code:
/*
   AngelCode Scripting Library
   Copyright (c) 2003-2025 Andreas Jonsson

   This software is provided 'as-is', without any express or implied
   warranty. In no event will the authors be held liable for any
   damages arising from the use of this software.

   Permission is granted to anyone to use this software for any
   purpose, including commercial applications, and to alter it and
   redistribute it freely, subject to the following restrictions:

   1. The origin of this software must not be misrepresented; you
      must not claim that you wrote the original software. If you use
      this software in a product, an acknowledgment in the product
      documentation would be appreciated but is not required.

   2. Altered source versions must be plainly marked as such, and
      must not be misrepresented as being the original software.

   3. This notice may not be removed or altered from any source
      distribution.

   The original version of this library can be located at:
   http://www.angelcode.com/angelscript/

   Andreas Jonsson
   andreas@angelcode.com
*/

//
// as_parser.h
//
// This class parses the script code and builds a tree for compilation
//

#ifndef AS_PARSER_H
#define AS_PARSER_H

#include "as_scriptnode.h"
#include "as_scriptcode.h"
#include "as_builder.h"
#include "as_tokenizer.h"

BEGIN_AS_NAMESPACE

class asCParser
{
public:
	asCParser(asCBuilder *builder);
	~asCParser();

	int ParseFunctionDefinition(asCScriptCode *script, bool expectListPattern);
	int ParsePropertyDeclaration(asCScriptCode *script);
	int ParseDataType(asCScriptCode *script, bool isReturnType);
	int ParseTemplateDecl(asCScriptCode *script);

#ifndef AS_NO_COMPILER
	int ParseScript(asCScriptCode *script);

	// Called from compiler
	int ParseStatementBlock(asCScriptCode *script, asCScriptNode *block);
	int ParseVarInit(asCScriptCode *script, asCScriptNode *init);
	int ParseExpression(asCScriptCode *script);
#endif

	asCScriptNode *GetScriptNode();

protected:
	void Reset();

	void GetToken(sToken *token);
	void RewindTo(const sToken *token);
	void SetPos(size_t pos);
	void Error(const asCString &text, sToken *token);
	void Warning(const asCString &text, sToken *token);
	void Info(const asCString &text, sToken *token);

	asCScriptNode *CreateNode(eScriptNode type);

	asCScriptNode *ParseFunctionDefinition();
	asCScriptNode *ParseParameterList();
	asCScriptNode *SuperficiallyParseExpression();
	asCScriptNode *ParseType(bool allowConst, bool allowVariableType = false, bool allowAuto = false);
	asCScriptNode *ParseTypeMod(bool isParam);
	void           ParseOptionalScope(asCScriptNode *node);
	asCScriptNode *ParseRealType();
	asCScriptNode *ParseDataType(bool allowVariableType = false, bool allowAuto = false);
	asCScriptNode *ParseIdentifier();
	bool           ParseTemplTypeList(asCScriptNode *node, bool required = true);
	bool           ParseTemplateDeclTypeList(asCScriptNode* node, bool required);
	void           ParseMethodAttributes(asCScriptNode *funcNode);

	asCScriptNode *ParseListPattern();

	bool IsRealType(int tokenType);
	bool IsDataType(const sToken &token);
	bool IdentifierIs(const sToken &t, const char *str);

#ifndef AS_NO_COMPILER
	// Statements
	asCScriptNode *SuperficiallyParseStatementBlock();
	asCScriptNode *SuperficiallyParseVarInit();
	asCScriptNode *ParseStatementBlock();
	asCScriptNode *ParseStatement();
	asCScriptNode *ParseExpressionStatement();
	asCScriptNode *ParseSwitch();
	asCScriptNode *ParseCase();
	asCScriptNode *ParseIf();
	asCScriptNode *ParseFor();
	asCScriptNode *ParseForEach();
	asCScriptNode *ParseWhile();
	asCScriptNode *ParseDoWhile();
	asCScriptNode *ParseReturn();
	asCScriptNode *ParseBreak();
	asCScriptNode *ParseContinue();
	asCScriptNode *ParseTryCatch();

	// Declarations
	asCScriptNode *ParseDeclaration(bool isClassProp = false, bool isGlobalVar = false);
	asCScriptNode *ParseImport();
	asCScriptNode *ParseScript(bool inBlock);
	asCScriptNode *ParseNamespace();
	asCScriptNode *ParseUsing();
	asCScriptNode *ParseFunction(bool isMethod = false);
	asCScriptNode *ParseFuncDef();
	asCScriptNode *ParseClass();
	asCScriptNode *ParseMixin();
	asCScriptNode *ParseInitList();
	asCScriptNode *ParseInterface();
	asCScriptNode *ParseInterfaceMethod();
	asCScriptNode *ParseVirtualPropertyDecl(bool isMethod, bool isInterface);
	asCScriptNode *ParseEnumeration();
	asCScriptNode *ParseTypedef();
	bool IsVarDecl();
	bool IsVirtualPropertyDecl();
	bool IsFuncDecl(bool isMethod);
	bool IsLambda();
	bool IsFunctionCall(bool isTemplate);
	bool IsTemplateTypeList(sToken startFrom, sToken *after = 0);

	// Expressions
	asCScriptNode *ParseAssignment();
	asCScriptNode *ParseAssignOperator();
	asCScriptNode *ParseCondition();
	asCScriptNode *ParseExpression();
	asCScriptNode *ParseExprTerm();
	asCScriptNode *ParseExprOperator();
	asCScriptNode *ParseExprPreOp();
	asCScriptNode *ParseExprPostOp();
	asCScriptNode *ParseExprValue();
	asCScriptNode *ParseArgList(bool withParenthesis = true);
	asCScriptNode *ParseFunctionCall();
	asCScriptNode *ParseVariableAccess();
	asCScriptNode *ParseConstructCall();
	asCScriptNode *ParseCast();
	asCScriptNode *ParseConstant();
	asCScriptNode *ParseStringConstant();
	asCScriptNode *ParseLambda();

	bool FindTokenAfterType(sToken &nextToken);
	bool FindIdentifierAfterScope(sToken& nextToken);
	bool IsConstant(int tokenType);
	bool IsOperator(int tokenType);
	bool IsPreOperator(int tokenType);
	bool IsPostOperator(int tokenType);
	bool IsAssignOperator(int tokenType);

	bool CheckTemplateType(const sToken &t);
#endif

	asCScriptNode *ParseToken(int token);
	asCScriptNode *ParseOneOf(int *tokens, int num);

	asCString ExpectedToken(const char *token);
	asCString ExpectedTokens(const char *token1, const char *token2);
	asCString ExpectedOneOf(int *tokens, int count);
	asCString ExpectedOneOf(const char **tokens, int count);
	asCString InsteadFound(sToken &t);

	bool errorWhileParsing;
	bool isSyntaxError;
	bool checkValidTypes;
	bool isParsingAppInterface;

	asCScriptEngine *engine;
	asCBuilder      *builder;
	asCScriptCode   *script;
	asCScriptNode   *scriptNode;

	asCString tempString; // Used for reduzing amount of dynamic allocations

	sToken       lastToken;
	size_t       sourcePos;
};

END_AS_NAMESPACE

#endif

repo_name: Antidote/openrpgeditor

license: mit


code:
/*
   AngelCode Scripting Library
   Copyright (c) 2003-2017 Andreas Jonsson

   This software is provided 'as-is', without any express or implied
   warranty. In no event will the authors be held liable for any
   damages arising from the use of this software.

   Permission is granted to anyone to use this software for any
   purpose, including commercial applications, and to alter it and
   redistribute it freely, subject to the following restrictions:

   1. The origin of this software must not be misrepresented; you
      must not claim that you wrote the original software. If you use
      this software in a product, an acknowledgment in the product
      documentation would be appreciated but is not required.

   2. Altered source versions must be plainly marked as such, and
      must not be misrepresented as being the original software.

   3. This notice may not be removed or altered from any source
      distribution.

   The original version of this library can be located at:
   http://www.angelcode.com/angelscript/

   Andreas Jonsson
   andreas@angelcode.com
*/

//
// as_property.h
//
// A class for storing object property information
//

#ifndef AS_PROPERTY_H
#define AS_PROPERTY_H

#include "as_string.h"
#include "as_datatype.h"
#include "as_atomic.h"
#include "as_scriptfunction.h"
#include "as_symboltable.h"

BEGIN_AS_NAMESPACE

struct asSNameSpace;

class asCObjectProperty
{
public:
	asCObjectProperty() : byteOffset(0), accessMask(0xFFFFFFFF), compositeOffset(0), isCompositeIndirect(false), isPrivate(false), isProtected(false), isInherited(false) {}
	asCObjectProperty(const asCObjectProperty &o) : name(o.name), type(o.type), byteOffset(o.byteOffset), accessMask(o.accessMask), compositeOffset(o.compositeOffset), isCompositeIndirect(o.isCompositeIndirect), isPrivate(o.isPrivate), isProtected(o.isProtected), isInherited(o.isInherited) {}
	asCString   name;
	asCDataType type;
	int         byteOffset;
	asDWORD     accessMask;
	int         compositeOffset;
	bool        isCompositeIndirect;
	bool        isPrivate;
	bool        isProtected;
	bool        isInherited;
};

class asCGlobalProperty
{
public:
	asCGlobalProperty();
	~asCGlobalProperty();

	void AddRef();
	void Release();
	void DestroyInternal();

	void *GetAddressOfValue();
	void  AllocateMemory();
	void  SetRegisteredAddress(void *p);
	void *GetRegisteredAddress() const;

	asCString          name;
	asCDataType        type;
	asUINT             id;
	asSNameSpace      *nameSpace;

	void SetInitFunc(asCScriptFunction *initFunc);
	asCScriptFunction *GetInitFunc();

//protected:
	// This is only stored for registered properties, and keeps the pointer given by the application
	void       *realAddress;

	bool        memoryAllocated;
	void       *memory;
	asQWORD     storage;

	asCScriptFunction *initFunc;

	asDWORD accessMask;

	// The global property structure is reference counted, so that the
	// engine can keep track of how many references to the property there are.
	asCAtomic refCount;
};

class asCCompGlobPropType : public asIFilter
{
public:
	const asCDataType &m_type;

	asCCompGlobPropType(const asCDataType &type) : m_type(type) {}

	bool operator()(const void *p) const
	{
		const asCGlobalProperty* prop = reinterpret_cast<const asCGlobalProperty*>(p);
		return prop->type == m_type;
	}

private:
	// The assignment operator is required for MSVC9, otherwise it will complain that it is not possible to auto generate the operator
	asCCompGlobPropType &operator=(const asCCompGlobPropType &) {return *this;}
};

END_AS_NAMESPACE

#endif