tweak: In response to complaints about rogue drones, Nanotrasen engineers have
      allowed factory resets on all drones by simply using a wrench.
  - experiment: Central Command reminds drones to immediately retreat, if possible,
      when a law override is begun. Not doing so may anger the gods and incur their
      wrath!
  - rscadd: Some virus symptoms that had no messages now have them.
  - rscadd: 'New virology symptom: Weakness. This will cause stamina damage and fainting
      spells.'
  - tweak: Many virus symptom messages have been changed to be more threatening.
2015-10-07:
  Kor:
  - rscadd: The alien queen can now perform a tail sweep attack, throwing back and
      stunning all nearby foes.
2015-10-13:
  AnturK:
  - rscadd: Display cases can now be built using 5 wood planks and 10 glass sheets.
  - rscadd: Add airlock electronics to open it with id later, otherwise you'll have
      to use crowbar
  - tweak: Broken display cases can be fixed with glass sheets or removed using crowbar
  - tweak: Added start_showpiece_type variable for mappers to create custom displays
  - rscadd: Syndicate Lone Operatives spotted near the nanotrasen stations! Keep the
      disk safe!
  - tweak: Admin spawned nuclear operatives will now have access to nukeop equipment
  Gun Hog:
  - rscadd: Nanotrasen's research team has released a new, high tech design for Science
      Goggles, which previously did nothing! They new come fitted with a portable
      scanning module which will display the potential research data gained from experimenting
      with an object. Nanotrasen has also released drivers which shall enable the
      prototype hardsuit's built in scan visor.
  - rscadd: Supporting this new design, Nanotrasen has seen fit to provide blueprints
      for Science Goggles to the station's protolathe.
  Kor:
  - tweak: Gang implanters now only break implants/deconvert gangsters, meaning you
      will have to use a pen to convert them afterwards.
  - rscadd: An important function, accessible via alt+click, has been restored to
      the detectives hat.
  - sounddel: When Nar-Sie is created, they now use the old sound effect.
  Steelpoint:
  - rscadd: The Chief Medical Officers 'Medical Hardsuit' has been added to the CMO's
      office. Boasts the usage of lightweight materials allowing fast movement while
      wearing the suit as well as complete biological protection to airborne and similar
      pathogens.
  - rscadd: The Head of Security's personal 'HoS Hardsuit' has been added to the HoS's
      office. This Hardsuit is slightly more armored than the regular Security Hardsuit.
  - rscadd: The Research Directors 'Prototype Hardsuit' has been added to the RD's
      office. This Hardsuit offers the highest levels of protection against explosive,
      as well as biological, attacks, as well as fireproofing.
  - rscdel: The Command EVA space suits, due to budget concerns, have been removed
      and reloacted to another space station.
  Xhuis:
  - rscdel: All instances of autorifles have been removed from Security.
  - rscadd: The armory has been re-mapped.
  - tweak: The spell book has received a rebalancing! There are now ten uses by default,
      but most spells cost two uses. Some underused spells, like Blind, Smoke, and
      Forcewall, only cost a single use.
  - experiment: After searching through the Sleeping Carp's ancient monastery in deep
      space, more secrets have been uncovered of their traditional fighting techniques.
  - tweak: Members of the Sleeping Carp gang are now able to deflect all ranged projectiles.
  - tweak: Members of the Sleeping Carp gang are now uanble to use any type of ranged
      weaponry. Doing so would be dishonorable.
  - tweak: The Sleeping Carp martial art's effects are more damaging, and many stuns
      have been increased in duration.
  phil235:
  - bugfix: Fixes critical bug causing multiple hits from single projectile.
  - bugfix: Fixes not being able to shoot a mob on same tile as the shooter.
  - bugfix: Clicking your mob (without targeting your mouth) no longer causes you
      to shoot yourself.
  - bugfix: Fixes not being able to shoot non human mobs at point blank.
  - rscdel: Morphs no longer automatically drop the things they swallowed, you have
      to butcher their corpse to retrieve their contents.
  - bugfix: butchering a corpse no longer also attacks it.
  - rscdel: Dipping cigarette (to asbsorb liquids) in a glass can now only be done
      with an unlit cigarette. Lit cigarette now heats up the glass content (like
      other heat sources).
  - bugfix: Fixes trashbag not being able to pickup drinks and ammo casings.
  - tweak: Slimes now attaches themselves to mobs via buckling.
2015-10-16:
  MrStonedOne:
  - rscadd: Added a reconnect option to the file menu. This will allow you to reconnect
      to the game server without closing and re-opening the game window. This should
      also prevent another byond ad from playing during reconnections.
  Xhuis:
  - rscadd: A gamebreaking bug has been fixed with buckets. You can now wear them
      on your head.
  bgobandit:
  - rscadd: The Grape Growers Consortium has complained that Nanotrasen kitchens do
      not use their products enough. HQ has come up with a few recipes to pacify them.
      Goddamn winos.
2015-10-19:
  AnturK:
  - rscadd: Handheld T-Ray Scanners now detect critters in pipes.
  Kor:
  - tweak: Weapons and projectiles that are armour piercing now have an increased
      chance to bypass riot shields.
  - tweak: Slipping on lube now deals slightly more damage, but is concentrated on
      a random body part, rather than spread to your entire body.
  - tweak: Slipping on water no longer deals damage
  - rscadd: You can now attach grenades and C4 to spears to create explosive lances.
      This is done via table crafting. Alt+click the spear to set a war cry.
  Shadowlight213:
  - rscadd: In response to reports of stranded drones, Nanotrasen has added magnets
      to drone legs. They are no longer affected by lack of gravity or spacewind!
  - bugfix: Drones can now set Airlock access on RCDs.
  bgobandit:
  - rscadd: Nanotrasen loves recycling! In the highly unlikely occasion that your
      space station accumulates gibs, scoop 'em up and bring them to chemistry to
      recycle into soap, candles, or even delicious meat product!
  - rscadd: L3 biohazard closets now contain bio-bag satchels for the safe collection
      of biowaste products, such as slime extracts.
  phil235:
  - rscdel: Removing Smile, Swedish, Chav and Elvis mutations from genetics. These
      mutation can still be acquired via adminspawned dna injector.
  - rscadd: Added a dna injector for laser eyes mutation for admin use.
  - bugfix: Fixes winter coat hood sprite appearing as a bucket.
  - bugfix: Fixes using razor on non human shaving non existent hair.
  - bugfix: Fixes chair deconstruction dropping too much metal.
  - bugfix: Fixes snapcorn not giving seeds.
  - bugfix: Fixes portable chem dispenser.
  - tweak: Changing the transfer amount of all reagent containers (beaker, bucket,
      glass) is now done by clicking them, similar to spray. Reagent dispensers (watertank,
      fueltank, pepperspray dispenser) no longer have their own transfer amounts and
      use the reagent container's transfer amount instead (except for sprays which
      get 50u for faster refilling).
2015-10-23:
  Incoming5643:
  - rscadd: 'Syndicate bomb payloads will now detonate if set on fire long enough.
      Note that the casings for the bombs is fireproof, so if you want to set fire
      to a bombcore you''ll need to remove it from the case first (cut all wires,
      then crowbar it out). A reassurance from our explosives department: it is, and
      always has been, impossible to detonate a syndicate bomb that isn''t ticking
      with wirecutters alone.'
  Xhuis:
  - rscadd: Geiger counters have been added and are obtainable from autolathes and
      EngiVends. They will measure the severity of radiation pulses while in your
      pockets, belt, or hands. One can scan a mob's radiation level by switching to
      Help intent and clicking on it. These counters never really discard the radiation
      they store, and rumor has it this can be used in nefarious ways...
  - tweak: When a mob is impacted by radiation, the radiation is now relayed to all
      items on the mob.
2015-10-24:
  Kor:
  - rscadd: The friendly gold slime reaction now spawns three mobs.
  phil235:
  - tweak: Changed the effects of alcohol to be more realistic. The effects of alcohol
      now appear twice as fast. Drunkenness now scales with how much alcohol is in
      you, not how long you've been drinking. This means drinking very little but
      continuously no longer makes you very drunk, or confused/slurring for a long
      time or give you alcohol poisoning. The dizziness and slurring effects now properly
      scale with how drunk you are (and dizziness is generally more pronounced).
2015-10-25:
  Incoming5643:
  - rscadd: The spell Charge has been added to the spellbook. It can be used to extend
      the life of magic and energy weapons and even reset the cooldowns of held wizards!
      It cannot reset your own cooldowns.
  - rscadd: The Staff of Healing has been added to the spellbook. Heals all damage
      and raises the dead! Can't be used on yourself however.
  - bugfix: The exploit that allowed you to use the staff of healing on yourself by
      suicide has been fixed.
  Jordie0608:
  - rscadd: You can now selectively mute non-admin players from OOC with the Ignore
      verb in the OOC tab.
  Tkdrg:
  - rscadd: Added chainsaws. They can be tablecrafted using a circular saw, a plasteel
      sheet, some cable coil, and a welding tool. Don't forget to turn it on!
2015-10-26:
  Fox P McCloud:
  - tweak: Standardizes the slowdown of most spacesuits to 1 as opposed to 2.
  Incoming5643:
  - rscadd: 48x48 pixel mode (x1.5 zoom) has been added to the Icons menu (top left).
      While playing in 32x32 or 64x64 will still provide a clearer looking station,
      for those of us with resolutions that fall into the gap between the two zooms
      this can provide a more consistant looking station than stretch to fit.
  - rscadd: 96x96 pixel mode (x3 zoom) has also been added for our players who enjoy
      looking at spacemen on their 4k monitors at a crisp and consistent scale.
  - tweak: The lich spell has been subjected to some gentle nerfing. When you die
      a string of energy will tie your new body to your old body for a short time,
      aiding others in determining your location. The duration of this beam scales
      with the number of deaths you've avoided.
  - tweak: Additionally the post revival stun now also scales in this way.
  - tweak: The spell will also fail if the item and the wizard don't share the same
      z level, though the nature of space means the odds of the item (or the wizard)
      looping around back to the station is pretty high.
  - rscadd: The spell is still really good.
2015-10-27:
  Joan:
  - bugfix: You can now click on things under timestop effects, instead of clicking
      the effect and looking like a fool.
  Kor:
  - rscadd: Added a zombie mob that turns its kills into more zombies. Currently adminspawn
      and xenobio only.
  - rscadd: Using water with a red slime extract will now yield a speed potion. Using
      the speed potion on an item of clothing will paint it red and remove its slowdown.
  MrStonedOne:
  - rscadd: You may now access the setup character screen when not in the lobby via
      the game preferences verb in the preferences tab
  - rscadd: The round end restart delay can now be configured by server operators.
      New servers will default to 90 seconds while old servers will default to the
      old 25 seconds until they import the config option to their server.
2015-10-28:
  Tkdrg:
  - rscadd: Added a Ghost On-screen HUD. It can be toggled using the "Toggle Ghost
      HUD" verb. Thank you Razharas for the sprites!
  - rscadd: Ghosts can now use the "Toggle med/sec HUD" verb to see the basic secHUD
      (jobs only) or the medHUD of humans.
  - rscadd: Ghost will now get clickable icon alerts from events such as being put
      in a cloner, drones being created, Nar-sie being summoned, among others. The
      older chat messages were kept. These alerts can not be toggled.
2015-10-29:
  Kor:
  - tweak: Slightly changed what items spawn on the captain vs in his locker, hopefully
      saving some annoying inventory shuffle at roundstart.
2015-10-30:
  Incoming5643:
  - rscadd: Slimepeople can now split if they contain 200 units of slime jelly, and
      slimepeople will now slowly generate slime jelly up to 200 units provided they
      are very well fed. Split slimepeople are NOT player controlled, but rather the
      original slime person can swap between the two mobs at will. If one of the slimepeople
      should die under player control, the player won't be able to swap back to their
      living body. Splitting only creates a new body, any items you have on you are
      not duplicated.
  - rscadd: Slimepeople now take half damage from sources of heat, but double damage
      from sources of cold. Lasers good, Space bad.